@nikola1975 Not that I need more problems, but my attack on the small fleet near UK was rather pathetic.
one hit. OOL?
LRA and Heavy Bombers…Classic Holy Grail of technology. Now not so much, but awesome none the less.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Research Technology - Italians
Italians roll 4 and gets 0 hits
Purchase Units - Italians
Italians buy 1 artillery and 1 fighter; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Italians
1 artillery and 2 infantry moved from Romania to Bessarabia
Combat - Italians
Battle in Bessarabia
Italians attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Italians win, taking Bessarabia from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
7 mech_infantrys moved from Romania to Belarus
Place Units - Italians
1 artillery and 1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Territory Summary for Italians :
Algeria : 1 flag
Tunisia : 1 flag, 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Northern Italy : 2 aaGuns, 1 artillery, 1 factory_major and 5 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 6 infantry
Belarus : 7 mech_infantrys
Bessarabia : 1 flag, 1 artillery and 2 infantry
Bulgaria : 1 flag
Greece : 1 flag
97 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 48 / 64
Russians : 34 / 37
Japanese : 60 / 69
Americans : 54 / 74
Chinese : 2 / 3
British : 32 / 37
UK_Pacific : 5 / 3
Italians : 13 / 13
ANZAC : 10 / 16
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Research Technology - ANZAC
ANZAC spend 0 on tech rolls
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Research Technology - ANZAC
ANZAC spend 0 on tech rolls
ANZAC roll 1 and gets 0 hits
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Territory Summary for ANZAC :
Caroline Islands : 3 fighters
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
South Australia : 1 artillery and 1 infantry
Java : 1 flag, 1 infantry
Dutch New Guinea : 1 flag, 1 infantry
42 Sea Zone : 1 transport
33 Sea Zone : 1 cruiser and 1 destroyer
62 Sea Zone : 1 carrier
Egypt : 2 infantry
Production/PUs Summary :
Germans : 48 / 64
Russians : 34 / 37
Japanese : 56 / 69
Americans : 54 / 74
Chinese : 2 / 3
British : 32 / 37
UK_Pacific : 5 / 3
Italians : 13 / 13
ANZAC : 14 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Null / Other
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 2 infantry
United Kingdom : 2 infantry
Production/PUs Summary :
Germans : 48 / 64
Russians : 34 / 37
Japanese : 56 / 69
Americans : 54 / 74
Chinese : 2 / 3
British : 32 / 37
UK_Pacific : 5 / 3
Italians : 13 / 13
ANZAC : 14 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Null / Other
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Germans
Research Technology - Germans
Germans roll 3 and gets 0 hits
Purchase Units - Germans
Germans repair 5 damage on 5 factory_minors; Remaining resources: 59 PUs; 1 techTokens;
Germans buy 2 artilleries, 3 fighters and 7 infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Germans
5 bombers moved from Western Germany to 98 Sea Zone
1 bomber moved from Southern Italy to 98 Sea Zone
2 infantry moved from Novgorod to Archangel
1 artillery moved from Belarus to Archangel
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to 127 Sea Zone
1 infantry moved from 127 Sea Zone to Nenetsia
6 armour, 2 artilleries and 13 infantry moved from Belarus to Smolensk
2 armour moved from Novgorod to Smolensk
11 mech_infantrys moved from Belarus to Smolensk
1 armour moved from Eastern Poland to Smolensk
Combat - Germans
Battle in Archangel
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Nenetsia
Battle in Smolensk
Germans attack with 9 armour, 2 artilleries, 13 infantry and 11 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 9 armour, 2 artilleries, 13 infantry and 11 mech_infantrys in Smolensk, round 2 : 7/35 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Nenetsia from Russians, taking Smolensk from Russians with 9 armour, 2 artilleries, 13 infantry and 11 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 98 Sea Zone
Germans attack with 6 bombers
British defend with 1 cruiser, 1 destroyer and 1 transport
Germans roll dice for 6 bombers in 98 Sea Zone, round 2 : 4/6 hits
British roll dice for 1 cruiser, 1 destroyer and 1 transport in 98 Sea Zone, round 2 : 1/2 hits
