thank you for the game
13LG40 Degrasse (allies+6) vs SeththeNewb (axis) + Tech
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese removing all Technology Tokens after unsuccessful research.Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 2 destroyers, 5 infantry, 1 mech_infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens;Combat Move - Japanese
4 armour, 3 artilleries, 1 infantry and 10 mech_infantrys moved from West India to Eastern Persia
1 armour and 2 mech_infantrys moved from India to Eastern Persia
2 mech_infantrys moved from Kweichow to Chahar
2 fighters moved from Kweichow to Chahar
1 artillery and 3 infantry moved from Kweichow to Shensi
1 artillery and 3 infantry moved from Kweichow to SzechwanCombat - Japanese
Battle in Szechwan
Japanese attack with 1 artillery and 3 infantry
Russians defend with 1 infantry
Japanese win, taking Szechwan from Chinese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Chahar
Japanese attack with 2 fighters and 2 mech_infantrys
Chinese defend with 2 infantry
Japanese win, taking Chahar from Chinese with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Eastern Persia
Japanese attack with 5 armour, 3 artilleries, 1 infantry and 12 mech_infantrys
Russians defend with 2 aaGuns and 11 infantry
Japanese win, taking Eastern Persia from British with 5 armour, 3 artilleries and 4 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Japanese: 1 infantry and 8 mech_infantrys
Casualties for Russians: 2 aaGuns and 11 infantry
Battle in Shensi
Japanese attack with 1 artillery and 3 infantry
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 aaGun moved from Kweichow to Shensi
2 fighters moved from Chahar to Kweichow
1 fighter moved from Shan State to India
1 mech_infantry moved from French Indo China to Kweichow
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
2 infantry moved from Malaya to 37 Sea Zone
2 infantry, 1 submarine and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from French Indo China to Shan State
2 battleships, 2 carriers, 3 destroyers, 2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone
3 carriers, 1 cruiser, 5 destroyers, 3 fighters, 1 submarine and 3 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from Manchuria to Korea
2 bombers moved from Japan to PhilippinesPlace Units - Japanese
2 destroyers, 1 submarine and 2 transports placed in 6 Sea Zone
Japanese undo move 1.
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 carrier, 1 fighter and 1 tactical_bomber
EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
EDIT: Changing unit bombing damage for these British owned units to: factory_major = 15
EDIT: Changing unit bombing damage for these British owned units to: airfield = 6
EDIT: Turning off Edit Mode
2 destroyers, 1 submarine and 2 transports placed in 6 Sea Zone
1 artillery and 3 infantry placed in Japan
2 armour and 1 mech_infantry placed in India
2 infantry placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Research Technology - Americans
Americans spend 5 on tech rolls
Americans removing all Technology Tokens after unsuccessful research.Purchase Units - Americans
Americans buy 2 carriers and 4 fighters; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 bomber moved from United Kingdom to France
1 bomber moved from United Kingdom to Western Germany
1 armour and 2 mech_infantrys moved from Iraq to Persia
1 infantry moved from Trans-Jordan to Egypt
1 bomber moved from Egypt to 98 Sea Zone
4 bombers moved from United Kingdom to 97 Sea Zone
1 infantry moved from Morocco to Algeria
1 armour moved from Morocco to Tunisia -
I skipped the scramble opportunity in sea zone 97. If you want to scramble, we can roll on the forum and remove any bomber casualties. There were four hits on the first round from the bombers, so any scramblers are shot down in the first round.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Research Technology - Americans
Americans spend 5 on tech rolls
Americans roll 4 and gets 0 hits
Americans removing all Technology Tokens after unsuccessful research.Purchase Units - Americans
Americans buy 2 carriers and 4 fighters; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 bomber moved from United Kingdom to France
1 bomber moved from United Kingdom to Western Germany
1 armour and 2 mech_infantrys moved from Iraq to Persia
1 infantry moved from Trans-Jordan to Egypt
1 bomber moved from Egypt to 98 Sea Zone
4 bombers moved from United Kingdom to 97 Sea Zone
1 infantry moved from Morocco to Algeria
1 armour moved from Morocco to TunisiaCombat - Americans
Strategic bombing raid in Western Germany
AA fire in Western Germany : 1/1 hits
1 bomber killed by AA
Bombing raid in Western Germany causes 0 damage total.
