Viel Spaß und viel Glück! :-)
Scrambelst Du nach Seezonen SZ110 und/oder nach SZ109?
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Bryansk to Ukraine
1 artillery and 1 infantry moved from Russia to Smolensk
2 infantry moved from Vologda to Nenetsia
1 mech_infantry moved from Caucasus to Ukraine
1 fighter moved from Caucasus to Ukraine
1 fighter and 1 tactical_bomber moved from Russia to Nenetsia
1 infantry moved from Russia to Smolensk
6 infantry moved from Yenisey to Timguska
6 infantry moved from Yakut S.S.R. to Yenisey
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Bryansk to Ukraine
1 artillery and 1 infantry moved from Russia to Smolensk
2 infantry moved from Vologda to Nenetsia
1 mech_infantry moved from Caucasus to Ukraine
1 fighter moved from Caucasus to Ukraine
1 fighter and 1 tactical_bomber moved from Russia to Nenetsia
1 infantry moved from Russia to Smolensk
6 infantry moved from Yenisey to Timguska
6 infantry moved from Yakut S.S.R. to Yenisey
Combat - Russians
Battle in Smolensk
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 1/3 hits
Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Nenetsia
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Nenetsia, round 2 : 2/4 hits
Germans roll dice for 1 armour in Nenetsia, round 2 : 0/1 hits
1 armour owned by the Germans lost in Nenetsia
Russians win, taking Nenetsia from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Ukraine
Russians attack with 1 fighter, 1 infantry and 1 mech_infantry
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Ukraine, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits
Russians roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Ukraine, round 3 : 0/3 hits
Germans roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits
Russians roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Ukraine, round 4 : 1/3 hits
Germans roll dice for 1 infantry in Ukraine, round 4 : 0/1 hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Ukraine to Volgograd
2 armour and 1 mech_infantry moved from Caucasus to Samara
1 infantry moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Nenetsia to Russia
2 aaGuns and 3 infantry moved from Vologda to Russia
2 aaGuns and 6 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Volgograd to Rostov
2 infantry moved from Volgograd to Tambov
Place Units - Russians
10 infantry placed in Russia
2 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total
Territory Summary for Russians :
Yenisey : 6 infantry
Yakut S.S.R. : 2 aaGuns and 6 infantry
Timguska : 6 infantry
Bryansk : 1 infantry
Rostov : 1 infantry
Nenetsia : 2 infantry
Russia : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 34 infantry and 1 tactical_bomber
Tambov : 2 infantry
Ukraine : 1 factory_minor, 1 infantry and 1 mech_infantry
Vologda : 1 infantry
Volgograd : 1 factory_minor, 1 fighter and 2 infantry
Smolensk : 1 artillery and 2 infantry
Samara : 2 armour and 1 mech_infantry
125 Sea Zone : 1 submarine
114 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 50 / 61
Russians : 28 / 28
Japanese : 43 / 46
Americans : 52 / 77
Chinese : 5 / 6
British : 35 / 40
UK_Pacific : 16 / 16
Italians : 16 / 22
ANZAC : 14 / 24
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 5 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 4.048
Median : 4.000
Variance : 0.850
Standard Deviation : 0.922
Total rolls : 21
Germans Combat
4 was rolled 2 times
5 was rolled 3 times
Average roll : 4.600
Median : 5.000
Variance : 3.250
Standard Deviation : 1.803
Total rolls : 5
Russians Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 3.875
Median : 4.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 16
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 factory_minor, 5 infantry, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
2 artilleries moved from Yunnan to Burma
2 infantry moved from Yunnan to Burma
1 infantry moved from Shan State to Malaya
2 infantry moved from Kwangtung to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
4 fighters moved from Yunnan to Burma
2 bombers moved from Yunnan to Malaya
2 tactical_bombers moved from Yunnan to Malaya
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Kweichow to Shensi
2 infantry moved from Hopei to Shensi
2 fighters moved from Yunnan to Shensi
2 tactical_bombers moved from Yunnan to Shensi
1 mech_infantry moved from Kweichow to Shensi
2 infantry moved from Kwangsi to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to Celebes
1 fighter moved from 36 Sea Zone to Malaya
1 fighter moved from 43 Sea Zone to 44 Sea Zone
1 fighter moved from 44 Sea Zone to Celebes
1 tactical_bomber moved from 43 Sea Zone to Celebes
