@dawgoneit just to ensure you didn’t miss it - the save game is below the joke :-)
13L G40 PGMatt (axis) vs Degrasse (allies +6) tech, game 2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs totalTerritory Summary for Chinese :
Tsinghai : 4 infantry
Production/PUs Summary :
Germans : 43 / 53
Russians : 37 / 37
Japanese : 56 / 61
Americans : 50 / 70
Chinese : 5 / 7
British : 30 / 30
UK_Pacific : 9 / 10
Italians : 16 / 21
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 3.684
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 19Null / Other
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.333
Median : 3.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6Americans Combat
1 was rolled 3 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 4.091
Median : 5.000
Variance : 1.700
Standard Deviation : 1.304
Total rolls : 11 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Combat Move - British
1 mech_infantry moved from Eire to United Kingdom
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
British take Ethiopia from Italians
1 artillery moved from Anglo Egyptian Sudan to Egypt
1 transport moved from 81 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
1 cruiser and 1 destroyer moved from 81 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to British Somaliland
1 bomber moved from Egypt to British Somaliland
1 armour and 1 mech_infantry moved from Alexandria to Libya
British take Tobruk from Italians
British take Libya from Italians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Research Technology - British
British roll 3 and gets 0 hitsPurchase Units - British
British buy 1 armour, 2 destroyers and 2 mech_infantrys; Remaining resources: 0 PUs; 1 techTokens;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Eire to United Kingdom
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
British take Ethiopia from Italians
1 artillery moved from Anglo Egyptian Sudan to Egypt
1 transport moved from 81 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
1 cruiser and 1 destroyer moved from 81 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to British Somaliland
1 bomber moved from Egypt to British Somaliland
1 armour and 1 mech_infantry moved from Alexandria to Libya
British take Tobruk from Italians
British take Libya from ItaliansCombat - British
Battle in British Somaliland
British attack with 1 artillery, 1 bomber and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 cruiser in British Somaliland, round 2 : 0/1 hits
British roll dice for 1 artillery, 1 bomber and 1 infantry in British Somaliland, round 2 : 1/3 hits
Italians roll dice for 1 infantry in British Somaliland, round 2 : 0/1 hits
1 infantry owned by the Italians lost in British Somaliland
British win, taking British Somaliland from Italians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
1 bomber moved from British Somaliland to Egypt
1 infantry moved from Eastern Persia to West India
1 infantry moved from Northwest Persia to Persia
1 tactical_bomber moved from Malta to EgyptPlace Units - British
1 armour and 2 mech_infantrys placed in Union of South Africa
2 destroyers placed in 106 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,4
British collect 31 PUs (1 lost to blockades); end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUsPlace Units - UK_Pacific
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,3,1,2
UK_Pacific collect 6 PUs (3 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 1 artillery and 2 infantryTerritory Summary for British, UK_Pacific :
India : 3 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour and 12 infantry
Malaya : 1 harbour and 3 infantry
West India : 1 infantry
Belgian Congo : 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
British Somaliland : 1 artillery and 1 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 artillery, 1 bomber, 1 fighter, 1 harbour and 2 tactical_bombers
Union of South Africa : 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour, 12 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 2 infantry
Tobruk : 1 flag
Libya : 1 flag, 1 armour and 1 mech_infantry
Ethiopia : 1 flag, 1 infantry
76 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
106 Sea Zone : 2 destroyers
Eire : 1 flag
Eastern Persia : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 43 / 53
Russians : 37 / 37
Japanese : 56 / 61
Americans : 50 / 70
Chinese : 5 / 7
British : 32 / 36
UK_Pacific : 9 / 6
Italians : 14 / 21
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 10 times
Average roll : 3.639
Median : 4.000
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 36Null / Other
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.200
Median : 3.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 10Japanese Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.200
Median : 3.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 10British Combat
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.750
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Italians Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 3 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 4.091
Median : 5.000
Variance : 1.700
