Wittmann(Allies) vs theVenocWarlord(Axis) 1942 1st Edit

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 3 destroyers and 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 infantry moved from Solomon Islands to 45 Sea Zone
                1 infantry and 1 transport moved from 45 Sea Zone to 37 Sea Zone
                1 infantry moved from 37 Sea Zone to East Indies
                      Americans take East Indies from Japanese
                1 infantry moved from Western United States to 55 Sea Zone
                1 infantry moved from Western United States to 55 Sea Zone
                1 destroyer, 2 infantry, 2 submarines and 1 transport moved from 55 Sea Zone to 45 Sea Zone
                1 infantry moved from 45 Sea Zone to Solomon Islands
                1 infantry moved from 45 Sea Zone to Solomon Islands
                1 destroyer moved from 45 Sea Zone to 40 Sea Zone
                1 bomber moved from Australia to 40 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Algeria to Libya

    Combat - Americans
                Battle in 40 Sea Zone
                    Americans attack with 1 bomber and 1 destroyer
                    Japanese defend with 1 submarine
                    Americans win with 1 bomber remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in Libya
                    Americans attack with 1 armour, 1 artillery and 2 infantry
                    Germans defend with 1 infantry
                    Americans win, taking Libya from Germans with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Americans
                2 transports moved from 12 Sea Zone to 10 Sea Zone
                1 cruiser and 1 destroyer moved from 12 Sea Zone to 8 Sea Zone
                1 cruiser and 1 destroyer moved from 8 Sea Zone to 2 Sea Zone
                2 infantry moved from Kazakh S.S.R. to Persia
                1 bomber moved from 40 Sea Zone to Australia

    Place Units - Americans
                3 destroyers placed in 55 Sea Zone
                1 armour, 1 artillery and 2 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 46 PUs; end with 47 PUs total

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round: 4

    Purchase Units - Russians
                Russians buy 2 armour, 1 artillery and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 artilleries and 2 infantry moved from Novosibirsk to Yakut S.S.R.
                1 armour moved from Russia to Karelia S.S.R.
                1 infantry moved from West Russia to Karelia S.S.R.
                1 infantry moved from West Russia to Karelia S.S.R.
                3 infantry moved from Caucasus to Ukraine S.S.R.
                1 fighter moved from West Russia to Ukraine S.S.R.
                1 armour moved from Caucasus to India
                1 artillery and 4 infantry moved from Persia to India

    Combat - Russians
                Battle in India
                    Russians attack with 1 armour, 1 artillery and 4 infantry
                    Japanese defend with 1 aaGun and 7 infantry
                    1 infantry owned by the Russians , 1 armour owned by the Russians and 1 artillery owned by the Russians retreated to Persia
                    Japanese win with 5 infantry remaining. Battle score for attacker is -3
                    Casualties for Japanese: 2 infantry
                    Casualties for Russians: 3 infantry
                Battle in Karelia S.S.R.
                    Russians attack with 1 armour and 2 infantry
                    Germans defend with 1 armour and 1 infantry
                    Russians win, taking Karelia S.S.R. from Germans with 1 armour remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 armour and 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in Yakut S.S.R.
                    Russians attack with 2 artilleries and 2 infantry
                    Japanese defend with 1 artillery and 1 infantry
                    Russians win, taking Yakut S.S.R. from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Ukraine S.S.R.
                    Russians attack with 1 fighter and 3 infantry
                    Germans defend with 2 infantry
                    Russians win, taking Ukraine S.S.R. from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Russians
                1 aaGun moved from Caucasus to Persia
                1 fighter moved from Ukraine S.S.R. to Caucasus
                3 infantry moved from Russia to West Russia
                1 fighter moved from Caucasus to Russia

    Place Units - Russians
                1 armour and 2 infantry placed in Caucasus
                1 infantry placed in Caucasus
                1 armour, 1 artillery and 2 infantry placed in Russia
                Turning on Edit Mode
                EDIT: Adding units owned by Russians to Novosibirsk: 1 artillery and 1 infantry
                EDIT: Removing units owned by Russians from Sinkiang: 1 artillery and 1 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Russians
                Russians collect 27 PUs; end with 27 PUs total


  • TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round: 4

    Purchase Units - Germans
                Germans buy 1 armour, 1 bomber and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Italian East Africa to Belgian Congo
                      Germans take Belgian Congo from British
                1 artillery moved from French Equatorial Africa to French West Africa
                      Germans take French West Africa from British
                1 infantry moved from Southern Europe to 14 Sea Zone
                1 artillery moved from Southern Europe to 14 Sea Zone
                1 infantry moved from 14 Sea Zone to Libya
                1 artillery moved from 14 Sea Zone to Libya
                1 infantry moved from Anglo Egypt to Libya
                2 bombers moved from Western Europe to Libya
                1 infantry moved from Eastern Europe to Ukraine S.S.R.
                1 infantry moved from Eastern Europe to Ukraine S.S.R.
                1 fighter moved from Germany to Ukraine S.S.R.
                2 infantry moved from Eastern Europe to Karelia S.S.R.
                2 fighters moved from Western Europe to Karelia S.S.R.
                1 fighter moved from Germany to Ukraine S.S.R.