2 submarines moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from 6 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
2 fighters moved from Japan to 16 Sea Zone
1 tactical_bomber moved from Japan to 16 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 factory_minor, 5 infantry, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
2 artilleries moved from Yunnan to Burma
2 infantry moved from Yunnan to Burma
1 infantry moved from Shan State to Malaya
2 infantry moved from Kwangtung to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
4 fighters moved from Yunnan to Burma
2 bombers moved from Yunnan to Malaya
2 tactical_bombers moved from Yunnan to Malaya
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Kweichow to Shensi
2 infantry moved from Hopei to Shensi
2 fighters moved from Yunnan to Shensi
2 tactical_bombers moved from Yunnan to Shensi
1 mech_infantry moved from Kweichow to Shensi
2 infantry moved from Kwangsi to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to Celebes
1 fighter moved from 36 Sea Zone to Malaya
1 fighter moved from 43 Sea Zone to 44 Sea Zone
1 fighter moved from 44 Sea Zone to Celebes
1 tactical_bomber moved from 43 Sea Zone to Celebes
2 submarines moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from 6 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
2 fighters moved from Japan to 16 Sea Zone
1 tactical_bomber moved from Japan to 16 Sea Zone
Combat - Japanese
Battle in Shensi
Japanese attack with 2 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 3 infantry
Japanese win, taking Shensi from Chinese with 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantry
Battle in Burma
Japanese attack with 2 artilleries, 4 fighters and 2 infantry
British defend with 1 artillery and 2 infantry
Japanese win, taking Burma from UK_Pacific with 2 artilleries, 4 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 2 infantry
Battle in Sumatra
Battle in Malaya
Japanese attack with 2 bombers, 1 fighter, 3 infantry and 2 tactical_bombers
ANZAC defend with 1 infantry; British defend with 1 harbour and 3 infantry
Japanese win, taking Sumatra from UK_Pacific, taking Malaya from UK_Pacific with 2 bombers, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 infantry
Casualties for British: 3 infantry
Battle in Celebes
Japanese attack with 1 fighter and 2 tactical_bombers
British defend with 1 infantry
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 16 Sea Zone
Japanese attack with 3 fighters, 2 submarines and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 3 fighters, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Celebes: 2 infantry
EDIT: Changing ownership of Celebes from UK_Pacific to Japanese
EDIT: Removing units owned by Japanese from 44 Sea Zone: 2 infantry and 1 transport
EDIT: Adding units owned by Japanese to 44 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
4 infantry moved from Japan to 6 Sea Zone
1 aaGun moved from Japan to 6 Sea Zone
1 aaGun, 4 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone
1 artillery moved from Manchuria to 19 Sea Zone
1 aaGun, 1 artillery, 4 infantry and 3 transports moved from 19 Sea Zone to 36 Sea Zone
2 infantry moved from Kwangsi to Yunnan
1 infantry moved from French Indo China to Yunnan
1 infantry moved from Anhwe to Hopei
1 infantry moved from Jehol to Chahar
1 infantry moved from Anhwe to Hopei
2 tactical_bombers moved from Shensi to Hopei
2 fighters moved from Shensi to Hopei
1 aaGun moved from Hunan to Yunnan
1 armour moved from Kwangtung to Yunnan
2 fighters moved from Burma to Yunnan
1 fighter moved from Malaya to Yunnan
2 fighters moved from Burma to Yunnan
2 bombers moved from Malaya to Yunnan
2 tactical_bombers moved from Malaya to Yunnan
1 battleship moved from 43 Sea Zone to 41 Sea Zone
2 destroyers moved from 43 Sea Zone to 41 Sea Zone
1 carrier moved from 43 Sea Zone to 44 Sea Zone
1 cruiser moved from 43 Sea Zone to 44 Sea Zone
1 submarine moved from 43 Sea Zone to 44 Sea Zone
1 carrier moved from 36 Sea Zone to 44 Sea Zone
4 infantry moved from 36 Sea Zone to French Indo China
1 artillery moved from 36 Sea Zone to French Indo China
1 destroyer moved from 36 Sea Zone to 44 Sea Zone
1 transport moved from 36 Sea Zone to 6 Sea Zone
1 aaGun moved from Manchuria to Jehol
1 infantry moved from Jehol to Anhwe
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Manchuria to Amur
1 aaGun moved from 36 Sea Zone to French Indo China
1 destroyer moved from 36 Sea Zone to 44 Sea Zone
2 tactical_bombers moved from Celebes to 44 Sea Zone
1 fighter moved from Celebes to 44 Sea Zone
2 fighters moved from 16 Sea Zone to 6 Sea Zone
1 fighter moved from 16 Sea Zone to Japan
