13L G40 PGMatt (axis) vs Degrasse (allies +6) tech, game 2

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Research Technology - Russians
                Russians spend 5 on tech rolls
                    Russians roll 5,1 and gets 0 hits

    Purchase Units - Russians
                Russians buy 1 armour, 1 artillery, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 2 techTokens;

    Combat Move - Russians

    Non Combat Move - Russians
                6 infantry moved from Yakut S.S.R. to Yenisey
                2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R.
                2 armour and 2 mech_infantrys moved from Volgograd to Caucasus
                2 aaGuns moved from Novgorod to Belarus
                2 artilleries moved from Novgorod to Belarus
                4 infantry moved from Novgorod to Belarus
                2 infantry moved from Ukraine to Western Ukraine
                2 infantry moved from Rostov to Ukraine

    Place Units - Russians
                1 armour and 1 mech_infantry placed in Volgograd
                3 infantry placed in Ukraine
                1 artillery and 3 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs total

    Territory Summary for Russians :

    Yenisey : 6 infantry
        Yakut S.S.R. : 2 aaGuns and 12 infantry
        Belarus : 2 aaGuns, 2 artilleries and 8 infantry
        Archangel : 1 infantry
        Russia : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 7 infantry and 1 tactical_bomber
        Ukraine : 1 artillery, 1 factory_minor and 10 infantry
        Western Ukraine : 1 artillery and 5 infantry
        Volgograd : 1 armour, 1 factory_minor, 1 infantry and 1 mech_infantry
        Novgorod : 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 9 infantry
        Caucasus : 2 armour and 2 mech_infantrys
        114 Sea Zone : 1 cruiser
        127 Sea Zone : 1 submarine
        115 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 41 / 67
        Russians : 37 / 37
        Japanese : 39 / 40
        Americans : 50 / 70
        Chinese : 10 / 9
        British : 29 / 38
        UK_Pacific : 14 / 14
        Italians : 15 / 15
        ANZAC : 10 / 21
        French : 9 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Null / Other
                1 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

  • 16

    @Degrasse:

    So many options for France, I finally settled on the aircraft carrier after much debating with my son.  :)

    my son is only 5, but I picked up a classic set at a garage sale for $1 so he could play the game too.

    I got lucky with the carrier; I assume the idea was to use it as the core of a UK fleet?  I was a bit surprised you didn’t build it in the channel so you would have had air cover from the UK.

    Not enough for 2 bombers either; I still don’t know what I would have bought.

  • 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Research Technology - Japanese
                Japanese spend 5 on tech rolls

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 factory_minor, 1 harbour and 1 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 2 techTokens;

    Combat Move - Japanese
                2 infantry moved from French Indo China to Yunnan
                1 infantry moved from Borneo to 43 Sea Zone
                1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                1 artillery moved from Philippines to 35 Sea Zone
                1 transport moved from 35 Sea Zone to 34 Sea Zone
                1 infantry moved from Paulau Island to 34 Sea Zone
                1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                2 bombers moved from Kwangsi to India
                1 fighter moved from 43 Sea Zone to 41 Sea Zone
                1 carrier, 1 destroyer and 1 tactical_bomber moved from 43 Sea Zone to 42 Sea Zone
                1 artillery, 1 carrier, 1 destroyer, 1 fighter and 1 transport moved from 35 Sea Zone to 45 Sea Zone
                1 artillery moved from 45 Sea Zone to Dutch New Guinea
                1 fighter moved from 45 Sea Zone to Dutch New Guinea
                1 tactical_bomber moved from 35 Sea Zone to Dutch New Guinea
                1 carrier and 1 fighter moved from 35 Sea Zone to 44 Sea Zone
                1 fighter moved from 44 Sea Zone to Dutch New Guinea
                1 cruiser moved from 35 Sea Zone to 44 Sea Zone
                1 battleship moved from 35 Sea Zone to 42 Sea Zone
                2 submarines moved from 35 Sea Zone to 37 Sea Zone
                6 fighters and 4 tactical_bombers moved from Kwangsi to Yunnan
                1 artillery and 3 infantry moved from Kiangsi to Hunan
                      Japanese take Hunan from Chinese
                1 artillery and 1 infantry moved from Kwangtung to Kwangsi
                1 artillery and 3 infantry moved from Anhwe to Kweichow
                      Japanese take Kweichow from Chinese
                1 mech_infantry moved from Chahar to Hunan
                1 artillery and 2 infantry moved from Chahar to Hopei
                      Japanese take Hopei from Chinese
                6 infantry moved from Jehol to Chahar

