sorry yes sub in 106 stay and fight
if you get 1 hit the first round and i get 0 hits, remove dd and submerge sub
otherwise let me know how many hits and i’ll decide from there
So many options for France, I finally settled on the aircraft carrier after much debating with my son. :)
I think I was just about as excited as you were with France’s survival. I have never seen that happen before.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - Germans
Research Technology - Germans
Germans spend 5 on tech rolls
Purchase Units - Germans
Germans buy 1 bomber, 8 infantry and 1 submarine; Remaining resources: 0 PUs; 2 techTokens;
Combat Move - Germans
3 armour moved from Yugoslavia to Southern France
2 mech_infantrys moved from Western Germany to Southern France
2 infantry moved from Western Germany to Holland Belgium
1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium
5 armour, 3 artilleries and 3 infantry moved from Western Germany to France
1 fighter moved from Northern Italy to 96 Sea Zone
1 tactical_bomber moved from Southern Italy to 96 Sea Zone
1 submarine moved from 112 Sea Zone to 105 Sea Zone
1 cruiser and 1 destroyer moved from 112 Sea Zone to 110 Sea Zone
2 bombers, 3 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone
1 transport moved from 112 Sea Zone to 113 Sea Zone
2 artilleries moved from Yugoslavia to Romania
scramble into 110?
No scramble
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - Germans
Research Technology - Germans
Germans spend 5 on tech rolls
Germans roll 2,1 and gets 0 hits
Purchase Units - Germans
Germans buy 1 bomber, 8 infantry and 1 submarine; Remaining resources: 0 PUs; 2 techTokens;
Combat Move - Germans
3 armour moved from Yugoslavia to Southern France
2 mech_infantrys moved from Western Germany to Southern France
2 infantry moved from Western Germany to Holland Belgium
1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium
5 armour, 3 artilleries and 3 infantry moved from Western Germany to France
1 fighter moved from Northern Italy to 96 Sea Zone
1 tactical_bomber moved from Southern Italy to 96 Sea Zone
1 submarine moved from 112 Sea Zone to 105 Sea Zone
1 cruiser and 1 destroyer moved from 112 Sea Zone to 110 Sea Zone
2 bombers, 3 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone
1 transport moved from 112 Sea Zone to 113 Sea Zone
2 artilleries moved from Yugoslavia to Romania
Combat - Germans
Battle in France
Germans attack with 5 armour, 3 artilleries and 3 infantry
French defend with 1 airfield and 1 factory_major; British defend with 1 armour
Germans roll dice for 5 armour, 3 artilleries and 3 infantry in France, round 2 : 2/11 hits
French roll dice for 1 armour in France, round 2 : 1/1 hits
1 armour owned by the British and 1 infantry owned by the Germans lost in France
Germans captures 16PUs while taking French capital
Germans converts factory_major into different units
Germans win, taking France from French with 5 armour, 3 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 1 armour
Battle in Holland Belgium
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 artillery
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 1/4 hits
British roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits
1 artillery owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Southern France
Germans attack with 3 armour and 2 mech_infantrys
French defend with 1 artillery, 1 factory_minor and 1 harbour
Germans roll dice for 3 armour and 2 mech_infantrys in Southern France, round 2 : 3/5 hits
French roll dice for 1 artillery in Southern France, round 2 : 1/1 hits
1 artillery owned by the French and 1 mech_infantry owned by the Germans lost in Southern France
Germans win, taking Southern France from French with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for French: 1 artillery
Battle in 96 Sea Zone
Germans attack with 1 fighter and 1 tactical_bomber
British defend with 1 destroyer
Germans roll dice for 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 2/2 hits
British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 96 Sea Zone
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 105 Sea Zone
Germans attack with 1 submarine
French defend with 1 carrier and 2 fighters
Germans roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits
French roll dice for 1 carrier in 105 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 105 Sea Zone, round 3 : 1/1 hits
Units damaged: 1 carrier owned by the French
