Bomber to Kenya rather than Congo
X-DAP FINAL - Dairy(Qyrn?) vs. TeamBoldDutch - Game 1
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ã‚ãªãŸã¯æ„šç—´ãŒã‚りã¾ã™
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hang on - we need an edit.
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cow DO NOT MOVE
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japanese ftr goes to caucasus. that’s the edit you owe us cow.
bring on the usuk
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here you go - so you don’t have to go through the trouble of making the mouse clicks.
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operation BUNNY MUNCH - COMMENCE!!!
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scramble and kami orders
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no scrambles, no kami’s
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Americans
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Caucasus: 1 fighter
EDIT: Removing units owned by Japanese from Iraq: 1 fighter
EDIT: Adding units owned by Japanese to Caucasus: 1 fighter
EDIT: Adding units owned by Japanese to French Indo China: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Americans buy 1 carrier, 4 destroyers, 2 fighters and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 bomber moved from Alaska to Soviet Far East
2 infantry and 1 transport moved from 7 Sea Zone to 17 Sea Zone
2 infantry moved from 17 Sea Zone to Iwo Jima
2 fighters moved from 7 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
2 fighters moved from Hawaiian Islands to 6 Sea Zone
1 fighter moved from Western United States to 25 Sea Zone
2 tactical_bombers moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 7 Sea Zone to 6 Sea Zone
1 submarine moved from 16 Sea Zone to 25 Sea ZoneCombat - Americans
Battle in 25 Sea Zone
Americans attack with 1 fighter, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Soviet Far East
Americans attack with 1 bomber
Japanese defend with 1 infantry
Japanese win with no units remaining. Battle score for attacker is -9
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 bomber
Battle in 6 Sea Zone
Americans attack with 1 destroyer, 5 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win, taking 6 Sea Zone from Japanese with 1 destroyer, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Iwo JimaNon Combat Move - Americans
1 destroyer moved from 7 Sea Zone to 18 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 infantry and 1 transport moved from 16 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
5 fighters and 1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone
3 carriers and 1 submarine moved from 7 Sea Zone to 17 Sea Zone
1 cruiser and 1 destroyer moved from 26 Sea Zone to 17 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 destroyer and 1 submarine moved from 28 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from Eastern United States to 26 Sea Zone
1 mech_infantry moved from Central America to Venezuela
Americans take Venezuela from Neutral_True
1 fighter and 2 tactical_bombers moved from 25 Sea Zone to Midway
4 aaGuns moved from Central United States to Eastern United States
1 armour and 5 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery and 3 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 artillery, 5 infantry, 3 mech_infantrys and 5 transports moved from 26 Sea Zone to 17 Sea Zone
1 armour, 1 artillery, 5 infantry and 3 mech_infantrys moved from 17 Sea Zone to Iwo JimaPlace Units - Americans
1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 destroyer placed in 10 Sea Zone
2 destroyers placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 fighter and 4 infantry moved from Szechwan to Yunnan
1 infantry moved from Chahar to Anhwe
Chinese take Anhwe from JapaneseCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 artillery
Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is -2
Casualties for Japanese: 1 artillery
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to BurmaPlace Units - Chinese
2 infantry placed in Szechwan
Chinese undo move 1.
2 infantry placed in Yunnan
Chinese undo move 1.
2 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 10 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - British
British buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 106 Sea Zone to 119 Sea Zone
British take 106 Sea Zone from Germans
1 bomber and 2 fighters moved from United Kingdom to 119 Sea Zone
1 infantry moved from Trans-Jordan to Iraq
British take Iraq from Germans
1 infantry moved from Trans-Jordan to Syria
British take Syria from Germans
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
3 fighters and 1 tactical_bomber moved from Trans-Jordan to 98 Sea Zone
1 mech_infantry moved from Belgian Congo to Ethiopia
British take Ethiopia from Italians
1 fighter moved from Egypt to 98 Sea Zone
3 infantry moved from Tanganyika Territory to Kenya
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Belgian Congo to Egypt
3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
3 mech_infantrys moved from Union of South Africa to Belgian Congo
2 artilleries moved from Trans-Jordan to Egypt
2 infantry moved from Burma to Shan State
1 mech_infantry moved from India to Shan StateCombat - British
Battle in 119 Sea Zone
British attack with 1 bomber, 1 destroyer and 2 fighters
Germans defend with 1 submarine
British win, taking 119 Sea Zone from Neutral with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Shan State
British attack with 2 infantry and 1 mech_infantry
Japanese defend with 1 infantry
1 mech_infantry owned by the British retreated to Burma
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for British: 2 infantry
Battle in 98 Sea Zone
British attack with 1 destroyer, 4 fighters and 1 tactical_bomber
Italians defend with 1 submarine
British win, taking 98 Sea Zone from Italians with 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarineNon Combat Move - British
1 bomber and 2 fighters moved from 119 Sea Zone to United Kingdom
1 cruiser moved from 81 Sea Zone to 99 Sea Zone
4 fighters and 1 tactical_bomber moved from 98 Sea Zone to Egypt
2 battleships, 1 carrier, 1 cruiser and 1 submarine moved from 81 Sea Zone to 80 Sea Zone
1 cruiser moved from 81 Sea Zone to 80 Sea Zone
1 armour moved from Southeast Mexico to Colombia
British take Colombia from Neutral_True
5 infantry moved from India to Burma
3 infantry moved from India to Burma
2 infantry moved from India to Burma
2 infantry moved from India to West India
1 infantry moved from India to West IndiaPlace Units - British
1 artillery and 7 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,4
British collect 33 PUs (1 lost to blockades); end with 33 PUs totalPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,1
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
Some Units in India change ownership: 3 infantry -
MacArthur just took Iwo Jima.
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I remember the first time I took Iwo Jima in a team game with Veqryn. Veqryn thought it was dumb… Macarthur won the Pacific and he did it because he took Iwo Jima.
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@Cow:
I remember the first time I took Iwo Jima in a team game with Veqryn. Veqryn thought it was dumb… Macarthur won the Pacific and he did it because he took Iwo Jima.
Was that a cowluck game?
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Iwo Jima has LOADS of strategic value!! And major morale implications for both countries! :-)
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Iwo SchemA
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I called it! :-D
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Iwo Jima has LOADS of strategic value!! And major morale implications for both countries! :-)
And it’s a safe IPC in US pocket vs one IPC safe outside of Japan’s pockets. Small gain, but 2 IPC per turn add up.
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Iwo Jima has LOADS of strategic value!! And major morale implications for both countries! :-)
And it’s a safe IPC in US pocket vs one IPC safe outside of Japan’s pockets. Small gain, but 2 IPC per turn add up.
omega you crack me UP bro.
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Yep, USA has been playing it “safe” alright, and look where it’s got them. :S
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