Yes - Max. Scramble
13LG40 Degrasse (allies+6) vs SeththeNewb (axis) + Tech
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Combat Move - Russians
Non Combat Move - Russians
2 aaGuns and 2 infantry moved from Tsinghai to ShensiTurn Complete - Russians
Territory Summary for Russians :
Shensi : 2 aaGuns and 2 infantry
110 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 74 / 100
Russians : 11 / 0
Japanese : 66 / 77
Americans : 50 / 70
Chinese : 3 / 4
British : 30 / 33
UK_Pacific : 0 / 0
Italians : 10 / 15
ANZAC : 13 / 23
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese removing all Technology Tokens after unsuccessful research.Purchase Units - Japanese
Japanese buy 1 carrier, 3 destroyers, 2 fighters and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 0 techTokens;Combat Move - Japanese
1 destroyer moved from 44 Sea Zone to 46 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 55 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 46 Sea Zone
1 transport moved from 37 Sea Zone to 36 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
2 artilleries and 1 mech_infantry moved from Sikang to Shensi
1 mech_infantry moved from Suiyuyan to Shensi
1 fighter moved from Kweichow to Shensi
2 fighters moved from Shan State to Shensi
2 infantry moved from Shan State to Malaya
1 destroyer moved from 41 Sea Zone to 55 Sea Zone
1 submarine moved from 42 Sea Zone to 46 Sea Zone
1 destroyer moved from 37 Sea Zone to 55 Sea ZoneCombat - Japanese
Battle in 55 Sea Zone
Japanese attack with 2 destroyers, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 destroyer; Americans defend with 1 submarine
Japanese win with 2 destroyers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for ANZAC: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 46 Sea Zone
Japanese attack with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 destroyer; Americans defend with 1 submarine
Japanese win with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for ANZAC: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Malaya
Japanese attack with 4 infantry
ANZAC defend with 1 harbour and 1 infantry
Japanese win, taking Malaya from ANZAC with 3 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Shensi
Japanese attack with 2 artilleries, 3 fighters and 2 mech_infantrys
Russians defend with 2 aaGuns and 2 infantry; Chinese defend with 2 infantry
Japanese win, taking Shensi from Chinese with 2 artilleries, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 18
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 2 aaGuns and 2 infantry
Casualties for Chinese: 2 infantryNon Combat Move - Japanese
1 fighter moved from Shensi to French Indo China
2 fighters moved from Shensi to Kweichow
2 fighters and 2 tactical_bombers moved from 46 Sea Zone to 33 Sea Zone
2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 2 battleships, 4 carriers, 2 cruisers, 5 destroyers, 1 infantry, 1 submarine and 1 transport moved from 35 Sea Zone to 33 Sea Zone
2 bombers moved from Philippines to Caroline Islands
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 2 carriers, 3 fighters, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 6 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 transports moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 3 infantry moved from Manchuria to Korea
1 mech_infantry moved from Manchuria to Chahar
1 armour and 3 artilleries moved from Persia to Iraq
5 armour and 3 mech_infantrys moved from Iraq to Trans-Jordan
2 armour and 1 mech_infantry moved from Eastern Persia to Iraq
3 mech_infantrys moved from India to Eastern PersiaPlace Units - Japanese
1 carrier, 3 destroyers and 2 submarines placed in 6 Sea Zone
2 fighters placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Research Technology - Americans
Americans spend 5 on tech rolls
Americans removing all Technology Tokens after successful research.
Americans discover Super subsActivate Technology - Americans
Americans activating Super subsPurchase Units - Americans
Americans buy 5 bombers and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 infantry moved from Tunisia to Libya
2 infantry moved from Tobruk to Alexandria
1 infantry moved from Egypt to Alexandria
1 armour moved from Tobruk to Alexandria
7 bombers moved from Tobruk to Alexandria
4 fighters moved from 91 Sea Zone to Alexandria
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Eastern United States to Belgian Congo
1 destroyer moved from 91 Sea Zone to 105 Sea Zone
2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 destroyer moved from 26 Sea Zone to 46 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 46 Sea Zone
1 fighter moved from Hawaiian Islands to 46 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Research Technology - Americans
Americans spend 5 on tech rolls
Americans roll 6 and gets 1 hit
Americans removing all Technology Tokens after successful research.