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Research Technology - Japanese
                Japanese spend 5 on tech rolls
                    Japanese roll 1,3 and gets 0 hits

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 factory_minor, 1 harbour and 1 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 2 techTokens;

    Combat Move - Japanese
                2 infantry moved from French Indo China to Yunnan
                1 infantry moved from Borneo to 43 Sea Zone
                1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                1 artillery moved from Philippines to 35 Sea Zone
                1 transport moved from 35 Sea Zone to 34 Sea Zone
                1 infantry moved from Paulau Island to 34 Sea Zone
                1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                2 bombers moved from Kwangsi to India
                1 fighter moved from 43 Sea Zone to 41 Sea Zone
                1 carrier, 1 destroyer and 1 tactical_bomber moved from 43 Sea Zone to 42 Sea Zone
                1 artillery, 1 carrier, 1 destroyer, 1 fighter and 1 transport moved from 35 Sea Zone to 45 Sea Zone
                1 artillery moved from 45 Sea Zone to Dutch New Guinea
                1 fighter moved from 45 Sea Zone to Dutch New Guinea
                1 tactical_bomber moved from 35 Sea Zone to Dutch New Guinea
                1 carrier and 1 fighter moved from 35 Sea Zone to 44 Sea Zone
                1 fighter moved from 44 Sea Zone to Dutch New Guinea
                1 cruiser moved from 35 Sea Zone to 44 Sea Zone
                1 battleship moved from 35 Sea Zone to 42 Sea Zone
                2 submarines moved from 35 Sea Zone to 37 Sea Zone
                6 fighters and 4 tactical_bombers moved from Kwangsi to Yunnan
                1 artillery and 3 infantry moved from Kiangsi to Hunan
                      Japanese take Hunan from Chinese
                1 artillery and 1 infantry moved from Kwangtung to Kwangsi
                1 artillery and 3 infantry moved from Anhwe to Kweichow
                      Japanese take Kweichow from Chinese
                1 mech_infantry moved from Chahar to Hunan
                1 artillery and 2 infantry moved from Chahar to Hopei
                      Japanese take Hopei from Chinese
                6 infantry moved from Jehol to Chahar

    Combat - Japanese
                Battle in 45 Sea Zone
                    Japanese attack with 1 carrier, 1 destroyer and 1 transport
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 45 Sea Zone
                    Japanese win with 1 carrier, 1 destroyer and 1 transport remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 41 Sea Zone
                    Japanese attack with 1 fighter
                    British defend with 1 transport
                        1 transport owned by the British lost in 41 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Java
                Strategic bombing raid in India
                        AA fire in India :  0/2 hits
                    Bombing raid in India rolls: 4,5 and causes: 9 damage to unit: factory_major
                    Bombing raid in India causes 9 damage total.
                Battle in Celebes
                Battle in Dutch New Guinea
                    Japanese attack with 1 artillery, 2 fighters and 1 tactical_bomber
                    ANZAC defend with 1 infantry
                        Japanese roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Dutch New Guinea, round 2 :  3/4 hits
                        ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 :  0/1 hits
                        1 infantry owned by the ANZAC lost in Dutch New Guinea
                    Japanese win, taking Java from Dutch, taking Celebes from Dutch, taking Dutch New Guinea from ANZAC with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in Yunnan
                    Japanese attack with 6 fighters, 2 infantry and 4 tactical_bombers
                    British defend with 2 infantry
                        Japanese roll dice for 6 fighters, 2 infantry and 4 tactical_bombers in Yunnan, round 2 :  7/12 hits
                        Chinese roll dice for 2 infantry in Yunnan, round 2 :  1/2 hits
                        2 infantry owned by the British and 1 infantry owned by the Japanese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 6 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 2 infantry