    Combat - Germans
                Battle in Libya
                    Germans attack with 1 artillery, 2 bombers and 2 infantry
                    Americans defend with 1 armour, 1 artillery and 2 infantry
                        Germans roll dice for 1 battleship in Libya, round 2 :  1/1 hits
                        Germans roll dice for 1 artillery, 2 bombers and 2 infantry in Libya, round 2 :  2/5 hits
                        Americans roll dice for 1 armour, 1 artillery and 2 infantry in Libya, round 2 :  1/4 hits
                        1 artillery owned by the Americans , 1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Libya
                        Germans roll dice for 1 artillery, 2 bombers and 1 infantry in Libya, round 3 :  4/4 hits
                        Americans roll dice for 1 armour in Libya, round 3 :  0/1 hits
                        1 armour owned by the Americans lost in Libya
                    Germans win, taking Libya from Americans with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 12
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 armour, 1 artillery and 2 infantry
                Battle in Ukraine S.S.R.
                    Germans attack with 2 fighters and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 2 fighters and 2 infantry in Ukraine S.S.R., round 2 :  0/4 hits
                        Russians roll dice for 1 infantry in Ukraine S.S.R., round 2 :  1/1 hits
                        1 infantry owned by the Germans lost in Ukraine S.S.R.
                        Germans roll dice for 2 fighters and 1 infantry in Ukraine S.S.R., round 3 :  1/3 hits
                        Russians roll dice for 1 infantry in Ukraine S.S.R., round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 fighter owned by the Germans lost in Ukraine S.S.R.
                    Germans win, taking Ukraine S.S.R. from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is -10
                    Casualties for Germans: 1 fighter and 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Karelia S.S.R.
                    Germans attack with 2 fighters and 2 infantry
                    Russians defend with 1 armour
                        Germans roll dice for 2 fighters and 2 infantry in Karelia S.S.R., round 2 :  2/4 hits
                        Russians roll dice for 1 armour in Karelia S.S.R., round 2 :  1/1 hits
                        1 armour owned by the Russians and 1 infantry owned by the Germans lost in Karelia S.S.R.
                    Germans win, taking Karelia S.S.R. from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 armour

    Non Combat Move - Germans
                4 infantry moved from Eastern Europe to Karelia S.S.R.
                3 armour moved from Eastern Europe to Karelia S.S.R.
                2 fighters moved from Karelia S.S.R. to Western Europe
                1 fighter moved from Ukraine S.S.R. to Germany
                1 infantry moved from Germany to Western Europe
                7 infantry moved from Germany to Eastern Europe
                2 bombers moved from Libya to Germany

    Place Units - Germans
                1 armour and 1 infantry placed in Southern Europe
                1 bomber and 8 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 46 PUs; end with 46 PUs total

    Territory Summary for Germans :

    Germany : 1 aaGun, 4 bombers, 1 factory, 1 fighter and 8 infantry
        French West Africa : 1 flag, 1 artillery
        Belgian Congo : 1 flag, 1 infantry
        Southern Europe : 1 aaGun, 1 armour, 1 factory and 1 infantry
        Italian East Africa : 1 flag
        Eastern Europe : 7 infantry
        Karelia S.S.R. : 1 flag, 3 armour and 5 infantry
        Trans-Jordan : 1 flag
        Western Europe : 1 aaGun, 2 fighters and 6 infantry
        French Equatorial Africa : 1 flag
        Libya : 1 artillery and 1 infantry
        Ukraine S.S.R. : 1 infantry
        Belorussia : 2 infantry
        Anglo Egypt : 1 flag
        14 Sea Zone : 1 battleship and 1 transport

    Production/PUs Summary :

    Russians : 22 / 27
        Germans : 46 / 46
        British : 20 / 25
        Japanese : 33 / 45
        Americans : 45 / 47

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 8 times
                3 was rolled 5 times
                4 was rolled 7 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 3.276
            Median : 3.000
            Variance : 1.036
            Standard Deviation : 1.018
            Total rolls : 29

    Germans Combat
                1 was rolled 1 times
                2 was rolled 7 times
                3 was rolled 3 times
                4 was rolled 7 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.238
            Median : 3.000
            Variance : 2.050
            Standard Deviation : 1.432
            Total rolls : 21

    Russians Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Americans Combat
                1 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.200
            Median : 5.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round: 4

    Purchase Units - British
                British buy 2 armour, 2 artilleries and 2 infantry; Remaining resources: 1 PUs;

    Combat Move - British
                1 carrier, 2 destroyers, 2 fighters and 2 transports moved from 2 Sea Zone to 3 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from United Kingdom to 3 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 3 Sea Zone to Norway
                      British take Norway from Germans
                2 armour moved from Union of South Africa to Belgian Congo
                1 infantry moved from Kenya to Belgian Congo

    Combat - British
                Battle in Belgian Congo
                    British attack with 2 armour and 1 infantry
                    Germans defend with 1 infantry
                    British win, taking Belgian Congo from Germans with 2 armour and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - British

    Place Units - British
                2 artilleries and 2 infantry placed in United Kingdom
                2 armour placed in Union of South Africa

    Turn Complete - British
                British collect 24 PUs; end with 25 PUs total

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    You are still looking good.
    Bombers look like the best defence for the West.
    What are the Victory conditions; is it one more city and is it after US’s go?
    I hope it is not only 8 VP Cities!