2 tactical_bombers moved from 16 Sea Zone to Japan
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 31 Sea Zone
Place Units - Japanese
1 factory_minor placed in French Indo China
2 submarines and 1 transport placed in 6 Sea Zone
5 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Purchase Units - Americans
Americans buy 1 carrier, 6 destroyers, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 submarines moved from 91 Sea Zone to 92 Sea Zone
1 armour and 1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
2 carriers moved from 10 Sea Zone to 7 Sea Zone
1 destroyer moved from 26 Sea Zone to 7 Sea Zone
2 fighters moved from Western United States to 6 Sea Zone
6 fighters moved from 26 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 6 Sea Zone
2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 battleships, 2 cruisers, 2 destroyers, 2 infantry, 2 mech_infantrys, 3 submarines and 2 transports moved from 26 Sea Zone to 6 Sea Zone
2 infantry and 2 mech_infantrys moved from 6 Sea Zone to Korea
1 bomber moved from United Kingdom to 92 Sea Zone
Sea zone 6, need scramble and kamikaze orders please.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Purchase Units - Americans
Americans buy 1 carrier, 6 destroyers, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 submarines moved from 91 Sea Zone to 92 Sea Zone
1 armour and 1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
2 carriers moved from 10 Sea Zone to 7 Sea Zone
1 destroyer moved from 26 Sea Zone to 7 Sea Zone
2 fighters moved from Western United States to 6 Sea Zone
6 fighters moved from 26 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 6 Sea Zone
2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 battleships, 2 cruisers, 2 destroyers, 2 infantry, 2 mech_infantrys, 3 submarines and 2 transports moved from 26 Sea Zone to 6 Sea Zone
2 infantry and 2 mech_infantrys moved from 6 Sea Zone to Korea
1 bomber moved from United Kingdom to 92 Sea Zone
I double posted by accident, need sea zone 6 scramble and kamikaze orders.
how did u get the fleet by my blocking subs?
anyway, no scramle 3 kamikaze shots per each bb
Submarines and transports aren’t blockers.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Purchase Units - Americans
Americans buy 1 carrier, 6 destroyers, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 submarines moved from 91 Sea Zone to 92 Sea Zone
1 armour and 1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
2 carriers moved from 10 Sea Zone to 7 Sea Zone
1 destroyer moved from 26 Sea Zone to 7 Sea Zone
2 fighters moved from Western United States to 6 Sea Zone
6 fighters moved from 26 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 6 Sea Zone
2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 battleships, 2 cruisers, 2 destroyers, 2 infantry, 2 mech_infantrys, 3 submarines and 2 transports moved from 26 Sea Zone to 6 Sea Zone
2 infantry and 2 mech_infantrys moved from 6 Sea Zone to Korea
1 bomber moved from United Kingdom to 92 Sea Zone
Combat - Americans
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits. Rolls: 4,5,1
Units damaged: 1 battleship owned by the Americans
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits. Rolls: 4,4,1
Units damaged: 1 battleship owned by the Americans
Battle in 92 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 2 submarines
Italians defend with 2 submarines
Americans roll dice for 2 submarines in 92 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Italians lost in 92 Sea Zone
Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber and 1 destroyer in 92 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 2 submarines in 92 Sea Zone, round 3 : 2/2 hits
1 submarine owned by the Italians lost in 92 Sea Zone
Americans win with 1 bomber, 1 destroyer and 2 submarines remaining. Battle score for attacker is 12
Casualties for Italians: 2 submarines
Battle in 6 Sea Zone
Americans attack with 2 battleships, 2 cruisers, 2 destroyers, 8 fighters, 3 submarines, 1 tactical_bomber and 2 transports
Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 4 submarines and 2 transports
Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 0/3 hits
Japanese roll dice for 4 submarines in 6 Sea Zone, round 2 : 1/4 hits
Americans roll dice for 2 battleships, 2 cruisers, 2 destroyers, 8 fighters, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 2 : 7/15 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 2 fighters in 6 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser and 2 transports in 6 Sea Zone, round 2 : 2/3 hits
