13L G40 PGMatt (axis) vs Degrasse (allies +6) tech, game 2

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Research Technology - British
                British spend 2 on tech rolls
                UK_Pacific spend 3 on tech rolls
                    British roll 6 and gets 1 hit
                British removing all Technology Tokens after successful research.
                British discover AA Radar

    Activate Technology - British
                British activating AA Radar
                British giving technology to UK_Pacific: AA Radar

    Purchase Units - British
                British buy 1 artillery, 1 destroyer, 2 fighters and 1 infantry; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - British
                1 bomber moved from United Kingdom to 127 Sea Zone
                1 destroyer moved from 110 Sea Zone to 112 Sea Zone
                1 fighter moved from United Kingdom to 112 Sea Zone
                2 bombers moved from United Kingdom to Germany
                3 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
                3 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
                1 fighter moved from India to 42 Sea Zone
                1 armour and 2 mech_infantrys moved from Egypt to Iraq
                1 mech_infantry moved from Iraq to Eastern Persia
                1 infantry moved from West India to India
                1 artillery and 1 infantry moved from India to Burma

    Combat - British
                Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
                Battle in 112 Sea Zone
                    British attack with 1 destroyer and 1 fighter
                    Germans defend with 3 fighters and 1 submarine
                        Germans roll dice for 1 submarine in 112 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 1 destroyer and 1 fighter in 112 Sea Zone, round 2 :  1/2 hits
                        Germans roll dice for 3 fighters in 112 Sea Zone, round 2 :  2/3 hits
                        1 fighter owned by the British , 1 submarine owned by the Germans and 1 destroyer owned by the British lost in 112 Sea Zone
                    Germans win with 3 fighters remaining. Battle score for attacker is -12
                    Casualties for Germans: 1 submarine
                    Casualties for British: 1 destroyer and 1 fighter
                Battle in 127 Sea Zone
                    British attack with 1 bomber
                    Germans defend with 1 transport
                        1 transport owned by the Germans lost in 127 Sea Zone
                    British win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 transport
                Battle in 42 Sea Zone
                    ANZAC loiter and taunt with ; British attack with 1 fighter
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 42 Sea Zone
                    British win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Burma
                    British attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 1 artillery and 1 infantry in Burma, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in Burma, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Burma
                    British win, taking Burma from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Strategic bombing raid in Germany
                        AA fire in Germany :  1/2 hits
                    1 bomber killed by AA
                    Bombing raid in Germany rolls: 4,4 and causes: 4 damage to unit: factory_major
                    Bombing raid in Germany causes 4 damage total.
                Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
                Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
                Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany

    Non Combat Move - British
                1 bomber moved from Germany to United Kingdom
                1 bomber moved from 127 Sea Zone to Russia
                1 destroyer moved from 91 Sea Zone to 110 Sea Zone
                1 fighter moved from 42 Sea Zone to India
                1 tactical_bomber moved from Egypt to West India

    Place Units - British
                2 fighters placed in United Kingdom
                1 destroyer placed in 81 Sea Zone
                1 artillery and 1 infantry placed in Egypt

    Turn Complete - British
                British collect 32 PUs; end with 32 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,5,4,4
                UK_Pacific collect 6 PUs; end with 6 PUs total

    Territory Summary for British, UK_Pacific :

    Burma : 1 artillery and 1 infantry
        India : 3 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 14 infantry
        West India : 1 tactical_bomber
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 3 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 5 infantry, 3 mech_infantrys and 1 tactical_bomber
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 bomber, 1 factory_major, 2 fighters, 1 harbour, 12 infantry and 1 mech_infantry
        Tobruk : 1 flag
        Libya : 1 flag
        Ethiopia : 1 flag
        Russia : 1 bomber
        Eire : 1 flag
        Iraq : 1 armour and 2 mech_infantrys
        Eastern Persia : 1 flag, 1 mech_infantry
        81 Sea Zone : 1 destroyer
        Northwest Persia : 1 flag
        Persia : 1 flag
        110 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 47 / 64
        Russians : 33 / 36
        Japanese : 59 / 61
        Americans : 57 / 77
        Chinese : 2 / 2
        British : 32 / 37
        UK_Pacific : 6 / 6
        Italians : 12 / 13
        ANZAC : 10 / 19
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 6 times
                3 was rolled 3 times
                4 was rolled 9 times
                5 was rolled 6 times
                6 was rolled 6 times
            Average roll : 3.583
            Median : 4.000
            Variance : 0.514
            Standard Deviation : 0.717
            Total rolls : 36

