Tcnance(axis) vs degrasse(allies) +6
-
i guess not, do u want me to repost?
-
do u have the dice results? not sure if i ever posted the 2nd part
-
Just restart the turn then from where you posted. Much easier than trying to dig out all the old dice server emails.
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 destroyer, 10 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Germans
2 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Belarus to Smolensk
2 infantry moved from Archangel to Smolensk
1 artillery moved from Archangel to Smolensk
4 infantry moved from Archangel to Vologda
1 artillery moved from Archangel to Vologda
6 armour moved from Archangel to Nenetsia
1 infantry moved from Archangel to Nenetsia
4 mech_infantrys moved from Eastern Poland to Ukraine
1 mech_infantry moved from Western Ukraine to Ukraine
1 artillery moved from Western Ukraine to Ukraine
2 armour moved from Western Ukraine to Ukraine
1 artillery moved from Western Ukraine to Ukraine
3 armour moved from Eastern Poland to Ukraine
1 bomber moved from Eastern Poland to Bryansk
2 fighters moved from Novgorod to Vologda
2 tactical_bombers moved from Novgorod to Smolensk
1 bomber moved from Eastern Poland to Bryansk
1 destroyer moved from 113 Sea Zone to 125 Sea Zone
1 tactical_bomber moved from Western Germany to 125 Sea Zone
1 fighter moved from Western Germany to 125 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 destroyer, 10 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Germans
2 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Belarus to Smolensk
2 infantry moved from Archangel to Smolensk
1 artillery moved from Archangel to Smolensk
4 infantry moved from Archangel to Vologda
1 artillery moved from Archangel to Vologda
6 armour moved from Archangel to Nenetsia
1 infantry moved from Archangel to Nenetsia
4 mech_infantrys moved from Eastern Poland to Ukraine
1 mech_infantry moved from Western Ukraine to Ukraine
1 artillery moved from Western Ukraine to Ukraine
2 armour moved from Western Ukraine to Ukraine
1 artillery moved from Western Ukraine to Ukraine
3 armour moved from Eastern Poland to Ukraine
1 bomber moved from Eastern Poland to Bryansk
2 fighters moved from Novgorod to Vologda
2 tactical_bombers moved from Novgorod to Smolensk
1 bomber moved from Eastern Poland to Bryansk
1 destroyer moved from 113 Sea Zone to 125 Sea Zone
1 tactical_bomber moved from Western Germany to 125 Sea Zone
1 fighter moved from Western Germany to 125 Sea ZoneCombat - Germans
Battle in 125 Sea Zone
Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Russians defend with 1 submarine
Germans win, taking 125 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Bryansk
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 1 artillery, 2 fighters and 4 infantry
Russians defend with 1 infantry
Germans win, taking Vologda from Russians with 1 artillery, 2 fighters and 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 5 armour, 2 artilleries and 5 mech_infantrys
Russians defend with 1 factory_minor, 1 infantry and 1 mech_infantry
Germans win, taking Ukraine from Russians with 5 armour, 2 artilleries and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry and 1 mech_infantry
Battle in Nenetsia
Germans attack with 6 armour and 1 infantry
Russians defend with 2 infantry
Germans win, taking Nenetsia from Russians with 6 armour and 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Smolensk
Germans attack with 1 artillery, 3 infantry and 2 tactical_bombers
Russians defend with 1 artillery and 2 infantry
Germans win, taking Smolensk from Russians with 1 artillery and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Germans: 3 infantry
Casualties for Russians: 1 artillery and 2 infantryNon Combat Move - Germans
2 bombers moved from Bryansk to Eastern Poland
2 fighters moved from Vologda to Western Ukraine
2 tactical_bombers moved from Smolensk to Western Ukraine
4 infantry moved from Archangel to Belarus
1 artillery moved from Archangel to Belarus
3 infantry moved from Eastern Poland to Western Ukraine
2 armour moved from Poland to Western Ukraine
1 tactical_bomber moved from Poland to Slovakia Hungary
1 artillery moved from Slovakia Hungary to Eastern Poland
