13LG40 Degrasse (allies+6) vs SeththeNewb (axis) + Tech


  • no intercept

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    No worries.  I saw the post about helping your mother get better, best wishes.

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Research Technology - Americans
                Americans spend 10 on tech rolls
                    Americans roll 6,2 and gets 1 hit
                Americans removing all Technology Tokens after successful research.
                Americans discover Long Range Aircraft

    Activate Technology - Americans
                Americans activating Long Range Aircraft

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 bomber, 1 destroyer, 4 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                2 bombers moved from Algeria to Southern Italy
                5 bombers moved from Libya to Southern Italy
                1 submarine moved from 54 Sea Zone to 46 Sea Zone
                1 submarine moved from 54 Sea Zone to 55 Sea Zone
                1 fighter moved from 54 Sea Zone to 55 Sea Zone
                1 fighter moved from 54 Sea Zone to 46 Sea Zone
                1 fighter moved from 54 Sea Zone to 42 Sea Zone
                1 fighter moved from 54 Sea Zone to 37 Sea Zone
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                1 fighter moved from Hawaiian Islands to 25 Sea Zone

    Combat - Americans
                Air Battle in Southern Italy
                    Americans attacks with 7 units heading to Southern Italy
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Southern Italy
                        AA fire in Southern Italy :  0/7 hits
                    Bombing raid in Southern Italy rolls: 4,3,3,3,3,3 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Southern Italy rolls: 6,4 and causes: 6 damage to unit: harbour
                    Bombing raid in Southern Italy rolls: 6,5,5,5,7,3 and causes: 6 damage to unit: airfield
                    Bombing raid in Southern Italy causes 18 damage total.  Damaged units is as follows: factory_minor = 6, harbour = 6, airfield = 6
                Battle in 42 Sea Zone
                    Americans attack with 1 fighter
                    Japanese defend with 1 submarine and 2 transports
                    1 submarine owned by the Japanese Submerged
                        2 transports owned by the Japanese lost in 42 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is 14
                    Casualties for Japanese: 2 transports
                Battle in 37 Sea Zone
                    Americans attack with 1 fighter
                    Japanese defend with 1 destroyer and 1 transport
                        Americans roll dice for 1 fighter in 37 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 2 :  1/1 hits
                        1 fighter owned by the Americans lost in 37 Sea Zone
                    Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is -10
                    Casualties for Americans: 1 fighter
                Battle in 46 Sea Zone
                    Americans attack with 1 fighter and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 46 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 fighter in 46 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 46 Sea Zone
                    Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 25 Sea Zone
                    Americans attack with 1 destroyer and 1 fighter
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 destroyer and 1 fighter in 25 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 25 Sea Zone
                    Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 55 Sea Zone
                    Americans attack with 1 fighter and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 55 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 55 Sea Zone
                    Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Cleaning up after air battles

    Non Combat Move - Americans
                1 fighter moved from 46 Sea Zone to 54 Sea Zone
                1 fighter moved from 55 Sea Zone to 54 Sea Zone
                1 fighter moved from 42 Sea Zone to 54 Sea Zone
                1 fighter moved from 25 Sea Zone to Hawaiian Islands
                1 artillery and 1 infantry moved from Iceland to 123 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 123 Sea Zone to 106 Sea Zone
                1 artillery and 1 infantry moved from 106 Sea Zone to Quebec
                2 carriers, 2 destroyers and 4 fighters moved from 101 Sea Zone to 91 Sea Zone
                1 infantry moved from Algeria to Tunisia
                1 armour moved from Tunisia to Tobruk
                2 infantry moved from Libya to Tobruk
                7 bombers moved from Southern Italy to Tobruk

    Place Units - Americans
                1 bomber placed in Eastern United States
                3 transports placed in 101 Sea Zone
                1 destroyer placed in 10 Sea Zone
                1 submarine placed in 101 Sea Zone
                2 artilleries and 4 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs

    Territory Summary for Americans :

