BOOM AND DOOM!
MrRoboto (axis) vs elevenjerk (Allies) round 2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 factory_minor, 2 infantry and 4 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 unit repaired.
1 fighter moved from 35 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 transport moved from 36 Sea Zone to 44 Sea Zone
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 artillery moved from French Indo China to Shan State
1 transport moved from 36 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 battleship moved from 37 Sea Zone to 36 Sea Zone
1 battleship moved from 36 Sea Zone to 35 Sea Zone
3 mech_infantrys moved from Kwangtung to Yunnan
1 infantry moved from Kiangsu to Kiangsi
Japanese take Kiangsi from Chinese
2 mech_infantrys moved from Kiangsu to Kweichow
1 mech_infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
2 fighters and 2 tactical_bombers moved from Kiangsu to Kweichow
1 bomber moved from Kwangsi to Kweichow
2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
1 tactical_bomber moved from Kwangsi to Shan State
1 bomber moved from Kwangsi to KweichowCombat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kweichow
Japanese attack with 2 bombers, 2 fighters, 2 mech_infantrys and 2 tactical_bombers
Chinese defend with 1 artillery and 2 infantry
Japanese win with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 2 mech_infantrys
Casualties for Chinese: 1 artillery and 2 infantry
Battle in Yunnan
Japanese attack with 2 fighters, 3 mech_infantrys and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese win, taking Yunnan from Chinese with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 2 infantry
Battle in Shan State
Japanese attack with 3 artilleries, 1 fighter, 2 infantry and 2 tactical_bombers
British defend with 1 artillery and 1 infantry
Japanese win, taking Shan State from UK_Pacific with 3 artilleries, 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in Java
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese win, taking Java from ANZAC with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantryNon Combat Move - Japanese
1 submarine moved from 36 Sea Zone to 39 Sea Zone
1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
1 fighter and 2 tactical_bombers moved from Shan State to Kwangsi
2 fighters and 2 tactical_bombers moved from Kweichow to Kiangsu
1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
2 bombers moved from Kweichow to Kwangsi
1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
1 fighter moved from 45 Sea Zone to 35 Sea Zone
1 cruiser and 1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 19 Sea Zone to 16 Sea Zone
2 submarines moved from 6 Sea Zone to 35 Sea ZonePlace Units - Japanese
1 factory_minor placed in French Indo China
1 artillery and 2 infantry placed in Malaya
1 armour and 2 mech_infantrys placed in Kiangsu
1 armour and 2 mech_infantrys placed in KwangtungTurn Complete - Japanese
Japanese collect 57 PUs; end with 58 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs -
Taking london really isnt an autowin. I’m struggling on the Europe board, russia makes more IPC than Germany wtf.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 3 destroyers, 1 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 artilleries moved from Eastern United States to 101 Sea Zone
2 artilleries and 2 transports moved from 101 Sea Zone to 88 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to Scotland
1 fighter moved from Eire to ScotlandCombat - Americans
Americans creates battle in territory 106 Sea Zone
Battle in Scotland
Americans attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 airfield, 1 armour and 1 infantry
Americans win, taking 106 Sea Zone from Germans, taking Scotland from Germans with 1 artillery remaining. Battle score for attacker is -4
Casualties for Germans: 1 armour and 1 infantry
Casualties for Americans: 1 fighter and 1 infantry
Battle in Morocco
Battle in GibraltarNon Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 submarines moved from 106 Sea Zone to 109 Sea Zone
1 aaGun moved from New Brunswick Nova Scotia to 106 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
3 fighters moved from Hawaiian Islands to 54 Sea Zone
1 destroyer moved from 106 Sea Zone to 104 Sea Zone
1 aaGun, 1 artillery, 1 cruiser, 2 destroyers, 4 infantry, 2 mech_infantrys and 4 transports moved from 106 Sea Zone to 91 Sea Zone
1 carrier, 1 fighter, 2 submarines and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
1 aaGun, 1 artillery, 4 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
1 artillery, 1 battleship, 2 carriers, 1 cruiser, 1 fighter, 2 infantry, 1 mech_infantry, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from 54 Sea Zone to Queensland
1 artillery, 2 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 artillery and 1 infantry moved from South West Africa to Union of South Africa
1 transport moved from 70 Sea Zone to 71 Sea ZonePlace Units - Americans
1 bomber placed in Eastern United States
1 submarine placed in 101 Sea Zone
Americans undo move 2.