Strategic bombing raid in France
AA fire in France : 0/1 hits
Bombing raid in France rolls: 5,4 and causes: 4 damage to unit: airfield
Bombing raid in France causes 4 damage total.
Battle in 98 Sea Zone
Americans attack with 1 bomber
Italians defend with 1 destroyer
Americans roll dice for 1 bomber in 98 Sea Zone, round 2 : 1/2 hits
Italians roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Italians and 1 bomber owned by the Americans lost in 98 Sea Zone
Italians win with no units remaining. Battle score for attacker is -4
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 bomber
Battle in Persia
Americans attack with 1 armour and 2 mech_infantrys
Germans defend with 1 mech_infantry
Americans roll dice for 1 armour and 2 mech_infantrys in Persia, round 2 : 1/3 hits
Germans roll dice for 1 mech_infantry in Persia, round 2 : 1/1 hits
1 mech_infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Persia
Americans win, taking Persia from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 mech_infantry
Battle in 97 Sea Zone
Americans attack with 4 bombers
Italians defend with 1 destroyer
Americans roll dice for 4 bombers in 97 Sea Zone, round 2 : 4/8 hits
Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 97 Sea Zone
Americans win with 4 bombers remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyerNon Combat Move - Americans
4 bombers moved from 97 Sea Zone to Libya
1 bomber moved from France to Libya
2 bombers moved from Western United States to Algeria
1 submarine moved from 105 Sea Zone to 91 Sea Zone
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 2 carriers, 4 fighters, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 54 Sea Zone to 41 Sea ZonePlace Units - Americans
2 carriers placed in 101 Sea Zone
4 fighters placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsTerritory Summary for Americans :
Queensland : 1 artillery and 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 fighter, 1 harbour, 3 infantry and 1 mech_infantry
Midway : 1 airfield, 3 infantry and 1 mech_infantry
41 Sea Zone : 1 submarine
44 Sea Zone : 1 submarine
43 Sea Zone : 1 submarine
37 Sea Zone : 1 submarine
26 Sea Zone : 2 destroyers
25 Sea Zone : 1 destroyer
54 Sea Zone : 2 carriers, 4 fighters, 9 submarines and 1 transport
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Iceland : 1 artillery and 1 infantry
Egypt : 1 infantry
Algeria : 2 bombers and 1 infantry
Tunisia : 1 armour
Libya : 5 bombers and 2 infantry
123 Sea Zone : 1 transport
93 Sea Zone : 1 flag
101 Sea Zone : 2 carriers, 2 destroyers and 4 fighters
Persia : 1 flag, 1 armour and 1 mech_infantry
91 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 69 / 104
Russians : 12 / 0
Japanese : 66 / 76
Americans : 52 / 72
Chinese : 4 / 6
British : 34 / 41
UK_Pacific : 0 / 0
Italians : 10 / 15
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 7 times
3 was rolled 4 times
6 was rolled 5 times
Average roll : 3.000
Median : 2.000
Variance : 2.105
Standard Deviation : 1.451
Total rolls : 20Null / Other
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Germans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Italians Combat
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 2 times
6 was rolled 4 times
Average roll : 3.231
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 13 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs totalTerritory Summary for Chinese :
Tsinghai : 1 infantry
Sikang : 1 infantryProduction/PUs Summary :
Germans : 69 / 104
Russians : 12 / 0
Japanese : 66 / 76
Americans : 52 / 72
Chinese : 4 / 4
British : 34 / 41
UK_Pacific : 0 / 0
Italians : 10 / 15
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 7 times
3 was rolled 4 times
6 was rolled 5 times
Average roll : 3.000
Median : 2.000
Variance : 2.105
Standard Deviation : 1.451
Total rolls : 20Null / Other
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Germans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Italians Combat
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 2 times
6 was rolled 4 times
Average roll : 3.231
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 13 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Research Technology - British
British spend 5 on tech rolls
British removing all Technology Tokens after successful research.