French roll dice for 1 carrier in 105 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 submarine in 105 Sea Zone, round 4 : 1/1 hits
1 carrier owned by the French lost in 105 Sea Zone
1 submarine owned by the Germans Submerged
French win with 2 fighters remaining. Battle score for attacker is 16
Casualties for French: 1 carrier
Battle in 110 Sea Zone
Germans attack with 2 bombers, 1 cruiser, 1 destroyer, 3 fighters and 2 tactical_bombers
British defend with 1 cruiser
Germans roll dice for 2 bombers, 1 cruiser, 1 destroyer, 3 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 4/9 hits
British roll dice for 1 cruiser in 110 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the British lost in 110 Sea Zone
Germans win with 2 bombers, 1 cruiser, 1 destroyer, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
2 fighters owned by the French forced to land in Normandy Bordeaux
Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
Non Combat Move - Germans
2 bombers, 3 fighters and 2 tactical_bombers moved from 110 Sea Zone to Western Germany
1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany
1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Southern Italy
Place Units - Germans
1 submarine placed in 112 Sea Zone
1 bomber placed in Western Germany
3 infantry placed in Western Germany
5 infantry placed in Germany
Germans undo move 4.
Germans undo move 3.
5 infantry placed in Western Germany
3 infantry placed in Germany
Turn Complete - Germans
Germans collect 41 PUs; end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Territory Summary for Germans :
Southern France : 1 flag, 3 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
France : 1 flag, 1 airfield, 5 armour, 3 artilleries, 1 factory_minor and 2 infantry
Slovakia Hungary : 1 aaGun
Western Germany : 2 aaGuns, 1 airfield, 3 bombers, 1 factory_major, 4 fighters, 1 harbour, 5 infantry and 3 tactical_bombers
Romania : 2 artilleries and 2 infantry
Poland : 2 aaGuns, 3 artilleries and 16 infantry
Germany : 1 aaGun, 1 factory_major and 3 infantry
Holland Belgium : 2 infantry
Southern Italy : 1 fighter and 1 tactical_bomber
112 Sea Zone : 1 submarine
113 Sea Zone : 1 transport
Yugoslavia : 1 flag
Finland : 1 flag, 5 infantry
110 Sea Zone : 1 cruiser and 1 destroyer
105 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 41 / 67
Russians : 37 / 37
Japanese : 39 / 40
Americans : 50 / 70
Chinese : 10 / 9
British : 29 / 38
UK_Pacific : 14 / 14
Italians : 15 / 15
ANZAC : 10 / 21
French : 9 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Research Technology - Russians
Russians spend 5 on tech rolls
Russians roll 5,1 and gets 0 hits
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 2 techTokens;
Combat Move - Russians
Non Combat Move - Russians
6 infantry moved from Yakut S.S.R. to Yenisey
2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R.
2 armour and 2 mech_infantrys moved from Volgograd to Caucasus
2 aaGuns moved from Novgorod to Belarus
2 artilleries moved from Novgorod to Belarus
4 infantry moved from Novgorod to Belarus
2 infantry moved from Ukraine to Western Ukraine
2 infantry moved from Rostov to Ukraine
Place Units - Russians
1 armour and 1 mech_infantry placed in Volgograd
3 infantry placed in Ukraine
1 artillery and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
Territory Summary for Russians :
Yenisey : 6 infantry
Yakut S.S.R. : 2 aaGuns and 12 infantry
Belarus : 2 aaGuns, 2 artilleries and 8 infantry
Archangel : 1 infantry
Russia : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 7 infantry and 1 tactical_bomber
Ukraine : 1 artillery, 1 factory_minor and 10 infantry
Western Ukraine : 1 artillery and 5 infantry
Volgograd : 1 armour, 1 factory_minor, 1 infantry and 1 mech_infantry
Novgorod : 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 9 infantry
Caucasus : 2 armour and 2 mech_infantrys
114 Sea Zone : 1 cruiser
127 Sea Zone : 1 submarine
115 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 41 / 67
Russians : 37 / 37
Japanese : 39 / 40
Americans : 50 / 70
Chinese : 10 / 9
British : 29 / 38
UK_Pacific : 14 / 14
Italians : 15 / 15
ANZAC : 10 / 21
French : 9 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Null / Other
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
So many options for France, I finally settled on the aircraft carrier after much debating with my son. :)
my son is only 5, but I picked up a classic set at a garage sale for $1 so he could play the game too.
