scram 111
13LG40 Degrasse (allies+6) vs SeththeNewb (axis) + Tech
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Research Technology - British
British spend 5 on tech rolls
British removing all Technology Tokens after unsuccessful research.Purchase Units - British
British repair 13 damage on 9 factory_majors and 4 factory_minors; Remaining resources: 27 PUs; 0 techTokens;
British buy 1 artillery, 2 destroyers and 2 infantry; Remaining resources: 1 PUs; 0 techTokens;Combat Move - British
1 tactical_bomber moved from United Kingdom to Normandy Bordeaux -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Research Technology - British
British spend 5 on tech rolls
British roll 1 and gets 0 hits
British removing all Technology Tokens after unsuccessful research.Purchase Units - British
British repair 13 damage on 9 factory_majors and 4 factory_minors; Remaining resources: 27 PUs; 0 techTokens;
British buy 1 artillery, 2 destroyers and 2 infantry; Remaining resources: 1 PUs; 0 techTokens;Combat Move - British
1 tactical_bomber moved from United Kingdom to Normandy BordeauxCombat - British
Strategic bombing raid in Normandy Bordeaux
AA fire in Normandy Bordeaux : 0/1 hits
Bombing raid in Normandy Bordeaux rolls: 3 and causes: 3 damage to unit: harbour
Bombing raid in Normandy Bordeaux causes 3 damage total.Non Combat Move - British
1 tactical_bomber moved from Normandy Bordeaux to United Kingdom
3 bombers moved from Egypt to Persia
4 aaGuns, 1 artillery and 7 infantry moved from West India to Eastern Persia
3 bombers moved from Persia to Iraq
1 mech_infantry moved from Persia to Northwest Persia
3 armour moved from Persia to Eastern Persia
1 armour and 2 mech_infantrys moved from Egypt to Iraq
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
1 destroyer moved from 71 Sea Zone to 76 Sea Zone
1 destroyer moved from 76 Sea Zone to 81 Sea Zone
1 fighter moved from Union of South Africa to Anglo Egyptian Sudan
1 fighter moved from Anglo Egyptian Sudan to Egypt
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from Suriname to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 101 Sea Zone
2 infantry moved from 101 Sea Zone to Eastern United StatesPlace Units - British
1 artillery and 2 infantry placed in Iraq
2 destroyers placed in 110 Sea ZoneTurn Complete - British
British collect 36 PUs; end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUsTurn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
Dutch New Guinea : 1 flag, 1 infantry
42 Sea Zone : 1 flag
43 Sea Zone : 1 flag
Eastern United States : 2 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 artillery, 1 harbour and 3 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 1 armour, 1 fighter, 1 harbour and 2 mech_infantrys
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour, 13 infantry, 1 mech_infantry and 1 tactical_bomber
Syria : 1 flag
Ethiopia : 1 flag
Eire : 1 flag
Iraq : 1 flag, 1 armour, 1 artillery, 3 bombers, 1 factory_minor, 2 infantry and 2 mech_infantrys
Eastern Persia : 1 flag, 4 aaGuns, 3 armour, 1 artillery and 7 infantry
101 Sea Zone : 1 transport
81 Sea Zone : 1 carrier and 1 destroyer
Brazil : 1 flag
Northwest Persia : 1 mech_infantry
Persia : 1 flag
Suriname : 1 flag
110 Sea Zone : 2 destroyersProduction/PUs Summary :
Germans : 64 / 122
Russians : 17 / 0
Japanese : 61 / 72
Americans : 50 / 70
Chinese : 3 / 3
British : 36 / 42
UK_Pacific : 2 / 0
Italians : 10 / 10
ANZAC : 14 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Null / Other
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 1 PUs; 0 techTokens;Combat Move - Italians
2 infantry moved from Greece to Bulgaria
1 armour moved from Slovakia Hungary to Western GermanyNon Combat Move - Italians
Place Units - Italians
3 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 10 PUs; end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - ANZAC
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
2 carriers, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 42 Sea Zone to 61 Sea Zone
4 infantry moved from New South Wales to South Australia
2 transports moved from 62 Sea Zone to 61 Sea ZoneCombat - ANZAC
Battle in MalayaNon Combat Move - ANZAC
1 infantry moved from Western Australia to South Australia
1 aaGun moved from Western Australia to South AustraliaPlace Units - ANZAC
1 infantry placed in New South Wales
2 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUsTerritory Summary for ANZAC :
Malaya : 1 flag, 1 harbour and 1 infantry