1 aaGun moved from Poland to Eastern Poland
1 mech_infantry moved from Germany to Eastern Poland
3 armour moved from Germany to Eastern Poland
4 infantry moved from Germany to Poland
1 fighter moved from 125 Sea Zone to Western Germany
1 tactical_bomber moved from 125 Sea Zone to Western Germany
1 infantry moved from Archangel to Nenetsia
1 infantry moved from Archangel to SmolenskPlace Units - Germans
3 infantry placed in Novgorod
2 infantry placed in France
3 armour, 5 infantry and 1 mech_infantry placed in Germany
1 destroyer placed in 113 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,3
Germans collect 53 PUs (2 lost to blockades); end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Russians
Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Buyant-Uhaa to Jehol
1 infantry moved from Buyant-Uhaa to Manchuria
1 infantry moved from Timguska to Urals
2 infantry moved from Tambov to Bryansk
1 artillery and 1 infantry moved from Russia to Smolensk
2 armour and 1 mech_infantry moved from Samara to Vologda
1 fighter moved from Volgograd to Bryansk
1 tactical_bomber moved from Russia to Vologda
3 infantry moved from Russia to Vologda
1 infantry moved from Russia to Smolensk
1 fighter moved from Russia to Bryansk -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Russians
Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Buyant-Uhaa to Jehol
1 infantry moved from Buyant-Uhaa to Manchuria
1 infantry moved from Timguska to Urals
2 infantry moved from Tambov to Bryansk
1 artillery and 1 infantry moved from Russia to Smolensk
2 armour and 1 mech_infantry moved from Samara to Vologda
1 fighter moved from Volgograd to Bryansk
1 tactical_bomber moved from Russia to Vologda
3 infantry moved from Russia to Vologda
1 infantry moved from Russia to Smolensk
1 fighter moved from Russia to BryanskCombat - Russians
Battle in Smolensk
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 2/3 hits
Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 1/2 hits
1 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 2 armour, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 artillery and 4 infantry
Russians roll dice for 2 armour, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Vologda, round 2 : 2/7 hits
Germans roll dice for 1 artillery and 4 infantry in Vologda, round 2 : 2/5 hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Vologda
Russians roll dice for 2 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Vologda, round 3 : 1/5 hits
Germans roll dice for 1 artillery and 2 infantry in Vologda, round 3 : 2/3 hits
1 infantry owned by the Russians , 1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Vologda
Russians roll dice for 2 armour and 1 tactical_bomber in Vologda, round 4 : 1/3 hits
Germans roll dice for 1 artillery and 1 infantry in Vologda, round 4 : 1/2 hits
1 armour owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Russians roll dice for 1 armour and 1 tactical_bomber in Vologda, round 5 : 2/2 hits
Germans roll dice for 1 artillery in Vologda, round 5 : 1/1 hits
1 armour owned by the Russians and 1 artillery owned by the Germans lost in Vologda
Russians win with 1 tactical_bomber remaining. Battle score for attacker is -9
Casualties for Germans: 1 artillery and 4 infantry
Casualties for Russians: 2 armour, 3 infantry and 1 mech_infantry
Battle in Jehol
Russians attack with 1 infantry
Japanese defend with 1 aaGun
1 aaGun owned by the Japanese lost in Jehol
Russians win, taking Jehol from Japanese with 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Battle in Bryansk
Russians attack with 2 fighters and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 2 fighters and 2 infantry in Bryansk, round 2 : 2/4 hits
Germans roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits
2 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Manchuria
Russians attack with 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits
Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits
Russians roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Manchuria, round 3 : 1/1 hits
1 infantry owned by the Russians lost in Manchuria
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 tactical_bomber moved from Vologda to Russia