I got lucky with the carrier; I assume the idea was to use it as the core of a UK fleet? I was a bit surprised you didn’t build it in the channel so you would have had air cover from the UK.
Not enough for 2 bombers either; I still don’t know what I would have bought.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Research Technology - Japanese
Japanese spend 5 on tech rolls
Purchase Units - Japanese
Japanese buy 1 artillery, 1 factory_minor, 1 harbour and 1 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 2 techTokens;
Combat Move - Japanese
2 infantry moved from French Indo China to Yunnan
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from Philippines to 35 Sea Zone
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
2 bombers moved from Kwangsi to India
1 fighter moved from 43 Sea Zone to 41 Sea Zone
1 carrier, 1 destroyer and 1 tactical_bomber moved from 43 Sea Zone to 42 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 fighter and 1 transport moved from 35 Sea Zone to 45 Sea Zone
1 artillery moved from 45 Sea Zone to Dutch New Guinea
1 fighter moved from 45 Sea Zone to Dutch New Guinea
1 tactical_bomber moved from 35 Sea Zone to Dutch New Guinea
1 carrier and 1 fighter moved from 35 Sea Zone to 44 Sea Zone
1 fighter moved from 44 Sea Zone to Dutch New Guinea
1 cruiser moved from 35 Sea Zone to 44 Sea Zone
1 battleship moved from 35 Sea Zone to 42 Sea Zone
2 submarines moved from 35 Sea Zone to 37 Sea Zone
6 fighters and 4 tactical_bombers moved from Kwangsi to Yunnan
1 artillery and 3 infantry moved from Kiangsi to Hunan
Japanese take Hunan from Chinese
1 artillery and 1 infantry moved from Kwangtung to Kwangsi
1 artillery and 3 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 mech_infantry moved from Chahar to Hunan
1 artillery and 2 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
6 infantry moved from Jehol to Chahar
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese roll 1,3 and gets 0 hits
Purchase Units - Japanese
Japanese buy 1 artillery, 1 factory_minor, 1 harbour and 1 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 2 techTokens;
Combat Move - Japanese
2 infantry moved from French Indo China to Yunnan
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from Philippines to 35 Sea Zone
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
2 bombers moved from Kwangsi to India
1 fighter moved from 43 Sea Zone to 41 Sea Zone
1 carrier, 1 destroyer and 1 tactical_bomber moved from 43 Sea Zone to 42 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 fighter and 1 transport moved from 35 Sea Zone to 45 Sea Zone
1 artillery moved from 45 Sea Zone to Dutch New Guinea
1 fighter moved from 45 Sea Zone to Dutch New Guinea
1 tactical_bomber moved from 35 Sea Zone to Dutch New Guinea
1 carrier and 1 fighter moved from 35 Sea Zone to 44 Sea Zone
1 fighter moved from 44 Sea Zone to Dutch New Guinea
1 cruiser moved from 35 Sea Zone to 44 Sea Zone
1 battleship moved from 35 Sea Zone to 42 Sea Zone
2 submarines moved from 35 Sea Zone to 37 Sea Zone
6 fighters and 4 tactical_bombers moved from Kwangsi to Yunnan
1 artillery and 3 infantry moved from Kiangsi to Hunan
Japanese take Hunan from Chinese
1 artillery and 1 infantry moved from Kwangtung to Kwangsi
1 artillery and 3 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 mech_infantry moved from Chahar to Hunan
1 artillery and 2 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
6 infantry moved from Jehol to Chahar
Combat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 carrier, 1 destroyer and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 carrier, 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 41 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Java
Strategic bombing raid in India
AA fire in India : 0/2 hits
Bombing raid in India rolls: 4,5 and causes: 9 damage to unit: factory_major
Bombing raid in India causes 9 damage total.
