13L G40 Gamerman01(allies+10) vs seththenewb(axis)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    If you would provide a link to that game….

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Research Technology - Russians
                Russians spend 5 on tech rolls
                Russians removing all Technology Tokens after unsuccessful research.

    Purchase Units - Russians
                Russians repair 4 damage on 4 factory_majors; Remaining resources: 17 PUs; 0 techTokens;
                Russians buy 1 fighter and 2 infantry; Remaining resources: 1 PUs; 0 techTokens;

    Combat Move - Russians
                1 infantry moved from Kazakhstan to Caucasus
                1 mech_infantry moved from Kansu to Chahar
                      Chinese take Suiyuyan from Japanese
                      Chinese take Chahar from Japanese
                1 infantry moved from Alexandria to Egypt
                1 infantry moved from Tambov to Volgograd
                1 infantry moved from Russia to Bryansk
                1 fighter moved from Shensi to Caucasus
                1 artillery moved from Tambov to Bryansk
                1 infantry moved from Tambov to Rostov
                1 fighter moved from Russia to Rostov
                1 infantry moved from Tambov to Rostov
                1 mech_infantry moved from Novosibirsk to Caucasus
                1 mech_infantry moved from Russia to Volgograd
                1 armour moved from Tambov to Volgograd
                1 infantry moved from Tambov to Bryansk

    Combat - Russians
                Battle in Caucasus
                    Russians attack with 1 fighter, 1 infantry and 1 mech_infantry
                    Germans defend with 1 infantry
                    Russians win, taking Caucasus from Germans with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Volgograd
                    Russians attack with 1 armour, 1 infantry and 1 mech_infantry
                    Germans defend with 1 factory_minor and 1 infantry
                    Russians win, taking Volgograd from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Rostov
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Rostov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Bryansk
                    Russians attack with 1 artillery and 2 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Bryansk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 fighter moved from Caucasus to Kazakhstan
                1 fighter moved from Rostov to Russia
                1 armour moved from Kansu to Samara
                1 aaGun moved from Tambov to Volgograd
                2 infantry moved from Kansu to Shensi
                1 mech_infantry moved from Russia to Samara
                1 aaGun moved from Vologda to Samara
                7 infantry moved from Vologda to Russia
                1 aaGun moved from Tambov to Bryansk
                2 artilleries moved from Tambov to Russia
                2 infantry moved from Samara to Kazakhstan

    Place Units - Russians
                1 fighter and 2 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 27 PUs; end with 28 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 34 PUs


  • @Gamerman01:

    If you would provide a link to that game….

    Here’s the French turn for another game. US has Norway and I have paratroopers with Germany (along with mech and rockets). I attacked Norway and was going to throw a couple infantry from WGerm into the fight and couldn’t, so had to roll manually.

    http://www.axisandallies.org/forums/index.php?topic=31559.msg1167592#msg1167592


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Research Technology - Japanese
                Japanese spend 5 on tech rolls
                Japanese removing all Technology Tokens after unsuccessful research.

    Purchase Units - Japanese
                Japanese buy 2 destroyers, 8 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens;

    Combat Move - Japanese
                1 mech_infantry moved from Yunnan to Malaya
                1 infantry moved from Shan State to Malaya
                1 infantry moved from Shan State to Burma
                      Japanese take Burma from UK_Pacific
                1 armour, 1 artillery, 7 infantry and 5 mech_infantrys moved from Yunnan to Burma
                1 armour and 2 mech_infantrys moved from Hunan to Burma
                2 infantry moved from Philippines to 35 Sea Zone
                2 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
                1 destroyer moved from 35 Sea Zone to 43 Sea Zone
                2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 43 Sea Zone
                1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Borneo
                2 infantry moved from 43 Sea Zone to Borneo
                1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Borneo
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Borneo
                1 bomber moved from French Indo China to 37 Sea Zone
                1 bomber moved from French Indo China to 43 Sea Zone
                2 tactical_bombers moved from French Indo China to 43 Sea Zone
                1 fighter and 1 tactical_bomber moved from French Indo China to Malaya