British discover AA RadarActivate Technology - British
British activating AA Radar
British giving technology to UK_Pacific: AA RadarPurchase Units - British
British buy 2 armour, 2 infantry and 2 transports; Remaining resources: 4 PUs; 0 techTokens;Combat Move - British
1 destroyer moved from 110 Sea Zone to 88 Sea Zone
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 carrier and 1 destroyer moved from 81 Sea Zone to 72 Sea Zone
1 carrier and 1 destroyer moved from 72 Sea Zone to 71 Sea Zone
1 fighter moved from Iraq to 71 Sea Zone
3 bombers moved from Iraq to Egypt
1 fighter moved from Gibraltar to Algeria
1 tactical_bomber moved from Gibraltar to Libya
1 fighter moved from Gibraltar to Libya
1 tactical_bomber moved from United Kingdom to 91 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to Gibraltar
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 88 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Research Technology - British
British spend 5 on tech rolls
British roll 6 and gets 1 hit
British removing all Technology Tokens after successful research.
British discover AA RadarActivate Technology - British
British activating AA Radar
British giving technology to UK_Pacific: AA RadarPurchase Units - British
British buy 2 armour, 2 infantry and 2 transports; Remaining resources: 4 PUs; 0 techTokens;Combat Move - British
1 destroyer moved from 110 Sea Zone to 88 Sea Zone
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 carrier and 1 destroyer moved from 81 Sea Zone to 72 Sea Zone
1 carrier and 1 destroyer moved from 72 Sea Zone to 71 Sea Zone
1 fighter moved from Iraq to 71 Sea Zone
3 bombers moved from Iraq to Egypt
1 fighter moved from Gibraltar to Algeria
1 tactical_bomber moved from Gibraltar to Libya
1 fighter moved from Gibraltar to Libya
1 tactical_bomber moved from United Kingdom to 91 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to Gibraltar
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 88 Sea ZoneNon Combat Move - British
1 armour and 1 mech_infantry moved from Iraq to EgyptPlace Units - British
2 transports placed in 71 Sea Zone
1 infantry placed in Union of South Africa
British undo move 1.
1 transport placed in 71 Sea Zone
1 armour placed in Union of South Africa
1 transport placed in 106 Sea Zone
1 armour and 1 infantry placed in QuebecTurn Complete - British
British collect 34 PUs; end with 38 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUsTurn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
Dutch New Guinea : 1 flag, 1 infantry
43 Sea Zone : 1 flag
Belgian Congo : 1 armour and 2 mech_infantrys
Iceland : 1 airfield
Quebec : 1 armour, 1 factory_minor and 1 infantry
Gibraltar : 1 artillery, 1 harbour, 3 infantry and 1 tactical_bomber
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 1 armour, 3 bombers, 1 harbour and 1 mech_infantry
Union of South Africa : 1 armour, 1 factory_minor, 1 harbour and 1 infantry
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 13 infantry and 1 mech_infantry
Algeria : 1 fighter
Syria : 1 flag
Libya : 1 fighter and 1 tactical_bomber
Ethiopia : 1 flag
106 Sea Zone : 1 transport
Eire : 1 flag
Iraq : 1 flag, 4 armour, 1 artillery, 1 factory_minor, 5 infantry and 3 mech_infantrys
71 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 1 transport
Brazil : 1 flag
Suriname : 1 flag
88 Sea Zone : 1 destroyer, 2 infantry and 1 transport
105 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 69 / 104
Russians : 12 / 0
Japanese : 66 / 76
Americans : 52 / 72
Chinese : 4 / 4
British : 34 / 43
UK_Pacific : 0 / 0
Italians : 10 / 15
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 6 times
3 was rolled 3 times
4 was rolled 1 times
6 was rolled 6 times
Average roll : 3.250
Median : 2.500
Variance : 1.684
Standard Deviation : 1.298
Total rolls : 20Null / Other
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Germans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Italians Combat
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 2 times
6 was rolled 4 times
Average roll : 3.231
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 13 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Italians