Battle in Celebes
Battle in Dutch New Guinea
Japanese attack with 1 artillery, 2 fighters and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Dutch New Guinea, round 2 : 3/4 hits
ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Java from Dutch, taking Celebes from Dutch, taking Dutch New Guinea from ANZAC with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Yunnan
Japanese attack with 6 fighters, 2 infantry and 4 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 6 fighters, 2 infantry and 4 tactical_bombers in Yunnan, round 2 : 7/12 hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits
2 infantry owned by the British and 1 infantry owned by the Japanese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 6 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Non Combat Move - Japanese
6 fighters and 4 tactical_bombers moved from Yunnan to French Indo China
2 bombers moved from India to French Indo China
1 fighter moved from 41 Sea Zone to 42 Sea Zone
2 fighters moved from Dutch New Guinea to 45 Sea Zone
1 tactical_bomber moved from Dutch New Guinea to 44 Sea Zone
1 armour, 1 artillery and 4 infantry moved from Japan to 6 Sea Zone
1 armour, 1 artillery, 1 battleship, 2 destroyers, 4 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 36 Sea Zone to French Indo China
Place Units - Japanese
1 factory_minor placed in French Indo China
1 harbour placed in Hainan
1 artillery and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 50 PUs; end with 51 PUs total
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 1 artillery and 1 infantry
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 2 infantry and 2 tactical_bombers
Jehol : 1 flag
Manchuria : 1 flag, 1 aaGun and 4 infantry
Hainan : 1 harbour
Yunnan : 1 flag, 1 infantry
Kweichow : 1 flag, 1 artillery and 3 infantry
Hunan : 1 flag, 1 artillery, 3 infantry and 1 mech_infantry
Hopei : 1 flag, 1 artillery and 2 infantry
Chahar : 1 flag, 6 infantry
Anhwe : 1 flag
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
French Indo China : 1 flag, 1 armour, 1 artillery, 2 bombers, 1 factory_minor, 6 fighters, 4 infantry and 4 tactical_bombers
Celebes : 1 flag, 1 infantry
Java : 1 flag, 1 infantry
Dutch New Guinea : 1 flag, 1 artillery
42 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
44 Sea Zone : 1 carrier, 1 cruiser, 1 tactical_bomber and 1 transport
45 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 transport
37 Sea Zone : 1 flag, 2 submarines
36 Sea Zone : 1 battleship, 2 destroyers and 3 transports
Production/PUs Summary :
Germans : 41 / 67
Russians : 37 / 37
Japanese : 50 / 51
Americans : 50 / 70
Chinese : 6 / 9
British : 29 / 38
UK_Pacific : 14 / 14
Italians : 15 / 15
ANZAC : 10 / 21
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Research Technology - Americans
Americans spend 0 on tech rolls
Purchase Units - Americans
Americans buy 1 carrier, 2 fighters, 4 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; 2 techTokens;
Combat Move - Americans
1 bomber moved from United Kingdom to 110 Sea Zone
1 cruiser moved from 91 Sea Zone to 104 Sea Zone
1 cruiser moved from 104 Sea Zone to 110 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Research Technology - Americans
Americans spend 0 on tech rolls
Americans roll 5,4 and gets 0 hits
Purchase Units - Americans
Americans buy 1 carrier, 2 fighters, 4 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; 2 techTokens;
Combat Move - Americans
1 bomber moved from United Kingdom to 110 Sea Zone
1 cruiser moved from 91 Sea Zone to 104 Sea Zone
1 cruiser moved from 104 Sea Zone to 110 Sea Zone
Combat - Americans
Battle in 110 Sea Zone
Americans attack with 1 bomber and 1 cruiser
Germans defend with 1 cruiser and 1 destroyer
Americans roll dice for 1 bomber and 1 cruiser in 110 Sea Zone, round 2 : 2/2 hits
Germans roll dice for 1 cruiser and 1 destroyer in 110 Sea Zone, round 2 : 2/2 hits
1 cruiser owned by the Germans , 1 cruiser owned by the Americans , 1 destroyer owned by the Germans and 1 bomber owned by the Americans lost in 110 Sea Zone