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 aaGun, 1 factory_minor, 1 harbour and 1 infantry
South Australia : 1 aaGun and 5 infantry
Java : 1 flag, 1 artillery and 1 infantry
37 Sea Zone : 1 transport
62 Sea Zone : 2 destroyers
61 Sea Zone : 2 carriers, 1 destroyer, 3 fighters, 1 tactical_bomber and 2 transportsProduction/PUs Summary :
Germans : 64 / 122
Russians : 17 / 0
Japanese : 58 / 72
Americans : 50 / 70
Chinese : 3 / 3
British : 36 / 42
UK_Pacific : 2 / 0
Italians : 10 / 11
ANZAC : 17 / 27
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Combat Move - French
1 infantry moved from Trans-Jordan to EgyptNon Combat Move - French
2 infantry moved from Alexandria to EgyptTurn Complete - French
Territory Summary for French :
Egypt : 3 infantry
United Kingdom : 2 infantry
Tobruk : 1 flag
Libya : 1 flag
81 Sea Zone : 1 fighter
98 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 64 / 122
Russians : 17 / 0
Japanese : 58 / 72
Americans : 50 / 70
Chinese : 3 / 3
British : 36 / 42
UK_Pacific : 2 / 0
Italians : 10 / 11
ANZAC : 17 / 27
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Politics - Germans
Research Technology - Germans
Germans spend 5 on tech rolls
Germans removing all Technology Tokens after successful research.
Germans discover Jet PowerActivate Technology - Germans
Germans activating Jet PowerPurchase Units - Germans
Germans repair 6 damage on 6 factory_minors; Remaining resources: 111 PUs; 0 techTokens;
Germans buy 2 armour, 1 bomber, 1 factory_minor, 3 fighters, 7 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
2 infantry moved from Russia to Samara
2 infantry moved from Russia to Tambov
10 artilleries and 12 infantry moved from Bryansk to Tambov
4 armour, 2 infantry and 4 mech_infantrys moved from Caucasus to Northwest Persia
8 armour moved from Rostov to Northwest Persia
2 mech_infantrys moved from Ukraine to Volgograd
1 infantry moved from Rostov to Volgograd
2 mech_infantrys moved from Rostov to Volgograd
2 mech_infantrys moved from Rostov to Northwest Persia
1 fighter moved from Ukraine to Samara
2 fighters and 2 tactical_bombers moved from Ukraine to Volgograd
1 bomber and 1 fighter moved from Novgorod to Volgograd
1 armour moved from Ukraine to TambovAirborne Attack Move - Germans
Germans creates battle in territory 105 Sea Zone
1 infantry moved from Novgorod to Tambov -
Rockets
Ukr -> Iraq
Rolls: 1@6; Total Hits: 11@6: (3)WGerm & Paris -> London Major
Rolls: 2@6; Total Hits: 22@6: (2, 5) -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Politics - Germans
Research Technology - Germans
Germans spend 5 on tech rolls
Germans removing all Technology Tokens after successful research.
Germans discover Jet PowerActivate Technology - Germans
Germans activating Jet PowerPurchase Units - Germans
Germans repair 6 damage on 6 factory_minors; Remaining resources: 111 PUs; 0 techTokens;
Germans buy 2 armour, 1 bomber, 1 factory_minor, 3 fighters, 7 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
2 infantry moved from Russia to Samara
2 infantry moved from Russia to Tambov
10 artilleries and 12 infantry moved from Bryansk to Tambov
4 armour, 2 infantry and 4 mech_infantrys moved from Caucasus to Northwest Persia
8 armour moved from Rostov to Northwest Persia
2 mech_infantrys moved from Ukraine to Volgograd
1 infantry moved from Rostov to Volgograd
2 mech_infantrys moved from Rostov to Volgograd
2 mech_infantrys moved from Rostov to Northwest Persia
1 fighter moved from Ukraine to Samara
2 fighters and 2 tactical_bombers moved from Ukraine to Volgograd
1 bomber and 1 fighter moved from Novgorod to Volgograd
1 armour moved from Ukraine to TambovAirborne Attack Move - Germans
Germans creates battle in territory 105 Sea Zone
Turning on Edit Mode
EDIT: Changing unit bombing damage for these British owned units to: factory_minor = 3
EDIT: Changing unit bombing damage for these British owned units to: factory_major = 7
EDIT: Turning off Edit Mode
1 infantry moved from Novgorod to TambovCombat - Germans
Battle in Samara
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans win, taking Samara from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Northwest Persia
Germans attack with 12 armour, 2 infantry and 6 mech_infantrys
British defend with 1 mech_infantry
Germans win, taking Northwest Persia from Russians with 12 armour, 2 infantry and 6 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Tambov
Germans attack with 1 armour, 10 artilleries and 15 infantry
Russians defend with 1 artillery
