13L G40 PGMatt (axis) vs Degrasse (allies +6) tech, game 2

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                4 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 7 PUs total

    Territory Summary for Chinese :

    Tsinghai : 4 infantry

    Production/PUs Summary :

    Germans : 43 / 53
        Russians : 37 / 37
        Japanese : 56 / 61
        Americans : 50 / 70
        Chinese : 5 / 7
        British : 30 / 30
        UK_Pacific : 9 / 10
        Italians : 16 / 21
        ANZAC : 10 / 15
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 6 times
                3 was rolled 1 times
                4 was rolled 4 times
                5 was rolled 3 times
                6 was rolled 5 times
            Average roll : 3.684
            Median : 4.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 19

    Null / Other
                1 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Japanese Combat
                1 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.333
            Median : 3.500
            Variance : 0.400
            Standard Deviation : 0.632
            Total rolls : 6

    Americans Combat
                1 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 4 times
            Average roll : 4.091
            Median : 5.000
            Variance : 1.700
            Standard Deviation : 1.304
            Total rolls : 11

  • 21 19 18 17 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Combat Move - British
                1 mech_infantry moved from Eire to United Kingdom
                1 mech_infantry moved from Union of South Africa to Belgian Congo
                1 infantry moved from Anglo Egyptian Sudan to Ethiopia
                      British take Ethiopia from Italians
                1 artillery moved from Anglo Egyptian Sudan to Egypt
                1 transport moved from 81 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone
                2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
                1 cruiser and 1 destroyer moved from 81 Sea Zone to 76 Sea Zone
                1 artillery and 1 infantry moved from 76 Sea Zone to British Somaliland
                1 bomber moved from Egypt to British Somaliland
                1 armour and 1 mech_infantry moved from Alexandria to Libya
                      British take Tobruk from Italians
                      British take Libya from Italians

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Research Technology - British
                    British roll 3 and gets 0 hits

    Purchase Units - British
                British buy 1 armour, 2 destroyers and 2 mech_infantrys; Remaining resources: 0 PUs; 1 techTokens;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 mech_infantry moved from Eire to United Kingdom
                1 mech_infantry moved from Union of South Africa to Belgian Congo
                1 infantry moved from Anglo Egyptian Sudan to Ethiopia
                      British take Ethiopia from Italians
                1 artillery moved from Anglo Egyptian Sudan to Egypt
                1 transport moved from 81 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone
                2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
                1 cruiser and 1 destroyer moved from 81 Sea Zone to 76 Sea Zone
                1 artillery and 1 infantry moved from 76 Sea Zone to British Somaliland
                1 bomber moved from Egypt to British Somaliland
                1 armour and 1 mech_infantry moved from Alexandria to Libya
                      British take Tobruk from Italians
                      British take Libya from Italians

    Combat - British
                Battle in British Somaliland
                    British attack with 1 artillery, 1 bomber and 1 infantry
                    Italians defend with 1 infantry
                        British roll dice for 1 cruiser in British Somaliland, round 2 :  0/1 hits
                        British roll dice for 1 artillery, 1 bomber and 1 infantry in British Somaliland, round 2 :  1/3 hits
                        Italians roll dice for 1 infantry in British Somaliland, round 2 :  0/1 hits
                        1 infantry owned by the Italians lost in British Somaliland
                    British win, taking British Somaliland from Italians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry

    Non Combat Move - British
                1 bomber moved from British Somaliland to Egypt
                1 infantry moved from Eastern Persia to West India
                1 infantry moved from Northwest Persia to Persia
                1 tactical_bomber moved from Malta to Egypt

    Place Units - British
                1 armour and 2 mech_infantrys placed in Union of South Africa
                2 destroyers placed in 106 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,4
                British collect 31 PUs (1 lost to blockades); end with 31 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs

    Place Units - UK_Pacific
                1 artillery and 2 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,3,1,2
                UK_Pacific collect 6 PUs (3 lost to blockades); end with 6 PUs total
                Some Units in India change ownership: 1 artillery and 2 infantry

