TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 1 Purchase Units - GermansCombat Hit Differential Summary :
Yep - Russians should be able to do scorched earth
And to offset, maybe Germany should have some way of defending Western Europe better from amphibious assault, that doesn’t involve giving them more units (that they could just send to Russia)
He gave the Japanese kamikazes, so there is precedent. Would make sense to give each nation a special ability like kamikazes - is inconsistent to only give Japan a national advantage
It’d be nice if I could ever get a stupid tech with Japan . . .
No, they are needed in Moscow
It’s about time for you to get shot down by AA
No, they are needed in Moscow
It’s about time for you to get shot down by AA
And it’s about time I got another tech too . . . but alas no tech. Good thing your aa gunners continue to miss though!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese removing all Technology Tokens after unsuccessful research.
Purchase Units - Japanese
Japanese buy 1 destroyer, 8 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 0 techTokens;
Combat Move - Japanese
1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
2 bombers moved from French Indo China to India
1 infantry moved from Shantung to Jehol
Japanese take Jehol from Chinese
1 infantry moved from Shantung to Anhwe
Japanese take Anhwe from Chinese
2 infantry moved from Shantung to Kiangsu
1 fighter and 1 tactical_bomber moved from Shantung to Kiangsu
2 fighters and 1 tactical_bomber moved from Shantung to Kiangsu
2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
Combat - Japanese
Air Battle in India
Japanese attacks with 2 units heading to India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
Bombing raid in India rolls: 4,8 and causes: 12 damage to unit: factory_major
Bombing raid in India causes 12 damage total.
Battle in Kiangsu
Japanese attack with 3 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Kiangsu from Chinese with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 43 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 2 transports
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transports
Battle in 37 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarine
Cleaning up after air battles
Non Combat Move - Japanese
1 mech_infantry moved from French Indo China to Burma
3 infantry moved from Yunnan to Burma
1 fighter and 2 tactical_bombers moved from Philippines to Burma
1 fighter and 1 tactical_bomber moved from Kiangsu to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from Kiangsu to French Indo China
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 cruiser and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone
1 fighter moved from 37 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Burma
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 bombers moved from India to French Indo China
Place Units - Japanese
1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
2 infantry placed in Japan
3 infantry placed in Shantung
3 infantry placed in French Indo China
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,3
Japanese collect 41 PUs (4 lost to blockades); end with 42 PUs total
use this one instead.
“Let there be a bath of blood!”
@seththenewb:
No, they are needed in Moscow
It’s about time for you to get shot down by AAAnd it’s about time I got another tech too . . . but alas no tech. Good thing your aa gunners continue to miss though!
Told you, you have the best tech (AA immunity) - that is consolation for all the misses
At looong last, I have LRA! :evil:
So happy!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Research Technology - Americans
Americans spend 10 on tech rolls
Americans removing all Technology Tokens after unsuccessful research.
Purchase Units - Americans
Americans buy 4 armour, 2 bombers, 1 fighter, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Americans
1 infantry moved from Southern France to Northern Italy
Americans take Northern Italy from Italians
1 infantry moved from Spain to 92 Sea Zone
1 fighter moved from Gibraltar to Greece
4 infantry moved from Southern France to France
2 artilleries moved from Southern France to France
1 armour moved from Southern France to France
1 mech_infantry moved from Southern France to France
1 armour moved from Spain to France
1 fighter moved from United Kingdom to Holland Belgium
1 fighter moved from Gibraltar to Holland Belgium
1 infantry moved from Spain to 91 Sea Zone
3 mech_infantrys moved from Spain to France
1 artillery moved from Spain to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Greece
1 fighter moved from Gibraltar to Holland Belgium
2 bombers moved from Gibraltar to Bessarabia
2 fighters moved from Russia to Bessarabia
1 infantry moved from Spain to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
3 fighters moved from Hawaiian Islands to 16 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
Combat - Americans
Battle in Iwo Jima
Battle in Greece
Americans attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Americans win, taking Iwo Jima from Japanese, taking Greece from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Holland Belgium
Americans attack with 3 fighters and 2 infantry
Germans defend with 2 infantry
Americans win, taking Holland Belgium from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Americans: 1 infantry
Battle in Bessarabia
Americans attack with 2 bombers and 2 fighters
Germans defend with 3 tactical_bombers
Americans win with 2 bombers remaining. Battle score for attacker is 13
Casualties for Germans: 3 tactical_bombers
Casualties for Americans: 2 fighters
Battle in France
Americans attack with 2 armour, 2 artilleries, 4 infantry and 4 mech_infantrys
Germans defend with 1 airfield and 1 factory_minor; Italians defend with 1 bomber and 1 mech_infantry