    Combat - Japanese
                Battle in 43 Sea Zone
                    Japanese attack with 1 bomber, 1 destroyer, 2 tactical_bombers and 1 transport
                    Americans defend with 1 submarine and 2 transports
                    Japanese win, taking 43 Sea Zone from Americans with 1 bomber, 1 destroyer, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 17
                    Casualties for Americans: 1 submarine and 2 transports
                Battle in Borneo
                    Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers
                    Americans defend with 1 artillery and 1 infantry
                    Japanese win, taking Borneo from UK_Pacific with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 artillery and 1 infantry
                Battle in Malaya
                    Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    ANZAC defend with 1 artillery; UK_Pacific defend with 1 harbour
                    Japanese win, taking Malaya from UK_Pacific with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 artillery
                Battle in 37 Sea Zone
                    Japanese attack with 1 bomber
                    ANZAC defend with 1 transport
                    Japanese win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport

    Non Combat Move - Japanese
                3 infantry moved from French Indo China to Yunnan
                1 fighter and 1 tactical_bomber moved from Malaya to Yunnan
                1 bomber moved from 37 Sea Zone to French Indo China
                2 infantry moved from Japan to 6 Sea Zone
                2 destroyers, 2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
                2 infantry moved from 35 Sea Zone to Philippines
                2 tactical_bombers moved from 43 Sea Zone to French Indo China
                1 bomber moved from 43 Sea Zone to French Indo China
                2 fighters moved from Philippines to Yunnan
                3 fighters and 3 tactical_bombers moved from Borneo to 35 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone

    Place Units - Japanese
                3 infantry placed in Japan
                2 destroyers and 1 transport placed in 6 Sea Zone
                3 infantry placed in Shantung
                Japanese undo move 1.
                2 infantry placed in Japan
                3 infantry placed in French Indo China

    Turn Complete - Japanese
                Japanese collect 47 PUs; end with 47 PUs total

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Three consecutive single die techs with Germany, rounds 5,6,7
    How fortuitous


  • I usually only roll one dice each round, but yeah it was nice to get a new tech each turn with Germany there. Note though that those are my only tech in the game. I’m about average considering I’ve been rolling for tech with Germany, Japan, and 1-2 times with Italy. Maybe a little above average, but by not much. Japan needs three turns like that to get back in the game here, come on 6s!

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Well, I am glad I know how to interpret the die roll for a 2nd-6th tech now…

    Starting to move our game now

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Research Technology - Americans
                Americans spend 5 on tech rolls
                Americans removing all Technology Tokens after unsuccessful research.

    Purchase Units - Americans
                Americans buy 1 armour, 2 fighters, 1 harbour, 3 infantry and 5 transports; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                1 mech_infantry moved from Spain to Holland Belgium
                1 armour moved from Spain to Holland Belgium
                2 fighters moved from Spain to Holland Belgium
                1 infantry moved from Spain to Southern France
                      Americans take Southern France from Italians
                2 fighters moved from Gibraltar to Holland Belgium
                1 bomber moved from Spain to Northern Italy
                1 bomber moved from Spain to Holland Belgium
                1 fighter moved from Wake Island to 16 Sea Zone
                1 submarine moved from 54 Sea Zone to 43 Sea Zone
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                1 submarine moved from 54 Sea Zone to 43 Sea Zone

    Combat - Americans
                Strategic bombing raid in Northern Italy
                    Bombing raid in Northern Italy rolls: 4 and causes: 4 damage to unit: factory_minor
                    Bombing raid in Northern Italy causes 4 damage total.
                Battle in Holland Belgium
                    Americans attack with 1 armour, 1 bomber, 4 fighters and 1 mech_infantry
                    Germans defend with 3 infantry
                    Americans win, taking Holland Belgium from Germans with 1 armour, 1 bomber and 3 fighters remaining. Battle score for attacker is -5
                    Casualties for Germans: 3 infantry
                    Casualties for Americans: 1 fighter and 1 mech_infantry
                Battle in 16 Sea Zone
                    Americans attack with 1 fighter and 1 submarine
                    Japanese defend with 1 destroyer
                    Americans win with 1 fighter remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in 43 Sea Zone
                    Americans attack with 2 submarines
                    Japanese defend with 1 destroyer and 1 transport
                    Americans win, taking 43 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 10
                    Casualties for Japanese: 1 destroyer and 1 transport
                    Casualties for Americans: 1 submarine

