X-DAP FINAL - Dairy(Qyrn?) vs. TeamBoldDutch - Game 1

  • Liaison TripleA '11 '10

    This has been a bit of a dangerous place lately.

    Definitely feel like this song is playing in the background.

    http://www.youtube.com/watch?v=BR0TvNGrxpI


  • Definitely
    Glad someone else enjoyed
    I thought it was hilariously appropriate (and we needed an icebreaker, right?)


  • One problem with dubbing your strat the DEATHSTAR, Bold

    The Death Star got blowed up…. twice.  :wink:

    http://www.youtube.com/watch?v=EVsbhqlyRSk


  • You sure got Cow’s fleet sucked in with the tractor beam, though!

    Now the question is…… will his fleet hurt your space station as much as the passengers on the Falcon?

    DOES COW HAVE ANY LUKE SKYWALKER IN HIM?


  • COW…… USE THE FORCE

  • '17 '16 '13 '12

    @DutchmanD:

    @Omega1759:

    Pyrrhic victory in Yunnan…

    I guess the alternative would have been preferable to you?  Monster stack in Yunnan, having to try to defend Kwangsi from that stack, the Kweichow stack having to withdraw to Anhwe (making it obsolete for 2 rounds minimum), not being able to hold FIC, not being able to hold Malaya, letting the UK planes run around the board for the next 10 rounds….

    I guess you would have stacked Hunan and abandoned Kwangsi? Or just stacked Kwangsi and moves the Kwe forces to Anhwe, taken the money islands, throw away a couple tnps and hunker down…

    It’s a clear victory because it was the best choice and the dice did not make it a disaster.  China gets no NO and no artillery. Sets back the Allies in China a couple rounds.  But, if US goes all out at Japan, Japan will lose everytime, just a matter of time.

    I did not say it wasn’t the good choice. Japan has the most pressure on it that I have seen and there was a late declaration of war on top of that.

    The Allies aggressiveness forced Japan to make this choice, which resulted in attrition (good for the allies).

    Gamerman is perfectly right that casualties inflicted to planes / mobile units will help on the Europe map.

  • Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 1 bomber, 1 fighter and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 infantry moved from Dutch New Guinea to 45 Sea Zone
                2 infantry and 1 transport moved from 45 Sea Zone to 43 Sea Zone
                2 infantry moved from 43 Sea Zone to Borneo
                1 infantry moved from Shan State to Malaya
                1 fighter moved from India to Malaya

    Combat - ANZAC
                Battle in Borneo
                    ANZAC attack with 2 infantry
                    Japanese defend with 1 artillery and 1 infantry
                    Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -6
                    Casualties for ANZAC: 2 infantry
                Battle in Malaya
                    ANZAC attack with 1 fighter and 1 infantry
                    Japanese defend with 1 harbour and 2 infantry
                    retreated to Malaya
                    Japanese win with 2 infantry remaining. Battle score for attacker is -3
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - ANZAC
                1 fighter moved from Malaya to Burma
                1 cruiser moved from 54 Sea Zone to 60 Sea Zone
                1 armour and 2 infantry moved from New South Wales to South Australia
                2 infantry moved from Saudi Arabia to Trans-Jordan

    Place Units - ANZAC
                1 submarine placed in 62 Sea Zone
                1 bomber and 1 fighter placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,2,1
                ANZAC collect 13 PUs (3 lost to blockades); end with 13 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs

  • '12

    hey veq, don’t forget you also have france.

  • Customizer

    i exist purely to gimp cow, apparently

    cow, where do you want the french fighter?  stay in uk?  morocco?  algeria?

  • '12

    Cow is probably still asleep.  Its about 4 am in hawaii right?

  • '12

    @Boldfresh:

    Cow is probably still asleep.  Its about 4 am in hawaii right?

    hmm cow was online

  • TripleA

  • '10

    @Cow:

    m

    oooooo

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Politics - Germans
                Germans takes Political Action: Political Action Axis To War With Russians
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War

    Purchase Units - Germans
                Germans buy 2 bombers and 2 carriers; Remaining resources: 9 PUs;

    Combat Move - Germans
                1 destroyer moved from 114 Sea Zone to 115 Sea Zone
                1 fighter moved from Western Germany to 115 Sea Zone
                2 bombers moved from Turkey to 115 Sea Zone
                1 infantry moved from Iraq to Persia
                      Germans take Persia from British
                1 fighter moved from Western Germany to 115 Sea Zone

    Combat - Germans
                Battle in 115 Sea Zone
                    Germans attack with 2 bombers, 1 destroyer and 2 fighters
                    Russians defend with 1 cruiser and 1 submarine
                    Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 destroyer and 1 fighter
                    Casualties for Russians: 1 cruiser and 1 submarine

    Non Combat Move - Germans
                1 fighter moved from 115 Sea Zone to Eastern Poland
                2 bombers moved from 115 Sea Zone to Finland
                4 artilleries and 11 infantry moved from Poland to Eastern Poland
                3 infantry moved from Slovakia Hungary to Eastern Poland
                4 infantry moved from Turkey to Caucasus
                1 armour moved from Syria to Caucasus
                2 armour moved from Iraq to Caucasus
                2 infantry moved from Greece to 100 Sea Zone
                2 artilleries and 2 infantry moved from Greece to Turkey
                1 battleship and 2 carriers moved from 99 Sea Zone to 100 Sea Zone
                1 fighter and 1 tactical_bomber moved from 99 Sea Zone to Eastern Poland
                2 tactical_bombers moved from Normandy Bordeaux to Western Germany
                1 fighter and 1 tactical_bomber moved from Spain to Western Germany
                5 infantry moved from Germany to Western Germany
                1 cruiser and 4 transports moved from 114 Sea Zone to 112 Sea Zone
                4 infantry moved from Sweden to Finland
                1 aaGun moved from Southern Italy to Northern Italy
                1 submarine moved from 109 Sea Zone to 119 Sea Zone
                1 submarine moved from 109 Sea Zone to 112 Sea Zone
                1 tactical_bomber moved from 99 Sea Zone to Eastern Poland
                1 fighter moved from 99 Sea Zone to Eastern Poland
                3 mech_infantrys moved from Normandy Bordeaux to Northern Italy
                1 armour moved from Normandy Bordeaux to Northern Italy
                1 aaGun and 1 infantry moved from Southern France to Spain
                4 armour moved from Southern France to Yugoslavia
                2 artilleries moved from Germany to Western Germany
                1 aaGun and 2 infantry moved from Southern France to Normandy Bordeaux
                5 mech_infantrys moved from Southern France to Yugoslavia
                1 armour moved from Portugal to Normandy Bordeaux

    Place Units - Germans
                2 bombers placed in Western Germany
                2 carriers placed in 112 Sea Zone

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,1
                Germans collect 54 PUs (1 lost to blockades); end with 63 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 72 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs

  • '10

    BTW, thanks for putting that song in my head for the weekend Gamerman….

    do-do-do-do-do-did-do-ditdoditdoditdo-daditdo… repeat over and over…

  • '10

    …the bar scene, not the death star.

  • '12

    Who is posting russia?

  • Liaison TripleA '11 '10

    @DutchmanD:

    BTW, thanks for putting that song in my head for the weekend Gamerman….

    do-do-do-do-do-did-do-ditdoditdoditdo-daditdo… repeat over and over…

    Better than this song… which was almost this threads theme song.

    http://www.youtube.com/watch?v=1D5Sa2Yq-2g

  • Customizer

    i’m doing russia

    your inf in the black sea are on 1 or 2 transports?

  • '12

    Star wars imperial march is the official theme song.

    Veq they are on separate transports.

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