13LG40 Degrasse (allies+6) vs SeththeNewb (axis) + Tech


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Politics - Germans

    Research Technology - Germans
                Germans spend 5 on tech rolls
                Germans removing all Technology Tokens after successful research.
                Germans discover Jet Power

    Activate Technology - Germans
                Germans activating Jet Power

    Purchase Units - Germans
                Germans repair 6 damage on 6 factory_minors; Remaining resources: 111 PUs; 0 techTokens;
                Germans buy 2 armour, 1 bomber, 1 factory_minor, 3 fighters, 7 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Germans
                1 infantry moved from Archangel to Vologda
                      Germans take Vologda from Russians
                2 infantry moved from Russia to Samara
                2 infantry moved from Russia to Tambov
                10 artilleries and 12 infantry moved from Bryansk to Tambov
                4 armour, 2 infantry and 4 mech_infantrys moved from Caucasus to Northwest Persia
                8 armour moved from Rostov to Northwest Persia
                2 mech_infantrys moved from Ukraine to Volgograd
                1 infantry moved from Rostov to Volgograd
                2 mech_infantrys moved from Rostov to Volgograd
                2 mech_infantrys moved from Rostov to Northwest Persia
                1 fighter moved from Ukraine to Samara
                2 fighters and 2 tactical_bombers moved from Ukraine to Volgograd
                1 bomber and 1 fighter moved from Novgorod to Volgograd
                1 armour moved from Ukraine to Tambov

    Airborne Attack Move - Germans
                Germans creates battle in territory 105 Sea Zone
                Turning on Edit Mode
                EDIT: Changing unit bombing damage for these British owned units to: factory_minor = 3
                EDIT: Changing unit bombing damage for these British owned units to: factory_major = 7
                EDIT: Turning off Edit Mode
                1 infantry moved from Novgorod to Tambov

    Combat - Germans
                Battle in Samara
                    Germans attack with 1 fighter and 2 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Samara from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Northwest Persia
                    Germans attack with 12 armour, 2 infantry and 6 mech_infantrys
                    British defend with 1 mech_infantry
                    Germans win, taking Northwest Persia from Russians with 12 armour, 2 infantry and 6 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in Tambov
                    Germans attack with 1 armour, 10 artilleries and 15 infantry
                    Russians defend with 1 artillery
                    Germans win, taking Tambov from Russians with 1 armour, 10 artilleries and 15 infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 artillery
                Battle in Volgograd
                    Germans attack with 1 bomber, 3 fighters, 1 infantry, 4 mech_infantrys and 2 tactical_bombers
                    Russians defend with 1 artillery, 1 factory_minor and 4 infantry
                    Germans win, taking Volgograd from Russians with 1 bomber, 3 fighters, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 9
                    Casualties for Germans: 1 infantry and 1 mech_infantry
                    Casualties for Russians: 1 artillery and 4 infantry

    Non Combat Move - Germans
                3 fighters and 2 tactical_bombers moved from Volgograd to Rostov
                1 bomber moved from Volgograd to Rostov
                1 fighter moved from Samara to Rostov
                3 artilleries and 8 infantry moved from Smolensk to Bryansk
                1 armour and 2 mech_infantrys moved from Eastern Poland to Bryansk
                6 infantry moved from Bessarabia to Ukraine
                1 armour and 2 mech_infantrys moved from Archangel to Bryansk
                1 infantry moved from Archangel to Vologda
                2 mech_infantrys moved from Novgorod to Bryansk
                1 artillery and 4 infantry moved from Norway to Finland
                1 cruiser, 2 destroyers and 1 transport moved from 113 Sea Zone to 115 Sea Zone
                1 bomber, 1 fighter and 2 tactical_bombers moved from Western Germany to Rostov
                1 submarine moved from 125 Sea Zone to 113 Sea Zone

    Place Units - Germans
                1 factory_minor placed in Rostov
                3 infantry placed in Russia
                1 bomber, 3 fighters and 2 infantry placed in Western Germany
                2 infantry placed in France
                2 armour and 1 mech_infantry placed in Ukraine
                3 mech_infantrys placed in Novgorod
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Germany: 1 mech_infantry
                EDIT: Adding units owned by Germans to Eastern Poland: 1 mech_infantry
                EDIT: Turning off Edit Mode
                2 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,4
                Germans collect 69 PUs; end with 69 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 76 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 96 PUs


  • I’m kind of starting to feel bad about the luck Germany’s been having with the tech rolls. We can always have a rematch WITHOUT tech if you wanted to. Or just switch sides after this or whatever you’re in the mood for.

