TripleA Turn Summary for game: Total World War Tournament Edition, version: 2.7.2
Game History
Round: 7
Training Troops - Manchuria
Manchuria collect 0 PUs; end with 10 PUs total
Consolidating - Thailand
Thailand collect 0 PUs; end with 7 PUs total
Research Technology - Japan
Japan spend 0 on tech rolls
Japan removing all Technology Tokens after successful research.
Japan discover AdvancedHulls
Combat Move - Japan
1 japaneseInfantry moved from Hupeh to Kansu
1 japaneseArtillery moved from Inner Mongolia to Kansu
3 japaneseAlpineInfantrys, 8 japaneseArtillerys, 1 japaneseCombatEngineer, 2 japaneseInfantrys, 5 japaneseMech.Infantrys and 3 japaneseTanks moved from Inner Mongolia to Northern China
1 japaneseTank moved from Shensi to Northern China
1 japaneseFighter moved from Shansi to Northern China
1 japaneseFighter and 1 japaneseTacticalBomber moved from Shansi to Kansu
2 japaneseNavalFighters moved from 100 Sea Zone to 98 Sea Zone
2 japaneseDestroyers moved from 99 Sea Zone to 98 Sea Zone
2 japaneseInfantrys moved from Borneo to 93 Sea Zone
1 japaneseCruiser, 3 japaneseDestroyers, 2 japaneseInfantrys and 1 japaneseTransport moved from 93 Sea Zone to 150 Sea Zone
2 japaneseBattleships, 1 japaneseCarrier and 1 japaneseCruiser moved from 92 Sea Zone to 150 Sea Zone
2 japaneseNavalFighters moved from 92 Sea Zone to Dutch East Indies
2 japaneseInfantrys moved from 150 Sea Zone to Dutch East Indies
1 japaneseAirTransport and 1 japaneseParatrooper moved from Thailand to Malay
1 japaneseArtillery and 1 japaneseInfantry moved from Burma to Bengal
1 japaneseFighter moved from French Indochina to Bengal
1 japaneseFighter moved from Thailand to Bengal
1 japaneseInfantry moved from Burma to Bengal
1 japaneseAlpineInfantry, 1 japaneseArtillery and 1 japaneseInfantry moved from Kweichow to Eastern Szechwan
1 japaneseArtillery moved from Kweichow to Eastern Szechwan
Combat - Japan
Japan lands units in Malay
Japan creates battle in territory Malay
Battle in Eastern Szechwan
Japan attack with 1 japaneseAlpineInfantry, 2 japaneseArtillerys and 1 japaneseInfantry
China defend with 1 Flagpole, 1 chineseAlpineInfantry and 1 chineseArtillery
Japan win, taking Malay from Britain, taking Eastern Szechwan from China with 1 japaneseAlpineInfantry and 2 japaneseArtillerys remaining. Battle score for attacker is 5
Casualties for Japan: 1 japaneseInfantry
Casualties for China: 1 chineseAlpineInfantry and 1 chineseArtillery
Battle in Northern China
Japan attack with 3 japaneseAlpineInfantrys, 8 japaneseArtillerys, 1 japaneseCombatEngineer, 1 japaneseFighter, 2 japaneseInfantrys, 5 japaneseMech.Infantrys and 4 japaneseTanks
China defend with 1 Flagpole, 1 chineseAirfield, 1 chineseAlpineInfantry, 1 chineseAntiAirGun, 1 chineseAntiTankGun, 1 chineseBarracks, 1 chineseCombatEngineer, 3 chineseEntrenchments and 6 chineseInfantrys
Some non-combat units are destroyed:
Japan converts chineseBarracks into different units
Japan win, taking Northern China from China with 3 japaneseAlpineInfantrys, 5 japaneseArtillerys and 4 japaneseTanks remaining. Battle score for attacker is -21
Casualties for China: 1 chineseAlpineInfantry, 1 chineseAntiAirGun, 1 chineseAntiTankGun, 1 chineseCombatEngineer, 3 chineseEntrenchments and 6 chineseInfantrys
