13L G40 Gamerman01(allies+10) vs seththenewb(axis)


  • correct, I’m getting my NB fill from Gib.  :-D

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Almost done

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Research Technology - Russians
                Turning on Edit Mode
                EDIT: Changing unit bombing damage for these Americans owned units to: factory_minor = 1
                EDIT: Changing unit bombing damage for these British owned units to: harbour = 1
                EDIT: Turning off Edit Mode

    Purchase Units - Russians
                Russians repair 15 damage on 15 factory_majors; Remaining resources: 16 PUs; 0 techTokens;
                Russians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Russians
                1 infantry moved from Volgograd to Rostov
                1 infantry moved from Volgograd to Rostov
                1 infantry moved from Kazakhstan to Caucasus
                      Russians take Caucasus from Germans
                3 fighters moved from Volgograd to Rostov
                1 infantry moved from Volgograd to Rostov
                1 infantry moved from Anglo Egyptian Sudan to Kenya
                1 infantry moved from Tsinghai to Novosibirsk
                1 infantry moved from Sikang to Kazakhstan
                2 infantry moved from Vologda to Russia
                2 mech_infantrys moved from Volgograd to Russia
                2 armour moved from Volgograd to Russia

    Combat - Russians
                Battle in Rostov
                    Russians attack with 3 fighters and 3 infantry
                    Germans defend with 2 infantry
                    Russians win, taking Rostov from Germans with 3 fighters and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry

    Non Combat Move - Russians
                3 fighters moved from Rostov to Russia
                1 infantry moved from Volgograd to Tambov
                1 aaGun moved from Volgograd to Tambov
                1 aaGun, 3 artilleries and 3 infantry moved from Volgograd to Samara

    Place Units - Russians
                1 artillery and 4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 26 PUs; end with 26 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 32 PUs

  • 25 24 23 22 15 11 10 Official Q&A Mod

    That Russian NO is so ridiculous…. I have an army running around in Kenya, trying to boost Russian morale by spreading Communism to Italian Somaliland  :roll:

  • 25 24 23 22 15 11 10 Official Q&A Mod

    And Tobruk…… one of the nuttiest rules ever.
    Should have to be European mainland.  That excludes the Mediterranean isles, Tobruk, Libya, Ethiopia, and Italian Somaliland
    Or another fix could be that the territory must have an IPC value.  That would be much more reasonable

    And no, I’m not saying I want to stop collecting that money in this game.  I had to send an infantry to go and get them  :-)


  • I’d like something more historically accurate. Like moving production values east and giving USSR the ability to scorch facilities. If they could reduce the value of their terr to ‘1’ and destroy the factories, well that makes it that much tougher for Germany to replace losses deep in Russian terr. Plus by moving the production back, Russia can keep some more of it’s income for longer.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Yep - Russians should be able to do scorched earth
    And to offset, maybe Germany should have some way of defending Western Europe better from amphibious assault, that doesn’t involve giving them more units (that they could just send to Russia)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    He gave the Japanese kamikazes, so there is precedent.  Would make sense to give each nation a special ability like kamikazes - is inconsistent to only give Japan a national advantage


  • It’d be nice if I could ever get a stupid tech with Japan . . .


  • skipped the posting part on accident.

    intercept?

    gamer.tsvg

  • 25 24 23 22 15 11 10 Official Q&A Mod

    No, they are needed in Moscow
    It’s about time for you to get shot down by AA


  • @Gamerman01:

    No, they are needed in Moscow
    It’s about time for you to get shot down by AA

    And it’s about time I got another tech too . . . but alas no tech. Good thing your aa gunners continue to miss though!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Research Technology - Japanese
                Japanese spend 5 on tech rolls
                Japanese removing all Technology Tokens after unsuccessful research.

    Purchase Units - Japanese
                Japanese buy 1 destroyer, 8 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 0 techTokens;

    Combat Move - Japanese
                1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone
                1 destroyer moved from 35 Sea Zone to 37 Sea Zone
                2 bombers moved from French Indo China to India
                1 infantry moved from Shantung to Jehol
                      Japanese take Jehol from Chinese
                1 infantry moved from Shantung to Anhwe
                      Japanese take Anhwe from Chinese
                2 infantry moved from Shantung to Kiangsu
                1 fighter and 1 tactical_bomber moved from Shantung to Kiangsu
                2 fighters and 1 tactical_bomber moved from Shantung to Kiangsu
                2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone

    Combat - Japanese
                Air Battle in India
                    Japanese attacks with 2 units heading to India
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in India
                    Bombing raid in India rolls: 4,8 and causes: 12 damage to unit: factory_major
                    Bombing raid in India causes 12 damage total.
                Battle in Kiangsu
                    Japanese attack with 3 fighters, 2 infantry and 2 tactical_bombers
                    Chinese defend with 1 infantry
                    Japanese win, taking Kiangsu from Chinese with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in 43 Sea Zone
                    Japanese attack with 1 tactical_bomber
                    ANZAC defend with 2 transports
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 14
                    Casualties for ANZAC: 2 transports
                Battle in 37 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                    ANZAC defend with 1 submarine
                    Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 destroyer
                    Casualties for ANZAC: 1 submarine
                Cleaning up after air battles

    Non Combat Move - Japanese
                1 mech_infantry moved from French Indo China to Burma
                3 infantry moved from Yunnan to Burma
                1 fighter and 2 tactical_bombers moved from Philippines to Burma
                1 fighter and 1 tactical_bomber moved from Kiangsu to 35 Sea Zone
                2 fighters and 1 tactical_bomber moved from Kiangsu to French Indo China
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 cruiser and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone
                1 fighter moved from 37 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Burma
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                2 bombers moved from India to French Indo China

    Place Units - Japanese
                1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
                2 infantry placed in Japan
                3 infantry placed in Shantung
                3 infantry placed in French Indo China

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,3
                Japanese collect 41 PUs (4 lost to blockades); end with 42 PUs total


  • use this one instead.

    gamer.tsvg

  • 19 13

    “Let there be a bath of blood!”

    • Lord of War (i.e. Warlord)
  • 25 24 23 22 15 11 10 Official Q&A Mod

    @seththenewb:

    @Gamerman01:

    No, they are needed in Moscow
    It’s about time for you to get shot down by AA

    And it’s about time I got another tech too . . . but alas no tech. Good thing your aa gunners continue to miss though!

    Told you, you have the best tech (AA immunity) - that is consolation for all the misses

  • 25 24 23 22 15 11 10 Official Q&A Mod

    At looong last, I have LRA!  :evil:
    So happy!

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Research Technology - Americans
                Americans spend 10 on tech rolls
                Americans removing all Technology Tokens after unsuccessful research.

    Purchase Units - Americans
                Americans buy 4 armour, 2 bombers, 1 fighter, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                1 infantry moved from Southern France to Northern Italy
                      Americans take Northern Italy from Italians
                1 infantry moved from Spain to 92 Sea Zone
                1 fighter moved from Gibraltar to Greece
                4 infantry moved from Southern France to France
                2 artilleries moved from Southern France to France
                1 armour moved from Southern France to France
                1 mech_infantry moved from Southern France to France
                1 armour moved from Spain to France
                1 fighter moved from United Kingdom to Holland Belgium
                1 fighter moved from Gibraltar to Holland Belgium
                1 infantry moved from Spain to 91 Sea Zone
                3 mech_infantrys moved from Spain to France
                1 artillery moved from Spain to 92 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
                1 artillery and 1 infantry moved from 99 Sea Zone to Greece
                1 fighter moved from Gibraltar to Holland Belgium
                2 bombers moved from Gibraltar to Bessarabia
                2 fighters moved from Russia to Bessarabia
                1 infantry moved from Spain to 91 Sea Zone
                2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Holland Belgium
                3 fighters moved from Hawaiian Islands to 16 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
                1 infantry moved from 17 Sea Zone to Iwo Jima

    Combat - Americans
                Battle in Iwo Jima
                Battle in Greece
                    Americans attack with 1 artillery, 1 fighter and 1 infantry
                    Germans defend with 1 mech_infantry
                    Americans win, taking Iwo Jima from Japanese, taking Greece from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Holland Belgium
                    Americans attack with 3 fighters and 2 infantry
                    Germans defend with 2 infantry
                    Americans win, taking Holland Belgium from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for Americans: 1 infantry
                Battle in Bessarabia
                    Americans attack with 2 bombers and 2 fighters
                    Germans defend with 3 tactical_bombers
                    Americans win with 2 bombers remaining. Battle score for attacker is 13
                    Casualties for Germans: 3 tactical_bombers
                    Casualties for Americans: 2 fighters
                Battle in France
                    Americans attack with 2 armour, 2 artilleries, 4 infantry and 4 mech_infantrys
                    Germans defend with 1 airfield and 1 factory_minor; Italians defend with 1 bomber and 1 mech_infantry
                    Americans win, taking France from Germans, taking Algeria from British, taking Southern France from Americans, taking Tunisia from Americans with 2 armour, 2 artilleries, 4 infantry and 4 mech_infantrys remaining. Battle score for attacker is 16
                    Casualties for Italians: 1 bomber and 1 mech_infantry
                Battle in 16 Sea Zone
                    Americans attack with 3 fighters
                    Japanese defend with 1 destroyer
                    Americans win with 3 fighters remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
                Trigger French 1 Liberation By Americans: French has 4 infantry placed in France