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Combat Move - Russians
                3 infantry moved from Kazakhstan to Volgograd
                1 infantry moved from Kazakhstan to Caucasus
                      Russians take Caucasus from Germans
                1 infantry moved from Kazakhstan to Sikang
                      Chinese take Sikang from Japanese
                3 infantry moved from Buryatia to Amur
                4 fighters and 1 tactical_bomber moved from Kazakhstan to Volgograd

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Combat Move - Russians
                3 infantry moved from Kazakhstan to Volgograd
                1 infantry moved from Kazakhstan to Caucasus
                      Russians take Caucasus from Germans
                1 infantry moved from Kazakhstan to Sikang
                      Chinese take Sikang from Japanese
                3 infantry moved from Buryatia to Amur
                4 fighters and 1 tactical_bomber moved from Kazakhstan to Volgograd

    Combat - Russians
                Battle in Volgograd
                    Russians attack with 4 fighters, 3 infantry and 1 tactical_bomber
                    Germans defend with 1 factory_minor and 3 mech_infantrys
                        Russians roll dice for 4 fighters, 3 infantry and 1 tactical_bomber in Volgograd, round 2 :  3/8 hits
                        Germans roll dice for 3 mech_infantrys in Volgograd, round 2 :  1/3 hits
                        1 infantry owned by the Russians and 3 mech_infantrys owned by the Germans lost in Volgograd
                    Russians win, taking Volgograd from Germans with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Germans: 3 mech_infantrys
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                4 fighters and 1 tactical_bomber moved from Volgograd to Iraq
                2 aaGuns moved from Kazakhstan to Sikang
                2 aaGuns moved from Kazakhstan to Turkmenistan
                2 aaGuns moved from Kansu to Tsinghai
                2 infantry moved from Kazakhstan to Tsinghai
                2 infantry moved from Kazakhstan to Sikang
                1 infantry moved from Kazakhstan to Tsinghai
                1 infantry moved from Kazakhstan to Sikang
                11 infantry moved from Kazakhstan to Turkmenistan

    Turn Complete - Russians

    Territory Summary for Russians :

    Tsinghai : 2 aaGuns and 4 infantry
        Sikang : 2 aaGuns and 4 infantry
        Amur : 3 infantry
        Kazakhstan : 1 infantry
        Volgograd : 1 factory_minor and 2 infantry
        Turkmenistan : 2 aaGuns and 11 infantry
        Caucasus : 1 infantry
        Iraq : 4 fighters and 1 tactical_bomber
        110 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 65 / 96
        Russians : 16 / 0
        Japanese : 57 / 72
        Americans : 50 / 70
        Chinese : 4 / 3
        British : 36 / 42
        UK_Pacific : 2 / 0
        Italians : 10 / 11
        ANZAC : 17 / 27
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 3.727
            Median : 4.000
            Variance : 1.100
            Standard Deviation : 1.049
            Total rolls : 11

    Germans Combat
                2 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Russians Combat
                1 was rolled 2 times
                2 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.625
            Median : 4.000
            Variance : 0.571
            Standard Deviation : 0.756
            Total rolls : 8


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Politics - Japanese
                Turning on Edit Mode
                EDIT: Changing PUs for Japanese from 72 to 67
                EDIT: Turning off Edit Mode

    Purchase Units - Japanese
                Japanese repair 6 damage on 6 factory_minors; Remaining resources: 61 PUs; 6 SuicideAttackTokens; 0 techTokens;
                Japanese buy 1 armour, 1 carrier, 3 destroyers, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens;