Casualties for Japan: 3 japaneseArtillerys, 1 japaneseCombatEngineer, 1 japaneseFighter, 2 japaneseInfantrys and 5 japaneseMech.Infantrys
Battle in Bengal
Japan attack with 1 japaneseArtillery, 2 japaneseFighters and 2 japaneseInfantrys
Britain defend with 1 Flagpole and 3 britishInfantrys
Japan win, taking Bengal from Britain with 1 japaneseArtillery and 2 japaneseFighters remaining. Battle score for attacker is 3
Casualties for Britain: 3 britishInfantrys
Casualties for Japan: 2 japaneseInfantrys
Battle in Kansu
Japan attack with 1 japaneseArtillery, 1 japaneseFighter, 1 japaneseInfantry and 1 japaneseTacticalBomber
China defend with 1 Flagpole and 2 chineseInfantrys
Japan win, taking Kansu from China with 1 japaneseArtillery, 1 japaneseFighter and 1 japaneseTacticalBomber remaining. Battle score for attacker is 3
Casualties for China: 2 chineseInfantrys
Casualties for Japan: 1 japaneseInfantry
Battle in Dutch East Indies
Japan attack with 2 japaneseInfantrys and 2 japaneseNavalFighters
ExiledAllies defend with 1 Flagpole and 1 Protectorate; Britain defend with 1 britishInfantry
Some non-combat units are destroyed:
Japan win, taking Dutch East Indies from ExiledAllies with 1 japaneseInfantry and 2 japaneseNavalFighters remaining. Battle score for attacker is 0
Casualties for Britain: 1 britishInfantry
Casualties for Japan: 1 japaneseInfantry
Battle in 98 Sea Zone
Japan attack with 2 japaneseDestroyers and 2 japaneseNavalFighters
Russia defend with 1 russianSubmarine
Japan win, taking 98 Sea Zone from Neutral with 2 japaneseDestroyers and 2 japaneseNavalFighters remaining. Battle score for attacker is 7
Casualties for Russia: 1 russianSubmarine
Non Combat Move - Japan
Trigger japaneseMecht1: Setting isLandTransport to true for unitAttatchment attached to japaneseMech.Infantry
Trigger japaneseMecht2: Setting isLandTransport to false for unitAttatchment attached to japaneseMech.Infantry
3 japaneseCarriers, 1 japaneseCruiser, 1 japaneseDestroyer, 6 japaneseNavalFighters, 2 japaneseSubmarines and 2 japaneseTransports moved from 110 Sea Zone to 119 Sea Zone
2 japaneseNavalFighters moved from 98 Sea Zone to 119 Sea Zone
1 japaneseCruiser and 1 japaneseSubmarine moved from 99 Sea Zone to 119 Sea Zone
1 japaneseAlpineInfantry and 1 japaneseArtillery moved from Kamchatka to 100 Sea Zone
1 japaneseAlpineInfantry and 1 japaneseArtillery moved from 100 Sea Zone to Khabarovskiy Kray
1 japaneseArtillery and 2 japaneseInfantrys moved from Manchuria to Northern Manchuria
2 japaneseInfantrys moved from Vladivostok to Khabarovskiy Kray
2 japaneseInfantrys moved from Anhwei to Shensi
1 japaneseCarrier and 1 japaneseSubmarine moved from 100 Sea Zone to 119 Sea Zone
1 japaneseTransport moved from 96 Sea Zone to 98 Sea Zone
1 japaneseTransport moved from 95 Sea Zone to 98 Sea Zone
1 japaneseFighter moved from Kansu to Shansi
1 japaneseTacticalBomber moved from Kansu to Shansi
1 japaneseAirTransport moved from Malay to Thailand
3 japaneseInfantrys moved from Thailand to Burma
2 japaneseInfantrys moved from French Indochina to Burma
1 japaneseFighter moved from Bengal to French Indochina
1 japaneseFighter moved from Bengal to Thailand
2 japaneseNavalFighters moved from Dutch East Indies to 150 Sea Zone
3 japaneseDestroyers and 2 japaneseSubmarines moved from 127 Sea Zone to 128 Sea Zone