1 transport owned by the British , 1 cruiser owned by the British , 1 bomber owned by the Germans and 1 destroyer owned by the British lost in 98 Sea Zone
Germans win with 5 bombers remaining. Battle score for attacker is 15
Casualties for Germans: 1 bomber
Casualties for British: 1 cruiser, 1 destroyer and 1 transport
Non Combat Move - Germans
5 bombers moved from 98 Sea Zone to Southern Italy
1 artillery and 3 infantry moved from Northern Italy to Southern Italy
2 infantry moved from Western Germany to Northern Italy
1 aaGun, 1 artillery and 2 infantry moved from France to Northern Italy
1 armour and 4 mech_infantrys moved from Western Germany to Poland
2 aaGuns moved from Belarus to Smolensk
1 submarine moved from 125 Sea Zone to 112 Sea Zone
Place Units - Germans
3 fighters and 3 infantry placed in Western Germany
1 artillery and 2 infantry placed in Novgorod
1 artillery and 2 infantry placed in France
Turning on Edit Mode
EDIT: Adding units owned by Germans to Western Germany: 1 aaGun, 1 artillery and 4 infantry
EDIT: Removing units owned by Germans from Northern Italy: 1 aaGun, 1 artillery and 4 infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
Germans collect 3 PUs from War Bonds; end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 2 infantry
Western Germany : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour and 7 infantry
Romania : 1 aaGun and 2 artilleries
Poland : 1 armour and 4 mech_infantrys
Germany : 1 factory_major
Southern Italy : 1 artillery, 5 bombers and 3 infantry
Belarus : 1 flag
Karelia : 1 flag, 1 infantry
Baltic States : 1 flag
Nenetsia : 1 flag, 1 infantry
Archangel : 1 flag, 1 artillery and 2 infantry
Eastern Poland : 1 flag
Novgorod : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Smolensk : 1 flag, 2 aaGuns, 9 armour, 2 artilleries, 13 infantry and 11 mech_infantrys
112 Sea Zone : 1 submarine
125 Sea Zone : 1 flag
109 Sea Zone : 1 flag
127 Sea Zone : 1 transport
Yugoslavia : 1 flag
Finland : 1 flag
Production/PUs Summary :
Germans : 51 / 64
Russians : 31 / 37
Japanese : 56 / 69
Americans : 54 / 74
Chinese : 2 / 3
British : 32 / 37
UK_Pacific : 5 / 3
Italians : 13 / 13
ANZAC : 14 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Research Technology - Russians
Russians spend 5 on tech rolls
Russians removing all Technology Tokens after successful research.
Russians discover Airborne_Forces
Activate Technology - Russians
Russians activating Airborne_Forces
Purchase Units - Russians
Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
9 artilleries, 1 bomber, 25 infantry and 3 mech_infantrys moved from Russia to Smolensk
1 tactical_bomber moved from Western Ukraine to Smolensk
1 fighter moved from Ukraine to Smolensk
1 infantry moved from Bryansk to Smolensk
6 infantry moved from Vologda to Smolensk
1 mech_infantry moved from Egypt to Ethiopia
1 infantry moved from Western Ukraine to Eastern Poland
Russians take Eastern Poland from Germans
6 infantry moved from Kansu to Tsinghai
2 mech_infantrys moved from Volgograd to Sikang
3 armour moved from Caucasus to Sikang
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Research Technology - Russians
Russians spend 5 on tech rolls
Russians removing all Technology Tokens after successful research.
Russians discover Airborne_Forces
Activate Technology - Russians
Russians activating Airborne_Forces
Purchase Units - Russians
Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
Rocket attack in Novgorod does 6 damage to factory_minor owned by Germans
Rockets in Russia roll: 6
9 artilleries, 1 bomber, 25 infantry and 3 mech_infantrys moved from Russia to Smolensk
1 tactical_bomber moved from Western Ukraine to Smolensk
1 fighter moved from Ukraine to Smolensk
1 infantry moved from Bryansk to Smolensk
6 infantry moved from Vologda to Smolensk
1 mech_infantry moved from Egypt to Ethiopia
1 infantry moved from Western Ukraine to Eastern Poland
Russians take Eastern Poland from Germans
6 infantry moved from Kansu to Tsinghai
2 mech_infantrys moved from Volgograd to Sikang
3 armour moved from Caucasus to Sikang
Airborne Attack Move - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Research Technology - Russians
Russians spend 5 on tech rolls
Russians roll 1,6 and gets 1 hit
Russians removing all Technology Tokens after successful research.
