13L G40 PGMatt (axis) vs Degrasse (allies +6) tech, game 2

  • 21 19 18 17 16

    Yes, scramble the three fighters from Carolines and loss order for max defense
    1.  free hits
    2.  1s submarines
    3.  all destroyers but one and carriers
    4.  save one destroyer if you have several submarines (3)
    5.  tac bombers
    6.  cruisers
    7. last destroyer
    8.  fighters
    9.  battleships

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Research Technology - Japanese
                    Japanese roll 4,4 and gets 0 hits

    Purchase Units - Japanese
                Japanese buy 6 armour, 2 artilleries, 1 carrier and 1 destroyer; Remaining resources: 6 SuicideAttackTokens; 1 PUs; 2 techTokens;

    Combat Move - Japanese
                2 artilleries moved from Philippines to 35 Sea Zone
                2 artilleries and 2 transports moved from 35 Sea Zone to 36 Sea Zone
                2 infantry moved from French Indo China to 36 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 43 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                1 infantry moved from Philippines to 35 Sea Zone
                1 infantry and 1 transport moved from 35 Sea Zone to 46 Sea Zone
                1 infantry and 1 transport moved from 46 Sea Zone to 49 Sea Zone
                1 infantry moved from 49 Sea Zone to Solomon Islands
                2 battleships, 5 carriers, 1 cruiser, 8 destroyers, 5 fighters and 5 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
                3 fighters and 3 tactical_bombers moved from Japan to 6 Sea Zone
                5 destroyers, 3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone
                2 artilleries and 3 infantry moved from Shensi to Suiyuyan
                1 infantry moved from Shensi to Kansu

    Combat - Japanese
                Americans scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone
                Battle in Suiyuyan
                    Japanese attack with 2 artilleries and 3 infantry
                    Chinese defend with 3 infantry
                        Japanese roll dice for 2 artilleries and 3 infantry in Suiyuyan, round 2 :  0/5 hits
                        Chinese roll dice for 3 infantry in Suiyuyan, round 2 :  1/3 hits
                        1 infantry owned by the Japanese lost in Suiyuyan
                        Japanese roll dice for 2 artilleries and 2 infantry in Suiyuyan, round 3 :  1/4 hits
                        Chinese roll dice for 3 infantry in Suiyuyan, round 3 :  1/3 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                        Japanese roll dice for 2 artilleries and 1 infantry in Suiyuyan, round 4 :  1/3 hits
                        Chinese roll dice for 2 infantry in Suiyuyan, round 4 :  0/2 hits
                        1 infantry owned by the Chinese lost in Suiyuyan
                        Japanese roll dice for 2 artilleries and 1 infantry in Suiyuyan, round 5 :  3/3 hits
                        Chinese roll dice for 1 infantry in Suiyuyan, round 5 :  0/1 hits
                        1 infantry owned by the Chinese lost in Suiyuyan
                    Japanese win, taking Suiyuyan from Chinese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for Chinese: 3 infantry
                Battle in Kansu
                    Japanese attack with 1 infantry
                    Russians defend with 2 aaGuns
                        2 aaGuns owned by the Russians lost in Kansu
                    Japanese win, taking Kansu from Chinese with 1 infantry remaining. Battle score for attacker is 10
                    Casualties for Russians: 2 aaGuns