  • @wittmann:

    You are still looking good.
    Bombers look like the best defence for the West.
    What are the Victory conditions; is it one more city and is it after US’s go?
    I hope it is not only 8 VP Cities!

    It’s 9 VPs. ;) And yes I do believe it’s after US’s turn. I’m not sure.


  • TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 1 carrier, 2 fighters and 3 infantry; Remaining resources: 2 PUs;

    Combat Move - Japanese
                1 battleship moved from 35 Sea Zone to 37 Sea Zone
                1 transport moved from 35 Sea Zone to 36 Sea Zone
                1 infantry moved from French Indochina to 36 Sea Zone
                1 armour moved from French Indochina to 36 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
                1 armour moved from 37 Sea Zone to East Indies
                1 infantry moved from 37 Sea Zone to East Indies
                4 fighters moved from 60 Sea Zone to 45 Sea Zone
                1 battleship moved from 60 Sea Zone to 45 Sea Zone
                2 destroyers moved from 60 Sea Zone to 45 Sea Zone
                1 destroyer moved from 60 Sea Zone to 45 Sea Zone
                2 carriers moved from 60 Sea Zone to 45 Sea Zone
                1 bomber moved from French Indochina to 45 Sea Zone
                1 fighter moved from French Indochina to Sinkiang
                1 infantry moved from China to Sinkiang
                1 infantry moved from China to Sinkiang

    Combat - Japanese
                Battle in 45 Sea Zone
                    Japanese attack with 1 battleship, 1 bomber, 2 carriers, 3 destroyers and 4 fighters
                    Americans defend with 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 4 submarines and 1 transport
                        Americans roll dice for 4 submarines in 45 Sea Zone, round 2 :  0/4 hits
                        Japanese roll dice for 1 battleship, 1 bomber, 2 carriers, 3 destroyers and 4 fighters in 45 Sea Zone, round 2 :  6/11 hits
                    Units damaged: 1 battleship owned by the Americans
                        Americans roll dice for 1 battleship, 1 carrier, 2 destroyers, 2 fighters and 1 transport in 45 Sea Zone, round 2 :  1/6 hits
                    Units damaged: 1 battleship owned by the Japanese
                        4 submarines owned by the Americans and 1 destroyer owned by the Americans lost in 45 Sea Zone
                        Japanese roll dice for 1 battleship, 1 bomber, 2 carriers, 3 destroyers and 4 fighters in 45 Sea Zone, round 3 :  5/11 hits
                        Americans roll dice for 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transport in 45 Sea Zone, round 3 :  3/5 hits
                        2 fighters owned by the Americans , 1 battleship owned by the Americans , 1 destroyer owned by the Americans , 1 carrier owned by the Americans , 1 bomber owned by the Japanese and 2 destroyers owned by the Japanese lost in 45 Sea Zone
                        1 transport owned by the Americans lost in 45 Sea Zone
                    Japanese win with 1 battleship, 2 carriers, 1 destroyer and 4 fighters remaining. Battle score for attacker is 73
                    Casualties for Japanese: 1 bomber and 2 destroyers
                    Casualties for Americans: 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 4 submarines and 1 transport
                Battle in 37 Sea Zone
                    Japanese attack with 1 battleship and 1 transport
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 37 Sea Zone
                    Japanese win with 1 battleship and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in East Indies
                    Japanese attack with 1 armour and 1 infantry
                    Americans defend with 1 infantry
                        Japanese roll dice for 1 armour and 1 infantry in East Indies, round 2 :  1/2 hits
                        Americans roll dice for 1 infantry in East Indies, round 2 :  0/1 hits
                        1 infantry owned by the Americans lost in East Indies
                    Japanese win, taking East Indies from Americans with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in Sinkiang
                    Japanese attack with 1 fighter and 2 infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 fighter and 2 infantry in Sinkiang, round 2 :  0/3 hits
                        Americans roll dice for 1 infantry in Sinkiang, round 2 :  0/1 hits
                        Japanese roll dice for 1 fighter and 2 infantry in Sinkiang, round 3 :  1/3 hits
                        Americans roll dice for 1 infantry in Sinkiang, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Sinkiang
                    Japanese win, taking Sinkiang from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Japanese
                2 infantry moved from French Indochina to India
                1 fighter moved from Sinkiang to China
                1 infantry moved from Kwantung to French Indochina
                1 infantry moved from Kwantung to French Indochina
                1 infantry moved from Kwantung to China

    Place Units - Japanese
                3 infantry placed in Kwantung
                1 carrier placed in 60 Sea Zone
                2 fighters placed in 60 Sea Zone

    Turn Complete - Japanese
                Japanese collect 39 PUs; end with 41 PUs total
                1 unit repaired.