1 artillery and 1 infantry placed in Western United States
3 destroyers, 3 submarines and 2 transports placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
2 infantry moved from Shensi to Suiyuyan
1 artillery moved from Shensi to Suiyuyan
1 fighter moved from Shensi to SuiyuyanCombat - Chinese
Battle in Suiyuyan
Chinese attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Suiyuyan from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Suiyuyan to Shensi
2 infantry moved from Shensi to Hopei
1 infantry moved from Shensi to HopeiPlace Units - Chinese
5 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 2 infantry moved from Burma to Yunnan
1 fighter moved from India to Yunnan
1 bomber moved from India to Malaya
1 artillery and 1 mech_infantry moved from Egypt to AlexandriaCombat - British
Strategic bombing raid in Malaya
Bombing raid in Malaya rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Malaya causes 6 damage total.
Battle in Yunnan
British attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 2 mech_infantrys
British win, taking Yunnan from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 2 mech_infantrys
Battle in Alexandria
British attack with 1 artillery and 1 mech_infantry
Italians defend with 1 artillery
British win, taking Alexandria from Italians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artilleryNon Combat Move - British
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 mech_infantry moved from Eire to Scotland
1 fighter moved from Yunnan to India
1 aaGun moved from Burma to India
1 bomber moved from Malaya to IndiaPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,3,1,3
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
Some Units in India change ownership: 2 infantry -
Definitely not a guaranteed win. A lot of resources (60+ ipc’s in transports) have to go to getting to London instead of guys for Russia. That’s why Germany lost the war in the first place. They should have just wiped out Russia and then tried to take on the UK. The good thing is that it makes US have to focus a lot on Europe so Japan has its way a bit. You sure are buying a lot of minors…. are you gonna have money to fill those up when US starts comin after you??? Gotta start buying some boats some time right!!??
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 artilleries, 1 bomber, 2 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Italians
1 artillery moved from Algeria to Morocco
1 armour and 1 mech_infantry moved from Tunisia to Morocco
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
1 artillery and 3 infantry moved from Tobruk to Alexandria
1 tactical_bomber moved from Southern Italy to Alexandria
1 fighter moved from 98 Sea Zone to Alexandria
1 bomber moved from Southern Italy to 104 Sea ZoneCombat - Italians
Battle in 104 Sea Zone
Italians attack with 1 bomber
Americans defend with 1 destroyer
Italians win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Morocco
Italians attack with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry
Americans defend with 1 artillery and 1 infantry
Italians win, taking Morocco from Americans with 1 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Alexandria
Italians attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
British defend with 1 artillery and 1 mech_infantry
Italians win, taking Alexandria from British with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for British: 1 artillery and 1 mech_infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 bomber moved from 104 Sea Zone to United Kingdom
1 fighter and 1 tactical_bomber moved from Alexandria to 98 Sea Zone
1 destroyer moved from 98 Sea Zone to 95 Sea ZonePlace Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from 98 Sea Zone: 1 transport
EDIT: Adding units owned by Italians to 95 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 transport placed in 95 Sea Zone
1 artillery and 2 infantry placed in Southern Italy
Italians undo move 2.
1 bomber placed in Southern Italy
2 infantry placed in Southern Italy
2 artilleries placed in Northern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 18 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs -
US can’t help everywhere dude :-)
Building in the pacific only will hurt next round. Italy will become a monster I guess. But go ahead, build a new Atlantic fleet - Japan’s gonna be happy! This damn Chinese needs to be wiped out once and for all. India is a very attractive option for my holiday house as well. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy nothing; Remaining resources: 15 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 55 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 25 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Combat Move - French
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especially when you donate 119 IPC’s to the axis. I have lost many americans that same way. you would think I would learn.
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I feel you, bro. It happened to me twice - in consecutive games!