Standard Deviation : 1.304
Total rolls : 11 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to AlliedResearch Technology - Italians
Italians spend 5 on tech rolls
Italians roll 4 and gets 0 hitsPurchase Units - Italians
Italians buy 4 mech_infantrys; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Italians
2 armour moved from Romania to Eastern Poland
Italians take Eastern Poland from Russians
2 armour moved from Eastern Poland to Bessarabia
Italians take Bessarabia from Russians
4 infantry moved from Romania to BessarabiaCombat - Italians
Non Combat Move - Italians
1 bomber moved from Tunisia to Southern Italy
1 armour and 1 mech_infantry moved from Morocco to Tunisia
3 mech_infantrys moved from Northern Italy to RomaniaPlace Units - Italians
4 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUsTerritory Summary for Italians :
Morocco : 1 flag
Algeria : 1 flag
Tunisia : 1 flag, 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Romania : 3 mech_infantrys
Northern Italy : 2 aaGuns, 1 artillery, 1 factory_major, 4 infantry and 4 mech_infantrys
Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 4 infantry
Eastern Poland : 1 flag
Bessarabia : 1 flag, 2 armour and 4 infantry
Bulgaria : 1 flag
Greece : 1 flag, 1 artillery and 2 infantry
97 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 43 / 53
Russians : 36 / 37
Japanese : 56 / 61
Americans : 50 / 70
Chinese : 5 / 7
British : 32 / 36
UK_Pacific : 9 / 6
Italians : 15 / 20
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to AlliedResearch Technology - Italians
Italians spend 5 on tech rolls
Italians roll 4 and gets 0 hitsPurchase Units - Italians
Italians buy 4 mech_infantrys; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Italians
2 armour moved from Romania to Eastern Poland
Italians take Eastern Poland from Russians
2 armour moved from Eastern Poland to Bessarabia
Italians take Bessarabia from Russians
4 infantry moved from Romania to BessarabiaCombat - Italians
Non Combat Move - Italians
1 bomber moved from Tunisia to Southern Italy
1 armour and 1 mech_infantry moved from Morocco to Tunisia
3 mech_infantrys moved from Northern Italy to RomaniaPlace Units - Italians
4 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Turning on Edit Mode
EDIT: Adding units owned by Italians to Bulgaria: 1 artillery and 2 infantry
EDIT: Removing units owned by Italians from Greece: 1 artillery and 2 infantry
EDIT: Turning off Edit ModeTerritory Summary for Italians :
Morocco : 1 flag
Algeria : 1 flag
Tunisia : 1 flag, 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Romania : 3 mech_infantrys
Northern Italy : 2 aaGuns, 1 artillery, 1 factory_major, 4 infantry and 4 mech_infantrys
Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 4 infantry
Eastern Poland : 1 flag
Bessarabia : 1 flag, 2 armour and 4 infantry
Bulgaria : 1 flag, 1 artillery and 2 infantry
Greece : 1 flag
97 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 43 / 53
Russians : 36 / 37
Japanese : 56 / 61
Americans : 50 / 70
Chinese : 5 / 7
British : 32 / 36
UK_Pacific : 9 / 6
Italians : 15 / 20
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Research Technology - ANZAC
ANZAC spend 5 on tech rollsPurchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; 1 techTokens;Combat Move - ANZAC
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Research Technology - ANZAC
ANZAC spend 5 on tech rolls
ANZAC roll 5 and gets 0 hitsPurchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; 1 techTokens;Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser and 1 destroyer moved from 62 Sea Zone to 33 Sea Zone
3 fighters moved from Queensland to Caroline IslandsPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsTerritory Summary for ANZAC :
Caroline Islands : 3 fighters
Malaya : 1 infantry
Queensland : 1 aaGun, 1 airfield, 1 artillery, 1 harbour and 2 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 aaGun, 1 factory_minor, 1 fighter, 1 harbour, 1 infantry and 1 tactical_bomber
South Australia : 1 artillery and 1 infantry
33 Sea Zone : 1 cruiser and 1 destroyer
62 Sea Zone : 1 transport
Egypt : 2 infantryProduction/PUs Summary :
Germans : 43 / 53
Russians : 36 / 37
Japanese : 56 / 61
Americans : 50 / 70
Chinese : 5 / 7
British : 32 / 36
UK_Pacific : 9 / 6
Italians : 15 / 20
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Null / Other
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Combat Move - French
1 destroyer moved from 83 Sea Zone to 87 Sea Zone
1 destroyer moved from 87 Sea Zone to 91 Sea Zone
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanNon Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 1 infantry
United Kingdom : 2 infantry
Anglo Egyptian Sudan : 1 infantry
91 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 43 / 53
Russians : 36 / 37
Japanese : 56 / 61
Americans : 50 / 70
Chinese : 5 / 7
British : 32 / 36
UK_Pacific : 9 / 6
Italians : 15 / 20
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Null / Other
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarResearch Technology - Germans
Germans spend 5 on tech rolls
Germans removing all Technology Tokens after successful research.