    Combat Move - Japanese
                1 artillery moved from Shensi to Kweichow
                3 infantry moved from Anhwe to Kweichow
                1 artillery and 2 infantry moved from Yunnan to Kweichow
                1 fighter moved from Philippines to Malaya
                1 submarine moved from 35 Sea Zone to 37 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Java
                1 artillery and 3 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                2 battleships moved from 35 Sea Zone to 42 Sea Zone
                      Japanese take 42 Sea Zone from UK_Pacific
                2 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
                2 infantry moved from 37 Sea Zone to Malaya
                2 bombers moved from Caroline Islands to 25 Sea Zone
                1 submarine moved from 6 Sea Zone to 25 Sea Zone
                2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
                4 armour, 3 artilleries, 1 infantry and 10 mech_infantrys moved from India to West India
                      Japanese take West India from UK_Pacific

    Combat - Japanese
                Battle in Java
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    ANZAC defend with 1 artillery and 1 infantry
                    Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 artillery and 1 infantry
                Battle in 37 Sea Zone
                    Japanese attack with 1 submarine and 1 transport
                    ANZAC defend with 1 transport
                    Japanese win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Malaya
                    Japanese attack with 1 fighter and 2 infantry
                    ANZAC defend with 1 harbour and 1 infantry
                    Japanese win, taking Malaya from ANZAC with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in 25 Sea Zone
                    Japanese attack with 2 bombers, 2 fighters, 1 submarine and 2 tactical_bombers
                    Americans defend with 1 cruiser
                    Japanese win with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 cruiser

    Non Combat Move - Japanese
                2 bombers, 2 fighters and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
                2 bombers moved from 6 Sea Zone to Japan
                1 artillery and 3 infantry moved from Japan to 6 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
                1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
                1 carrier moved from 35 Sea Zone to 42 Sea Zone
                1 tactical_bomber moved from Java to 42 Sea Zone
                1 fighter moved from Java to 42 Sea Zone
                1 carrier, 3 destroyers, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kweichow to 6 Sea Zone
                1 fighter moved from Malaya to Shan State

    Place Units - Japanese
                1 carrier and 3 destroyers placed in 6 Sea Zone
                1 armour and 2 mech_infantrys placed in India
                1 infantry and 1 mech_infantry placed in French Indo China

    Turn Complete - Japanese
                Japanese collect 66 PUs; end with 66 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Research Technology - Americans
                Americans spend 10 on tech rolls
                Americans removing all Technology Tokens after successful research.
                Americans discover AA Radar

    Activate Technology - Americans
                Americans activating AA Radar

    Purchase Units - Americans
                Americans buy 2 bombers and 5 destroyers; Remaining resources: 1 PUs; 0 techTokens;

    Combat Move - Americans
                1 submarine moved from 91 Sea Zone to 95 Sea Zone
                      Americans take 93 Sea Zone from Italians
                5 bombers moved from United Kingdom to Western Germany
                1 bomber moved from United Kingdom to France

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    You’ve got an intercept in West Germany and a scramble in sea zone 95.

    Scramble is obvious but not the intercept.  So what do the three jet(?) fighters want to do in West Germany?

    I’m pretty sure you’ll want to intercept, but I’ll wait a while before guessing and going ahead with the intercept.


  • Yes to both.

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Research Technology - Americans
                Americans spend 10 on tech rolls
                    Americans roll 1,6 and gets 1 hit
                Americans removing all Technology Tokens after successful research.
                Americans discover AA Radar

    Activate Technology - Americans
                Americans activating AA Radar

    Purchase Units - Americans
                Americans buy 2 bombers and 5 destroyers; Remaining resources: 1 PUs; 0 techTokens;

    Combat Move - Americans
                1 submarine moved from 91 Sea Zone to 95 Sea Zone
                      Americans take 93 Sea Zone from Italians
                5 bombers moved from United Kingdom to Western Germany
                1 bomber moved from United Kingdom to France