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But hey -> I forgot that I can’t attack your submarines off Gib. So some free transporters for you too
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Germans
Germans buy 6 artilleries, 1 destroyer, 1 fighter and 4 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour and 1 infantry moved from Germany to 113 Sea Zone
1 armour, 1 infantry and 1 transport moved from 113 Sea Zone to 111 Sea Zone
1 armour and 1 infantry moved from 111 Sea Zone to Scotland
2 armour and 2 infantry moved from Western Germany to 112 Sea Zone
1 armour, 1 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
1 armour, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 armour and 1 infantry moved from 127 Sea Zone to Finland
1 submarine and 2 tactical_bombers moved from 112 Sea Zone to 91 Sea Zone
2 bombers, 2 fighters and 1 tactical_bomber moved from Western Germany to 91 Sea Zone
2 destroyers moved from 113 Sea Zone to 109 Sea Zone
1 armour and 1 infantry moved from 111 Sea Zone to Scotland
1 artillery and 4 infantry moved from Slovakia Hungary to Romania
1 artillery and 5 infantry moved from Slovakia Hungary to PolandCombat - Germans
Battle in 109 Sea Zone
Germans attack with 2 destroyers
Americans defend with 2 submarines and 1 transport
Germans win, taking 109 Sea Zone from Neutral with 2 destroyers remaining. Battle score for attacker is 19
Casualties for Americans: 2 submarines and 1 transport
Battle in Scotland
Germans attack with 2 armour and 2 infantry
British defend with 1 mech_infantry; Americans defend with 1 airfield and 1 artillery
Germans win, taking Scotland from Americans with 2 armour remaining. Battle score for attacker is 2
Casualties for Germans: 2 infantry
Casualties for British: 1 mech_infantry
Casualties for Americans: 1 artillery
Battle in Finland
Germans attack with 1 armour and 1 infantry
Russians defend with 1 armour
Germans win, taking Finland from Russians with 1 armour remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour
Battle in Poland
Germans attack with 1 artillery and 5 infantry
Russians defend with 1 artillery and 2 infantry
Germans win, taking Poland from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 3 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Romania
Germans attack with 1 artillery and 4 infantry
Russians defend with 1 artillery and 1 infantry
Germans win, taking Romania from Russians with 1 artillery and 4 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in 91 Sea Zone
Germans attack with 2 bombers, 2 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 6 transports
2 submarines owned by the Americans Submerged
Germans win with 1 bomber remaining. Battle score for attacker is 36
Casualties for Germans: 1 bomber, 2 fighters, 1 submarine and 3 tactical_bombers
Casualties for Americans: 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 6 transportsNon Combat Move - Germans
1 bomber moved from 91 Sea Zone to United Kingdom
5 armour and 4 infantry moved from Germany to Slovakia Hungary
1 armour moved from Libya to Tobruk
1 armour moved from Germany to Slovakia HungaryPlace Units - Germans
1 fighter placed in Western Germany
6 artilleries and 4 infantry placed in Germany
1 destroyer placed in 110 Sea ZoneTurn Complete - Germans
Germans collect 49 PUs; end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs -
WOW! You really hit strong. In average 3.8 planes survive instead of the bomber only. At the end you nearly even killed that last bomber and the 6 transporters would have survived!!! You can’t believe how fast my heart was beating there.
Considering what you will kill with these 2 submarines (possibly 3 transporters and a destroyer) it’s basically even out oO
I could have so easily built the Italian transporters in the other Seazone… -
If your last fighter would have hit, not only would the 6 transporters be well and alive - but also Italy would have fallen immediately. And you would have held Rome with no fear of being retaken for at least 2 turns. I’m not sure but I think in this case I might have conceded.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 armour, 4 artilleries, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Eastern Poland to Poland
1 armour moved from Belarus to Poland
5 infantry moved from Eastern Poland to Romania
1 infantry moved from Eastern Poland to Romania
1 armour moved from Ukraine to Romania
1 tactical_bomber moved from Belarus to Poland
1 fighter moved from Belarus to Romania
1 fighter moved from Russia to 127 Sea Zone
1 bomber moved from Russia to Germany
1 bomber moved from Belarus to Germany
1 bomber moved from Ukraine to 97 Sea ZoneCombat - Russians
Battle in 127 Sea Zone
Russians attack with 1 fighter
Germans defend with 1 transport
Russians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 97 Sea Zone
Russians attack with 1 bomber
Germans defend with 1 transport
Russians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Poland
Russians attack with 1 armour, 3 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 2 infantry
Russians win, taking Poland from Germans with 1 armour remaining. Battle score for attacker is -10
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 3 infantry and 1 tactical_bomber