    Non Combat Move - Japanese
                6 fighters and 4 tactical_bombers moved from Yunnan to French Indo China
                2 bombers moved from India to French Indo China
                1 fighter moved from 41 Sea Zone to 42 Sea Zone
                2 fighters moved from Dutch New Guinea to 45 Sea Zone
                1 tactical_bomber moved from Dutch New Guinea to 44 Sea Zone
                1 armour, 1 artillery and 4 infantry moved from Japan to 6 Sea Zone
                1 armour, 1 artillery, 1 battleship, 2 destroyers, 4 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
                1 armour, 1 artillery and 4 infantry moved from 36 Sea Zone to French Indo China

    Place Units - Japanese
                1 factory_minor placed in French Indo China
                1 harbour placed in Hainan
                1 artillery and 1 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 50 PUs; end with 51 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Shantung : 1 flag
        Kwangsi : 1 flag, 1 artillery and 1 infantry
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 2 infantry and 2 tactical_bombers
        Jehol : 1 flag
        Manchuria : 1 flag, 1 aaGun and 4 infantry
        Hainan : 1 harbour
        Yunnan : 1 flag, 1 infantry
        Kweichow : 1 flag, 1 artillery and 3 infantry
        Hunan : 1 flag, 1 artillery, 3 infantry and 1 mech_infantry
        Hopei : 1 flag, 1 artillery and 2 infantry
        Chahar : 1 flag, 6 infantry
        Anhwe : 1 flag
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield and 1 harbour
        French Indo China : 1 flag, 1 armour, 1 artillery, 2 bombers, 1 factory_minor, 6 fighters, 4 infantry and 4 tactical_bombers
        Celebes : 1 flag, 1 infantry
        Java : 1 flag, 1 infantry
        Dutch New Guinea : 1 flag, 1 artillery
        42 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
        44 Sea Zone : 1 carrier, 1 cruiser, 1 tactical_bomber and 1 transport
        45 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 transport
        37 Sea Zone : 1 flag, 2 submarines
        36 Sea Zone : 1 battleship, 2 destroyers and 3 transports

    Production/PUs Summary :

    Germans : 41 / 67
        Russians : 37 / 37
        Japanese : 50 / 51
        Americans : 50 / 70
        Chinese : 6 / 9
        British : 29 / 38
        UK_Pacific : 14 / 14
        Italians : 15 / 15
        ANZAC : 10 / 21
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 21 19 18 17 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Research Technology - Americans
                Americans spend 0 on tech rolls

    Purchase Units - Americans
                Americans buy 1 carrier, 2 fighters, 4 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; 2 techTokens;

    Combat Move - Americans
                1 bomber moved from United Kingdom to 110 Sea Zone
                1 cruiser moved from 91 Sea Zone to 104 Sea Zone
                1 cruiser moved from 104 Sea Zone to 110 Sea Zone

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Research Technology - Americans
                Americans spend 0 on tech rolls
                    Americans roll 5,4 and gets 0 hits

    Purchase Units - Americans
                Americans buy 1 carrier, 2 fighters, 4 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; 2 techTokens;

    Combat Move - Americans
                1 bomber moved from United Kingdom to 110 Sea Zone
                1 cruiser moved from 91 Sea Zone to 104 Sea Zone
                1 cruiser moved from 104 Sea Zone to 110 Sea Zone

    Combat - Americans
                Battle in 110 Sea Zone
                    Americans attack with 1 bomber and 1 cruiser
                    Germans defend with 1 cruiser and 1 destroyer
                        Americans roll dice for 1 bomber and 1 cruiser in 110 Sea Zone, round 2 :  2/2 hits
                        Germans roll dice for 1 cruiser and 1 destroyer in 110 Sea Zone, round 2 :  2/2 hits
                        1 cruiser owned by the Germans , 1 cruiser owned by the Americans , 1 destroyer owned by the Germans and 1 bomber owned by the Americans lost in 110 Sea Zone
                    Germans win with no units remaining. Battle score for attacker is -4
                    Casualties for Germans: 1 cruiser and 1 destroyer
                    Casualties for Americans: 1 bomber and 1 cruiser

