13L G40 PGMatt (axis) vs Degrasse (allies +6) tech, game 2

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Research Technology - Americans
                Americans spend 5 on tech rolls
                    Americans roll 2,2,6 and gets 1 hit
                Americans removing all Technology Tokens after successful research.
                Americans discover Heavy Bomber

    Activate Technology - Americans
                Americans activating Heavy Bomber

    Purchase Units - Americans
                Americans buy 1 airfield, 3 artilleries, 1 bomber, 3 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                1 infantry moved from Caroline Islands to 33 Sea Zone
                1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes

    Combat - Americans
                Battle in Celebes

    Non Combat Move - Americans
                1 carrier, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                3 bombers moved from Eastern United States to Morocco
                1 bomber moved from United Kingdom to 91 Sea Zone
                1 bomber moved from 91 Sea Zone to Morocco
                1 submarine moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
                2 fighters moved from 91 Sea Zone to Morocco
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone

    Place Units - Americans
                1 airfield placed in Morocco
                1 transport placed in 10 Sea Zone
                2 transports placed in 101 Sea Zone
                2 artilleries and 1 infantry placed in Eastern United States
                1 artillery and 2 infantry placed in Western United States
                1 mech_infantry placed in Central United States
                1 bomber placed in Eastern United States

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 1 harbour and 1 mech_infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 2 infantry
        Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour, 4 infantry, 1 mech_infantry and 1 tactical_bomber
        Midway : 1 airfield
        Celebes : 1 flag, 1 infantry
        44 Sea Zone : 1 transport
        33 Sea Zone : 1 battleship, 4 carriers, 2 cruisers, 1 destroyer, 6 fighters, 1 submarine and 2 tactical_bombers
        26 Sea Zone : 1 transport
        25 Sea Zone : 1 destroyer
        10 Sea Zone : 1 transport
        Central United States : 1 factory_major and 1 mech_infantry
        Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_major, 1 harbour and 3 infantry
        Gibraltar : 1 artillery and 1 infantry
        Morocco : 1 flag, 1 airfield, 1 armour, 1 artillery, 4 bombers, 2 fighters, 4 infantry and 2 mech_infantrys
        92 Sea Zone : 1 destroyer
        101 Sea Zone : 2 transports
        91 Sea Zone : 1 carrier, 1 submarine and 4 transports

    Production/PUs Summary :

    Germans : 48 / 64
        Russians : 34 / 37
        Japanese : 61 / 69
        Americans : 54 / 74
        Chinese : 1 / 4
        British : 32 / 37
        UK_Pacific : 5 / 2
        Italians : 13 / 14
        ANZAC : 10 / 16
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                2 was rolled 2 times
                6 was rolled 2 times
            Average roll : 4.000
            Median : 4.000
            Variance : 2.667
            Standard Deviation : 1.633
            Total rolls : 4

    Null / Other
                2 was rolled 2 times
                6 was rolled 2 times
            Average roll : 4.000
            Median : 4.000
            Variance : 2.667
            Standard Deviation : 1.633
            Total rolls : 4

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Kansu to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                3 infantry moved from Kansu to Tsinghai

    Combat - Chinese
                Battle in Tsinghai
                    Chinese attack with 3 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 3 infantry in Tsinghai, round 2 :  0/3 hits
                        Japanese roll dice for 1 infantry in Tsinghai, round 2 :  1/1 hits
                        1 infantry owned by the Chinese lost in Tsinghai
                        Chinese roll dice for 2 infantry in Tsinghai, round 3 :  0/2 hits
                        Japanese roll dice for 1 infantry in Tsinghai, round 3 :  1/1 hits
                        1 infantry owned by the Chinese lost in Tsinghai
                        Chinese roll dice for 1 infantry in Tsinghai, round 4 :  0/1 hits
                        Japanese roll dice for 1 infantry in Tsinghai, round 4 :  0/1 hits
                        Chinese roll dice for 1 infantry in Tsinghai, round 5 :  0/1 hits
                        Japanese roll dice for 1 infantry in Tsinghai, round 5 :  0/1 hits
                        Chinese roll dice for 1 infantry in Tsinghai, round 6 :  0/1 hits
                        Japanese roll dice for 1 infantry in Tsinghai, round 6 :  0/1 hits
                        Chinese roll dice for 1 infantry in Tsinghai, round 7 :  0/1 hits
                        Japanese roll dice for 1 infantry in Tsinghai, round 7 :  0/1 hits
                        Chinese roll dice for 1 infantry in Tsinghai, round 8 :  0/1 hits
                        Japanese roll dice for 1 infantry in Tsinghai, round 8 :  1/1 hits
                        1 infantry owned by the Chinese lost in Tsinghai
                    Japanese win with 1 infantry remaining. Battle score for attacker is -9
                    Casualties for Chinese: 3 infantry

    Non Combat Move - Chinese
                1 infantry moved from Kansu to Suiyuyan

    Place Units - Chinese
                1 infantry placed in Suiyuyan

    Turn Complete - Chinese
                Chinese collect 2 PUs; end with 3 PUs total

    Territory Summary for Chinese :

    Suiyuyan : 3 infantry

    Production/PUs Summary :

    Germans : 48 / 64
        Russians : 34 / 37
        Japanese : 60 / 69
        Americans : 54 / 74
        Chinese : 2 / 3
        British : 32 / 37
        UK_Pacific : 5 / 2
        Italians : 13 / 14
        ANZAC : 10 / 16
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                2 was rolled 7 times
                3 was rolled 1 times
                4 was rolled 4 times
                5 was rolled 5 times
                6 was rolled 4 times
            Average roll : 3.905
            Median : 4.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 21