    Combat - Americans
                Americans creates battle in territory 105 Sea Zone
                Italians scrambles 3 units out of Southern Italy to defend against the attack in 95 Sea Zone
                Air Battle in Western Germany
                    Americans attacks with 5 units heading to Western Germany
                    Germans launches 3 interceptors out of Western Germany
                        Attackers Fire,  :  1/10 hits
                        Defenders Fire,  :  0/3 hits
                    1 fighter owned by the Germans lost in Western Germany
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in France
                        AA fire in France :  0/1 hits
                    Bombing raid in France rolls: 5,3 and causes: 5 damage to unit: airfield
                    Bombing raid in France causes 5 damage total.
                Strategic bombing raid in Western Germany
                        AA fire in Western Germany :  0/5 hits
                    Bombing raid in Western Germany rolls: 6,3,8,6,8,8 and causes: 16 damage to unit: factory_major
                    Bombing raid in Western Germany rolls: 5,3,5,3 and causes: 6 damage to unit: airfield
                    Bombing raid in Western Germany causes 22 damage total.  Damaged units is as follows: factory_major = 16, airfield = 6
                Battle in 95 Sea Zone
                    Americans attack with 1 submarine
                    Germans defend with 3 fighters; Italians defend with 1 destroyer
                        Americans roll dice for 1 submarine in 95 Sea Zone, round 2 :  0/1 hits
                        Italians roll dice for 1 destroyer and 3 fighters in 95 Sea Zone, round 2 :  2/4 hits
                        1 submarine owned by the Americans lost in 95 Sea Zone
                    Italians win with 1 destroyer and 3 fighters remaining. Battle score for attacker is -5
                    Casualties for Americans: 1 submarine
                Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy
                Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy
                Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy
                Cleaning up after air battles

    Non Combat Move - Americans
                1 bomber moved from France to United Kingdom
                5 bombers moved from Western Germany to United Kingdom
                2 infantry moved from Tunisia to Libya
                2 mech_infantrys moved from Egypt to Iraq
                1 infantry moved from Egypt to Trans-Jordan
                1 armour moved from Eastern Persia to Iraq
                1 bomber moved from Kenya to Egypt
                13 submarines moved from 26 Sea Zone to 54 Sea Zone
                4 fighters moved from Western United States to 10 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 2 carriers, 4 fighters, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
                1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
                1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 armour and 1 infantry moved from 91 Sea Zone to Morocco

    Place Units - Americans
                2 bombers placed in Western United States
                3 destroyers placed in 10 Sea Zone
                2 destroyers placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 50 PUs; end with 51 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs

    Territory Summary for Americans :

    Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 2 bombers, 1 factory_major and 1 harbour
        Johnston Island : 1 artillery and 1 infantry
        Hawaiian Islands : 1 airfield, 1 fighter, 1 harbour, 3 infantry and 1 mech_infantry
        Midway : 1 airfield, 3 infantry and 1 mech_infantry
        30 Sea Zone : 2 carriers, 4 fighters and 1 transport
        10 Sea Zone : 3 destroyers
        54 Sea Zone : 13 submarines
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Iceland : 1 artillery and 1 infantry
        Trans-Jordan : 1 infantry
        Egypt : 1 bomber
        United Kingdom : 6 bombers
        Morocco : 1 armour and 1 infantry
        Libya : 2 infantry
        123 Sea Zone : 1 transport
        93 Sea Zone : 1 flag
        Iraq : 1 armour and 2 mech_infantrys
        101 Sea Zone : 2 destroyers
        91 Sea Zone : 1 destroyer and 1 transport
        105 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 65 / 96
        Russians : 16 / 0
        Japanese : 66 / 76
        Americans : 50 / 71
        Chinese : 4 / 3
        British : 36 / 42
        UK_Pacific : 0 / 0
        Italians : 10 / 11
        ANZAC : 10 / 27
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 12 times
                2 was rolled 5 times
                3 was rolled 15 times
                4 was rolled 12 times
                5 was rolled 5 times
                6 was rolled 10 times
            Average roll : 3.390
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 59