    Territory Summary for Japanese :

    Manchuria : 1 infantry
        India : 1 flag, 1 aaGun and 7 infantry
        Soviet Far East : 1 flag
        Kwantung : 1 factory and 3 infantry
        Borneo : 1 infantry
        East Indies : 1 armour and 1 infantry
        French Indochina : 2 infantry
        Sinkiang : 1 flag, 2 infantry
        Buryatia S.S.R. : 1 flag, 1 infantry
        New Guinea : 1 infantry
        China : 1 flag, 1 fighter and 3 infantry
        Japan : 1 aaGun and 1 factory
        Caroline Islands : 1 infantry
        37 Sea Zone : 1 battleship and 1 transport
        45 Sea Zone : 1 battleship, 2 carriers, 1 destroyer and 4 fighters
        60 Sea Zone : 1 carrier, 2 fighters and 2 transports

    Production/PUs Summary :

    Russians : 22 / 27
        Germans : 42 / 46
        British : 24 / 25
        Japanese : 39 / 41
        Americans : 39 / 47

    Dice Statistics:

    Total
                1 was rolled 7 times
                2 was rolled 5 times
                3 was rolled 8 times
                4 was rolled 7 times
                5 was rolled 10 times
                6 was rolled 11 times
            Average roll : 3.854
            Median : 4.000
            Variance : 0.511
            Standard Deviation : 0.715
            Total rolls : 48

    Japanese Combat
                1 was rolled 4 times
                2 was rolled 5 times
                3 was rolled 6 times
                4 was rolled 4 times
                5 was rolled 5 times
                6 was rolled 6 times
            Average roll : 3.633
            Median : 3.500
            Variance : 0.138
            Standard Deviation : 0.371
            Total rolls : 30

    Americans Combat
                1 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 5 times
                6 was rolled 5 times
            Average roll : 4.222
            Median : 5.000
            Variance : 1.059
            Standard Deviation : 1.029
            Total rolls : 18


  • Wow, Japan just tore through the US fleet.

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    Nice.
    I remember you being unlucky in our Global game(s), so it is only fair.
    I was only just holding on if I remember, so you may have broken me.
    Am not conceding in any way; just making an observation.

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 2 destroyers and 5 submarines; Remaining resources: 1 PUs;

    Non Combat Move - Americans
                1 bomber moved from Australia to 45 Sea Zone
                1 bomber moved from 45 Sea Zone to 55 Sea Zone
                1 bomber moved from 55 Sea Zone to Western United States
                1 armour, 1 artillery and 2 infantry moved from Eastern United States to 10 Sea Zone
                1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 10 Sea Zone to 9 Sea Zone
                1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 9 Sea Zone to 1 Sea Zone
                1 cruiser and 1 destroyer moved from 2 Sea Zone to 3 Sea Zone
                1 aaGun moved from Eastern United States to Central United States
                1 armour, 1 artillery and 2 infantry moved from 1 Sea Zone to Eastern Canada

    Place Units - Americans
                2 destroyers and 5 submarines placed in 55 Sea Zone

    Turn Complete - Americans
                Americans collect 39 PUs; end with 40 PUs total

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 1 armour, 1 artillery and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour moved from Persia to Trans-Jordan
                      British take Trans-Jordan from Germans
                1 armour moved from Trans-Jordan to Anglo Egypt
                      British take Anglo Egypt from Germans
                1 artillery and 1 infantry moved from Novosibirsk to Sinkiang
                1 artillery moved from Yakut S.S.R. to Soviet Far East
                      Russians take Soviet Far East from Japanese
                1 artillery and 1 infantry moved from Yakut S.S.R. to Buryatia S.S.R.
                1 infantry moved from West Russia to Ukraine S.S.R.
                2 infantry moved from West Russia to Belorussia
                1 armour moved from Russia to Ukraine S.S.R.
                1 fighter moved from Russia to Belorussia
                1 infantry moved from Caucasus to Ukraine S.S.R.
                1 armour moved from Caucasus to Belorussia

    Combat - Russians
                Battle in Ukraine S.S.R.
                    Russians attack with 1 armour and 2 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Ukraine S.S.R. from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Belorussia
                    Russians attack with 1 armour, 1 fighter and 2 infantry
                    Germans defend with 2 infantry
                    Russians win, taking Belorussia from Germans with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry
                Battle in Sinkiang
                    Russians attack with 1 artillery and 1 infantry
                    Japanese defend with 2 infantry
                    Russians win, taking Sinkiang from Japanese with 1 artillery remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for Russians: 1 infantry
                Battle in Buryatia S.S.R.
                    Russians attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                    Russians win, taking Buryatia S.S.R. from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Russians
                2 infantry moved from Caucasus to Persia
                1 infantry moved from Persia to Trans-Jordan
                1 infantry moved from Russia to Archangel
                1 infantry moved from Russia to West Russia
                1 aaGun moved from West Russia to Russia
                1 fighter moved from Belorussia to Russia

    Place Units - Russians
                1 artillery and 3 infantry placed in Caucasus
                1 armour and 3 infantry placed in Russia
                Russians undo move 2.
                Russians undo move 1.
                1 armour, 1 artillery and 2 infantry placed in Caucasus
                4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 29 PUs; end with 29 PUs total


  • @wittmann:

    Nice.
    I remember you being unlucky in our Global game(s), so it is only fair.
    I was only just holding on if I remember, so you may have broken me.
    Am not conceding in any way; just making an observation.