Battle in Romania
Russians attack with 1 armour, 1 fighter and 6 infantry
Germans defend with 1 artillery and 4 infantry
Russians win, taking Romania from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is -2
Casualties for Germans: 1 artillery and 4 infantry
Casualties for Russians: 6 infantry
Strategic bombing raid in Germany
1 bomber killed by AA
Bombing raid in Germany rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Germany causes 7 damage total.Non Combat Move - Russians
1 fighter moved from Romania to Eastern Poland
1 armour and 1 mech_infantry moved from Ukraine to Eastern Poland
1 aaGun, 6 artilleries and 7 infantry moved from Western Ukraine to Eastern Poland
2 aaGuns, 1 armour, 4 artilleries, 10 infantry and 3 mech_infantrys moved from Belarus to Eastern Poland
3 infantry moved from Bryansk to Belarus
1 infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to Vyborg
1 bomber moved from Germany to Eastern Poland
1 bomber moved from 97 Sea Zone to Eastern Poland
1 fighter moved from 127 Sea Zone to NovgorodPlace Units - Russians
2 armour and 1 mech_infantry placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Volgograd
2 artilleries and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 42 PUs; end with 42 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 48 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Japanese
Japanese repair 6 damage on 6 factory_minors; Remaining resources: 57 PUs; 6 SuicideAttackTokens;
Japanese buy 1 artillery, 3 infantry, 6 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 mech_infantry moved from Kwangtung to Yunnan
2 artilleries and 1 infantry moved from Shan State to Yunnan
1 artillery and 1 infantry moved from Shan State to Yunnan
1 infantry moved from Kiangsi to Anhwe
1 mech_infantry moved from Kiangsu to Anhwe
2 bombers, 3 fighters and 4 tactical_bombers moved from Kwangsi to Yunnan
2 fighters and 2 tactical_bombers moved from Kiangsu to Anhwe
1 submarine moved from 35 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea ZoneCombat - Japanese
Battle in Anhwe
Japanese attack with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 55 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in Yunnan
Japanese attack with 3 artilleries, 2 bombers, 3 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers
British defend with 1 artillery and 2 infantry
Japanese win, taking Yunnan from Chinese with 3 artilleries, 2 bombers, 3 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 10
Casualties for British: 1 artillery and 2 infantryNon Combat Move - Japanese
2 bombers, 3 fighters and 4 tactical_bombers moved from Yunnan to Shan State
1 artillery and 2 infantry moved from Malaya to Shan State
1 infantry moved from Java to 42 Sea Zone
1 destroyer moved from 42 Sea Zone to 55 Sea Zone
1 carrier, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 37 Sea Zone
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from Anhwe to Kiangsu
1 armour and 1 mech_infantry moved from Kiangsu to Hunan
1 armour and 1 mech_infantry moved from Kwangtung to French Indo China
2 submarines moved from 39 Sea Zone to 37 Sea ZonePlace Units - Japanese
2 transports placed in 36 Sea Zone
1 infantry placed in French Indo China
1 artillery and 2 infantry placed in Malaya
3 mech_infantrys placed in Kwangtung
3 mech_infantrys placed in Kiangsu
1 submarine placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 battleship, 1 cruiser and 1 destroyer
EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 battleship, 1 cruiser and 1 destroyer
EDIT: Turning off Edit Mode
Turning off Edit ModeTurn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters and 4 transports; Remaining resources: 3 PUs;Combat Move - Americans
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
2 submarines moved from 91 Sea Zone to 95 Sea Zone
1 bomber moved from Eastern United States to 92 Sea ZoneCombat - Americans
Battle in Philippines
Battle in 95 Sea Zone
Americans attack with 2 submarines
Italians defend with 1 destroyer and 2 transports
Americans win, taking Philippines from Japanese with 2 submarines remaining. Battle score for attacker is 22
Casualties for Italians: 1 destroyer and 2 transports
Battle in 92 Sea Zone
Americans attack with 1 bomber
Italians defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transportNon Combat Move - Americans
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
Americans take Persia from Neutral_Allies
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 3 destroyers, 1 infantry, 3 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from 92 Sea Zone to GibraltarPlace Units - Americans
1 carrier, 1 destroyer and 4 transports placed in 101 Sea Zone
2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
3 infantry moved from Hopei to Anhwe
1 fighter moved from Shensi to Anhwe
1 infantry moved from Suiyuyan to ChaharCombat - Chinese
Battle in Anhwe
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Anhwe from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Anhwe to Shensi
1 infantry moved from Shensi to Kweichow
1 infantry moved from Shensi to SzechwanPlace Units - Chinese
3 infantry placed in ChaharTurn Complete - Chinese
Chinese collect 10 PUs; end with 12 PUs total