    Queensland : 1 artillery and 1 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield, 1 fighter, 1 harbour, 3 infantry and 1 mech_infantry
        Midway : 1 airfield, 3 infantry and 1 mech_infantry
        46 Sea Zone : 1 submarine
        26 Sea Zone : 1 destroyer
        25 Sea Zone : 1 destroyer
        10 Sea Zone : 1 destroyer
        54 Sea Zone : 2 carriers, 3 fighters, 7 submarines and 1 transport
        55 Sea Zone : 1 submarine
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_major, 1 harbour and 4 infantry
        Quebec : 1 artillery and 1 infantry
        Egypt : 1 infantry
        Tunisia : 1 infantry
        Tobruk : 1 armour, 7 bombers and 2 infantry
        106 Sea Zone : 1 transport
        93 Sea Zone : 1 flag, 1 submarine
        101 Sea Zone : 1 submarine and 3 transports
        91 Sea Zone : 2 carriers, 2 destroyers and 4 fighters

    Production/PUs Summary :

    Germans : 72 / 104
        Russians : 11 / 0
        Japanese : 67 / 77
        Americans : 50 / 70
        Chinese : 2 / 4
        British : 32 / 43
        UK_Pacific : 0 / 0
        Italians : 10 / 18
        ANZAC : 13 / 27
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 4 times
                4 was rolled 2 times
                5 was rolled 7 times
                6 was rolled 2 times
            Average roll : 3.526
            Median : 4.000
            Variance : 1.611
            Standard Deviation : 1.269
            Total rolls : 19

    Null / Other
                1 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Japanese Combat
                1 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 4.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    Italians Combat
                2 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 3 times
            Average roll : 3.571
            Median : 4.000
            Variance : 1.833
            Standard Deviation : 1.354
            Total rolls : 7

    Americans Combat
                1 was rolled 2 times
                2 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.333
            Median : 3.500
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Tsinghai to Shensi
                      Chinese take Shensi from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 4 PUs total

    Territory Summary for Chinese :

    Shensi : 2 infantry

    Production/PUs Summary :

    Germans : 72 / 104
        Russians : 11 / 0
        Japanese : 66 / 77
        Americans : 50 / 70
        Chinese : 3 / 4
        British : 32 / 43
        UK_Pacific : 0 / 0
        Italians : 10 / 18
        ANZAC : 13 / 27
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 4 times
                4 was rolled 2 times
                5 was rolled 7 times
                6 was rolled 2 times
            Average roll : 3.526
            Median : 4.000
            Variance : 1.611
            Standard Deviation : 1.269
            Total rolls : 19

    Null / Other
                1 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Japanese Combat
                1 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 4.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    Italians Combat
                2 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 3 times
            Average roll : 3.571
            Median : 4.000
            Variance : 1.833
            Standard Deviation : 1.354
            Total rolls : 7

    Americans Combat
                1 was rolled 2 times
                2 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.333
            Median : 3.500
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Research Technology - British
                British spend 5 on tech rolls
                    British roll 6 and gets 1 hit
                British removing all Technology Tokens after successful research.
                British discover Improved Artillery Support

    Activate Technology - British
                British activating Improved Artillery Support
                British giving technology to UK_Pacific: Improved Artillery Support

    Purchase Units - British
                British repair 6 damage on 6 airfields; Remaining resources: 32 PUs; 0 techTokens;
                British buy 2 armour, 2 destroyers and 1 mech_infantry; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - British
                1 armour and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
                1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 mech_infantry moved from Anglo Egyptian Sudan to Egypt

    Non Combat Move - British
                1 armour and 1 infantry moved from Quebec to 106 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 armour and 1 infantry moved from 91 Sea Zone to Morocco
                1 destroyer, 2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Morocco
                1 armour and 1 infantry moved from Union of South Africa to 71 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 71 Sea Zone to 76 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
                1 armour and 1 infantry moved from 81 Sea Zone to Egypt
                1 fighter moved from Algeria to Egypt
                1 fighter and 1 tactical_bomber moved from Libya to Egypt
                1 fighter moved from 71 Sea Zone to 76 Sea Zone
                1 fighter moved from 76 Sea Zone to Egypt
                1 carrier and 1 destroyer moved from 71 Sea Zone to 83 Sea Zone
                1 tactical_bomber moved from Gibraltar to Tobruk