Italians buy 2 submarines; Remaining resources: 3 PUs; 0 techTokens;Combat Move - Italians
Non Combat Move - Italians
Place Units - Italians
2 submarines placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 10 PUs; end with 13 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; 0 techTokens;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; 0 techTokens;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in Malaya
Battle in JavaNon Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from New South Wales to Queensland
1 armour moved from New South Wales to Queensland
1 armour moved from New South Wales to South AustraliaPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUsTerritory Summary for ANZAC :
Malaya : 1 flag, 1 harbour and 1 infantry
Queensland : 1 airfield, 1 armour, 1 fighter, 1 harbour and 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 aaGun, 1 factory_minor and 1 harbour
South Australia : 1 aaGun, 1 armour and 2 infantry
Java : 1 flag, 2 infantry
42 Sea Zone : 1 transport
46 Sea Zone : 1 destroyer
37 Sea Zone : 1 transport
54 Sea Zone : 2 carriers, 1 destroyer, 3 fighters and 1 tactical_bomber
55 Sea Zone : 1 destroyer
62 Sea Zone : 1 destroyer and 1 transportProduction/PUs Summary :
Germans : 69 / 104
Russians : 12 / 0
Japanese : 59 / 76
Americans : 52 / 72
Chinese : 4 / 4
British : 34 / 43
UK_Pacific : 0 / 0
Italians : 10 / 18
ANZAC : 17 / 27
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Combat Move - French
1 infantry moved from Egypt to Trans-JordanNon Combat Move - French
Turn Complete - French
Territory Summary for French :
Trans-Jordan : 1 infantry
Egypt : 2 infantry
United Kingdom : 2 infantry
Tobruk : 1 flag
Libya : 1 flagProduction/PUs Summary :
Germans : 69 / 104
Russians : 12 / 0
Japanese : 59 / 76
Americans : 52 / 72
Chinese : 4 / 4
British : 34 / 43
UK_Pacific : 0 / 0
Italians : 10 / 18
ANZAC : 17 / 27
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Politics - Germans
Research Technology - Germans
Germans spend 5 on tech rolls
Germans removing all Technology Tokens after unsuccessful research.Purchase Units - Germans
Germans repair 4 damage on 4 airfields; Remaining resources: 95 PUs; 0 techTokens;
Germans buy 4 armour, 3 fighters, 8 mech_infantrys and 1 submarine; Remaining resources: 3 PUs; 0 techTokens;Combat Move - Germans
5 armour and 7 mech_infantrys moved from Caucasus to Iraq
12 armour, 2 bombers, 5 fighters, 1 mech_infantry and 2 tactical_bombers moved from Northwest Persia to Iraq
1 fighter moved from Novgorod to Kazakhstan
3 infantry moved from Samara to Kazakhstan
2 fighters moved from Southern Italy to Iraq
1 bomber moved from Southern France to IraqAirborne Attack Move - Germans
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Rockets
France -> London Major
Rolls: 1@6; Total Hits: 11@6: (4)WGer -> London NB
Rolls: 1@6; Total Hits: 11@6: (6) -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Politics - Germans
Research Technology - Germans
Germans spend 5 on tech rolls
Germans removing all Technology Tokens after unsuccessful research.Purchase Units - Germans
Germans repair 4 damage on 4 airfields; Remaining resources: 95 PUs; 0 techTokens;
Germans buy 4 armour, 3 fighters, 8 mech_infantrys and 1 submarine; Remaining resources: 3 PUs; 0 techTokens;Combat Move - Germans
5 armour and 7 mech_infantrys moved from Caucasus to Iraq
12 armour, 2 bombers, 5 fighters, 1 mech_infantry and 2 tactical_bombers moved from Northwest Persia to Iraq
1 fighter moved from Novgorod to Kazakhstan
3 infantry moved from Samara to Kazakhstan
2 fighters moved from Southern Italy to Iraq
1 bomber moved from Southern France to IraqAirborne Attack Move - Germans
Combat - Germans
Battle in Iraq
Germans attack with 17 armour, 3 bombers, 7 fighters, 8 mech_infantrys and 2 tactical_bombers
Russians defend with 4 fighters and 1 tactical_bomber; British defend with 4 armour, 1 artillery, 1 factory_minor, 5 infantry and 3 mech_infantrys
Germans win, taking Iraq from British with 14 armour, 3 bombers, 7 fighters and 2 tactical_bombers remaining. Battle score for attacker is 56
