X-DAP FINAL - Dairy(Qyrn?) vs. TeamBoldDutch - Game 1

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - British
                British buy 1 destroyer, 4 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 fighter and 1 tactical_bomber moved from Egypt to Iraq
                2 fighters moved from 96 Sea Zone to Iraq
                3 infantry moved from Persia to Iraq
                1 infantry moved from Egypt to Anglo Egyptian Sudan
                      British take Anglo Egyptian Sudan from Italians
                1 infantry moved from Egypt to Alexandria
                      British take Alexandria from Italians

    Combat - British
                Battle in Iraq
                    British attack with 3 fighters, 3 infantry and 1 tactical_bomber
                    Japanese defend with 1 fighter; Germans defend with 2 armour and 3 infantry
                    retreated to Iraq
                    Germans win with 2 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Germans: 2 infantry
                    Casualties for British: 3 infantry

    Non Combat Move - British
                3 fighters and 1 tactical_bomber moved from Iraq to Trans-Jordan
                2 artilleries and 2 infantry moved from Egypt to Trans-Jordan
                1 destroyer moved from 96 Sea Zone to 98 Sea Zone
                1 battleship, 1 carrier, 3 cruisers, 1 destroyer and 1 submarine moved from 96 Sea Zone to 81 Sea Zone
                1 battleship moved from 76 Sea Zone to 81 Sea Zone
                3 infantry moved from Mozambique to Tanganyika Territory
                3 infantry moved from Angola to Belgian Congo
                2 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 fighter moved from Union of South Africa to Egypt
                1 armour moved from Ontario to Southeast Mexico
                1 artillery and 2 infantry moved from Ontario to Eastern United States

    Place Units - British
                4 infantry placed in United Kingdom
                1 destroyer placed in 106 Sea Zone
                3 mech_infantrys placed in Union of South Africa
                Turning on Edit Mode
                EDIT: Removing units owned by British from India: 2 infantry
                EDIT: Adding units owned by British to Burma: 2 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - British
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,3,4,3,4,6
                British collect 24 PUs (8 lost to blockades); end with 25 PUs total

    Place Units - UK_Pacific
                6 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,5
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,5,5,2,4
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,2
                UK_Pacific collect 9 PUs (5 lost to blockades); end with 9 PUs total
                Some Units in India change ownership: 6 infantry and 1 mech_infantry

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Politics - Italians
                Italians takes Political Action: Political Action Axis To War With Russians
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Italians takes Political Action: Political Action Italians To War With Chinese
                    Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War

    Purchase Units - Italians
                Italians buy 1 factory_minor and 2 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 armour moved from Turkey to Kazakhstan
                      Italians take Caucasus from Russians
                      Italians take Kazakhstan from Russians
                1 armour moved from Turkey to Northwest Persia
                      Italians take Northwest Persia from Neutral_Allies
                1 armour moved from Northwest Persia to Caucasus
                1 infantry moved from Tobruk to Alexandria
                1 fighter moved from Greece to 98 Sea Zone
                1 submarine moved from 99 Sea Zone to 98 Sea Zone
                1 submarine moved from 99 Sea Zone to 96 Sea Zone
                1 mech_infantry moved from Yugoslavia to Eastern Poland
                      Italians take Eastern Poland from Russians
                1 artillery, 2 infantry and 1 mech_infantry moved from Tobruk to Alexandria
                1 tactical_bomber moved from Southern Italy to 98 Sea Zone
                1 bomber moved from Greece to 96 Sea Zone

    Combat - Italians
                Battle in 98 Sea Zone
                    Italians attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    British defend with 1 destroyer
                    Italians win, taking 98 Sea Zone from Neutral with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in Alexandria
                    Italians attack with 1 artillery, 3 infantry and 1 mech_infantry
                    British defend with 1 infantry
                    Italians win, taking Alexandria from British with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in 96 Sea Zone
                    Italians attack with 1 bomber and 1 submarine
                    French defend with 1 cruiser
                    Italians win with 1 bomber remaining. Battle score for attacker is 6
                    Casualties for French: 1 cruiser
                    Casualties for Italians: 1 submarine

    Non Combat Move - Italians
                1 bomber moved from 96 Sea Zone to Turkey
                1 armour moved from Tobruk to Tunisia
                1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Turkey
                1 battleship, 2 cruisers, 1 destroyer and 2 transports moved from 99 Sea Zone to 100 Sea Zone
                4 infantry moved from Romania to 100 Sea Zone
                4 infantry moved from 100 Sea Zone to Caucasus
                2 aaGuns moved from Romania to Eastern Poland
                1 infantry moved from Yugoslavia to Romania
                1 mech_infantry moved from Northern Italy to Romania
                1 infantry moved from Northern Italy to Yugoslavia
                2 aaGuns moved from Southern Italy to Northern Italy

    Place Units - Italians
                1 factory_minor placed in Turkey
                2 mech_infantrys placed in Northern Italy

    Turn Complete - Italians
                Italians collect 19 PUs; end with 20 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 22 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs

  • TripleA

    You can blitz neutrals?