    Null / Other
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 4.800
            Median : 5.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5

    Japanese Combat
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 4.800
            Median : 5.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5

    Germans Combat
                1 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 3.500
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    British Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 2 times
                6 was rolled 1 times
            Average roll : 2.833
            Median : 2.500
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    Italians Combat
                2 was rolled 2 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Americans Combat
                1 was rolled 3 times
                2 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.200
            Median : 3.000
            Variance : 0.889
            Standard Deviation : 0.943
            Total rolls : 10

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Research Technology - Italians
                Italians spend 0 on tech rolls
                    Italians roll 4 and gets 0 hits

    Purchase Units - Italians
                Italians buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 1 techTokens;

    Combat Move - Italians

    Combat - Italians

    Non Combat Move - Italians
                1 artillery and 3 infantry moved from Northern Italy to Southern France
                1 aaGun moved from Northern Italy to Southern France
                1 artillery moved from Southern Italy to Northern Italy

    Place Units - Italians
                3 infantry and 1 mech_infantry placed in Northern Italy
                Turning on Edit Mode
                EDIT: Adding units owned by Italians to Novgorod: 7 mech_infantrys
                EDIT: Removing units owned by Italians from Belarus: 7 mech_infantrys
                EDIT: Turning off Edit Mode

    Turn Complete - Italians
                Italians collect 12 PUs; end with 12 PUs total

    Territory Summary for Italians :

    Southern France : 1 aaGun, 1 artillery and 3 infantry
        Tunisia : 1 flag
        Northern Italy : 1 aaGun, 1 artillery, 1 factory_major, 5 infantry and 1 mech_infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 6 infantry
        Bessarabia : 1 flag, 1 artillery and 2 infantry
        Novgorod : 7 mech_infantrys
        Bulgaria : 1 flag
        Greece : 1 flag
        97 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 47 / 64
        Russians : 33 / 36
        Japanese : 59 / 61
        Americans : 57 / 77
        Chinese : 2 / 2
        British : 32 / 37
        UK_Pacific : 6 / 6
        Italians : 12 / 12
        ANZAC : 10 / 19
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Research Technology - ANZAC

    Purchase Units - ANZAC
                ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 1 techTokens;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from South Australia to Western Australia
                1 transport moved from 42 Sea Zone to 56 Sea Zone
                1 carrier moved from 62 Sea Zone to 56 Sea Zone
                1 fighter and 1 tactical_bomber moved from New South Wales to 56 Sea Zone

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Research Technology - ANZAC
                    ANZAC roll 5 and gets 0 hits

    Purchase Units - ANZAC
                ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 1 techTokens;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from South Australia to Western Australia
                1 transport moved from 42 Sea Zone to 56 Sea Zone
                1 carrier moved from 62 Sea Zone to 56 Sea Zone
                1 fighter and 1 tactical_bomber moved from New South Wales to 56 Sea Zone

    Non Combat Move - ANZAC
                1 artillery and 1 infantry moved from New South Wales to South Australia
                1 aaGun moved from New South Wales to South Australia

    Place Units - ANZAC
                1 fighter and 1 infantry placed in New South Wales
                1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total

    Territory Summary for ANZAC :

    Queensland : 1 airfield and 1 harbour
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 aaGun, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
        South Australia : 1 aaGun, 1 artillery and 1 infantry
        Western Australia : 1 artillery and 1 infantry
        Dutch New Guinea : 1 flag, 1 infantry
        56 Sea Zone : 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
        62 Sea Zone : 1 submarine
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 47 / 64
        Russians : 33 / 36
        Japanese : 59 / 61
        Americans : 57 / 77
        Chinese : 2 / 2
        British : 32 / 37
        UK_Pacific : 6 / 6
        Italians : 12 / 12
        ANZAC : 10 / 10
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Null / Other
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

  • 21 19 18 17 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Combat Move - French

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Egypt : 2 infantry
        United Kingdom : 2 infantry

    Production/PUs Summary :

