13L G40 PGMatt (axis) vs Degrasse (allies +6) tech, game 2

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Politics - Germans

    Research Technology - Germans
                Germans spend 5 on tech rolls
                    Germans roll 1 and gets 0 hits

    Purchase Units - Germans
                Germans buy 1 armour, 1 bomber, 3 infantry and 4 mech_infantrys; Remaining resources: 1 PUs; 1 techTokens;

    Combat Move - Germans
                2 artilleries and 5 infantry moved from Romania to Bessarabia
                5 infantry moved from Poland to Eastern Poland
                1 armour and 4 mech_infantrys moved from Germany to Eastern Poland
                1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
                1 destroyer moved from 112 Sea Zone to 125 Sea Zone
                1 bomber moved from Western Germany to 125 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
                1 artillery and 1 infantry moved from 127 Sea Zone to Karelia
                4 bombers moved from Western Germany to Karelia
                2 armour and 2 infantry moved from Baltic States to Novgorod
                3 artilleries, 14 infantry and 4 mech_infantrys moved from Baltic States to Belarus

    Combat - Germans
                Battle in Belarus
                    Germans attack with 3 artilleries, 14 infantry and 4 mech_infantrys
                    Russians defend with 1 infantry
                        Germans roll dice for 3 artilleries, 14 infantry and 4 mech_infantrys in Belarus, round 2 :  5/21 hits
                        Russians roll dice for 1 infantry in Belarus, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                    Germans win, taking Belarus from Russians with 3 artilleries, 13 infantry and 4 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Eastern Poland
                    Germans attack with 1 armour, 5 infantry and 4 mech_infantrys
                    Russians defend with 1 infantry
                        Germans roll dice for 1 armour, 5 infantry and 4 mech_infantrys in Eastern Poland, round 2 :  3/10 hits
                        Russians roll dice for 1 infantry in Eastern Poland, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
                    Germans win, taking Eastern Poland from Russians with 1 armour, 4 infantry and 4 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Karelia
                    Germans attack with 1 artillery, 4 bombers and 1 infantry
                    Russians defend with 5 infantry
                        Germans roll dice for 1 artillery, 4 bombers and 1 infantry in Karelia, round 2 :  4/6 hits
                        Russians roll dice for 5 infantry in Karelia, round 2 :  2/5 hits
                        4 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Karelia
                        Germans roll dice for 4 bombers in Karelia, round 3 :  2/4 hits
                        Russians roll dice for 1 infantry in Karelia, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Karelia
                    Germans win with 4 bombers remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for Russians: 5 infantry
                Battle in Novgorod
                    Germans attack with 2 armour and 2 infantry
                    Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                        Germans roll dice for 2 armour and 2 infantry in Novgorod, round 2 :  1/4 hits
                        Russians roll dice for 1 infantry in Novgorod, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Novgorod
                    Germans win, taking Novgorod from Russians with 2 armour and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Bessarabia
                    Germans attack with 2 artilleries and 5 infantry
                    Russians defend with 2 artilleries and 5 infantry
                        Germans roll dice for 2 artilleries and 5 infantry in Bessarabia, round 2 :  0/7 hits
                        Russians roll dice for 2 artilleries and 5 infantry in Bessarabia, round 2 :  2/7 hits
                        2 infantry owned by the Germans lost in Bessarabia
                        Germans roll dice for 2 artilleries and 3 infantry in Bessarabia, round 3 :  2/5 hits
                        Russians roll dice for 2 artilleries and 5 infantry in Bessarabia, round 3 :  2/7 hits
                        2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bessarabia
                        Germans roll dice for 2 artilleries and 1 infantry in Bessarabia, round 4 :  0/3 hits
                        Russians roll dice for 2 artilleries and 3 infantry in Bessarabia, round 4 :  1/5 hits
                        1 infantry owned by the Germans lost in Bessarabia
                    2 artilleries owned by the Germans retreated to Romania
                    Russians win with 2 artilleries and 3 infantry remaining. Battle score for attacker is -9
                    Casualties for Germans: 5 infantry
                    Casualties for Russians: 2 infantry
                Battle in 125 Sea Zone
                    Germans attack with 1 bomber, 1 destroyer and 1 submarine
                    Russians defend with 1 submarine
                        Germans roll dice for 1 submarine in 125 Sea Zone, round 2 :  0/1 hits
                        Russians roll dice for 1 submarine in 125 Sea Zone, round 2 :  1/1 hits
                        Germans roll dice for 1 bomber and 1 destroyer in 125 Sea Zone, round 2 :  1/2 hits
                        1 submarine owned by the Russians and 1 destroyer owned by the Germans lost in 125 Sea Zone
                    Germans win, taking 125 Sea Zone from Neutral with 1 bomber and 1 submarine remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 destroyer
                    Casualties for Russians: 1 submarine

    Non Combat Move - Germans
                2 infantry moved from Norway to Finland
                1 artillery and 3 infantry moved from Western Germany to Northern Italy
                6 armour and 7 mech_infantrys moved from Slovakia Hungary to Belarus
                1 aaGun moved from Slovakia Hungary to Eastern Poland
                2 aaGuns moved from Baltic States to Belarus
                1 bomber moved from 125 Sea Zone to Southern Italy
                4 bombers moved from Karelia to Western Germany

    Place Units - Germans
                1 armour, 1 bomber, 2 infantry and 4 mech_infantrys placed in Western Germany
                1 infantry placed in France