Americans discover Super subsActivate Technology - Americans
Americans activating Super subsPurchase Units - Americans
Americans buy 5 bombers and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 infantry moved from Tunisia to Libya
2 infantry moved from Tobruk to Alexandria
1 infantry moved from Egypt to Alexandria
1 armour moved from Tobruk to Alexandria
7 bombers moved from Tobruk to Alexandria
4 fighters moved from 91 Sea Zone to Alexandria
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Eastern United States to Belgian Congo
1 destroyer moved from 91 Sea Zone to 105 Sea Zone
2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 destroyer moved from 26 Sea Zone to 46 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 46 Sea Zone
1 fighter moved from Hawaiian Islands to 46 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans
Battle in 105 Sea Zone
Americans attack with 1 destroyer
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 105 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 105 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 105 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Germans lost in 105 Sea Zone
Americans win, taking 105 Sea Zone from Germans with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 55 Sea Zone
Americans attack with 2 fighters and 2 submarines
Japanese defend with 2 destroyers
Americans roll dice for 2 submarines in 55 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 2 fighters in 55 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 2 destroyers in 55 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Americans and 2 destroyers owned by the Japanese lost in 55 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 11
Casualties for Japanese: 2 destroyers
Casualties for Americans: 1 submarine
Battle in 46 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 2 fighters in 46 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 46 Sea Zone
Americans roll dice for 2 fighters in 46 Sea Zone, round 3 : 2/2 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Japanese: 1 destroyer and 1 submarine
Casualties for Americans: 1 destroyer and 1 fighterNon Combat Move - Americans
1 fighter moved from 46 Sea Zone to 54 Sea Zone
2 fighters moved from 55 Sea Zone to 54 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 54 Sea Zone to 41 Sea Zone
1 submarine moved from 54 Sea Zone to 41 Sea Zone
3 artilleries and 5 infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
1 submarine placed in 10 Sea Zone
5 bombers placed in Eastern United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUsTerritory Summary for Americans :
Queensland : 1 artillery and 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour, 3 infantry and 1 mech_infantry
Midway : 1 airfield, 3 infantry and 1 mech_infantry
41 Sea Zone : 2 submarines
44 Sea Zone : 1 submarine
43 Sea Zone : 1 submarine
37 Sea Zone : 1 submarine
26 Sea Zone : 1 destroyer
25 Sea Zone : 1 destroyer
10 Sea Zone : 1 submarine
54 Sea Zone : 2 carriers, 3 fighters and 1 transport
55 Sea Zone : 1 submarine
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 5 bombers, 1 factory_major and 1 harbour
Belgian Congo : 1 bomber
Alexandria : 1 armour, 7 bombers, 4 fighters and 3 infantry
Morocco : 3 artilleries and 5 infantry
Libya : 1 infantry
93 Sea Zone : 1 flag, 1 submarine
91 Sea Zone : 2 carriers, 1 destroyer, 1 submarine and 4 transports
105 Sea Zone : 1 flag, 1 destroyerProduction/PUs Summary :
Germans : 74 / 100
Russians : 11 / 0
Japanese : 70 / 80
Americans : 50 / 70
Chinese : 2 / 4
British : 30 / 33
UK_Pacific : 0 / 0
Italians : 10 / 15
ANZAC : 10 / 23
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 4 times
6 was rolled 3 times
Average roll : 2.700
Median : 2.000
Variance : 1.895
Standard Deviation : 1.376
Total rolls : 20Null / Other
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
Average roll : 1.600
Median : 1.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5Germans Combat
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 3 times
6 was rolled 1 times
Average roll : 2.636
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 11 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs totalTerritory Summary for Chinese :
Kansu : 1 infantry
Production/PUs Summary :
Germans : 74 / 100
Russians : 11 / 0
Japanese : 70 / 80
Americans : 50 / 70
Chinese : 2 / 3
British : 30 / 33
UK_Pacific : 0 / 0
Italians : 10 / 15
ANZAC : 10 / 23
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 4 times
6 was rolled 3 times
Average roll : 2.700
Median : 2.000
Variance : 1.895