2 fighters moved from Bryansk to Russia
5 infantry moved from Timguska to Novosibirsk
2 infantry moved from Olgiy to Timguska
6 infantry moved from Yenisey to Timguska
1 infantry moved from Dzavhan to Olgiy
1 infantry moved from Ulaanbaatar to Central Mongolia
2 aaGuns and 6 infantry moved from Yakut S.S.R. to Yenisey
2 infantry moved from Volgograd to TambovPlace Units - Russians
2 infantry placed in Volgograd
1 artillery and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs totalTerritory Summary for Russians :
Jehol : 1 infantry
Yenisey : 2 aaGuns and 6 infantry
Timguska : 8 infantry
Olgiy : 1 flag, 1 infantry
Dzavhan : 1 flag
Central Mongolia : 1 flag, 1 infantry
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Bryansk : 2 infantry
Rostov : 1 infantry
Urals : 1 infantry
Russia : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 35 infantry and 1 tactical_bomber
Tambov : 2 infantry
Novosibirsk : 5 infantry
Volgograd : 1 factory_minor and 2 infantry
Smolensk : 1 artillery and 1 infantry
114 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 53 / 64
Russians : 24 / 24
Japanese : 52 / 57
Americans : 56 / 81
Chinese : 5 / 4
British : 34 / 40
UK_Pacific : 5 / 5
Italians : 16 / 20
ANZAC : 14 / 19
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 5 times
3 was rolled 7 times
4 was rolled 6 times
5 was rolled 9 times
6 was rolled 6 times
Average roll : 3.395
Median : 3.000
Variance : 0.452
Standard Deviation : 0.673
Total rolls : 43Japanese Combat
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Germans Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.200
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 15Russians Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 3 times
Average roll : 3.500
Median : 3.500
Variance : 0.560
Standard Deviation : 0.748
Total rolls : 26 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 armour, 1 destroyer, 8 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 3 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
2 tactical_bombers moved from Japan to Korea
1 fighter moved from Japan to Korea
2 infantry moved from Amur to Korea
1 infantry moved from Manchuria to Korea
2 bombers moved from Yunnan to Korea
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 battleship moved from 41 Sea Zone to 42 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
3 infantry moved from 42 Sea Zone to Java
1 infantry moved from Shensi to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Anhwe to Jehol
2 infantry moved from Hopei to Chahar
1 tactical_bomber moved from Hopei to Chahar
1 fighter moved from Hopei to Chahar
1 fighter moved from Hopei to Jehol
1 tactical_bomber moved from Hopei to Jehol
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from 44 Sea Zone to Philippines
2 tactical_bombers moved from 44 Sea Zone to Philippines
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Jehol -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 armour, 1 destroyer, 8 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 3 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
2 tactical_bombers moved from Japan to Korea
1 fighter moved from Japan to Korea
2 infantry moved from Amur to Korea
1 infantry moved from Manchuria to Korea
2 bombers moved from Yunnan to Korea
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 battleship moved from 41 Sea Zone to 42 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
3 infantry moved from 42 Sea Zone to Java
1 infantry moved from Shensi to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Anhwe to Jehol
2 infantry moved from Hopei to Chahar
1 tactical_bomber moved from Hopei to Chahar
1 fighter moved from Hopei to Chahar
1 fighter moved from Hopei to Jehol
1 tactical_bomber moved from Hopei to Jehol
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from 44 Sea Zone to Philippines
2 tactical_bombers moved from 44 Sea Zone to Philippines
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Jehol -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 armour, 1 destroyer, 8 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 3 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