    I think I have an advantage only because I’m familiar with this version. :lol:


  • TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round: 5

    Purchase Units - Germans
                Germans buy 1 artillery, 1 bomber and 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Southern Europe to 14 Sea Zone
                1 armour moved from Southern Europe to 14 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
                1 battleship moved from 14 Sea Zone to 15 Sea Zone
                1 infantry moved from 15 Sea Zone to Trans-Jordan
                1 armour moved from 15 Sea Zone to Trans-Jordan
                1 infantry moved from Libya to Anglo Egypt
                1 artillery moved from Libya to Anglo Egypt
                1 artillery moved from French West Africa to French Equatorial Africa
                4 bombers moved from Germany to United Kingdom
                3 infantry moved from Eastern Europe to Ukraine S.S.R.
                1 fighter moved from Germany to Ukraine S.S.R.
                1 infantry moved from Eastern Europe to Ukraine S.S.R.
                3 infantry moved from Eastern Europe to Belorussia
                1 fighter moved from Western Europe to Belorussia
                1 fighter moved from Western Europe to Belorussia

    Combat - Germans
                Strategic bombing raid in United Kingdom
                        AA fire in United Kingdom :  1/4 hits
                    1 bomber killed by AA
                    Bombing raid in United Kingdom rolls: 4,6,5 and costs: 15 production.
                    Bombing raid costs 15  production in United Kingdom
                Battle in Trans-Jordan
                    Germans attack with 1 armour and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 battleship in Trans-Jordan, round 2 :  1/1 hits
                        British roll dice for 1 infantry in Trans-Jordan, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Trans-Jordan
                    Germans win, taking Trans-Jordan from British with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Belorussia
                    Germans attack with 2 fighters and 3 infantry
                    Russians defend with 1 armour and 2 infantry
                        Germans roll dice for 2 fighters and 3 infantry in Belorussia, round 2 :  2/5 hits
                        Russians roll dice for 1 armour and 2 infantry in Belorussia, round 2 :  1/3 hits
                        2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia
                        Germans roll dice for 2 fighters and 2 infantry in Belorussia, round 3 :  2/4 hits
                        Russians roll dice for 1 armour in Belorussia, round 3 :  1/1 hits
                        1 armour owned by the Russians and 1 infantry owned by the Germans lost in Belorussia
                    Germans win, taking Belorussia from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 armour and 2 infantry
                Battle in Anglo Egypt
                    Germans attack with 1 artillery and 1 infantry
                    Russians defend with 1 armour
                        Germans roll dice for 1 artillery and 1 infantry in Anglo Egypt, round 2 :  2/2 hits
                        British roll dice for 1 armour in Anglo Egypt, round 2 :  0/1 hits
                        1 armour owned by the Russians lost in Anglo Egypt
                    Germans win, taking Anglo Egypt from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Russians: 1 armour
                Battle in Ukraine S.S.R.
                    Germans attack with 1 fighter and 4 infantry
                    Russians defend with 1 armour and 2 infantry
                        Germans roll dice for 1 fighter and 4 infantry in Ukraine S.S.R., round 2 :  1/5 hits
                        Russians roll dice for 1 armour and 2 infantry in Ukraine S.S.R., round 2 :  1/3 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine S.S.R.
                        Germans roll dice for 1 fighter and 3 infantry in Ukraine S.S.R., round 3 :  1/4 hits
                        Russians roll dice for 1 armour and 1 infantry in Ukraine S.S.R., round 3 :  1/2 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine S.S.R.
                        Germans roll dice for 1 fighter and 2 infantry in Ukraine S.S.R., round 4 :  0/3 hits
                        Russians roll dice for 1 armour in Ukraine S.S.R., round 4 :  1/1 hits
                        1 infantry owned by the Germans lost in Ukraine S.S.R.
                        Germans roll dice for 1 fighter and 1 infantry in Ukraine S.S.R., round 5 :  0/2 hits
                        Russians roll dice for 1 armour in Ukraine S.S.R., round 5 :  1/1 hits
                        1 infantry owned by the Germans lost in Ukraine S.S.R.
                    retreated to Ukraine S.S.R.
                    Russians win with 1 armour remaining. Battle score for attacker is -6
                    Casualties for Germans: 4 infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Germans
                1 fighter moved from Ukraine S.S.R. to Germany
                1 infantry moved from Germany to Balkans
                7 infantry moved from Germany to Eastern Europe
                2 fighters moved from Belorussia to Eastern Europe
                3 bombers moved from United Kingdom to Western Europe

    Place Units - Germans
                1 artillery and 1 infantry placed in Southern Europe
                1 bomber and 9 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 39 PUs; end with 39 PUs total