    Germans : 47 / 64
        Russians : 33 / 36
        Japanese : 59 / 61
        Americans : 57 / 77
        Chinese : 2 / 2
        British : 32 / 37
        UK_Pacific : 6 / 6
        Italians : 12 / 12
        ANZAC : 10 / 10
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Null / Other
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

  • 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Politics - Germans

    Research Technology - Germans
                Germans spend 5 on tech rolls

    Purchase Units - Germans
                Germans repair 6 damage on 6 factory_minors; Remaining resources: 53 PUs; 2 techTokens;
                Germans buy 2 artilleries, 1 bomber and 11 infantry; Remaining resources: 0 PUs; 2 techTokens;

    Combat Move - Germans
                1 artillery and 2 infantry moved from France to Normandy Bordeaux
                1 infantry moved from Nenetsia to Urals
                      Germans take Urals from Russians
                2 artilleries moved from Romania to Eastern Poland
                1 armour and 4 mech_infantrys moved from Poland to Eastern Poland
                5 bombers moved from Southern Italy to 91 Sea Zone
                3 fighters moved from Western Germany to Normandy Bordeaux
                1 infantry moved from Karelia to Vyborg
                      Germans take Vyborg from Russians

  • 16

    Scramble z91?

  • 21 19 18 17 16

    Scramble both fighters.

    OOL, free hit, kill the CV, kill the fighters.

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Politics - Germans

    Research Technology - Germans
                Germans spend 5 on tech rolls
                    Germans roll 4,2 and gets 0 hits

    Purchase Units - Germans
                Germans repair 6 damage on 6 factory_minors; Remaining resources: 53 PUs; 2 techTokens;
                Germans buy 2 artilleries, 1 bomber and 11 infantry; Remaining resources: 0 PUs; 2 techTokens;

    Combat Move - Germans
                1 artillery and 2 infantry moved from France to Normandy Bordeaux
                1 infantry moved from Nenetsia to Urals
                      Germans take Urals from Russians
                2 artilleries moved from Romania to Eastern Poland
                1 armour and 4 mech_infantrys moved from Poland to Eastern Poland
                5 bombers moved from Southern Italy to 91 Sea Zone
                3 fighters moved from Western Germany to Normandy Bordeaux
                1 infantry moved from Karelia to Vyborg
                      Germans take Vyborg from Russians

    Combat - Germans
                Americans scrambles 2 units out of Morocco to defend against the attack in 91 Sea Zone
                Battle in Eastern Poland
                    Germans attack with 1 armour, 2 artilleries and 4 mech_infantrys
                    Russians defend with 1 infantry
                        Germans roll dice for 1 armour, 2 artilleries and 4 mech_infantrys in Eastern Poland, round 2 :  2/7 hits
                        Russians roll dice for 1 infantry in Eastern Poland, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Eastern Poland
                    Germans win, taking Eastern Poland from Russians with 1 armour, 2 artilleries and 4 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Normandy Bordeaux
                    Germans attack with 1 artillery, 3 fighters and 2 infantry
                    Americans defend with 2 artilleries, 1 factory_minor, 1 harbour and 4 infantry
                        Germans roll dice for 1 artillery, 3 fighters and 2 infantry in Normandy Bordeaux, round 2 :  3/6 hits
                        Americans roll dice for 2 artilleries and 4 infantry in Normandy Bordeaux, round 2 :  2/6 hits
                        2 infantry owned by the Germans and 3 infantry owned by the Americans lost in Normandy Bordeaux
                        Germans roll dice for 1 artillery and 3 fighters in Normandy Bordeaux, round 3 :  1/4 hits
                        Americans roll dice for 2 artilleries and 1 infantry in Normandy Bordeaux, round 3 :  0/3 hits
                        1 infantry owned by the Americans lost in Normandy Bordeaux
                        Germans roll dice for 1 artillery and 3 fighters in Normandy Bordeaux, round 4 :  3/4 hits
                        Americans roll dice for 2 artilleries in Normandy Bordeaux, round 4 :  1/2 hits
                        2 artilleries owned by the Americans and 1 fighter owned by the Germans lost in Normandy Bordeaux
                    Germans win, taking Normandy Bordeaux from Americans with 1 artillery and 2 fighters remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 fighter and 2 infantry
                    Casualties for Americans: 2 artilleries and 4 infantry
                Battle in 91 Sea Zone
                    Germans attack with 5 bombers
                    Americans defend with 1 carrier, 2 fighters and 2 transports
                        Germans roll dice for 5 bombers in 91 Sea Zone, round 2 :  5/5 hits
                        Americans roll dice for 1 carrier, 2 fighters and 2 transports in 91 Sea Zone, round 2 :  0/3 hits
                        2 fighters owned by the Americans , 1 carrier owned by the Americans and 1 transport owned by the Americans lost in 91 Sea Zone
                        1 transport owned by the Americans lost in 91 Sea Zone
                    Germans win with 5 bombers remaining. Battle score for attacker is 50
                    Casualties for Americans: 1 carrier, 2 fighters and 2 transports