Germans win with no units remaining. Battle score for attacker is -4
Casualties for Germans: 1 cruiser and 1 destroyer
Casualties for Americans: 1 bomber and 1 cruiser
Non Combat Move - Americans
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
3 fighters moved from Hawaiian Islands to 26 Sea Zone
4 fighters and 1 tactical_bomber moved from 26 Sea Zone to Queensland
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
2 carriers, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 26 Sea Zone to 10 Sea Zone
Place Units - Americans
1 carrier placed in 101 Sea Zone
2 fighters, 4 infantry and 2 tactical_bombers placed in Western United States
Americans undo move 2.
2 fighters and 2 tactical_bombers placed in Western United States
4 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Territory Summary for Americans :
Queensland : 4 fighters and 1 tactical_bomber
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour, 4 infantry and 1 mech_infantry
Midway : 1 airfield
26 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 1 fighter and 1 transport
25 Sea Zone : 1 destroyer
10 Sea Zone : 1 transport
54 Sea Zone : 1 submarine
Central United States : 1 armour, 1 factory_major and 2 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 4 infantry
Gibraltar : 1 artillery, 1 fighter and 1 infantry
101 Sea Zone : 1 carrier
110 Sea Zone : 1 transport
Production/PUs Summary :
Germans : 41 / 67
Russians : 37 / 37
Japanese : 50 / 51
Americans : 50 / 70
Chinese : 6 / 9
British : 29 / 38
UK_Pacific : 14 / 14
Italians : 15 / 15
ANZAC : 10 / 21
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.500
Median : 2.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6
Null / Other
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Germans Combat
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Americans Combat
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 infantry moved from Shensi to Kweichow
4 infantry moved from Szechwan to Kweichow
4 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Kweichow
Combat - Chinese
Battle in Yunnan
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Yunnan, round 2 : 0/4 hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 3 infantry in Yunnan, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits
Chinese roll dice for 3 infantry in Yunnan, round 4 : 0/3 hits
Japanese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits
Chinese roll dice for 3 infantry in Yunnan, round 5 : 1/3 hits
Japanese roll dice for 1 infantry in Yunnan, round 5 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 2 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Kweichow
Chinese attack with 1 fighter and 7 infantry
Japanese defend with 1 artillery and 3 infantry
Chinese roll dice for 1 fighter and 7 infantry in Kweichow, round 2 : 2/8 hits
Japanese roll dice for 1 artillery and 3 infantry in Kweichow, round 2 : 0/4 hits
2 infantry owned by the Japanese lost in Kweichow
Chinese roll dice for 1 fighter and 7 infantry in Kweichow, round 3 : 2/8 hits
Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 3 : 0/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 7 infantry remaining. Battle score for attacker is 13
Casualties for Japanese: 1 artillery and 3 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Szechwan
Place Units - Chinese
3 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
Territory Summary for Chinese :
Yunnan : 2 infantry
Kweichow : 7 infantry
Szechwan : 1 fighter and 3 infantry
Production/PUs Summary :
Germans : 41 / 67
Russians : 37 / 37
Japanese : 48 / 51
Americans : 50 / 70
Chinese : 8 / 14
British : 29 / 38
UK_Pacific : 14 / 14
Italians : 15 / 15
ANZAC : 10 / 21
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 11 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 8 times
6 was rolled 10 times
Average roll : 3.578
Median : 4.000
Variance : 0.886
Standard Deviation : 0.941
Total rolls : 45
Null / Other
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 4.500
Median : 5.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 10
Germans Combat
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Chinese Combat