    Null / Other
                1 was rolled 5 times
                2 was rolled 2 times
                3 was rolled 7 times
                4 was rolled 4 times
                5 was rolled 1 times
                6 was rolled 4 times
            Average roll : 3.261
            Median : 3.000
            Variance : 1.227
            Standard Deviation : 1.108
            Total rolls : 23

    Germans Combat
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 4 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.222
            Median : 4.000
            Variance : 1.375
            Standard Deviation : 1.173
            Total rolls : 9

    Italians Combat
                1 was rolled 2 times
                5 was rolled 2 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.667
            Standard Deviation : 1.633
            Total rolls : 4

    Americans Combat
                1 was rolled 5 times
                2 was rolled 2 times
                3 was rolled 7 times
                4 was rolled 4 times
                5 was rolled 1 times
                6 was rolled 4 times
            Average roll : 3.261
            Median : 3.000
            Variance : 1.227
            Standard Deviation : 1.108
            Total rolls : 23

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Kansu to Shensi
                      Chinese take Shensi from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Chahar

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 6 PUs total

    Territory Summary for Chinese :

    Shensi : 1 infantry
        Chahar : 2 infantry

    Production/PUs Summary :

    Germans : 65 / 96
        Russians : 16 / 0
        Japanese : 64 / 76
        Americans : 50 / 71
        Chinese : 6 / 6
        British : 36 / 42
        UK_Pacific : 0 / 0
        Italians : 10 / 11
        ANZAC : 10 / 27
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 12 times
                2 was rolled 5 times
                3 was rolled 15 times
                4 was rolled 12 times
                5 was rolled 5 times
                6 was rolled 10 times
            Average roll : 3.390
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 59

    Null / Other
                1 was rolled 5 times
                2 was rolled 2 times
                3 was rolled 7 times
                4 was rolled 4 times
                5 was rolled 1 times
                6 was rolled 4 times
            Average roll : 3.261
            Median : 3.000
            Variance : 1.227
            Standard Deviation : 1.108
            Total rolls : 23

    Germans Combat
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 4 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.222
            Median : 4.000
            Variance : 1.375
            Standard Deviation : 1.173
            Total rolls : 9

    Italians Combat
                1 was rolled 2 times
                5 was rolled 2 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.667
            Standard Deviation : 1.633
            Total rolls : 4

    Americans Combat
                1 was rolled 5 times
                2 was rolled 2 times
                3 was rolled 7 times
                4 was rolled 4 times
                5 was rolled 1 times
                6 was rolled 4 times
            Average roll : 3.261
            Median : 3.000
            Variance : 1.227
            Standard Deviation : 1.108
            Total rolls : 23

  • 21 19 18 17 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Research Technology - British
                British spend 5 on tech rolls
                British removing all Technology Tokens after unsuccessful research.

    Purchase Units - British
                British repair 3 damage on 3 factory_minors; Remaining resources: 34 PUs; 0 techTokens;
                British buy 1 armour, 3 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - British
                1 destroyer moved from 110 Sea Zone to 105 Sea Zone
                1 fighter moved from United Kingdom to 105 Sea Zone
                1 fighter moved from United Kingdom to 105 Sea Zone
                1 armour and 2 mech_infantrys moved from Egypt to Iraq
                3 armour moved from Eastern Persia to Iraq

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Research Technology - British
                British spend 5 on tech rolls
                    British roll 3 and gets 0 hits
                British removing all Technology Tokens after unsuccessful research.

    Purchase Units - British
                British repair 3 damage on 3 factory_minors; Remaining resources: 34 PUs; 0 techTokens;
                British buy 1 armour, 3 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - British
                1 destroyer moved from 110 Sea Zone to 105 Sea Zone
                1 fighter moved from United Kingdom to 105 Sea Zone
                1 fighter moved from United Kingdom to 105 Sea Zone
                1 armour and 2 mech_infantrys moved from Egypt to Iraq
                3 armour moved from Eastern Persia to Iraq