    Turn Complete - Germans
                Germans collect 48 PUs; end with 49 PUs total
                Germans collect 5 PUs from War Bonds; end with 54 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor and 2 infantry
        Western Germany : 1 aaGun, 1 airfield, 1 armour, 5 bombers, 1 factory_major, 1 harbour, 2 infantry and 4 mech_infantrys
        Romania : 1 aaGun and 2 artilleries
        Germany : 1 factory_major
        Northern Italy : 1 artillery and 3 infantry
        Southern Italy : 1 bomber
        Belarus : 1 flag, 2 aaGuns, 6 armour, 3 artilleries, 13 infantry and 11 mech_infantrys
        Baltic States : 1 flag
        Eastern Poland : 1 flag, 1 aaGun, 1 armour, 4 infantry and 4 mech_infantrys
        Novgorod : 1 flag, 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 2 infantry
        125 Sea Zone : 1 flag, 1 submarine
        109 Sea Zone : 1 flag
        127 Sea Zone : 1 transport
        Yugoslavia : 1 flag
        Finland : 1 flag, 2 infantry

    Production/PUs Summary :

    Germans : 48 / 64
        Russians : 34 / 41
        Japanese : 60 / 68
        Americans : 53 / 78
        Chinese : 3 / 4
        British : 32 / 37
        UK_Pacific : 5 / 2
        Italians : 13 / 14
        ANZAC : 10 / 16
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 21 19 18 17 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Japanese
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Research Technology - Russians
                Russians spend 5 on tech rolls

    Purchase Units - Russians
                Russians buy 3 artilleries, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 1 techTokens;

    Combat Move - Russians
                1 mech_infantry moved from Iraq to Egypt
                3 armour moved from Iraq to Caucasus
                2 artilleries and 3 infantry moved from Bessarabia to Eastern Poland
                1 infantry moved from Western Ukraine to Eastern Poland
                1 armour and 1 mech_infantry moved from Bryansk to Eastern Poland
                1 bomber and 1 fighter moved from Bryansk to Eastern Poland
                1 fighter and 1 tactical_bomber moved from Caucasus to Eastern Poland

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Japanese
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Research Technology - Russians
                Russians spend 5 on tech rolls
                    Russians roll 1 and gets 0 hits

    Purchase Units - Russians
                Russians buy 3 artilleries, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 1 techTokens;

    Combat Move - Russians
                Rocket attack in Novgorod does 5 damage to factory_minor owned by Germans
                    Rockets in Russia roll: 5
                1 mech_infantry moved from Iraq to Egypt
                3 armour moved from Iraq to Caucasus
                2 artilleries and 3 infantry moved from Bessarabia to Eastern Poland
                1 infantry moved from Western Ukraine to Eastern Poland
                1 armour and 1 mech_infantry moved from Bryansk to Eastern Poland
                1 bomber and 1 fighter moved from Bryansk to Eastern Poland
                1 fighter and 1 tactical_bomber moved from Caucasus to Eastern Poland

    Combat - Russians
                Battle in Eastern Poland
                    Russians attack with 1 armour, 2 artilleries, 1 bomber, 2 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber
                    Germans defend with 1 aaGun, 1 armour, 4 infantry and 4 mech_infantrys
                        AA fire in Eastern Poland :  1/3 hits
                        1 fighter owned by the Russians lost in Eastern Poland
                        Russians roll dice for 1 armour, 2 artilleries, 1 bomber, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Eastern Poland, round 2 :  5/11 hits
                        Germans roll dice for 1 aaGun, 1 armour, 4 infantry and 4 mech_infantrys in Eastern Poland, round 2 :  4/9 hits
                        4 infantry owned by the Russians , 4 infantry owned by the Germans and 1 aaGun owned by the Germans lost in Eastern Poland
                        Russians roll dice for 1 armour, 2 artilleries, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Eastern Poland, round 3 :  2/7 hits
                        Germans roll dice for 1 armour and 4 mech_infantrys in Eastern Poland, round 3 :  1/5 hits
                        1 mech_infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Eastern Poland
                        Russians roll dice for 1 armour, 2 artilleries, 1 bomber, 1 fighter and 1 tactical_bomber in Eastern Poland, round 4 :  2/6 hits
                        Germans roll dice for 1 armour and 2 mech_infantrys in Eastern Poland, round 4 :  3/3 hits
                        1 armour owned by the Russians , 2 artilleries owned by the Russians and 2 mech_infantrys owned by the Germans lost in Eastern Poland
                    retreated to Eastern Poland
                    Germans win with 1 armour remaining. Battle score for attacker is -7
                    Casualties for Germans: 1 aaGun, 4 infantry and 4 mech_infantrys
                    Casualties for Russians: 1 armour, 2 artilleries, 1 fighter, 4 infantry and 1 mech_infantry

    Non Combat Move - Russians
                1 bomber moved from Eastern Poland to Russia
                1 fighter moved from Eastern Poland to Ukraine
                1 tactical_bomber moved from Eastern Poland to Western Ukraine
                1 infantry moved from Ukraine to Bessarabia
                3 mech_infantrys moved from Volgograd to Russia
                6 infantry moved from Novosibirsk to Vologda
                2 aaGuns and 6 infantry moved from Timguska to Kansu
                6 infantry moved from Timguska to Novosibirsk
                4 aaGuns moved from Bryansk to Russia
                4 artilleries moved from Bryansk to Russia
                15 infantry moved from Bryansk to Russia
                3 infantry moved from Bryansk to Western Ukraine
                4 infantry moved from Bryansk to Russia

    Place Units - Russians
                3 mech_infantrys placed in Volgograd
                2 infantry placed in Ukraine
                3 artilleries and 2 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 34 PUs; end with 34 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 37 PUs

    Territory Summary for Russians :