Russians discover Airborne_Forces
Activate Technology - Russians
Russians activating Airborne_Forces
Purchase Units - Russians
Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
Rocket attack in Novgorod does 6 damage to factory_minor owned by Germans
Rockets in Russia roll: 6
9 artilleries, 1 bomber, 25 infantry and 3 mech_infantrys moved from Russia to Smolensk
1 tactical_bomber moved from Western Ukraine to Smolensk
1 fighter moved from Ukraine to Smolensk
1 infantry moved from Bryansk to Smolensk
6 infantry moved from Vologda to Smolensk
1 mech_infantry moved from Egypt to Ethiopia
1 infantry moved from Western Ukraine to Eastern Poland
Russians take Eastern Poland from Germans
6 infantry moved from Kansu to Tsinghai
2 mech_infantrys moved from Volgograd to Sikang
3 armour moved from Caucasus to Sikang
Airborne Attack Move - Russians
Combat - Russians
Battle in Sikang
Russians attack with 3 armour and 2 mech_infantrys
Japanese defend with 1 mech_infantry
Russians roll dice for 3 armour and 2 mech_infantrys in Sikang, round 2 : 3/5 hits
Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Sikang
Russians win, taking Sikang from Japanese with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Tsinghai
Russians attack with 6 infantry
Japanese defend with 1 infantry
Russians roll dice for 6 infantry in Tsinghai, round 2 : 1/6 hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Tsinghai
Russians win, taking Tsinghai from Japanese with 5 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 9 artilleries, 1 bomber, 1 fighter, 32 infantry, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 2 aaGuns, 9 armour, 2 artilleries, 13 infantry and 11 mech_infantrys
AA fire in Smolensk : 2/3 hits
1 tactical_bomber owned by the Russians and 1 fighter owned by the Russians lost in Smolensk
Russians roll dice for 9 artilleries, 1 bomber, 32 infantry and 3 mech_infantrys in Smolensk, round 2 : 14/45 hits
Germans roll dice for 2 aaGuns, 9 armour, 2 artilleries, 13 infantry and 11 mech_infantrys in Smolensk, round 2 : 17/35 hits
17 infantry owned by the Russians , 12 infantry owned by the Germans and 2 aaGuns owned by the Germans lost in Smolensk
Russians roll dice for 9 artilleries, 1 bomber, 15 infantry and 3 mech_infantrys in Smolensk, round 3 : 10/28 hits
Germans roll dice for 9 armour, 2 artilleries, 1 infantry and 11 mech_infantrys in Smolensk, round 3 : 7/23 hits
7 infantry owned by the Russians , 1 infantry owned by the Germans and 9 mech_infantrys owned by the Germans lost in Smolensk
Russians roll dice for 9 artilleries, 1 bomber, 8 infantry and 3 mech_infantrys in Smolensk, round 4 : 8/21 hits
Germans roll dice for 9 armour, 2 artilleries and 2 mech_infantrys in Smolensk, round 4 : 5/13 hits
5 infantry owned by the Russians , 4 armour owned by the Germans , 2 artilleries owned by the Germans and 2 mech_infantrys owned by the Germans lost in Smolensk
Russians roll dice for 9 artilleries, 1 bomber, 3 infantry and 3 mech_infantrys in Smolensk, round 5 : 9/16 hits
Germans roll dice for 5 armour in Smolensk, round 5 : 3/5 hits
3 infantry owned by the Russians and 5 armour owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 9 artilleries, 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 38
Casualties for Germans: 2 aaGuns, 9 armour, 2 artilleries, 13 infantry and 11 mech_infantrys
Casualties for Russians: 1 fighter, 32 infantry and 1 tactical_bomber
Non Combat Move - Russians
1 bomber moved from Smolensk to Russia
6 infantry moved from Novosibirsk to Vologda
1 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Caucasus to Rostov
1 mech_infantry moved from Volgograd to Russia
Place Units - Russians
2 artilleries and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 36 PUs
Territory Summary for Russians :
Kansu : 2 aaGuns
Tsinghai : 5 infantry
Sikang : 3 armour and 2 mech_infantrys
Ethiopia : 1 mech_infantry
Bryansk : 1 infantry
Rostov : 1 infantry
Eastern Poland : 1 infantry