    Combat - British
                Battle in 105 Sea Zone
                    British attack with 1 destroyer and 2 fighters; Americans loiter and taunt with
                    Germans defend with 1 submarine
                        Germans roll dice for 1 submarine in 105 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 1 destroyer and 2 fighters in 105 Sea Zone, round 2 :  2/3 hits
                        1 submarine owned by the Germans lost in 105 Sea Zone
                    British win, taking 105 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine

    Non Combat Move - British
                1 fighter moved from Egypt to Iraq
                2 fighters moved from 105 Sea Zone to Gibraltar
                1 tactical_bomber moved from United Kingdom to Gibraltar
                4 aaGuns, 1 artillery and 6 infantry moved from Eastern Persia to Persia
                1 infantry moved from Eastern Persia to Persia

    Place Units - British
                3 infantry placed in Iraq
                1 armour and 2 mech_infantrys placed in Union of South Africa
                1 tactical_bomber placed in United Kingdom

    Turn Complete - British
                British collect 36 PUs; end with 36 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs

    Turn Complete - UK_Pacific

    Territory Summary for British, UK_Pacific :

    Dutch New Guinea : 1 flag, 1 infantry
        43 Sea Zone : 1 flag
        Eastern United States : 2 infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 artillery, 2 fighters, 1 harbour, 3 infantry and 1 tactical_bomber
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 airfield and 1 harbour
        Union of South Africa : 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 13 infantry, 1 mech_infantry and 1 tactical_bomber
        Syria : 1 flag
        Ethiopia : 1 flag
        Eire : 1 flag
        Iraq : 1 flag, 5 armour, 1 artillery, 3 bombers, 1 factory_minor, 1 fighter, 5 infantry and 4 mech_infantrys
        Eastern Persia : 1 flag
        101 Sea Zone : 1 transport
        81 Sea Zone : 1 carrier and 1 destroyer
        Brazil : 1 flag
        Persia : 1 flag, 4 aaGuns, 1 artillery and 7 infantry
        Suriname : 1 flag
        110 Sea Zone : 1 destroyer
        105 Sea Zone : 1 flag, 1 destroyer

    Production/PUs Summary :

    Germans : 65 / 96
        Russians : 16 / 0
        Japanese : 64 / 76
        Americans : 50 / 71
        Chinese : 6 / 6
        British : 36 / 41
        UK_Pacific : 0 / 0
        Italians : 10 / 11
        ANZAC : 10 / 27
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 7 times
                2 was rolled 5 times
                3 was rolled 9 times
                4 was rolled 8 times
                5 was rolled 4 times
                6 was rolled 8 times
            Average roll : 3.512
            Median : 3.000
            Variance : 0.575
            Standard Deviation : 0.758
            Total rolls : 41

    Null / Other
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Germans Combat
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 4 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 4.400
            Median : 4.000
            Variance : 1.556
            Standard Deviation : 1.247
            Total rolls : 10

    British Combat
                2 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.333
            Median : 2.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Italians Combat
                1 was rolled 2 times
                5 was rolled 2 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.667
            Standard Deviation : 1.633
            Total rolls : 4

    Americans Combat
                1 was rolled 5 times
                2 was rolled 2 times
                3 was rolled 7 times
                4 was rolled 4 times
                5 was rolled 1 times
                6 was rolled 4 times
            Average roll : 3.261
            Median : 3.000
            Variance : 1.227
            Standard Deviation : 1.108
            Total rolls : 23


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 1 destroyer and 1 infantry; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Italians
                1 destroyer moved from 95 Sea Zone to 98 Sea Zone
                1 bomber moved from Southern Italy to 98 Sea Zone

    Combat - Italians
                Battle in 98 Sea Zone
                    Italians attack with 1 bomber and 1 destroyer
                    French defend with 1 destroyer
                    Italians win, taking 98 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
                    Casualties for French: 1 destroyer

    Non Combat Move - Italians
                1 bomber moved from 98 Sea Zone to Southern Italy

