sent a chat so we don’t clutter up this thread
X-DAP FINAL - Dairy(Qyrn?) vs. TeamBoldDutch - Game 1
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If I ever wrote a playbook it would probably be called “how to set a cowtrap… and home he doesnt get his cowluck!”
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Hey seth, I bet the delay is cuz cow is frantically searching the site for your game with me, hoping to find some clue of how to get out of his cowtrap. :lol: dont tell him we played it by email… :wink:
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I could email him the game (not that I would break any promises) and it still wouldn’t help him. I managed to NOT trap my navy like that. So our game wouldn’t help him out any in that regard.
@seththenewb:
I love how you changed your font to really really small to try and hide it.
I was excited to be able to use my magnifier program, but even at 1000% I couldn’t read it.
Then I remembered that a simple reply to that message would reveal the subliminal message…. :-)It looked awfully suspicious to me so I just copied that into the url bar to see if my hunch was right. Too easy.
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@seththenewb:
I could email him the game (not that I would break any promises) and it still wouldn’t help him. I managed to NOT trap my navy like that. So our game wouldn’t help him out any in that regard.
@seththenewb:
I love how you changed your font to really really small to try and hide it.
I was excited to be able to use my magnifier program, but even at 1000% I couldn’t read it.
Then I remembered that a simple reply to that message would reveal the subliminal message…. :-)It looked awfully suspicious to me so I just copied that into the url bar to see if my hunch was right. Too easy.
Oops meant to pm that… :|
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Course u took a little smarter bid too seth… dont tell cow what it was !!
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If u attack 93 we will go round by round.
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Problem is seth, when u get hella lucky for so long you lose your edge. And take bids like sub to 110. :wink:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - Americans
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Americans
Americans buy 3 carriers and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
Combat - Americans
Non Combat Move - Americans
1 transport moved from 64 Sea Zone to 10 Sea Zone
1 mech_infantry moved from Southeast Mexico to Central America
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour and 3 mech_infantrys moved from Central United States to 101 Sea Zone
3 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 artillery, 1 cruiser, 1 destroyer, 4 infantry, 3 mech_infantrys and 5 transports moved from 101 Sea Zone to 64 Sea Zone
1 infantry moved from Southeast Mexico to 64 Sea Zone
1 armour, 1 artillery, 1 cruiser, 1 destroyer, 5 infantry, 3 mech_infantrys and 5 transports moved from 64 Sea Zone to 28 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Guam to Wake Island
1 fighter moved from Wake Island to Midway
1 fighter moved from Eastern United States to Western United States
1 bomber moved from Eastern United States to Western United States
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 16 Sea Zone
1 destroyer and 1 submarine moved from 35 Sea Zone to 23 Sea ZonePlace Units - Americans
3 carriers placed in 10 Sea Zone
1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total -
�$@& I keep thinking im sending you pms! Apologies cow…. you have worked hard to get here … rlets see what u got.
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�$@& I keep thinking im sending you pms! Apologies cow…. you have worked hard to get here … rlets see what u got.
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Better make sure u can walk into neutrals with usa when they are not at war.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
9 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Suiyuyan
2 infantry moved from Shensi to SuiyuyanCombat - Chinese
Battle in Yunnan
Chinese attack with 9 infantry
Japanese defend with 1 infantry
Chinese win, taking Yunnan from Japanese with 9 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Suiyuyan to SikangPlace Units - Chinese
5 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - British
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to FriendlyPurchase Units - British
British buy 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 7 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Shan State to French Indo China
1 fighter and 1 tactical_bomber moved from Burma to French Indo China
1 mech_infantry moved from Belgian Congo to Kenya
1 fighter moved from Tanganyika Territory to Kenya
1 armour and 1 tactical_bomber moved from Egypt to Anglo Egyptian SudanCombat - British
Battle in Kenya
British attack with 1 fighter and 1 mech_infantry
Italians defend with 1 infantry
British win, taking Kenya from Italians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Anglo Egyptian Sudan
British attack with 1 armour and 1 tactical_bomber
Italians defend with 1 infantry
British win with 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for British: 1 armour
Casualties for Italians: 1 infantry
Battle in French Indo China
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British win, taking French Indo China from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
3 aaGuns, 1 artillery and 8 infantry moved from Burma to Yunnan
2 mech_infantrys moved from India to Yunnan
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 fighter moved from Kenya to Egypt
1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt
1 aaGun and 1 infantry moved from Egypt to 81 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Turkey
British take Turkey from Neutral_True
1 aaGun moved from 99 Sea Zone to Turkey
1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 2 fighters and 1 submarine moved from 92 Sea Zone to 96 Sea Zone
1 destroyer moved from 81 Sea Zone to 96 Sea Zone
1 cruiser and 1 destroyer moved from 76 Sea Zone to 98 Sea Zone
1 battleship moved from 79 Sea Zone to 76 Sea Zone
1 infantry moved from Rhodesia to Mozambique
British take Mozambique from Neutral_True
1 infantry moved from Rhodesia to Angola
British take Angola from Neutral_TruePlace Units - British
1 fighter and 2 mech_infantrys placed in Union of South Africa
3 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,6
British collect 33 PUs; end with 33 PUs totalPlace Units - UK_Pacific
7 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,1,1,5,5,6,2,6,5,6,5
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,4,4,6
UK_Pacific collect 17 PUs (6 lost to blockades); end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in India change ownership: 7 infantry -
Oh I am sorry. I forgot to be scared.
So you stop my med fleet from fully merging and going to the pacific. Whatever, I still got the Golden gate 48.
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Lets roll some real dice now. You been lucky so far, maybe it is just your time and if it is then oh well. The real clankity clank time is here.
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Italy’s turn!
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@Cow:
Lets roll some real dice now. You been lucky so far, maybe it is just your time and if it is then oh well. The real clankity clank time is here.
U r pretty tame when u r gettin normal dice. This one could be over b4 the usa enters the war if it isnt already.
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@Cow:
You been lucky so far, maybe it is just your time and if it is then oh well.
If “lucky” means not getting my brains beat in by COWARDICE then yes I agree. When u r used to surviving on extremely good luck as you have for so long now, these average dice must seem like a disaster!
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Wow you have no appreciation for good luck and fortune. No wonder you whine so much, it is just karma. I appreciate good luck and when it comes I do not deny it, I rejoice and appreciate.
I know that I will get perfect defense rolls and watch you as cry and scream about luck and this and that.
Haters gonna hate.
~We beat you once before and garg decides to give you a best of 3. Despite not having beat the other teams yet.
The tournament basically gets to be rigged in your favor and you going to lose, because that is how karma works.
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if i ever got good luck i might have an appreciation for it. all i ever hope for is even odds. now prepare to die.
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