    Non Combat Move - Americans
                1 destroyer moved from 55 Sea Zone to 54 Sea Zone
                1 fighter moved from 16 Sea Zone to Midway
                1 submarine moved from 9 Sea Zone to 26 Sea Zone
                1 fighter moved from Eastern United States to Gibraltar
                2 mech_infantrys moved from Central America to 89 Sea Zone
                4 infantry moved from Venezuela to 89 Sea Zone
                4 infantry, 2 mech_infantrys and 3 transports moved from 89 Sea Zone to 91 Sea Zone
                4 infantry moved from 91 Sea Zone to Spain
                2 mech_infantrys moved from 91 Sea Zone to Spain
                3 transports moved from 91 Sea Zone to 89 Sea Zone
                3 infantry moved from Central United States to Southeast Mexico
                1 artillery moved from Central United States to Western United States
                1 armour and 2 mech_infantrys moved from Central United States to Central America
                1 infantry moved from Eastern United States to Central United States
                1 cruiser moved from 91 Sea Zone to 92 Sea Zone
                1 fighter moved from Holland Belgium to Spain
                1 fighter moved from Russia to India
                1 tactical_bomber moved from Sumatra to India
                1 fighter moved from India to Sumatra
                1 bomber moved from Holland Belgium to Gibraltar
                1 bomber moved from Northern Italy to Gibraltar
                1 carrier moved from 91 Sea Zone to 92 Sea Zone
                1 submarine moved from 95 Sea Zone to 97 Sea Zone
                1 submarine moved from 95 Sea Zone to 93 Sea Zone
                1 destroyer moved from 91 Sea Zone to 110 Sea Zone
                1 aaGun moved from Southeast Mexico to Mexico
                1 infantry moved from Spain to Normandy Bordeaux
                1 fighter moved from Holland Belgium to United Kingdom
                1 fighter moved from Holland Belgium to United Kingdom
                1 fighter moved from Western United States to Wake Island
                1 fighter moved from Western United States to Hawaiian Islands

    Place Units - Americans
                1 harbour placed in Spain
                3 transports placed in 92 Sea Zone
                1 fighter and 2 infantry placed in Western United States
                1 fighter placed in Eastern United States
                2 transports placed in 10 Sea Zone
                1 armour placed in Western United States
                1 infantry placed in Central United States

    Turn Complete - Americans
                Americans collect 68 PUs; end with 68 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kweichow to Hunan
                      Chinese take Hunan from Japanese
                1 infantry moved from Hopei to Anhwe
                      Chinese take Anhwe from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                1 fighter moved from Shensi to Hopei
                11 infantry moved from Hopei to Anhwe
                3 infantry moved from Shensi to Hopei
                1 infantry moved from Szechwan to Shensi

    Place Units - Chinese
                3 infantry placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 11 PUs; end with 11 PUs total

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Research Technology - British
                British spend 5 on tech rolls
                British removing all Technology Tokens after unsuccessful research.

    Purchase Units - British
                British repair 6 damage on 3 factory_majors and 3 harbours; Remaining resources: 32 PUs; 0 techTokens;
                British buy 1 artillery, 2 infantry and 3 transports; Remaining resources: 1 PUs; 0 techTokens;

    Purchase Units - UK_Pacific
                UK_Pacific repair 1 damage on 1 factory_major; Remaining resources: 9 PUs;
                UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 bomber moved from United Kingdom to France

    Combat - British
                Strategic bombing raid in France
                    Bombing raid in France rolls: 3 and causes: 3 damage to unit: airfield
                    Bombing raid in France causes 3 damage total.