    Null / Other
                2 was rolled 2 times
                6 was rolled 2 times
            Average roll : 4.000
            Median : 4.000
            Variance : 2.667
            Standard Deviation : 1.633
            Total rolls : 4

    Japanese Combat
                2 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 4.000
            Median : 5.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 7

    Chinese Combat
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 4 times
                5 was rolled 3 times
            Average roll : 3.800
            Median : 4.000
            Variance : 1.778
            Standard Deviation : 1.333
            Total rolls : 10

  • 21 19 18 17 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Research Technology - British
                British spend 3 on tech rolls
                UK_Pacific spend 2 on tech rolls
                British removing all Technology Tokens after successful research.
                British discover Heavy Bomber

    Activate Technology - British
                British activating Heavy Bomber
                British giving technology to UK_Pacific: Heavy Bomber

    Purchase Units - British
                British buy 1 bomber, 1 factory_minor and 1 fighter; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - British
                1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
                3 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                2 bombers moved from United Kingdom to Germany
                1 infantry moved from Eastern Persia to West India
                1 mech_infantry moved from Egypt to Iraq
                1 transport moved from 81 Sea Zone to 98 Sea Zone
                1 infantry moved from India to Burma
                1 fighter moved from India to Burma

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Research Technology - British
                British spend 3 on tech rolls
                UK_Pacific spend 2 on tech rolls
                    British roll 6 and gets 1 hit
                British removing all Technology Tokens after successful research.
                British discover Heavy Bomber

    Activate Technology - British
                British activating Heavy Bomber
                British giving technology to UK_Pacific: Heavy Bomber

    Purchase Units - British
                British buy 1 bomber, 1 factory_minor and 1 fighter; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - British
                1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
                3 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                2 bombers moved from United Kingdom to Germany
                1 infantry moved from Eastern Persia to West India
                1 mech_infantry moved from Egypt to Iraq
                1 transport moved from 81 Sea Zone to 98 Sea Zone
                1 infantry moved from India to Burma
                1 fighter moved from India to Burma

    Combat - British
                Strategic bombing raid in Germany
                        AA fire in Germany :  0/2 hits
                    Bombing raid in Germany rolls: 7,3,7,6 and causes: 14 damage to unit: factory_major
                    Bombing raid in Germany causes 14 damage total.
                Battle in Burma
                    British attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 1 fighter and 1 infantry in Burma, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Burma, round 2 :  0/1 hits
                        British roll dice for 1 fighter and 1 infantry in Burma, round 3 :  0/2 hits
                        Japanese roll dice for 1 infantry in Burma, round 3 :  1/1 hits
                        1 infantry owned by the British lost in Burma
                    retreated to Burma
                    Japanese win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for British: 1 infantry

    Non Combat Move - British
                1 fighter moved from Burma to India
                1 destroyer moved from 91 Sea Zone to 110 Sea Zone
                2 bombers moved from Germany to United Kingdom

    Place Units - British
                1 factory_minor placed in Egypt
                1 bomber and 1 fighter placed in United Kingdom

    Turn Complete - British
                British collect 32 PUs; end with 32 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,6,6,6
                UK_Pacific collect 3 PUs (2 lost to blockades); end with 3 PUs total

    Territory Summary for British, UK_Pacific :

    India : 3 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour and 14 infantry
        West India : 1 infantry
        Belgian Congo : 3 mech_infantrys
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 armour, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 4 infantry, 2 mech_infantrys and 2 tactical_bombers
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 artillery, 3 bombers, 1 factory_major, 1 fighter, 1 harbour, 12 infantry and 1 mech_infantry
        Tobruk : 1 flag
        Libya : 1 flag
        Ethiopia : 1 flag
        Eire : 1 flag
        Iraq : 1 mech_infantry
        Eastern Persia : 1 flag
        Northwest Persia : 1 flag
        Persia : 1 flag
        98 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
        91 Sea Zone : 1 destroyer
        110 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 48 / 64
        Russians : 34 / 37
        Japanese : 60 / 69
        Americans : 54 / 74
        Chinese : 2 / 3
        British : 32 / 37
        UK_Pacific : 5 / 3
        Italians : 13 / 14
        ANZAC : 10 / 16
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                2 was rolled 12 times
                3 was rolled 1 times
                4 was rolled 7 times
                5 was rolled 7 times
                6 was rolled 15 times
            Average roll : 4.286
            Median : 5.000
            Variance : 4.244
            Standard Deviation : 2.060
            Total rolls : 42

    Null / Other
                2 was rolled 5 times
                5 was rolled 2 times
                6 was rolled 6 times
            Average roll : 4.308
            Median : 5.000
            Variance : 3.083
            Standard Deviation : 1.756
            Total rolls : 13

    Japanese Combat
                2 was rolled 5 times
                5 was rolled 2 times
                6 was rolled 6 times
            Average roll : 4.308
            Median : 5.000
            Variance : 3.083
            Standard Deviation : 1.756
            Total rolls : 13

    Germans Combat
                4 was rolled 2 times
            Average roll : 4.000
            Median : 4.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

    British Combat
                4 was rolled 1 times
                6 was rolled 3 times
            Average roll : 5.500
            Median : 6.000
            Variance : 3.333
            Standard Deviation : 1.826
            Total rolls : 4

    Chinese Combat
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 4 times
                5 was rolled 3 times
            Average roll : 3.800
            Median : 4.000
            Variance : 1.778
            Standard Deviation : 1.333
            Total rolls : 10

  • 16

    LRA and Heavy Bombers…Classic Holy Grail of technology.  Now not so much, but awesome none the less.