Standard Deviation : 1.376
Total rolls : 20Null / Other
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
Average roll : 1.600
Median : 1.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5Germans Combat
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 3 times
6 was rolled 1 times
Average roll : 2.636
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 11 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Research Technology - British
British spend 5 on tech rolls
British removing all Technology Tokens after unsuccessful research.Purchase Units - British
British repair 5 damage on 5 harbours; Remaining resources: 23 PUs; 0 techTokens;
British buy 2 mech_infantrys and 2 transports; Remaining resources: 1 PUs; 0 techTokens;Combat Move - British
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
1 destroyer moved from 106 Sea Zone to 103 Sea Zone
1 destroyer moved from 103 Sea Zone to 91 Sea Zone
1 armour moved from Morocco to Tunisia
2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 transport moved from 81 Sea Zone to 71 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Research Technology - British
British spend 5 on tech rolls
British roll 5 and gets 0 hits
British removing all Technology Tokens after unsuccessful research.Purchase Units - British
British repair 5 damage on 5 harbours; Remaining resources: 23 PUs; 0 techTokens;
British buy 2 mech_infantrys and 2 transports; Remaining resources: 1 PUs; 0 techTokens;Combat Move - British
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
1 destroyer moved from 106 Sea Zone to 103 Sea Zone
1 destroyer moved from 103 Sea Zone to 91 Sea Zone
1 armour moved from Morocco to Tunisia
2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 transport moved from 81 Sea Zone to 71 Sea ZoneCombat - British
Battle in 109 Sea Zone
British attack with 1 destroyer
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer in 109 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans lost in 109 Sea Zone
British win, taking 109 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - British
1 carrier and 1 destroyer moved from 83 Sea Zone to 87 Sea Zone
1 carrier and 1 destroyer moved from 87 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from Gibraltar to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
1 tactical_bomber moved from Tobruk to Anglo Egyptian Sudan
3 armour, 3 bombers, 3 fighters, 3 mech_infantrys and 1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Egypt to Anglo Egyptian SudanPlace Units - British
2 mech_infantrys placed in Union of South Africa
2 transports placed in 106 Sea ZoneTurn Complete - British
British collect 30 PUs; end with 31 PUs totalTurn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
Dutch New Guinea : 1 flag, 1 infantry
43 Sea Zone : 1 flag
Belgian Congo : 2 armour and 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield and 1 harbour
Union of South Africa : 1 factory_minor, 1 harbour and 2 mech_infantrys
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 13 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 3 armour, 3 bombers, 3 fighters, 1 infantry, 3 mech_infantrys and 2 tactical_bombers
Morocco : 1 artillery and 6 infantry
Tunisia : 1 armour
Ethiopia : 1 flag
106 Sea Zone : 2 transports
Eire : 1 flag
109 Sea Zone : 1 flag, 1 destroyer
71 Sea Zone : 1 transport
Brazil : 1 flag
91 Sea Zone : 1 carrier, 3 destroyers and 2 transports
Suriname : 1 flagProduction/PUs Summary :
Germans : 74 / 100
Russians : 11 / 0
Japanese : 70 / 80
Americans : 50 / 70
Chinese : 2 / 3
British : 30 / 31
UK_Pacific : 0 / 0
Italians : 10 / 15
ANZAC : 10 / 23
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 2.810
Median : 2.000
Variance : 1.550
Standard Deviation : 1.245
Total rolls : 21Null / Other
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
Average roll : 1.600
Median : 1.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5Germans Combat
4 was rolled 1 times
6 was rolled 2 times
Average roll : 5.333
Median : 6.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3British Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 3 times
6 was rolled 1 times
Average roll : 2.636
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 11 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Italians
Italians repair 4 damage on 4 airfields; Remaining resources: 11 PUs; 0 techTokens;
Italians buy 3 infantry; Remaining resources: 2 PUs; 0 techTokens;Combat Move - Italians
Non Combat Move - Italians
1 armour moved from Western Germany to Southern ItalyPlace Units - Italians