    Territory Summary for British, UK_Pacific :

    India : 3 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour and 12 infantry
        Malaya : 1 harbour and 3 infantry
        West India : 1 infantry
        Belgian Congo : 1 mech_infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        British Somaliland : 1 artillery and 1 infantry
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 artillery, 1 bomber, 1 fighter, 1 harbour and 2 tactical_bombers
        Union of South Africa : 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour, 12 infantry and 1 mech_infantry
        Anglo Egyptian Sudan : 2 infantry
        Tobruk : 1 flag
        Libya : 1 flag, 1 armour and 1 mech_infantry
        Ethiopia : 1 flag, 1 infantry
        76 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
        106 Sea Zone : 2 destroyers
        Eire : 1 flag
        Eastern Persia : 1 flag
        Northwest Persia : 1 flag
        Persia : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 43 / 53
        Russians : 37 / 37
        Japanese : 56 / 61
        Americans : 50 / 70
        Chinese : 5 / 7
        British : 32 / 36
        UK_Pacific : 9 / 6
        Italians : 14 / 21
        ANZAC : 10 / 15
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 9 times
                2 was rolled 3 times
                3 was rolled 5 times
                4 was rolled 4 times
                5 was rolled 5 times
                6 was rolled 10 times
            Average roll : 3.639
            Median : 4.000
            Variance : 1.143
            Standard Deviation : 1.069
            Total rolls : 36

    Null / Other
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.200
            Median : 3.000
            Variance : 0.667
            Standard Deviation : 0.816
            Total rolls : 10

    Japanese Combat
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.200
            Median : 3.000
            Variance : 0.667
            Standard Deviation : 0.816
            Total rolls : 10

    British Combat
                2 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.750
            Median : 5.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Italians Combat
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                1 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 4 times
            Average roll : 4.091
            Median : 5.000
            Variance : 1.700
            Standard Deviation : 1.304
            Total rolls : 11

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Politics - Italians
                Italians takes Political Action: Political Action Axis To War With Russians
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Italians takes Political Action: Political Action Italians To War With Chinese
                    Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
                Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied

    Research Technology - Italians
                Italians spend 5 on tech rolls
                    Italians roll 4 and gets 0 hits

    Purchase Units - Italians
                Italians buy 4 mech_infantrys; Remaining resources: 0 PUs; 1 techTokens;

    Combat Move - Italians
                2 armour moved from Romania to Eastern Poland
                      Italians take Eastern Poland from Russians
                2 armour moved from Eastern Poland to Bessarabia
                      Italians take Bessarabia from Russians
                4 infantry moved from Romania to Bessarabia

    Combat - Italians

    Non Combat Move - Italians
                1 bomber moved from Tunisia to Southern Italy
                1 armour and 1 mech_infantry moved from Morocco to Tunisia
                3 mech_infantrys moved from Northern Italy to Romania

    Place Units - Italians
                4 mech_infantrys placed in Northern Italy

    Turn Complete - Italians
                Italians collect 15 PUs; end with 15 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs

    Territory Summary for Italians :

    Morocco : 1 flag
        Algeria : 1 flag
        Tunisia : 1 flag, 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
        Romania : 3 mech_infantrys
        Northern Italy : 2 aaGuns, 1 artillery, 1 factory_major, 4 infantry and 4 mech_infantrys
        Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 4 infantry
        Eastern Poland : 1 flag
        Bessarabia : 1 flag, 2 armour and 4 infantry
        Bulgaria : 1 flag
        Greece : 1 flag, 1 artillery and 2 infantry
        97 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 43 / 53
        Russians : 36 / 37
        Japanese : 56 / 61
        Americans : 50 / 70
        Chinese : 5 / 7
        British : 32 / 36
        UK_Pacific : 9 / 6
        Italians : 15 / 20
        ANZAC : 10 / 15
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Politics - Italians
                Italians takes Political Action: Political Action Axis To War With Russians
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Italians takes Political Action: Political Action Italians To War With Chinese
                    Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
                Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied

    Research Technology - Italians
                Italians spend 5 on tech rolls
                    Italians roll 4 and gets 0 hits

    Purchase Units - Italians
                Italians buy 4 mech_infantrys; Remaining resources: 0 PUs; 1 techTokens;

    Combat Move - Italians
                2 armour moved from Romania to Eastern Poland
                      Italians take Eastern Poland from Russians
                2 armour moved from Eastern Poland to Bessarabia
                      Italians take Bessarabia from Russians
                4 infantry moved from Romania to Bessarabia

    Combat - Italians

    Non Combat Move - Italians
                1 bomber moved from Tunisia to Southern Italy
                1 armour and 1 mech_infantry moved from Morocco to Tunisia
                3 mech_infantrys moved from Northern Italy to Romania

    Place Units - Italians
                4 mech_infantrys placed in Northern Italy

    Turn Complete - Italians
                Italians collect 15 PUs; end with 15 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
                Turning on Edit Mode
                EDIT: Adding units owned by Italians to Bulgaria: 1 artillery and 2 infantry
                EDIT: Removing units owned by Italians from Greece: 1 artillery and 2 infantry
                EDIT: Turning off Edit Mode

    Territory Summary for Italians :

    Morocco : 1 flag
        Algeria : 1 flag
        Tunisia : 1 flag, 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
        Romania : 3 mech_infantrys
        Northern Italy : 2 aaGuns, 1 artillery, 1 factory_major, 4 infantry and 4 mech_infantrys
        Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 4 infantry
        Eastern Poland : 1 flag
        Bessarabia : 1 flag, 2 armour and 4 infantry
        Bulgaria : 1 flag, 1 artillery and 2 infantry
        Greece : 1 flag
        97 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 43 / 53
        Russians : 36 / 37
        Japanese : 56 / 61
        Americans : 50 / 70
        Chinese : 5 / 7
        British : 32 / 36
        UK_Pacific : 9 / 6
        Italians : 15 / 20
        ANZAC : 10 / 15
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 21 19 18 17 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Research Technology - ANZAC
                ANZAC spend 5 on tech rolls

    Purchase Units - ANZAC
                ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; 1 techTokens;

    Combat Move - ANZAC

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Research Technology - ANZAC
                ANZAC spend 5 on tech rolls
                    ANZAC roll 5 and gets 0 hits

    Purchase Units - ANZAC
                ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; 1 techTokens;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 cruiser and 1 destroyer moved from 62 Sea Zone to 33 Sea Zone
                3 fighters moved from Queensland to Caroline Islands

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

    Territory Summary for ANZAC :

    Caroline Islands : 3 fighters
        Malaya : 1 infantry
        Queensland : 1 aaGun, 1 airfield, 1 artillery, 1 harbour and 2 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 aaGun, 1 factory_minor, 1 fighter, 1 harbour, 1 infantry and 1 tactical_bomber
        South Australia : 1 artillery and 1 infantry
        33 Sea Zone : 1 cruiser and 1 destroyer
        62 Sea Zone : 1 transport
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 43 / 53
        Russians : 36 / 37
        Japanese : 56 / 61
        Americans : 50 / 70
        Chinese : 5 / 7
        British : 32 / 36
        UK_Pacific : 9 / 6
        Italians : 15 / 20
        ANZAC : 10 / 15
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Null / Other
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Combat Move - French
                1 destroyer moved from 83 Sea Zone to 87 Sea Zone
                1 destroyer moved from 87 Sea Zone to 91 Sea Zone
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Egypt : 1 infantry
        United Kingdom : 2 infantry
        Anglo Egyptian Sudan : 1 infantry
        91 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 43 / 53
        Russians : 36 / 37
        Japanese : 56 / 61
        Americans : 50 / 70
        Chinese : 5 / 7
        British : 32 / 36
        UK_Pacific : 9 / 6
        Italians : 15 / 20
        ANZAC : 10 / 15
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Null / Other
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

  • 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Politics - Germans
                Germans takes Political Action: Political Action Axis To War With Russians
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                Germans takes Political Action: Political Action Germans To War With Chinese
                    Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War