Germans win, taking Tambov from Russians with 1 armour, 10 artilleries and 15 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Volgograd
Germans attack with 1 bomber, 3 fighters, 1 infantry, 4 mech_infantrys and 2 tactical_bombers
Russians defend with 1 artillery, 1 factory_minor and 4 infantry
Germans win, taking Volgograd from Russians with 1 bomber, 3 fighters, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Russians: 1 artillery and 4 infantryNon Combat Move - Germans
3 fighters and 2 tactical_bombers moved from Volgograd to Rostov
1 bomber moved from Volgograd to Rostov
1 fighter moved from Samara to Rostov
3 artilleries and 8 infantry moved from Smolensk to Bryansk
1 armour and 2 mech_infantrys moved from Eastern Poland to Bryansk
6 infantry moved from Bessarabia to Ukraine
1 armour and 2 mech_infantrys moved from Archangel to Bryansk
1 infantry moved from Archangel to Vologda
2 mech_infantrys moved from Novgorod to Bryansk
1 artillery and 4 infantry moved from Norway to Finland
1 cruiser, 2 destroyers and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 bomber, 1 fighter and 2 tactical_bombers moved from Western Germany to Rostov
1 submarine moved from 125 Sea Zone to 113 Sea ZonePlace Units - Germans
1 factory_minor placed in Rostov
3 infantry placed in Russia
1 bomber, 3 fighters and 2 infantry placed in Western Germany
2 infantry placed in France
2 armour and 1 mech_infantry placed in Ukraine
3 mech_infantrys placed in Novgorod
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 1 mech_infantry
EDIT: Adding units owned by Germans to Eastern Poland: 1 mech_infantry
EDIT: Turning off Edit Mode
2 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,4
Germans collect 69 PUs; end with 69 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 76 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 96 PUs -
I’m kind of starting to feel bad about the luck Germany’s been having with the tech rolls. We can always have a rematch WITHOUT tech if you wanted to. Or just switch sides after this or whatever you’re in the mood for.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Combat Move - Russians
3 infantry moved from Kazakhstan to Volgograd
1 infantry moved from Kazakhstan to Caucasus
Russians take Caucasus from Germans
1 infantry moved from Kazakhstan to Sikang
Chinese take Sikang from Japanese
3 infantry moved from Buryatia to Amur
4 fighters and 1 tactical_bomber moved from Kazakhstan to Volgograd -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Combat Move - Russians
3 infantry moved from Kazakhstan to Volgograd
1 infantry moved from Kazakhstan to Caucasus
Russians take Caucasus from Germans
1 infantry moved from Kazakhstan to Sikang
Chinese take Sikang from Japanese
3 infantry moved from Buryatia to Amur
4 fighters and 1 tactical_bomber moved from Kazakhstan to VolgogradCombat - Russians
Battle in Volgograd
Russians attack with 4 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 3 mech_infantrys
Russians roll dice for 4 fighters, 3 infantry and 1 tactical_bomber in Volgograd, round 2 : 3/8 hits
Germans roll dice for 3 mech_infantrys in Volgograd, round 2 : 1/3 hits
1 infantry owned by the Russians and 3 mech_infantrys owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 3 mech_infantrys
Casualties for Russians: 1 infantryNon Combat Move - Russians
4 fighters and 1 tactical_bomber moved from Volgograd to Iraq
2 aaGuns moved from Kazakhstan to Sikang
2 aaGuns moved from Kazakhstan to Turkmenistan
2 aaGuns moved from Kansu to Tsinghai
2 infantry moved from Kazakhstan to Tsinghai
2 infantry moved from Kazakhstan to Sikang
1 infantry moved from Kazakhstan to Tsinghai
1 infantry moved from Kazakhstan to Sikang
11 infantry moved from Kazakhstan to TurkmenistanTurn Complete - Russians
Territory Summary for Russians :
Tsinghai : 2 aaGuns and 4 infantry
Sikang : 2 aaGuns and 4 infantry
Amur : 3 infantry
Kazakhstan : 1 infantry
Volgograd : 1 factory_minor and 2 infantry
Turkmenistan : 2 aaGuns and 11 infantry
Caucasus : 1 infantry
Iraq : 4 fighters and 1 tactical_bomber
110 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 65 / 96
Russians : 16 / 0
Japanese : 57 / 72
Americans : 50 / 70
Chinese : 4 / 3
British : 36 / 42
UK_Pacific : 2 / 0
Italians : 10 / 11
ANZAC : 17 / 27
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.727
Median : 4.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 11Germans Combat
2 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Russians Combat
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.625
Median : 4.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Politics - Japanese