Russia : 4 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_major, 8 infantry and 1 mech_infantry
Ukraine : 1 factory_minor and 2 infantry
Western Ukraine : 1 infantry
Vologda : 6 infantry
Volgograd : 1 factory_minor
Smolensk : 9 artilleries and 3 mech_infantrys
Iraq : 1 flag
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 49 / 64
Russians : 33 / 36
Japanese : 54 / 69
Americans : 54 / 74
Chinese : 4 / 3
British : 32 / 37
UK_Pacific : 5 / 3
Italians : 13 / 13
ANZAC : 14 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 42 times
2 was rolled 42 times
3 was rolled 27 times
4 was rolled 28 times
5 was rolled 37 times
6 was rolled 27 times
Average roll : 3.281
Median : 3.000
Variance : 1.361
Standard Deviation : 1.167
Total rolls : 203
Null / Other
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Japanese Combat
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Germans Combat
1 was rolled 17 times
2 was rolled 13 times
3 was rolled 10 times
4 was rolled 13 times
5 was rolled 14 times
6 was rolled 12 times
Average roll : 3.380
Median : 3.000
Variance : 0.346
Standard Deviation : 0.588
Total rolls : 79
Russians Combat
1 was rolled 25 times
2 was rolled 28 times
3 was rolled 16 times
4 was rolled 15 times
5 was rolled 23 times
6 was rolled 14 times
Average roll : 3.207
Median : 3.000
Variance : 1.458
Standard Deviation : 1.208
Total rolls : 121
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Research Technology - Japanese
Purchase Units - Japanese
Japanese buy 6 armour, 2 artilleries, 1 carrier and 1 destroyer; Remaining resources: 6 SuicideAttackTokens; 1 PUs; 2 techTokens;
Combat Move - Japanese
2 artilleries moved from Philippines to 35 Sea Zone
2 artilleries and 2 transports moved from 35 Sea Zone to 36 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 49 Sea Zone
1 infantry moved from 49 Sea Zone to Solomon Islands
2 battleships, 5 carriers, 1 cruiser, 8 destroyers, 5 fighters and 5 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
3 fighters and 3 tactical_bombers moved from Japan to 6 Sea Zone
5 destroyers, 3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone
2 artilleries and 3 infantry moved from Shensi to Suiyuyan
1 infantry moved from Shensi to Kansu
Scramble Carolines? I didn’t look to close at your fleet, I assume it’s going to be a max D OOL?
Yes, scramble the three fighters from Carolines and loss order for max defense
1. free hits
2. 1s submarines
3. all destroyers but one and carriers
4. save one destroyer if you have several submarines (3)
5. tac bombers
6. cruisers
7. last destroyer
8. fighters
9. battleships
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Research Technology - Japanese
Japanese roll 4,4 and gets 0 hits
Purchase Units - Japanese
Japanese buy 6 armour, 2 artilleries, 1 carrier and 1 destroyer; Remaining resources: 6 SuicideAttackTokens; 1 PUs; 2 techTokens;
Combat Move - Japanese
2 artilleries moved from Philippines to 35 Sea Zone
2 artilleries and 2 transports moved from 35 Sea Zone to 36 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 49 Sea Zone
1 infantry moved from 49 Sea Zone to Solomon Islands
2 battleships, 5 carriers, 1 cruiser, 8 destroyers, 5 fighters and 5 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
3 fighters and 3 tactical_bombers moved from Japan to 6 Sea Zone
5 destroyers, 3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone
2 artilleries and 3 infantry moved from Shensi to Suiyuyan
1 infantry moved from Shensi to Kansu
Combat - Japanese
Americans scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone
Battle in Suiyuyan
Japanese attack with 2 artilleries and 3 infantry
Chinese defend with 3 infantry
Japanese roll dice for 2 artilleries and 3 infantry in Suiyuyan, round 2 : 0/5 hits
Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 1/3 hits
1 infantry owned by the Japanese lost in Suiyuyan
Japanese roll dice for 2 artilleries and 2 infantry in Suiyuyan, round 3 : 1/4 hits
