TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Research Technology - Japanese
Japanese roll 4,4 and gets 0 hits
Purchase Units - Japanese
Japanese buy 6 armour, 2 artilleries, 1 carrier and 1 destroyer; Remaining resources: 6 SuicideAttackTokens; 1 PUs; 2 techTokens;
Combat Move - Japanese
2 artilleries moved from Philippines to 35 Sea Zone
2 artilleries and 2 transports moved from 35 Sea Zone to 36 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 49 Sea Zone
1 infantry moved from 49 Sea Zone to Solomon Islands
2 battleships, 5 carriers, 1 cruiser, 8 destroyers, 5 fighters and 5 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
3 fighters and 3 tactical_bombers moved from Japan to 6 Sea Zone
5 destroyers, 3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone
2 artilleries and 3 infantry moved from Shensi to Suiyuyan
1 infantry moved from Shensi to Kansu
Combat - Japanese
Americans scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone
Battle in Suiyuyan
Japanese attack with 2 artilleries and 3 infantry
Chinese defend with 3 infantry
Japanese roll dice for 2 artilleries and 3 infantry in Suiyuyan, round 2 : 0/5 hits
Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 1/3 hits
1 infantry owned by the Japanese lost in Suiyuyan
Japanese roll dice for 2 artilleries and 2 infantry in Suiyuyan, round 3 : 1/4 hits
Chinese roll dice for 3 infantry in Suiyuyan, round 3 : 1/3 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Japanese roll dice for 2 artilleries and 1 infantry in Suiyuyan, round 4 : 1/3 hits
Chinese roll dice for 2 infantry in Suiyuyan, round 4 : 0/2 hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese roll dice for 2 artilleries and 1 infantry in Suiyuyan, round 5 : 3/3 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 5 : 0/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 3 infantry
Battle in Kansu
Japanese attack with 1 infantry
Russians defend with 2 aaGuns
2 aaGuns owned by the Russians lost in Kansu
Japanese win, taking Kansu from Chinese with 1 infantry remaining. Battle score for attacker is 10
Casualties for Russians: 2 aaGuns
Battle in Celebes
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits
Americans roll dice for 1 infantry in Celebes, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Celebes
Japanese roll dice for 1 artillery in Celebes, round 3 : 1/1 hits
Americans roll dice for 1 infantry in Celebes, round 3 : 1/1 hits
1 infantry owned by the Americans and 1 artillery owned by the Japanese lost in Celebes
Americans win with no units remaining. Battle score for attacker is -4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry
Battle in Java
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 2/2 hits
ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 33 Sea Zone
Japanese attack with 2 battleships, 5 carriers, 1 cruiser, 13 destroyers, 8 fighters and 8 tactical_bombers
ANZAC defend with 1 cruiser, 1 destroyer and 3 fighters; Americans defend with 1 battleship, 4 carriers, 2 cruisers, 1 destroyer, 6 fighters, 1 submarine and 2 tactical_bombers
Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 battleships, 5 carriers, 1 cruiser, 13 destroyers, 8 fighters and 8 tactical_bombers in 33 Sea Zone, round 2 : 17/32 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship, 4 carriers, 3 cruisers, 2 destroyers, 9 fighters and 2 tactical_bombers in 33 Sea Zone, round 2 : 8/21 hits
Units damaged: 2 battleships owned by the Japanese
1 submarine owned by the Americans , 1 destroyer owned by the Americans , 4 carriers owned by the Americans , 1 cruiser owned by the ANZAC , 2 cruisers owned by the Americans , 6 destroyers owned by the Japanese , 2 tactical_bombers owned by the Americans and 1 destroyer owned by the ANZAC lost in 33 Sea Zone
Japanese roll dice for 2 battleships, 5 carriers, 1 cruiser, 7 destroyers, 8 fighters and 8 tactical_bombers in 33 Sea Zone, round 3 : 14/26 hits
Americans roll dice for 1 battleship and 9 fighters in 33 Sea Zone, round 3 : 10/10 hits
Units damaged: 2 carriers owned by the Japanese
6 fighters owned by the Americans , 1 battleship owned by the Americans , 7 destroyers owned by the Japanese , 1 fighter owned by the Japanese and 3 fighters owned by the ANZAC lost in 33 Sea Zone
Japanese win with 2 battleships, 5 carriers, 1 cruiser, 7 fighters and 8 tactical_bombers remaining. Battle score for attacker is 140
Casualties for Japanese: 13 destroyers and 1 fighter
Casualties for ANZAC: 1 cruiser, 1 destroyer and 3 fighters
Casualties for Americans: 1 battleship, 4 carriers, 2 cruisers, 1 destroyer, 6 fighters, 1 submarine and 2 tactical_bombers
Battle in Solomon Islands
Non Combat Move - Japanese
3 fighters and 4 tactical_bombers moved from 33 Sea Zone to Paulau Island
3 transports moved from 35 Sea Zone to 6 Sea Zone
2 artilleries and 3 infantry moved from Yunnan to Szechwan
3 armour moved from French Indo China to Yunnan
1 artillery and 3 infantry moved from French Indo China to Yunnan
1 aaGun moved from Korea to 6 Sea Zone
1 aaGun moved from 6 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Paulau Island
Place Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
2 artilleries placed in Japan
3 armour placed in French Indo China
3 armour placed in Malaya
Turn Complete - Japanese
Japanese collect 60 PUs; end with 61 PUs total
Territory Summary for Japanese :
Iwo Jima : 1 infantry
Paulau Island : 4 fighters and 5 tactical_bombers
Shantung : 1 flag
Kwangsi : 1 flag
Korea : 4 infantry
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 4 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 9 infantry
Jehol : 1 flag
Manchuria : 1 flag
Hainan : 1 harbour
Shensi : 1 flag
Yunnan : 1 flag, 4 armour, 1 artillery and 3 infantry
Suiyuyan : 1 flag, 2 artilleries and 1 infantry
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag, 1 infantry
Hopei : 1 flag
Szechwan : 1 flag, 2 artilleries and 3 infantry
Chahar : 1 flag
Anhwe : 1 flag
Shan State : 1 flag, 1 infantry
Burma : 1 flag, 1 infantry
Malaya : 1 flag, 3 armour, 1 factory_minor and 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Solomon Islands : 1 flag, 1 infantry
Philippines : 1 flag, 1 airfield and 1 harbour
French Indo China : 1 flag, 3 armour and 1 factory_minor
Java : 1 flag, 1 artillery and 1 infantry
Sumatra : 1 flag
42 Sea Zone : 1 transport
44 Sea Zone : 1 transport
49 Sea Zone : 1 transport
33 Sea Zone : 2 battleships, 5 carriers, 1 cruiser, 3 fighters and 3 tactical_bombers
37 Sea Zone : 1 flag
39 Sea Zone : 2 submarines
6 Sea Zone : 1 carrier, 1 destroyer and 3 transports
Production/PUs Summary :
Germans : 49 / 64
Russians : 33 / 36
Japanese : 60 / 61
Americans : 54 / 74
Chinese : 2 / 3
British : 32 / 37
UK_Pacific : 5 / 3
Italians : 13 / 13
ANZAC : 10 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0