    Research Technology - Germans
                Germans spend 5 on tech rolls
                Germans removing all Technology Tokens after successful research.
                Germans discover War Bonds

    Activate Technology - Germans
                Germans activating War Bonds

    Purchase Units - Germans
                Germans buy 1 armour, 1 bomber, 1 destroyer, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Germans
                4 bombers moved from Western Germany to Libya
                1 submarine moved from 112 Sea Zone to 125 Sea Zone
                5 infantry moved from Finland to Karelia
                      Germans take Karelia from Russians
                3 artilleries and 16 infantry moved from Poland to Baltic States
                      Germans take Baltic States from Russians
                1 submarine moved from 109 Sea Zone to 91 Sea Zone
                2 armour and 4 mech_infantrys moved from Germany to Baltic States

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Politics - Germans
                Germans takes Political Action: Political Action Axis To War With Russians
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                Germans takes Political Action: Political Action Germans To War With Chinese
                    Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War

    Research Technology - Germans
                Germans spend 5 on tech rolls
                    Germans roll 6 and gets 1 hit
                Germans removing all Technology Tokens after successful research.
                Germans discover War Bonds

    Activate Technology - Germans
                Germans activating War Bonds

    Purchase Units - Germans
                Germans buy 1 armour, 1 bomber, 1 destroyer, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Germans
                4 bombers moved from Western Germany to Libya
                1 submarine moved from 112 Sea Zone to 125 Sea Zone
                5 infantry moved from Finland to Karelia
                      Germans take Karelia from Russians
                3 artilleries and 16 infantry moved from Poland to Baltic States
                      Germans take Baltic States from Russians
                1 submarine moved from 109 Sea Zone to 91 Sea Zone
                2 armour and 4 mech_infantrys moved from Germany to Baltic States

    Combat - Germans
                Battle in 91 Sea Zone
                    Germans attack with 1 submarine
                    French defend with 1 destroyer
                        Germans roll dice for 1 submarine in 91 Sea Zone, round 2 :  0/1 hits
                        French roll dice for 1 destroyer in 91 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 submarine in 91 Sea Zone, round 3 :  0/1 hits
                        French roll dice for 1 destroyer in 91 Sea Zone, round 3 :  1/1 hits
                        1 submarine owned by the Germans lost in 91 Sea Zone
                    French win with 1 destroyer remaining. Battle score for attacker is -6
                    Casualties for Germans: 1 submarine
                Battle in Libya
                    Germans attack with 4 bombers
                    British defend with 1 armour and 1 mech_infantry
                        Germans roll dice for 4 bombers in Libya, round 2 :  2/4 hits
                        British roll dice for 1 armour and 1 mech_infantry in Libya, round 2 :  0/2 hits
                        1 armour owned by the British and 1 mech_infantry owned by the British lost in Libya
                    Germans win with 4 bombers remaining. Battle score for attacker is 10
                    Casualties for British: 1 armour and 1 mech_infantry

    Non Combat Move - Germans
                4 bombers moved from Libya to Western Germany
                3 armour and 1 mech_infantry moved from Yugoslavia to Slovakia Hungary
                5 infantry moved from Germany to Poland
                2 aaGuns moved from Poland to Baltic States
                3 armour and 6 mech_infantrys moved from Germany to Slovakia Hungary
                3 infantry moved from Slovakia Hungary to Romania
                1 infantry moved from Normandy Bordeaux to France
                2 artilleries and 1 infantry moved from France to Western Germany

    Place Units - Germans
                1 armour and 4 mech_infantrys placed in Germany
                1 bomber placed in Western Germany
                1 destroyer and 1 submarine placed in 112 Sea Zone