    Place Units - British
                2 destroyers placed in 106 Sea Zone
                2 armour and 1 mech_infantry placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,1
                British collect 28 PUs (4 lost to blockades); end with 28 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 33 PUs

    Turn Complete - UK_Pacific

    Territory Summary for British, UK_Pacific :

    Dutch New Guinea : 1 flag, 1 infantry
        43 Sea Zone : 1 flag
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 artillery, 1 harbour and 3 infantry
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 airfield, 3 armour, 3 bombers, 3 fighters, 1 harbour, 1 infantry, 3 mech_infantrys and 1 tactical_bomber
        Union of South Africa : 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 13 infantry and 1 mech_infantry
        Morocco : 1 armour and 3 infantry
        Syria : 1 flag
        Tobruk : 1 tactical_bomber
        Ethiopia : 1 flag
        106 Sea Zone : 2 destroyers
        Eire : 1 flag
        81 Sea Zone : 1 transport
        83 Sea Zone : 1 carrier and 1 destroyer
        Brazil : 1 flag
        91 Sea Zone : 1 destroyer and 2 transports
        Suriname : 1 flag
        105 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 72 / 104
        Russians : 11 / 0
        Japanese : 66 / 77
        Americans : 50 / 70
        Chinese : 3 / 4
        British : 32 / 33
        UK_Pacific : 0 / 0
        Italians : 10 / 18
        ANZAC : 13 / 27
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 4 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 6 times
                6 was rolled 2 times
            Average roll : 3.421
            Median : 4.000
            Variance : 0.944
            Standard Deviation : 0.972
            Total rolls : 19

    Null / Other
                1 was rolled 1 times
                3 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Japanese Combat
                1 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 4.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    Italians Combat
                2 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 3 times
            Average roll : 3.571
            Median : 4.000
            Variance : 1.833
            Standard Deviation : 1.354
            Total rolls : 7

    Americans Combat
                1 was rolled 2 times
                2 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.333
            Median : 3.500
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - Italians
                Italians repair 6 damage on 6 factory_minors; Remaining resources: 12 PUs; 0 techTokens;
                Italians buy 1 armour and 2 infantry; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Italians
                2 submarines moved from 95 Sea Zone to 97 Sea Zone

    Non Combat Move - Italians

    Place Units - Italians
                1 armour and 2 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 10 PUs; end with 10 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Research Technology - ANZAC
                ANZAC spend 5 on tech rolls
                    ANZAC roll 1 and gets 0 hits
                ANZAC removing all Technology Tokens after unsuccessful research.

    Purchase Units - ANZAC
                ANZAC buy 1 armour and 2 destroyers; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - ANZAC

    Combat - ANZAC

    Non Combat Move - ANZAC
                1 destroyer moved from 62 Sea Zone to 63 Sea Zone
                1 destroyer moved from 63 Sea Zone to 55 Sea Zone
                1 destroyer moved from 54 Sea Zone to 46 Sea Zone
                1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
                1 aaGun moved from New South Wales to Queensland
                1 infantry moved from South Australia to Queensland

    Place Units - ANZAC
                2 destroyers placed in 62 Sea Zone
                1 armour placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5
                ANZAC collect 13 PUs; end with 13 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs

    Territory Summary for ANZAC :

    Malaya : 1 flag, 1 harbour and 1 infantry
        Queensland : 1 aaGun, 1 airfield, 1 armour, 1 fighter, 1 harbour and 2 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 armour, 1 factory_minor and 1 harbour
        South Australia : 1 aaGun, 1 armour and 1 infantry
        46 Sea Zone : 1 destroyer
        54 Sea Zone : 2 carriers, 3 fighters, 1 infantry, 1 tactical_bomber and 1 transport
        55 Sea Zone : 1 destroyer
        62 Sea Zone : 2 destroyers

    Production/PUs Summary :

    Germans : 72 / 104
        Russians : 11 / 0
        Japanese : 66 / 77
        Americans : 50 / 70
        Chinese : 3 / 4
        British : 32 / 33
        UK_Pacific : 0 / 0
        Italians : 10 / 15
        ANZAC : 13 / 23
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Null / Other
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Trans-Jordan : 1 infantry
        Egypt : 2 infantry
        United Kingdom : 2 infantry
        Tobruk : 1 flag
        Libya : 1 flag

    Production/PUs Summary :

    Germans : 72 / 104
        Russians : 11 / 0
        Japanese : 66 / 77
        Americans : 50 / 70
        Chinese : 3 / 4
        British : 32 / 33
        UK_Pacific : 0 / 0
        Italians : 10 / 15
        ANZAC : 13 / 23
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Null / Other
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Politics - Germans

    Research Technology - Germans
                Germans spend 10 on tech rolls
                Germans removing all Technology Tokens after unsuccessful research.

