no scrambling
13L G40 Gamerman01(allies+10) vs seththenewb(axis)
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Oh, you’re rooting for 6’s so that you’ll get 1’s…… right? :-)
No you keep insisting that my ‘tech’ is aa misses . . . I don’t think you’ve shot down anything during air battles either, so I’m thinking that’s part of my ‘tech’ too.
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Ahh….
I haven’t done as many SBR’s yet, I don’t think
It’s not nice to shoot down your opponent when he never shoots you down! :lol: -
Checking with Krieghund about timing of rocket selections when doing SBR’s at the same time.
For now, I will give you the benefit of the doubt and choose rocket attacks before seeing the SBR results.
Gibraltar’s revenge -> South Italy IC
Rolling 1:
(3)
Scotland -> West Germany IC
Rolling 1:
(6)
London -> West Germany IC
Rolling 1:
(1)
India -> FIC IC
Rolling 1:
(3) -
Just like you USED to do over Moscow, all misses in the air battle
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Research Technology - British
British spend 3 on tech rolls
UK_Pacific spend 12 on tech rolls
British removing all Technology Tokens after successful research.
British discover Rockets AdvanceActivate Technology - British
British activating Rockets Advance
British giving technology to UK_Pacific: Rockets AdvancePurchase Units - British
British repair 1 damage on 1 harbour; Remaining resources: 34 PUs; 0 techTokens;
British buy 1 bomber, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - British
1 mech_infantry moved from Southern France to Greater Southern Germany
British take Greater Southern Germany from Germans
2 fighters moved from Eastern Persia to Russia
1 bomber moved from Spain to Southern Italy
2 fighters moved from Southern France to Southern Italy
1 fighter moved from United Kingdom to France
1 mech_infantry moved from Spain to France
1 artillery and 2 infantry moved from Spain to Southern France
1 infantry moved from West India to 79 Sea Zone
1 artillery moved from West India to 79 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to Saudi Arabia
1 mech_infantry moved from Egypt to Saudi Arabia
1 armour and 1 infantry moved from Iraq to Saudi Arabia
1 mech_infantry moved from West India to 79 Sea Zone
1 mech_infantry and 1 transport moved from 79 Sea Zone to 76 Sea Zone
1 mech_infantry moved from 76 Sea Zone to Saudi ArabiaCombat - British
Turning on Edit Mode
EDIT: Changing unit bombing damage for these Italians owned units to: factory_minor = 3
EDIT: Changing unit bombing damage for these Germans owned units to: factory_upgrade = 7
EDIT: Changing unit bombing damage for these Japanese owned units to: factory_minor = 3
EDIT: Turning off Edit Mode
Air Battle in Southern Italy
British attacks with 3 units heading to Southern Italy
Italians launches 2 interceptors out of Southern Italy
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Southern Italy
Bombing raid in Southern Italy rolls: 4 and causes: 4 damage to unit: airfield
Bombing raid in Southern Italy causes 4 damage total.
Battle in Saudi Arabia
British attack with 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys
Neutral_True defend with 2 infantry
British win, taking Saudi Arabia from Neutral_True with 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Cleaning up after air battlesNon Combat Move - British
15 infantry moved from India to West India
2 artilleries moved from India to West India
3 aaGuns moved from India to West India
1 aaGun moved from Southern France to France
1 infantry moved from Southern France to France
2 fighters moved from Southern Italy to France
1 bomber moved from Southern Italy to France
1 infantry moved from United Kingdom to 109 Sea Zone
1 mech_infantry moved from United Kingdom to 109 Sea Zone
1 armour moved from India to Eastern Persia
1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Spain
1 mech_infantry moved from 91 Sea Zone to Spain
1 transport moved from 92 Sea Zone to 109 Sea Zone
1 transport moved from 92 Sea Zone to 91 Sea ZonePlace Units - British
2 infantry and 1 mech_infantry placed in Union of South Africa
1 bomber and 4 infantry placed in United KingdomTurn Complete - British
British collect 36 PUs; end with 36 PUs total
British collect 3 PUs from War Bonds; end with 39 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUsTurn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs total -
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OK, thanks for the heads up - hoping for a good recovery
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Italians
Italians buy nothing; Remaining resources: 3 PUs;Combat Move - Italians
1 fighter moved from Southern Italy to Northern Italy
1 fighter and 2 infantry moved from Southern Italy to Northern ItalyCombat - Italians
Battle in Northern Italy
Italians attack with 2 fighters and 2 infantry
Americans defend with 1 factory_minor and 1 infantry
Italians win, taking Northern Italy from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Italians
2 fighters moved from Northern Italy to Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,1,6,6,3,2,6,2,1
Italians collect 3 PUs (8 lost to blockades); end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 armour, 2 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;Combat Move - ANZAC
2 fighters moved from India to RussiaCombat - ANZAC
Non Combat Move - ANZAC
1 aaGun, 1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from New South Wales to Queensland
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 destroyer moved from 55 Sea Zone to 33 Sea ZonePlace Units - ANZAC
1 transport placed in 54 Sea Zone
1 armour and 1 infantry placed in Queensland
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Combat Move - French
1 destroyer moved from 46 Sea Zone to 33 Sea Zone
1 infantry moved from Northwest Persia to Turkey
1 infantry moved from Southern France to France -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Combat Move - French
1 destroyer moved from 46 Sea Zone to 33 Sea Zone
1 infantry moved from Northwest Persia to Turkey
1 infantry moved from Southern France to FranceNon Combat Move - French
Turn Complete - French
French collect 19 PUs; end with 19 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Politics - Germans
Research Technology - Germans
Germans spend 5 on tech rolls
Germans removing all Technology Tokens after unsuccessful research.Purchase Units - Germans
Germans repair 7 damage on 7 factory_upgrades; Remaining resources: 57 PUs; 0 techTokens;
Germans buy 5 armour, 3 artilleries and 5 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
3 bombers moved from Novgorod to Russia
19 armour, 5 artilleries, 9 infantry and 7 mech_infantrys moved from Bryansk to Russia
1 armour, 1 fighter and 4 mech_infantrys moved from Ukraine to Russia
1 infantry moved from Western Germany to Greater Southern Germany
1 mech_infantry moved from Germany to Greater Southern Germany
1 fighter moved from Western Germany to Greater Southern Germany
1 fighter moved from Western Germany to Holland Belgium
2 infantry moved from Western Germany to Holland Belgium
1 armour and 2 mech_infantrys moved from Romania to Greece
1 fighter moved from Greater Southern Germany to Holland Belgium
1 armour moved from Romania to Greater Southern Germany -
Rockets
WGer -> Paris
Rolls: 1@6; Total Hits: 11@6: (6) -
I will surrender. Too many mistakes with Japan early on and US has gotten some sweet tech plus a foothold in Europe. Throw in France back in the game and I needed to take Moscow to have any chance in this. I figured my odds in Moscow were greater than my odds of winning the game if I didn’t try.
Good game. Flip sides with same bid amount?
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Can I see the last save? Or if you didn’t save it, will you tell me what happened? Thanks
Yes I’ll grant you the rematch (you are very pleasant, interesting, and competent) even though I already have 3 games going (my target is 2, but that’s never going to happen),
BUT
it must be re-bid
With tech again, I assume?
You may bid first since I won game 1
Cheers - looking forward to it
Are you back in the saddle yet? -
Never mind, I see in the dice e-mail that Russia held with 9 fighters
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Allies +20 :-D
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+12
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+11
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+10