    Territory Summary for Germans :

    Germany : 1 aaGun, 1 bomber, 1 factory, 1 fighter and 9 infantry
        French West Africa : 1 flag
        Southern Europe : 1 aaGun, 1 artillery, 1 factory and 1 infantry
        Italian East Africa : 1 flag
        Eastern Europe : 2 fighters and 7 infantry
        Karelia S.S.R. : 1 flag, 3 armour and 5 infantry
        Trans-Jordan : 1 flag, 1 armour and 1 infantry
        Western Europe : 1 aaGun, 3 bombers and 6 infantry
        French Equatorial Africa : 1 flag, 1 artillery
        Balkans : 1 infantry
        Belorussia : 1 infantry
        Anglo Egypt : 1 flag, 1 artillery and 1 infantry
        15 Sea Zone : 1 battleship and 1 transport

    Production/PUs Summary :

    Russians : 27 / 29
        Germans : 39 / 39
        British : 24 / 25
        Japanese : 35 / 41
        Americans : 41 / 40

    Dice Statistics:

    Total
                1 was rolled 9 times
                2 was rolled 8 times
                3 was rolled 6 times
                4 was rolled 7 times
                5 was rolled 9 times
                6 was rolled 7 times
            Average roll : 3.435
            Median : 3.500
            Variance : 0.222
            Standard Deviation : 0.471
            Total rolls : 46

    Null / Other
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Germans Combat
                1 was rolled 5 times
                2 was rolled 6 times
                3 was rolled 4 times
                4 was rolled 3 times
                5 was rolled 5 times
                6 was rolled 3 times
            Average roll : 3.231
            Median : 3.000
            Variance : 0.320
            Standard Deviation : 0.566
            Total rolls : 26

    Russians Combat
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.273
            Median : 3.000
            Variance : 0.700
            Standard Deviation : 0.837
            Total rolls : 11

    British Combat
                1 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.833
            Median : 4.000
            Variance : 0.400
            Standard Deviation : 0.632
            Total rolls : 6

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    Does that mean the UK had lost 15 IPCs? Been a while since I played the old games and forgot that is how SBR used to work.

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round: 5

    Purchase Units - British
                British repair 9 damage on 9 factories; Remaining resources: 16 PUs;
                British buy 2 armour and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour, 1 artillery and 2 infantry moved from Norway to Karelia S.S.R.
                2 artilleries and 2 infantry moved from United Kingdom to 3 Sea Zone
                2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 2 transports moved from 3 Sea Zone to 4 Sea Zone
                1 fighter moved from 4 Sea Zone to Karelia S.S.R.
                1 fighter moved from 4 Sea Zone to Karelia S.S.R.
                2 artilleries and 2 infantry moved from 4 Sea Zone to Karelia S.S.R.
                2 armour moved from Union of South Africa to Italian East Africa
                      British take Italian East Africa from Germans
                2 armour and 1 infantry moved from Belgian Congo to Anglo Egypt

    Combat - British
                Battle in Anglo Egypt
                    British attack with 2 armour and 1 infantry
                    Germans defend with 1 artillery and 1 infantry
                    British win, taking Anglo Egypt from Germans with 2 armour remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for British: 1 infantry
                Battle in Karelia S.S.R.
                    British attack with 1 armour, 3 artilleries, 2 fighters and 4 infantry
                    Germans defend with 3 armour and 5 infantry
                    British win, taking Karelia S.S.R. from Germans with 1 armour and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Germans: 3 armour and 5 infantry
                    Casualties for British: 3 artilleries and 4 infantry

    Non Combat Move - British
                1 fighter moved from Karelia S.S.R. to 4 Sea Zone
                1 fighter moved from Karelia S.S.R. to 4 Sea Zone

    Place Units - British
                2 infantry placed in United Kingdom
                2 armour placed in Union of South Africa

    Turn Complete - British
                British collect 27 PUs; end with 27 PUs total


  • @wittmann:

    Does that mean the UK had lost 15 IPCs? Been a while since I played the old games and forgot that is how SBR used to work.

    This version was based exactly on AA50; aka if your IC has damage, you can pay that many IPCs of damage to repair. You don’t have to pay it, but you’re limited on how much your can produce. (I.E., if you took 2 IPCs of damage on an IC that produces 8 IPC, it can only produce 6 units a turn until you repair it.)


  • TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 4 destroyers and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Japanese
                1 infantry moved from East Indies to 37 Sea Zone
                1 armour moved from East Indies to 37 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 32 Sea Zone
                1 battleship moved from 37 Sea Zone to 32 Sea Zone
                1 armour moved from 32 Sea Zone to French Madagascar
                      Japanese take French Madagascar from British
                1 infantry moved from 32 Sea Zone to French Madagascar
                1 infantry moved from China to Sinkiang
                1 infantry moved from China to Sinkiang
                1 fighter moved from China to Sinkiang

    Combat - Japanese
                Battle in Sinkiang
                    Japanese attack with 1 fighter and 2 infantry
                    Russians defend with 1 artillery
                        Japanese roll dice for 1 fighter and 2 infantry in Sinkiang, round 2 :  1/3 hits
                        Americans roll dice for 1 artillery in Sinkiang, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 artillery owned by the Russians lost in Sinkiang
                    Japanese win, taking Sinkiang from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 artillery