                Battle in Celebes
                    Japanese attack with 1 artillery and 1 infantry
                    Americans defend with 1 infantry
                        Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 :  0/2 hits
                        Americans roll dice for 1 infantry in Celebes, round 2 :  1/1 hits
                        1 infantry owned by the Japanese lost in Celebes
                        Japanese roll dice for 1 artillery in Celebes, round 3 :  1/1 hits
                        Americans roll dice for 1 infantry in Celebes, round 3 :  1/1 hits
                        1 infantry owned by the Americans and 1 artillery owned by the Japanese lost in Celebes
                    Americans win with no units remaining. Battle score for attacker is -4
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in Java
                    Japanese attack with 1 artillery and 1 infantry
                    ANZAC defend with 1 infantry
                        Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 :  2/2 hits
                        ANZAC roll dice for 1 infantry in Java, round 2 :  0/1 hits
                        1 infantry owned by the ANZAC lost in Java
                    Japanese win, taking Java from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in 33 Sea Zone
                    Japanese attack with 2 battleships, 5 carriers, 1 cruiser, 13 destroyers, 8 fighters and 8 tactical_bombers
                    ANZAC defend with 1 cruiser, 1 destroyer and 3 fighters; Americans defend with 1 battleship, 4 carriers, 2 cruisers, 1 destroyer, 6 fighters, 1 submarine and 2 tactical_bombers
                        Americans roll dice for 1 submarine in 33 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 2 battleships, 5 carriers, 1 cruiser, 13 destroyers, 8 fighters and 8 tactical_bombers in 33 Sea Zone, round 2 :  17/32 hits
                    Units damaged: 1 battleship owned by the Americans
                        Americans roll dice for 1 battleship, 4 carriers, 3 cruisers, 2 destroyers, 9 fighters and 2 tactical_bombers in 33 Sea Zone, round 2 :  8/21 hits
                    Units damaged: 2 battleships owned by the Japanese
                        1 submarine owned by the Americans , 1 destroyer owned by the Americans , 4 carriers owned by the Americans , 1 cruiser owned by the ANZAC , 2 cruisers owned by the Americans , 6 destroyers owned by the Japanese , 2 tactical_bombers owned by the Americans and 1 destroyer owned by the ANZAC lost in 33 Sea Zone
                        Japanese roll dice for 2 battleships, 5 carriers, 1 cruiser, 7 destroyers, 8 fighters and 8 tactical_bombers in 33 Sea Zone, round 3 :  14/26 hits
                        Americans roll dice for 1 battleship and 9 fighters in 33 Sea Zone, round 3 :  10/10 hits
                    Units damaged: 2 carriers owned by the Japanese
                        6 fighters owned by the Americans , 1 battleship owned by the Americans , 7 destroyers owned by the Japanese , 1 fighter owned by the Japanese and 3 fighters owned by the ANZAC lost in 33 Sea Zone
                    Japanese win with 2 battleships, 5 carriers, 1 cruiser, 7 fighters and 8 tactical_bombers remaining. Battle score for attacker is 140
                    Casualties for Japanese: 13 destroyers and 1 fighter
                    Casualties for ANZAC: 1 cruiser, 1 destroyer and 3 fighters
                    Casualties for Americans: 1 battleship, 4 carriers, 2 cruisers, 1 destroyer, 6 fighters, 1 submarine and 2 tactical_bombers
                Battle in Solomon Islands