    Purchase Units - Germans
                Germans repair 16 damage on 16 factory_majors; Remaining resources: 78 PUs; 0 techTokens;
                Germans buy 4 armour, 2 fighters, 2 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Germans
                1 armour moved from Iraq to Syria
                      Germans take Syria from British
                1 armour moved from Syria to Trans-Jordan
                13 armour moved from Iraq to Trans-Jordan
                2 armour and 1 mech_infantry moved from Northwest Persia to Trans-Jordan
                1 infantry moved from Kazakhstan to Sikang

    Airborne Attack Move - Germans
                Germans creates battle in territory 105 Sea Zone
                1 infantry moved from Northwest Persia to Trans-Jordan


  • Rockets

    Paris -> Gib NB
    DiceRolls: 1@6; Total Hits: 11@6: (5)

    WGerm -> UK AB
    DiceRolls: 1@6; Total Hits: 11@6: (5)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Politics - Germans

    Research Technology - Germans
                Germans spend 10 on tech rolls
                Germans removing all Technology Tokens after unsuccessful research.

    Purchase Units - Germans
                Germans repair 16 damage on 16 factory_majors; Remaining resources: 78 PUs; 0 techTokens;
                Germans buy 4 armour, 2 fighters, 2 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Germans
                1 armour moved from Iraq to Syria
                      Germans take Syria from British
                1 armour moved from Syria to Trans-Jordan
                13 armour moved from Iraq to Trans-Jordan
                2 armour and 1 mech_infantry moved from Northwest Persia to Trans-Jordan
                1 infantry moved from Kazakhstan to Sikang

    Airborne Attack Move - Germans
                Germans creates battle in territory 105 Sea Zone
                1 infantry moved from Northwest Persia to Trans-Jordan

    Combat - Germans
                Battle in Trans-Jordan
                    Germans attack with 16 armour, 1 infantry and 1 mech_infantry
                    French defend with 1 infantry
                    Germans win, taking Trans-Jordan from British with 16 armour and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for French: 1 infantry

    Non Combat Move - Germans
                7 mech_infantrys moved from Caucasus to Iraq
                3 bombers, 7 fighters and 2 tactical_bombers moved from Northwest Persia to Southern Italy
                1 fighter moved from Caucasus to Southern Italy
                3 fighters moved from France to Southern Italy
                1 mech_infantry moved from Karelia to Finland
                4 infantry moved from Southern France to France
                2 infantry moved from Western Germany to 113 Sea Zone
                2 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone
                2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
                2 infantry moved from 115 Sea Zone to Finland
                2 infantry moved from France to Western Germany
                2 armour and 1 mech_infantry moved from Volgograd to Northwest Persia
                2 armour and 1 mech_infantry moved from Rostov to Northwest Persia
                10 artilleries and 20 infantry moved from Caucasus to Northwest Persia
                3 artilleries and 7 infantry moved from Caucasus to Kazakhstan
                3 mech_infantrys moved from Russia to Rostov
                3 mech_infantrys moved from Ukraine to Caucasus

    Place Units - Germans
                3 armour placed in Iraq
                2 fighters placed in Western Germany
                1 armour and 2 mech_infantrys placed in Volgograd
                3 mech_infantrys placed in Rostov
                2 infantry and 2 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,4
                Germans collect 71 PUs (3 lost to blockades); end with 71 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 80 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 100 PUs


  • forgot to add the rocket damage.

    rockets.tsvg

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Combat Move - Russians

    Non Combat Move - Russians
                2 aaGuns and 2 infantry moved from Tsinghai to Shensi

    Turn Complete - Russians

    Territory Summary for Russians :

    Shensi : 2 aaGuns and 2 infantry
        110 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 74 / 100
        Russians : 11 / 0
        Japanese : 66 / 77
        Americans : 50 / 70
        Chinese : 3 / 4
        British : 30 / 33
        UK_Pacific : 0 / 0
        Italians : 10 / 15
        ANZAC : 13 / 23
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Research Technology - Japanese
                Japanese spend 5 on tech rolls
                Japanese removing all Technology Tokens after unsuccessful research.

