13LG40 Degrasse (allies+6) vs SeththeNewb (axis) + Tech


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 2 submarines; Remaining resources: 3 PUs; 0 techTokens;

    Combat Move - Italians

    Non Combat Move - Italians

    Place Units - Italians
                2 submarines placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 10 PUs; end with 13 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs

  • 21 19 18 17 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - ANZAC
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 infantry moved from 37 Sea Zone to Malaya
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - ANZAC
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 infantry moved from 37 Sea Zone to Malaya
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java

    Combat - ANZAC
                Battle in Malaya
                Battle in Java

    Non Combat Move - ANZAC
                1 destroyer moved from 54 Sea Zone to 46 Sea Zone
                1 destroyer moved from 54 Sea Zone to 55 Sea Zone
                1 fighter moved from New South Wales to Queensland
                1 armour moved from New South Wales to Queensland
                1 armour moved from New South Wales to South Australia

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 17 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs

    Territory Summary for ANZAC :

    Malaya : 1 flag, 1 harbour and 1 infantry
        Queensland : 1 airfield, 1 armour, 1 fighter, 1 harbour and 1 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 aaGun, 1 factory_minor and 1 harbour
        South Australia : 1 aaGun, 1 armour and 2 infantry
        Java : 1 flag, 2 infantry
        42 Sea Zone : 1 transport
        46 Sea Zone : 1 destroyer
        37 Sea Zone : 1 transport
        54 Sea Zone : 2 carriers, 1 destroyer, 3 fighters and 1 tactical_bomber
        55 Sea Zone : 1 destroyer
        62 Sea Zone : 1 destroyer and 1 transport

    Production/PUs Summary :

    Germans : 69 / 104
        Russians : 12 / 0
        Japanese : 59 / 76
        Americans : 52 / 72
        Chinese : 4 / 4
        British : 34 / 43
        UK_Pacific : 0 / 0
        Italians : 10 / 18
        ANZAC : 17 / 27
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Combat Move - French
                1 infantry moved from Egypt to Trans-Jordan

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Trans-Jordan : 1 infantry
        Egypt : 2 infantry
        United Kingdom : 2 infantry
        Tobruk : 1 flag
        Libya : 1 flag

    Production/PUs Summary :

    Germans : 69 / 104
        Russians : 12 / 0
        Japanese : 59 / 76
        Americans : 52 / 72
        Chinese : 4 / 4
        British : 34 / 43
        UK_Pacific : 0 / 0
        Italians : 10 / 18
        ANZAC : 17 / 27
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Politics - Germans

    Research Technology - Germans
                Germans spend 5 on tech rolls
                Germans removing all Technology Tokens after unsuccessful research.

    Purchase Units - Germans
                Germans repair 4 damage on 4 airfields; Remaining resources: 95 PUs; 0 techTokens;
                Germans buy 4 armour, 3 fighters, 8 mech_infantrys and 1 submarine; Remaining resources: 3 PUs; 0 techTokens;

    Combat Move - Germans
                5 armour and 7 mech_infantrys moved from Caucasus to Iraq
                12 armour, 2 bombers, 5 fighters, 1 mech_infantry and 2 tactical_bombers moved from Northwest Persia to Iraq
                1 fighter moved from Novgorod to Kazakhstan
                3 infantry moved from Samara to Kazakhstan
                2 fighters moved from Southern Italy to Iraq
                1 bomber moved from Southern France to Iraq

    Airborne Attack Move - Germans


  • Rockets
    France -> London Major
    DiceRolls: 1@6; Total Hits: 11@6: (4)

    WGer -> London NB
    DiceRolls: 1@6; Total Hits: 11@6: (6)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Politics - Germans

    Research Technology - Germans
                Germans spend 5 on tech rolls
                Germans removing all Technology Tokens after unsuccessful research.