Chinese roll dice for 3 infantry in Suiyuyan, round 3 : 1/3 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Japanese roll dice for 2 artilleries and 1 infantry in Suiyuyan, round 4 : 1/3 hits
Chinese roll dice for 2 infantry in Suiyuyan, round 4 : 0/2 hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese roll dice for 2 artilleries and 1 infantry in Suiyuyan, round 5 : 3/3 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 5 : 0/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 3 infantry
Battle in Kansu
Japanese attack with 1 infantry
Russians defend with 2 aaGuns
2 aaGuns owned by the Russians lost in Kansu
Japanese win, taking Kansu from Chinese with 1 infantry remaining. Battle score for attacker is 10
Casualties for Russians: 2 aaGuns
Battle in Celebes
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits
Americans roll dice for 1 infantry in Celebes, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Celebes
Japanese roll dice for 1 artillery in Celebes, round 3 : 1/1 hits
Americans roll dice for 1 infantry in Celebes, round 3 : 1/1 hits
1 infantry owned by the Americans and 1 artillery owned by the Japanese lost in Celebes
Americans win with no units remaining. Battle score for attacker is -4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry
Battle in Java
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 2/2 hits
ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 33 Sea Zone
Japanese attack with 2 battleships, 5 carriers, 1 cruiser, 13 destroyers, 8 fighters and 8 tactical_bombers
ANZAC defend with 1 cruiser, 1 destroyer and 3 fighters; Americans defend with 1 battleship, 4 carriers, 2 cruisers, 1 destroyer, 6 fighters, 1 submarine and 2 tactical_bombers
Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 battleships, 5 carriers, 1 cruiser, 13 destroyers, 8 fighters and 8 tactical_bombers in 33 Sea Zone, round 2 : 17/32 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship, 4 carriers, 3 cruisers, 2 destroyers, 9 fighters and 2 tactical_bombers in 33 Sea Zone, round 2 : 8/21 hits
Units damaged: 2 battleships owned by the Japanese
1 submarine owned by the Americans , 1 destroyer owned by the Americans , 4 carriers owned by the Americans , 1 cruiser owned by the ANZAC , 2 cruisers owned by the Americans , 6 destroyers owned by the Japanese , 2 tactical_bombers owned by the Americans and 1 destroyer owned by the ANZAC lost in 33 Sea Zone
Japanese roll dice for 2 battleships, 5 carriers, 1 cruiser, 7 destroyers, 8 fighters and 8 tactical_bombers in 33 Sea Zone, round 3 : 14/26 hits
Americans roll dice for 1 battleship and 9 fighters in 33 Sea Zone, round 3 : 10/10 hits
Units damaged: 2 carriers owned by the Japanese
6 fighters owned by the Americans , 1 battleship owned by the Americans , 7 destroyers owned by the Japanese , 1 fighter owned by the Japanese and 3 fighters owned by the ANZAC lost in 33 Sea Zone
Japanese win with 2 battleships, 5 carriers, 1 cruiser, 7 fighters and 8 tactical_bombers remaining. Battle score for attacker is 140
Casualties for Japanese: 13 destroyers and 1 fighter
Casualties for ANZAC: 1 cruiser, 1 destroyer and 3 fighters
Casualties for Americans: 1 battleship, 4 carriers, 2 cruisers, 1 destroyer, 6 fighters, 1 submarine and 2 tactical_bombers
Battle in Solomon Islands
Non Combat Move - Japanese
3 fighters and 4 tactical_bombers moved from 33 Sea Zone to Paulau Island
3 transports moved from 35 Sea Zone to 6 Sea Zone
2 artilleries and 3 infantry moved from Yunnan to Szechwan
3 armour moved from French Indo China to Yunnan
1 artillery and 3 infantry moved from French Indo China to Yunnan
1 aaGun moved from Korea to 6 Sea Zone
1 aaGun moved from 6 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Paulau Island
Place Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
2 artilleries placed in Japan
3 armour placed in French Indo China
3 armour placed in Malaya
Turn Complete - Japanese
Japanese collect 60 PUs; end with 61 PUs total
Territory Summary for Japanese :
Iwo Jima : 1 infantry