    Purchase Units - Japanese
                Japanese buy 1 carrier, 3 destroyers, 2 fighters and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 0 techTokens;

    Combat Move - Japanese
                1 destroyer moved from 44 Sea Zone to 46 Sea Zone
                2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 55 Sea Zone
                2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 46 Sea Zone
                1 transport moved from 37 Sea Zone to 36 Sea Zone
                2 infantry moved from French Indo China to 36 Sea Zone
                2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
                2 infantry moved from 37 Sea Zone to Malaya
                2 artilleries and 1 mech_infantry moved from Sikang to Shensi
                1 mech_infantry moved from Suiyuyan to Shensi
                1 fighter moved from Kweichow to Shensi
                2 fighters moved from Shan State to Shensi
                2 infantry moved from Shan State to Malaya
                1 destroyer moved from 41 Sea Zone to 55 Sea Zone
                1 submarine moved from 42 Sea Zone to 46 Sea Zone
                1 destroyer moved from 37 Sea Zone to 55 Sea Zone

    Combat - Japanese
                Battle in 55 Sea Zone
                    Japanese attack with 2 destroyers, 2 fighters and 2 tactical_bombers
                    ANZAC defend with 1 destroyer; Americans defend with 1 submarine
                    Japanese win with 2 destroyers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14
                    Casualties for ANZAC: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in 46 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
                    ANZAC defend with 1 destroyer; Americans defend with 1 submarine
                    Japanese win with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 14
                    Casualties for ANZAC: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in Malaya
                    Japanese attack with 4 infantry
                    ANZAC defend with 1 harbour and 1 infantry
                    Japanese win, taking Malaya from ANZAC with 3 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 infantry
                Battle in Shensi
                    Japanese attack with 2 artilleries, 3 fighters and 2 mech_infantrys
                    Russians defend with 2 aaGuns and 2 infantry; Chinese defend with 2 infantry
                    Japanese win, taking Shensi from Chinese with 2 artilleries, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 18
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Russians: 2 aaGuns and 2 infantry
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Japanese
                1 fighter moved from Shensi to French Indo China
                2 fighters moved from Shensi to Kweichow
                2 fighters and 2 tactical_bombers moved from 46 Sea Zone to 33 Sea Zone
                2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 2 battleships, 4 carriers, 2 cruisers, 5 destroyers, 1 infantry, 1 submarine and 1 transport moved from 35 Sea Zone to 33 Sea Zone
                2 bombers moved from Philippines to Caroline Islands
                1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 2 carriers, 3 fighters, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 6 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
                2 transports moved from 19 Sea Zone to 6 Sea Zone
                1 artillery and 3 infantry moved from Manchuria to Korea
                1 mech_infantry moved from Manchuria to Chahar
                1 armour and 3 artilleries moved from Persia to Iraq
                5 armour and 3 mech_infantrys moved from Iraq to Trans-Jordan
                2 armour and 1 mech_infantry moved from Eastern Persia to Iraq
                3 mech_infantrys moved from India to Eastern Persia

    Place Units - Japanese
                1 carrier, 3 destroyers and 2 submarines placed in 6 Sea Zone
                2 fighters placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 70 PUs; end with 70 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs

  • 21 19 18 17 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Research Technology - Americans
                Americans spend 5 on tech rolls
                Americans removing all Technology Tokens after successful research.
                Americans discover Super subs