3 submarines owned by the Americans , 1 destroyer owned by the Americans , 1 carrier owned by the Japanese , 1 cruiser owned by the Americans and 4 submarines owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 2 battleships, 1 cruiser, 1 destroyer, 8 fighters, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 3 : 5/13 hits
Japanese roll dice for 1 battleship, 1 cruiser, 2 fighters and 2 transports in 6 Sea Zone, round 3 : 2/4 hits
1 fighter owned by the Americans , 1 transport owned by the Japanese , 1 cruiser owned by the Japanese , 1 cruiser owned by the Americans , 2 fighters owned by the Japanese and 1 battleship owned by the Japanese lost in 6 Sea Zone
1 transport owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 2 battleships, 1 destroyer, 7 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 46
Casualties for Japanese: 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 4 submarines and 2 transports
Casualties for Americans: 2 cruisers, 1 destroyer, 1 fighter and 3 submarines
Battle in Korea
Non Combat Move - Americans
3 carriers moved from 26 Sea Zone to 6 Sea Zone
3 fighters moved from 6 Sea Zone to 7 Sea Zone
1 bomber moved from 92 Sea Zone to Gibraltar
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 94 Sea Zone
Place Units - Americans
3 destroyers placed in 10 Sea Zone
1 carrier and 3 destroyers placed in 101 Sea Zone
1 fighter and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Territory Summary for Americans :
Korea : 1 flag, 2 infantry and 2 mech_infantrys
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour and 3 infantry
Midway : 1 airfield
10 Sea Zone : 3 destroyers
7 Sea Zone : 2 carriers, 1 destroyer and 3 fighters
6 Sea Zone : 1 flag, 2 battleships, 3 carriers, 1 destroyer, 4 fighters, 1 tactical_bomber and 2 transports
Central United States : 1 factory_major and 2 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 1 infantry
Gibraltar : 1 bomber
Algeria : 1 flag, 1 armour and 1 infantry
94 Sea Zone : 1 submarine
93 Sea Zone : 1 submarine
92 Sea Zone : 1 destroyer and 2 submarines
101 Sea Zone : 1 carrier, 3 destroyers and 1 transport
91 Sea Zone : 1 cruiser
105 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 50 / 61
Russians : 27 / 28
Japanese : 54 / 57
Americans : 56 / 81
Chinese : 3 / 6
British : 35 / 40
UK_Pacific : 5 / 16
Italians : 15 / 22
ANZAC : 14 / 24
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 12 times
2 was rolled 7 times
3 was rolled 11 times
4 was rolled 6 times
5 was rolled 14 times
6 was rolled 7 times
Average roll : 3.421
Median : 3.000
Variance : 0.982
Standard Deviation : 0.991
Total rolls : 57
Japanese Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.158
Median : 3.000
Variance : 0.611
Standard Deviation : 0.782
Total rolls : 19
Italians Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Americans Combat
1 was rolled 7 times
2 was rolled 5 times
3 was rolled 8 times
4 was rolled 2 times
5 was rolled 9 times
6 was rolled 6 times
Average roll : 3.514
Median : 3.000
Variance : 0.861
Standard Deviation : 0.928
Total rolls : 37
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Suiyuyan to Chahar
1 fighter moved from Kansu to Chahar
Combat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Chahar to Kansu
Place Units - Chinese
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs total
Territory Summary for Chinese :
Kansu : 1 fighter and 4 infantry
Chahar : 2 infantry
Production/PUs Summary :
Germans : 50 / 61
Russians : 27 / 28
Japanese : 53 / 57
Americans : 56 / 81
Chinese : 4 / 4
British : 35 / 40
UK_Pacific : 5 / 16
Italians : 15 / 22
ANZAC : 14 / 24
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 13 times
2 was rolled 7 times
3 was rolled 12 times
4 was rolled 6 times
5 was rolled 15 times
6 was rolled 8 times
Average roll : 3.443
Median : 3.000
Variance : 1.117
Standard Deviation : 1.057
Total rolls : 61
Japanese Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.150
Median : 3.000
Variance : 0.632
Standard Deviation : 0.795
Total rolls : 20
Italians Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Chinese Combat
1 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Americans Combat
1 was rolled 7 times
2 was rolled 5 times
3 was rolled 8 times
4 was rolled 2 times
5 was rolled 9 times
6 was rolled 6 times
Average roll : 3.514
Median : 3.000
Variance : 0.861
Standard Deviation : 0.928
Total rolls : 37
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Combat Move - British
1 fighter moved from Anglo Egyptian Sudan to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from Ethiopia to 98 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Purchase Units - British
British buy 2 armour, 1 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 bomber; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from Anglo Egyptian Sudan to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from Ethiopia to 98 Sea Zone