Americans win, taking France from Germans, taking Algeria from British, taking Southern France from Americans, taking Tunisia from Americans with 2 armour, 2 artilleries, 4 infantry and 4 mech_infantrys remaining. Battle score for attacker is 16
Casualties for Italians: 1 bomber and 1 mech_infantry
Battle in 16 Sea Zone
Americans attack with 3 fighters
Japanese defend with 1 destroyer
Americans win with 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By Americans: French has 4 infantry placed in France
Non Combat Move - Americans
1 aaGun moved from Southern France to France
1 artillery moved from Spain to Southern France
1 fighter moved from Greece to Turkey
2 bombers moved from Bessarabia to Turkey
1 fighter moved from India to Russia
1 fighter moved from Chahar to Russia
1 infantry moved from Southeast Mexico to 89 Sea Zone
1 aaGun moved from Southeast Mexico to 89 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 89 Sea Zone to 28 Sea Zone
1 infantry moved from Southeast Mexico to Central America
2 mech_infantrys moved from Central United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
1 fighter moved from Holland Belgium to United Kingdom
1 fighter moved from Holland Belgium to United Kingdom
1 destroyer moved from 110 Sea Zone to 109 Sea Zone
2 fighters and 1 tactical_bomber moved from Celebes to Caroline Islands
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 carrier moved from 26 Sea Zone to 33 Sea Zone
2 destroyers moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from 16 Sea Zone to 33 Sea Zone
1 fighter moved from 16 Sea Zone to 33 Sea Zone
1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 battleship moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from 16 Sea Zone to 33 Sea Zone
1 carrier moved from 54 Sea Zone to 33 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 15 Sea Zone
1 submarine moved from 10 Sea Zone to 31 Sea Zone
3 destroyers moved from 54 Sea Zone to 33 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 28 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
2 infantry moved from Central United States to Southeast Mexico
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Spain
1 destroyer moved from 92 Sea Zone to 99 Sea Zone
1 carrier moved from 92 Sea Zone to 91 Sea Zone
1 cruiser moved from 92 Sea Zone to 91 Sea Zone
1 fighter moved from Holland Belgium to Southern France
1 fighter moved from Eastern United States to Southern France
1 fighter moved from Eastern United States to Southern France
1 fighter moved from Eastern United States to Hawaiian Islands
Place Units - Americans
3 armour placed in Spain
2 bombers placed in Eastern United States
2 infantry placed in Eastern United States
1 armour, 2 infantry and 2 mech_infantrys placed in Central United States
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 71 PUs; end with 71 PUs total
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 96 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Chahar to Jehol
1 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Kiangsi to Kiangsu
1 fighter moved from Hopei to Kiangsu
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Kiangsi to Kiangsu
4 infantry moved from Hopei to Anhwe
Combat - Chinese
Battle in Kiangsu
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Kiangsu from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese win, taking Anhwe from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Jehol
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
4 infantry moved from Hunan to Kiangsi
5 infantry moved from Kweichow to Hunan
1 infantry moved from Hopei to Chahar
1 fighter moved from Kiangsu to Hunan
Place Units - Chinese
2 infantry placed in Hopei
2 infantry placed in Kiangsi
2 infantry placed in Hunan
Turn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,6,1,1
Chinese collect 16 PUs (1 lost to blockades); end with 16 PUs total
Turning on Edit Mode
EDIT: Changing PUs for Chinese from 16 to 17
EDIT: Turning off Edit Mode
Sweet revenge! :evil:
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Research Technology - British
British spend 3 on tech rolls
UK_Pacific spend 12 on tech rolls
British removing all Technology Tokens after successful research.
British discover Rockets Advance
Activate Technology - British
British activating Rockets Advance
British giving technology to UK_Pacific: Rockets Advance
Purchase Units - British
British repair 1 damage on 1 harbour; Remaining resources: 34 PUs; 0 techTokens;
British buy 1 bomber, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - British
1 mech_infantry moved from Southern France to Greater Southern Germany
British take Greater Southern Germany from Germans
2 fighters moved from Eastern Persia to Russia
1 bomber moved from Spain to Southern Italy
2 fighters moved from Southern France to Southern Italy
1 fighter moved from United Kingdom to France
1 mech_infantry moved from Spain to France
1 artillery and 2 infantry moved from Spain to Southern France
1 infantry moved from West India to 79 Sea Zone
1 artillery moved from West India to 79 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to Saudi Arabia
1 mech_infantry moved from Egypt to Saudi Arabia
1 armour and 1 infantry moved from Iraq to Saudi Arabia
1 mech_infantry moved from West India to 79 Sea Zone
1 mech_infantry and 1 transport moved from 79 Sea Zone to 76 Sea Zone
1 mech_infantry moved from 76 Sea Zone to Saudi Arabia
Intercept in Rome?
Yeah sure, come on tech! :wink:
?
Oh, you’re rooting for 6’s so that you’ll get 1’s…… right? :-)
Oh, you’re rooting for 6’s so that you’ll get 1’s…… right? :-)
No you keep insisting that my ‘tech’ is aa misses . . . I don’t think you’ve shot down anything during air battles either, so I’m thinking that’s part of my ‘tech’ too.