2 tactical_bombers moved from Japan to Korea
1 fighter moved from Japan to Korea
2 infantry moved from Amur to Korea
1 infantry moved from Manchuria to Korea
2 bombers moved from Yunnan to Korea
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 battleship moved from 41 Sea Zone to 42 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
3 infantry moved from 42 Sea Zone to Java
1 infantry moved from Shensi to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Anhwe to Jehol
2 infantry moved from Hopei to Chahar
1 tactical_bomber moved from Hopei to Chahar
1 fighter moved from Hopei to Chahar
1 fighter moved from Hopei to Jehol
1 tactical_bomber moved from Hopei to Jehol
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from 44 Sea Zone to Philippines
2 tactical_bombers moved from 44 Sea Zone to Philippines
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to JeholCombat - Japanese
Battle in Philippines
Japanese attack with 1 fighter, 3 infantry and 2 tactical_bombers
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Chahar
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese win, taking Chahar from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Jehol
Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese win, taking Jehol from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Korea
Japanese attack with 2 bombers, 1 fighter, 3 infantry and 2 tactical_bombers
Americans defend with 2 infantry and 2 mech_infantrys
Japanese win, taking Korea from Americans with 2 bombers, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -13
Casualties for Japanese: 1 fighter, 2 infantry and 1 tactical_bomber
Casualties for Americans: 2 infantry and 2 mech_infantrys
Battle in Java
Japanese attack with 3 infantry
ANZAC defend with 1 infantry
Japanese win, taking Java from ANZAC with 3 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantryNon Combat Move - Japanese
1 artillery moved from French Indo China to Yunnan
1 infantry moved from French Indo China to Yunnan
1 aaGun moved from French Indo China to Yunnan
1 armour moved from Yunnan to Sikang
1 tactical_bomber moved from Korea to Japan
2 bombers moved from Korea to Amur
2 tactical_bombers moved from Philippines to 44 Sea Zone
1 destroyer moved from 41 Sea Zone to 45 Sea Zone
1 submarine moved from 16 Sea Zone to 18 Sea Zone
1 submarine moved from 31 Sea Zone to 26 Sea Zone
1 submarine moved from 25 Sea Zone to 26 Sea Zone
1 submarine moved from 16 Sea Zone to 26 Sea Zone
1 destroyer moved from 41 Sea Zone to 42 Sea Zone
1 transport moved from 36 Sea Zone to 44 Sea Zone
1 fighter moved from Chahar to Anhwe
1 tactical_bomber moved from Chahar to Anhwe
1 fighter moved from Jehol to Anhwe
1 tactical_bomber moved from Jehol to Manchuria
2 artilleries moved from Burma to Yunnan
1 fighter moved from Philippines to 44 Sea ZonePlace Units - Japanese
1 destroyer and 1 submarine placed in 6 Sea Zone
2 armour and 1 mech_infantry placed in French Indo China
8 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4,5,5,3,1,5,5,2,2,3,1,1
Japanese collect 54 PUs (11 lost to blockades); end with 57 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 2 bombers, 3 destroyers, 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 fighters moved from 7 Sea Zone to Amur
1 tactical_bomber moved from 6 Sea Zone to Amur
1 fighter moved from 7 Sea Zone to 26 Sea Zone
2 transports moved from 6 Sea Zone to 25 Sea Zone
3 carriers moved from 6 Sea Zone to 25 Sea Zone
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
2 battleships moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from 6 Sea Zone to 19 Sea Zone
1 armour and 1 infantry moved from Algeria to Tunisia
1 destroyer and 2 submarines moved from 92 Sea Zone to 93 Sea Zone
1 submarine moved from 94 Sea Zone to 98 Sea Zone
1 bomber moved from Gibraltar to 93 Sea Zone
1 cruiser moved from 91 Sea Zone to 93 Sea Zone -
I missed seeing the tac bomber that could scramble in sea zone 6. three fighters and a destroyer against a destroyer and a submarine. The battle calculator didn’t think much of scrambling but if you want to scramble, we can roll the one or two rounds of combat on the forum and I’ll edit the file later to deduct the US casualties.