    Activate Technology - Americans
                Americans activating Super subs

    Purchase Units - Americans
                Americans buy 5 bombers and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                1 infantry moved from Tunisia to Libya
                2 infantry moved from Tobruk to Alexandria
                1 infantry moved from Egypt to Alexandria
                1 armour moved from Tobruk to Alexandria
                7 bombers moved from Tobruk to Alexandria
                4 fighters moved from 91 Sea Zone to Alexandria
                1 submarine moved from 101 Sea Zone to 91 Sea Zone
                1 bomber moved from Eastern United States to Belgian Congo
                1 destroyer moved from 91 Sea Zone to 105 Sea Zone
                2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
                2 artilleries, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 destroyer moved from 26 Sea Zone to 46 Sea Zone
                1 submarine moved from 54 Sea Zone to 55 Sea Zone
                1 submarine moved from 54 Sea Zone to 55 Sea Zone
                2 fighters moved from 54 Sea Zone to 55 Sea Zone
                1 fighter moved from 54 Sea Zone to 46 Sea Zone
                1 fighter moved from Hawaiian Islands to 46 Sea Zone
                1 destroyer moved from 10 Sea Zone to 26 Sea Zone

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Research Technology - Americans
                Americans spend 5 on tech rolls
                    Americans roll 6 and gets 1 hit
                Americans removing all Technology Tokens after successful research.
                Americans discover Super subs

    Activate Technology - Americans
                Americans activating Super subs

    Purchase Units - Americans
                Americans buy 5 bombers and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                1 infantry moved from Tunisia to Libya
                2 infantry moved from Tobruk to Alexandria
                1 infantry moved from Egypt to Alexandria
                1 armour moved from Tobruk to Alexandria
                7 bombers moved from Tobruk to Alexandria
                4 fighters moved from 91 Sea Zone to Alexandria
                1 submarine moved from 101 Sea Zone to 91 Sea Zone
                1 bomber moved from Eastern United States to Belgian Congo
                1 destroyer moved from 91 Sea Zone to 105 Sea Zone
                2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
                2 artilleries, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 destroyer moved from 26 Sea Zone to 46 Sea Zone
                1 submarine moved from 54 Sea Zone to 55 Sea Zone
                1 submarine moved from 54 Sea Zone to 55 Sea Zone
                2 fighters moved from 54 Sea Zone to 55 Sea Zone
                1 fighter moved from 54 Sea Zone to 46 Sea Zone
                1 fighter moved from Hawaiian Islands to 46 Sea Zone
                1 destroyer moved from 10 Sea Zone to 26 Sea Zone

    Combat - Americans
                Battle in 105 Sea Zone
                    Americans attack with 1 destroyer
                    Germans defend with 1 submarine
                        Germans roll dice for 1 submarine in 105 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 105 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 submarine in 105 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 destroyer in 105 Sea Zone, round 3 :  1/1 hits
                        1 submarine owned by the Germans lost in 105 Sea Zone
                    Americans win, taking 105 Sea Zone from Germans with 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in 55 Sea Zone
                    Americans attack with 2 fighters and 2 submarines
                    Japanese defend with 2 destroyers
                        Americans roll dice for 2 submarines in 55 Sea Zone, round 2 :  1/2 hits
                        Americans roll dice for 2 fighters in 55 Sea Zone, round 2 :  2/2 hits
                        Japanese roll dice for 2 destroyers in 55 Sea Zone, round 2 :  1/2 hits
                        1 submarine owned by the Americans and 2 destroyers owned by the Japanese lost in 55 Sea Zone
                    Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 11
                    Casualties for Japanese: 2 destroyers
                    Casualties for Americans: 1 submarine
                Battle in 46 Sea Zone
                    Americans attack with 1 destroyer and 2 fighters
                    Japanese defend with 1 destroyer and 1 submarine
                        Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer and 2 fighters in 46 Sea Zone, round 2 :  1/3 hits
                        Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 46 Sea Zone
                        Americans roll dice for 2 fighters in 46 Sea Zone, round 3 :  2/2 hits
                        Japanese roll dice for 1 destroyer in 46 Sea Zone, round 3 :  1/1 hits
                        1 fighter owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 destroyer and 1 submarine
                    Casualties for Americans: 1 destroyer and 1 fighter