Turning on Edit Mode
EDIT: Changing PUs for Japanese from 72 to 67
EDIT: Turning off Edit ModePurchase Units - Japanese
Japanese repair 6 damage on 6 factory_minors; Remaining resources: 61 PUs; 6 SuicideAttackTokens; 0 techTokens;
Japanese buy 1 armour, 1 carrier, 3 destroyers, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens;Combat Move - Japanese
1 artillery moved from Shensi to Kweichow
3 infantry moved from Anhwe to Kweichow
1 artillery and 2 infantry moved from Yunnan to Kweichow
1 fighter moved from Philippines to Malaya
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Java
1 artillery and 3 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 battleships moved from 35 Sea Zone to 42 Sea Zone
Japanese take 42 Sea Zone from UK_Pacific
2 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
2 bombers moved from Caroline Islands to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
4 armour, 3 artilleries, 1 infantry and 10 mech_infantrys moved from India to West India
Japanese take West India from UK_PacificCombat - Japanese
Battle in Java
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 artillery and 1 infantry
Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in 37 Sea Zone
Japanese attack with 1 submarine and 1 transport
ANZAC defend with 1 transport
Japanese win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Malaya
Japanese attack with 1 fighter and 2 infantry
ANZAC defend with 1 harbour and 1 infantry
Japanese win, taking Malaya from ANZAC with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 2 bombers, 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 cruiser
Japanese win with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 cruiserNon Combat Move - Japanese
2 bombers, 2 fighters and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
2 bombers moved from 6 Sea Zone to Japan
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
1 carrier moved from 35 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from Java to 42 Sea Zone
1 fighter moved from Java to 42 Sea Zone
1 carrier, 3 destroyers, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Kweichow to 6 Sea Zone
1 fighter moved from Malaya to Shan StatePlace Units - Japanese
1 carrier and 3 destroyers placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in India
1 infantry and 1 mech_infantry placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Research Technology - Americans
Americans spend 10 on tech rolls
Americans removing all Technology Tokens after successful research.
Americans discover AA RadarActivate Technology - Americans
Americans activating AA RadarPurchase Units - Americans
Americans buy 2 bombers and 5 destroyers; Remaining resources: 1 PUs; 0 techTokens;Combat Move - Americans
1 submarine moved from 91 Sea Zone to 95 Sea Zone
Americans take 93 Sea Zone from Italians
5 bombers moved from United Kingdom to Western Germany
1 bomber moved from United Kingdom to France -
You’ve got an intercept in West Germany and a scramble in sea zone 95.
Scramble is obvious but not the intercept. So what do the three jet(?) fighters want to do in West Germany?
I’m pretty sure you’ll want to intercept, but I’ll wait a while before guessing and going ahead with the intercept.
-
Yes to both.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Research Technology - Americans
Americans spend 10 on tech rolls
Americans roll 1,6 and gets 1 hit
Americans removing all Technology Tokens after successful research.
Americans discover AA RadarActivate Technology - Americans
Americans activating AA RadarPurchase Units - Americans
Americans buy 2 bombers and 5 destroyers; Remaining resources: 1 PUs; 0 techTokens;Combat Move - Americans
1 submarine moved from 91 Sea Zone to 95 Sea Zone
Americans take 93 Sea Zone from Italians
5 bombers moved from United Kingdom to Western Germany
1 bomber moved from United Kingdom to FranceCombat - Americans
Americans creates battle in territory 105 Sea Zone
Italians scrambles 3 units out of Southern Italy to defend against the attack in 95 Sea Zone
Air Battle in Western Germany
Americans attacks with 5 units heading to Western Germany
Germans launches 3 interceptors out of Western Germany
Attackers Fire, : 1/10 hits
Defenders Fire, : 0/3 hits
1 fighter owned by the Germans lost in Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in France
AA fire in France : 0/1 hits
Bombing raid in France rolls: 5,3 and causes: 5 damage to unit: airfield
Bombing raid in France causes 5 damage total.