    Non Combat Move - Germans
                5 bombers moved from 91 Sea Zone to Southern Italy
                2 fighters moved from Normandy Bordeaux to Western Germany
                1 artillery and 2 infantry moved from Archangel to Novgorod
                1 aaGun moved from Romania to Eastern Poland
                1 artillery and 7 infantry moved from Western Germany to Germany

    Place Units - Germans
                3 infantry placed in Novgorod
                2 artilleries, 1 bomber and 5 infantry placed in Western Germany
                3 infantry placed in France

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,2
                Germans collect 49 PUs (2 lost to blockades); end with 49 PUs total
                Germans collect 1 PU from War Bonds; end with 50 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield, 1 factory_minor and 3 infantry
        Western Germany : 2 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_major, 2 fighters, 1 harbour and 5 infantry
        Germany : 1 artillery, 1 factory_major and 7 infantry
        Southern Italy : 1 artillery, 5 bombers and 3 infantry
        Belarus : 1 flag
        Karelia : 1 flag
        Baltic States : 1 flag
        Nenetsia : 1 flag
        Urals : 1 flag, 1 infantry
        Vyborg : 1 flag, 1 infantry
        Archangel : 1 flag
        Eastern Poland : 1 flag, 1 aaGun, 1 armour, 2 artilleries and 4 mech_infantrys
        Novgorod : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 7 infantry
        125 Sea Zone : 1 flag
        109 Sea Zone : 1 flag
        Yugoslavia : 1 flag
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 51 / 60
        Russians : 31 / 36
        Japanese : 59 / 61
        Americans : 55 / 77
        Chinese : 2 / 2
        British : 32 / 37
        UK_Pacific : 6 / 6
        Italians : 12 / 12
        ANZAC : 10 / 10
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 16

    @Degrasse:

    Scramble both fighters.

    OOL, free hit, kill the CV, kill the fighters.

    Dice up and dice down again, with you on the down side.

  • 21 19 18 17 16

    Oh well, bad dice happen all the time.

  • 21 19 18 17 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Research Technology - Russians
                Russians spend 5 on tech rolls

    Purchase Units - Russians
                Russians buy 1 artillery, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 1 techTokens;

    Combat Move - Russians
                1 mech_infantry moved from Ethiopia to Italian Somaliland
                      Russians take Italian Somaliland from Italians
                1 mech_infantry moved from Italian Somaliland to Ethiopia
                1 infantry moved from Vologda to Urals
                1 mech_infantry moved from Russia to Urals
                1 infantry moved from Vologda to Nenetsia
                      Russians take Nenetsia from Germans
                1 infantry moved from Vologda to Archangel
                      Russians take Archangel from Germans
                1 infantry moved from Bryansk to Belarus
                      Russians take Belarus from Germans
                1 mech_infantry moved from Sikang to Kweichow
                      Chinese take Shensi from Japanese
                      Chinese take Kweichow from Japanese
                1 bomber moved from Russia to Suiyuyan
                3 armour and 1 mech_infantry moved from Sikang to Suiyuyan
                3 infantry moved from Tsinghai to Kansu
                2 infantry moved from Tsinghai to Kansu
                1 infantry moved from Vologda to Urals
                1 infantry moved from Vologda to Urals

  • 21 19 18 17 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Research Technology - Russians
                Russians spend 5 on tech rolls

    Purchase Units - Russians
                Russians buy 1 artillery, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 1 techTokens;