    Kansu : 2 aaGuns and 6 infantry
        Egypt : 1 mech_infantry
        Bryansk : 1 infantry
        Archangel : 1 infantry
        Bessarabia : 1 infantry
        Russia : 4 aaGuns, 1 airfield, 9 artilleries, 1 bomber, 1 factory_major, 25 infantry and 3 mech_infantrys
        Ukraine : 1 factory_minor, 1 fighter and 2 infantry
        Western Ukraine : 3 infantry and 1 tactical_bomber
        Novosibirsk : 6 infantry
        Vologda : 6 infantry
        Volgograd : 1 factory_minor and 3 mech_infantrys
        Caucasus : 3 armour and 1 infantry
        Smolensk : 1 infantry
        Iraq : 1 flag
        114 Sea Zone : 1 cruiser
        115 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 48 / 64
        Russians : 34 / 37
        Japanese : 60 / 68
        Americans : 53 / 78
        Chinese : 3 / 4
        British : 32 / 37
        UK_Pacific : 5 / 2
        Italians : 13 / 14
        ANZAC : 10 / 16
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 7 times
                2 was rolled 9 times
                3 was rolled 6 times
                4 was rolled 7 times
                5 was rolled 8 times
                6 was rolled 8 times
            Average roll : 3.533
            Median : 4.000
            Variance : 0.159
            Standard Deviation : 0.399
            Total rolls : 45

    Null / Other
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Germans Combat
                1 was rolled 3 times
                2 was rolled 7 times
                3 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 4 times
            Average roll : 3.300
            Median : 2.500
            Variance : 1.158
            Standard Deviation : 1.076
            Total rolls : 20

    Russians Combat
                1 was rolled 4 times
                2 was rolled 2 times
                3 was rolled 5 times
                4 was rolled 4 times
                5 was rolled 5 times
                6 was rolled 4 times
            Average roll : 3.667
            Median : 4.000
            Variance : 0.261
            Standard Deviation : 0.511
            Total rolls : 24

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Research Technology - Japanese
                    Japanese roll 4,4 and gets 0 hits

    Purchase Units - Japanese
                Japanese buy 3 armour, 4 destroyers, 1 factory_minor and 2 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 2 techTokens;

    Combat Move - Japanese
                1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
                1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 37 Sea Zone to 35 Sea Zone
                1 fighter moved from 36 Sea Zone to 45 Sea Zone
                1 mech_infantry moved from Szechwan to Sikang
                      Japanese take Sikang from Chinese
                1 infantry moved from Shensi to Tsinghai
                      Japanese take Tsinghai from Chinese
                2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
                4 fighters and 5 tactical_bombers moved from 36 Sea Zone to Philippines
                2 battleships, 5 carriers, 1 cruiser, 8 destroyers and 4 transports moved from 36 Sea Zone to 35 Sea Zone

    Combat - Japanese
                Battle in 45 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 45 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 35 Sea Zone
                    Japanese attack with 2 battleships, 5 carriers, 1 cruiser, 8 destroyers and 6 transports
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 35 Sea Zone
                    Japanese win with 2 battleships, 5 carriers, 1 cruiser, 8 destroyers and 6 transports remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Philippines
                    Japanese attack with 2 artilleries, 4 fighters, 2 infantry and 5 tactical_bombers
                    Americans defend with 1 airfield, 1 artillery and 1 harbour
                        Japanese roll dice for 2 artilleries, 4 fighters, 2 infantry and 5 tactical_bombers in Philippines, round 2 :  4/13 hits
                        Americans roll dice for 1 artillery in Philippines, round 2 :  1/1 hits
                        1 artillery owned by the Americans and 1 infantry owned by the Japanese lost in Philippines
                    Japanese win, taking Philippines from Americans with 2 artilleries, 4 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 artillery

    Non Combat Move - Japanese
                4 fighters and 5 tactical_bombers moved from Philippines to 35 Sea Zone
                1 fighter moved from 45 Sea Zone to 35 Sea Zone
                1 armour moved from Malaya to Yunnan

    Place Units - Japanese
                1 factory_minor placed in Malaya
                3 armour placed in French Indo China
                2 infantry placed in Japan
                4 destroyers placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 64 PUs; end with 64 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs

    Territory Summary for Japanese :

    Iwo Jima : 1 infantry
        Shantung : 1 flag
        Kwangsi : 1 flag
        Korea : 1 aaGun and 4 infantry
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 9 infantry and 3 tactical_bombers
        Jehol : 1 flag
        Manchuria : 1 flag
        Hainan : 1 harbour
        Shensi : 1 flag, 2 artilleries and 4 infantry
        Yunnan : 1 flag, 1 armour, 2 artilleries and 3 infantry
        Suiyuyan : 1 flag
        Kweichow : 1 flag
        Hunan : 1 flag
        Hopei : 1 flag
        Tsinghai : 1 flag, 1 infantry
        Szechwan : 1 flag
        Chahar : 1 flag
        Sikang : 1 flag, 1 mech_infantry
        Anhwe : 1 flag
        Shan State : 1 flag, 1 infantry
        Burma : 1 flag, 1 infantry
        Malaya : 1 flag, 1 factory_minor and 1 harbour
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield, 2 artilleries, 1 harbour and 1 infantry
        French Indo China : 1 flag, 3 armour, 1 artillery, 1 factory_minor and 5 infantry
        Celebes : 1 flag
        Java : 1 flag
        Sumatra : 1 flag
        37 Sea Zone : 1 flag
        35 Sea Zone : 2 battleships, 5 carriers, 1 cruiser, 8 destroyers, 5 fighters, 5 tactical_bombers and 6 transports
        39 Sea Zone : 2 submarines
        6 Sea Zone : 5 destroyers

    Production/PUs Summary :

    Germans : 48 / 64
        Russians : 34 / 37
        Japanese : 64 / 69
        Americans : 51 / 78
        Chinese : 1 / 4
        British : 32 / 37
        UK_Pacific : 5 / 2
        Italians : 13 / 14
        ANZAC : 10 / 16
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 21 19 18 17 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Research Technology - Americans
                Americans spend 5 on tech rolls
                Americans removing all Technology Tokens after successful research.
                Americans discover Heavy Bomber

    Activate Technology - Americans
                Americans activating Heavy Bomber