    Purchase Units - Germans
                Germans repair 4 damage on 4 airfields; Remaining resources: 95 PUs; 0 techTokens;
                Germans buy 4 armour, 3 fighters, 8 mech_infantrys and 1 submarine; Remaining resources: 3 PUs; 0 techTokens;

    Combat Move - Germans
                5 armour and 7 mech_infantrys moved from Caucasus to Iraq
                12 armour, 2 bombers, 5 fighters, 1 mech_infantry and 2 tactical_bombers moved from Northwest Persia to Iraq
                1 fighter moved from Novgorod to Kazakhstan
                3 infantry moved from Samara to Kazakhstan
                2 fighters moved from Southern Italy to Iraq
                1 bomber moved from Southern France to Iraq

    Airborne Attack Move - Germans

    Combat - Germans
                Battle in Iraq
                    Germans attack with 17 armour, 3 bombers, 7 fighters, 8 mech_infantrys and 2 tactical_bombers
                    Russians defend with 4 fighters and 1 tactical_bomber; British defend with 4 armour, 1 artillery, 1 factory_minor, 5 infantry and 3 mech_infantrys
                    Germans win, taking Iraq from British with 14 armour, 3 bombers, 7 fighters and 2 tactical_bombers remaining. Battle score for attacker is 56
                    Casualties for Germans: 3 armour and 8 mech_infantrys
                    Casualties for Russians: 4 fighters and 1 tactical_bomber
                    Casualties for British: 4 armour, 1 artillery, 5 infantry and 3 mech_infantrys
                Battle in Kazakhstan
                    Germans attack with 1 fighter and 3 infantry
                    Russians defend with 3 infantry
                    Germans win, taking Kazakhstan from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 3 infantry

    Non Combat Move - Germans
                1 fighter moved from Kazakhstan to Caucasus
                2 aaGuns and 1 infantry moved from Caucasus to Northwest Persia
                2 armour and 1 mech_infantry moved from Rostov to Northwest Persia
                3 mech_infantrys moved from Ukraine to Caucasus
                4 mech_infantrys moved from Bryansk to Caucasus
                10 artilleries and 15 infantry moved from Volgograd to Caucasus
                3 artilleries and 12 infantry moved from Rostov to Caucasus
                1 mech_infantry moved from Baltic States to Karelia
                1 submarine moved from 113 Sea Zone to 109 Sea Zone
                3 bombers, 7 fighters and 2 tactical_bombers moved from Iraq to Northwest Persia
                3 fighters moved from Southern France to Southern Italy

    Place Units - Germans
                3 fighters placed in France
                1 submarine placed in 105 Sea Zone
                2 armour and 1 mech_infantry placed in Volgograd
                2 armour and 1 mech_infantry placed in Rostov
                3 mech_infantrys placed in Ukraine
                3 mech_infantrys placed in Russia

    Turn Complete - Germans
                Germans collect 72 PUs; end with 75 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 84 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 89 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 104 PUs
                Turning on Edit Mode
                EDIT: Changing unit bombing damage for these British owned units to: factory_major = 19
                EDIT: Changing unit bombing damage for these British owned units to: harbour = 6
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Western Germany: 2 infantry
                EDIT: Adding units owned by Germans to France: 2 infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from 115 Sea Zone: 1 carrier, 1 cruiser, 2 destroyers and 1 transport
                EDIT: Adding units owned by Germans to 113 Sea Zone: 1 carrier, 1 cruiser, 2 destroyers and 1 transport
                EDIT: Turning off Edit Mode

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Combat Move - Russians
                3 infantry moved from Amur to Manchuria
                      Chinese take Manchuria from Japanese

    Combat - Russians

    Non Combat Move - Russians

    Turn Complete - Russians

    Territory Summary for Russians :

    Manchuria : 3 infantry
        Tsinghai : 2 aaGuns and 2 infantry
        Sikang : 2 aaGuns and 2 infantry
        110 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 72 / 104
        Russians : 11 / 0
        Japanese : 56 / 76
        Americans : 52 / 72
        Chinese : 7 / 4
        British : 32 / 43
        UK_Pacific : 0 / 0
        Italians : 10 / 18
        ANZAC : 17 / 27
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Research Technology - Japanese
                Japanese spend 5 on tech rolls
                Japanese removing all Technology Tokens after unsuccessful research.