1 was rolled 4 times
2 was rolled 8 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 6 times
Average roll : 3.483
Median : 3.000
Variance : 0.893
Standard Deviation : 0.945
Total rolls : 29
Americans Combat
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Combat Move - British
1 destroyer moved from 109 Sea Zone to 105 Sea Zone
2 fighters moved from United Kingdom to 105 Sea Zone
1 destroyer moved from 81 Sea Zone to 97 Sea Zone
1 bomber moved from Malta to 97 Sea Zone
1 tactical_bomber moved from Malta to 97 Sea Zone
2 fighters moved from Malta to 97 Sea Zone
2 infantry moved from Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 cruiser and 1 destroyer moved from 76 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
2 infantry moved from Rhodesia to Belgian Congo
1 fighter and 1 tactical_bomber moved from Tanganyika Territory to Anglo Egyptian Sudan
1 artillery moved from Egypt to Anglo Egyptian Sudan
1 artillery moved from Egypt to Alexandria
1 armour and 1 mech_infantry moved from Egypt to Alexandria
3 infantry moved from Egypt to Alexandria
1 fighter moved from Malaya to India
Need sea zone 97 scramble order
Need sea zone 97 scramble order
I’ll bring the fighters out please. Lose the Germany fighter, then the Italian fighters, then the CA.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Research Technology - British
British spend 0 on tech rolls
British roll 2 and gets 0 hits
Purchase Units - British
British buy 1 carrier, 1 destroyer, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; 1 techTokens;
Purchase Units - UK_Pacific
UK_Pacific repair 2 damage on 2 factory_majors; Remaining resources: 12 PUs;
UK_Pacific buy 1 armour and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 109 Sea Zone to 105 Sea Zone
2 fighters moved from United Kingdom to 105 Sea Zone
1 destroyer moved from 81 Sea Zone to 97 Sea Zone
1 bomber moved from Malta to 97 Sea Zone
1 tactical_bomber moved from Malta to 97 Sea Zone
2 fighters moved from Malta to 97 Sea Zone
2 infantry moved from Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 cruiser and 1 destroyer moved from 76 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
2 infantry moved from Rhodesia to Belgian Congo
1 fighter and 1 tactical_bomber moved from Tanganyika Territory to Anglo Egyptian Sudan
1 artillery moved from Egypt to Anglo Egyptian Sudan
1 artillery moved from Egypt to Alexandria
1 armour and 1 mech_infantry moved from Egypt to Alexandria
3 infantry moved from Egypt to Alexandria
1 fighter moved from Malaya to India
Combat - British
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 97 Sea Zone
British attack with 1 bomber, 1 destroyer, 2 fighters and 1 tactical_bomber
Germans defend with 1 fighter; Italians defend with 1 cruiser, 2 fighters and 1 transport
British roll dice for 1 bomber, 1 destroyer, 2 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 3/5 hits
Italians roll dice for 1 cruiser, 3 fighters and 1 transport in 97 Sea Zone, round 2 : 3/4 hits
2 fighters owned by the Italians , 2 fighters owned by the British , 1 fighter owned by the Germans and 1 destroyer owned by the British lost in 97 Sea Zone
British roll dice for 1 bomber and 1 tactical_bomber in 97 Sea Zone, round 3 : 2/2 hits
Italians roll dice for 1 cruiser and 1 transport in 97 Sea Zone, round 3 : 0/1 hits
1 transport owned by the Italians and 1 cruiser owned by the Italians lost in 97 Sea Zone
British win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 21
Casualties for Germans: 1 fighter
Casualties for British: 1 destroyer and 2 fighters
Casualties for Italians: 1 cruiser, 2 fighters and 1 transport
Battle in Alexandria
British attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Italians defend with 1 artillery and 3 infantry
British roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 2 : 4/6 hits
Italians roll dice for 1 artillery and 3 infantry in Alexandria, round 2 : 2/4 hits
2 infantry owned by the British , 1 artillery owned by the Italians and 3 infantry owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for British: 2 infantry