    Non Combat Move - Japanese
                3 fighters and 4 tactical_bombers moved from 33 Sea Zone to Paulau Island
                3 transports moved from 35 Sea Zone to 6 Sea Zone
                2 artilleries and 3 infantry moved from Yunnan to Szechwan
                3 armour moved from French Indo China to Yunnan
                1 artillery and 3 infantry moved from French Indo China to Yunnan
                1 aaGun moved from Korea to 6 Sea Zone
                1 aaGun moved from 6 Sea Zone to Japan
                1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Paulau Island

    Place Units - Japanese
                1 carrier and 1 destroyer placed in 6 Sea Zone
                2 artilleries placed in Japan
                3 armour placed in French Indo China
                3 armour placed in Malaya

    Turn Complete - Japanese
                Japanese collect 60 PUs; end with 61 PUs total

    Territory Summary for Japanese :

    Iwo Jima : 1 infantry
        Paulau Island : 4 fighters and 5 tactical_bombers
        Shantung : 1 flag
        Kwangsi : 1 flag
        Korea : 4 infantry
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Japan : 4 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 9 infantry
        Jehol : 1 flag
        Manchuria : 1 flag
        Hainan : 1 harbour
        Shensi : 1 flag
        Yunnan : 1 flag, 4 armour, 1 artillery and 3 infantry
        Suiyuyan : 1 flag, 2 artilleries and 1 infantry
        Kweichow : 1 flag
        Hunan : 1 flag
        Kansu : 1 flag, 1 infantry
        Hopei : 1 flag
        Szechwan : 1 flag, 2 artilleries and 3 infantry
        Chahar : 1 flag
        Anhwe : 1 flag
        Shan State : 1 flag, 1 infantry
        Burma : 1 flag, 1 infantry
        Malaya : 1 flag, 3 armour, 1 factory_minor and 1 harbour
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Solomon Islands : 1 flag, 1 infantry
        Philippines : 1 flag, 1 airfield and 1 harbour
        French Indo China : 1 flag, 3 armour and 1 factory_minor
        Java : 1 flag, 1 artillery and 1 infantry
        Sumatra : 1 flag
        42 Sea Zone : 1 transport
        44 Sea Zone : 1 transport
        49 Sea Zone : 1 transport
        33 Sea Zone : 2 battleships, 5 carriers, 1 cruiser, 3 fighters and 3 tactical_bombers
        37 Sea Zone : 1 flag
        39 Sea Zone : 2 submarines
        6 Sea Zone : 1 carrier, 1 destroyer and 3 transports

    Production/PUs Summary :

    Germans : 49 / 64
        Russians : 33 / 36
        Japanese : 60 / 61
        Americans : 54 / 74
        Chinese : 2 / 3
        British : 32 / 37
        UK_Pacific : 5 / 3
        Italians : 13 / 13
        ANZAC : 10 / 19
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 16

    We both rolled about the same in z33; came up a couple hits short round 1, then hit it out of the park in round 2.  I got 14, enough to finish off your fleet, and you went a staggering 10 for 10 with your fighters and battleships.

  • 21 19 18 17 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Research Technology - Americans
                Americans spend 10 on tech rolls

    Purchase Units - Americans
                Americans buy 2 destroyers and 8 submarines; Remaining resources: 0 PUs; 2 techTokens;

    Combat Move - Americans
                1 tactical_bomber moved from Hawaiian Islands to 49 Sea Zone
                1 armour and 1 mech_infantry moved from Morocco to Tunisia
                      Americans take Algeria from Italians
                4 bombers moved from Morocco to Tunisia
                1 artillery moved from Morocco to 91 Sea Zone
                1 artillery moved from Gibraltar to 91 Sea Zone
                1 transport moved from 91 Sea Zone to 101 Sea Zone
                2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
                4 infantry moved from Morocco to 91 Sea Zone
                2 artilleries, 4 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
                2 artilleries and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Research Technology - Americans
                Americans spend 10 on tech rolls
                    Americans roll 3,5 and gets 0 hits

    Purchase Units - Americans
                Americans buy 2 destroyers and 8 submarines; Remaining resources: 0 PUs; 2 techTokens;

    Combat Move - Americans
                1 tactical_bomber moved from Hawaiian Islands to 49 Sea Zone
                1 armour and 1 mech_infantry moved from Morocco to Tunisia
                      Americans take Algeria from Italians
                4 bombers moved from Morocco to Tunisia
                1 artillery moved from Morocco to 91 Sea Zone
                1 artillery moved from Gibraltar to 91 Sea Zone
                1 transport moved from 91 Sea Zone to 101 Sea Zone
                2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
                4 infantry moved from Morocco to 91 Sea Zone
                2 artilleries, 4 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
                2 artilleries and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux

    Combat - Americans
                Americans creates battle in territory 44 Sea Zone
                Battle in 49 Sea Zone
                    Americans attack with 1 tactical_bomber
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 49 Sea Zone
                    Americans win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Tunisia
                    Americans attack with 1 armour, 4 bombers and 1 mech_infantry
                    Italians defend with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                        Americans roll dice for 1 armour, 4 bombers and 1 mech_infantry in Tunisia, round 2 :  5/10 hits
                        Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 2 :  2/4 hits
                        1 mech_infantry owned by the Americans , 1 mech_infantry owned by the Italians , 1 artillery owned by the Italians , 1 armour owned by the Americans , 1 armour owned by the Italians and 1 infantry owned by the Italians lost in Tunisia
                    Americans win with 4 bombers remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                    Casualties for Americans: 1 armour and 1 mech_infantry
                Battle in Normandy Bordeaux