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 carrier, 2 fighters, 4 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens;

    Combat Move - Japanese
                3 artilleries and 1 mech_infantry moved from Eastern Persia to Persia
                1 mech_infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 artillery and 2 infantry moved from Shensi to Sikang
                1 artillery and 3 infantry moved from Szechwan to Sikang
                1 mech_infantry moved from Kweichow to Sikang
                1 mech_infantry moved from Chahar to Manchuria
                1 destroyer moved from 6 Sea Zone to 25 Sea Zone
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
                2 infantry moved from Korea to Manchuria
                1 artillery and 3 infantry moved from Japan to 6 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
                1 artillery and 3 infantry moved from 19 Sea Zone to Manchuria
                1 destroyer moved from 35 Sea Zone to 46 Sea Zone
                1 destroyer moved from 35 Sea Zone to 45 Sea Zone
                1 destroyer moved from 45 Sea Zone to 55 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
                1 destroyer moved from 35 Sea Zone to 44 Sea Zone
                1 destroyer moved from 35 Sea Zone to 43 Sea Zone
                1 destroyer moved from 35 Sea Zone to 37 Sea Zone
                2 bombers moved from Philippines to 37 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
                1 artillery and 5 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 35 Sea Zone to 42 Sea Zone
                1 artillery and 3 infantry moved from 42 Sea Zone to Java
                1 submarine moved from 35 Sea Zone to 42 Sea Zone
                1 fighter moved from India to 41 Sea Zone
                1 destroyer moved from 35 Sea Zone to 41 Sea Zone
                2 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
                2 infantry moved from 37 Sea Zone to Malaya
                1 infantry moved from Shan State to Malaya
                1 armour moved from Eastern Persia to Persia

    Combat - Japanese
                Battle in 37 Sea Zone
                    Japanese attack with 2 bombers, 1 destroyer and 1 transport
                    ANZAC defend with 1 transport; Americans defend with 1 submarine
                    Japanese win with 2 bombers, 1 destroyer and 1 transport remaining. Battle score for attacker is 13
                    Casualties for ANZAC: 1 transport
                    Casualties for Americans: 1 submarine
                Battle in Malaya
                    Japanese attack with 3 infantry
                    ANZAC defend with 1 harbour and 1 infantry
                    ANZAC win with 1 infantry remaining. Battle score for attacker is -9
                    Casualties for Japanese: 3 infantry
                Battle in 42 Sea Zone
                    Japanese attack with 1 submarine and 2 transports
                    ANZAC defend with 1 transport
                    Japanese win with 1 submarine and 2 transports remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Java
                    Japanese attack with 1 artillery and 3 infantry
                    ANZAC defend with 2 infantry
                    Japanese win, taking Java from ANZAC with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 2 infantry
                Battle in 55 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    ANZAC defend with 1 destroyer
                    Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in Persia
                    Japanese attack with 1 armour, 3 artilleries and 1 mech_infantry
                    Americans defend with 1 armour and 1 mech_infantry
                    Japanese win, taking Persia from Americans with 1 armour and 3 artilleries remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Americans: 1 armour and 1 mech_infantry
                Battle in 43 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Americans defend with 1 submarine
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in 25 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Americans defend with 1 destroyer
                    Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 destroyer
                Battle in 46 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    ANZAC defend with 1 destroyer
                    Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in 44 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Americans defend with 1 submarine
                    Japanese win, taking 44 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 5
                    Casualties for Americans: 1 submarine
                Battle in 41 Sea Zone
                    Japanese attack with 1 destroyer and 1 fighter
                    Americans defend with 1 submarine
                    Japanese win, taking 41 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 5
                    Casualties for Americans: 1 submarine
                Battle in Manchuria
                    Japanese attack with 1 artillery, 5 infantry and 1 mech_infantry
                    Russians defend with 3 infantry
                    Japanese win, taking Manchuria from Chinese with 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for Russians: 3 infantry
                Battle in Sikang
                    Japanese attack with 2 artilleries, 5 infantry and 1 mech_infantry
                    Russians defend with 2 aaGuns and 2 infantry; Chinese defend with 1 infantry
                    Japanese win, taking Sikang from Chinese with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 5 infantry
                    Casualties for Russians: 2 aaGuns and 2 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 aaGun moved from Shensi to Sikang
                1 fighter moved from Kweichow to Shan State
                2 infantry moved from French Indo China to Shan State
                2 armour and 1 mech_infantry moved from India to Eastern Persia
                4 armour and 3 mech_infantrys moved from Eastern Persia to Iraq
                1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
                2 bombers moved from 37 Sea Zone to Philippines
                1 fighter moved from 41 Sea Zone to Shan State
                1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
                2 destroyers moved from 6 Sea Zone to 35 Sea Zone