Paulau Island : 4 fighters and 5 tactical_bombers
Shantung : 1 flag
Kwangsi : 1 flag
Korea : 4 infantry
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 4 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 9 infantry
Jehol : 1 flag
Manchuria : 1 flag
Hainan : 1 harbour
Shensi : 1 flag
Yunnan : 1 flag, 4 armour, 1 artillery and 3 infantry
Suiyuyan : 1 flag, 2 artilleries and 1 infantry
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag, 1 infantry
Hopei : 1 flag
Szechwan : 1 flag, 2 artilleries and 3 infantry
Chahar : 1 flag
Anhwe : 1 flag
Shan State : 1 flag, 1 infantry
Burma : 1 flag, 1 infantry
Malaya : 1 flag, 3 armour, 1 factory_minor and 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Solomon Islands : 1 flag, 1 infantry
Philippines : 1 flag, 1 airfield and 1 harbour
French Indo China : 1 flag, 3 armour and 1 factory_minor
Java : 1 flag, 1 artillery and 1 infantry
Sumatra : 1 flag
42 Sea Zone : 1 transport
44 Sea Zone : 1 transport
49 Sea Zone : 1 transport
33 Sea Zone : 2 battleships, 5 carriers, 1 cruiser, 3 fighters and 3 tactical_bombers
37 Sea Zone : 1 flag
39 Sea Zone : 2 submarines
6 Sea Zone : 1 carrier, 1 destroyer and 3 transports
Production/PUs Summary :
Germans : 49 / 64
Russians : 33 / 36
Japanese : 60 / 61
Americans : 54 / 74
Chinese : 2 / 3
British : 32 / 37
UK_Pacific : 5 / 3
Italians : 13 / 13
ANZAC : 10 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
We both rolled about the same in z33; came up a couple hits short round 1, then hit it out of the park in round 2. I got 14, enough to finish off your fleet, and you went a staggering 10 for 10 with your fighters and battleships.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Research Technology - Americans
Americans spend 10 on tech rolls
Purchase Units - Americans
Americans buy 2 destroyers and 8 submarines; Remaining resources: 0 PUs; 2 techTokens;
Combat Move - Americans
1 tactical_bomber moved from Hawaiian Islands to 49 Sea Zone
1 armour and 1 mech_infantry moved from Morocco to Tunisia
Americans take Algeria from Italians
4 bombers moved from Morocco to Tunisia
1 artillery moved from Morocco to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
4 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
2 artilleries and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Research Technology - Americans
Americans spend 10 on tech rolls
Americans roll 3,5 and gets 0 hits
Purchase Units - Americans
Americans buy 2 destroyers and 8 submarines; Remaining resources: 0 PUs; 2 techTokens;
Combat Move - Americans
1 tactical_bomber moved from Hawaiian Islands to 49 Sea Zone
1 armour and 1 mech_infantry moved from Morocco to Tunisia
Americans take Algeria from Italians
4 bombers moved from Morocco to Tunisia
1 artillery moved from Morocco to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
4 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
2 artilleries and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
Combat - Americans
Americans creates battle in territory 44 Sea Zone
Battle in 49 Sea Zone
Americans attack with 1 tactical_bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 49 Sea Zone
Americans win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Tunisia
Americans attack with 1 armour, 4 bombers and 1 mech_infantry
Italians defend with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Americans roll dice for 1 armour, 4 bombers and 1 mech_infantry in Tunisia, round 2 : 5/10 hits
Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 2/4 hits
1 mech_infantry owned by the Americans , 1 mech_infantry owned by the Italians , 1 artillery owned by the Italians , 1 armour owned by the Americans , 1 armour owned by the Italians and 1 infantry owned by the Italians lost in Tunisia
Americans win with 4 bombers remaining. Battle score for attacker is 7
Casualties for Italians: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Casualties for Americans: 1 armour and 1 mech_infantry