    Place Units - Italians
                1 infantry placed in Southern Italy
                1 destroyer placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 10 PUs; end with 10 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Research Technology - ANZAC
                ANZAC spend 5 on tech rolls
                    ANZAC roll 6 and gets 1 hit
                ANZAC removing all Technology Tokens after successful research.
                ANZAC discover Jet Power

    Activate Technology - ANZAC
                ANZAC activating Jet Power

    Purchase Units - ANZAC
                ANZAC buy 2 armour and 1 fighter; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                2 carriers, 1 destroyer, 3 fighters, 1 tactical_bomber and 2 transports moved from 61 Sea Zone to 54 Sea Zone
                2 infantry moved from South Australia to Queensland
                1 infantry moved from South Australia to Queensland
                1 infantry moved from New South Wales to Queensland
                2 destroyers moved from 62 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                2 armour and 1 fighter placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

    Territory Summary for ANZAC :

    Queensland : 1 airfield, 1 harbour and 4 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 aaGun, 2 armour, 1 factory_minor, 1 fighter and 1 harbour
        South Australia : 1 aaGun and 2 infantry
        54 Sea Zone : 2 carriers, 3 destroyers, 3 fighters, 1 tactical_bomber and 2 transports

    Production/PUs Summary :

    Germans : 65 / 96
        Russians : 16 / 0
        Japanese : 64 / 76
        Americans : 50 / 71
        Chinese : 6 / 6
        British : 36 / 41
        UK_Pacific : 0 / 0
        Italians : 10 / 15
        ANZAC : 10 / 15
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                2 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Null / Other
                2 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

  • 21 19 18 17 16

    I got carried away clicking done, here is the French turn.


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Politics - Germans

    Research Technology - Germans
                Germans spend 5 on tech rolls
                Germans removing all Technology Tokens after unsuccessful research.

    Purchase Units - Germans
                Germans repair 7 damage on 7 airfields; Remaining resources: 84 PUs; 0 techTokens;
                Germans buy 1 airfield, 2 armour, 1 carrier, 2 fighters and 4 mech_infantrys; Remaining resources: 5 PUs; 0 techTokens;

    Combat Move - Germans
                2 infantry moved from Northwest Persia to Persia
                2 mech_infantrys moved from Northwest Persia to Persia
                2 bombers, 5 fighters and 4 tactical_bombers moved from Rostov to Persia
                2 mech_infantrys moved from Northwest Persia to Persia
                1 mech_infantry moved from Northwest Persia to Persia
                1 infantry moved from Samara to Kazakhstan
                2 armour and 6 mech_infantrys moved from Bryansk to Caucasus
                1 armour moved from Tambov to Caucasus
                10 artilleries and 15 infantry moved from Tambov to Volgograd
                2 armour and 1 mech_infantry moved from Ukraine to Caucasus
                1 bomber moved from Western Germany to 91 Sea Zone
                1 fighter moved from Western Germany to 105 Sea Zone
                1 fighter moved from Western Germany to 105 Sea Zone

    Airborne Attack Move - Germans
                2 infantry moved from Russia to Kazakhstan
                2 infantry moved from Ukraine to Caucasus


  • Rockets

    Paris & W Germ -> London Major
    DiceRolls: 2@6; Total Hits: 22@6: (2, 6)

    Ukr -> Egypt Major
    DiceRolls: 1@6; Total Hits: 11@6: (6)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Politics - Germans

    Research Technology - Germans
                Germans spend 5 on tech rolls
                Germans removing all Technology Tokens after unsuccessful research.

    Purchase Units - Germans
                Germans repair 7 damage on 7 airfields; Remaining resources: 84 PUs; 0 techTokens;
                Germans buy 1 airfield, 2 armour, 1 carrier, 2 fighters and 4 mech_infantrys; Remaining resources: 5 PUs; 0 techTokens;