    Place Units - Japanese
                3 infantry placed in French Indo China
                3 mech_infantrys placed in India
                1 carrier, 2 fighters and 1 transport placed in 6 Sea Zone
                1 artillery and 1 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 67 PUs; end with 67 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs

  • 21 19 18 17 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Research Technology - Americans
                Americans spend 10 on tech rolls
                Americans removing all Technology Tokens after successful research.
                Americans discover Long Range Aircraft

    Activate Technology - Americans
                Americans activating Long Range Aircraft

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 bomber, 1 destroyer, 4 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                2 bombers moved from Algeria to Southern Italy
                5 bombers moved from Libya to Southern Italy
                1 submarine moved from 54 Sea Zone to 46 Sea Zone
                1 submarine moved from 54 Sea Zone to 55 Sea Zone
                1 fighter moved from 54 Sea Zone to 55 Sea Zone
                1 fighter moved from 54 Sea Zone to 46 Sea Zone
                1 fighter moved from 54 Sea Zone to 42 Sea Zone
                1 fighter moved from 54 Sea Zone to 37 Sea Zone
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                1 fighter moved from Hawaiian Islands to 25 Sea Zone

  • 21 19 18 17 16

    You have an opportunity to intercept in Rome, 3 jet fighters against the 7 American heavy bombers.  Let me know what you want to do.


  • FYI

    http://www.axisandallies.org/forums/index.php?topic=31692.0

    I’ll have to look at the map sorry. I’ll get to it soon though.


  • no intercept

  • 21 19 18 17 16

    No worries.  I saw the post about helping your mother get better, best wishes.

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Research Technology - Americans
                Americans spend 10 on tech rolls
                    Americans roll 6,2 and gets 1 hit
                Americans removing all Technology Tokens after successful research.
                Americans discover Long Range Aircraft

    Activate Technology - Americans
                Americans activating Long Range Aircraft

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 bomber, 1 destroyer, 4 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                2 bombers moved from Algeria to Southern Italy
                5 bombers moved from Libya to Southern Italy
                1 submarine moved from 54 Sea Zone to 46 Sea Zone
                1 submarine moved from 54 Sea Zone to 55 Sea Zone
                1 fighter moved from 54 Sea Zone to 55 Sea Zone
                1 fighter moved from 54 Sea Zone to 46 Sea Zone
                1 fighter moved from 54 Sea Zone to 42 Sea Zone
                1 fighter moved from 54 Sea Zone to 37 Sea Zone
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                1 fighter moved from Hawaiian Islands to 25 Sea Zone