Casualties for Italians: 1 artillery and 3 infantry
Battle in 105 Sea Zone
British attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 105 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer and 2 fighters in 105 Sea Zone, round 2 : 1/3 hits
1 submarine owned by the Germans and 1 destroyer owned by the British lost in 105 Sea Zone
British win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in Anglo Egyptian Sudan
British attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 2 infantry
British roll dice for 1 cruiser in Anglo Egyptian Sudan, round 2 : 1/1 hits
British roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 2 : 1/5 hits
Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 1/3 hits
1 infantry owned by the British and 2 infantry owned by the Italians lost in Anglo Egyptian Sudan
British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 3 : 1/4 hits
Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 3 : 0/1 hits
1 artillery owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 2 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 tactical_bomber moved from 97 Sea Zone to Malta
1 bomber moved from 97 Sea Zone to Egypt
2 fighters moved from 105 Sea Zone to United Kingdom
1 transport moved from 109 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
Place Units - British
1 carrier and 1 destroyer placed in 110 Sea Zone
1 fighter placed in United Kingdom
1 mech_infantry placed in Union of South Africa
Turn Complete - British
British collect 30 PUs; end with 30 PUs total
Place Units - UK_Pacific
1 armour and 2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,3,2,2
UK_Pacific collect 10 PUs (4 lost to blockades); end with 10 PUs total
Some Units in India change ownership: 1 armour and 2 infantry
Territory Summary for British, UK_Pacific :
India : 3 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 10 infantry
Malaya : 1 harbour and 3 infantry
Sumatra : 1 flag, 2 infantry
Belgian Congo : 2 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Alexandria : 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 bomber, 1 fighter, 1 harbour and 1 tactical_bomber
Union of South Africa : 1 factory_minor, 1 harbour and 1 mech_infantry
Scotland : 1 airfield
Malta : 1 aaGun, 1 infantry and 1 tactical_bomber
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 3 fighters, 1 harbour and 12 infantry
Anglo Egyptian Sudan : 1 artillery and 1 infantry
Eire : 1 flag, 1 mech_infantry
109 Sea Zone : 1 transport
Eastern Persia : 1 flag, 1 infantry
81 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
Northwest Persia : 1 flag, 1 infantry
Persia : 1 flag
110 Sea Zone : 1 carrier, 1 destroyer and 1 transport
Production/PUs Summary :
Germans : 41 / 67
Russians : 37 / 37
Japanese : 48 / 51
Americans : 50 / 70
Chinese : 8 / 14
British : 30 / 30
UK_Pacific : 14 / 10
Italians : 14 / 15
ANZAC : 10 / 21
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 9 times
3 was rolled 9 times
4 was rolled 6 times
5 was rolled 4 times
6 was rolled 9 times
Average roll : 3.409
Median : 3.000
Variance : 0.512
Standard Deviation : 0.715
Total rolls : 44
Null / Other
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
Germans Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
British Combat
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 3.462
Median : 3.000
Variance : 0.160
Standard Deviation : 0.400
Total rolls : 26
Italians Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 2 times
6 was rolled 4 times
Average roll : 3.615
Median : 3.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 13
I ment to ask the other day, but how old is your son? Mine is 5 and I just bought him a Classic set for $1 at a garage sale. He likes tanks :)
Well, with first blood for tech to Italy, improved Mech the result, no navy to speak of…should make my purchasing easy this round.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Research Technology - Italians
Italians spend 0 on tech rolls
Italians roll 5,6 and gets 1 hit
Italians removing all Technology Tokens after successful research.