Battle in Normandy Bordeaux
Non Combat Move - Americans
4 bombers moved from Tunisia to Morocco
1 mech_infantry moved from Morocco to Algeria
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
1 tactical_bomber moved from 49 Sea Zone to Queensland
1 transport moved from 44 Sea Zone to 56 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Eastern United States to Morocco
1 submarine moved from 91 Sea Zone to 93 Sea Zone
Place Units - Americans
2 submarines placed in 101 Sea Zone
2 destroyers and 6 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 harbour and 1 mech_infantry
Queensland : 1 tactical_bomber
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 1 artillery, 1 harbour, 5 infantry and 1 mech_infantry
Midway : 1 airfield
Celebes : 1 flag
26 Sea Zone : 1 transport
25 Sea Zone : 1 destroyer
10 Sea Zone : 2 destroyers, 6 submarines and 1 transport
56 Sea Zone : 1 transport
Central United States : 1 factory_major and 1 mech_infantry
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Gibraltar : 1 infantry
Morocco : 1 flag, 1 airfield, 2 artilleries, 5 bombers, 2 fighters and 2 infantry
Normandy Bordeaux : 1 flag, 2 artilleries, 1 factory_minor, 1 harbour and 4 infantry
Algeria : 1 flag, 1 mech_infantry
93 Sea Zone : 1 submarine
92 Sea Zone : 1 destroyer
101 Sea Zone : 2 submarines and 1 transport
91 Sea Zone : 1 carrier and 2 transports
110 Sea Zone : 3 transports
Production/PUs Summary :
Germans : 47 / 64
Russians : 33 / 36
Japanese : 60 / 61
Americans : 57 / 77
Chinese : 2 / 3
British : 32 / 37
UK_Pacific : 5 / 3
Italians : 12 / 13
ANZAC : 10 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.375
Median : 3.500
Variance : 0.533
Standard Deviation : 0.730
Total rolls : 16
Null / Other
3 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Italians Combat
2 was rolled 2 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
Americans Combat
1 was rolled 3 times
2 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.200
Median : 3.000
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs total
Territory Summary for Chinese :
Sikang : 1 infantry
Production/PUs Summary :
Germans : 47 / 64
Russians : 33 / 36
Japanese : 60 / 61
Americans : 57 / 77
Chinese : 2 / 2
British : 32 / 37
UK_Pacific : 5 / 3
Italians : 12 / 13
ANZAC : 10 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.375
Median : 3.500
Variance : 0.533
Standard Deviation : 0.730
Total rolls : 16
Null / Other
3 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Italians Combat
2 was rolled 2 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
Americans Combat
1 was rolled 3 times
2 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.200
Median : 3.000
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 10
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Research Technology - British
British spend 2 on tech rolls
UK_Pacific spend 3 on tech rolls
British removing all Technology Tokens after successful research.
British discover AA Radar
Activate Technology - British
British activating AA Radar
British giving technology to UK_Pacific: AA Radar
Purchase Units - British
British buy 1 artillery, 1 destroyer, 2 fighters and 1 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - British
1 bomber moved from United Kingdom to 127 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from United Kingdom to 112 Sea Zone
2 bombers moved from United Kingdom to Germany
3 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
3 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from India to 42 Sea Zone
1 armour and 2 mech_infantrys moved from Egypt to Iraq
1 mech_infantry moved from Iraq to Eastern Persia
1 infantry moved from West India to India
1 artillery and 1 infantry moved from India to Burma
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Research Technology - British
British spend 2 on tech rolls
UK_Pacific spend 3 on tech rolls
British roll 6 and gets 1 hit
British removing all Technology Tokens after successful research.