-
Never mind, don’t scramble into the dice abuse.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 2 bombers, 3 destroyers, 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 fighters moved from 7 Sea Zone to Amur
1 tactical_bomber moved from 6 Sea Zone to Amur
1 fighter moved from 7 Sea Zone to 26 Sea Zone
2 transports moved from 6 Sea Zone to 25 Sea Zone
3 carriers moved from 6 Sea Zone to 25 Sea Zone
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
2 battleships moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from 6 Sea Zone to 19 Sea Zone
1 armour and 1 infantry moved from Algeria to Tunisia
1 destroyer and 2 submarines moved from 92 Sea Zone to 93 Sea Zone
1 submarine moved from 94 Sea Zone to 98 Sea Zone
1 bomber moved from Gibraltar to 93 Sea Zone
1 cruiser moved from 91 Sea Zone to 93 Sea ZoneCombat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in 6 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Japanese defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 3 fighters in 6 Sea Zone, round 2 : 3/4 hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 6 Sea Zone
Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in Amur
Americans attack with 2 fighters and 1 tactical_bomber
Japanese defend with 2 bombers
Americans roll dice for 2 fighters and 1 tactical_bomber in Amur, round 2 : 2/3 hits
Japanese roll dice for 2 bombers in Amur, round 2 : 0/2 hits
2 bombers owned by the Japanese lost in Amur
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 24
Casualties for Japanese: 2 bombers
Battle in 98 Sea Zone
Americans attack with 1 submarine
Italians defend with 1 transport
1 transport owned by the Italians lost in 98 Sea Zone
Americans roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits
Americans win, taking 98 Sea Zone from Italians with 1 submarine remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Tunisia
Americans attack with 1 armour and 1 infantry
Italians defend with 1 infantry
Americans roll dice for 1 armour and 1 infantry in Tunisia, round 2 : 0/2 hits
Italians roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits
Americans roll dice for 1 armour and 1 infantry in Tunisia, round 3 : 0/2 hits
Italians roll dice for 1 infantry in Tunisia, round 3 : 1/1 hits
1 infantry owned by the Americans lost in Tunisia
Americans roll dice for 1 armour in Tunisia, round 4 : 0/1 hits
Italians roll dice for 1 infantry in Tunisia, round 4 : 0/1 hits
Americans roll dice for 1 armour in Tunisia, round 5 : 0/1 hits
Italians roll dice for 1 infantry in Tunisia, round 5 : 1/1 hits
1 armour owned by the Americans lost in Tunisia
Italians win with 1 infantry remaining. Battle score for attacker is -9
Casualties for Americans: 1 armour and 1 infantry
Battle in 19 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 19 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 26 Sea Zone
Americans attack with 3 destroyers and 1 fighter
Japanese defend with 3 submarines
Japanese roll dice for 3 submarines in 26 Sea Zone, round 2 : 0/3 hits
Americans roll dice for 3 destroyers and 1 fighter in 26 Sea Zone, round 2 : 2/4 hits
2 submarines owned by the Japanese lost in 26 Sea Zone
Japanese roll dice for 1 submarine in 26 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 3 destroyers and 1 fighter in 26 Sea Zone, round 3 : 2/4 hits
1 submarine owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Neutral with 3 destroyers and 1 fighter remaining. Battle score for attacker is 18
Casualties for Japanese: 3 submarines
Battle in 93 Sea Zone
Americans attack with 1 bomber, 1 cruiser, 1 destroyer and 2 submarines
Italians defend with 1 cruiser, 1 destroyer, 1 submarine and 1 transport
Americans roll dice for 2 submarines in 93 Sea Zone, round 2 : 2/2 hits
Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber, 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 1/3 hits
Italians roll dice for 1 cruiser, 1 destroyer and 1 transport in 93 Sea Zone, round 2 : 0/2 hits
1 destroyer owned by the Italians , 1 submarine owned by the Italians and 1 cruiser owned by the Italians lost in 93 Sea Zone
1 transport owned by the Italians lost in 93 Sea Zone
Americans roll dice for 2 submarines in 93 Sea Zone, round 3 : 1/2 hits
Americans win, taking 93 Sea Zone from Italians with 1 bomber, 1 cruiser, 1 destroyer and 2 submarines remaining. Battle score for attacker is 33
Casualties for Italians: 1 cruiser, 1 destroyer, 1 submarine and 1 transportNon Combat Move - Americans
1 bomber moved from 93 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 3 destroyers, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Eastern United States to 91 Sea Zone
1 fighter moved from 19 Sea Zone to 25 Sea Zone
2 fighters and 1 tactical_bomber moved from Amur to 7 Sea Zone