    Combat - Americans
                Air Battle in Southern Italy
                    Americans attacks with 7 units heading to Southern Italy
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Southern Italy
                        AA fire in Southern Italy :  0/7 hits
                    Bombing raid in Southern Italy rolls: 4,3,3,3,3,3 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Southern Italy rolls: 6,4 and causes: 6 damage to unit: harbour
                    Bombing raid in Southern Italy rolls: 6,5,5,5,7,3 and causes: 6 damage to unit: airfield
                    Bombing raid in Southern Italy causes 18 damage total.  Damaged units is as follows: factory_minor = 6, harbour = 6, airfield = 6
                Battle in 42 Sea Zone
                    Americans attack with 1 fighter
                    Japanese defend with 1 submarine and 2 transports
                    1 submarine owned by the Japanese Submerged
                        2 transports owned by the Japanese lost in 42 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is 14
                    Casualties for Japanese: 2 transports
                Battle in 37 Sea Zone
                    Americans attack with 1 fighter
                    Japanese defend with 1 destroyer and 1 transport
                        Americans roll dice for 1 fighter in 37 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 2 :  1/1 hits
                        1 fighter owned by the Americans lost in 37 Sea Zone
                    Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is -10
                    Casualties for Americans: 1 fighter
                Battle in 46 Sea Zone
                    Americans attack with 1 fighter and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 46 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 fighter in 46 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 46 Sea Zone
                    Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 25 Sea Zone
                    Americans attack with 1 destroyer and 1 fighter
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 destroyer and 1 fighter in 25 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 25 Sea Zone
                    Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 55 Sea Zone
                    Americans attack with 1 fighter and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 55 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 55 Sea Zone
                    Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Cleaning up after air battles

    Non Combat Move - Americans
                1 fighter moved from 46 Sea Zone to 54 Sea Zone
                1 fighter moved from 55 Sea Zone to 54 Sea Zone
                1 fighter moved from 42 Sea Zone to 54 Sea Zone
                1 fighter moved from 25 Sea Zone to Hawaiian Islands
                1 artillery and 1 infantry moved from Iceland to 123 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 123 Sea Zone to 106 Sea Zone
                1 artillery and 1 infantry moved from 106 Sea Zone to Quebec
                2 carriers, 2 destroyers and 4 fighters moved from 101 Sea Zone to 91 Sea Zone
                1 infantry moved from Algeria to Tunisia
                1 armour moved from Tunisia to Tobruk
                2 infantry moved from Libya to Tobruk
                7 bombers moved from Southern Italy to Tobruk

    Place Units - Americans
                1 bomber placed in Eastern United States
                3 transports placed in 101 Sea Zone
                1 destroyer placed in 10 Sea Zone
                1 submarine placed in 101 Sea Zone
                2 artilleries and 4 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs

    Territory Summary for Americans :

    Queensland : 1 artillery and 1 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield, 1 fighter, 1 harbour, 3 infantry and 1 mech_infantry
        Midway : 1 airfield, 3 infantry and 1 mech_infantry
        46 Sea Zone : 1 submarine
        26 Sea Zone : 1 destroyer
        25 Sea Zone : 1 destroyer
        10 Sea Zone : 1 destroyer
        54 Sea Zone : 2 carriers, 3 fighters, 7 submarines and 1 transport
        55 Sea Zone : 1 submarine
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_major, 1 harbour and 4 infantry
        Quebec : 1 artillery and 1 infantry
        Egypt : 1 infantry
        Tunisia : 1 infantry
        Tobruk : 1 armour, 7 bombers and 2 infantry
        106 Sea Zone : 1 transport
        93 Sea Zone : 1 flag, 1 submarine
        101 Sea Zone : 1 submarine and 3 transports
        91 Sea Zone : 2 carriers, 2 destroyers and 4 fighters

    Production/PUs Summary :