    Non Combat Move - Americans
                1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 fighter moved from Eastern United States to Gibraltar
                3 fighters moved from Hawaiian Islands to 26 Sea Zone
                4 fighters and 1 tactical_bomber moved from 26 Sea Zone to Queensland
                1 submarine moved from 26 Sea Zone to 54 Sea Zone
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 fighter moved from Western United States to 26 Sea Zone
                2 carriers, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                1 transport moved from 26 Sea Zone to 10 Sea Zone

    Place Units - Americans
                1 carrier placed in 101 Sea Zone
                2 fighters, 4 infantry and 2 tactical_bombers placed in Western United States
                Americans undo move 2.
                2 fighters and 2 tactical_bombers placed in Western United States
                4 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs

    Territory Summary for Americans :

    Queensland : 4 fighters and 1 tactical_bomber
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 1 infantry, 1 mech_infantry and 2 tactical_bombers
        Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour, 4 infantry and 1 mech_infantry
        Midway : 1 airfield
        26 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 1 fighter and 1 transport
        25 Sea Zone : 1 destroyer
        10 Sea Zone : 1 transport
        54 Sea Zone : 1 submarine
        Central United States : 1 armour, 1 factory_major and 2 mech_infantrys
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 4 infantry
        Gibraltar : 1 artillery, 1 fighter and 1 infantry
        101 Sea Zone : 1 carrier
        110 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 41 / 67
        Russians : 37 / 37
        Japanese : 50 / 51
        Americans : 50 / 70
        Chinese : 6 / 9
        British : 29 / 38
        UK_Pacific : 14 / 14
        Italians : 15 / 15
        ANZAC : 10 / 21
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.500
            Median : 2.000
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    Null / Other
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 4.500
            Median : 4.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Germans Combat
                1 was rolled 1 times
                2 was rolled 1 times
            Average roll : 1.500
            Median : 1.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Americans Combat
                1 was rolled 1 times
                2 was rolled 1 times
            Average roll : 1.500
            Median : 1.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                3 infantry moved from Shensi to Kweichow
                4 infantry moved from Szechwan to Kweichow
                4 infantry moved from Szechwan to Yunnan
                1 fighter moved from Szechwan to Kweichow

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 4 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 4 infantry in Yunnan, round 2 :  0/4 hits
                        Japanese roll dice for 1 infantry in Yunnan, round 2 :  1/1 hits
                        1 infantry owned by the Chinese lost in Yunnan
                        Chinese roll dice for 3 infantry in Yunnan, round 3 :  0/3 hits
                        Japanese roll dice for 1 infantry in Yunnan, round 3 :  0/1 hits
                        Chinese roll dice for 3 infantry in Yunnan, round 4 :  0/3 hits
                        Japanese roll dice for 1 infantry in Yunnan, round 4 :  0/1 hits
                        Chinese roll dice for 3 infantry in Yunnan, round 5 :  1/3 hits
                        Japanese roll dice for 1 infantry in Yunnan, round 5 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                    Chinese win, taking Yunnan from Japanese with 2 infantry remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 2 infantry
                Battle in Kweichow
                    Chinese attack with 1 fighter and 7 infantry
                    Japanese defend with 1 artillery and 3 infantry
                        Chinese roll dice for 1 fighter and 7 infantry in Kweichow, round 2 :  2/8 hits
                        Japanese roll dice for 1 artillery and 3 infantry in Kweichow, round 2 :  0/4 hits
                        2 infantry owned by the Japanese lost in Kweichow
                        Chinese roll dice for 1 fighter and 7 infantry in Kweichow, round 3 :  2/8 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 3 :  0/2 hits
                        1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 1 fighter and 7 infantry remaining. Battle score for attacker is 13
                    Casualties for Japanese: 1 artillery and 3 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kweichow to Szechwan

    Place Units - Chinese
                3 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 8 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs

    Territory Summary for Chinese :

    Yunnan : 2 infantry
        Kweichow : 7 infantry
        Szechwan : 1 fighter and 3 infantry

    Production/PUs Summary :