    Combat Move - Russians
                Rocket attack in Novgorod does 2 damage to factory_minor owned by Germans
                    Rockets in Russia roll: 2
                1 mech_infantry moved from Ethiopia to Italian Somaliland
                      Russians take Italian Somaliland from Italians
                1 mech_infantry moved from Italian Somaliland to Ethiopia
                1 infantry moved from Vologda to Urals
                1 mech_infantry moved from Russia to Urals
                1 infantry moved from Vologda to Nenetsia
                      Russians take Nenetsia from Germans
                1 infantry moved from Vologda to Archangel
                      Russians take Archangel from Germans
                1 infantry moved from Bryansk to Belarus
                      Russians take Belarus from Germans
                1 mech_infantry moved from Sikang to Kweichow
                      Chinese take Shensi from Japanese
                      Chinese take Kweichow from Japanese
                1 bomber moved from Russia to Suiyuyan
                3 armour and 1 mech_infantry moved from Sikang to Suiyuyan
                3 infantry moved from Tsinghai to Kansu
                2 infantry moved from Tsinghai to Kansu
                1 infantry moved from Vologda to Urals
                1 infantry moved from Vologda to Urals

    Airborne Attack Move - Russians
                2 infantry moved from Russia to Kansu

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Research Technology - Russians
                Russians spend 5 on tech rolls
                    Russians roll 2 and gets 0 hits

    Purchase Units - Russians
                Russians buy 1 artillery, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 1 techTokens;

    Combat Move - Russians
                Rocket attack in Novgorod does 2 damage to factory_minor owned by Germans
                    Rockets in Russia roll: 2
                1 mech_infantry moved from Ethiopia to Italian Somaliland
                      Russians take Italian Somaliland from Italians
                1 mech_infantry moved from Italian Somaliland to Ethiopia
                1 infantry moved from Vologda to Urals
                1 mech_infantry moved from Russia to Urals
                1 infantry moved from Vologda to Nenetsia
                      Russians take Nenetsia from Germans
                1 infantry moved from Vologda to Archangel
                      Russians take Archangel from Germans
                1 infantry moved from Bryansk to Belarus
                      Russians take Belarus from Germans
                1 mech_infantry moved from Sikang to Kweichow
                      Chinese take Shensi from Japanese
                      Chinese take Kweichow from Japanese
                1 bomber moved from Russia to Suiyuyan
                3 armour and 1 mech_infantry moved from Sikang to Suiyuyan
                3 infantry moved from Tsinghai to Kansu
                2 infantry moved from Tsinghai to Kansu
                1 infantry moved from Vologda to Urals
                1 infantry moved from Vologda to Urals

    Airborne Attack Move - Russians
                2 infantry moved from Russia to Kansu

    Combat - Russians
                Battle in Urals
                    Russians attack with 3 infantry and 1 mech_infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 3 infantry and 1 mech_infantry in Urals, round 2 :  0/4 hits
                        Germans roll dice for 1 infantry in Urals, round 2 :  0/1 hits
                        Russians roll dice for 3 infantry and 1 mech_infantry in Urals, round 3 :  3/4 hits
                        Germans roll dice for 1 infantry in Urals, round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Urals
                    Russians win, taking Urals from Germans with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Suiyuyan
                    Russians attack with 3 armour, 1 bomber and 1 mech_infantry
                    Japanese defend with 2 artilleries and 1 infantry
                        Russians roll dice for 3 armour, 1 bomber and 1 mech_infantry in Suiyuyan, round 2 :  3/5 hits
                        Japanese roll dice for 2 artilleries and 1 infantry in Suiyuyan, round 2 :  1/3 hits
                        1 infantry owned by the Japanese , 1 mech_infantry owned by the Russians and 2 artilleries owned by the Japanese lost in Suiyuyan
                    Russians win, taking Suiyuyan from Japanese with 3 armour and 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 2 artilleries and 1 infantry
                    Casualties for Russians: 1 mech_infantry
                Battle in Kansu
                    Russians attack with 7 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 7 infantry in Kansu, round 2 :  1/7 hits
                        Japanese roll dice for 1 infantry in Kansu, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kansu
                    Russians win, taking Kansu from Japanese with 7 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                1 bomber moved from Suiyuyan to Kansu
                1 bomber moved from Kansu to Samara
                2 infantry moved from Russia to Samara
                1 infantry moved from Rostov to Ukraine
                3 mech_infantrys moved from Smolensk to Russia
                4 artilleries moved from Smolensk to Bryansk
                2 artilleries moved from Russia to Bryansk
                2 infantry moved from Russia to Smolensk
                2 infantry moved from Russia to Bryansk
                1 infantry moved from Vologda to Smolensk