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,3
                Germans collect 42 PUs (3 lost to blockades); end with 42 PUs total
                Germans collect 2 PUs from War Bonds; end with 44 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor and 1 infantry
        Slovakia Hungary : 1 aaGun, 6 armour and 7 mech_infantrys
        Western Germany : 1 aaGun, 1 airfield, 2 artilleries, 5 bombers, 1 factory_major, 1 harbour and 4 infantry
        Romania : 1 aaGun, 2 artilleries and 5 infantry
        Poland : 5 infantry
        Germany : 1 armour, 1 factory_major and 4 mech_infantrys
        Norway : 2 infantry
        Karelia : 1 flag, 5 infantry
        Baltic States : 1 flag, 2 aaGuns, 2 armour, 3 artilleries, 16 infantry and 4 mech_infantrys
        112 Sea Zone : 1 destroyer, 1 submarine and 1 transport
        125 Sea Zone : 1 submarine
        109 Sea Zone : 1 flag
        Yugoslavia : 1 flag
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 45 / 49
        Russians : 34 / 37
        Japanese : 56 / 61
        Americans : 50 / 70
        Chinese : 5 / 7
        British : 32 / 36
        UK_Pacific : 9 / 6
        Italians : 15 / 20
        ANZAC : 10 / 15
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 16

    If you elect to attack Baltic States, please save my AA until later in the battle; I don’t think you will attack but there it is.

  • 21 19 18 17 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Research Technology - Russians
                Russians spend 5 on tech rolls
                Russians removing all Technology Tokens after successful research.
                Russians discover Improved_Mech_Inf

    Activate Technology - Russians
                Russians activating Improved_Mech_Inf
                Trigger Russians Improved Mech Inf: Russians is added to UnitSupportAttachment attached to:games.strategy.engine.data.UnitType called armour with name:supportAttachmentMechanizedTechnology

    Purchase Units - Russians
                Russians buy 2 artilleries, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Russians
                3 armour and 3 mech_infantrys moved from Caucasus to Iraq
                1 fighter and 1 tactical_bomber moved from Caucasus to Iraq
                1 infantry moved from Western Ukraine to Eastern Poland
                      Russians take Eastern Poland from Italians
                1 bomber moved from Russia to Karelia
                9 infantry moved from Novgorod to Karelia
                1 artillery and 6 infantry moved from Ukraine to Bessarabia
                1 artillery moved from Western Ukraine to Bessarabia
                1 fighter moved from Russia to Bessarabia

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Research Technology - Russians
                Russians spend 5 on tech rolls
                    Russians roll 6 and gets 1 hit
                Russians removing all Technology Tokens after successful research.
                Russians discover Improved_Mech_Inf

    Activate Technology - Russians
                Russians activating Improved_Mech_Inf
                Trigger Russians Improved Mech Inf: Russians is added to UnitSupportAttachment attached to:games.strategy.engine.data.UnitType called armour with name:supportAttachmentMechanizedTechnology

    Purchase Units - Russians
                Russians buy 2 artilleries, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Russians
                Rocket attack in Western Germany does 2 damage to factory_major owned by Germans
                    Rockets in Novgorod roll: 2
                3 armour and 3 mech_infantrys moved from Caucasus to Iraq
                1 fighter and 1 tactical_bomber moved from Caucasus to Iraq
                1 infantry moved from Western Ukraine to Eastern Poland
                      Russians take Eastern Poland from Italians
                1 bomber moved from Russia to Karelia
                9 infantry moved from Novgorod to Karelia
                1 artillery and 6 infantry moved from Ukraine to Bessarabia
                1 artillery moved from Western Ukraine to Bessarabia
                1 fighter moved from Russia to Bessarabia