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Research Technology - Italians
                    Italians roll 4 and gets 0 hits

    Purchase Units - Italians
                Italians buy 1 artillery and 1 fighter; Remaining resources: 0 PUs; 1 techTokens;

    Combat Move - Italians
                1 artillery and 2 infantry moved from Romania to Bessarabia

    Combat - Italians
                Battle in Bessarabia
                    Italians attack with 1 artillery and 2 infantry
                    Russians defend with 1 infantry
                        Italians roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 :  2/3 hits
                        Russians roll dice for 1 infantry in Bessarabia, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Bessarabia
                    Italians win, taking Bessarabia from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                7 mech_infantrys moved from Romania to Belarus

    Place Units - Italians
                1 artillery and 1 fighter placed in Southern Italy

    Turn Complete - Italians
                Italians collect 13 PUs; end with 13 PUs total

    Territory Summary for Italians :

    Algeria : 1 flag
        Tunisia : 1 flag, 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
        Northern Italy : 2 aaGuns, 1 artillery, 1 factory_major and 5 infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 6 infantry
        Belarus : 7 mech_infantrys
        Bessarabia : 1 flag, 1 artillery and 2 infantry
        Bulgaria : 1 flag
        Greece : 1 flag
        97 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 48 / 64
        Russians : 34 / 37
        Japanese : 60 / 69
        Americans : 54 / 74
        Chinese : 2 / 3
        British : 32 / 37
        UK_Pacific : 5 / 3
        Italians : 13 / 13
        ANZAC : 10 / 16
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 21 19 18 17 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Research Technology - ANZAC
                ANZAC spend 0 on tech rolls

    Purchase Units - ANZAC
                ANZAC buy 1 carrier; Remaining resources: 0 PUs; 1 techTokens;

    Combat Move - ANZAC
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Research Technology - ANZAC
                ANZAC spend 0 on tech rolls
                    ANZAC roll 1 and gets 0 hits

    Purchase Units - ANZAC
                ANZAC buy 1 carrier; Remaining resources: 0 PUs; 1 techTokens;

    Combat Move - ANZAC
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java

    Combat - ANZAC
                Battle in Java

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 carrier placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs

    Territory Summary for ANZAC :

    Caroline Islands : 3 fighters
        Queensland : 1 airfield and 1 harbour
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 2 aaGuns, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
        South Australia : 1 artillery and 1 infantry
        Java : 1 flag, 1 infantry
        Dutch New Guinea : 1 flag, 1 infantry
        42 Sea Zone : 1 transport
        33 Sea Zone : 1 cruiser and 1 destroyer
        62 Sea Zone : 1 carrier
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 48 / 64
        Russians : 34 / 37
        Japanese : 56 / 69
        Americans : 54 / 74
        Chinese : 2 / 3
        British : 32 / 37
        UK_Pacific : 5 / 3
        Italians : 13 / 13
        ANZAC : 14 / 19
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Null / Other
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Egypt : 2 infantry
        United Kingdom : 2 infantry

    Production/PUs Summary :

    Germans : 48 / 64
        Russians : 34 / 37
        Japanese : 56 / 69
        Americans : 54 / 74
        Chinese : 2 / 3
        British : 32 / 37
        UK_Pacific : 5 / 3
        Italians : 13 / 13
        ANZAC : 14 / 19
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Null / Other
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Politics - Germans

    Research Technology - Germans
                    Germans roll 3 and gets 0 hits

    Purchase Units - Germans
                Germans repair 5 damage on 5 factory_minors; Remaining resources: 59 PUs; 1 techTokens;
                Germans buy 2 artilleries, 3 fighters and 7 infantry; Remaining resources: 0 PUs; 1 techTokens;

    Combat Move - Germans
                5 bombers moved from Western Germany to 98 Sea Zone
                1 bomber moved from Southern Italy to 98 Sea Zone
                2 infantry moved from Novgorod to Archangel
                1 artillery moved from Belarus to Archangel
                1 infantry moved from Finland to Karelia
                      Germans take Karelia from Russians
                1 infantry moved from Finland to 127 Sea Zone
                1 infantry moved from 127 Sea Zone to Nenetsia
                6 armour, 2 artilleries and 13 infantry moved from Belarus to Smolensk
                2 armour moved from Novgorod to Smolensk
                11 mech_infantrys moved from Belarus to Smolensk
                1 armour moved from Eastern Poland to Smolensk

    Combat - Germans
                Battle in Archangel
                    Germans attack with 1 artillery and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery and 2 infantry in Archangel, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Archangel, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Archangel
                    Germans win, taking Archangel from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Nenetsia
                Battle in Smolensk
                    Germans attack with 9 armour, 2 artilleries, 13 infantry and 11 mech_infantrys
                    Russians defend with 1 infantry
                        Germans roll dice for 9 armour, 2 artilleries, 13 infantry and 11 mech_infantrys in Smolensk, round 2 :  7/35 hits
                        Russians roll dice for 1 infantry in Smolensk, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Smolensk
                    Germans win, taking Nenetsia from Russians, taking Smolensk from Russians with 9 armour, 2 artilleries, 13 infantry and 11 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 98 Sea Zone
                    Germans attack with 6 bombers
                    British defend with 1 cruiser, 1 destroyer and 1 transport
                        Germans roll dice for 6 bombers in 98 Sea Zone, round 2 :  4/6 hits
                        British roll dice for 1 cruiser, 1 destroyer and 1 transport in 98 Sea Zone, round 2 :  1/2 hits
                        1 transport owned by the British , 1 cruiser owned by the British , 1 bomber owned by the Germans and 1 destroyer owned by the British lost in 98 Sea Zone
                    Germans win with 5 bombers remaining. Battle score for attacker is 15
                    Casualties for Germans: 1 bomber
                    Casualties for British: 1 cruiser, 1 destroyer and 1 transport