1 fighter moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from 6 Sea Zone to 7 Sea Zone
2 fighters moved from 6 Sea Zone to 25 Sea ZonePlace Units - Americans
2 bombers placed in Eastern United States
1 artillery and 1 infantry placed in Western United States
1 armour and 2 infantry placed in Eastern United States
1 destroyer and 1 transport placed in 101 Sea Zone
2 destroyers and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUsTerritory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour and 3 infantry
Midway : 1 airfield
26 Sea Zone : 1 flag, 3 destroyers
25 Sea Zone : 2 battleships, 3 carriers, 4 fighters and 2 transports
10 Sea Zone : 2 destroyers and 1 transport
7 Sea Zone : 2 carriers, 1 destroyer, 3 fighters and 1 tactical_bomber
6 Sea Zone : 1 flag, 1 destroyer
Central United States : 1 factory_major and 2 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 2 bombers, 1 factory_major, 1 harbour and 2 infantry
Gibraltar : 1 bomber
Morocco : 1 artillery and 1 infantry
Algeria : 1 flag
93 Sea Zone : 1 flag, 1 cruiser, 1 destroyer and 2 submarines
101 Sea Zone : 1 destroyer and 1 transport
98 Sea Zone : 1 flag, 1 submarine
91 Sea Zone : 1 carrier, 3 destroyers, 1 fighter and 1 transport
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 53 / 64
Russians : 24 / 24
Japanese : 65 / 62
Americans : 51 / 71
Chinese : 1 / 4
British : 34 / 40
UK_Pacific : 5 / 5
Italians : 16 / 20
ANZAC : 10 / 19
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 7 times
3 was rolled 7 times
4 was rolled 10 times
5 was rolled 10 times
6 was rolled 6 times
Average roll : 3.750
Median : 4.000
Variance : 0.651
Standard Deviation : 0.807
Total rolls : 44Japanese Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.125
Median : 4.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8Italians Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
Average roll : 3.429
Median : 4.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7Americans Combat
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 7 times
6 was rolled 5 times
Average roll : 3.724
Median : 4.000
Variance : 0.393
Standard Deviation : 0.627
Total rolls : 29 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 infantry moved from Kansu to Suiyuyan
1 fighter moved from Kansu to Suiyuyan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 infantry moved from Kansu to Suiyuyan
1 fighter moved from Kansu to SuiyuyanCombat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Suiyuyan to KansuPlace Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs totalTerritory Summary for Chinese :
Suiyuyan : 2 infantry
Kansu : 1 fighter and 3 infantryProduction/PUs Summary :
Germans : 53 / 64
Russians : 24 / 24
Japanese : 64 / 62
Americans : 51 / 71
Chinese : 2 / 3
British : 34 / 40
UK_Pacific : 5 / 5
Italians : 16 / 20
ANZAC : 10 / 19
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 7 times
3 was rolled 7 times
4 was rolled 11 times
5 was rolled 10 times
6 was rolled 7 times
Average roll : 3.688
Median : 4.000
Variance : 0.426
Standard Deviation : 0.652
Total rolls : 48Japanese Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.111
Median : 4.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9Italians Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
Average roll : 3.429
Median : 4.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7Chinese Combat
1 was rolled 2 times
6 was rolled 1 times
Average roll : 2.667
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Americans Combat
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 7 times
6 was rolled 5 times
Average roll : 3.724
Median : 4.000
Variance : 0.393
Standard Deviation : 0.627
Total rolls : 29 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Combat Move - British
1 bomber moved from Iceland to United Kingdom
1 fighter and 1 tactical_bomber moved from 81 Sea Zone to Trans-Jordan
1 fighter and 1 tactical_bomber moved from Egypt to Trans-Jordan
1 mech_infantry moved from Egypt to Tobruk
British take Tobruk from Italians
1 artillery and 3 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Northwest Persia to Trans-Jordan
1 bomber moved from India to 35 Sea Zone
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
2 fighters moved from 92 Sea Zone to 95 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Sicily -
You could scramble into sea zone 95 with one fighter against two fighters and a destroyer, but the battle calculator gave that a 1% chance of working. I’ll skip it, if you want to do it we can roll on the forum and then edit the map.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - British
British buy 2 armour, 2 bombers and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery; Remaining resources: 1 PUs;Combat Move - British
1 bomber moved from Iceland to United Kingdom