    Germans : 41 / 67
        Russians : 37 / 37
        Japanese : 48 / 51
        Americans : 50 / 70
        Chinese : 8 / 14
        British : 29 / 38
        UK_Pacific : 14 / 14
        Italians : 15 / 15
        ANZAC : 10 / 21
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 7 times
                2 was rolled 11 times
                3 was rolled 4 times
                4 was rolled 5 times
                5 was rolled 8 times
                6 was rolled 10 times
            Average roll : 3.578
            Median : 4.000
            Variance : 0.886
            Standard Deviation : 0.941
            Total rolls : 45

    Null / Other
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 4.500
            Median : 4.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 4 times
            Average roll : 4.500
            Median : 5.000
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 10

    Germans Combat
                1 was rolled 1 times
                2 was rolled 1 times
            Average roll : 1.500
            Median : 1.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Chinese Combat
                1 was rolled 4 times
                2 was rolled 8 times
                3 was rolled 4 times
                4 was rolled 2 times
                5 was rolled 5 times
                6 was rolled 6 times
            Average roll : 3.483
            Median : 3.000
            Variance : 0.893
            Standard Deviation : 0.945
            Total rolls : 29

    Americans Combat
                1 was rolled 1 times
                2 was rolled 1 times
            Average roll : 1.500
            Median : 1.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

  • 21 19 18 17 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Combat Move - British
                1 destroyer moved from 109 Sea Zone to 105 Sea Zone
                2 fighters moved from United Kingdom to 105 Sea Zone
                1 destroyer moved from 81 Sea Zone to 97 Sea Zone
                1 bomber moved from Malta to 97 Sea Zone
                1 tactical_bomber moved from Malta to 97 Sea Zone
                2 fighters moved from Malta to 97 Sea Zone
                2 infantry moved from Persia to 80 Sea Zone
                2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
                1 cruiser and 1 destroyer moved from 76 Sea Zone to 81 Sea Zone
                2 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
                2 infantry moved from Rhodesia to Belgian Congo
                1 fighter and 1 tactical_bomber moved from Tanganyika Territory to Anglo Egyptian Sudan
                1 artillery moved from Egypt to Anglo Egyptian Sudan
                1 artillery moved from Egypt to Alexandria
                1 armour and 1 mech_infantry moved from Egypt to Alexandria
                3 infantry moved from Egypt to Alexandria
                1 fighter moved from Malaya to India

  • 21 19 18 17 16

    Need sea zone 97 scramble order

  • 16

    @Degrasse:

    Need sea zone 97 scramble order

    I’ll bring the fighters out please.  Lose the Germany fighter, then the Italian fighters, then the CA.

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Research Technology - British
                British spend 0 on tech rolls
                    British roll 2 and gets 0 hits

    Purchase Units - British
                British buy 1 carrier, 1 destroyer, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; 1 techTokens;

    Purchase Units - UK_Pacific
                UK_Pacific repair 2 damage on 2 factory_majors; Remaining resources: 12 PUs;
                UK_Pacific buy 1 armour and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 destroyer moved from 109 Sea Zone to 105 Sea Zone
                2 fighters moved from United Kingdom to 105 Sea Zone
                1 destroyer moved from 81 Sea Zone to 97 Sea Zone
                1 bomber moved from Malta to 97 Sea Zone
                1 tactical_bomber moved from Malta to 97 Sea Zone
                2 fighters moved from Malta to 97 Sea Zone
                2 infantry moved from Persia to 80 Sea Zone
                2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
                1 cruiser and 1 destroyer moved from 76 Sea Zone to 81 Sea Zone
                2 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
                2 infantry moved from Rhodesia to Belgian Congo
                1 fighter and 1 tactical_bomber moved from Tanganyika Territory to Anglo Egyptian Sudan
                1 artillery moved from Egypt to Anglo Egyptian Sudan
                1 artillery moved from Egypt to Alexandria
                1 armour and 1 mech_infantry moved from Egypt to Alexandria
                3 infantry moved from Egypt to Alexandria
                1 fighter moved from Malaya to India