    Non Combat Move - Germans
                5 bombers moved from 98 Sea Zone to Southern Italy
                1 artillery and 3 infantry moved from Northern Italy to Southern Italy
                2 infantry moved from Western Germany to Northern Italy
                1 aaGun, 1 artillery and 2 infantry moved from France to Northern Italy
                1 armour and 4 mech_infantrys moved from Western Germany to Poland
                2 aaGuns moved from Belarus to Smolensk
                1 submarine moved from 125 Sea Zone to 112 Sea Zone

    Place Units - Germans
                3 fighters and 3 infantry placed in Western Germany
                1 artillery and 2 infantry placed in Novgorod
                1 artillery and 2 infantry placed in France
                Turning on Edit Mode
                EDIT: Adding units owned by Germans to Western Germany: 1 aaGun, 1 artillery and 4 infantry
                EDIT: Removing units owned by Germans from Northern Italy: 1 aaGun, 1 artillery and 4 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Germans collect 51 PUs; end with 51 PUs total
                Germans collect 3 PUs from War Bonds; end with 54 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 2 infantry
        Western Germany : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour and 7 infantry
        Romania : 1 aaGun and 2 artilleries
        Poland : 1 armour and 4 mech_infantrys
        Germany : 1 factory_major
        Southern Italy : 1 artillery, 5 bombers and 3 infantry
        Belarus : 1 flag
        Karelia : 1 flag, 1 infantry
        Baltic States : 1 flag
        Nenetsia : 1 flag, 1 infantry
        Archangel : 1 flag, 1 artillery and 2 infantry
        Eastern Poland : 1 flag
        Novgorod : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
        Smolensk : 1 flag, 2 aaGuns, 9 armour, 2 artilleries, 13 infantry and 11 mech_infantrys
        112 Sea Zone : 1 submarine
        125 Sea Zone : 1 flag
        109 Sea Zone : 1 flag
        127 Sea Zone : 1 transport
        Yugoslavia : 1 flag
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 51 / 64
        Russians : 31 / 37
        Japanese : 56 / 69
        Americans : 54 / 74
        Chinese : 2 / 3
        British : 32 / 37
        UK_Pacific : 5 / 3
        Italians : 13 / 13
        ANZAC : 14 / 19
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 21 19 18 17 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Research Technology - Russians
                Russians spend 5 on tech rolls
                Russians removing all Technology Tokens after successful research.
                Russians discover Airborne_Forces

    Activate Technology - Russians
                Russians activating Airborne_Forces

    Purchase Units - Russians
                Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Russians
                9 artilleries, 1 bomber, 25 infantry and 3 mech_infantrys moved from Russia to Smolensk
                1 tactical_bomber moved from Western Ukraine to Smolensk
                1 fighter moved from Ukraine to Smolensk
                1 infantry moved from Bryansk to Smolensk
                6 infantry moved from Vologda to Smolensk
                1 mech_infantry moved from Egypt to Ethiopia
                1 infantry moved from Western Ukraine to Eastern Poland
                      Russians take Eastern Poland from Germans
                6 infantry moved from Kansu to Tsinghai
                2 mech_infantrys moved from Volgograd to Sikang
                3 armour moved from Caucasus to Sikang

  • 21 19 18 17 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Research Technology - Russians
                Russians spend 5 on tech rolls
                Russians removing all Technology Tokens after successful research.
                Russians discover Airborne_Forces

    Activate Technology - Russians
                Russians activating Airborne_Forces

    Purchase Units - Russians
                Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Russians
                Rocket attack in Novgorod does 6 damage to factory_minor owned by Germans
                    Rockets in Russia roll: 6
                9 artilleries, 1 bomber, 25 infantry and 3 mech_infantrys moved from Russia to Smolensk
                1 tactical_bomber moved from Western Ukraine to Smolensk
                1 fighter moved from Ukraine to Smolensk
                1 infantry moved from Bryansk to Smolensk
                6 infantry moved from Vologda to Smolensk
                1 mech_infantry moved from Egypt to Ethiopia
                1 infantry moved from Western Ukraine to Eastern Poland
                      Russians take Eastern Poland from Germans
                6 infantry moved from Kansu to Tsinghai
                2 mech_infantrys moved from Volgograd to Sikang
                3 armour moved from Caucasus to Sikang

    Airborne Attack Move - Russians

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Research Technology - Russians
                Russians spend 5 on tech rolls
                    Russians roll 1,6 and gets 1 hit
                Russians removing all Technology Tokens after successful research.
                Russians discover Airborne_Forces

    Activate Technology - Russians
                Russians activating Airborne_Forces