    Non Combat Move - British
                1 bomber moved from France to Gibraltar
                1 mech_infantry moved from United Kingdom to 109 Sea Zone
                1 infantry moved from United Kingdom to 109 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 92 Sea Zone
                1 mech_infantry moved from 92 Sea Zone to Spain
                1 infantry moved from 92 Sea Zone to Spain
                1 armour and 1 infantry moved from West India to India
                1 infantry moved from Iraq to Persia
                1 transport moved from 79 Sea Zone to 72 Sea Zone
                1 mech_infantry moved from Union of South Africa to Tanganyika Territory
                1 mech_infantry moved from Union of South Africa to Belgian Congo

    Place Units - British
                1 transport placed in 71 Sea Zone
                1 artillery and 1 infantry placed in Union of South Africa
                2 transports placed in 109 Sea Zone
                1 infantry placed in United Kingdom
                Turning on Edit Mode
                EDIT: Adding units owned by British to United Kingdom: 1 fighter
                EDIT: Removing units owned by British from Spain: 1 fighter
                EDIT: Turning off Edit Mode

    Turn Complete - British
                British collect 33 PUs; end with 34 PUs total
                British collect 4 PUs from War Bonds; end with 38 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs

    Place Units - UK_Pacific
                3 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs; end with 5 PUs total
                Some Units in India change ownership: 3 infantry

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Decided to give the 4 IPC’s in bonds to India

    Gambling that you don’t take it this turn


  • @Gamerman01:

    Well, I am glad I know how to interpret the die roll for a 2nd-6th tech now…

    Starting to move our game now

    Yeah, it would’ve been nice to know that ahead of time. I’ve looked, there’s no mention in any of the release notes or game notes about how he did it. It’s nice to know now, but would’ve been better if some mention had been made at some other point in time.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 infantry moved from France to Southern France
                1 bomber and 1 fighter moved from Southern Italy to Caucasus
                1 fighter moved from Southern Italy to Southern France

    Combat - Italians
                Battle in Caucasus
                    Italians attack with 1 bomber and 1 fighter
                    Russians defend with 1 infantry and 1 mech_infantry
                    Italians win with 1 bomber remaining. Battle score for attacker is -3
                    Casualties for Russians: 1 infantry and 1 mech_infantry
                    Casualties for Italians: 1 fighter
                Battle in Southern France
                    Italians attack with 1 fighter and 2 infantry
                    Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Italians win, taking Southern France from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry

    Non Combat Move - Italians
                1 fighter moved from Southern France to Southern Italy
                2 mech_infantrys moved from Southern Italy to Western Germany
                1 bomber moved from Caucasus to Ukraine

    Place Units - Italians
                1 fighter and 2 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,1,1,6,4,1,1
                Italians collect 6 PUs (8 lost to blockades); end with 6 PUs total

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - ANZAC
                3 fighters moved from Russia to Smolensk

    Combat - ANZAC
                Battle in Smolensk
                    ANZAC attack with 3 fighters
                    Germans defend with 1 infantry
                    ANZAC win with 3 fighters remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - ANZAC
                1 fighter moved from Smolensk to Caucasus
                2 fighters moved from Smolensk to Russia
                1 fighter moved from Sumatra to India
                1 destroyer moved from 54 Sea Zone to 55 Sea Zone
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 submarine moved from 54 Sea Zone to 41 Sea Zone
                1 fighter moved from Queensland to Sumatra
                1 aaGun, 1 armour, 1 artillery and 2 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                1 artillery and 1 infantry placed in New South Wales
                1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 17 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Iraq to Syria

    Turn Complete - French


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Politics - Germans

    Research Technology - Germans
                Germans spend 5 on tech rolls
                Germans removing all Technology Tokens after unsuccessful research.

    Purchase Units - Germans
                Germans repair 3 damage on 3 airfields; Remaining resources: 72 PUs; 0 techTokens;
                Germans buy 2 armour, 1 artillery, 1 fighter, 10 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Germans
                2 armour and 2 mech_infantrys moved from Turkey to Caucasus
                2 armour and 2 mech_infantrys moved from Northwest Persia to Caucasus
                2 infantry moved from Ukraine to Rostov
                1 tactical_bomber moved from Novgorod to Rostov
                1 artillery and 2 infantry moved from Ukraine to Bryansk
                3 bombers and 1 fighter moved from Novgorod to Russia
                1 infantry moved from Archangel to Vologda
                      Germans take Vologda from Russians
                2 infantry moved from France to Holland Belgium
                1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium
                1 infantry moved from Belarus to Bryansk


  • intercept Moscow?

