Yes i agree. Ive played this game on triple a as the axis vs allies on easy AI, and it took me awhile to subdue usa (the only allied power left). I eventually did, just for the fun of it, (i think around turn47)(probably never going to do that again!) :-D But it took a painstakingly annoying lot of time and build up, even though axis controlled almost everithing. The japanese built a factory in brazil and just kept bombing the us, while germany built up ,took eastern canada, built a factory there, and eventually took Washington. With 63 fighters , 27tanks and 21 infantry, and 12 bombers. Then planes flew to canada, and a german tank took West usa and west canada on next turn by blitzing. The one thing i dont like about playing this game against AI,(i dont know about other ones yet, havent tried playing them), i had to built up a HUGE force as germany cuz i wanted to be sure to take usa. Because it seems like to me the computer is trying to “hack” almost every single roll for his favor when he ends up in a predicament :-), and i end up losing battles as the axis that i should have won guaranteed, were it a normal table board game. Having the computer roll for you, and rolling dice yourself is not the same thing :-D
Alternative opening strategies
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Ok guys, hi, I am new here, (not from the U.S.) but have played 2004 and 2009 version earlier. I like 2012 version the most.
This is basically a thread for alternative opening strategies (1st and 2nd turn).
I haven’t been looking much for different strategies here, but here is some brainstorming; feel free to add and comment.
Russia1 - what to buy? 24 IPC
- 8 INF
- 4 INF+2 ARM
- 4 INF+3 ART
Germany1 - what to buy? 41 IPC
Many possibilities here, most of it going towards ground units I believe.- 11 INF+2 ART
- 9 INF+2 ARM+1 ART
- 9 INF+1 ART+1 FTR
UK1 - what to buy? 30 IPC
Also, many possibilities here, depends on the strategy. I would build 3 units in India, and save the rest for the fleet on the UK, total of 51 or 52 for UK2 if I take New Guinea. Or all in on India, and nothing outside UK.- 3 INF on India + save 21 IPC
- 3 FTR on India + get 1 INF and 1 ART from Egypt back to India.
This is some thoughts,. will try to fill in more,. :)
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You are leaving out a very important factor. The allies get a bid. I’d say a fair bid is 8-11.
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My standard Allies is 4inf/2tanks for Russia. Have to kill WRus, and cripple/defeat Ukraine, and support the FTR in Egypt.
My standard UK is 2inf/art for India, and 2 FTR for London. This is regardless of what Germany buys.
As for a German buy, I choose not to stick to anything, because it always depends on Russia’s buy and attacks.
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Don’t forget that UK starts with 31, not 30 as explained in the rules errata
wizards.com/AvalonHill/rules/AA1942_2ndEdition_FAQ.pdf
Axis & Allies 1942, 2nd Edition, FAQ
November 9, 2012
ErrataPage 6
Combat Forces:
Germany�s Starting Income should be “41”, and the United Kingdom’s Starting Income should be “31”. -
I haven’t played Germany much but it seems to me buying a Aircraft Carrier at the 1st turn is also a good idea. This way I can land my fighters there and generate a threat to British or Africa (depending on where you place)