    Purchase Units - Russians
                Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Russians
                Rocket attack in Novgorod does 6 damage to factory_minor owned by Germans
                    Rockets in Russia roll: 6
                9 artilleries, 1 bomber, 25 infantry and 3 mech_infantrys moved from Russia to Smolensk
                1 tactical_bomber moved from Western Ukraine to Smolensk
                1 fighter moved from Ukraine to Smolensk
                1 infantry moved from Bryansk to Smolensk
                6 infantry moved from Vologda to Smolensk
                1 mech_infantry moved from Egypt to Ethiopia
                1 infantry moved from Western Ukraine to Eastern Poland
                      Russians take Eastern Poland from Germans
                6 infantry moved from Kansu to Tsinghai
                2 mech_infantrys moved from Volgograd to Sikang
                3 armour moved from Caucasus to Sikang

    Airborne Attack Move - Russians

    Combat - Russians
                Battle in Sikang
                    Russians attack with 3 armour and 2 mech_infantrys
                    Japanese defend with 1 mech_infantry
                        Russians roll dice for 3 armour and 2 mech_infantrys in Sikang, round 2 :  3/5 hits
                        Japanese roll dice for 1 mech_infantry in Sikang, round 2 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Sikang
                    Russians win, taking Sikang from Japanese with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Tsinghai
                    Russians attack with 6 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 6 infantry in Tsinghai, round 2 :  1/6 hits
                        Japanese roll dice for 1 infantry in Tsinghai, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Tsinghai
                    Russians win, taking Tsinghai from Japanese with 5 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Smolensk
                    Russians attack with 9 artilleries, 1 bomber, 1 fighter, 32 infantry, 3 mech_infantrys and 1 tactical_bomber
                    Germans defend with 2 aaGuns, 9 armour, 2 artilleries, 13 infantry and 11 mech_infantrys
                        AA fire in Smolensk :  2/3 hits
                        1 tactical_bomber owned by the Russians and 1 fighter owned by the Russians lost in Smolensk
                        Russians roll dice for 9 artilleries, 1 bomber, 32 infantry and 3 mech_infantrys in Smolensk, round 2 :  14/45 hits
                        Germans roll dice for 2 aaGuns, 9 armour, 2 artilleries, 13 infantry and 11 mech_infantrys in Smolensk, round 2 :  17/35 hits
                        17 infantry owned by the Russians , 12 infantry owned by the Germans and 2 aaGuns owned by the Germans lost in Smolensk
                        Russians roll dice for 9 artilleries, 1 bomber, 15 infantry and 3 mech_infantrys in Smolensk, round 3 :  10/28 hits
                        Germans roll dice for 9 armour, 2 artilleries, 1 infantry and 11 mech_infantrys in Smolensk, round 3 :  7/23 hits
                        7 infantry owned by the Russians , 1 infantry owned by the Germans and 9 mech_infantrys owned by the Germans lost in Smolensk
                        Russians roll dice for 9 artilleries, 1 bomber, 8 infantry and 3 mech_infantrys in Smolensk, round 4 :  8/21 hits
                        Germans roll dice for 9 armour, 2 artilleries and 2 mech_infantrys in Smolensk, round 4 :  5/13 hits
                        5 infantry owned by the Russians , 4 armour owned by the Germans , 2 artilleries owned by the Germans and 2 mech_infantrys owned by the Germans lost in Smolensk
                        Russians roll dice for 9 artilleries, 1 bomber, 3 infantry and 3 mech_infantrys in Smolensk, round 5 :  9/16 hits
                        Germans roll dice for 5 armour in Smolensk, round 5 :  3/5 hits
                        3 infantry owned by the Russians and 5 armour owned by the Germans lost in Smolensk
                    Russians win, taking Smolensk from Germans with 9 artilleries, 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 38
                    Casualties for Germans: 2 aaGuns, 9 armour, 2 artilleries, 13 infantry and 11 mech_infantrys
                    Casualties for Russians: 1 fighter, 32 infantry and 1 tactical_bomber

    Non Combat Move - Russians
                1 bomber moved from Smolensk to Russia
                6 infantry moved from Novosibirsk to Vologda
                1 infantry moved from Western Ukraine to Bryansk
                1 infantry moved from Caucasus to Rostov
                1 mech_infantry moved from Volgograd to Russia

    Place Units - Russians
                2 artilleries and 8 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 33 PUs; end with 33 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 36 PUs

    Territory Summary for Russians :

    Kansu : 2 aaGuns
        Tsinghai : 5 infantry
        Sikang : 3 armour and 2 mech_infantrys
        Ethiopia : 1 mech_infantry
        Bryansk : 1 infantry
        Rostov : 1 infantry
        Eastern Poland : 1 infantry
        Russia : 4 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_major, 8 infantry and 1 mech_infantry
        Ukraine : 1 factory_minor and 2 infantry
        Western Ukraine : 1 infantry
        Vologda : 6 infantry
        Volgograd : 1 factory_minor
        Smolensk : 9 artilleries and 3 mech_infantrys
        Iraq : 1 flag
        114 Sea Zone : 1 cruiser
        115 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 49 / 64
        Russians : 33 / 36
        Japanese : 54 / 69
        Americans : 54 / 74
        Chinese : 4 / 3
        British : 32 / 37
        UK_Pacific : 5 / 3
        Italians : 13 / 13
        ANZAC : 14 / 19
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 42 times
                2 was rolled 42 times
                3 was rolled 27 times
                4 was rolled 28 times
                5 was rolled 37 times
                6 was rolled 27 times
            Average roll : 3.281
            Median : 3.000
            Variance : 1.361
            Standard Deviation : 1.167
            Total rolls : 203