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/5 hits
Bombing raid in Western Germany rolls: 6,3,8,6,8,8 and causes: 16 damage to unit: factory_major
Bombing raid in Western Germany rolls: 5,3,5,3 and causes: 6 damage to unit: airfield
Bombing raid in Western Germany causes 22 damage total. Damaged units is as follows: factory_major = 16, airfield = 6
Battle in 95 Sea Zone
Americans attack with 1 submarine
Germans defend with 3 fighters; Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 destroyer and 3 fighters in 95 Sea Zone, round 2 : 2/4 hits
1 submarine owned by the Americans lost in 95 Sea Zone
Italians win with 1 destroyer and 3 fighters remaining. Battle score for attacker is -5
Casualties for Americans: 1 submarine
Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy
Cleaning up after air battlesNon Combat Move - Americans
1 bomber moved from France to United Kingdom
5 bombers moved from Western Germany to United Kingdom
2 infantry moved from Tunisia to Libya
2 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Egypt to Trans-Jordan
1 armour moved from Eastern Persia to Iraq
1 bomber moved from Kenya to Egypt
13 submarines moved from 26 Sea Zone to 54 Sea Zone
4 fighters moved from Western United States to 10 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 carriers, 4 fighters, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
2 bombers placed in Western United States
3 destroyers placed in 10 Sea Zone
2 destroyers placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUsTerritory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 2 bombers, 1 factory_major and 1 harbour
Johnston Island : 1 artillery and 1 infantry
Hawaiian Islands : 1 airfield, 1 fighter, 1 harbour, 3 infantry and 1 mech_infantry
Midway : 1 airfield, 3 infantry and 1 mech_infantry
30 Sea Zone : 2 carriers, 4 fighters and 1 transport
10 Sea Zone : 3 destroyers
54 Sea Zone : 13 submarines
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Iceland : 1 artillery and 1 infantry
Trans-Jordan : 1 infantry
Egypt : 1 bomber
United Kingdom : 6 bombers
Morocco : 1 armour and 1 infantry
Libya : 2 infantry
123 Sea Zone : 1 transport
93 Sea Zone : 1 flag
Iraq : 1 armour and 2 mech_infantrys
101 Sea Zone : 2 destroyers
91 Sea Zone : 1 destroyer and 1 transport
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 65 / 96
Russians : 16 / 0
Japanese : 66 / 76
Americans : 50 / 71
Chinese : 4 / 3
British : 36 / 42
UK_Pacific : 0 / 0
Italians : 10 / 11
ANZAC : 10 / 27
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 12 times
2 was rolled 5 times
3 was rolled 15 times
4 was rolled 12 times
5 was rolled 5 times
6 was rolled 10 times
Average roll : 3.390
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 59Null / Other
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 7 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.261
Median : 3.000
Variance : 1.227
Standard Deviation : 1.108
Total rolls : 23Germans Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.222
Median : 4.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9Italians Combat
1 was rolled 2 times
5 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 2.667
Standard Deviation : 1.633
Total rolls : 4Americans Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 7 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.261
Median : 3.000
Variance : 1.227
Standard Deviation : 1.108
Total rolls : 23 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Kansu to Shensi
Chinese take Shensi from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in ChaharTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs totalTerritory Summary for Chinese :
Shensi : 1 infantry
Chahar : 2 infantryProduction/PUs Summary :
Germans : 65 / 96
Russians : 16 / 0
Japanese : 64 / 76
Americans : 50 / 71
Chinese : 6 / 6
British : 36 / 42
UK_Pacific : 0 / 0
Italians : 10 / 11
ANZAC : 10 / 27
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 12 times
2 was rolled 5 times
3 was rolled 15 times
4 was rolled 12 times
5 was rolled 5 times
6 was rolled 10 times
Average roll : 3.390
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 59Null / Other
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 7 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.261
Median : 3.000
Variance : 1.227
Standard Deviation : 1.108
Total rolls : 23Germans Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.222
Median : 4.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9Italians Combat
1 was rolled 2 times
5 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 2.667
Standard Deviation : 1.633
Total rolls : 4Americans Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 7 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.261
Median : 3.000
Variance : 1.227
Standard Deviation : 1.108
Total rolls : 23 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Research Technology - British