1 fighter and 1 tactical_bomber moved from 81 Sea Zone to Trans-Jordan
1 fighter and 1 tactical_bomber moved from Egypt to Trans-Jordan
1 mech_infantry moved from Egypt to Tobruk
British take Tobruk from Italians
1 artillery and 3 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Northwest Persia to Trans-Jordan
1 bomber moved from India to 35 Sea Zone
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
2 fighters moved from 92 Sea Zone to 95 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
2 infantry moved from 95 Sea Zone to SicilyCombat - British
Battle in 35 Sea Zone
British attack with 1 bomber
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 35 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in Trans-Jordan
British attack with 1 artillery, 2 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers
Italians defend with 2 infantry
British roll dice for 1 artillery, 2 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers in Trans-Jordan, round 2 : 3/9 hits
Italians roll dice for 2 infantry in Trans-Jordan, round 2 : 0/2 hits
2 infantry owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 artillery, 2 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in SicilyNon Combat Move - British
2 fighters moved from 95 Sea Zone to 92 Sea Zone
2 fighters moved from Trans-Jordan to 81 Sea Zone
2 tactical_bombers moved from Trans-Jordan to Egypt
3 transports moved from 71 Sea Zone to 72 Sea Zone
1 infantry and 1 mech_infantry moved from Tanganyika Territory to 72 Sea Zone
1 infantry, 1 mech_infantry and 3 transports moved from 72 Sea Zone to 81 Sea Zone
1 infantry and 1 mech_infantry moved from 81 Sea Zone to Egypt
2 armour moved from West India to India
1 mech_infantry moved from West India to India
1 mech_infantry moved from Eastern Persia to Northwest Persia
2 armour and 1 mech_infantry moved from Persia to Caucasus
1 bomber moved from 35 Sea Zone to Dutch New GuineaPlace Units - British
2 armour and 1 mech_infantry placed in Persia
2 bombers placed in United KingdomTurn Complete - British
British collect 35 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsPlace Units - UK_Pacific
1 artillery placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 6 PUs total
Some Units in India change ownership: 1 artilleryTerritory Summary for British, UK_Pacific :
India : 3 aaGuns, 1 airfield, 2 armour, 2 artilleries, 1 factory_major, 1 harbour, 23 infantry and 1 mech_infantry
Dutch New Guinea : 1 bomber
Eastern United States : 1 artillery and 1 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 artillery, 3 infantry and 1 mech_infantry
Gibraltar : 1 fighter, 1 harbour and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 1 harbour, 5 infantry, 1 mech_infantry and 2 tactical_bombers
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 3 bombers, 1 factory_major, 1 harbour, 6 infantry and 1 mech_infantry
Tobruk : 1 flag, 1 mech_infantry
Sicily : 1 flag, 2 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Caucasus : 2 armour and 1 mech_infantry
95 Sea Zone : 1 destroyer and 1 transport
106 Sea Zone : 1 flag
Eire : 1 flag
Iraq : 1 flag
92 Sea Zone : 1 carrier, 1 destroyer and 2 fighters
Eastern Persia : 1 flag
81 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 5 transports
Brazil : 1 flag
Northwest Persia : 1 flag, 1 mech_infantry
Persia : 1 flag, 2 armour, 1 factory_minor and 1 mech_infantry
Suriname : 1 flag, 1 armour and 1 infantryProduction/PUs Summary :
Germans : 53 / 64
Russians : 24 / 24
Japanese : 64 / 62
Americans : 51 / 71
Chinese : 2 / 3
British : 35 / 40
UK_Pacific : 5 / 6
Italians : 15 / 20
ANZAC : 10 / 19
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 10 times
3 was rolled 9 times
4 was rolled 12 times
5 was rolled 12 times
6 was rolled 10 times
Average roll : 3.746
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 59Japanese Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.111
Median : 4.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9British Combat
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.667
Median : 3.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9Italians Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.889
Median : 4.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9Chinese Combat
1 was rolled 2 times
6 was rolled 1 times
Average roll : 2.667
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Americans Combat
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 7 times
6 was rolled 5 times
Average roll : 3.724
Median : 4.000
Variance : 0.393
Standard Deviation : 0.627
Total rolls : 29 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Italians
Italians buy 6 infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 infantry moved from Tunisia to Algeria
Italians take Algeria from Americans