    Non Combat Move - Americans
                1 aaGun moved from Southern France to France
                1 artillery moved from Spain to Southern France
                1 fighter moved from Greece to Turkey
                2 bombers moved from Bessarabia to Turkey
                1 fighter moved from India to Russia
                1 fighter moved from Chahar to Russia
                1 infantry moved from Southeast Mexico to 89 Sea Zone
                1 aaGun moved from Southeast Mexico to 89 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 89 Sea Zone to 28 Sea Zone
                1 infantry moved from Southeast Mexico to Central America
                2 mech_infantrys moved from Central United States to 101 Sea Zone
                2 infantry moved from Eastern United States to 101 Sea Zone
                2 infantry moved from Central United States to 101 Sea Zone
                1 fighter moved from Holland Belgium to United Kingdom
                1 fighter moved from Holland Belgium to United Kingdom
                1 destroyer moved from 110 Sea Zone to 109 Sea Zone
                2 fighters and 1 tactical_bomber moved from Celebes to Caroline Islands
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 armour moved from Hawaiian Islands to 26 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands
                1 carrier moved from 26 Sea Zone to 33 Sea Zone
                2 destroyers moved from 26 Sea Zone to 33 Sea Zone
                1 fighter moved from 16 Sea Zone to 33 Sea Zone
                1 fighter moved from 16 Sea Zone to 33 Sea Zone
                1 submarine moved from 54 Sea Zone to 33 Sea Zone
                1 battleship moved from 54 Sea Zone to 33 Sea Zone
                1 fighter moved from 16 Sea Zone to 33 Sea Zone
                1 carrier moved from 54 Sea Zone to 33 Sea Zone
                1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 submarine moved from 10 Sea Zone to 15 Sea Zone
                1 submarine moved from 10 Sea Zone to 31 Sea Zone
                3 destroyers moved from 54 Sea Zone to 33 Sea Zone
                2 infantry and 1 transport moved from 101 Sea Zone to 28 Sea Zone
                2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 transports moved from 91 Sea Zone to 101 Sea Zone
                2 infantry moved from Central United States to Southeast Mexico
                2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Spain
                1 destroyer moved from 92 Sea Zone to 99 Sea Zone
                1 carrier moved from 92 Sea Zone to 91 Sea Zone
                1 cruiser moved from 92 Sea Zone to 91 Sea Zone
                1 fighter moved from Holland Belgium to Southern France
                1 fighter moved from Eastern United States to Southern France
                1 fighter moved from Eastern United States to Southern France
                1 fighter moved from Eastern United States to Hawaiian Islands

    Place Units - Americans
                3 armour placed in Spain
                2 bombers placed in Eastern United States
                2 infantry placed in Eastern United States
                1 armour, 2 infantry and 2 mech_infantrys placed in Central United States
                1 fighter placed in Western United States

    Turn Complete - Americans
                Americans collect 71 PUs; end with 71 PUs total
                Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 96 PUs

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Chahar to Jehol
                1 infantry moved from Szechwan to Yunnan
                      Chinese take Yunnan from Japanese
                1 infantry moved from Kiangsi to Kiangsu
                1 fighter moved from Hopei to Kiangsu
                1 infantry moved from Hunan to Kwangsi
                      Chinese take Kwangsi from Japanese
                1 infantry moved from Kiangsi to Kiangsu
                4 infantry moved from Hopei to Anhwe

    Combat - Chinese
                Battle in Kiangsu
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Kiangsu from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Anhwe
                    Chinese attack with 4 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Anhwe from Japanese with 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Jehol
                    Chinese attack with 2 infantry
                    Japanese defend with 1 infantry
                    Japanese win with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Chinese
                4 infantry moved from Hunan to Kiangsi
                5 infantry moved from Kweichow to Hunan
                1 infantry moved from Hopei to Chahar
                1 fighter moved from Kiangsu to Hunan

    Place Units - Chinese
                2 infantry placed in Hopei
                2 infantry placed in Kiangsi
                2 infantry placed in Hunan

    Turn Complete - Chinese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,6,1,1
                Chinese collect 16 PUs (1 lost to blockades); end with 16 PUs total
                Turning on Edit Mode
                EDIT: Changing PUs for Chinese from 16 to 17
                EDIT: Turning off Edit Mode

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Sweet revenge!  :evil:

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