Casualties for Germans: 3 armour and 8 mech_infantrys
Casualties for Russians: 4 fighters and 1 tactical_bomber
Casualties for British: 4 armour, 1 artillery, 5 infantry and 3 mech_infantrys
Battle in Kazakhstan
Germans attack with 1 fighter and 3 infantry
Russians defend with 3 infantry
Germans win, taking Kazakhstan from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantryNon Combat Move - Germans
1 fighter moved from Kazakhstan to Caucasus
2 aaGuns and 1 infantry moved from Caucasus to Northwest Persia
2 armour and 1 mech_infantry moved from Rostov to Northwest Persia
3 mech_infantrys moved from Ukraine to Caucasus
4 mech_infantrys moved from Bryansk to Caucasus
10 artilleries and 15 infantry moved from Volgograd to Caucasus
3 artilleries and 12 infantry moved from Rostov to Caucasus
1 mech_infantry moved from Baltic States to Karelia
1 submarine moved from 113 Sea Zone to 109 Sea Zone
3 bombers, 7 fighters and 2 tactical_bombers moved from Iraq to Northwest Persia
3 fighters moved from Southern France to Southern ItalyPlace Units - Germans
3 fighters placed in France
1 submarine placed in 105 Sea Zone
2 armour and 1 mech_infantry placed in Volgograd
2 armour and 1 mech_infantry placed in Rostov
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in RussiaTurn Complete - Germans
Germans collect 72 PUs; end with 75 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 84 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 104 PUs
Turning on Edit Mode
EDIT: Changing unit bombing damage for these British owned units to: factory_major = 19
EDIT: Changing unit bombing damage for these British owned units to: harbour = 6
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 2 infantry
EDIT: Adding units owned by Germans to France: 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from 115 Sea Zone: 1 carrier, 1 cruiser, 2 destroyers and 1 transport
EDIT: Adding units owned by Germans to 113 Sea Zone: 1 carrier, 1 cruiser, 2 destroyers and 1 transport
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Combat Move - Russians
3 infantry moved from Amur to Manchuria
Chinese take Manchuria from JapaneseCombat - Russians
Non Combat Move - Russians
Turn Complete - Russians
Territory Summary for Russians :
Manchuria : 3 infantry
Tsinghai : 2 aaGuns and 2 infantry
Sikang : 2 aaGuns and 2 infantry
110 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 72 / 104
Russians : 11 / 0
Japanese : 56 / 76
Americans : 52 / 72
Chinese : 7 / 4
British : 32 / 43
UK_Pacific : 0 / 0
Italians : 10 / 18
ANZAC : 17 / 27
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese removing all Technology Tokens after unsuccessful research.Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 2 fighters, 4 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens;Combat Move - Japanese
3 artilleries and 1 mech_infantry moved from Eastern Persia to Persia
1 mech_infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 artillery and 2 infantry moved from Shensi to Sikang
1 artillery and 3 infantry moved from Szechwan to Sikang
1 mech_infantry moved from Kweichow to Sikang
1 mech_infantry moved from Chahar to Manchuria
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
2 infantry moved from Korea to Manchuria
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 3 infantry moved from 19 Sea Zone to Manchuria
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 destroyer moved from 45 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
1 destroyer moved from 35 Sea Zone to 43 Sea Zone
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
2 bombers moved from Philippines to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
1 artillery and 5 infantry moved from Philippines to 35 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 3 infantry moved from 42 Sea Zone to Java
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from India to 41 Sea Zone
1 destroyer moved from 35 Sea Zone to 41 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from Shan State to Malaya
1 armour moved from Eastern Persia to PersiaCombat - Japanese
Battle in 37 Sea Zone
Japanese attack with 2 bombers, 1 destroyer and 1 transport