1 Truck moved from Inner Mongolia to Kweichow
1 Truck and 1 japaneseInfantry moved from Suiyuan to Northern China
1 japaneseInfantry moved from Kweichow to Hupeh
1 Truck moved from Inner Mongolia to Peking
1 Truck moved from Inner Mongolia to Peking
1 japaneseInfantry moved from Kamchatka to Soviet Far East
1 japaneseInfantry moved from Soviet Far East to Far Eastern Republic
1 japaneseInfantry moved from Far Eastern Republic to Khabarovskiy Kray
1 japaneseInfantry moved from Eastern Evenki to Far Eastern Republic
1 japaneseArtillery and 1 japaneseInfantry moved from Japan to 98 Sea Zone
1 japaneseArtillery, 1 japaneseInfantry and 1 japaneseTransport moved from 98 Sea Zone to 100 Sea Zone
1 japaneseInfantry moved from Japan to 98 Sea Zone
1 japaneseInfantry moved from Kyushu Shikoku to 98 Sea Zone
2 japaneseInfantrys moved from 98 Sea Zone to Vladivostok
1 japaneseArtillery and 1 japaneseInfantry moved from 100 Sea Zone to Khabarovskiy Kray
1 Truck moved from Khabarovskiy Kray to Vladivostok
1 japaneseArtillery and 1 japaneseMech.Infantry moved from Peking to Northern Manchuria
1 Truck and 1 japaneseCombatEngineer moved from Kweichow to Inner Mongolia
1 japaneseTransport moved from 92 Sea Zone to 91 Sea Zone
1 japaneseTransport moved from 92 Sea Zone to 94 Sea Zone
Purchase Units - Japan
Japan buy 1 Material, 2 japaneseAlpineInfantrys, 2 japaneseArtillerys, 1 japaneseCarrier, 1 japaneseDestroyer, 2 japaneseInfantrys, 2 japaneseMech.Infantrys, 2 japaneseNavalFighters and 1 japaneseTank; Remaining resources: 0 PUs; 0 techTokens;
Place Units - Japan
2 japaneseAlpineInfantrys placed in Kweichow
1 Material and 1 japaneseArtillery placed in Peking
1 japaneseArtillery, 1 japaneseMech.Infantry and 1 japaneseTank placed in Korea
1 japaneseMech.Infantry and 2 japaneseNavalFighters placed in Japan
1 japaneseDestroyer placed in 99 Sea Zone
placed in 99 Sea Zone
Units in 99 Sea Zone being upgraded or consumed: 1 japaneseHull
1 japaneseCarrier placed in 99 Sea Zone
2 japaneseInfantrys placed in Kyushu Shikoku
Activate Technology - Japan
Japan activating AdvancedHulls
Trigger japaneseAH2: Setting defense to 9 for unitAttatchment attached to japaneseBattleship
Trigger japaneseAH1: Setting defense to 7 for unitAttatchment attached to japaneseCruiser
Trigger japaneseAH1: Setting attackAA to 3 for unitAttatchment attached to japaneseCruiser
Turn Complete - Japan
Japan collect 84 PUs; end with 84 PUs total
ResearchCenter in Japan creates 3 techTokens; Japan end with 3 techTokens
ResearchCenter in Korea creates 3 techTokens; Japan end with 6 techTokens
ResearchCenter in Tokyo creates 3 techTokens; Japan end with 9 techTokens
Purchase Units - Manchuria
Manchuria buy 2 japaneseMech.Infantrys; Remaining resources: 0 PUs;
Place Units - Manchuria
2 japaneseMech.Infantrys placed in Manchuria
Turn Complete - Manchuria
Manchuria collect 10 PUs; end with 10 PUs total
Some Units in Manchuria change ownership: 2 japaneseMech.Infantrys
Purchase Units - Thailand
Thailand buy 1 japaneseArtillery and 1 japaneseInfantry; Remaining resources: 0 PUs;
Place Units - Thailand
1 japaneseArtillery and 1 japaneseInfantry placed in Thailand
Turn Complete - Thailand
Thailand collect 9 PUs; end with 9 PUs total
Some Units in Thailand change ownership: 1 japaneseArtillery and 1 japaneseInfantry