    Purchase Units - Americans
                Americans buy 1 airfield, 3 artilleries, 1 bomber, 3 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                1 infantry moved from Caroline Islands to 33 Sea Zone
                1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Research Technology - Americans
                Americans spend 5 on tech rolls
                    Americans roll 2,2,6 and gets 1 hit
                Americans removing all Technology Tokens after successful research.
                Americans discover Heavy Bomber

    Activate Technology - Americans
                Americans activating Heavy Bomber

    Purchase Units - Americans
                Americans buy 1 airfield, 3 artilleries, 1 bomber, 3 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                1 infantry moved from Caroline Islands to 33 Sea Zone
                1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes

    Combat - Americans
                Battle in Celebes

    Non Combat Move - Americans
                1 carrier, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                3 bombers moved from Eastern United States to Morocco
                1 bomber moved from United Kingdom to 91 Sea Zone
                1 bomber moved from 91 Sea Zone to Morocco
                1 submarine moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
                2 fighters moved from 91 Sea Zone to Morocco
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone

    Place Units - Americans
                1 airfield placed in Morocco
                1 transport placed in 10 Sea Zone
                2 transports placed in 101 Sea Zone
                2 artilleries and 1 infantry placed in Eastern United States
                1 artillery and 2 infantry placed in Western United States
                1 mech_infantry placed in Central United States
                1 bomber placed in Eastern United States

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 1 harbour and 1 mech_infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 2 infantry
        Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour, 4 infantry, 1 mech_infantry and 1 tactical_bomber
        Midway : 1 airfield
        Celebes : 1 flag, 1 infantry
        44 Sea Zone : 1 transport
        33 Sea Zone : 1 battleship, 4 carriers, 2 cruisers, 1 destroyer, 6 fighters, 1 submarine and 2 tactical_bombers
        26 Sea Zone : 1 transport
        25 Sea Zone : 1 destroyer
        10 Sea Zone : 1 transport
        Central United States : 1 factory_major and 1 mech_infantry
        Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_major, 1 harbour and 3 infantry
        Gibraltar : 1 artillery and 1 infantry
        Morocco : 1 flag, 1 airfield, 1 armour, 1 artillery, 4 bombers, 2 fighters, 4 infantry and 2 mech_infantrys
        92 Sea Zone : 1 destroyer
        101 Sea Zone : 2 transports
        91 Sea Zone : 1 carrier, 1 submarine and 4 transports

    Production/PUs Summary :

    Germans : 48 / 64
        Russians : 34 / 37
        Japanese : 61 / 69
        Americans : 54 / 74
        Chinese : 1 / 4
        British : 32 / 37
        UK_Pacific : 5 / 2
        Italians : 13 / 14
        ANZAC : 10 / 16
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                2 was rolled 2 times
                6 was rolled 2 times
            Average roll : 4.000
            Median : 4.000
            Variance : 2.667
            Standard Deviation : 1.633
            Total rolls : 4

    Null / Other
                2 was rolled 2 times
                6 was rolled 2 times
            Average roll : 4.000
            Median : 4.000
            Variance : 2.667
            Standard Deviation : 1.633
            Total rolls : 4

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Kansu to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                3 infantry moved from Kansu to Tsinghai

    Combat - Chinese
                Battle in Tsinghai
                    Chinese attack with 3 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 3 infantry in Tsinghai, round 2 :  0/3 hits
                        Japanese roll dice for 1 infantry in Tsinghai, round 2 :  1/1 hits
                        1 infantry owned by the Chinese lost in Tsinghai
                        Chinese roll dice for 2 infantry in Tsinghai, round 3 :  0/2 hits
                        Japanese roll dice for 1 infantry in Tsinghai, round 3 :  1/1 hits
                        1 infantry owned by the Chinese lost in Tsinghai
                        Chinese roll dice for 1 infantry in Tsinghai, round 4 :  0/1 hits
                        Japanese roll dice for 1 infantry in Tsinghai, round 4 :  0/1 hits
                        Chinese roll dice for 1 infantry in Tsinghai, round 5 :  0/1 hits
                        Japanese roll dice for 1 infantry in Tsinghai, round 5 :  0/1 hits
                        Chinese roll dice for 1 infantry in Tsinghai, round 6 :  0/1 hits
                        Japanese roll dice for 1 infantry in Tsinghai, round 6 :  0/1 hits
                        Chinese roll dice for 1 infantry in Tsinghai, round 7 :  0/1 hits
                        Japanese roll dice for 1 infantry in Tsinghai, round 7 :  0/1 hits
                        Chinese roll dice for 1 infantry in Tsinghai, round 8 :  0/1 hits
                        Japanese roll dice for 1 infantry in Tsinghai, round 8 :  1/1 hits
                        1 infantry owned by the Chinese lost in Tsinghai
                    Japanese win with 1 infantry remaining. Battle score for attacker is -9
                    Casualties for Chinese: 3 infantry

    Non Combat Move - Chinese
                1 infantry moved from Kansu to Suiyuyan

    Place Units - Chinese
                1 infantry placed in Suiyuyan

    Turn Complete - Chinese
                Chinese collect 2 PUs; end with 3 PUs total

    Territory Summary for Chinese :

    Suiyuyan : 3 infantry

    Production/PUs Summary :

    Germans : 48 / 64
        Russians : 34 / 37
        Japanese : 60 / 69
        Americans : 54 / 74
        Chinese : 2 / 3
        British : 32 / 37
        UK_Pacific : 5 / 2
        Italians : 13 / 14
        ANZAC : 10 / 16
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                2 was rolled 7 times
                3 was rolled 1 times
                4 was rolled 4 times
                5 was rolled 5 times
                6 was rolled 4 times
            Average roll : 3.905
            Median : 4.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 21

    Null / Other
                2 was rolled 2 times
                6 was rolled 2 times
            Average roll : 4.000
            Median : 4.000
            Variance : 2.667
            Standard Deviation : 1.633
            Total rolls : 4