ANZAC defend with 1 transport; Americans defend with 1 submarine
Japanese win with 2 bombers, 1 destroyer and 1 transport remaining. Battle score for attacker is 13
Casualties for ANZAC: 1 transport
Casualties for Americans: 1 submarine
Battle in Malaya
Japanese attack with 3 infantry
ANZAC defend with 1 harbour and 1 infantry
ANZAC win with 1 infantry remaining. Battle score for attacker is -9
Casualties for Japanese: 3 infantry
Battle in 42 Sea Zone
Japanese attack with 1 submarine and 2 transports
ANZAC defend with 1 transport
Japanese win with 1 submarine and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 artillery and 3 infantry
ANZAC defend with 2 infantry
Japanese win, taking Java from ANZAC with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Persia
Japanese attack with 1 armour, 3 artilleries and 1 mech_infantry
Americans defend with 1 armour and 1 mech_infantry
Japanese win, taking Persia from Americans with 1 armour and 3 artilleries remaining. Battle score for attacker is 6
Casualties for Japanese: 1 mech_infantry
Casualties for Americans: 1 armour and 1 mech_infantry
Battle in 43 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 destroyer
Battle in 46 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese win, taking 44 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Americans: 1 submarine
Battle in 41 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Japanese win, taking 41 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 5
Casualties for Americans: 1 submarine
Battle in Manchuria
Japanese attack with 1 artillery, 5 infantry and 1 mech_infantry
Russians defend with 3 infantry
Japanese win, taking Manchuria from Chinese with 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Russians: 3 infantry
Battle in Sikang
Japanese attack with 2 artilleries, 5 infantry and 1 mech_infantry
Russians defend with 2 aaGuns and 2 infantry; Chinese defend with 1 infantry
Japanese win, taking Sikang from Chinese with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 5 infantry
Casualties for Russians: 2 aaGuns and 2 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 aaGun moved from Shensi to Sikang
1 fighter moved from Kweichow to Shan State
2 infantry moved from French Indo China to Shan State
2 armour and 1 mech_infantry moved from India to Eastern Persia
4 armour and 3 mech_infantrys moved from Eastern Persia to Iraq
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
2 bombers moved from 37 Sea Zone to Philippines
1 fighter moved from 41 Sea Zone to Shan State
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
2 destroyers moved from 6 Sea Zone to 35 Sea ZonePlace Units - Japanese
3 infantry placed in French Indo China
3 mech_infantrys placed in India
1 carrier, 2 fighters and 1 transport placed in 6 Sea Zone
1 artillery and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 67 PUs; end with 67 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Research Technology - Americans
Americans spend 10 on tech rolls
Americans removing all Technology Tokens after successful research.
Americans discover Long Range AircraftActivate Technology - Americans
Americans activating Long Range AircraftPurchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 1 destroyer, 4 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 submarine moved from 91 Sea Zone to 93 Sea Zone
2 bombers moved from Algeria to Southern Italy
5 bombers moved from Libya to Southern Italy
1 submarine moved from 54 Sea Zone to 46 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 46 Sea Zone
1 fighter moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from 54 Sea Zone to 37 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from Hawaiian Islands to 25 Sea Zone -
You have an opportunity to intercept in Rome, 3 jet fighters against the 7 American heavy bombers. Let me know what you want to do.
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FYI
http://www.axisandallies.org/forums/index.php?topic=31692.0
I’ll have to look at the map sorry. I’ll get to it soon though.
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no intercept