    Combat - British
                Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
                Battle in 97 Sea Zone
                    British attack with 1 bomber, 1 destroyer, 2 fighters and 1 tactical_bomber
                    Germans defend with 1 fighter; Italians defend with 1 cruiser, 2 fighters and 1 transport
                        British roll dice for 1 bomber, 1 destroyer, 2 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 :  3/5 hits
                        Italians roll dice for 1 cruiser, 3 fighters and 1 transport in 97 Sea Zone, round 2 :  3/4 hits
                        2 fighters owned by the Italians , 2 fighters owned by the British , 1 fighter owned by the Germans and 1 destroyer owned by the British lost in 97 Sea Zone
                        British roll dice for 1 bomber and 1 tactical_bomber in 97 Sea Zone, round 3 :  2/2 hits
                        Italians roll dice for 1 cruiser and 1 transport in 97 Sea Zone, round 3 :  0/1 hits
                        1 transport owned by the Italians and 1 cruiser owned by the Italians lost in 97 Sea Zone
                    British win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 21
                    Casualties for Germans: 1 fighter
                    Casualties for British: 1 destroyer and 2 fighters
                    Casualties for Italians: 1 cruiser, 2 fighters and 1 transport
                Battle in Alexandria
                    British attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                    Italians defend with 1 artillery and 3 infantry
                        British roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 2 :  4/6 hits
                        Italians roll dice for 1 artillery and 3 infantry in Alexandria, round 2 :  2/4 hits
                        2 infantry owned by the British , 1 artillery owned by the Italians and 3 infantry owned by the Italians lost in Alexandria
                    British win, taking Alexandria from Italians with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
                    Casualties for British: 2 infantry
                    Casualties for Italians: 1 artillery and 3 infantry
                Battle in 105 Sea Zone
                    British attack with 1 destroyer and 2 fighters
                    Germans defend with 1 submarine
                        Germans roll dice for 1 submarine in 105 Sea Zone, round 2 :  1/1 hits
                        British roll dice for 1 destroyer and 2 fighters in 105 Sea Zone, round 2 :  1/3 hits
                        1 submarine owned by the Germans and 1 destroyer owned by the British lost in 105 Sea Zone
                    British win with 2 fighters remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 submarine
                    Casualties for British: 1 destroyer
                Battle in Anglo Egyptian Sudan
                    British attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                    Italians defend with 1 artillery and 2 infantry
                        British roll dice for 1 cruiser in Anglo Egyptian Sudan, round 2 :  1/1 hits
                        British roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 2 :  1/5 hits
                        Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 :  1/3 hits
                        1 infantry owned by the British and 2 infantry owned by the Italians lost in Anglo Egyptian Sudan
                        British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 3 :  1/4 hits
                        Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 3 :  0/1 hits
                        1 artillery owned by the Italians lost in Anglo Egyptian Sudan
                    British win, taking Anglo Egyptian Sudan from Italians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 artillery and 2 infantry

    Non Combat Move - British
                1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt
                1 infantry moved from Persia to Northwest Persia
                      British take Northwest Persia from Neutral_Allies
                1 tactical_bomber moved from 97 Sea Zone to Malta
                1 bomber moved from 97 Sea Zone to Egypt
                2 fighters moved from 105 Sea Zone to United Kingdom
                1 transport moved from 109 Sea Zone to 110 Sea Zone
                1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
                1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom

    Place Units - British
                1 carrier and 1 destroyer placed in 110 Sea Zone
                1 fighter placed in United Kingdom
                1 mech_infantry placed in Union of South Africa

    Turn Complete - British
                British collect 30 PUs; end with 30 PUs total

    Place Units - UK_Pacific
                1 armour and 2 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,3,2,2
                UK_Pacific collect 10 PUs (4 lost to blockades); end with 10 PUs total
                Some Units in India change ownership: 1 armour and 2 infantry

    Territory Summary for British, UK_Pacific :