    Null / Other
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Japanese Combat
                2 was rolled 1 times
                3 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Germans Combat
                1 was rolled 17 times
                2 was rolled 13 times
                3 was rolled 10 times
                4 was rolled 13 times
                5 was rolled 14 times
                6 was rolled 12 times
            Average roll : 3.380
            Median : 3.000
            Variance : 0.346
            Standard Deviation : 0.588
            Total rolls : 79

    Russians Combat
                1 was rolled 25 times
                2 was rolled 28 times
                3 was rolled 16 times
                4 was rolled 15 times
                5 was rolled 23 times
                6 was rolled 14 times
            Average roll : 3.207
            Median : 3.000
            Variance : 1.458
            Standard Deviation : 1.208
            Total rolls : 121

  • 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Research Technology - Japanese

    Purchase Units - Japanese
                Japanese buy 6 armour, 2 artilleries, 1 carrier and 1 destroyer; Remaining resources: 6 SuicideAttackTokens; 1 PUs; 2 techTokens;

    Combat Move - Japanese
                2 artilleries moved from Philippines to 35 Sea Zone
                2 artilleries and 2 transports moved from 35 Sea Zone to 36 Sea Zone
                2 infantry moved from French Indo China to 36 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 43 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                1 infantry moved from Philippines to 35 Sea Zone
                1 infantry and 1 transport moved from 35 Sea Zone to 46 Sea Zone
                1 infantry and 1 transport moved from 46 Sea Zone to 49 Sea Zone
                1 infantry moved from 49 Sea Zone to Solomon Islands
                2 battleships, 5 carriers, 1 cruiser, 8 destroyers, 5 fighters and 5 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
                3 fighters and 3 tactical_bombers moved from Japan to 6 Sea Zone
                5 destroyers, 3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone
                2 artilleries and 3 infantry moved from Shensi to Suiyuyan
                1 infantry moved from Shensi to Kansu

  • 16

    Scramble Carolines?  I didn’t look to close at your fleet, I assume it’s going to be a max D OOL?

  • 21 19 18 17 16

    Yes, scramble the three fighters from Carolines and loss order for max defense
    1.  free hits
    2.  1s submarines
    3.  all destroyers but one and carriers
    4.  save one destroyer if you have several submarines (3)
    5.  tac bombers
    6.  cruisers
    7. last destroyer
    8.  fighters
    9.  battleships

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Research Technology - Japanese
                    Japanese roll 4,4 and gets 0 hits

    Purchase Units - Japanese
                Japanese buy 6 armour, 2 artilleries, 1 carrier and 1 destroyer; Remaining resources: 6 SuicideAttackTokens; 1 PUs; 2 techTokens;

    Combat Move - Japanese
                2 artilleries moved from Philippines to 35 Sea Zone
                2 artilleries and 2 transports moved from 35 Sea Zone to 36 Sea Zone
                2 infantry moved from French Indo China to 36 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 43 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                1 infantry moved from Philippines to 35 Sea Zone
                1 infantry and 1 transport moved from 35 Sea Zone to 46 Sea Zone
                1 infantry and 1 transport moved from 46 Sea Zone to 49 Sea Zone
                1 infantry moved from 49 Sea Zone to Solomon Islands
                2 battleships, 5 carriers, 1 cruiser, 8 destroyers, 5 fighters and 5 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
                3 fighters and 3 tactical_bombers moved from Japan to 6 Sea Zone
                5 destroyers, 3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone
                2 artilleries and 3 infantry moved from Shensi to Suiyuyan
                1 infantry moved from Shensi to Kansu

