X-DAP FINAL - Dairy(Qyrn?) vs. TeamBoldDutch - Game 1

  • '12

    i know cow would never agree to it because a big part of cow’s strategy IS TO get really lucky.  :-)

  • '12

    Churchill is so deep in a bunker that he can’t receive communications

  • TripleA

    No scramble. No intercept.

    Do not send me any further messages.

  • '12

    for the record (for those watching) i sent cow a PM saying an intercept and scramble decision were needed.  the only reason i did it is because that sends out a notification to email which he may have seen before logging on to the site.  :-)  don’t want anyone to think i’m sending cow mean pms…  :roll:

  • '12

    for the bombing run over england, since tripleA does not correctly handle bombing runs on multiple facilities, it will have to be rolled on the forum.

  • '12

    i am going to edit the map to remove the bombing run and will roll the dice on the forum.

  • '12

    here is the AA fire

    at tac (bombing airbase)
    DiceRolls: 1@1; Total Hits: 01@1: (4)

    at bombers (bombing IC)
    DiceRolls: 4@1; Total Hits: 14@1: (5, 4, 5, 1)

  • '12

    1 bomber down.

    airbase damage
    DiceRolls: 1@6; Total Hits: 11@6: (2)

    IC damage = combined dice + 6
    DiceRolls: 3@6; Total Hits: 33@6: (6, 4, 2)

  • '12

    18 damage to london, 2 damage to the AB

    you got no other defensive hits.  noncom coming in the next couple hours i just worked an 18 hour day again and i am starving…  but couldn’t wait to bomb cow’s ass to the ground.

  • TripleA

    The only time you can feel good about yourself. :P

    You will still lose this game. London is way easier to recapture than Russia. I got Japan bagged so that is the less than ideal of the two given your bad situation.

  • TripleA

    KJF is the counter to a sea lion. So you decide to do sea lion when Japan is almost finished. Brilliant.

  • TripleA

    You dont even have enough for the insta gib either. Put down the pipe.

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 destroyer, 9 infantry and 6 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 submarine moved from 109 Sea Zone to 119 Sea Zone
                1 submarine moved from 112 Sea Zone to 119 Sea Zone
                1 carrier and 1 cruiser moved from 112 Sea Zone to 109 Sea Zone
                1 fighter and 2 tactical_bombers moved from Western Germany to 109 Sea Zone
                1 infantry moved from Eastern Poland to Western Ukraine
                      Germans take Western Ukraine from Russians
                1 armour moved from Caucasus to Ukraine
                      Germans take Rostov from Russians
                      Germans take Ukraine from Russians
                2 armour moved from Caucasus to Iraq
                1 infantry moved from Persia to Iraq
                2 artilleries and 2 infantry moved from Turkey to Iraq
                1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 109 Sea Zone
                1 artillery and 1 infantry moved from 109 Sea Zone to Eire

    Combat - Germans
                Battle in Eire
                Battle in 119 Sea Zone
                    Germans attack with 2 submarines
                    British defend with 1 destroyer
                    Germans win, taking Eire from Neutral_Allies, taking 119 Sea Zone from British with 2 submarines remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in Iraq
                    Germans attack with 2 armour, 2 artilleries and 3 infantry
                    British defend with 1 infantry
                    Germans win, taking Iraq from British with 2 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Germans
                Turning on Edit Mode
                EDIT: Changing unit bombing damage for these British owned units to: airfield = 2
                EDIT: Changing unit bombing damage for these British owned units to: factory_major = 18
                EDIT: Turning off Edit Mode
                1 artillery and 2 infantry moved from Western Germany to 112 Sea Zone
                1 artillery, 2 infantry and 3 transports moved from 112 Sea Zone to 110 Sea Zone
                1 armour and 2 infantry moved from Normandy Bordeaux to 110 Sea Zone
                1 armour, 1 artillery, 4 infantry and 3 transports moved from 110 Sea Zone to 109 Sea Zone
                1 armour, 1 artillery and 4 infantry moved from 109 Sea Zone to Eire
                2 bombers moved from Finland to Normandy Bordeaux
                3 mech_infantrys moved from Yugoslavia to Germany
                4 armour and 2 mech_infantrys moved from Yugoslavia to Western Germany
                1 armour and 3 mech_infantrys moved from Northern Italy to Normandy Bordeaux
                1 aaGun moved from Northern Italy to Southern France
                1 aaGun moved from Western Germany to France
                3 aaGuns and 4 infantry moved from Spain to Normandy Bordeaux
                2 fighters moved from Eastern Poland to Western Germany
                4 artilleries, 1 fighter, 13 infantry and 2 tactical_bombers moved from Eastern Poland to Baltic States
                4 infantry moved from Finland to Norway
                1 battleship moved from 100 Sea Zone to 97 Sea Zone
                2 carriers moved from 100 Sea Zone to 99 Sea Zone
                2 infantry moved from 99 Sea Zone to Syria
                1 tactical_bomber moved from 109 Sea Zone to 112 Sea Zone
                1 tactical_bomber moved from Western Germany to 112 Sea Zone

    Place Units - Germans
                1 destroyer and 5 transports placed in 112 Sea Zone
                1 transport placed in 112 Sea Zone
                3 infantry placed in Western Germany
                6 infantry placed in Germany
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Germany: 3 mech_infantrys
                EDIT: Adding units owned by Germans to Poland: 3 mech_infantrys
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,1,6,3,6,2
                Germans collect 53 PUs (7 lost to blockades); end with 53 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 62 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs

  • '12

    just one edit

  • '12

    it’ll be interesting to see how you win with the axis earning more than you for the rest of the game.

  • '12

    @Cow:

    KJF is the counter to a sea lion. So you decide to do sea lion when Japan is almost finished. Brilliant.

    i forgot you play by formula.  :lol:  let’s see, how did that Larry Harris opener go again?  :wink:

  • '12

    i hate it when i own all of africa but then lose london.  just sayin.

  • TripleA

    You will get London on round 7. Congrats, I could have taken it on Round 3 or 4 if I wanted to.

    I appreciate you giving me 3 more rounds to buy stuff and hammer away at Japan.

  • Customizer

    did you edit kill the bomber?


  • @Veqryn:

    did you edit kill the bomber?

    Pretty sure that’s what the edit was.  :-P

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