    India : 3 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 10 infantry
        Malaya : 1 harbour and 3 infantry
        Sumatra : 1 flag, 2 infantry
        Belgian Congo : 2 infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Alexandria : 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 bomber, 1 fighter, 1 harbour and 1 tactical_bomber
        Union of South Africa : 1 factory_minor, 1 harbour and 1 mech_infantry
        Scotland : 1 airfield
        Malta : 1 aaGun, 1 infantry and 1 tactical_bomber
        United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 3 fighters, 1 harbour and 12 infantry
        Anglo Egyptian Sudan : 1 artillery and 1 infantry
        Eire : 1 flag, 1 mech_infantry
        109 Sea Zone : 1 transport
        Eastern Persia : 1 flag, 1 infantry
        81 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
        Northwest Persia : 1 flag, 1 infantry
        Persia : 1 flag
        110 Sea Zone : 1 carrier, 1 destroyer and 1 transport

    Production/PUs Summary :

    Germans : 41 / 67
        Russians : 37 / 37
        Japanese : 48 / 51
        Americans : 50 / 70
        Chinese : 8 / 14
        British : 30 / 30
        UK_Pacific : 14 / 10
        Italians : 14 / 15
        ANZAC : 10 / 21
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 7 times
                2 was rolled 9 times
                3 was rolled 9 times
                4 was rolled 6 times
                5 was rolled 4 times
                6 was rolled 9 times
            Average roll : 3.409
            Median : 3.000
            Variance : 0.512
            Standard Deviation : 0.715
            Total rolls : 44

    Null / Other
                2 was rolled 2 times
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Germans Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    British Combat
                1 was rolled 4 times
                2 was rolled 5 times
                3 was rolled 5 times
                4 was rolled 4 times
                5 was rolled 3 times
                6 was rolled 5 times
            Average roll : 3.462
            Median : 3.000
            Variance : 0.160
            Standard Deviation : 0.400
            Total rolls : 26

    Italians Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 2 times
                6 was rolled 4 times
            Average roll : 3.615
            Median : 3.000
            Variance : 0.750
            Standard Deviation : 0.866
            Total rolls : 13

  • 16

    I ment to ask the other day, but how old is your son?  Mine is 5 and I just bought him a Classic set for $1 at a garage sale.  He likes tanks :)

    Well, with first blood for tech to Italy, improved Mech the result, no navy to speak of…should make my purchasing easy this round.

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Research Technology - Italians
                Italians spend 0 on tech rolls
                    Italians roll 5,6 and gets 1 hit
                Italians removing all Technology Tokens after successful research.
                Italians discover Improved_Mech_Inf

    Activate Technology - Italians
                Italians activating Improved_Mech_Inf
                Trigger Italians Improved Mech Inf: Italians is added to UnitSupportAttachment attached to:games.strategy.engine.data.UnitType called armour with name:supportAttachmentMechanizedTechnology

    Purchase Units - Italians
                Italians buy 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Italians
                1 armour and 1 mech_infantry moved from Tunisia to Morocco
                      Italians take Algeria from French
                1 bomber moved from Southern Italy to Morocco

    Combat - Italians
                Battle in Morocco
                    Italians attack with 1 armour, 1 bomber and 1 mech_infantry
                    French defend with 2 infantry
                        Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Morocco, round 2 :  2/3 hits
                        French roll dice for 2 infantry in Morocco, round 2 :  0/2 hits
                        2 infantry owned by the French lost in Morocco
                    Italians win, taking Morocco from French with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for French: 2 infantry

    Non Combat Move - Italians
                1 bomber moved from Morocco to Tunisia
                1 armour moved from Greece to Bulgaria
                2 armour and 4 infantry moved from Bulgaria to Romania
                3 infantry moved from Northern Italy to Southern Italy

    Place Units - Italians
                1 infantry and 3 mech_infantrys placed in Northern Italy

    Turn Complete - Italians
                Italians collect 16 PUs; end with 16 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs

    Territory Summary for Italians :