    Non Combat Move - Americans
                4 bombers moved from Tunisia to Morocco
                1 mech_infantry moved from Morocco to Algeria
                2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
                1 tactical_bomber moved from 49 Sea Zone to Queensland
                1 transport moved from 44 Sea Zone to 56 Sea Zone
                1 transport moved from 26 Sea Zone to 10 Sea Zone
                1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 bomber moved from Eastern United States to Morocco
                1 submarine moved from 91 Sea Zone to 93 Sea Zone

    Place Units - Americans
                2 submarines placed in 101 Sea Zone
                2 destroyers and 6 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 57 PUs; end with 57 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 1 harbour and 1 mech_infantry
        Queensland : 1 tactical_bomber
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
        Hawaiian Islands : 1 aaGun, 1 airfield, 1 artillery, 1 harbour, 5 infantry and 1 mech_infantry
        Midway : 1 airfield
        Celebes : 1 flag
        26 Sea Zone : 1 transport
        25 Sea Zone : 1 destroyer
        10 Sea Zone : 2 destroyers, 6 submarines and 1 transport
        56 Sea Zone : 1 transport
        Central United States : 1 factory_major and 1 mech_infantry
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
        Gibraltar : 1 infantry
        Morocco : 1 flag, 1 airfield, 2 artilleries, 5 bombers, 2 fighters and 2 infantry
        Normandy Bordeaux : 1 flag, 2 artilleries, 1 factory_minor, 1 harbour and 4 infantry
        Algeria : 1 flag, 1 mech_infantry
        93 Sea Zone : 1 submarine
        92 Sea Zone : 1 destroyer
        101 Sea Zone : 2 submarines and 1 transport
        91 Sea Zone : 1 carrier and 2 transports
        110 Sea Zone : 3 transports

    Production/PUs Summary :

    Germans : 47 / 64
        Russians : 33 / 36
        Japanese : 60 / 61
        Americans : 57 / 77
        Chinese : 2 / 3
        British : 32 / 37
        UK_Pacific : 5 / 3
        Italians : 12 / 13
        ANZAC : 10 / 19
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 4 times
                3 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.375
            Median : 3.500
            Variance : 0.533
            Standard Deviation : 0.730
            Total rolls : 16

    Null / Other
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Italians Combat
                2 was rolled 2 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Americans Combat
                1 was rolled 3 times
                2 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.200
            Median : 3.000
            Variance : 0.889
            Standard Deviation : 0.943
            Total rolls : 10

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 2 PUs; end with 2 PUs total

    Territory Summary for Chinese :

    Sikang : 1 infantry

    Production/PUs Summary :

    Germans : 47 / 64
        Russians : 33 / 36
        Japanese : 60 / 61
        Americans : 57 / 77
        Chinese : 2 / 2
        British : 32 / 37
        UK_Pacific : 5 / 3
        Italians : 12 / 13
        ANZAC : 10 / 19
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 4 times
                3 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.375
            Median : 3.500
            Variance : 0.533
            Standard Deviation : 0.730
            Total rolls : 16

    Null / Other
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Italians Combat
                2 was rolled 2 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Americans Combat
                1 was rolled 3 times
                2 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.200
            Median : 3.000
            Variance : 0.889
            Standard Deviation : 0.943
            Total rolls : 10

  • 21 19 18 17 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Research Technology - British
                British spend 2 on tech rolls
                UK_Pacific spend 3 on tech rolls
                British removing all Technology Tokens after successful research.
                British discover AA Radar

    Activate Technology - British
                British activating AA Radar
                British giving technology to UK_Pacific: AA Radar

    Purchase Units - British
                British buy 1 artillery, 1 destroyer, 2 fighters and 1 infantry; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - British
                1 bomber moved from United Kingdom to 127 Sea Zone
                1 destroyer moved from 110 Sea Zone to 112 Sea Zone
                1 fighter moved from United Kingdom to 112 Sea Zone
                2 bombers moved from United Kingdom to Germany
                3 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
                3 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
                1 fighter moved from India to 42 Sea Zone
                1 armour and 2 mech_infantrys moved from Egypt to Iraq
                1 mech_infantry moved from Iraq to Eastern Persia
                1 infantry moved from West India to India
                1 artillery and 1 infantry moved from India to Burma