    Combat - Japanese
                Americans scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone
                Battle in Suiyuyan
                    Japanese attack with 2 artilleries and 3 infantry
                    Chinese defend with 3 infantry
                        Japanese roll dice for 2 artilleries and 3 infantry in Suiyuyan, round 2 :  0/5 hits
                        Chinese roll dice for 3 infantry in Suiyuyan, round 2 :  1/3 hits
                        1 infantry owned by the Japanese lost in Suiyuyan
                        Japanese roll dice for 2 artilleries and 2 infantry in Suiyuyan, round 3 :  1/4 hits
                        Chinese roll dice for 3 infantry in Suiyuyan, round 3 :  1/3 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                        Japanese roll dice for 2 artilleries and 1 infantry in Suiyuyan, round 4 :  1/3 hits
                        Chinese roll dice for 2 infantry in Suiyuyan, round 4 :  0/2 hits
                        1 infantry owned by the Chinese lost in Suiyuyan
                        Japanese roll dice for 2 artilleries and 1 infantry in Suiyuyan, round 5 :  3/3 hits
                        Chinese roll dice for 1 infantry in Suiyuyan, round 5 :  0/1 hits
                        1 infantry owned by the Chinese lost in Suiyuyan
                    Japanese win, taking Suiyuyan from Chinese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for Chinese: 3 infantry
                Battle in Kansu
                    Japanese attack with 1 infantry
                    Russians defend with 2 aaGuns
                        2 aaGuns owned by the Russians lost in Kansu
                    Japanese win, taking Kansu from Chinese with 1 infantry remaining. Battle score for attacker is 10
                    Casualties for Russians: 2 aaGuns
                Battle in Celebes
                    Japanese attack with 1 artillery and 1 infantry
                    Americans defend with 1 infantry
                        Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 :  0/2 hits
                        Americans roll dice for 1 infantry in Celebes, round 2 :  1/1 hits
                        1 infantry owned by the Japanese lost in Celebes
                        Japanese roll dice for 1 artillery in Celebes, round 3 :  1/1 hits
                        Americans roll dice for 1 infantry in Celebes, round 3 :  1/1 hits
                        1 infantry owned by the Americans and 1 artillery owned by the Japanese lost in Celebes
                    Americans win with no units remaining. Battle score for attacker is -4
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in Java
                    Japanese attack with 1 artillery and 1 infantry
                    ANZAC defend with 1 infantry
                        Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 :  2/2 hits
                        ANZAC roll dice for 1 infantry in Java, round 2 :  0/1 hits
                        1 infantry owned by the ANZAC lost in Java
                    Japanese win, taking Java from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in 33 Sea Zone
                    Japanese attack with 2 battleships, 5 carriers, 1 cruiser, 13 destroyers, 8 fighters and 8 tactical_bombers
                    ANZAC defend with 1 cruiser, 1 destroyer and 3 fighters; Americans defend with 1 battleship, 4 carriers, 2 cruisers, 1 destroyer, 6 fighters, 1 submarine and 2 tactical_bombers
                        Americans roll dice for 1 submarine in 33 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 2 battleships, 5 carriers, 1 cruiser, 13 destroyers, 8 fighters and 8 tactical_bombers in 33 Sea Zone, round 2 :  17/32 hits
                    Units damaged: 1 battleship owned by the Americans
                        Americans roll dice for 1 battleship, 4 carriers, 3 cruisers, 2 destroyers, 9 fighters and 2 tactical_bombers in 33 Sea Zone, round 2 :  8/21 hits
                    Units damaged: 2 battleships owned by the Japanese
                        1 submarine owned by the Americans , 1 destroyer owned by the Americans , 4 carriers owned by the Americans , 1 cruiser owned by the ANZAC , 2 cruisers owned by the Americans , 6 destroyers owned by the Japanese , 2 tactical_bombers owned by the Americans and 1 destroyer owned by the ANZAC lost in 33 Sea Zone
                        Japanese roll dice for 2 battleships, 5 carriers, 1 cruiser, 7 destroyers, 8 fighters and 8 tactical_bombers in 33 Sea Zone, round 3 :  14/26 hits
                        Americans roll dice for 1 battleship and 9 fighters in 33 Sea Zone, round 3 :  10/10 hits
                    Units damaged: 2 carriers owned by the Japanese
                        6 fighters owned by the Americans , 1 battleship owned by the Americans , 7 destroyers owned by the Japanese , 1 fighter owned by the Japanese and 3 fighters owned by the ANZAC lost in 33 Sea Zone
                    Japanese win with 2 battleships, 5 carriers, 1 cruiser, 7 fighters and 8 tactical_bombers remaining. Battle score for attacker is 140
                    Casualties for Japanese: 13 destroyers and 1 fighter
                    Casualties for ANZAC: 1 cruiser, 1 destroyer and 3 fighters
                    Casualties for Americans: 1 battleship, 4 carriers, 2 cruisers, 1 destroyer, 6 fighters, 1 submarine and 2 tactical_bombers
                Battle in Solomon Islands

    Non Combat Move - Japanese
                3 fighters and 4 tactical_bombers moved from 33 Sea Zone to Paulau Island
                3 transports moved from 35 Sea Zone to 6 Sea Zone
                2 artilleries and 3 infantry moved from Yunnan to Szechwan
                3 armour moved from French Indo China to Yunnan
                1 artillery and 3 infantry moved from French Indo China to Yunnan
                1 aaGun moved from Korea to 6 Sea Zone
                1 aaGun moved from 6 Sea Zone to Japan
                1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Paulau Island

    Place Units - Japanese
                1 carrier and 1 destroyer placed in 6 Sea Zone
                2 artilleries placed in Japan
                3 armour placed in French Indo China
                3 armour placed in Malaya

    Turn Complete - Japanese
                Japanese collect 60 PUs; end with 61 PUs total

    Territory Summary for Japanese :

    Iwo Jima : 1 infantry
        Paulau Island : 4 fighters and 5 tactical_bombers
        Shantung : 1 flag
        Kwangsi : 1 flag
        Korea : 4 infantry
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Japan : 4 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 9 infantry
        Jehol : 1 flag
        Manchuria : 1 flag
        Hainan : 1 harbour
        Shensi : 1 flag
        Yunnan : 1 flag, 4 armour, 1 artillery and 3 infantry
        Suiyuyan : 1 flag, 2 artilleries and 1 infantry
        Kweichow : 1 flag
        Hunan : 1 flag
        Kansu : 1 flag, 1 infantry
        Hopei : 1 flag
        Szechwan : 1 flag, 2 artilleries and 3 infantry
        Chahar : 1 flag
        Anhwe : 1 flag
        Shan State : 1 flag, 1 infantry
        Burma : 1 flag, 1 infantry
        Malaya : 1 flag, 3 armour, 1 factory_minor and 1 harbour
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Solomon Islands : 1 flag, 1 infantry
        Philippines : 1 flag, 1 airfield and 1 harbour
        French Indo China : 1 flag, 3 armour and 1 factory_minor
        Java : 1 flag, 1 artillery and 1 infantry
        Sumatra : 1 flag
        42 Sea Zone : 1 transport
        44 Sea Zone : 1 transport
        49 Sea Zone : 1 transport
        33 Sea Zone : 2 battleships, 5 carriers, 1 cruiser, 3 fighters and 3 tactical_bombers
        37 Sea Zone : 1 flag
        39 Sea Zone : 2 submarines
        6 Sea Zone : 1 carrier, 1 destroyer and 3 transports

    Production/PUs Summary :

    Germans : 49 / 64
        Russians : 33 / 36
        Japanese : 60 / 61
        Americans : 54 / 74
        Chinese : 2 / 3
        British : 32 / 37
        UK_Pacific : 5 / 3
        Italians : 13 / 13
        ANZAC : 10 / 19
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 16

    We both rolled about the same in z33; came up a couple hits short round 1, then hit it out of the park in round 2.  I got 14, enough to finish off your fleet, and you went a staggering 10 for 10 with your fighters and battleships.