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Yes, intercept with 4 fighters
    Take off ANZ fighters first if the unthinkable happens


  • Paris-> Gib NB
    DiceRolls: 1@6; Total Hits: 11@6: (5)

    WGer->London Major
    DiceRolls: 1@6; Total Hits: 11@6: (3)

    Nov->Volgo Minor
    DiceRolls: 1@6; Total Hits: 11@6: (3)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Politics - Germans

    Research Technology - Germans
                Germans spend 5 on tech rolls
                Germans removing all Technology Tokens after unsuccessful research.

    Purchase Units - Germans
                Germans repair 3 damage on 3 airfields; Remaining resources: 72 PUs; 0 techTokens;
                Germans buy 2 armour, 1 artillery, 1 fighter, 10 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Germans
                2 armour and 2 mech_infantrys moved from Turkey to Caucasus
                2 armour and 2 mech_infantrys moved from Northwest Persia to Caucasus
                2 infantry moved from Ukraine to Rostov
                1 tactical_bomber moved from Novgorod to Rostov
                1 artillery and 2 infantry moved from Ukraine to Bryansk
                3 bombers and 1 fighter moved from Novgorod to Russia
                1 infantry moved from Archangel to Vologda
                      Germans take Vologda from Russians
                2 infantry moved from France to Holland Belgium
                1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium
                1 infantry moved from Belarus to Bryansk

    Combat - Germans
                Air Battle in Russia
                    Germans attacks with 4 units heading to Russia
                    Russians launches 4 interceptors out of Russia
                    1 fighter owned by the Germans lost in Russia
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Russia
                    Bombing raid in Russia rolls: 3,4,5 and causes: 12 damage to unit: factory_major
                    Bombing raid in Russia causes 12 damage total.
                Battle in Rostov
                    Germans attack with 2 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                    Germans win, taking Rostov from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Bryansk
                    Germans attack with 1 artillery and 3 infantry
                    Russians defend with 1 aaGun, 1 artillery and 1 infantry
                    Germans win, taking Bryansk from Russians with 1 artillery remaining. Battle score for attacker is 3
                    Casualties for Germans: 3 infantry
                    Casualties for Russians: 1 aaGun, 1 artillery and 1 infantry
                Battle in Caucasus
                    Germans attack with 4 armour and 4 mech_infantrys
                    ANZAC defend with 1 fighter
                    Germans win, taking Caucasus from Russians with 4 armour and 3 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 fighter
                    Casualties for Germans: 1 mech_infantry
                Battle in Holland Belgium
                    Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Americans defend with 1 armour
                    Germans win, taking Holland Belgium from Americans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 armour
                Cleaning up after air battles

    Non Combat Move - Germans
                3 bombers moved from Russia to Novgorod
                3 infantry moved from Novgorod to Belarus
                1 infantry moved from Belarus to Smolensk
                1 artillery and 5 infantry moved from Belarus to Smolensk
                4 armour and 1 mech_infantry moved from Eastern Poland to Smolensk
                1 mech_infantry moved from Eastern Poland to Smolensk
                2 armour moved from Ukraine to Caucasus
                1 armour moved from Ukraine to Caucasus
                7 armour moved from Ukraine to Smolensk
                2 armour and 4 mech_infantrys moved from Germany to Eastern Poland
                1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany
                1 tactical_bomber moved from Rostov to Smolensk
                1 fighter and 1 tactical_bomber moved from Western Germany to Novgorod
                1 fighter and 1 tactical_bomber moved from Western Germany to Southern Italy
                2 infantry moved from Western Germany to France

    Place Units - Germans
                1 artillery and 2 infantry placed in Ukraine
                3 infantry placed in Novgorod
                3 infantry placed in France
                2 infantry placed in Western Germany
                1 fighter placed in Western Germany
                2 armour and 4 mech_infantrys placed in Germany
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Eastern Poland: 1 mech_infantry
                EDIT: Adding units owned by Germans to Romania: 1 armour and 2 mech_infantrys
                EDIT: Removing units owned by Germans from Eastern Poland: 1 armour and 1 mech_infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,1,5,6,5,2,3
                Germans collect 57 PUs (2 lost to blockades); end with 57 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 64 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 74 PUs

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