    Combat - Russians
                Russians creates battle in territory 125 Sea Zone
                Battle in Karelia
                    Russians attack with 1 bomber and 9 infantry
                    Germans defend with 5 infantry
                        Russians roll dice for 1 bomber and 9 infantry in Karelia, round 2 :  3/10 hits
                        Germans roll dice for 5 infantry in Karelia, round 2 :  2/5 hits
                        2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Karelia
                        Russians roll dice for 1 bomber and 7 infantry in Karelia, round 3 :  2/8 hits
                        Germans roll dice for 2 infantry in Karelia, round 3 :  2/2 hits
                        2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Karelia
                    Russians win, taking Karelia from Germans with 1 bomber and 5 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 5 infantry
                    Casualties for Russians: 4 infantry
                Battle in Bessarabia
                    Russians attack with 2 artilleries, 1 fighter and 6 infantry
                    Italians defend with 2 armour and 4 infantry
                        Russians roll dice for 2 artilleries, 1 fighter and 6 infantry in Bessarabia, round 2 :  5/9 hits
                        Italians roll dice for 2 armour and 4 infantry in Bessarabia, round 2 :  1/6 hits
                        1 infantry owned by the Russians , 1 armour owned by the Italians and 4 infantry owned by the Italians lost in Bessarabia
                        Russians roll dice for 2 artilleries, 1 fighter and 5 infantry in Bessarabia, round 3 :  3/8 hits
                        Italians roll dice for 1 armour in Bessarabia, round 3 :  0/1 hits
                        1 armour owned by the Italians lost in Bessarabia
                    Russians win, taking Bessarabia from Italians with 2 artilleries, 1 fighter and 5 infantry remaining. Battle score for attacker is 21
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 2 armour and 4 infantry
                Battle in Iraq
                    Russians attack with 3 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
                    Neutral_Axis defend with 3 infantry
                        Russians roll dice for 3 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Iraq, round 2 :  1/8 hits
                        Neutral_Axis roll dice for 3 infantry in Iraq, round 2 :  1/3 hits
                        1 infantry owned by the Neutral_Axis and 1 mech_infantry owned by the Russians lost in Iraq
                        Russians roll dice for 3 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Iraq, round 3 :  2/7 hits
                        Neutral_Axis roll dice for 2 infantry in Iraq, round 3 :  1/2 hits
                        2 infantry owned by the Neutral_Axis and 1 mech_infantry owned by the Russians lost in Iraq
                    Russians win, taking Iraq from Neutral_Axis with 3 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Neutral_Axis: 3 infantry
                    Casualties for Russians: 2 mech_infantrys

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Iraq to Caucasus
                1 infantry moved from Rostov to Caucasus
                1 armour and 1 mech_infantry moved from Volgograd to Bryansk
                1 fighter moved from Bessarabia to Bryansk
                2 artilleries moved from Belarus to Bryansk
                1 infantry moved from Belarus to Archangel
                1 infantry moved from Belarus to Smolensk
                9 infantry moved from Belarus to Bryansk
                6 infantry moved from Timguska to Novosibirsk
                2 aaGuns and 12 infantry moved from Yenisey to Timguska
                7 infantry moved from Western Ukraine to Bryansk
                1 infantry moved from Western Ukraine to Ukraine
                1 bomber moved from Karelia to Bryansk

    Place Units - Russians
                1 infantry placed in Novgorod
                2 artilleries, 3 infantry and 3 mech_infantrys placed in Russia
                Russians undo move 2.
                3 mech_infantrys placed in Volgograd
                2 artilleries and 3 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 38 PUs; end with 38 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 41 PUs

    Territory Summary for Russians :

    Timguska : 2 aaGuns and 12 infantry
        Belarus : 1 infantry
        Karelia : 5 infantry
        Bryansk : 4 aaGuns, 1 armour, 4 artilleries, 1 bomber, 1 fighter, 23 infantry and 1 mech_infantry
        Archangel : 1 infantry
        Eastern Poland : 1 infantry
        Bessarabia : 2 artilleries and 5 infantry
        Russia : 1 airfield, 2 artilleries, 1 factory_major and 4 infantry
        Ukraine : 1 factory_minor and 1 infantry
        Western Ukraine : 1 infantry
        Novosibirsk : 6 infantry
        Volgograd : 1 factory_minor and 3 mech_infantrys
        Novgorod : 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
        Caucasus : 1 fighter, 1 infantry and 1 tactical_bomber
        Smolensk : 1 infantry
        125 Sea Zone : 1 submarine
        Iraq : 1 flag, 3 armour and 1 mech_infantry
        114 Sea Zone : 1 cruiser
        115 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 44 / 49
        Russians : 38 / 41
        Japanese : 56 / 61
        Americans : 50 / 70
        Chinese : 5 / 7
        British : 32 / 36
        UK_Pacific : 9 / 6
        Italians : 14 / 20
        ANZAC : 10 / 15
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 13 times
                2 was rolled 11 times
                3 was rolled 15 times
                4 was rolled 9 times
                5 was rolled 14 times
                6 was rolled 8 times
            Average roll : 3.343
            Median : 3.000
            Variance : 0.609
            Standard Deviation : 0.780
            Total rolls : 70

