13L G40 Gamerman01(allies+10) vs seththenewb(axis)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    You still have AA immunity?  Man alive

  • 25 24 23 22 15 11 10 Official Q&A Mod

    That’s the best tech of all…  :roll:

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Holy cow, other than sub-par rockets you had great dice!

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Oh, no you don’t


  • I should’ve trusted my bombers to do their thing and instead should’ve hit something else with Novo. Too bad I can’t change the damage around and say that the 4 was on the Gib NB or some such. Speaking of here’s the map with the updated damage to the facilities, a whopping 1 damage each … . �yay. �:wink:

    gamer.tsvg


  • I only got one of your fighters, I’ll try harder next time.  :wink:


  • @Gamerman01:

    @seththenewb:

    Ah, the Gib NB is no longer damaged!

    I knew it was coming eventually but didn’t want to comment on it further and risk jinxing it! Still good job Rockets!  :evil:

    You do realize I’ve had one in Spain for the past 2 rounds?
    Yes - 'bout time you got below average rocket rolls  :-P  :-)

    When your guys are on a roll, you don’t knock it! Plus you fixed it right? Mission accomplished. As long as you’re spending stuff to fix the stuff I’m destroying.  :wink:

  • 25 24 23 22 15 11 10 Official Q&A Mod

    I’ve already got it open so will edit the damage
    You didn’t specify what facility you were hitting in South France.  IC, I assume?


  • correct, I’m getting my NB fill from Gib.  :-D

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Almost done

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Research Technology - Russians
                Turning on Edit Mode
                EDIT: Changing unit bombing damage for these Americans owned units to: factory_minor = 1
                EDIT: Changing unit bombing damage for these British owned units to: harbour = 1
                EDIT: Turning off Edit Mode

    Purchase Units - Russians
                Russians repair 15 damage on 15 factory_majors; Remaining resources: 16 PUs; 0 techTokens;
                Russians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Russians
                1 infantry moved from Volgograd to Rostov
                1 infantry moved from Volgograd to Rostov
                1 infantry moved from Kazakhstan to Caucasus
                      Russians take Caucasus from Germans
                3 fighters moved from Volgograd to Rostov
                1 infantry moved from Volgograd to Rostov
                1 infantry moved from Anglo Egyptian Sudan to Kenya
                1 infantry moved from Tsinghai to Novosibirsk
                1 infantry moved from Sikang to Kazakhstan
                2 infantry moved from Vologda to Russia
                2 mech_infantrys moved from Volgograd to Russia
                2 armour moved from Volgograd to Russia

    Combat - Russians
                Battle in Rostov
                    Russians attack with 3 fighters and 3 infantry
                    Germans defend with 2 infantry
                    Russians win, taking Rostov from Germans with 3 fighters and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry

    Non Combat Move - Russians
                3 fighters moved from Rostov to Russia
                1 infantry moved from Volgograd to Tambov
                1 aaGun moved from Volgograd to Tambov
                1 aaGun, 3 artilleries and 3 infantry moved from Volgograd to Samara

    Place Units - Russians
                1 artillery and 4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 26 PUs; end with 26 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 32 PUs

  • 25 24 23 22 15 11 10 Official Q&A Mod

    That Russian NO is so ridiculous…. I have an army running around in Kenya, trying to boost Russian morale by spreading Communism to Italian Somaliland  :roll:

  • 25 24 23 22 15 11 10 Official Q&A Mod

    And Tobruk…… one of the nuttiest rules ever.
    Should have to be European mainland.  That excludes the Mediterranean isles, Tobruk, Libya, Ethiopia, and Italian Somaliland
    Or another fix could be that the territory must have an IPC value.  That would be much more reasonable

    And no, I’m not saying I want to stop collecting that money in this game.  I had to send an infantry to go and get them  :-)


  • I’d like something more historically accurate. Like moving production values east and giving USSR the ability to scorch facilities. If they could reduce the value of their terr to ‘1’ and destroy the factories, well that makes it that much tougher for Germany to replace losses deep in Russian terr. Plus by moving the production back, Russia can keep some more of it’s income for longer.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Yep - Russians should be able to do scorched earth
    And to offset, maybe Germany should have some way of defending Western Europe better from amphibious assault, that doesn’t involve giving them more units (that they could just send to Russia)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    He gave the Japanese kamikazes, so there is precedent.  Would make sense to give each nation a special ability like kamikazes - is inconsistent to only give Japan a national advantage


  • It’d be nice if I could ever get a stupid tech with Japan . . .


  • skipped the posting part on accident.

    intercept?

    gamer.tsvg

  • 25 24 23 22 15 11 10 Official Q&A Mod

    No, they are needed in Moscow
    It’s about time for you to get shot down by AA


  • @Gamerman01:

    No, they are needed in Moscow
    It’s about time for you to get shot down by AA

    And it’s about time I got another tech too . . . but alas no tech. Good thing your aa gunners continue to miss though!

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