    Japanese Combat
                2 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 4.000
            Median : 5.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 7

    Chinese Combat
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 4 times
                5 was rolled 3 times
            Average roll : 3.800
            Median : 4.000
            Variance : 1.778
            Standard Deviation : 1.333
            Total rolls : 10

  • 21 19 18 17 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Research Technology - British
                British spend 3 on tech rolls
                UK_Pacific spend 2 on tech rolls
                British removing all Technology Tokens after successful research.
                British discover Heavy Bomber

    Activate Technology - British
                British activating Heavy Bomber
                British giving technology to UK_Pacific: Heavy Bomber

    Purchase Units - British
                British buy 1 bomber, 1 factory_minor and 1 fighter; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - British
                1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
                3 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                2 bombers moved from United Kingdom to Germany
                1 infantry moved from Eastern Persia to West India
                1 mech_infantry moved from Egypt to Iraq
                1 transport moved from 81 Sea Zone to 98 Sea Zone
                1 infantry moved from India to Burma
                1 fighter moved from India to Burma

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Research Technology - British
                British spend 3 on tech rolls
                UK_Pacific spend 2 on tech rolls
                    British roll 6 and gets 1 hit
                British removing all Technology Tokens after successful research.
                British discover Heavy Bomber

    Activate Technology - British
                British activating Heavy Bomber
                British giving technology to UK_Pacific: Heavy Bomber

    Purchase Units - British
                British buy 1 bomber, 1 factory_minor and 1 fighter; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - British
                1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
                3 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                2 bombers moved from United Kingdom to Germany
                1 infantry moved from Eastern Persia to West India
                1 mech_infantry moved from Egypt to Iraq
                1 transport moved from 81 Sea Zone to 98 Sea Zone
                1 infantry moved from India to Burma
                1 fighter moved from India to Burma

    Combat - British
                Strategic bombing raid in Germany
                        AA fire in Germany :  0/2 hits
                    Bombing raid in Germany rolls: 7,3,7,6 and causes: 14 damage to unit: factory_major
                    Bombing raid in Germany causes 14 damage total.
                Battle in Burma
                    British attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 1 fighter and 1 infantry in Burma, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Burma, round 2 :  0/1 hits
                        British roll dice for 1 fighter and 1 infantry in Burma, round 3 :  0/2 hits
                        Japanese roll dice for 1 infantry in Burma, round 3 :  1/1 hits
                        1 infantry owned by the British lost in Burma
                    retreated to Burma
                    Japanese win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for British: 1 infantry

    Non Combat Move - British
                1 fighter moved from Burma to India
                1 destroyer moved from 91 Sea Zone to 110 Sea Zone
                2 bombers moved from Germany to United Kingdom

    Place Units - British
                1 factory_minor placed in Egypt
                1 bomber and 1 fighter placed in United Kingdom

    Turn Complete - British
                British collect 32 PUs; end with 32 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,6,6,6
                UK_Pacific collect 3 PUs (2 lost to blockades); end with 3 PUs total

    Territory Summary for British, UK_Pacific :

    India : 3 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour and 14 infantry
        West India : 1 infantry
        Belgian Congo : 3 mech_infantrys
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 armour, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 4 infantry, 2 mech_infantrys and 2 tactical_bombers
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 artillery, 3 bombers, 1 factory_major, 1 fighter, 1 harbour, 12 infantry and 1 mech_infantry
        Tobruk : 1 flag
        Libya : 1 flag
        Ethiopia : 1 flag
        Eire : 1 flag
        Iraq : 1 mech_infantry
        Eastern Persia : 1 flag
        Northwest Persia : 1 flag
        Persia : 1 flag
        98 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
        91 Sea Zone : 1 destroyer
        110 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 48 / 64
        Russians : 34 / 37
        Japanese : 60 / 69
        Americans : 54 / 74
        Chinese : 2 / 3
        British : 32 / 37
        UK_Pacific : 5 / 3
        Italians : 13 / 14
        ANZAC : 10 / 16
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                2 was rolled 12 times
                3 was rolled 1 times
                4 was rolled 7 times
                5 was rolled 7 times
                6 was rolled 15 times
            Average roll : 4.286
            Median : 5.000
            Variance : 4.244
            Standard Deviation : 2.060
            Total rolls : 42

    Null / Other
                2 was rolled 5 times
                5 was rolled 2 times
                6 was rolled 6 times
            Average roll : 4.308
            Median : 5.000
            Variance : 3.083
            Standard Deviation : 1.756
            Total rolls : 13

    Japanese Combat
                2 was rolled 5 times
                5 was rolled 2 times
                6 was rolled 6 times
            Average roll : 4.308
            Median : 5.000
            Variance : 3.083
            Standard Deviation : 1.756
            Total rolls : 13

    Germans Combat
                4 was rolled 2 times
            Average roll : 4.000
            Median : 4.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

    British Combat
                4 was rolled 1 times
                6 was rolled 3 times
            Average roll : 5.500
            Median : 6.000
            Variance : 3.333
            Standard Deviation : 1.826
            Total rolls : 4

    Chinese Combat
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 4 times
                5 was rolled 3 times
            Average roll : 3.800
            Median : 4.000
            Variance : 1.778
            Standard Deviation : 1.333
            Total rolls : 10

  • 16

    LRA and Heavy Bombers…Classic Holy Grail of technology.  Now not so much, but awesome none the less.