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Research Technology - British
                British spend 2 on tech rolls
                UK_Pacific spend 3 on tech rolls
                    British roll 6 and gets 1 hit
                British removing all Technology Tokens after successful research.
                British discover AA Radar

    Activate Technology - British
                British activating AA Radar
                British giving technology to UK_Pacific: AA Radar

    Purchase Units - British
                British buy 1 artillery, 1 destroyer, 2 fighters and 1 infantry; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - British
                1 bomber moved from United Kingdom to 127 Sea Zone
                1 destroyer moved from 110 Sea Zone to 112 Sea Zone
                1 fighter moved from United Kingdom to 112 Sea Zone
                2 bombers moved from United Kingdom to Germany
                3 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
                3 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
                1 fighter moved from India to 42 Sea Zone
                1 armour and 2 mech_infantrys moved from Egypt to Iraq
                1 mech_infantry moved from Iraq to Eastern Persia
                1 infantry moved from West India to India
                1 artillery and 1 infantry moved from India to Burma

    Combat - British
                Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
                Battle in 112 Sea Zone
                    British attack with 1 destroyer and 1 fighter
                    Germans defend with 3 fighters and 1 submarine
                        Germans roll dice for 1 submarine in 112 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 1 destroyer and 1 fighter in 112 Sea Zone, round 2 :  1/2 hits
                        Germans roll dice for 3 fighters in 112 Sea Zone, round 2 :  2/3 hits
                        1 fighter owned by the British , 1 submarine owned by the Germans and 1 destroyer owned by the British lost in 112 Sea Zone
                    Germans win with 3 fighters remaining. Battle score for attacker is -12
                    Casualties for Germans: 1 submarine
                    Casualties for British: 1 destroyer and 1 fighter
                Battle in 127 Sea Zone
                    British attack with 1 bomber
                    Germans defend with 1 transport
                        1 transport owned by the Germans lost in 127 Sea Zone
                    British win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 transport
                Battle in 42 Sea Zone
                    ANZAC loiter and taunt with ; British attack with 1 fighter
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 42 Sea Zone
                    British win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Burma
                    British attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 1 artillery and 1 infantry in Burma, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in Burma, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Burma
                    British win, taking Burma from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Strategic bombing raid in Germany
                        AA fire in Germany :  1/2 hits
                    1 bomber killed by AA
                    Bombing raid in Germany rolls: 4,4 and causes: 4 damage to unit: factory_major
                    Bombing raid in Germany causes 4 damage total.
                Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
                Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
                Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany

    Non Combat Move - British
                1 bomber moved from Germany to United Kingdom
                1 bomber moved from 127 Sea Zone to Russia
                1 destroyer moved from 91 Sea Zone to 110 Sea Zone
                1 fighter moved from 42 Sea Zone to India
                1 tactical_bomber moved from Egypt to West India

    Place Units - British
                2 fighters placed in United Kingdom
                1 destroyer placed in 81 Sea Zone
                1 artillery and 1 infantry placed in Egypt

    Turn Complete - British
                British collect 32 PUs; end with 32 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,5,4,4
                UK_Pacific collect 6 PUs; end with 6 PUs total

    Territory Summary for British, UK_Pacific :

    Burma : 1 artillery and 1 infantry
        India : 3 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 14 infantry
        West India : 1 tactical_bomber
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 3 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 5 infantry, 3 mech_infantrys and 1 tactical_bomber
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 bomber, 1 factory_major, 2 fighters, 1 harbour, 12 infantry and 1 mech_infantry
        Tobruk : 1 flag
        Libya : 1 flag
        Ethiopia : 1 flag
        Russia : 1 bomber
        Eire : 1 flag
        Iraq : 1 armour and 2 mech_infantrys
        Eastern Persia : 1 flag, 1 mech_infantry
        81 Sea Zone : 1 destroyer
        Northwest Persia : 1 flag
        Persia : 1 flag
        110 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 47 / 64
        Russians : 33 / 36
        Japanese : 59 / 61
        Americans : 57 / 77
        Chinese : 2 / 2
        British : 32 / 37
        UK_Pacific : 6 / 6
        Italians : 12 / 13
        ANZAC : 10 / 19
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 6 times
                3 was rolled 3 times
                4 was rolled 9 times
                5 was rolled 6 times
                6 was rolled 6 times
            Average roll : 3.583
            Median : 4.000
            Variance : 0.514
            Standard Deviation : 0.717
            Total rolls : 36