    Place Units - Russians
                1 artillery and 2 infantry placed in Ukraine
                3 infantry placed in Russia
                2 mech_infantrys placed in Volgograd
                1 mech_infantry placed in Russia

    Turn Complete - Russians
                Russians collect 34 PUs; end with 34 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 40 PUs

    Territory Summary for Russians :

    Suiyuyan : 3 armour
        Kweichow : 1 mech_infantry
        Kansu : 7 infantry
        Italian Somaliland : 1 flag
        Ethiopia : 1 mech_infantry
        Belarus : 1 infantry
        Bryansk : 6 artilleries and 2 infantry
        Nenetsia : 1 infantry
        Urals : 2 infantry and 1 mech_infantry
        Archangel : 1 infantry
        Russia : 4 aaGuns, 1 airfield, 1 factory_major, 3 infantry and 4 mech_infantrys
        Ukraine : 1 artillery, 1 factory_minor and 5 infantry
        Western Ukraine : 1 infantry
        Volgograd : 1 factory_minor and 2 mech_infantrys
        Smolensk : 5 artilleries and 3 infantry
        Samara : 1 bomber and 2 infantry
        Iraq : 1 flag
        114 Sea Zone : 1 cruiser
        115 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 48 / 60
        Russians : 34 / 40
        Japanese : 55 / 61
        Americans : 55 / 77
        Chinese : 6 / 2
        British : 32 / 37
        UK_Pacific : 6 / 6
        Italians : 12 / 12
        ANZAC : 10 / 10
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 8 times
                2 was rolled 3 times
                3 was rolled 6 times
                4 was rolled 5 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 2.926
            Median : 3.000
            Variance : 1.038
            Standard Deviation : 1.019
            Total rolls : 27

    Null / Other
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Japanese Combat
                1 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 1 times
            Average roll : 3.500
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Germans Combat
                1 was rolled 1 times
                3 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Russians Combat
                1 was rolled 6 times
                2 was rolled 2 times
                3 was rolled 5 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 2.950
            Median : 3.000
            Variance : 0.842
            Standard Deviation : 0.918
            Total rolls : 20

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Research Technology - Japanese
                Japanese spend 0 on tech rolls
                    Japanese roll 1,3 and gets 0 hits

    Purchase Units - Japanese
                Japanese buy 1 armour, 4 destroyers, 4 infantry, 1 mech_infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 2 techTokens;

    Combat Move - Japanese
                1 infantry moved from Szechwan to Shensi
                      Japanese take Shensi from Chinese
                2 artilleries and 2 infantry moved from Szechwan to Sikang
                4 armour moved from Yunnan to Kweichow
                1 infantry moved from Yunnan to Kweichow
                1 transport moved from 44 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from Java to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                3 fighters and 3 tactical_bombers moved from 33 Sea Zone to Caroline Islands
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
                2 infantry moved from 33 Sea Zone to Caroline Islands
                1 destroyer moved from 6 Sea Zone to 33 Sea Zone
                3 armour moved from French Indo China to Kweichow

    Combat - Japanese
                Battle in Caroline Islands
                    Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers
                    Americans defend with 1 airfield, 1 harbour and 1 mech_infantry
                        Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Caroline Islands, round 2 :  6/8 hits
                        Americans roll dice for 1 mech_infantry in Caroline Islands, round 2 :  1/1 hits
                        1 mech_infantry owned by the Americans and 1 infantry owned by the Japanese lost in Caroline Islands
                    Japanese win, taking Caroline Islands from Americans with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 mech_infantry
                Battle in Sikang
                    Japanese attack with 2 artilleries and 2 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 artilleries and 2 infantry in Sikang, round 2 :  2/4 hits
                        Chinese roll dice for 1 infantry in Sikang, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Sikang
                    Japanese win, taking Sikang from Chinese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Kweichow
                    Japanese attack with 7 armour and 1 infantry
                    Russians defend with 1 mech_infantry
                        Japanese roll dice for 7 armour and 1 infantry in Kweichow, round 2 :  3/8 hits
                        Chinese roll dice for 1 mech_infantry in Kweichow, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 7 armour remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 mech_infantry
                Battle in Celebes