    Non Combat Move - Japanese
                2 infantry moved from French Indochina to India
                1 infantry moved from Kwantung to Manchuria
                2 infantry moved from Kwantung to French Indochina
                1 infantry moved from China to French Indochina
                1 fighter moved from Sinkiang to French Indochina
                2 carriers moved from 45 Sea Zone to 60 Sea Zone
                1 destroyer moved from 45 Sea Zone to 60 Sea Zone
                1 battleship moved from 45 Sea Zone to 60 Sea Zone
                4 fighters moved from 45 Sea Zone to 60 Sea Zone

    Place Units - Japanese
                3 infantry placed in Kwantung
                4 destroyers placed in 60 Sea Zone

    Turn Complete - Japanese
                Japanese collect 38 PUs; end with 38 PUs total

    Territory Summary for Japanese :

    Manchuria : 2 infantry
        India : 1 flag, 1 aaGun and 9 infantry
        Kwantung : 1 factory and 3 infantry
        Borneo : 1 infantry
        French Madagascar : 1 flag, 1 armour and 1 infantry
        French Indochina : 1 fighter and 3 infantry
        Sinkiang : 1 flag, 1 infantry
        New Guinea : 1 infantry
        China : 1 flag
        Japan : 1 aaGun and 1 factory
        Caroline Islands : 1 infantry
        32 Sea Zone : 1 battleship and 1 transport
        60 Sea Zone : 1 battleship, 3 carriers, 5 destroyers, 6 fighters and 2 transports

    Production/PUs Summary :

    Russians : 29 / 29
        Germans : 34 / 39
        British : 26 / 27
        Japanese : 38 / 38
        Americans : 39 / 40

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.250
            Median : 1.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.667
            Median : 2.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Americans Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 55 Sea Zone to 45 Sea Zone
                1 submarine moved from 55 Sea Zone to 44 Sea Zone
                1 bomber moved from Western United States to 52 Sea Zone
                1 bomber moved from 52 Sea Zone to Australia
                1 submarine moved from 55 Sea Zone to 52 Sea Zone
                1 submarine moved from 55 Sea Zone to 53 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Eastern Canada to 1 Sea Zone
                1 cruiser and 1 destroyer moved from 3 Sea Zone to 4 Sea Zone
                1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 1 Sea Zone to 10 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 10 Sea Zone to Eastern United States

    Non Combat Move - Americans
                1 aaGun moved from Central United States to Western United States

    Place Units - Americans
                1 carrier and 2 destroyers placed in 10 Sea Zone
                1 fighter placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 39 PUs; end with 39 PUs total

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 1 armour, 2 artilleries and 4 infantry; Remaining resources: 4 PUs;

    Combat Move - Russians
                1 artillery and 2 infantry moved from Persia to Trans-Jordan
                1 fighter moved from Russia to Sinkiang
                1 armour moved from Caucasus to Sinkiang
                1 artillery and 1 infantry moved from Buryatia S.S.R. to Manchuria
                1 armour moved from Ukraine S.S.R. to Balkans

    Combat - Russians
                Battle in Balkans
                    Russians attack with 1 armour
                    Germans defend with 1 infantry
                    Germans win with 1 infantry remaining. Battle score for attacker is -5
                    Casualties for Russians: 1 armour
                Battle in Manchuria
                    Russians attack with 1 artillery and 1 infantry
                    Japanese defend with 2 infantry
                    Russians win, taking Manchuria from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry
                Battle in Sinkiang
                    Russians attack with 1 armour and 1 fighter
                    Japanese defend with 1 infantry
                    Russians win, taking Sinkiang from Japanese with 1 armour remaining. Battle score for attacker is -7
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 fighter
                Battle in Trans-Jordan
                    Russians attack with 1 artillery and 2 infantry
                    Germans defend with 1 armour and 1 infantry
                    Russians win, taking Trans-Jordan from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 armour and 1 infantry

    Non Combat Move - Russians
                1 infantry moved from West Russia to Ukraine S.S.R.
                1 infantry moved from Russia to West Russia
                1 aaGun, 1 artillery and 3 infantry moved from Russia to Archangel
                1 artillery and 2 infantry moved from Caucasus to Persia
                1 artillery moved from Soviet Far East to Yakut S.S.R.