    Germans : 72 / 104
        Russians : 11 / 0
        Japanese : 67 / 77
        Americans : 50 / 70
        Chinese : 2 / 4
        British : 32 / 43
        UK_Pacific : 0 / 0
        Italians : 10 / 18
        ANZAC : 13 / 27
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 4 times
                4 was rolled 2 times
                5 was rolled 7 times
                6 was rolled 2 times
            Average roll : 3.526
            Median : 4.000
            Variance : 1.611
            Standard Deviation : 1.269
            Total rolls : 19

    Null / Other
                1 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Japanese Combat
                1 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 4.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    Italians Combat
                2 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 3 times
            Average roll : 3.571
            Median : 4.000
            Variance : 1.833
            Standard Deviation : 1.354
            Total rolls : 7

    Americans Combat
                1 was rolled 2 times
                2 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.333
            Median : 3.500
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Tsinghai to Shensi
                      Chinese take Shensi from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 4 PUs total

    Territory Summary for Chinese :

    Shensi : 2 infantry

    Production/PUs Summary :

    Germans : 72 / 104
        Russians : 11 / 0
        Japanese : 66 / 77
        Americans : 50 / 70
        Chinese : 3 / 4
        British : 32 / 43
        UK_Pacific : 0 / 0
        Italians : 10 / 18
        ANZAC : 13 / 27
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 4 times
                4 was rolled 2 times
                5 was rolled 7 times
                6 was rolled 2 times
            Average roll : 3.526
            Median : 4.000
            Variance : 1.611
            Standard Deviation : 1.269
            Total rolls : 19

    Null / Other
                1 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Japanese Combat
                1 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 4.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    Italians Combat
                2 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 3 times
            Average roll : 3.571
            Median : 4.000
            Variance : 1.833
            Standard Deviation : 1.354
            Total rolls : 7

    Americans Combat
                1 was rolled 2 times
                2 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.333
            Median : 3.500
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Research Technology - British
                British spend 5 on tech rolls
                    British roll 6 and gets 1 hit
                British removing all Technology Tokens after successful research.
                British discover Improved Artillery Support

    Activate Technology - British
                British activating Improved Artillery Support
                British giving technology to UK_Pacific: Improved Artillery Support

    Purchase Units - British
                British repair 6 damage on 6 airfields; Remaining resources: 32 PUs; 0 techTokens;
                British buy 2 armour, 2 destroyers and 1 mech_infantry; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - British
                1 armour and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
                1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 mech_infantry moved from Anglo Egyptian Sudan to Egypt

    Non Combat Move - British
                1 armour and 1 infantry moved from Quebec to 106 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 armour and 1 infantry moved from 91 Sea Zone to Morocco
                1 destroyer, 2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Morocco
                1 armour and 1 infantry moved from Union of South Africa to 71 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 71 Sea Zone to 76 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
                1 armour and 1 infantry moved from 81 Sea Zone to Egypt
                1 fighter moved from Algeria to Egypt
                1 fighter and 1 tactical_bomber moved from Libya to Egypt
                1 fighter moved from 71 Sea Zone to 76 Sea Zone
                1 fighter moved from 76 Sea Zone to Egypt
                1 carrier and 1 destroyer moved from 71 Sea Zone to 83 Sea Zone
                1 tactical_bomber moved from Gibraltar to Tobruk

    Place Units - British
                2 destroyers placed in 106 Sea Zone
                2 armour and 1 mech_infantry placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,1
                British collect 28 PUs (4 lost to blockades); end with 28 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 33 PUs

    Turn Complete - UK_Pacific

    Territory Summary for British, UK_Pacific :