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from Paulau Island to 6 Sea Zone
                2 fighters and 2 tactical_bombers moved from Paulau Island to Philippines
                1 fighter and 2 tactical_bombers moved from Paulau Island to French Indo China
                2 battleships and 2 carriers moved from 33 Sea Zone to 35 Sea Zone
                1 cruiser moved from 33 Sea Zone to 35 Sea Zone
                3 fighters and 3 tactical_bombers moved from Caroline Islands to 33 Sea Zone
                2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
                2 artilleries and 2 infantry moved from 19 Sea Zone to Kiangsu
                3 infantry moved from Korea to Manchuria

    Place Units - Japanese
                3 infantry placed in Malaya
                1 armour, 1 infantry and 1 mech_infantry placed in French Indo China
                4 destroyers and 1 transport placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 61 PUs; end with 61 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 airfield, 1 harbour and 1 infantry
        Iwo Jima : 1 infantry
        Shantung : 1 flag
        Kwangsi : 1 flag
        Korea : 1 infantry
        Kiangsu : 1 flag, 2 artilleries and 2 infantry
        Kiangsi : 1 flag
        Japan : 4 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 5 infantry
        Jehol : 1 flag
        Manchuria : 1 flag, 3 infantry
        Hainan : 1 harbour
        Shensi : 1 flag, 1 infantry
        Yunnan : 1 flag, 1 artillery and 2 infantry
        Kweichow : 1 flag, 7 armour
        Hunan : 1 flag
        Hopei : 1 flag
        Szechwan : 1 flag
        Chahar : 1 flag
        Sikang : 1 flag, 2 artilleries and 2 infantry
        Anhwe : 1 flag
        Shan State : 1 flag, 1 infantry
        Malaya : 1 flag, 3 armour, 1 factory_minor, 1 harbour and 3 infantry
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Solomon Islands : 1 flag, 1 infantry
        Philippines : 1 flag, 1 airfield, 2 fighters, 1 harbour and 2 tactical_bombers
        French Indo China : 1 flag, 1 armour, 1 factory_minor, 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers
        Celebes : 1 flag, 1 artillery and 1 infantry
        Java : 1 flag
        Sumatra : 1 flag
        44 Sea Zone : 1 transport
        33 Sea Zone : 3 carriers, 1 destroyer, 3 fighters, 3 tactical_bombers and 1 transport
        37 Sea Zone : 1 flag
        35 Sea Zone : 2 battleships, 2 carriers and 1 cruiser
        39 Sea Zone : 2 submarines
        19 Sea Zone : 2 transports
        6 Sea Zone : 1 carrier, 4 destroyers, 1 fighter, 1 tactical_bomber and 1 transport

    Production/PUs Summary :

    Germans : 48 / 60
        Russians : 34 / 40
        Japanese : 61 / 66
        Americans : 52 / 77
        Chinese : 3 / 2
        British : 32 / 37
        UK_Pacific : 6 / 6
        Italians : 12 / 12
        ANZAC : 10 / 10
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 21 19 18 17 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Research Technology - Americans
                Americans spend 5 on tech rolls

    Purchase Units - Americans
                Americans buy 3 destroyers, 3 fighters and 3 submarines; Remaining resources: 0 PUs; 3 techTokens;

    Combat Move - Americans
                1 submarine moved from 93 Sea Zone to 97 Sea Zone
                      Americans take 97 Sea Zone from Italians
                4 bombers moved from Morocco to Northern Italy
                1 bomber moved from Morocco to Southern France
                1 mech_infantry moved from Algeria to Tunisia
                      Americans take Tunisia from Italians
                2 submarines moved from 101 Sea Zone to 91 Sea Zone

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Research Technology - Americans
                Americans spend 5 on tech rolls
                    Americans roll 4,4,5 and gets 0 hits

    Purchase Units - Americans
                Americans buy 3 destroyers, 3 fighters and 3 submarines; Remaining resources: 0 PUs; 3 techTokens;

    Combat Move - Americans
                1 submarine moved from 93 Sea Zone to 97 Sea Zone
                      Americans take 97 Sea Zone from Italians
                4 bombers moved from Morocco to Northern Italy
                1 bomber moved from Morocco to Southern France
                1 mech_infantry moved from Algeria to Tunisia
                      Americans take Tunisia from Italians
                2 submarines moved from 101 Sea Zone to 91 Sea Zone

    Combat - Americans
                Strategic bombing raid in Southern France
                        AA fire in Southern France :  1/1 hits
                    1 bomber killed by AA
                    Bombing raid in Southern France causes 0 damage total.
                Strategic bombing raid in Northern Italy
                        AA fire in Northern Italy :  1/4 hits
                    1 bomber killed by AA
                    Bombing raid in Northern Italy rolls: 7,3,7,5,5,4 and causes: 19 damage to unit: factory_major
                    Bombing raid in Northern Italy causes 19 damage total.