Combat - British
Battle in 98 Sea Zone
British attack with 2 fighters and 1 tactical_bomber
Italians defend with 1 battleship
British roll dice for 2 fighters and 1 tactical_bomber in 98 Sea Zone, round 2 : 3/3 hits
Italians roll dice for 1 battleship in 98 Sea Zone, round 2 : 1/1 hits
1 battleship owned by the Italians and 1 fighter owned by the British lost in 98 Sea Zone
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for British: 1 fighter
Casualties for Italians: 1 battleship
Non Combat Move - British
2 destroyers moved from 109 Sea Zone to 91 Sea Zone
1 carrier, 2 destroyers and 2 fighters moved from 91 Sea Zone to 92 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 armour and 1 infantry moved from Brazil to Suriname
British take Suriname from Dutch
2 infantry moved from Italian Somaliland to 76 Sea Zone
2 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from Tanganyika Territory to 72 Sea Zone
1 infantry moved from Rhodesia to Tanganyika Territory
1 armour and 1 mech_infantry moved from Kenya to Egypt
2 infantry moved from 81 Sea Zone to Egypt
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 72 Sea Zone to 76 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
2 infantry moved from Trans-Jordan to Egypt
1 mech_infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 mech_infantry moved from Iraq to Eastern Persia
2 armour and 1 mech_infantry moved from Persia to West India
1 tactical_bomber moved from 98 Sea Zone to Egypt
1 fighter moved from 98 Sea Zone to Egypt
Place Units - British
3 transports placed in 71 Sea Zone
2 armour and 1 mech_infantry placed in Persia
1 infantry placed in United Kingdom
Turn Complete - British
British collect 35 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
Place Units - UK_Pacific
1 artillery and 1 bomber placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Some Units in India change ownership: 1 artillery and 1 bomber
Territory Summary for British, UK_Pacific :
India : 3 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 1 harbour and 23 infantry
Eastern United States : 1 artillery and 1 infantry
West India : 2 armour and 1 mech_infantry
Iceland : 1 airfield and 1 bomber
Quebec : 1 factory_minor
Gibraltar : 1 fighter, 1 harbour and 3 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 1 artillery, 1 fighter, 1 harbour, 7 infantry, 1 mech_infantry and 1 tactical_bomber
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 6 infantry and 1 mech_infantry
Tanganyika Territory : 1 infantry and 1 mech_infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
106 Sea Zone : 1 flag
Eire : 1 flag
Iraq : 1 flag
92 Sea Zone : 1 carrier, 2 destroyers and 2 fighters
Eastern Persia : 1 flag, 1 mech_infantry
71 Sea Zone : 3 transports
81 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
Brazil : 1 flag
Northwest Persia : 1 flag, 1 mech_infantry
Persia : 1 flag, 2 armour, 1 factory_minor and 1 mech_infantry
91 Sea Zone : 1 transport
Suriname : 1 flag, 1 armour and 1 infantry
Production/PUs Summary :
Germans : 50 / 61
Russians : 27 / 28
Japanese : 53 / 57
Americans : 56 / 81
Chinese : 4 / 4
British : 35 / 40
UK_Pacific : 5 / 5
Italians : 15 / 22
ANZAC : 14 / 24
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 14 times
2 was rolled 9 times
3 was rolled 12 times
4 was rolled 7 times
5 was rolled 15 times
6 was rolled 8 times
Average roll : 3.369
Median : 3.000
Variance : 0.922
Standard Deviation : 0.960
Total rolls : 65
Japanese Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.150
Median : 3.000
Variance : 0.632
Standard Deviation : 0.795
Total rolls : 20
British Combat
1 was rolled 1 times
2 was rolled 2 times
Average roll : 1.667
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
Italians Combat
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Chinese Combat
1 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Americans Combat
1 was rolled 7 times
2 was rolled 5 times
3 was rolled 8 times
4 was rolled 2 times
5 was rolled 9 times
6 was rolled 6 times
Average roll : 3.514
Median : 3.000
Variance : 0.861
Standard Deviation : 0.928
Total rolls : 37
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Italians
Italians buy 6 infantry; Remaining resources: 4 PUs;
Combat Move - Italians
2 infantry moved from Greece to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
1 cruiser moved from 97 Sea Zone to 93 Sea Zone
1 submarine moved from 97 Sea Zone to 93 Sea Zone
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
1 fighter moved from Southern Italy to 93 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Italians