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Research Technology - Italians
                    Italians roll 4 and gets 0 hits

    Purchase Units - Italians
                Italians buy 1 artillery and 1 fighter; Remaining resources: 0 PUs; 1 techTokens;

    Combat Move - Italians
                1 artillery and 2 infantry moved from Romania to Bessarabia

    Combat - Italians
                Battle in Bessarabia
                    Italians attack with 1 artillery and 2 infantry
                    Russians defend with 1 infantry
                        Italians roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 :  2/3 hits
                        Russians roll dice for 1 infantry in Bessarabia, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Bessarabia
                    Italians win, taking Bessarabia from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                7 mech_infantrys moved from Romania to Belarus

    Place Units - Italians
                1 artillery and 1 fighter placed in Southern Italy

    Turn Complete - Italians
                Italians collect 13 PUs; end with 13 PUs total

    Territory Summary for Italians :

    Algeria : 1 flag
        Tunisia : 1 flag, 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
        Northern Italy : 2 aaGuns, 1 artillery, 1 factory_major and 5 infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 6 infantry
        Belarus : 7 mech_infantrys
        Bessarabia : 1 flag, 1 artillery and 2 infantry
        Bulgaria : 1 flag
        Greece : 1 flag
        97 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 48 / 64
        Russians : 34 / 37
        Japanese : 60 / 69
        Americans : 54 / 74
        Chinese : 2 / 3
        British : 32 / 37
        UK_Pacific : 5 / 3
        Italians : 13 / 13
        ANZAC : 10 / 16
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 21 19 18 17 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Research Technology - ANZAC
                ANZAC spend 0 on tech rolls

    Purchase Units - ANZAC
                ANZAC buy 1 carrier; Remaining resources: 0 PUs; 1 techTokens;

    Combat Move - ANZAC
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Research Technology - ANZAC
                ANZAC spend 0 on tech rolls
                    ANZAC roll 1 and gets 0 hits

    Purchase Units - ANZAC
                ANZAC buy 1 carrier; Remaining resources: 0 PUs; 1 techTokens;

    Combat Move - ANZAC
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java

    Combat - ANZAC
                Battle in Java

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 carrier placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs

    Territory Summary for ANZAC :

    Caroline Islands : 3 fighters
        Queensland : 1 airfield and 1 harbour
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 2 aaGuns, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
        South Australia : 1 artillery and 1 infantry
        Java : 1 flag, 1 infantry
        Dutch New Guinea : 1 flag, 1 infantry
        42 Sea Zone : 1 transport
        33 Sea Zone : 1 cruiser and 1 destroyer
        62 Sea Zone : 1 carrier
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 48 / 64
        Russians : 34 / 37
        Japanese : 56 / 69
        Americans : 54 / 74
        Chinese : 2 / 3
        British : 32 / 37
        UK_Pacific : 5 / 3
        Italians : 13 / 13
        ANZAC : 14 / 19
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Null / Other
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Egypt : 2 infantry
        United Kingdom : 2 infantry

    Production/PUs Summary :

    Germans : 48 / 64
        Russians : 34 / 37
        Japanese : 56 / 69
        Americans : 54 / 74
        Chinese : 2 / 3
        British : 32 / 37
        UK_Pacific : 5 / 3
        Italians : 13 / 13
        ANZAC : 14 / 19
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Null / Other
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Politics - Germans

    Research Technology - Germans
                    Germans roll 3 and gets 0 hits

    Purchase Units - Germans
                Germans repair 5 damage on 5 factory_minors; Remaining resources: 59 PUs; 1 techTokens;
                Germans buy 2 artilleries, 3 fighters and 7 infantry; Remaining resources: 0 PUs; 1 techTokens;

    Combat Move - Germans
                5 bombers moved from Western Germany to 98 Sea Zone
                1 bomber moved from Southern Italy to 98 Sea Zone
                2 infantry moved from Novgorod to Archangel
                1 artillery moved from Belarus to Archangel
                1 infantry moved from Finland to Karelia
                      Germans take Karelia from Russians
                1 infantry moved from Finland to 127 Sea Zone
                1 infantry moved from 127 Sea Zone to Nenetsia
                6 armour, 2 artilleries and 13 infantry moved from Belarus to Smolensk
                2 armour moved from Novgorod to Smolensk
                11 mech_infantrys moved from Belarus to Smolensk
                1 armour moved from Eastern Poland to Smolensk

    Combat - Germans
                Battle in Archangel
                    Germans attack with 1 artillery and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery and 2 infantry in Archangel, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Archangel, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Archangel
                    Germans win, taking Archangel from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Nenetsia
                Battle in Smolensk
                    Germans attack with 9 armour, 2 artilleries, 13 infantry and 11 mech_infantrys
                    Russians defend with 1 infantry
                        Germans roll dice for 9 armour, 2 artilleries, 13 infantry and 11 mech_infantrys in Smolensk, round 2 :  7/35 hits
                        Russians roll dice for 1 infantry in Smolensk, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Smolensk
                    Germans win, taking Nenetsia from Russians, taking Smolensk from Russians with 9 armour, 2 artilleries, 13 infantry and 11 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 98 Sea Zone
                    Germans attack with 6 bombers
                    British defend with 1 cruiser, 1 destroyer and 1 transport
                        Germans roll dice for 6 bombers in 98 Sea Zone, round 2 :  4/6 hits
                        British roll dice for 1 cruiser, 1 destroyer and 1 transport in 98 Sea Zone, round 2 :  1/2 hits
                        1 transport owned by the British , 1 cruiser owned by the British , 1 bomber owned by the Germans and 1 destroyer owned by the British lost in 98 Sea Zone
                    Germans win with 5 bombers remaining. Battle score for attacker is 15
                    Casualties for Germans: 1 bomber
                    Casualties for British: 1 cruiser, 1 destroyer and 1 transport

    Non Combat Move - Germans
                5 bombers moved from 98 Sea Zone to Southern Italy
                1 artillery and 3 infantry moved from Northern Italy to Southern Italy
                2 infantry moved from Western Germany to Northern Italy
                1 aaGun, 1 artillery and 2 infantry moved from France to Northern Italy
                1 armour and 4 mech_infantrys moved from Western Germany to Poland
                2 aaGuns moved from Belarus to Smolensk
                1 submarine moved from 125 Sea Zone to 112 Sea Zone