    Non Combat Move - Americans
                3 bombers moved from Northern Italy to Algeria
                2 artilleries and 2 infantry moved from Morocco to Algeria
                1 mech_infantry moved from Central United States to 101 Sea Zone
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 transport moved from 110 Sea Zone to 91 Sea Zone
                1 transport moved from 91 Sea Zone to 87 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
                1 infantry and 1 mech_infantry moved from 86 Sea Zone to Brazil
                      Americans take Brazil from Neutral_Allies
                1 transport moved from 110 Sea Zone to 102 Sea Zone
                1 transport moved from 110 Sea Zone to 90 Sea Zone
                6 submarines moved from 10 Sea Zone to 26 Sea Zone
                2 destroyers moved from 10 Sea Zone to 26 Sea Zone
                1 transport moved from 26 Sea Zone to 10 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 transport moved from 56 Sea Zone to 62 Sea Zone
                1 tactical_bomber moved from Queensland to Hawaiian Islands

    Place Units - Americans
                3 fighters placed in Eastern United States
                2 destroyers and 1 submarine placed in 10 Sea Zone
                1 destroyer and 2 submarines placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 55 PUs; end with 55 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs

    Territory Summary for Americans :

    Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 aaGun, 1 airfield, 2 artilleries, 1 harbour, 6 infantry, 1 mech_infantry and 1 tactical_bomber
        Midway : 1 airfield
        26 Sea Zone : 2 destroyers, 6 submarines and 1 transport
        25 Sea Zone : 1 destroyer
        10 Sea Zone : 2 destroyers, 1 submarine and 1 transport
        62 Sea Zone : 1 transport
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 3 fighters and 1 harbour
        Gibraltar : 1 infantry
        Morocco : 1 flag, 1 airfield
        Algeria : 1 flag, 2 artilleries, 3 bombers and 2 infantry
        Tunisia : 1 flag, 1 mech_infantry
        87 Sea Zone : 1 transport
        86 Sea Zone : 1 transport
        102 Sea Zone : 1 transport
        97 Sea Zone : 1 flag, 1 submarine
        92 Sea Zone : 1 destroyer
        90 Sea Zone : 1 transport
        101 Sea Zone : 1 destroyer and 2 submarines
        Brazil : 1 flag, 4 infantry and 1 mech_infantry
        91 Sea Zone : 2 submarines

    Production/PUs Summary :

    Germans : 48 / 60
        Russians : 34 / 40
        Japanese : 61 / 66
        Americans : 55 / 75
        Chinese : 3 / 2
        British : 32 / 37
        UK_Pacific : 6 / 6
        Italians : 11 / 12
        ANZAC : 10 / 10
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.714
            Median : 3.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 7

    Null / Other
                2 was rolled 1 times
                3 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Germans Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Italians Combat
                1 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.250
            Median : 3.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 5 PUs total

    Territory Summary for Chinese :

    Production/PUs Summary :

    Germans : 48 / 60
        Russians : 34 / 40
        Japanese : 61 / 66
        Americans : 55 / 75
        Chinese : 3 / 5
        British : 32 / 37
        UK_Pacific : 6 / 6
        Italians : 11 / 12
        ANZAC : 10 / 10
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.714
            Median : 3.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 7

    Null / Other
                2 was rolled 1 times
                3 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Germans Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Italians Combat
                1 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.250
            Median : 3.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

  • 21 19 18 17 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Combat Move - British
                1 bomber moved from United Kingdom to France
                1 destroyer moved from 81 Sea Zone to 80 Sea Zone
                1 artillery and 1 infantry moved from Burma to Yunnan
                1 armour moved from India to Yunnan
                1 fighter moved from India to Yunnan
                1 tactical_bomber moved from West India to Yunnan

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