Germans discover War BondsActivate Technology - Germans
Germans activating War BondsPurchase Units - Germans
Germans buy 1 armour, 1 bomber, 1 destroyer, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
4 bombers moved from Western Germany to Libya
1 submarine moved from 112 Sea Zone to 125 Sea Zone
5 infantry moved from Finland to Karelia
Germans take Karelia from Russians
3 artilleries and 16 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 submarine moved from 109 Sea Zone to 91 Sea Zone
2 armour and 4 mech_infantrys moved from Germany to Baltic States -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarResearch Technology - Germans
Germans spend 5 on tech rolls
Germans roll 6 and gets 1 hit
Germans removing all Technology Tokens after successful research.
Germans discover War BondsActivate Technology - Germans
Germans activating War BondsPurchase Units - Germans
Germans buy 1 armour, 1 bomber, 1 destroyer, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
4 bombers moved from Western Germany to Libya
1 submarine moved from 112 Sea Zone to 125 Sea Zone
5 infantry moved from Finland to Karelia
Germans take Karelia from Russians
3 artilleries and 16 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 submarine moved from 109 Sea Zone to 91 Sea Zone
2 armour and 4 mech_infantrys moved from Germany to Baltic StatesCombat - Germans
Battle in 91 Sea Zone
Germans attack with 1 submarine
French defend with 1 destroyer
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
French roll dice for 1 destroyer in 91 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits
French roll dice for 1 destroyer in 91 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Germans lost in 91 Sea Zone
French win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Battle in Libya
Germans attack with 4 bombers
British defend with 1 armour and 1 mech_infantry
Germans roll dice for 4 bombers in Libya, round 2 : 2/4 hits
British roll dice for 1 armour and 1 mech_infantry in Libya, round 2 : 0/2 hits
1 armour owned by the British and 1 mech_infantry owned by the British lost in Libya
Germans win with 4 bombers remaining. Battle score for attacker is 10
Casualties for British: 1 armour and 1 mech_infantryNon Combat Move - Germans
4 bombers moved from Libya to Western Germany
3 armour and 1 mech_infantry moved from Yugoslavia to Slovakia Hungary
5 infantry moved from Germany to Poland
2 aaGuns moved from Poland to Baltic States
3 armour and 6 mech_infantrys moved from Germany to Slovakia Hungary
3 infantry moved from Slovakia Hungary to Romania
1 infantry moved from Normandy Bordeaux to France
2 artilleries and 1 infantry moved from France to Western GermanyPlace Units - Germans
1 armour and 4 mech_infantrys placed in Germany
1 bomber placed in Western Germany
1 destroyer and 1 submarine placed in 112 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,3
Germans collect 42 PUs (3 lost to blockades); end with 42 PUs total
Germans collect 2 PUs from War Bonds; end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor and 1 infantry
Slovakia Hungary : 1 aaGun, 6 armour and 7 mech_infantrys
Western Germany : 1 aaGun, 1 airfield, 2 artilleries, 5 bombers, 1 factory_major, 1 harbour and 4 infantry
Romania : 1 aaGun, 2 artilleries and 5 infantry
Poland : 5 infantry
Germany : 1 armour, 1 factory_major and 4 mech_infantrys
Norway : 2 infantry
Karelia : 1 flag, 5 infantry
Baltic States : 1 flag, 2 aaGuns, 2 armour, 3 artilleries, 16 infantry and 4 mech_infantrys
112 Sea Zone : 1 destroyer, 1 submarine and 1 transport
125 Sea Zone : 1 submarine
109 Sea Zone : 1 flag
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 45 / 49
Russians : 34 / 37
Japanese : 56 / 61
Americans : 50 / 70
Chinese : 5 / 7
British : 32 / 36
UK_Pacific : 9 / 6
Italians : 15 / 20
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
If you elect to attack Baltic States, please save my AA until later in the battle; I don’t think you will attack but there it is.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Research Technology - Russians
Russians spend 5 on tech rolls
Russians removing all Technology Tokens after successful research.