    Place Units - Germans
                3 fighters and 3 infantry placed in Western Germany
                1 artillery and 2 infantry placed in Novgorod
                1 artillery and 2 infantry placed in France
                Turning on Edit Mode
                EDIT: Adding units owned by Germans to Western Germany: 1 aaGun, 1 artillery and 4 infantry
                EDIT: Removing units owned by Germans from Northern Italy: 1 aaGun, 1 artillery and 4 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Germans collect 51 PUs; end with 51 PUs total
                Germans collect 3 PUs from War Bonds; end with 54 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 2 infantry
        Western Germany : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour and 7 infantry
        Romania : 1 aaGun and 2 artilleries
        Poland : 1 armour and 4 mech_infantrys
        Germany : 1 factory_major
        Southern Italy : 1 artillery, 5 bombers and 3 infantry
        Belarus : 1 flag
        Karelia : 1 flag, 1 infantry
        Baltic States : 1 flag
        Nenetsia : 1 flag, 1 infantry
        Archangel : 1 flag, 1 artillery and 2 infantry
        Eastern Poland : 1 flag
        Novgorod : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
        Smolensk : 1 flag, 2 aaGuns, 9 armour, 2 artilleries, 13 infantry and 11 mech_infantrys
        112 Sea Zone : 1 submarine
        125 Sea Zone : 1 flag
        109 Sea Zone : 1 flag
        127 Sea Zone : 1 transport
        Yugoslavia : 1 flag
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 51 / 64
        Russians : 31 / 37
        Japanese : 56 / 69
        Americans : 54 / 74
        Chinese : 2 / 3
        British : 32 / 37
        UK_Pacific : 5 / 3
        Italians : 13 / 13
        ANZAC : 14 / 19
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 21 19 18 17 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Research Technology - Russians
                Russians spend 5 on tech rolls
                Russians removing all Technology Tokens after successful research.
                Russians discover Airborne_Forces

    Activate Technology - Russians
                Russians activating Airborne_Forces

    Purchase Units - Russians
                Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Russians
                9 artilleries, 1 bomber, 25 infantry and 3 mech_infantrys moved from Russia to Smolensk
                1 tactical_bomber moved from Western Ukraine to Smolensk
                1 fighter moved from Ukraine to Smolensk
                1 infantry moved from Bryansk to Smolensk
                6 infantry moved from Vologda to Smolensk
                1 mech_infantry moved from Egypt to Ethiopia
                1 infantry moved from Western Ukraine to Eastern Poland
                      Russians take Eastern Poland from Germans
                6 infantry moved from Kansu to Tsinghai
                2 mech_infantrys moved from Volgograd to Sikang
                3 armour moved from Caucasus to Sikang

  • 21 19 18 17 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Research Technology - Russians
                Russians spend 5 on tech rolls
                Russians removing all Technology Tokens after successful research.
                Russians discover Airborne_Forces

    Activate Technology - Russians
                Russians activating Airborne_Forces

    Purchase Units - Russians
                Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Russians
                Rocket attack in Novgorod does 6 damage to factory_minor owned by Germans
                    Rockets in Russia roll: 6
                9 artilleries, 1 bomber, 25 infantry and 3 mech_infantrys moved from Russia to Smolensk
                1 tactical_bomber moved from Western Ukraine to Smolensk
                1 fighter moved from Ukraine to Smolensk
                1 infantry moved from Bryansk to Smolensk
                6 infantry moved from Vologda to Smolensk
                1 mech_infantry moved from Egypt to Ethiopia
                1 infantry moved from Western Ukraine to Eastern Poland
                      Russians take Eastern Poland from Germans
                6 infantry moved from Kansu to Tsinghai
                2 mech_infantrys moved from Volgograd to Sikang
                3 armour moved from Caucasus to Sikang

    Airborne Attack Move - Russians

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Research Technology - Russians
                Russians spend 5 on tech rolls
                    Russians roll 1,6 and gets 1 hit
                Russians removing all Technology Tokens after successful research.
                Russians discover Airborne_Forces

    Activate Technology - Russians
                Russians activating Airborne_Forces

    Purchase Units - Russians
                Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Russians
                Rocket attack in Novgorod does 6 damage to factory_minor owned by Germans
                    Rockets in Russia roll: 6
                9 artilleries, 1 bomber, 25 infantry and 3 mech_infantrys moved from Russia to Smolensk
                1 tactical_bomber moved from Western Ukraine to Smolensk
                1 fighter moved from Ukraine to Smolensk
                1 infantry moved from Bryansk to Smolensk
                6 infantry moved from Vologda to Smolensk
                1 mech_infantry moved from Egypt to Ethiopia
                1 infantry moved from Western Ukraine to Eastern Poland
                      Russians take Eastern Poland from Germans
                6 infantry moved from Kansu to Tsinghai
                2 mech_infantrys moved from Volgograd to Sikang
                3 armour moved from Caucasus to Sikang