    Null / Other
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 4.800
            Median : 5.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5

    Japanese Combat
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 4.800
            Median : 5.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5

    Germans Combat
                1 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 3.500
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    British Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 2 times
                6 was rolled 1 times
            Average roll : 2.833
            Median : 2.500
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    Italians Combat
                2 was rolled 2 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Americans Combat
                1 was rolled 3 times
                2 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.200
            Median : 3.000
            Variance : 0.889
            Standard Deviation : 0.943
            Total rolls : 10

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Research Technology - Italians
                Italians spend 0 on tech rolls
                    Italians roll 4 and gets 0 hits

    Purchase Units - Italians
                Italians buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 1 techTokens;

    Combat Move - Italians

    Combat - Italians

    Non Combat Move - Italians
                1 artillery and 3 infantry moved from Northern Italy to Southern France
                1 aaGun moved from Northern Italy to Southern France
                1 artillery moved from Southern Italy to Northern Italy

    Place Units - Italians
                3 infantry and 1 mech_infantry placed in Northern Italy
                Turning on Edit Mode
                EDIT: Adding units owned by Italians to Novgorod: 7 mech_infantrys
                EDIT: Removing units owned by Italians from Belarus: 7 mech_infantrys
                EDIT: Turning off Edit Mode

    Turn Complete - Italians
                Italians collect 12 PUs; end with 12 PUs total

    Territory Summary for Italians :

    Southern France : 1 aaGun, 1 artillery and 3 infantry
        Tunisia : 1 flag
        Northern Italy : 1 aaGun, 1 artillery, 1 factory_major, 5 infantry and 1 mech_infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 6 infantry
        Bessarabia : 1 flag, 1 artillery and 2 infantry
        Novgorod : 7 mech_infantrys
        Bulgaria : 1 flag
        Greece : 1 flag
        97 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 47 / 64
        Russians : 33 / 36
        Japanese : 59 / 61
        Americans : 57 / 77
        Chinese : 2 / 2
        British : 32 / 37
        UK_Pacific : 6 / 6
        Italians : 12 / 12
        ANZAC : 10 / 19
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 21 19 18 17 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Research Technology - ANZAC

    Purchase Units - ANZAC
                ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 1 techTokens;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from South Australia to Western Australia
                1 transport moved from 42 Sea Zone to 56 Sea Zone
                1 carrier moved from 62 Sea Zone to 56 Sea Zone
                1 fighter and 1 tactical_bomber moved from New South Wales to 56 Sea Zone

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Research Technology - ANZAC
                    ANZAC roll 5 and gets 0 hits

    Purchase Units - ANZAC
                ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 1 techTokens;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from South Australia to Western Australia
                1 transport moved from 42 Sea Zone to 56 Sea Zone
                1 carrier moved from 62 Sea Zone to 56 Sea Zone
                1 fighter and 1 tactical_bomber moved from New South Wales to 56 Sea Zone

    Non Combat Move - ANZAC
                1 artillery and 1 infantry moved from New South Wales to South Australia
                1 aaGun moved from New South Wales to South Australia

    Place Units - ANZAC
                1 fighter and 1 infantry placed in New South Wales
                1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total

    Territory Summary for ANZAC :

    Queensland : 1 airfield and 1 harbour
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 aaGun, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
        South Australia : 1 aaGun, 1 artillery and 1 infantry
        Western Australia : 1 artillery and 1 infantry
        Dutch New Guinea : 1 flag, 1 infantry
        56 Sea Zone : 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
        62 Sea Zone : 1 submarine
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 47 / 64
        Russians : 33 / 36
        Japanese : 59 / 61
        Americans : 57 / 77
        Chinese : 2 / 2
        British : 32 / 37
        UK_Pacific : 6 / 6
        Italians : 12 / 12
        ANZAC : 10 / 10
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Null / Other
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

  • 21 19 18 17 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Combat Move - French

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Egypt : 2 infantry
        United Kingdom : 2 infantry