Russians discover Improved_Mech_InfActivate Technology - Russians
Russians activating Improved_Mech_Inf
Trigger Russians Improved Mech Inf: Russians is added to UnitSupportAttachment attached to:games.strategy.engine.data.UnitType called armour with name:supportAttachmentMechanizedTechnologyPurchase Units - Russians
Russians buy 2 artilleries, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Russians
3 armour and 3 mech_infantrys moved from Caucasus to Iraq
1 fighter and 1 tactical_bomber moved from Caucasus to Iraq
1 infantry moved from Western Ukraine to Eastern Poland
Russians take Eastern Poland from Italians
1 bomber moved from Russia to Karelia
9 infantry moved from Novgorod to Karelia
1 artillery and 6 infantry moved from Ukraine to Bessarabia
1 artillery moved from Western Ukraine to Bessarabia
1 fighter moved from Russia to Bessarabia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Research Technology - Russians
Russians spend 5 on tech rolls
Russians roll 6 and gets 1 hit
Russians removing all Technology Tokens after successful research.
Russians discover Improved_Mech_InfActivate Technology - Russians
Russians activating Improved_Mech_Inf
Trigger Russians Improved Mech Inf: Russians is added to UnitSupportAttachment attached to:games.strategy.engine.data.UnitType called armour with name:supportAttachmentMechanizedTechnologyPurchase Units - Russians
Russians buy 2 artilleries, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Russians
Rocket attack in Western Germany does 2 damage to factory_major owned by Germans
Rockets in Novgorod roll: 2
3 armour and 3 mech_infantrys moved from Caucasus to Iraq
1 fighter and 1 tactical_bomber moved from Caucasus to Iraq
1 infantry moved from Western Ukraine to Eastern Poland
Russians take Eastern Poland from Italians
1 bomber moved from Russia to Karelia
9 infantry moved from Novgorod to Karelia
1 artillery and 6 infantry moved from Ukraine to Bessarabia
1 artillery moved from Western Ukraine to Bessarabia
1 fighter moved from Russia to BessarabiaCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Karelia
Russians attack with 1 bomber and 9 infantry
Germans defend with 5 infantry
Russians roll dice for 1 bomber and 9 infantry in Karelia, round 2 : 3/10 hits
Germans roll dice for 5 infantry in Karelia, round 2 : 2/5 hits
2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Karelia
Russians roll dice for 1 bomber and 7 infantry in Karelia, round 3 : 2/8 hits
Germans roll dice for 2 infantry in Karelia, round 3 : 2/2 hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Karelia
Russians win, taking Karelia from Germans with 1 bomber and 5 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 5 infantry
Casualties for Russians: 4 infantry
Battle in Bessarabia
Russians attack with 2 artilleries, 1 fighter and 6 infantry
Italians defend with 2 armour and 4 infantry
Russians roll dice for 2 artilleries, 1 fighter and 6 infantry in Bessarabia, round 2 : 5/9 hits
Italians roll dice for 2 armour and 4 infantry in Bessarabia, round 2 : 1/6 hits
1 infantry owned by the Russians , 1 armour owned by the Italians and 4 infantry owned by the Italians lost in Bessarabia
Russians roll dice for 2 artilleries, 1 fighter and 5 infantry in Bessarabia, round 3 : 3/8 hits
Italians roll dice for 1 armour in Bessarabia, round 3 : 0/1 hits
1 armour owned by the Italians lost in Bessarabia
Russians win, taking Bessarabia from Italians with 2 artilleries, 1 fighter and 5 infantry remaining. Battle score for attacker is 21
Casualties for Russians: 1 infantry
Casualties for Italians: 2 armour and 4 infantry
Battle in Iraq
Russians attack with 3 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
Russians roll dice for 3 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Iraq, round 2 : 1/8 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits
1 infantry owned by the Neutral_Axis and 1 mech_infantry owned by the Russians lost in Iraq
Russians roll dice for 3 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Iraq, round 3 : 2/7 hits
Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 1/2 hits
2 infantry owned by the Neutral_Axis and 1 mech_infantry owned by the Russians lost in Iraq
Russians win, taking Iraq from Neutral_Axis with 3 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Neutral_Axis: 3 infantry
Casualties for Russians: 2 mech_infantrysNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Iraq to Caucasus
1 infantry moved from Rostov to Caucasus
1 armour and 1 mech_infantry moved from Volgograd to Bryansk
1 fighter moved from Bessarabia to Bryansk
2 artilleries moved from Belarus to Bryansk
1 infantry moved from Belarus to Archangel
1 infantry moved from Belarus to Smolensk
9 infantry moved from Belarus to Bryansk
6 infantry moved from Timguska to Novosibirsk
2 aaGuns and 12 infantry moved from Yenisey to Timguska
7 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Western Ukraine to Ukraine
1 bomber moved from Karelia to BryanskPlace Units - Russians
1 infantry placed in Novgorod
2 artilleries, 3 infantry and 3 mech_infantrys placed in Russia
Russians undo move 2.
3 mech_infantrys placed in Volgograd
2 artilleries and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 38 PUs; end with 38 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 41 PUsTerritory Summary for Russians :
Timguska : 2 aaGuns and 12 infantry
Belarus : 1 infantry
Karelia : 5 infantry
Bryansk : 4 aaGuns, 1 armour, 4 artilleries, 1 bomber, 1 fighter, 23 infantry and 1 mech_infantry
Archangel : 1 infantry
Eastern Poland : 1 infantry
Bessarabia : 2 artilleries and 5 infantry
Russia : 1 airfield, 2 artilleries, 1 factory_major and 4 infantry
Ukraine : 1 factory_minor and 1 infantry
Western Ukraine : 1 infantry
Novosibirsk : 6 infantry
Volgograd : 1 factory_minor and 3 mech_infantrys
Novgorod : 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Caucasus : 1 fighter, 1 infantry and 1 tactical_bomber
Smolensk : 1 infantry
125 Sea Zone : 1 submarine
Iraq : 1 flag, 3 armour and 1 mech_infantry
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 44 / 49
Russians : 38 / 41
Japanese : 56 / 61
Americans : 50 / 70
Chinese : 5 / 7
British : 32 / 36
UK_Pacific : 9 / 6
Italians : 14 / 20
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 13 times
2 was rolled 11 times
3 was rolled 15 times
4 was rolled 9 times
5 was rolled 14 times
6 was rolled 8 times
Average roll : 3.343
Median : 3.000
Variance : 0.609
Standard Deviation : 0.780
Total rolls : 70Null / Other
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Neutral_Axis Combat
1 was rolled 2 times
3 was rolled 2 times
5 was rolled 1 times
Average roll : 2.600
Median : 3.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5Germans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 2.714
Median : 2.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7Russians Combat
1 was rolled 8 times
2 was rolled 8 times
3 was rolled 10 times
4 was rolled 7 times
5 was rolled 13 times
6 was rolled 4 times
Average roll : 3.420
Median : 3.000
Variance : 0.939
Standard Deviation : 0.969
Total rolls : 50Italians Combat
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 3 times
Average roll : 4.143
Median : 4.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Research Technology - Japanese
Japanese spend 0 on tech rollsPurchase Units - Japanese
Japanese buy 1 carrier, 3 destroyers and 7 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 2 techTokens;Combat Move - Japanese
1 artillery and 2 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 41 Sea Zone to 37 Sea Zone
1 artillery and 2 infantry moved from 37 Sea Zone to Malaya
1 armour moved from Yunnan to Malaya
2 bombers moved from French Indo China to India
2 fighters and 2 tactical_bombers moved from French Indo China to Malaya
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
5 infantry moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
2 artilleries moved from Kweichow to Shensi
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 mech_infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Malaya -
Intercept India?