  • 21 19 18 17 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Research Technology - Americans
                Americans spend 10 on tech rolls

    Purchase Units - Americans
                Americans buy 2 destroyers and 8 submarines; Remaining resources: 0 PUs; 2 techTokens;

    Combat Move - Americans
                1 tactical_bomber moved from Hawaiian Islands to 49 Sea Zone
                1 armour and 1 mech_infantry moved from Morocco to Tunisia
                      Americans take Algeria from Italians
                4 bombers moved from Morocco to Tunisia
                1 artillery moved from Morocco to 91 Sea Zone
                1 artillery moved from Gibraltar to 91 Sea Zone
                1 transport moved from 91 Sea Zone to 101 Sea Zone
                2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
                4 infantry moved from Morocco to 91 Sea Zone
                2 artilleries, 4 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
                2 artilleries and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Research Technology - Americans
                Americans spend 10 on tech rolls
                    Americans roll 3,5 and gets 0 hits

    Purchase Units - Americans
                Americans buy 2 destroyers and 8 submarines; Remaining resources: 0 PUs; 2 techTokens;

    Combat Move - Americans
                1 tactical_bomber moved from Hawaiian Islands to 49 Sea Zone
                1 armour and 1 mech_infantry moved from Morocco to Tunisia
                      Americans take Algeria from Italians
                4 bombers moved from Morocco to Tunisia
                1 artillery moved from Morocco to 91 Sea Zone
                1 artillery moved from Gibraltar to 91 Sea Zone
                1 transport moved from 91 Sea Zone to 101 Sea Zone
                2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
                4 infantry moved from Morocco to 91 Sea Zone
                2 artilleries, 4 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
                2 artilleries and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux

    Combat - Americans
                Americans creates battle in territory 44 Sea Zone
                Battle in 49 Sea Zone
                    Americans attack with 1 tactical_bomber
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 49 Sea Zone
                    Americans win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Tunisia
                    Americans attack with 1 armour, 4 bombers and 1 mech_infantry
                    Italians defend with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                        Americans roll dice for 1 armour, 4 bombers and 1 mech_infantry in Tunisia, round 2 :  5/10 hits
                        Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 2 :  2/4 hits
                        1 mech_infantry owned by the Americans , 1 mech_infantry owned by the Italians , 1 artillery owned by the Italians , 1 armour owned by the Americans , 1 armour owned by the Italians and 1 infantry owned by the Italians lost in Tunisia
                    Americans win with 4 bombers remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                    Casualties for Americans: 1 armour and 1 mech_infantry
                Battle in Normandy Bordeaux

    Non Combat Move - Americans
                4 bombers moved from Tunisia to Morocco
                1 mech_infantry moved from Morocco to Algeria
                2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
                1 tactical_bomber moved from 49 Sea Zone to Queensland
                1 transport moved from 44 Sea Zone to 56 Sea Zone
                1 transport moved from 26 Sea Zone to 10 Sea Zone
                1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 bomber moved from Eastern United States to Morocco
                1 submarine moved from 91 Sea Zone to 93 Sea Zone

    Place Units - Americans
                2 submarines placed in 101 Sea Zone
                2 destroyers and 6 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 57 PUs; end with 57 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 1 harbour and 1 mech_infantry
        Queensland : 1 tactical_bomber
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
        Hawaiian Islands : 1 aaGun, 1 airfield, 1 artillery, 1 harbour, 5 infantry and 1 mech_infantry
        Midway : 1 airfield
        Celebes : 1 flag
        26 Sea Zone : 1 transport
        25 Sea Zone : 1 destroyer
        10 Sea Zone : 2 destroyers, 6 submarines and 1 transport
        56 Sea Zone : 1 transport
        Central United States : 1 factory_major and 1 mech_infantry
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
        Gibraltar : 1 infantry
        Morocco : 1 flag, 1 airfield, 2 artilleries, 5 bombers, 2 fighters and 2 infantry
        Normandy Bordeaux : 1 flag, 2 artilleries, 1 factory_minor, 1 harbour and 4 infantry
        Algeria : 1 flag, 1 mech_infantry
        93 Sea Zone : 1 submarine
        92 Sea Zone : 1 destroyer
        101 Sea Zone : 2 submarines and 1 transport
        91 Sea Zone : 1 carrier and 2 transports
        110 Sea Zone : 3 transports

    Production/PUs Summary :

    Germans : 47 / 64
        Russians : 33 / 36
        Japanese : 60 / 61
        Americans : 57 / 77
        Chinese : 2 / 3
        British : 32 / 37
        UK_Pacific : 5 / 3
        Italians : 12 / 13
        ANZAC : 10 / 19
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 4 times
                3 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.375
            Median : 3.500
            Variance : 0.533
            Standard Deviation : 0.730
            Total rolls : 16

    Null / Other
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Italians Combat
                2 was rolled 2 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Americans Combat
                1 was rolled 3 times
                2 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.200
            Median : 3.000
            Variance : 0.889
            Standard Deviation : 0.943
            Total rolls : 10

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