    Null / Other
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Neutral_Axis Combat
                1 was rolled 2 times
                3 was rolled 2 times
                5 was rolled 1 times
            Average roll : 2.600
            Median : 3.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5

    Germans Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.714
            Median : 2.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 7

    Russians Combat
                1 was rolled 8 times
                2 was rolled 8 times
                3 was rolled 10 times
                4 was rolled 7 times
                5 was rolled 13 times
                6 was rolled 4 times
            Average roll : 3.420
            Median : 3.000
            Variance : 0.939
            Standard Deviation : 0.969
            Total rolls : 50

    Italians Combat
                1 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
                6 was rolled 3 times
            Average roll : 4.143
            Median : 4.000
            Variance : 1.167
            Standard Deviation : 1.080
            Total rolls : 7

  • 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Research Technology - Japanese
                Japanese spend 0 on tech rolls

    Purchase Units - Japanese
                Japanese buy 1 carrier, 3 destroyers and 7 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 2 techTokens;

    Combat Move - Japanese
                1 artillery and 2 infantry moved from Sumatra to 41 Sea Zone
                1 artillery, 2 infantry and 2 transports moved from 41 Sea Zone to 37 Sea Zone
                1 artillery and 2 infantry moved from 37 Sea Zone to Malaya
                1 armour moved from Yunnan to Malaya
                2 bombers moved from French Indo China to India
                2 fighters and 2 tactical_bombers moved from French Indo China to Malaya
                1 infantry moved from Suiyuyan to Kansu
                      Japanese take Kansu from Chinese
                5 infantry moved from Suiyuyan to Shensi
                      Japanese take Shensi from Chinese
                2 artilleries moved from Kweichow to Shensi
                1 infantry moved from Yunnan to Burma
                      Japanese take Burma from UK_Pacific
                1 mech_infantry moved from Kweichow to Szechwan
                      Japanese take Szechwan from Chinese
                1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Malaya

  • 16

    Intercept India?

  • 21 19 18 17 16

    Yes, intercept in India.

  • 16

    @Degrasse:

    Yes, intercept in India.

    Spiffy choice!

  • 21 19 18 17 16

    Ouch, dice abuse.

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Research Technology - Japanese
                Japanese spend 0 on tech rolls
                    Japanese roll 1,5 and gets 0 hits

    Purchase Units - Japanese
                Japanese buy 1 carrier, 3 destroyers and 7 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 2 techTokens;

    Combat Move - Japanese
                1 artillery and 2 infantry moved from Sumatra to 41 Sea Zone
                1 artillery, 2 infantry and 2 transports moved from 41 Sea Zone to 37 Sea Zone
                1 artillery and 2 infantry moved from 37 Sea Zone to Malaya
                1 armour moved from Yunnan to Malaya
                2 bombers moved from French Indo China to India
                2 fighters and 2 tactical_bombers moved from French Indo China to Malaya
                1 infantry moved from Suiyuyan to Kansu
                      Japanese take Kansu from Chinese
                5 infantry moved from Suiyuyan to Shensi
                      Japanese take Shensi from Chinese
                2 artilleries moved from Kweichow to Shensi
                1 infantry moved from Yunnan to Burma
                      Japanese take Burma from UK_Pacific
                1 mech_infantry moved from Kweichow to Szechwan
                      Japanese take Szechwan from Chinese
                1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Malaya