  • '12

    @Cow:

    You can blitz neutrals?

    yeah, if they are empty.  :-)

  • TripleA

    Veqryn is playing his countries. He will post when he gets around to it whenever that is.

  • '12

    yeah, sounds good.

  • '12

    just so i don’t forget… if i do not declare war on G4, tripleA gives Germany credit for the NO of holding cau.  However, that NO should only be collected by germany IF they are at war with Russia.

  • '17 '16 '13 '12

    Pyrrhic victory in Yunnan…

    Every place where allies can trade even losses with Japan in the beginnings is good for the Allies.

    But, the Europe map does not good look good for the allies.

  • '12

    i like that word pyrrhic.  pretty cool.

    anyway, that victory in yunnan did come at a heavy cost but it did kill a lot of mobile units as well.


  • Omega, you’ve got to consider that the Axis only has to win on one map.  Axis just made it that much easier to win on the Europe map.  Even if Japan lost more than the Allies there, it would be a good attack
    When you’re looking good on the Europe map, any contribution Japan can make to the Europe map is gravy

  • Liaison TripleA '11 '10

    @Boldfresh:

    just so i don’t forget… if i do not declare war on G4, tripleA gives Germany credit for the NO of holding cau.  However, that NO should only be collected by germany IF they are at war with Russia.

    TripleA is probably coded to accept that properly.  I wouldn’t worry about it.  Either way it’s a moot point… if you dont declare war you are plus 5, if you do declare war, you are plus 5, but also get convoy raided!

  • '12

    what i mean is, tripleA allows you to collect the +5 for trade with russian AND the +5 for owning caucasus.

  • '12

    i do not intend to declare war, so tripleA will give me +5 for trade with russia and +5 for axis owning caucasus.

  • '12

    @Boldfresh:

    i do not intend to declare war, so tripleA will give me +5 for trade with russia and +5 for axis owning caucasus.

    to state it as clearly as possible, both NO’s are impossible to collect on the same turn, but tripleA allows it.


  • @Cow:

    Your daughter will grow up to be a hunchback with downsyndrome. You will have to burn a school down to get her out of the third grade.

    I win here. I win there. I win everywhere. I do not have a little pissing and �����ing crying rat to take care of.  Aint nobody got time for that ����. You should have adopted, you would have got a better deal and instead of putting a retard on earth you would have taken care of someone bright.

    Not cool at all Cow. Just because it’s the internet, it doesn’t give you the right to degrade someone’s daughter like that. Especially when she’s done nothing to deserve it. What a big man you are picking on a newborn girl.  :roll:


  • @Gargantua:

    This thread has seen numerous complaints.  Per PM’s both Bold and Dutch have agreed to refrain from derogatory commentary, as this has gone too far.

    I expect Cow will be doing the same.  V hasn’t really engaged.

    This purpose of this tournament was to promote cameradie and community, as well as tripleA.  Let’s not forget that over petty dice or differences.

    Both parties in this game are supposed to represent some of the best Axis and Allies players at A&A.org, whether lucky or otherwise, that’s you.  Act like champions, if you want to be the champion.

    Awesome just got to this part of the thread. Personal attacks of this nature have no business here.

  • '10

    @Omega1759:

    Pyrrhic victory in Yunnan…

    I guess the alternative would have been preferable to you?  Monster stack in Yunnan, having to try to defend Kwangsi from that stack, the Kweichow stack having to withdraw to Anhwe (making it obsolete for 2 rounds minimum), not being able to hold FIC, not being able to hold Malaya, letting the UK planes run around the board for the next 10 rounds….

    I guess you would have stacked Hunan and abandoned Kwangsi? Or just stacked Kwangsi and moves the Kwe forces to Anhwe, taken the money islands, throw away a couple tnps and hunker down…

    It’s a clear victory because it was the best choice and the dice did not make it a disaster.  China gets no NO and no artillery. Sets back the Allies in China a couple rounds.  But, if US goes all out at Japan, Japan will lose everytime, just a matter of time.


  • http://www.youtube.com/watch?v=v-xdepfah98

    Seth, this is the type of players you get when Garg organizes a tourney and puts up a $200 bounty, I mean, prize.

    Typecast Bold and Cow however you like
    I think Bold is on the left

  • Liaison TripleA '11 '10

    This has been a bit of a dangerous place lately.

    Definitely feel like this song is playing in the background.

    http://www.youtube.com/watch?v=BR0TvNGrxpI


  • Definitely
    Glad someone else enjoyed
    I thought it was hilariously appropriate (and we needed an icebreaker, right?)

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