    Airborne Attack Move - Russians

    Combat - Russians
                Battle in Sikang
                    Russians attack with 3 armour and 2 mech_infantrys
                    Japanese defend with 1 mech_infantry
                        Russians roll dice for 3 armour and 2 mech_infantrys in Sikang, round 2 :  3/5 hits
                        Japanese roll dice for 1 mech_infantry in Sikang, round 2 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Sikang
                    Russians win, taking Sikang from Japanese with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Tsinghai
                    Russians attack with 6 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 6 infantry in Tsinghai, round 2 :  1/6 hits
                        Japanese roll dice for 1 infantry in Tsinghai, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Tsinghai
                    Russians win, taking Tsinghai from Japanese with 5 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Smolensk
                    Russians attack with 9 artilleries, 1 bomber, 1 fighter, 32 infantry, 3 mech_infantrys and 1 tactical_bomber
                    Germans defend with 2 aaGuns, 9 armour, 2 artilleries, 13 infantry and 11 mech_infantrys
                        AA fire in Smolensk :  2/3 hits
                        1 tactical_bomber owned by the Russians and 1 fighter owned by the Russians lost in Smolensk
                        Russians roll dice for 9 artilleries, 1 bomber, 32 infantry and 3 mech_infantrys in Smolensk, round 2 :  14/45 hits
                        Germans roll dice for 2 aaGuns, 9 armour, 2 artilleries, 13 infantry and 11 mech_infantrys in Smolensk, round 2 :  17/35 hits
                        17 infantry owned by the Russians , 12 infantry owned by the Germans and 2 aaGuns owned by the Germans lost in Smolensk
                        Russians roll dice for 9 artilleries, 1 bomber, 15 infantry and 3 mech_infantrys in Smolensk, round 3 :  10/28 hits
                        Germans roll dice for 9 armour, 2 artilleries, 1 infantry and 11 mech_infantrys in Smolensk, round 3 :  7/23 hits
                        7 infantry owned by the Russians , 1 infantry owned by the Germans and 9 mech_infantrys owned by the Germans lost in Smolensk
                        Russians roll dice for 9 artilleries, 1 bomber, 8 infantry and 3 mech_infantrys in Smolensk, round 4 :  8/21 hits
                        Germans roll dice for 9 armour, 2 artilleries and 2 mech_infantrys in Smolensk, round 4 :  5/13 hits
                        5 infantry owned by the Russians , 4 armour owned by the Germans , 2 artilleries owned by the Germans and 2 mech_infantrys owned by the Germans lost in Smolensk
                        Russians roll dice for 9 artilleries, 1 bomber, 3 infantry and 3 mech_infantrys in Smolensk, round 5 :  9/16 hits
                        Germans roll dice for 5 armour in Smolensk, round 5 :  3/5 hits
                        3 infantry owned by the Russians and 5 armour owned by the Germans lost in Smolensk
                    Russians win, taking Smolensk from Germans with 9 artilleries, 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 38
                    Casualties for Germans: 2 aaGuns, 9 armour, 2 artilleries, 13 infantry and 11 mech_infantrys
                    Casualties for Russians: 1 fighter, 32 infantry and 1 tactical_bomber

    Non Combat Move - Russians
                1 bomber moved from Smolensk to Russia
                6 infantry moved from Novosibirsk to Vologda
                1 infantry moved from Western Ukraine to Bryansk
                1 infantry moved from Caucasus to Rostov
                1 mech_infantry moved from Volgograd to Russia

    Place Units - Russians
                2 artilleries and 8 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 33 PUs; end with 33 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 36 PUs

    Territory Summary for Russians :

    Kansu : 2 aaGuns
        Tsinghai : 5 infantry
        Sikang : 3 armour and 2 mech_infantrys
        Ethiopia : 1 mech_infantry
        Bryansk : 1 infantry
        Rostov : 1 infantry
        Eastern Poland : 1 infantry
        Russia : 4 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_major, 8 infantry and 1 mech_infantry
        Ukraine : 1 factory_minor and 2 infantry
        Western Ukraine : 1 infantry
        Vologda : 6 infantry
        Volgograd : 1 factory_minor
        Smolensk : 9 artilleries and 3 mech_infantrys
        Iraq : 1 flag
        114 Sea Zone : 1 cruiser
        115 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 49 / 64
        Russians : 33 / 36
        Japanese : 54 / 69
        Americans : 54 / 74
        Chinese : 4 / 3
        British : 32 / 37
        UK_Pacific : 5 / 3
        Italians : 13 / 13
        ANZAC : 14 / 19
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 42 times
                2 was rolled 42 times
                3 was rolled 27 times
                4 was rolled 28 times
                5 was rolled 37 times
                6 was rolled 27 times
            Average roll : 3.281
            Median : 3.000
            Variance : 1.361
            Standard Deviation : 1.167
            Total rolls : 203

    Null / Other
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Japanese Combat
                2 was rolled 1 times
                3 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Germans Combat
                1 was rolled 17 times
                2 was rolled 13 times
                3 was rolled 10 times
                4 was rolled 13 times
                5 was rolled 14 times
                6 was rolled 12 times
            Average roll : 3.380
            Median : 3.000
            Variance : 0.346
            Standard Deviation : 0.588
            Total rolls : 79

    Russians Combat
                1 was rolled 25 times
                2 was rolled 28 times
                3 was rolled 16 times
                4 was rolled 15 times
                5 was rolled 23 times
                6 was rolled 14 times
            Average roll : 3.207
            Median : 3.000
            Variance : 1.458
            Standard Deviation : 1.208
            Total rolls : 121

  • 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Research Technology - Japanese

    Purchase Units - Japanese
                Japanese buy 6 armour, 2 artilleries, 1 carrier and 1 destroyer; Remaining resources: 6 SuicideAttackTokens; 1 PUs; 2 techTokens;

    Combat Move - Japanese
                2 artilleries moved from Philippines to 35 Sea Zone
                2 artilleries and 2 transports moved from 35 Sea Zone to 36 Sea Zone
                2 infantry moved from French Indo China to 36 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 43 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                1 infantry moved from Philippines to 35 Sea Zone
                1 infantry and 1 transport moved from 35 Sea Zone to 46 Sea Zone
                1 infantry and 1 transport moved from 46 Sea Zone to 49 Sea Zone
                1 infantry moved from 49 Sea Zone to Solomon Islands
                2 battleships, 5 carriers, 1 cruiser, 8 destroyers, 5 fighters and 5 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
                3 fighters and 3 tactical_bombers moved from Japan to 6 Sea Zone
                5 destroyers, 3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone
                2 artilleries and 3 infantry moved from Shensi to Suiyuyan
                1 infantry moved from Shensi to Kansu

  • 16

    Scramble Carolines?  I didn’t look to close at your fleet, I assume it’s going to be a max D OOL?

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