    Combat - Japanese
                Air Battle in India
                    Japanese attacks with 2 units heading to India
                    UK_Pacific launches 1 interceptors out of India
                        Attackers Fire,  :  0/2 hits
                        Defenders Fire,  :  1/1 hits
                    1 bomber owned by the Japanese lost in India
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in India
                        AA fire in India :  1/1 hits
                    1 bomber killed by AA
                    Bombing raid in India causes 0 damage total.
                Battle in Malaya
                    Japanese attack with 1 armour, 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers
                    ANZAC defend with 1 infantry; British defend with 1 harbour and 3 infantry
                        Japanese roll dice for 1 armour, 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers in Malaya, round 2 :  7/10 hits
                        UK_Pacific roll dice for 4 infantry in Malaya, round 2 :  1/4 hits
                        3 infantry owned by the British , 1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Malaya
                    Japanese win, taking Malaya from UK_Pacific with 1 armour, 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 9
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 infantry
                    Casualties for British: 3 infantry
                Cleaning up after air battles

    Non Combat Move - Japanese
                1 artillery and 5 infantry moved from Japan to 6 Sea Zone
                3 infantry moved from Manchuria to Korea
                1 artillery, 1 battleship, 1 carrier, 4 destroyers, 5 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
                1 battleship, 1 carrier and 1 destroyer moved from 41 Sea Zone to 36 Sea Zone
                3 fighters and 3 tactical_bombers moved from Malaya to 36 Sea Zone
                1 fighter moved from French Indo China to 36 Sea Zone
                1 artillery and 5 infantry moved from 36 Sea Zone to French Indo China
                1 artillery and 2 infantry moved from French Indo China to Shan State
                2 fighters and 1 tactical_bomber moved from 36 Sea Zone to Japan
                1 fighter and 2 tactical_bombers moved from French Indo China to 36 Sea Zone

    Place Units - Japanese
                1 carrier and 2 destroyers placed in 36 Sea Zone
                1 destroyer placed in 6 Sea Zone
                7 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 63 PUs; end with 63 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs

    Territory Summary for Japanese :

    Iwo Jima : 1 infantry
        Shantung : 1 flag
        Kwangsi : 1 flag
        Korea : 1 aaGun and 4 infantry
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 7 infantry and 3 tactical_bombers
        Jehol : 1 flag
        Manchuria : 1 flag
        Hainan : 1 harbour
        Shensi : 1 flag, 2 artilleries and 5 infantry
        Yunnan : 1 flag, 2 artilleries and 3 infantry
        Suiyuyan : 1 flag
        Kweichow : 1 flag
        Hunan : 1 flag
        Kansu : 1 flag, 1 infantry
        Hopei : 1 flag
        Szechwan : 1 flag, 1 mech_infantry
        Chahar : 1 flag
        Anhwe : 1 flag
        Shan State : 1 flag, 1 artillery and 2 infantry
        Burma : 1 flag, 1 infantry
        Malaya : 1 flag, 1 armour, 1 artillery, 1 harbour and 1 infantry
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield and 1 harbour
        French Indo China : 1 flag, 1 artillery, 1 factory_minor and 5 infantry
        Celebes : 1 flag
        Java : 1 flag
        Dutch New Guinea : 1 flag
        Sumatra : 1 flag
        37 Sea Zone : 1 flag, 2 transports
        36 Sea Zone : 2 battleships, 5 carriers, 1 cruiser, 8 destroyers, 5 fighters, 5 tactical_bombers and 4 transports
        39 Sea Zone : 2 submarines
        6 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 44 / 49
        Russians : 38 / 41
        Japanese : 63 / 68
        Americans : 50 / 70
        Chinese : 2 / 7
        British : 32 / 36
        UK_Pacific : 5 / 6
        Italians : 14 / 20
        ANZAC : 10 / 15
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 16

    @Degrasse:

    Ouch, dice abuse.

    Brain abuse is worse.  I can’t for the life of me remember what my plan was for Japan.  I’m sure what I did wasn’t the plan…I just dont remember what it was!

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Axis & Allies Boardgaming Custom Painted Miniatures

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