3 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 10 PUs; end with 12 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Research Technology - ANZAC
ANZAC spend 5 on tech rolls
ANZAC removing all Technology Tokens after unsuccessful research.Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 2 PUs; 0 techTokens;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 destroyer moved from 62 Sea Zone to 49 Sea Zone
1 destroyer moved from 62 Sea Zone to 46 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Research Technology - ANZAC
ANZAC spend 5 on tech rolls
ANZAC roll 5 and gets 0 hits
ANZAC removing all Technology Tokens after unsuccessful research.Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 2 PUs; 0 techTokens;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 destroyer moved from 62 Sea Zone to 49 Sea Zone
1 destroyer moved from 62 Sea Zone to 46 Sea ZoneCombat - ANZAC
Battle in BorneoNon Combat Move - ANZAC
Place Units - ANZAC
2 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUsTerritory Summary for ANZAC :
Borneo : 1 flag, 2 infantry
Queensland : 1 aaGun, 1 airfield, 1 armour, 1 fighter, 1 harbour and 1 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 armour, 1 factory_minor and 1 harbour
South Australia : 1 aaGun, 1 armour and 1 infantry
43 Sea Zone : 1 transport
46 Sea Zone : 1 destroyer
49 Sea Zone : 1 destroyer
54 Sea Zone : 2 carriers, 3 fighters and 1 tactical_bomber
62 Sea Zone : 2 destroyersProduction/PUs Summary :
Germans : 74 / 100
Russians : 11 / 0
Japanese : 66 / 80
Americans : 50 / 70
Chinese : 2 / 3
British : 30 / 31
UK_Pacific : 0 / 0
Italians : 10 / 17
ANZAC : 14 / 21
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Null / Other
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Combat Move - French
1 infantry moved from Egypt to Anglo Egyptian SudanNon Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 1 infantry
United Kingdom : 2 infantry
Anglo Egyptian Sudan : 1 infantry
Tobruk : 1 flag
Libya : 1 flagProduction/PUs Summary :
Germans : 74 / 100
Russians : 11 / 0
Japanese : 66 / 80
Americans : 50 / 70
Chinese : 2 / 3
British : 30 / 31
UK_Pacific : 0 / 0
Italians : 10 / 17
ANZAC : 14 / 21
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Null / Other
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Politics - Germans
Research Technology - Germans
Germans spend 10 on tech rolls
Germans removing all Technology Tokens after unsuccessful research.Purchase Units - Germans
Germans buy 7 armour, 3 fighters, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
3 armour and 7 mech_infantrys moved from Iraq to Egypt
16 armour and 1 mech_infantry moved from Trans-Jordan to Egypt
1 infantry moved from Kazakhstan to Novosibirsk
Germans take Novosibirsk from Russians
1 infantry moved from Kazakhstan to Novosibirsk
1 infantry moved from Sikang to Tsinghai
Germans take Tsinghai from ChineseAirborne Attack Move - Germans
2 infantry moved from Northwest Persia to Egypt -
Rockets
WGer -> London Major
Rolls: 1@6; Total Hits: 11@6: (3)France -> Gib NB
Rolls: 1@6; Total Hits: 11@6: (2) -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Politics - Germans
Research Technology - Germans
Germans spend 10 on tech rolls
Germans removing all Technology Tokens after unsuccessful research.Purchase Units - Germans
Germans buy 7 armour, 3 fighters, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
3 armour and 7 mech_infantrys moved from Iraq to Egypt
16 armour and 1 mech_infantry moved from Trans-Jordan to Egypt
1 infantry moved from Kazakhstan to Novosibirsk
Germans take Novosibirsk from Russians
1 infantry moved from Kazakhstan to Novosibirsk
1 infantry moved from Sikang to Tsinghai
Germans take Tsinghai from ChineseAirborne Attack Move - Germans
2 infantry moved from Northwest Persia to EgyptCombat - Germans
Battle in Egypt
Germans attack with 19 armour, 2 infantry and 8 mech_infantrys
French defend with 1 infantry; British defend with 1 airfield and 1 harbour
Germans win, taking Egypt from British with 19 armour, 2 infantry and 8 mech_infantrys remaining. Battle score for attacker is 3
Casualties for French: 1 infantryNon Combat Move - Germans
2 aaGuns, 4 armour, 10 artilleries, 18 infantry and 2 mech_infantrys moved from Northwest Persia to Iraq
4 armour and 2 mech_infantrys moved from Iraq to Trans-Jordan
3 mech_infantrys moved from Caucasus to Iraq
1 armour and 2 mech_infantrys moved from Volgograd to Northwest Persia
6 mech_infantrys moved from Rostov to Northwest Persia
3 artilleries and 5 infantry moved from Kazakhstan to Caucasus
1 transport moved from 115 Sea Zone to 113 Sea Zone
2 fighters moved from Western Germany to Southern ItalyPlace Units - Germans
3 armour placed in Iraq
3 armour placed in Volgograd
1 armour and 2 mech_infantrys placed in Rostov
3 fighters and 1 infantry placed in Western Germany
1 transport placed in 113 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1
Germans collect 74 PUs (4 lost to blockades); end with 74 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 88 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 108 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Politics - Germans
Research Technology - Germans
Germans spend 10 on tech rolls
Germans removing all Technology Tokens after unsuccessful research.Purchase Units - Germans
Germans buy 7 armour, 3 fighters, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
3 armour and 7 mech_infantrys moved from Iraq to Egypt
16 armour and 1 mech_infantry moved from Trans-Jordan to Egypt
1 infantry moved from Kazakhstan to Novosibirsk
Germans take Novosibirsk from Russians
1 infantry moved from Kazakhstan to Novosibirsk
1 infantry moved from Sikang to Tsinghai
Germans take Tsinghai from ChineseAirborne Attack Move - Germans
2 infantry moved from Northwest Persia to EgyptCombat - Germans
Battle in Egypt
Germans attack with 19 armour, 2 infantry and 8 mech_infantrys
French defend with 1 infantry; British defend with 1 airfield and 1 harbour
Germans win, taking Egypt from British with 19 armour, 2 infantry and 8 mech_infantrys remaining. Battle score for attacker is 3
Casualties for French: 1 infantryNon Combat Move - Germans
2 aaGuns, 4 armour, 10 artilleries, 18 infantry and 2 mech_infantrys moved from Northwest Persia to Iraq
4 armour and 2 mech_infantrys moved from Iraq to Trans-Jordan
3 mech_infantrys moved from Caucasus to Iraq
1 armour and 2 mech_infantrys moved from Volgograd to Northwest Persia
6 mech_infantrys moved from Rostov to Northwest Persia
3 artilleries and 5 infantry moved from Kazakhstan to Caucasus
1 transport moved from 115 Sea Zone to 113 Sea Zone
2 fighters moved from Western Germany to Southern ItalyPlace Units - Germans
3 armour placed in Iraq
3 armour placed in Volgograd
1 armour and 2 mech_infantrys placed in Rostov
3 fighters and 1 infantry placed in Western Germany
1 transport placed in 113 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1
Germans collect 74 PUs (4 lost to blockades); end with 74 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 88 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 108 PUs
Turning on Edit Mode
EDIT: Changing unit bombing damage for these British owned units to: factory_major = 20
EDIT: Changing unit bombing damage for these British owned units to: harbour = 2
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Research Technology - Japanese
Japanese spend 10 on tech rolls
Japanese removing all Technology Tokens after unsuccessful research.Purchase Units - Japanese
Japanese buy 1 artillery, 3 destroyers, 1 fighter, 2 infantry, 2 submarines and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 0 techTokens;Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 46 Sea Zone
1 destroyer moved from 33 Sea Zone to 46 Sea Zone
1 submarine moved from 33 Sea Zone to 26 Sea Zone
1 submarine moved from 33 Sea Zone to 25 Sea Zone
2 fighters moved from 6 Sea Zone to 24 Sea Zone
2 fighters moved from 24 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 26 Sea Zone
1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 destroyer moved from 33 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 fighter moved from French Indo China to 43 Sea Zone
1 destroyer, 2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 49 Sea Zone
1 fighter moved from 33 Sea Zone to 49 Sea Zone
1 fighter moved from 33 Sea Zone to 46 Sea Zone
1 bomber moved from Caroline Islands to 25 Sea Zone
1 bomber moved from Caroline Islands to 26 Sea Zone
1 mech_infantry moved from Chahar to Kansu
1 mech_infantry moved from Shensi to Kansu
2 artilleries moved from Shensi to KansuCombat - Japanese
Battle in 49 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese win with 1 destroyer, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 43 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 transport
ANZAC defend with 1 transport; Americans defend with 1 submarine
Japanese win, taking 43 Sea Zone from UK_Pacific with 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 13
Casualties for ANZAC: 1 transport
Casualties for Americans: 1 submarine
Battle in Borneo
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 2 infantry
ANZAC win with 2 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 26 Sea Zone
Japanese attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win, taking 26 Sea Zone from Neutral with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 destroyer
Battle in 46 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 destroyer
Battle in Kansu
Japanese attack with 2 artilleries and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Kansu from Chinese with 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 1 bomber, 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese win with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
1 bomber moved from 26 Sea Zone to Marshall Islands
1 bomber moved from 25 Sea Zone to Japan
2 fighters moved from 25 Sea Zone to 16 Sea Zone
1 carrier moved from 6 Sea Zone to 16 Sea Zone
1 artillery and 3 infantry moved from Korea to 6 Sea Zone
1 artillery, 3 destroyers, 3 infantry, 2 submarines and 2 transports moved from 6 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
3 fighters and 2 tactical_bombers moved from 49 Sea Zone to 33 Sea Zone
3 fighters and 2 tactical_bombers moved from 46 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
1 carrier moved from 33 Sea Zone to 25 Sea Zone
1 fighter moved from 43 Sea Zone to French Indo China
1 infantry moved from French Indo China to Shan State
2 fighters moved from Kweichow to Malaya
5 armour and 3 mech_infantrys moved from Trans-Jordan to Egypt
2 armour and 1 mech_infantry moved from Iraq to Egypt
3 artilleries moved from Iraq to Trans-Jordan
3 mech_infantrys moved from Eastern Persia to Iraq
1 aaGun moved from Sikang to SzechwanPlace Units - Japanese
3 destroyers, 2 submarines and 2 transports placed in 6 Sea Zone
1 artillery and 2 infantry placed in Japan
1 fighter placed in French Indo ChinaTurn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,2,6,4
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,4
Japanese collect 62 PUs (5 lost to blockades); end with 62 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs -
I figured that what the Russian sub did wouldn’t affect Japan all that much. Feel free to edit it elsewhere if you so desire.
Axis powers have met the victory conditions in Europe and the allies have until G14 to retake a VC.
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Research Technology - Americans
Americans spend 30 on tech rolls
Americans removing all Technology Tokens after successful research.
Americans discover Jet PowerActivate Technology - Americans
Americans activating Jet PowerPurchase Units - Americans
Americans buy 4 fighters; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 armour, 7 bombers, 4 fighters and 3 infantry moved from Alexandria to Egypt
1 bomber moved from Belgian Congo to Egypt
1 submarine moved from 41 Sea Zone to 43 Sea Zone
Americans take 42 Sea Zone from Japanese
Americans take 41 Sea Zone from Japanese
1 submarine moved from 55 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
5 bombers moved from Eastern United States to United Kingdom -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Research Technology - Americans
Americans spend 30 on tech rolls
Americans roll 2,4,4,5,6,6 and gets 2 hits
Americans removing all Technology Tokens after successful research.
Americans discover Jet PowerActivate Technology - Americans
Americans activating Jet PowerPurchase Units - Americans
Americans buy 4 fighters; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 armour, 7 bombers, 4 fighters and 3 infantry moved from Alexandria to Egypt
1 bomber moved from Belgian Congo to Egypt
1 submarine moved from 41 Sea Zone to 43 Sea Zone
Americans take 42 Sea Zone from Japanese
Americans take 41 Sea Zone from Japanese
1 submarine moved from 55 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
5 bombers moved from Eastern United States to United KingdomCombat - Americans
Americans creates battle in territory 44 Sea Zone
Americans creates battle in territory 37 Sea Zone
Battle in 43 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 2 submarines in 43 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 43 Sea Zone
1 transport owned by the Japanese lost in 43 Sea Zone
Americans roll dice for 2 submarines in 43 Sea Zone, round 3 : 1/2 hits
Americans win, taking 44 Sea Zone from Japanese, taking 37 Sea Zone from Japanese, taking 43 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in 25 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 carrier in 25 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
Japanese win with 1 carrier, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 submarine
Battle in Sumatra
Battle in Egypt
Americans attack with 1 armour, 8 bombers, 4 fighters and 3 infantry
Japanese defend with 7 armour and 4 mech_infantrys; Germans defend with 1 airfield, 19 armour, 1 harbour, 2 infantry and 8 mech_infantrys
Americans roll dice for 1 armour, 8 bombers, 4 fighters and 3 infantry in Egypt, round 2 : 12/24 hits
Germans roll dice for 26 armour, 2 infantry and 12 mech_infantrys in Egypt, round 2 : 17/40 hits
4 fighters owned by the Americans , 2 infantry owned by the Germans , 1 armour owned by the Americans , 3 infantry owned by the Americans , 8 bombers owned by the Americans , 8 mech_infantrys owned by the Germans and 2 mech_infantrys owned by the Japanese lost in Egypt
Germans win, taking Sumatra from Japanese with 26 armour and 2 mech_infantrys remaining. Battle score for attacker is -105
Casualties for Japanese: 2 mech_infantrys
Casualties for Germans: 2 infantry and 8 mech_infantrys
Casualties for Americans: 1 armour, 8 bombers, 4 fighters and 3 infantryNon Combat Move - Americans
2 carriers, 1 destroyer, 1 submarine and 4 transports moved from 91 Sea Zone to 92 Sea Zone
2 carriers and 3 fighters moved from 54 Sea Zone to 42 Sea Zone
2 carriers and 3 fighters moved from 42 Sea Zone to 41 Sea Zone
1 submarine moved from 41 Sea Zone to 39 Sea ZonePlace Units - Americans
4 fighters placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 6,5
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUsTerritory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour, 3 infantry and 1 mech_infantry
Midway : 1 airfield, 3 infantry and 1 mech_infantry
Sumatra : 1 flag, 1 artillery and 1 infantry
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag, 2 carriers, 3 fighters and 1 transport
44 Sea Zone : 1 flag, 1 submarine
43 Sea Zone : 1 flag, 2 submarines
37 Sea Zone : 1 flag, 1 submarine
39 Sea Zone : 1 submarine
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 4 fighters and 1 harbour
United Kingdom : 5 bombers
Morocco : 3 artilleries and 5 infantry
Libya : 1 infantry
93 Sea Zone : 1 flag, 1 submarine
92 Sea Zone : 2 carriers, 1 destroyer, 1 submarine and 4 transports
105 Sea Zone : 1 flag, 1 destroyerProduction/PUs Summary :
Germans : 78 / 108
Russians : 10 / 0
Japanese : 63 / 67
Americans : 54 / 74
Chinese : 0 / 3
British : 28 / 31
UK_Pacific : 0 / 0
Italians : 10 / 17
ANZAC : 14 / 21
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 13 times
3 was rolled 12 times
4 was rolled 13 times
5 was rolled 15 times
6 was rolled 15 times
Average roll : 3.671
Median : 4.000
Variance : 0.167
Standard Deviation : 0.408
Total rolls : 79Null / Other
1 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.200
Median : 5.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Japanese Combat
1 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.200
Median : 5.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Germans Combat
1 was rolled 5 times
2 was rolled 8 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 11 times
6 was rolled 6 times
Average roll : 3.650
Median : 4.000
Variance : 0.872
Standard Deviation : 0.934
Total rolls : 40Americans Combat
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 6 times
4 was rolled 7 times
6 was rolled 7 times
Average roll : 3.517
Median : 3.000
Variance : 1.393
Standard Deviation : 1.180
Total rolls : 29 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs totalTerritory Summary for Chinese :
Production/PUs Summary :
Germans : 78 / 108
Russians : 10 / 0
Japanese : 63 / 67
Americans : 54 / 74
Chinese : 0 / 3
British : 28 / 31
UK_Pacific : 0 / 0
Italians : 10 / 17
ANZAC : 14 / 21
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 13 times
3 was rolled 12 times
4 was rolled 13 times
5 was rolled 15 times
6 was rolled 15 times
Average roll : 3.671
Median : 4.000
Variance : 0.167
Standard Deviation : 0.408
Total rolls : 79Null / Other
1 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.200
Median : 5.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Japanese Combat
1 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.200
Median : 5.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Germans Combat
1 was rolled 5 times
2 was rolled 8 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 11 times
6 was rolled 6 times
Average roll : 3.650
Median : 4.000
Variance : 0.872
Standard Deviation : 0.934
Total rolls : 40Americans Combat
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 6 times
4 was rolled 7 times
6 was rolled 7 times
Average roll : 3.517
Median : 3.000
Variance : 1.393
Standard Deviation : 1.180
Total rolls : 29





