X-DAP FINAL - Dairy(Qyrn?) vs. TeamBoldDutch - Game 1


  • @Cow:

    I am not worried about it. I kept london and lost the middle east.  You got to make decisions.

    http://www.youtube.com/watch?v=tcDm2dN7bMI
    Here’s a little music for this intermission

  • '17 '16 '13 '12

    DEI will be held at least one more time, but it looks like all the Jap transports off the DEI are dead…

  • '12

    U r a sharp cookie omeeeega

  • '12

    i figured veq’s marching orders would be in his inbox this morning

  • '12

    i thought veq had a good idea to put the french fighter in morocco last turn.  woulda cost italy 6 bucks.

  • '12

    @Cow:

    I am not worried about it. I kept london and lost the middle east.  You got to make decisions.

    i love owning all the oil.  larry finally got the middle east right.

  • '12

    The mighty ANZACS!

  • Liaison TripleA '11 '10

    Good time for a complex in Greece anyone?  and maybe an extra transport or two for Sz114 + ground units?

    That said… glad I’m not playing Japan.

  • '12

    FRANZAC seems to be having a tough time making up their mind for the time being…  :?

  • '12

    i wonder why i am not the slightest bit concerned about iwo jima.  oh wait, cuz the game is already well in hand.  :wink:

  • '12

    @Gargantua:

    Good time for a complex in Greece anyone?  and maybe an extra transport or two for Sz114 + ground units?

    That said… glad I’m not playing Japan.

    i have the premier expert Japan player running the pacific.  i couldn’t sleep more soundly.  :-D

  • '12

    FYI G5 is locked and loaded.

  • '12

    Veq must be sweatin  :?

  • '19 '13

    Where is VEQRYN?!?!?!?!

    Bread and circus, that is all we, the spectators, want!

    BLOOD!!

  • '12

    He keeps logging in but no move.

  • '19 '13

    @Boldfresh:

    He keeps logging in but no move.

    I think they want to delay the next German move as much as possible - because when it comes - I am imagining PAIN! I can feel it!!!

  • Customizer

    I think I already said before that i am busy, and so is dutch, which is why are playing without the time limit rules.
    (and I am logging in from my nexus [android] sometimes when on the go, and i can’t do a turn from that thing…)

  • Liaison TripleA '11 '10

    Lol… easy! EASY!

    Tries to hold back the crowds of rabid fans

  • Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 fighter moved from Burma to 41 Sea Zone
                1 submarine moved from 62 Sea Zone to 42 Sea Zone

    Combat - ANZAC
                Battle in 41 Sea Zone
                    ANZAC attack with 1 fighter
                    Japanese defend with 1 transport
                    ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 42 Sea Zone
                    ANZAC attack with 1 submarine
                    Japanese defend with 1 transport
                    ANZAC win, taking 42 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - ANZAC
                2 infantry moved from Trans-Jordan to Egypt
                2 infantry moved from India to Burma
                1 fighter moved from 41 Sea Zone to India
                1 artillery moved from South Australia to Queensland
                1 bomber and 1 fighter moved from New South Wales to Queensland
                1 aaGun moved from South Australia to Queensland

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 12 PUs; end with 12 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs

  • Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Combat Move - French
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 infantry moved from Egypt to Alexandria
                      British take Alexandria from Italians

    Combat - French

    Non Combat Move - French

    Turn Complete - French

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