Italians discover Improved_Mech_Inf
Activate Technology - Italians
Italians activating Improved_Mech_Inf
Trigger Italians Improved Mech Inf: Italians is added to UnitSupportAttachment attached to:games.strategy.engine.data.UnitType called armour with name:supportAttachmentMechanizedTechnology
Purchase Units - Italians
Italians buy 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Italians
1 armour and 1 mech_infantry moved from Tunisia to Morocco
Italians take Algeria from French
1 bomber moved from Southern Italy to Morocco
Combat - Italians
Battle in Morocco
Italians attack with 1 armour, 1 bomber and 1 mech_infantry
French defend with 2 infantry
Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Morocco, round 2 : 2/3 hits
French roll dice for 2 infantry in Morocco, round 2 : 0/2 hits
2 infantry owned by the French lost in Morocco
Italians win, taking Morocco from French with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for French: 2 infantry
Non Combat Move - Italians
1 bomber moved from Morocco to Tunisia
1 armour moved from Greece to Bulgaria
2 armour and 4 infantry moved from Bulgaria to Romania
3 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 infantry and 3 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Territory Summary for Italians :
British Somaliland : 1 flag, 1 infantry
Morocco : 1 flag, 1 armour and 1 mech_infantry
Algeria : 1 flag
Tunisia : 1 flag, 1 artillery, 1 bomber and 1 infantry
Romania : 2 armour and 4 infantry
Northern Italy : 2 aaGuns, 1 artillery, 1 factory_major, 4 infantry and 3 mech_infantrys
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 4 infantry
Bulgaria : 1 flag
Greece : 1 flag, 1 artillery and 2 infantry
97 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 41 / 67
Russians : 37 / 37
Japanese : 48 / 51
Americans : 50 / 70
Chinese : 8 / 14
British : 30 / 30
UK_Pacific : 14 / 10
Italians : 16 / 21
ANZAC : 10 / 21
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Research Technology - ANZAC
ANZAC roll 6 and gets 1 hit
ANZAC removing all Technology Tokens after successful research.
ANZAC discover AA Radar
Activate Technology - ANZAC
ANZAC activating AA Radar
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 aaGun moved from New South Wales to Queensland
1 artillery and 1 infantry moved from New South Wales to South Australia
1 artillery and 2 infantry moved from New South Wales to Queensland
3 fighters moved from New South Wales to Queensland
Place Units - ANZAC
1 fighter and 1 tactical_bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Territory Summary for ANZAC :
Malaya : 1 infantry
Queensland : 1 aaGun, 1 airfield, 1 artillery, 3 fighters, 1 harbour and 2 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 aaGun, 1 factory_minor, 1 fighter, 1 harbour and 1 tactical_bomber
South Australia : 1 artillery and 1 infantry
62 Sea Zone : 1 cruiser and 1 destroyer
Egypt : 2 infantry
Production/PUs Summary :
Germans : 41 / 67
Russians : 37 / 37
Japanese : 48 / 51
Americans : 50 / 70
Chinese : 8 / 14
British : 30 / 30
UK_Pacific : 14 / 10
Italians : 16 / 21
ANZAC : 10 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Null / Other
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Combat Move - French
1 cruiser and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Trans-Jordan to Egypt
1 destroyer moved from 70 Sea Zone to 83 Sea Zone
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 1 infantry
United Kingdom : 2 infantry
French Equatorial Africa : 1 infantry
Normandy Bordeaux : 1 factory_minor and 1 harbour
83 Sea Zone : 1 destroyer
110 Sea Zone : 1 armour, 1 artillery, 1 cruiser, 1 destroyer, 2 fighters and 2 infantry
Production/PUs Summary :
Germans : 41 / 67
Russians : 37 / 37
Japanese : 48 / 51
Americans : 50 / 70
Chinese : 8 / 14
British : 30 / 30
UK_Pacific : 14 / 10
Italians : 16 / 21
ANZAC : 10 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Null / Other
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2