    British Somaliland : 1 flag, 1 infantry
        Morocco : 1 flag, 1 armour and 1 mech_infantry
        Algeria : 1 flag
        Tunisia : 1 flag, 1 artillery, 1 bomber and 1 infantry
        Romania : 2 armour and 4 infantry
        Northern Italy : 2 aaGuns, 1 artillery, 1 factory_major, 4 infantry and 3 mech_infantrys
        Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 4 infantry
        Bulgaria : 1 flag
        Greece : 1 flag, 1 artillery and 2 infantry
        97 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 41 / 67
        Russians : 37 / 37
        Japanese : 48 / 51
        Americans : 50 / 70
        Chinese : 8 / 14
        British : 30 / 30
        UK_Pacific : 14 / 10
        Italians : 16 / 21
        ANZAC : 10 / 21
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Research Technology - ANZAC
                    ANZAC roll 6 and gets 1 hit
                ANZAC removing all Technology Tokens after successful research.
                ANZAC discover AA Radar

    Activate Technology - ANZAC
                ANZAC activating AA Radar

    Purchase Units - ANZAC
                ANZAC buy 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 aaGun moved from New South Wales to Queensland
                1 artillery and 1 infantry moved from New South Wales to South Australia
                1 artillery and 2 infantry moved from New South Wales to Queensland
                3 fighters moved from New South Wales to Queensland

    Place Units - ANZAC
                1 fighter and 1 tactical_bomber placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

    Territory Summary for ANZAC :

    Malaya : 1 infantry
        Queensland : 1 aaGun, 1 airfield, 1 artillery, 3 fighters, 1 harbour and 2 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 aaGun, 1 factory_minor, 1 fighter, 1 harbour and 1 tactical_bomber
        South Australia : 1 artillery and 1 infantry
        62 Sea Zone : 1 cruiser and 1 destroyer
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 41 / 67
        Russians : 37 / 37
        Japanese : 48 / 51
        Americans : 50 / 70
        Chinese : 8 / 14
        British : 30 / 30
        UK_Pacific : 14 / 10
        Italians : 16 / 21
        ANZAC : 10 / 15
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Null / Other
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Combat Move - French
                1 cruiser and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Normandy Bordeaux to 110 Sea Zone
                2 fighters moved from Normandy Bordeaux to 110 Sea Zone
                1 infantry moved from French Central Africa to French Equatorial Africa
                1 infantry moved from Trans-Jordan to Egypt
                1 destroyer moved from 70 Sea Zone to 83 Sea Zone

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Egypt : 1 infantry
        United Kingdom : 2 infantry
        French Equatorial Africa : 1 infantry
        Normandy Bordeaux : 1 factory_minor and 1 harbour
        83 Sea Zone : 1 destroyer
        110 Sea Zone : 1 armour, 1 artillery, 1 cruiser, 1 destroyer, 2 fighters and 2 infantry

    Production/PUs Summary :

    Germans : 41 / 67
        Russians : 37 / 37
        Japanese : 48 / 51
        Americans : 50 / 70
        Chinese : 8 / 14
        British : 30 / 30
        UK_Pacific : 14 / 10
        Italians : 16 / 21
        ANZAC : 10 / 15
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Null / Other
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

  • 21 19 18 17 16

    My son has played, but he’s 19 now.  Usually he’s asking my for car keys.

  • 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Politics - Germans

    Research Technology - Germans
                Germans spend 0 on tech rolls
                Germans removing all Technology Tokens after successful research.
                Germans discover Long Range Aircraft

    Activate Technology - Germans
                Germans activating Long Range Aircraft

    Purchase Units - Germans
                Germans buy 1 bomber, 3 infantry, 10 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Germans
                1 tactical_bomber moved from Southern Italy to 110 Sea Zone
                3 bombers, 4 fighters and 3 tactical_bombers moved from Western Germany to 110 Sea Zone
                1 submarine moved from 112 Sea Zone to 119 Sea Zone
                1 submarine moved from 119 Sea Zone to 109 Sea Zone
                1 infantry moved from France to Normandy Bordeaux
                      Germans take Normandy Bordeaux from French

  • 16

    Do you want to scramble for 110?

  • 21 19 18 17 16

    Yes, scramble all three fighters from London to 110

  • 16

    @Degrasse:

    Yes, scramble all three fighters from London to 110

    I should have asked for OOL, sorry :(

    I got 7 hits first round, I could guess max D, but could also make a case for wanting to try to save the flattop.

    Degrasse_2.tsvg

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