    Non Combat Move - Americans
                1 fighter moved from 46 Sea Zone to 54 Sea Zone
                2 fighters moved from 55 Sea Zone to 54 Sea Zone
                1 submarine moved from 54 Sea Zone to 44 Sea Zone
                1 submarine moved from 54 Sea Zone to 43 Sea Zone
                1 submarine moved from 54 Sea Zone to 37 Sea Zone
                1 submarine moved from 54 Sea Zone to 41 Sea Zone
                1 submarine moved from 54 Sea Zone to 41 Sea Zone
                3 artilleries and 5 infantry moved from 91 Sea Zone to Morocco

    Place Units - Americans
                1 submarine placed in 10 Sea Zone
                5 bombers placed in Eastern United States

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs

    Territory Summary for Americans :

    Queensland : 1 artillery and 1 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield, 1 harbour, 3 infantry and 1 mech_infantry
        Midway : 1 airfield, 3 infantry and 1 mech_infantry
        41 Sea Zone : 2 submarines
        44 Sea Zone : 1 submarine
        43 Sea Zone : 1 submarine
        37 Sea Zone : 1 submarine
        26 Sea Zone : 1 destroyer
        25 Sea Zone : 1 destroyer
        10 Sea Zone : 1 submarine
        54 Sea Zone : 2 carriers, 3 fighters and 1 transport
        55 Sea Zone : 1 submarine
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 5 bombers, 1 factory_major and 1 harbour
        Belgian Congo : 1 bomber
        Alexandria : 1 armour, 7 bombers, 4 fighters and 3 infantry
        Morocco : 3 artilleries and 5 infantry
        Libya : 1 infantry
        93 Sea Zone : 1 flag, 1 submarine
        91 Sea Zone : 2 carriers, 1 destroyer, 1 submarine and 4 transports
        105 Sea Zone : 1 flag, 1 destroyer

    Production/PUs Summary :

    Germans : 74 / 100
        Russians : 11 / 0
        Japanese : 70 / 80
        Americans : 50 / 70
        Chinese : 2 / 4
        British : 30 / 33
        UK_Pacific : 0 / 0
        Italians : 10 / 15
        ANZAC : 10 / 23
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 8 times
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 4 times
                6 was rolled 3 times
            Average roll : 2.700
            Median : 2.000
            Variance : 1.895
            Standard Deviation : 1.376
            Total rolls : 20

    Null / Other
                1 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Japanese Combat
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 1 times
            Average roll : 1.600
            Median : 1.000
            Variance : 2.750
            Standard Deviation : 1.658
            Total rolls : 5

    Germans Combat
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Americans Combat
                1 was rolled 4 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 3 times
                6 was rolled 1 times
            Average roll : 2.636
            Median : 2.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 11

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 2 PUs; end with 3 PUs total

    Territory Summary for Chinese :

    Kansu : 1 infantry

    Production/PUs Summary :

    Germans : 74 / 100
        Russians : 11 / 0
        Japanese : 70 / 80
        Americans : 50 / 70
        Chinese : 2 / 3
        British : 30 / 33
        UK_Pacific : 0 / 0
        Italians : 10 / 15
        ANZAC : 10 / 23
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 8 times
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 4 times
                6 was rolled 3 times
            Average roll : 2.700
            Median : 2.000
            Variance : 1.895
            Standard Deviation : 1.376
            Total rolls : 20

    Null / Other
                1 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Japanese Combat
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 1 times
            Average roll : 1.600
            Median : 1.000
            Variance : 2.750
            Standard Deviation : 1.658
            Total rolls : 5

    Germans Combat
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Americans Combat
                1 was rolled 4 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 3 times
                6 was rolled 1 times
            Average roll : 2.636
            Median : 2.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 11

  • 21 19 18 17 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Research Technology - British
                British spend 5 on tech rolls
                British removing all Technology Tokens after unsuccessful research.

    Purchase Units - British
                British repair 5 damage on 5 harbours; Remaining resources: 23 PUs; 0 techTokens;
                British buy 2 mech_infantrys and 2 transports; Remaining resources: 1 PUs; 0 techTokens;

    Combat Move - British
                1 destroyer moved from 106 Sea Zone to 109 Sea Zone
                1 destroyer moved from 106 Sea Zone to 103 Sea Zone
                1 destroyer moved from 103 Sea Zone to 91 Sea Zone
                1 armour moved from Morocco to Tunisia
                2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
                1 transport moved from 81 Sea Zone to 71 Sea Zone

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Research Technology - British
                British spend 5 on tech rolls
                    British roll 5 and gets 0 hits
                British removing all Technology Tokens after unsuccessful research.