British spend 5 on tech rolls
British removing all Technology Tokens after unsuccessful research.Purchase Units - British
British repair 3 damage on 3 factory_minors; Remaining resources: 34 PUs; 0 techTokens;
British buy 1 armour, 3 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 0 techTokens;Combat Move - British
1 destroyer moved from 110 Sea Zone to 105 Sea Zone
1 fighter moved from United Kingdom to 105 Sea Zone
1 fighter moved from United Kingdom to 105 Sea Zone
1 armour and 2 mech_infantrys moved from Egypt to Iraq
3 armour moved from Eastern Persia to Iraq -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Research Technology - British
British spend 5 on tech rolls
British roll 3 and gets 0 hits
British removing all Technology Tokens after unsuccessful research.Purchase Units - British
British repair 3 damage on 3 factory_minors; Remaining resources: 34 PUs; 0 techTokens;
British buy 1 armour, 3 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 0 techTokens;Combat Move - British
1 destroyer moved from 110 Sea Zone to 105 Sea Zone
1 fighter moved from United Kingdom to 105 Sea Zone
1 fighter moved from United Kingdom to 105 Sea Zone
1 armour and 2 mech_infantrys moved from Egypt to Iraq
3 armour moved from Eastern Persia to IraqCombat - British
Battle in 105 Sea Zone
British attack with 1 destroyer and 2 fighters; Americans loiter and taunt with
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer and 2 fighters in 105 Sea Zone, round 2 : 2/3 hits
1 submarine owned by the Germans lost in 105 Sea Zone
British win, taking 105 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - British
1 fighter moved from Egypt to Iraq
2 fighters moved from 105 Sea Zone to Gibraltar
1 tactical_bomber moved from United Kingdom to Gibraltar
4 aaGuns, 1 artillery and 6 infantry moved from Eastern Persia to Persia
1 infantry moved from Eastern Persia to PersiaPlace Units - British
3 infantry placed in Iraq
1 armour and 2 mech_infantrys placed in Union of South Africa
1 tactical_bomber placed in United KingdomTurn Complete - British
British collect 36 PUs; end with 36 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUsTurn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
Dutch New Guinea : 1 flag, 1 infantry
43 Sea Zone : 1 flag
Eastern United States : 2 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 artillery, 2 fighters, 1 harbour, 3 infantry and 1 tactical_bomber
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield and 1 harbour
Union of South Africa : 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 13 infantry, 1 mech_infantry and 1 tactical_bomber
Syria : 1 flag
Ethiopia : 1 flag
Eire : 1 flag
Iraq : 1 flag, 5 armour, 1 artillery, 3 bombers, 1 factory_minor, 1 fighter, 5 infantry and 4 mech_infantrys
Eastern Persia : 1 flag
101 Sea Zone : 1 transport
81 Sea Zone : 1 carrier and 1 destroyer
Brazil : 1 flag
Persia : 1 flag, 4 aaGuns, 1 artillery and 7 infantry
Suriname : 1 flag
110 Sea Zone : 1 destroyer
105 Sea Zone : 1 flag, 1 destroyerProduction/PUs Summary :
Germans : 65 / 96
Russians : 16 / 0
Japanese : 64 / 76
Americans : 50 / 71
Chinese : 6 / 6
British : 36 / 41
UK_Pacific : 0 / 0
Italians : 10 / 11
ANZAC : 10 / 27
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 5 times
3 was rolled 9 times
4 was rolled 8 times
5 was rolled 4 times
6 was rolled 8 times
Average roll : 3.512
Median : 3.000
Variance : 0.575
Standard Deviation : 0.758
Total rolls : 41Null / Other
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4.400
Median : 4.000
Variance : 1.556
Standard Deviation : 1.247
Total rolls : 10British Combat
2 was rolled 2 times
6 was rolled 1 times
Average roll : 3.333
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Italians Combat
1 was rolled 2 times
5 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 2.667
Standard Deviation : 1.633
Total rolls : 4Americans Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 7 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.261
Median : 3.000
Variance : 1.227
Standard Deviation : 1.108
Total rolls : 23 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 destroyer and 1 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Italians
1 destroyer moved from 95 Sea Zone to 98 Sea Zone
1 bomber moved from Southern Italy to 98 Sea ZoneCombat - Italians
Battle in 98 Sea Zone
Italians attack with 1 bomber and 1 destroyer
French defend with 1 destroyer
Italians win, taking 98 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
Casualties for French: 1 destroyerNon Combat Move - Italians
1 bomber moved from 98 Sea Zone to Southern ItalyPlace Units - Italians
1 infantry placed in Southern Italy
1 destroyer placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 10 PUs; end with 10 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs