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Yes, intercept in India.
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Ouch, dice abuse.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese roll 1,5 and gets 0 hitsPurchase Units - Japanese
Japanese buy 1 carrier, 3 destroyers and 7 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 2 techTokens;Combat Move - Japanese
1 artillery and 2 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 41 Sea Zone to 37 Sea Zone
1 artillery and 2 infantry moved from 37 Sea Zone to Malaya
1 armour moved from Yunnan to Malaya
2 bombers moved from French Indo China to India
2 fighters and 2 tactical_bombers moved from French Indo China to Malaya
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
5 infantry moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
2 artilleries moved from Kweichow to Shensi
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 mech_infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to MalayaCombat - Japanese
Air Battle in India
Japanese attacks with 2 units heading to India
UK_Pacific launches 1 interceptors out of India
Attackers Fire, : 0/2 hits
Defenders Fire, : 1/1 hits
1 bomber owned by the Japanese lost in India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
AA fire in India : 1/1 hits
1 bomber killed by AA
Bombing raid in India causes 0 damage total.
Battle in Malaya
Japanese attack with 1 armour, 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers
ANZAC defend with 1 infantry; British defend with 1 harbour and 3 infantry
Japanese roll dice for 1 armour, 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers in Malaya, round 2 : 7/10 hits
UK_Pacific roll dice for 4 infantry in Malaya, round 2 : 1/4 hits
3 infantry owned by the British , 1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 armour, 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Casualties for British: 3 infantry
Cleaning up after air battlesNon Combat Move - Japanese
1 artillery and 5 infantry moved from Japan to 6 Sea Zone
3 infantry moved from Manchuria to Korea
1 artillery, 1 battleship, 1 carrier, 4 destroyers, 5 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
1 battleship, 1 carrier and 1 destroyer moved from 41 Sea Zone to 36 Sea Zone
3 fighters and 3 tactical_bombers moved from Malaya to 36 Sea Zone
1 fighter moved from French Indo China to 36 Sea Zone
1 artillery and 5 infantry moved from 36 Sea Zone to French Indo China
1 artillery and 2 infantry moved from French Indo China to Shan State
2 fighters and 1 tactical_bomber moved from 36 Sea Zone to Japan
1 fighter and 2 tactical_bombers moved from French Indo China to 36 Sea ZonePlace Units - Japanese
1 carrier and 2 destroyers placed in 36 Sea Zone
1 destroyer placed in 6 Sea Zone
7 infantry placed in JapanTurn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUsTerritory Summary for Japanese :
Iwo Jima : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Korea : 1 aaGun and 4 infantry
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 7 infantry and 3 tactical_bombers
Jehol : 1 flag
Manchuria : 1 flag
Hainan : 1 harbour
Shensi : 1 flag, 2 artilleries and 5 infantry
Yunnan : 1 flag, 2 artilleries and 3 infantry
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag, 1 infantry
Hopei : 1 flag
Szechwan : 1 flag, 1 mech_infantry
Chahar : 1 flag
Anhwe : 1 flag
Shan State : 1 flag, 1 artillery and 2 infantry
Burma : 1 flag, 1 infantry
Malaya : 1 flag, 1 armour, 1 artillery, 1 harbour and 1 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
French Indo China : 1 flag, 1 artillery, 1 factory_minor and 5 infantry
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag
37 Sea Zone : 1 flag, 2 transports
36 Sea Zone : 2 battleships, 5 carriers, 1 cruiser, 8 destroyers, 5 fighters, 5 tactical_bombers and 4 transports
39 Sea Zone : 2 submarines
6 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 44 / 49
Russians : 38 / 41
Japanese : 63 / 68
Americans : 50 / 70
Chinese : 2 / 7
British : 32 / 36
UK_Pacific : 5 / 6
Italians : 14 / 20
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
Ouch, dice abuse.
Brain abuse is worse. I can’t for the life of me remember what my plan was for Japan. I’m sure what I did wasn’t the plan…I just dont remember what it was!