    Purchase Units - British
                British repair 5 damage on 5 harbours; Remaining resources: 23 PUs; 0 techTokens;
                British buy 2 mech_infantrys and 2 transports; Remaining resources: 1 PUs; 0 techTokens;

    Combat Move - British
                1 destroyer moved from 106 Sea Zone to 109 Sea Zone
                1 destroyer moved from 106 Sea Zone to 103 Sea Zone
                1 destroyer moved from 103 Sea Zone to 91 Sea Zone
                1 armour moved from Morocco to Tunisia
                2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
                1 transport moved from 81 Sea Zone to 71 Sea Zone

    Combat - British
                Battle in 109 Sea Zone
                    British attack with 1 destroyer
                    Germans defend with 1 submarine
                        Germans roll dice for 1 submarine in 109 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 1 destroyer in 109 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Germans lost in 109 Sea Zone
                    British win, taking 109 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine

    Non Combat Move - British
                1 carrier and 1 destroyer moved from 83 Sea Zone to 87 Sea Zone
                1 carrier and 1 destroyer moved from 87 Sea Zone to 91 Sea Zone
                1 artillery and 3 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
                1 tactical_bomber moved from Tobruk to Anglo Egyptian Sudan
                3 armour, 3 bombers, 3 fighters, 3 mech_infantrys and 1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan
                1 infantry moved from Egypt to Anglo Egyptian Sudan

    Place Units - British
                2 mech_infantrys placed in Union of South Africa
                2 transports placed in 106 Sea Zone

    Turn Complete - British
                British collect 30 PUs; end with 31 PUs total

    Turn Complete - UK_Pacific

    Territory Summary for British, UK_Pacific :

    Dutch New Guinea : 1 flag, 1 infantry
        43 Sea Zone : 1 flag
        Belgian Congo : 2 armour and 1 mech_infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 airfield and 1 harbour
        Union of South Africa : 1 factory_minor, 1 harbour and 2 mech_infantrys
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 13 infantry and 1 mech_infantry
        Anglo Egyptian Sudan : 3 armour, 3 bombers, 3 fighters, 1 infantry, 3 mech_infantrys and 2 tactical_bombers
        Morocco : 1 artillery and 6 infantry
        Tunisia : 1 armour
        Ethiopia : 1 flag
        106 Sea Zone : 2 transports
        Eire : 1 flag
        109 Sea Zone : 1 flag, 1 destroyer
        71 Sea Zone : 1 transport
        Brazil : 1 flag
        91 Sea Zone : 1 carrier, 3 destroyers and 2 transports
        Suriname : 1 flag

    Production/PUs Summary :

    Germans : 74 / 100
        Russians : 11 / 0
        Japanese : 70 / 80
        Americans : 50 / 70
        Chinese : 2 / 3
        British : 30 / 31
        UK_Pacific : 0 / 0
        Italians : 10 / 15
        ANZAC : 10 / 23
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 8 times
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 4 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 2.810
            Median : 2.000
            Variance : 1.550
            Standard Deviation : 1.245
            Total rolls : 21

    Null / Other
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Japanese Combat
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 1 times
            Average roll : 1.600
            Median : 1.000
            Variance : 2.750
            Standard Deviation : 1.658
            Total rolls : 5

    Germans Combat
                4 was rolled 1 times
                6 was rolled 2 times
            Average roll : 5.333
            Median : 6.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    British Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                1 was rolled 4 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 3 times
                6 was rolled 1 times
            Average roll : 2.636
            Median : 2.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 11


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - Italians
                Italians repair 4 damage on 4 airfields; Remaining resources: 11 PUs; 0 techTokens;
                Italians buy 3 infantry; Remaining resources: 2 PUs; 0 techTokens;

    Combat Move - Italians

    Non Combat Move - Italians
                1 armour moved from Western Germany to Southern Italy

    Place Units - Italians
                3 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 10 PUs; end with 12 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs

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