    Combat Move - Germans
                2 infantry moved from Northwest Persia to Persia
                2 mech_infantrys moved from Northwest Persia to Persia
                2 bombers, 5 fighters and 4 tactical_bombers moved from Rostov to Persia
                2 mech_infantrys moved from Northwest Persia to Persia
                1 mech_infantry moved from Northwest Persia to Persia
                1 infantry moved from Samara to Kazakhstan
                2 armour and 6 mech_infantrys moved from Bryansk to Caucasus
                1 armour moved from Tambov to Caucasus
                10 artilleries and 15 infantry moved from Tambov to Volgograd
                2 armour and 1 mech_infantry moved from Ukraine to Caucasus
                1 bomber moved from Western Germany to 91 Sea Zone
                1 fighter moved from Western Germany to 105 Sea Zone
                1 fighter moved from Western Germany to 105 Sea Zone

    Airborne Attack Move - Germans
                2 infantry moved from Russia to Kazakhstan
                2 infantry moved from Ukraine to Caucasus

    Combat - Germans
                Battle in 91 Sea Zone
                    Germans attack with 1 bomber
                    Americans defend with 1 destroyer and 1 transport
                    Germans win with 1 bomber remaining. Battle score for attacker is 13
                    Casualties for Americans: 1 destroyer and 1 transport
                Battle in 105 Sea Zone
                    Germans attack with 2 fighters
                    British defend with 1 destroyer; Americans defend with 1 submarine
                    1 submarine owned by the Americans Submerged
                    Germans win with 1 fighter remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 fighter
                    Casualties for British: 1 destroyer
                Battle in Caucasus
                    Germans attack with 5 armour, 2 infantry and 7 mech_infantrys
                    Russians defend with 1 infantry
                    Germans win, taking Caucasus from Russians with 5 armour, 1 infantry and 7 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Persia
                    Germans attack with 2 bombers, 5 fighters, 2 infantry, 5 mech_infantrys and 4 tactical_bombers
                    British defend with 4 aaGuns, 1 artillery and 7 infantry
                    Germans win, taking Persia from British with 2 bombers, 5 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 1
                    Casualties for Germans: 2 infantry, 4 mech_infantrys and 2 tactical_bombers
                    Casualties for British: 4 aaGuns, 1 artillery and 7 infantry
                Battle in Kazakhstan
                    Germans attack with 3 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Kazakhstan from Russians with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 infantry
                Battle in Volgograd
                    Germans attack with 10 artilleries and 15 infantry
                    Russians defend with 1 factory_minor and 2 infantry
                    Germans win, taking Volgograd from Russians with 10 artilleries and 15 infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry

    Non Combat Move - Germans
                2 aaGuns moved from Rostov to Caucasus
                4 infantry moved from Ukraine to Rostov
                3 artilleries and 8 infantry moved from Bryansk to Rostov
                1 infantry moved from Russia to Samara
                2 infantry moved from Vologda to Samara
                1 mech_infantry moved from Eastern Poland to Bryansk
                3 mech_infantrys moved from Novgorod to Bryansk
                1 transport moved from 115 Sea Zone to 114 Sea Zone
                1 mech_infantry moved from Germany to 114 Sea Zone
                1 mech_infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
                1 mech_infantry moved from 115 Sea Zone to Finland
                1 mech_infantry moved from Germany to Baltic States
                1 fighter moved from 105 Sea Zone to Southern France
                1 bomber moved from 91 Sea Zone to Southern France
                4 infantry moved from France to Southern France
                1 fighter moved from Southern Italy to Southern France
                2 bombers, 5 fighters and 2 tactical_bombers moved from Persia to Northwest Persia

    Place Units - Germans
                1 airfield placed in Northwest Persia
                1 carrier placed in 115 Sea Zone
                2 armour and 1 mech_infantry placed in Rostov
                3 mech_infantrys placed in Ukraine
                1 fighter placed in Russia
                Germans undo move 5.
                2 fighters placed in Southern France
                Germans undo move 5.
                1 fighter placed in Southern France
                1 fighter placed in Novgorod

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,2
                Germans collect 70 PUs (2 lost to blockades); end with 75 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 84 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 89 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 104 PUs


  • I forgot to add the damage my rockets did. I’ll do so on Japan’s turn unless you feel like adding it on Russia’s turn.

  • 21 19 18 17 16

    You can do it during Japan.

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