Italians buy 6 infantry; Remaining resources: 4 PUs;
Combat Move - Italians
2 infantry moved from Greece to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
1 cruiser moved from 97 Sea Zone to 93 Sea Zone
1 submarine moved from 97 Sea Zone to 93 Sea Zone
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
1 fighter moved from Southern Italy to 93 Sea Zone
Combat - Italians
Battle in 93 Sea Zone
Italians attack with 1 cruiser, 1 destroyer, 1 fighter and 1 submarine
Americans defend with 1 submarine
Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 93 Sea Zone
Italians win with 1 cruiser, 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Trans-Jordan
Non Combat Move - Italians
1 transport moved from 97 Sea Zone to 93 Sea Zone
1 fighter moved from 93 Sea Zone to Southern Italy
1 infantry moved from Bessarabia to Western Ukraine
1 armour moved from Bessarabia to Yugoslavia
1 infantry moved from Romania to Bessarabia
1 armour moved from Greece to Yugoslavia
2 artilleries moved from Greece to Albania
1 infantry moved from Greece to Albania
Place Units - Italians
3 infantry placed in Southern Italy
3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 20 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Italians from Tunisia: 1 artillery
EDIT: Adding units owned by Italians to Libya: 1 artillery
EDIT: Turning off Edit Mode
Territory Summary for Italians :
Trans-Jordan : 1 flag, 2 infantry
Tunisia : 1 flag, 1 infantry
Albania : 2 artilleries and 1 infantry
Northern Italy : 1 factory_minor and 4 infantry
Libya : 1 artillery
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 8 infantry
Bessarabia : 1 infantry
Western Ukraine : 1 infantry
93 Sea Zone : 1 flag, 1 cruiser, 1 destroyer, 1 submarine and 1 transport
Bulgaria : 1 flag
Greece : 1 flag
Yugoslavia : 1 flag, 2 armour
98 Sea Zone : 1 flag, 1 transport
Production/PUs Summary :
Germans : 50 / 61
Russians : 27 / 28
Japanese : 53 / 57
Americans : 56 / 81
Chinese : 4 / 4
British : 34 / 40
UK_Pacific : 5 / 5
Italians : 16 / 20
ANZAC : 14 / 24
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Italians Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 bomber and 1 destroyer; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser and 1 destroyer moved from 54 Sea Zone to 62 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South Wales
2 infantry moved from Queensland to South Australia
2 fighters moved from Queensland to South Australia
Place Units - ANZAC
1 artillery and 1 bomber placed in New South Wales
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Territory Summary for ANZAC :
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 2 artilleries, 1 bomber, 1 factory_minor, 1 harbour and 4 infantry
South Australia : 2 artilleries, 3 fighters and 4 infantry
Java : 1 flag, 1 infantry
Dutch New Guinea : 1 flag, 1 infantry
62 Sea Zone : 1 cruiser, 3 destroyers and 1 transport
Egypt : 1 infantry
Production/PUs Summary :
Germans : 50 / 61
Russians : 27 / 28
Japanese : 53 / 57
Americans : 56 / 81
Chinese : 4 / 4
British : 34 / 40
UK_Pacific : 5 / 5
Italians : 16 / 20
ANZAC : 14 / 19
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
Turn Complete - French
Territory Summary for French :
Gibraltar : 1 fighter
Egypt : 2 infantry
United Kingdom : 2 infantry
Production/PUs Summary :
Germans : 50 / 61
Russians : 27 / 28
Japanese : 53 / 57
Americans : 56 / 81
Chinese : 4 / 4
British : 34 / 40
UK_Pacific : 5 / 5
Italians : 16 / 20
ANZAC : 14 / 19
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 destroyer, 10 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Germans
2 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Belarus to Smolensk
2 infantry moved from Archangel to Smolensk
1 artillery moved from Archangel to Smolensk
4 infantry moved from Archangel to Vologda
1 artillery moved from Archangel to Vologda
6 armour moved from Archangel to Nenetsia
1 infantry moved from Archangel to Nenetsia
4 mech_infantrys moved from Eastern Poland to Ukraine
1 mech_infantry moved from Western Ukraine to Ukraine
1 artillery moved from Western Ukraine to Ukraine
2 armour moved from Western Ukraine to Ukraine
1 artillery moved from Western Ukraine to Ukraine
3 armour moved from Eastern Poland to Ukraine
1 bomber moved from Eastern Poland to Bryansk
2 fighters moved from Novgorod to Vologda
2 tactical_bombers moved from Novgorod to Smolensk
1 bomber moved from Eastern Poland to Bryansk
1 destroyer moved from 113 Sea Zone to 125 Sea Zone
1 tactical_bomber moved from Western Germany to 125 Sea Zone
1 fighter moved from Western Germany to 125 Sea Zone
Did the second part of the turn not post correctly?