13L G40 Gamerman01(allies+10) vs seththenewb(axis)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Chahar to Jehol
                1 infantry moved from Szechwan to Yunnan
                      Chinese take Yunnan from Japanese
                1 infantry moved from Kiangsi to Kiangsu
                1 fighter moved from Hopei to Kiangsu
                1 infantry moved from Hunan to Kwangsi
                      Chinese take Kwangsi from Japanese
                1 infantry moved from Kiangsi to Kiangsu
                4 infantry moved from Hopei to Anhwe

    Combat - Chinese
                Battle in Kiangsu
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Kiangsu from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Anhwe
                    Chinese attack with 4 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Anhwe from Japanese with 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Jehol
                    Chinese attack with 2 infantry
                    Japanese defend with 1 infantry
                    Japanese win with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Chinese
                4 infantry moved from Hunan to Kiangsi
                5 infantry moved from Kweichow to Hunan
                1 infantry moved from Hopei to Chahar
                1 fighter moved from Kiangsu to Hunan

    Place Units - Chinese
                2 infantry placed in Hopei
                2 infantry placed in Kiangsi
                2 infantry placed in Hunan

    Turn Complete - Chinese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,6,1,1
                Chinese collect 16 PUs (1 lost to blockades); end with 16 PUs total
                Turning on Edit Mode
                EDIT: Changing PUs for Chinese from 16 to 17
                EDIT: Turning off Edit Mode

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Sweet revenge!  :evil:

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Research Technology - British
                British spend 3 on tech rolls
                UK_Pacific spend 12 on tech rolls
                British removing all Technology Tokens after successful research.
                British discover Rockets Advance

    Activate Technology - British
                British activating Rockets Advance
                British giving technology to UK_Pacific: Rockets Advance

    Purchase Units - British
                British repair 1 damage on 1 harbour; Remaining resources: 34 PUs; 0 techTokens;
                British buy 1 bomber, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - British
                1 mech_infantry moved from Southern France to Greater Southern Germany
                      British take Greater Southern Germany from Germans
                2 fighters moved from Eastern Persia to Russia
                1 bomber moved from Spain to Southern Italy
                2 fighters moved from Southern France to Southern Italy
                1 fighter moved from United Kingdom to France
                1 mech_infantry moved from Spain to France
                1 artillery and 2 infantry moved from Spain to Southern France
                1 infantry moved from West India to 79 Sea Zone
                1 artillery moved from West India to 79 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 76 Sea Zone
                1 artillery and 1 infantry moved from 76 Sea Zone to Saudi Arabia
                1 mech_infantry moved from Egypt to Saudi Arabia
                1 armour and 1 infantry moved from Iraq to Saudi Arabia
                1 mech_infantry moved from West India to 79 Sea Zone
                1 mech_infantry and 1 transport moved from 79 Sea Zone to 76 Sea Zone
                1 mech_infantry moved from 76 Sea Zone to Saudi Arabia

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Intercept in Rome?


  • Yeah sure, come on tech!  :wink:

  • 25 24 23 22 15 11 10 Official Q&A Mod

    ?

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Oh, you’re rooting for 6’s so that you’ll get 1’s…… right?  :-)


  • @Gamerman01:

    Oh, you’re rooting for 6’s so that you’ll get 1’s…… right?  :-)

    No you keep insisting that my ‘tech’ is aa misses . . . I don’t think you’ve shot down anything during air battles either, so I’m thinking that’s part of my ‘tech’ too.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Ahh….
    I haven’t done as many SBR’s yet, I don’t think
    It’s not nice to shoot down your opponent when he never shoots you down!  :lol:

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Checking with Krieghund about timing of rocket selections when doing SBR’s at the same time.

    For now, I will give you the benefit of the doubt and choose rocket attacks before seeing the SBR results.

    Gibraltar’s revenge -> South Italy IC
    DiceRolling 1:
    (3)  
    Scotland -> West Germany IC
    DiceRolling 1:
    (6)  
    London -> West Germany IC
    DiceRolling 1:
    (1)  
    India -> FIC IC
    DiceRolling 1:
    (3)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Just like you USED to do over Moscow, all misses in the air battle

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Research Technology - British
                British spend 3 on tech rolls
                UK_Pacific spend 12 on tech rolls
                British removing all Technology Tokens after successful research.
                British discover Rockets Advance

    Activate Technology - British
                British activating Rockets Advance
                British giving technology to UK_Pacific: Rockets Advance

    Purchase Units - British
                British repair 1 damage on 1 harbour; Remaining resources: 34 PUs; 0 techTokens;
                British buy 1 bomber, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - British
                1 mech_infantry moved from Southern France to Greater Southern Germany
                      British take Greater Southern Germany from Germans
                2 fighters moved from Eastern Persia to Russia
                1 bomber moved from Spain to Southern Italy
                2 fighters moved from Southern France to Southern Italy
                1 fighter moved from United Kingdom to France
                1 mech_infantry moved from Spain to France
                1 artillery and 2 infantry moved from Spain to Southern France
                1 infantry moved from West India to 79 Sea Zone
                1 artillery moved from West India to 79 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 76 Sea Zone
                1 artillery and 1 infantry moved from 76 Sea Zone to Saudi Arabia
                1 mech_infantry moved from Egypt to Saudi Arabia
                1 armour and 1 infantry moved from Iraq to Saudi Arabia
                1 mech_infantry moved from West India to 79 Sea Zone
                1 mech_infantry and 1 transport moved from 79 Sea Zone to 76 Sea Zone
                1 mech_infantry moved from 76 Sea Zone to Saudi Arabia

    Combat - British
                Turning on Edit Mode
                EDIT: Changing unit bombing damage for these Italians owned units to: factory_minor = 3
                EDIT: Changing unit bombing damage for these Germans owned units to: factory_upgrade = 7
                EDIT: Changing unit bombing damage for these Japanese owned units to: factory_minor = 3
                EDIT: Turning off Edit Mode
                Air Battle in Southern Italy
                    British attacks with 3 units heading to Southern Italy
                    Italians launches 2 interceptors out of Southern Italy
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Southern Italy
                    Bombing raid in Southern Italy rolls: 4 and causes: 4 damage to unit: airfield
                    Bombing raid in Southern Italy causes 4 damage total.
                Battle in Saudi Arabia
                    British attack with 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys
                    Neutral_True defend with 2 infantry
                    British win, taking Saudi Arabia from Neutral_True with 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Neutral_True: 2 infantry
                Cleaning up after air battles

    Non Combat Move - British
                15 infantry moved from India to West India
                2 artilleries moved from India to West India
                3 aaGuns moved from India to West India
                1 aaGun moved from Southern France to France
                1 infantry moved from Southern France to France
                2 fighters moved from Southern Italy to France
                1 bomber moved from Southern Italy to France
                1 infantry moved from United Kingdom to 109 Sea Zone
                1 mech_infantry moved from United Kingdom to 109 Sea Zone
                1 armour moved from India to Eastern Persia
                1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Spain
                1 mech_infantry moved from 91 Sea Zone to Spain
                1 transport moved from 92 Sea Zone to 109 Sea Zone
                1 transport moved from 92 Sea Zone to 91 Sea Zone

    Place Units - British
                2 infantry and 1 mech_infantry placed in Union of South Africa
                1 bomber and 4 infantry placed in United Kingdom

    Turn Complete - British
                British collect 36 PUs; end with 36 PUs total
                British collect 3 PUs from War Bonds; end with 39 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs

    Turn Complete - UK_Pacific
                UK_Pacific collect 9 PUs; end with 9 PUs total


  • 25 24 23 22 15 11 10 Official Q&A Mod

    OK, thanks for the heads up - hoping for a good recovery


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - Italians
                Italians buy nothing; Remaining resources: 3 PUs;

    Combat Move - Italians
                1 fighter moved from Southern Italy to Northern Italy
                1 fighter and 2 infantry moved from Southern Italy to Northern Italy

    Combat - Italians
                Battle in Northern Italy
                    Italians attack with 2 fighters and 2 infantry
                    Americans defend with 1 factory_minor and 1 infantry
                    Italians win, taking Northern Italy from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry

    Non Combat Move - Italians
                2 fighters moved from Northern Italy to Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,1,6,6,3,2,6,2,1
                Italians collect 3 PUs (8 lost to blockades); end with 6 PUs total

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 2 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - ANZAC
                2 fighters moved from India to Russia

    Combat - ANZAC

    Non Combat Move - ANZAC
                1 aaGun, 1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
                1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
                1 aaGun, 1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands
                1 artillery moved from New South Wales to Queensland
                1 destroyer moved from 54 Sea Zone to 33 Sea Zone
                1 destroyer moved from 55 Sea Zone to 33 Sea Zone

    Place Units - ANZAC
                1 transport placed in 54 Sea Zone
                1 armour and 1 infantry placed in Queensland
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 13 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Combat Move - French
                1 destroyer moved from 46 Sea Zone to 33 Sea Zone
                1 infantry moved from Northwest Persia to Turkey
                1 infantry moved from Southern France to France

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Combat Move - French
                1 destroyer moved from 46 Sea Zone to 33 Sea Zone
                1 infantry moved from Northwest Persia to Turkey
                1 infantry moved from Southern France to France

    Non Combat Move - French

    Turn Complete - French
                French collect 19 PUs; end with 19 PUs total


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Politics - Germans

    Research Technology - Germans
                Germans spend 5 on tech rolls
                Germans removing all Technology Tokens after unsuccessful research.

    Purchase Units - Germans
                Germans repair 7 damage on 7 factory_upgrades; Remaining resources: 57 PUs; 0 techTokens;
                Germans buy 5 armour, 3 artilleries and 5 infantry; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Germans
                3 bombers moved from Novgorod to Russia
                19 armour, 5 artilleries, 9 infantry and 7 mech_infantrys moved from Bryansk to Russia
                1 armour, 1 fighter and 4 mech_infantrys moved from Ukraine to Russia
                1 infantry moved from Western Germany to Greater Southern Germany
                1 mech_infantry moved from Germany to Greater Southern Germany
                1 fighter moved from Western Germany to Greater Southern Germany
                1 fighter moved from Western Germany to Holland Belgium
                2 infantry moved from Western Germany to Holland Belgium
                1 armour and 2 mech_infantrys moved from Romania to Greece
                1 fighter moved from Greater Southern Germany to Holland Belgium
                1 armour moved from Romania to Greater Southern Germany


  • Rockets

    WGer -> Paris
    DiceRolls: 1@6; Total Hits: 11@6: (6)

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