    Production/PUs Summary :

    Germans : 47 / 64
        Russians : 33 / 36
        Japanese : 59 / 61
        Americans : 57 / 77
        Chinese : 2 / 2
        British : 32 / 37
        UK_Pacific : 6 / 6
        Italians : 12 / 12
        ANZAC : 10 / 10
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Null / Other
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

  • 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Politics - Germans

    Research Technology - Germans
                Germans spend 5 on tech rolls

    Purchase Units - Germans
                Germans repair 6 damage on 6 factory_minors; Remaining resources: 53 PUs; 2 techTokens;
                Germans buy 2 artilleries, 1 bomber and 11 infantry; Remaining resources: 0 PUs; 2 techTokens;

    Combat Move - Germans
                1 artillery and 2 infantry moved from France to Normandy Bordeaux
                1 infantry moved from Nenetsia to Urals
                      Germans take Urals from Russians
                2 artilleries moved from Romania to Eastern Poland
                1 armour and 4 mech_infantrys moved from Poland to Eastern Poland
                5 bombers moved from Southern Italy to 91 Sea Zone
                3 fighters moved from Western Germany to Normandy Bordeaux
                1 infantry moved from Karelia to Vyborg
                      Germans take Vyborg from Russians

  • 16

    Scramble z91?

  • 21 19 18 17 16

    Scramble both fighters.

    OOL, free hit, kill the CV, kill the fighters.

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Politics - Germans

    Research Technology - Germans
                Germans spend 5 on tech rolls
                    Germans roll 4,2 and gets 0 hits

    Purchase Units - Germans
                Germans repair 6 damage on 6 factory_minors; Remaining resources: 53 PUs; 2 techTokens;
                Germans buy 2 artilleries, 1 bomber and 11 infantry; Remaining resources: 0 PUs; 2 techTokens;

    Combat Move - Germans
                1 artillery and 2 infantry moved from France to Normandy Bordeaux
                1 infantry moved from Nenetsia to Urals
                      Germans take Urals from Russians
                2 artilleries moved from Romania to Eastern Poland
                1 armour and 4 mech_infantrys moved from Poland to Eastern Poland
                5 bombers moved from Southern Italy to 91 Sea Zone
                3 fighters moved from Western Germany to Normandy Bordeaux
                1 infantry moved from Karelia to Vyborg
                      Germans take Vyborg from Russians

    Combat - Germans
                Americans scrambles 2 units out of Morocco to defend against the attack in 91 Sea Zone
                Battle in Eastern Poland
                    Germans attack with 1 armour, 2 artilleries and 4 mech_infantrys
                    Russians defend with 1 infantry
                        Germans roll dice for 1 armour, 2 artilleries and 4 mech_infantrys in Eastern Poland, round 2 :  2/7 hits
                        Russians roll dice for 1 infantry in Eastern Poland, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Eastern Poland
                    Germans win, taking Eastern Poland from Russians with 1 armour, 2 artilleries and 4 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Normandy Bordeaux
                    Germans attack with 1 artillery, 3 fighters and 2 infantry
                    Americans defend with 2 artilleries, 1 factory_minor, 1 harbour and 4 infantry
                        Germans roll dice for 1 artillery, 3 fighters and 2 infantry in Normandy Bordeaux, round 2 :  3/6 hits
                        Americans roll dice for 2 artilleries and 4 infantry in Normandy Bordeaux, round 2 :  2/6 hits
                        2 infantry owned by the Germans and 3 infantry owned by the Americans lost in Normandy Bordeaux
                        Germans roll dice for 1 artillery and 3 fighters in Normandy Bordeaux, round 3 :  1/4 hits
                        Americans roll dice for 2 artilleries and 1 infantry in Normandy Bordeaux, round 3 :  0/3 hits
                        1 infantry owned by the Americans lost in Normandy Bordeaux
                        Germans roll dice for 1 artillery and 3 fighters in Normandy Bordeaux, round 4 :  3/4 hits
                        Americans roll dice for 2 artilleries in Normandy Bordeaux, round 4 :  1/2 hits
                        2 artilleries owned by the Americans and 1 fighter owned by the Germans lost in Normandy Bordeaux
                    Germans win, taking Normandy Bordeaux from Americans with 1 artillery and 2 fighters remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 fighter and 2 infantry
                    Casualties for Americans: 2 artilleries and 4 infantry
                Battle in 91 Sea Zone
                    Germans attack with 5 bombers
                    Americans defend with 1 carrier, 2 fighters and 2 transports
                        Germans roll dice for 5 bombers in 91 Sea Zone, round 2 :  5/5 hits
                        Americans roll dice for 1 carrier, 2 fighters and 2 transports in 91 Sea Zone, round 2 :  0/3 hits
                        2 fighters owned by the Americans , 1 carrier owned by the Americans and 1 transport owned by the Americans lost in 91 Sea Zone
                        1 transport owned by the Americans lost in 91 Sea Zone
                    Germans win with 5 bombers remaining. Battle score for attacker is 50
                    Casualties for Americans: 1 carrier, 2 fighters and 2 transports