    Place Units - Russians
                1 armour placed in Russia
                1 artillery and 2 infantry placed in Russia
                1 artillery and 2 infantry placed in Caucasus

    Turn Complete - Russians
                Russians collect 32 PUs; end with 36 PUs total


  • TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round: 6

    Purchase Units - Germans
                Germans buy 13 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Balkans to Ukraine S.S.R.
                1 transport moved from 15 Sea Zone to 14 Sea Zone
                1 artillery moved from Southern Europe to 14 Sea Zone
                1 infantry moved from Southern Europe to 14 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
                1 artillery moved from 15 Sea Zone to Anglo Egypt
                1 infantry moved from 15 Sea Zone to Anglo Egypt
                1 artillery moved from French Equatorial Africa to Anglo Egypt
                1 infantry moved from Belorussia to West Russia
                1 fighter moved from Eastern Europe to Ukraine S.S.R.
                1 fighter moved from Eastern Europe to West Russia
                2 infantry moved from Eastern Europe to Karelia S.S.R.
                1 fighter moved from Germany to Karelia S.S.R.
                1 bomber moved from Germany to Caucasus
                1 bomber moved from Western Europe to Caucasus
                2 bombers moved from Western Europe to United Kingdom

    Combat - Germans
                Strategic bombing raid in United Kingdom
                        AA fire in United Kingdom :  1/2 hits
                    1 bomber killed by AA
                    Bombing raid in United Kingdom rolls: 2 and costs: 2 production.
                    Bombing raid costs 2  production in United Kingdom
                Strategic bombing raid in Caucasus
                    Bombing raid in Caucasus rolls: 6,2 and costs: 8 production.
                    Bombing raid costs 8  production in Caucasus
                Battle in Anglo Egypt
                    Germans attack with 2 artilleries and 1 infantry
                    British defend with 2 armour
                        Germans roll dice for 1 battleship in Anglo Egypt, round 2 :  1/1 hits
                        Germans roll dice for 2 artilleries and 1 infantry in Anglo Egypt, round 2 :  0/3 hits
                        British roll dice for 2 armour in Anglo Egypt, round 2 :  2/2 hits
                        1 armour owned by the British , 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Anglo Egypt
                        Germans roll dice for 1 artillery in Anglo Egypt, round 3 :  0/1 hits
                        British roll dice for 1 armour in Anglo Egypt, round 3 :  1/1 hits
                        1 artillery owned by the Germans lost in Anglo Egypt
                    British win with 1 armour remaining. Battle score for attacker is -6
                    Casualties for Germans: 2 artilleries and 1 infantry
                    Casualties for British: 1 armour
                Battle in Karelia S.S.R.
                    Germans attack with 1 fighter and 2 infantry
                    British defend with 1 armour
                        Germans roll dice for 1 fighter and 2 infantry in Karelia S.S.R., round 2 :  1/3 hits
                        Russians roll dice for 1 armour in Karelia S.S.R., round 2 :  0/1 hits
                        1 armour owned by the British lost in Karelia S.S.R.
                    Germans win, taking Karelia S.S.R. from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 5
                    Casualties for British: 1 armour
                Battle in Ukraine S.S.R.
                    Germans attack with 1 fighter and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 fighter and 1 infantry in Ukraine S.S.R., round 2 :  1/2 hits
                        Russians roll dice for 1 infantry in Ukraine S.S.R., round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine S.S.R.
                    Germans win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in West Russia
                    Germans attack with 1 fighter and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 fighter and 1 infantry in West Russia, round 2 :  1/2 hits
                        Russians roll dice for 1 infantry in West Russia, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in West Russia
                    Germans win, taking West Russia from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                2 bombers moved from Caucasus to Eastern Europe
                1 fighter moved from Ukraine S.S.R. to Eastern Europe
                1 bomber moved from United Kingdom to Western Europe
                1 fighter moved from Eastern Europe to Western Europe
                1 fighter moved from Karelia S.S.R. to Western Europe
                1 fighter moved from West Russia to Eastern Europe
                5 infantry moved from Eastern Europe to Karelia S.S.R.
                7 infantry moved from Germany to Eastern Europe
                2 infantry moved from Germany to Eastern Europe

    Place Units - Germans
                10 infantry placed in Germany
                3 infantry placed in Southern Europe

    Turn Complete - Germans
                Germans collect 37 PUs; end with 37 PUs total

    Territory Summary for Germans :

    Germany : 1 aaGun, 1 factory and 10 infantry
        French West Africa : 1 flag
        Southern Europe : 1 aaGun, 1 factory and 3 infantry
        Eastern Europe : 2 bombers, 1 fighter and 9 infantry
        Karelia S.S.R. : 1 flag, 7 infantry
        Western Europe : 1 aaGun, 1 bomber, 2 fighters and 6 infantry
        French Equatorial Africa : 1 flag
        West Russia : 1 infantry
        15 Sea Zone : 1 battleship and 1 transport

    Production/PUs Summary :

    Russians : 28 / 36
        Germans : 37 / 37
        British : 27 / 27
        Japanese : 33 / 38
        Americans : 41 / 39

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 5 times
                3 was rolled 3 times
                4 was rolled 4 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.091
            Median : 3.000
            Variance : 0.476
            Standard Deviation : 0.690
            Total rolls : 22

    Null / Other
                2 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Germans Combat
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.250
            Median : 3.500
            Variance : 0.364
            Standard Deviation : 0.603
            Total rolls : 12

    Russians Combat
                2 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    British Combat
                1 was rolled 3 times
                3 was rolled 2 times
            Average roll : 1.800
            Median : 1.000
            Variance : 3.250
            Standard Deviation : 1.803
            Total rolls : 5

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