Just a year ago! Thanks for pointing out, I did miss that link to an important place.
It’s like a rip in the cloth of space and time!
Well, that was fun.
@Cow:
I am not worried about it. I kept london and lost the middle east. You got to make decisions.
http://www.youtube.com/watch?v=tcDm2dN7bMI
Here’s a little music for this intermission
DEI will be held at least one more time, but it looks like all the Jap transports off the DEI are dead…
U r a sharp cookie omeeeega
i figured veq’s marching orders would be in his inbox this morning
i thought veq had a good idea to put the french fighter in morocco last turn. woulda cost italy 6 bucks.
@Cow:
I am not worried about it. I kept london and lost the middle east. You got to make decisions.
i love owning all the oil. larry finally got the middle east right.
The mighty ANZACS!
Good time for a complex in Greece anyone? and maybe an extra transport or two for Sz114 + ground units?
That said… glad I’m not playing Japan.
FRANZAC seems to be having a tough time making up their mind for the time being… :?
i wonder why i am not the slightest bit concerned about iwo jima. oh wait, cuz the game is already well in hand. :wink:
Good time for a complex in Greece anyone? and maybe an extra transport or two for Sz114 + ground units?
That said… glad I’m not playing Japan.
i have the premier expert Japan player running the pacific. i couldn’t sleep more soundly. :-D
FYI G5 is locked and loaded.
Veq must be sweatin :?
Where is VEQRYN?!?!?!?!
Bread and circus, that is all we, the spectators, want!
BLOOD!!
He keeps logging in but no move.
He keeps logging in but no move.
I think they want to delay the next German move as much as possible - because when it comes - I am imagining PAIN! I can feel it!!!
I think I already said before that i am busy, and so is dutch, which is why are playing without the time limit rules.
(and I am logging in from my nexus [android] sometimes when on the go, and i can’t do a turn from that thing…)
Lol… easy! EASY!
Tries to hold back the crowds of rabid fans
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from Burma to 41 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
ANZAC win, taking 42 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
2 infantry moved from Trans-Jordan to Egypt
2 infantry moved from India to Burma
1 fighter moved from 41 Sea Zone to India
1 artillery moved from South Australia to Queensland
1 bomber and 1 fighter moved from New South Wales to Queensland
1 aaGun moved from South Australia to Queensland
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 12 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
Combat - French
Non Combat Move - French
Turn Complete - French