    Non Combat Move - Germans
                5 bombers moved from 91 Sea Zone to Southern Italy
                2 fighters moved from Normandy Bordeaux to Western Germany
                1 artillery and 2 infantry moved from Archangel to Novgorod
                1 aaGun moved from Romania to Eastern Poland
                1 artillery and 7 infantry moved from Western Germany to Germany

    Place Units - Germans
                3 infantry placed in Novgorod
                2 artilleries, 1 bomber and 5 infantry placed in Western Germany
                3 infantry placed in France

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,2
                Germans collect 49 PUs (2 lost to blockades); end with 49 PUs total
                Germans collect 1 PU from War Bonds; end with 50 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield, 1 factory_minor and 3 infantry
        Western Germany : 2 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_major, 2 fighters, 1 harbour and 5 infantry
        Germany : 1 artillery, 1 factory_major and 7 infantry
        Southern Italy : 1 artillery, 5 bombers and 3 infantry
        Belarus : 1 flag
        Karelia : 1 flag
        Baltic States : 1 flag
        Nenetsia : 1 flag
        Urals : 1 flag, 1 infantry
        Vyborg : 1 flag, 1 infantry
        Archangel : 1 flag
        Eastern Poland : 1 flag, 1 aaGun, 1 armour, 2 artilleries and 4 mech_infantrys
        Novgorod : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 7 infantry
        125 Sea Zone : 1 flag
        109 Sea Zone : 1 flag
        Yugoslavia : 1 flag
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 51 / 60
        Russians : 31 / 36
        Japanese : 59 / 61
        Americans : 55 / 77
        Chinese : 2 / 2
        British : 32 / 37
        UK_Pacific : 6 / 6
        Italians : 12 / 12
        ANZAC : 10 / 10
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 16

    @Degrasse:

    Scramble both fighters.

    OOL, free hit, kill the CV, kill the fighters.

    Dice up and dice down again, with you on the down side.

  • 21 19 18 17 16

    Oh well, bad dice happen all the time.

  • 21 19 18 17 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Research Technology - Russians
                Russians spend 5 on tech rolls

    Purchase Units - Russians
                Russians buy 1 artillery, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 1 techTokens;

    Combat Move - Russians
                1 mech_infantry moved from Ethiopia to Italian Somaliland
                      Russians take Italian Somaliland from Italians
                1 mech_infantry moved from Italian Somaliland to Ethiopia
                1 infantry moved from Vologda to Urals
                1 mech_infantry moved from Russia to Urals
                1 infantry moved from Vologda to Nenetsia
                      Russians take Nenetsia from Germans
                1 infantry moved from Vologda to Archangel
                      Russians take Archangel from Germans
                1 infantry moved from Bryansk to Belarus
                      Russians take Belarus from Germans
                1 mech_infantry moved from Sikang to Kweichow
                      Chinese take Shensi from Japanese
                      Chinese take Kweichow from Japanese
                1 bomber moved from Russia to Suiyuyan
                3 armour and 1 mech_infantry moved from Sikang to Suiyuyan
                3 infantry moved from Tsinghai to Kansu
                2 infantry moved from Tsinghai to Kansu
                1 infantry moved from Vologda to Urals
                1 infantry moved from Vologda to Urals

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