British discover AA Radar
Activate Technology - British
British activating AA Radar
British giving technology to UK_Pacific: AA Radar
Purchase Units - British
British buy 1 artillery, 1 destroyer, 2 fighters and 1 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - British
1 bomber moved from United Kingdom to 127 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from United Kingdom to 112 Sea Zone
2 bombers moved from United Kingdom to Germany
3 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
3 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from India to 42 Sea Zone
1 armour and 2 mech_infantrys moved from Egypt to Iraq
1 mech_infantry moved from Iraq to Eastern Persia
1 infantry moved from West India to India
1 artillery and 1 infantry moved from India to Burma
Combat - British
Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
Battle in 112 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 3 fighters and 1 submarine
Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer and 1 fighter in 112 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 3 fighters in 112 Sea Zone, round 2 : 2/3 hits
1 fighter owned by the British , 1 submarine owned by the Germans and 1 destroyer owned by the British lost in 112 Sea Zone
Germans win with 3 fighters remaining. Battle score for attacker is -12
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer and 1 fighter
Battle in 127 Sea Zone
British attack with 1 bomber
Germans defend with 1 transport
1 transport owned by the Germans lost in 127 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 42 Sea Zone
ANZAC loiter and taunt with ; British attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Burma
British attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Burma, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Strategic bombing raid in Germany
AA fire in Germany : 1/2 hits
1 bomber killed by AA
Bombing raid in Germany rolls: 4,4 and causes: 4 damage to unit: factory_major
Bombing raid in Germany causes 4 damage total.
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Non Combat Move - British
1 bomber moved from Germany to United Kingdom
1 bomber moved from 127 Sea Zone to Russia
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from 42 Sea Zone to India
1 tactical_bomber moved from Egypt to West India
Place Units - British
2 fighters placed in United Kingdom
1 destroyer placed in 81 Sea Zone
1 artillery and 1 infantry placed in Egypt
Turn Complete - British
British collect 32 PUs; end with 32 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,5,4,4
UK_Pacific collect 6 PUs; end with 6 PUs total
Territory Summary for British, UK_Pacific :
Burma : 1 artillery and 1 infantry
India : 3 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 14 infantry
West India : 1 tactical_bomber
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 3 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 5 infantry, 3 mech_infantrys and 1 tactical_bomber
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 bomber, 1 factory_major, 2 fighters, 1 harbour, 12 infantry and 1 mech_infantry
Tobruk : 1 flag
Libya : 1 flag
Ethiopia : 1 flag
Russia : 1 bomber
Eire : 1 flag
Iraq : 1 armour and 2 mech_infantrys
Eastern Persia : 1 flag, 1 mech_infantry
81 Sea Zone : 1 destroyer
Northwest Persia : 1 flag
Persia : 1 flag
110 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 47 / 64
Russians : 33 / 36
Japanese : 59 / 61
Americans : 57 / 77
Chinese : 2 / 2
British : 32 / 37
UK_Pacific : 6 / 6
Italians : 12 / 13
ANZAC : 10 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 6 times
3 was rolled 3 times
4 was rolled 9 times
5 was rolled 6 times
6 was rolled 6 times
Average roll : 3.583
Median : 4.000
Variance : 0.514
Standard Deviation : 0.717
Total rolls : 36
Null / Other
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.800
Median : 5.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5
Japanese Combat
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.800
Median : 5.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5
Germans Combat
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6
British Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
6 was rolled 1 times
Average roll : 2.833
Median : 2.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6
Italians Combat
2 was rolled 2 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
Americans Combat
1 was rolled 3 times
2 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.200
Median : 3.000
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Research Technology - Italians
Italians spend 0 on tech rolls
Italians roll 4 and gets 0 hits
Purchase Units - Italians
Italians buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
1 artillery and 3 infantry moved from Northern Italy to Southern France
1 aaGun moved from Northern Italy to Southern France
1 artillery moved from Southern Italy to Northern Italy
Place Units - Italians
3 infantry and 1 mech_infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Adding units owned by Italians to Novgorod: 7 mech_infantrys
EDIT: Removing units owned by Italians from Belarus: 7 mech_infantrys
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total
Territory Summary for Italians :
Southern France : 1 aaGun, 1 artillery and 3 infantry
Tunisia : 1 flag
Northern Italy : 1 aaGun, 1 artillery, 1 factory_major, 5 infantry and 1 mech_infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 6 infantry
Bessarabia : 1 flag, 1 artillery and 2 infantry
Novgorod : 7 mech_infantrys
Bulgaria : 1 flag
Greece : 1 flag
97 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 47 / 64
Russians : 33 / 36
Japanese : 59 / 61
Americans : 57 / 77
Chinese : 2 / 2
British : 32 / 37
UK_Pacific : 6 / 6
Italians : 12 / 12
ANZAC : 10 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0