    Dutch New Guinea : 1 flag, 1 infantry
        43 Sea Zone : 1 flag
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 artillery, 1 harbour and 3 infantry
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 airfield, 3 armour, 3 bombers, 3 fighters, 1 harbour, 1 infantry, 3 mech_infantrys and 1 tactical_bomber
        Union of South Africa : 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 13 infantry and 1 mech_infantry
        Morocco : 1 armour and 3 infantry
        Syria : 1 flag
        Tobruk : 1 tactical_bomber
        Ethiopia : 1 flag
        106 Sea Zone : 2 destroyers
        Eire : 1 flag
        81 Sea Zone : 1 transport
        83 Sea Zone : 1 carrier and 1 destroyer
        Brazil : 1 flag
        91 Sea Zone : 1 destroyer and 2 transports
        Suriname : 1 flag
        105 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 72 / 104
        Russians : 11 / 0
        Japanese : 66 / 77
        Americans : 50 / 70
        Chinese : 3 / 4
        British : 32 / 33
        UK_Pacific : 0 / 0
        Italians : 10 / 18
        ANZAC : 13 / 27
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 4 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 6 times
                6 was rolled 2 times
            Average roll : 3.421
            Median : 4.000
            Variance : 0.944
            Standard Deviation : 0.972
            Total rolls : 19

    Null / Other
                1 was rolled 1 times
                3 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Japanese Combat
                1 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 4.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    Italians Combat
                2 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 3 times
            Average roll : 3.571
            Median : 4.000
            Variance : 1.833
            Standard Deviation : 1.354
            Total rolls : 7

    Americans Combat
                1 was rolled 2 times
                2 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.333
            Median : 3.500
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - Italians
                Italians repair 6 damage on 6 factory_minors; Remaining resources: 12 PUs; 0 techTokens;
                Italians buy 1 armour and 2 infantry; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Italians
                2 submarines moved from 95 Sea Zone to 97 Sea Zone

    Non Combat Move - Italians

    Place Units - Italians
                1 armour and 2 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 10 PUs; end with 10 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Research Technology - ANZAC
                ANZAC spend 5 on tech rolls
                    ANZAC roll 1 and gets 0 hits
                ANZAC removing all Technology Tokens after unsuccessful research.

    Purchase Units - ANZAC
                ANZAC buy 1 armour and 2 destroyers; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - ANZAC

    Combat - ANZAC

    Non Combat Move - ANZAC
                1 destroyer moved from 62 Sea Zone to 63 Sea Zone
                1 destroyer moved from 63 Sea Zone to 55 Sea Zone
                1 destroyer moved from 54 Sea Zone to 46 Sea Zone
                1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
                1 aaGun moved from New South Wales to Queensland
                1 infantry moved from South Australia to Queensland

    Place Units - ANZAC
                2 destroyers placed in 62 Sea Zone
                1 armour placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5
                ANZAC collect 13 PUs; end with 13 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs

    Territory Summary for ANZAC :

    Malaya : 1 flag, 1 harbour and 1 infantry
        Queensland : 1 aaGun, 1 airfield, 1 armour, 1 fighter, 1 harbour and 2 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 armour, 1 factory_minor and 1 harbour
        South Australia : 1 aaGun, 1 armour and 1 infantry
        46 Sea Zone : 1 destroyer
        54 Sea Zone : 2 carriers, 3 fighters, 1 infantry, 1 tactical_bomber and 1 transport
        55 Sea Zone : 1 destroyer
        62 Sea Zone : 2 destroyers

    Production/PUs Summary :

    Germans : 72 / 104
        Russians : 11 / 0
        Japanese : 66 / 77
        Americans : 50 / 70
        Chinese : 3 / 4
        British : 32 / 33
        UK_Pacific : 0 / 0
        Italians : 10 / 15
        ANZAC : 13 / 23
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Null / Other
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Trans-Jordan : 1 infantry
        Egypt : 2 infantry
        United Kingdom : 2 infantry
        Tobruk : 1 flag
        Libya : 1 flag

    Production/PUs Summary :

    Germans : 72 / 104
        Russians : 11 / 0
        Japanese : 66 / 77
        Americans : 50 / 70
        Chinese : 3 / 4
        British : 32 / 33
        UK_Pacific : 0 / 0
        Italians : 10 / 15
        ANZAC : 13 / 23
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Null / Other
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

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