X-DAP FINAL - Dairy(Qyrn?) vs. TeamBoldDutch - Game 1

  • '12

    Problem is seth, when u get hella lucky for so long you lose your edge.  And take bids like sub to 110.  :wink:

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Politics - Americans
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - Americans
                Americans buy 3 carriers and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans

    Combat - Americans

    Non Combat Move - Americans
                1 transport moved from 64 Sea Zone to 10 Sea Zone
                1 mech_infantry moved from Southeast Mexico to Central America
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 armour and 3 mech_infantrys moved from Central United States to 101 Sea Zone
                3 infantry moved from Central United States to 101 Sea Zone
                1 armour, 1 artillery, 1 cruiser, 1 destroyer, 4 infantry, 3 mech_infantrys and 5 transports moved from 101 Sea Zone to 64 Sea Zone
                1 infantry moved from Southeast Mexico to 64 Sea Zone
                1 armour, 1 artillery, 1 cruiser, 1 destroyer, 5 infantry, 3 mech_infantrys and 5 transports moved from 64 Sea Zone to 28 Sea Zone
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 fighter moved from Guam to Wake Island
                1 fighter moved from Wake Island to Midway
                1 fighter moved from Eastern United States to Western United States
                1 bomber moved from Eastern United States to Western United States
                1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 16 Sea Zone
                1 destroyer and 1 submarine moved from 35 Sea Zone to 23 Sea Zone

    Place Units - Americans
                3 carriers placed in 10 Sea Zone
                1 submarine placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total

  • '12

    �$@& I keep thinking im sending you pms! Apologies cow…. you have worked hard to get here … rlets see what u got.

  • '12

    �$@& I keep thinking im sending you pms! Apologies cow…. you have worked hard to get here … rlets see what u got.

  • '12

    Better make sure u can walk into neutrals with usa when they are not at war.

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                9 infantry moved from Szechwan to Yunnan
                1 fighter moved from Szechwan to Suiyuyan
                2 infantry moved from Shensi to Suiyuyan

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 9 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Yunnan from Japanese with 9 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Suiyuyan
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 artillery
                    Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 artillery
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Suiyuyan to Sikang

    Place Units - Chinese
                5 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 7 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Politics - British
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
                British takes Political Action: Political Action British To War With Japanese
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly

    Purchase Units - British
                British buy 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 7 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Shan State to French Indo China
                1 fighter and 1 tactical_bomber moved from Burma to French Indo China
                1 mech_infantry moved from Belgian Congo to Kenya
                1 fighter moved from Tanganyika Territory to Kenya
                1 armour and 1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan

    Combat - British
                Battle in Kenya
                    British attack with 1 fighter and 1 mech_infantry
                    Italians defend with 1 infantry
                    British win, taking Kenya from Italians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Anglo Egyptian Sudan
                    British attack with 1 armour and 1 tactical_bomber
                    Italians defend with 1 infantry
                    British win with 1 tactical_bomber remaining. Battle score for attacker is -3
                    Casualties for British: 1 armour
                    Casualties for Italians: 1 infantry
                Battle in French Indo China
                    British attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Japanese defend with 2 infantry
                    British win, taking French Indo China from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry

    Non Combat Move - British
                1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
                3 aaGuns, 1 artillery and 8 infantry moved from Burma to Yunnan
                2 mech_infantrys moved from India to Yunnan
                2 infantry moved from Sumatra to 41 Sea Zone
                2 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
                2 infantry moved from 39 Sea Zone to India
                1 infantry moved from Eastern Persia to Persia
                      British take Persia from Neutral_Allies
                1 fighter moved from Kenya to Egypt
                1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt
                1 aaGun and 1 infantry moved from Egypt to 81 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
                1 infantry moved from 99 Sea Zone to Turkey
                      British take Turkey from Neutral_True
                1 aaGun moved from 99 Sea Zone to Turkey
                1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 2 fighters and 1 submarine moved from 92 Sea Zone to 96 Sea Zone
                1 destroyer moved from 81 Sea Zone to 96 Sea Zone
                1 cruiser and 1 destroyer moved from 76 Sea Zone to 98 Sea Zone
                1 battleship moved from 79 Sea Zone to 76 Sea Zone
                1 infantry moved from Rhodesia to Mozambique
                      British take Mozambique from Neutral_True
                1 infantry moved from Rhodesia to Angola
                      British take Angola from Neutral_True

    Place Units - British
                1 fighter and 2 mech_infantrys placed in Union of South Africa
                3 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,6
                British collect 33 PUs; end with 33 PUs total

    Place Units - UK_Pacific
                7 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,1,1,5,5,6,2,6,5,6,5
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,4,4,6
                UK_Pacific collect 17 PUs (6 lost to blockades); end with 17 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
                Some Units in India change ownership: 7 infantry

  • TripleA

    Oh I am sorry. I forgot to be scared.

    So you stop my med fleet from fully merging and going to the pacific. Whatever, I still got the Golden gate 48.

  • TripleA

    Lets roll some real dice now. You been lucky so far, maybe it is just your time and if it is then oh well. The real clankity clank time is here.

  • '17 '16 '13 '12

    Italy’s turn!

  • '12

    @Cow:

    Lets roll some real dice now. You been lucky so far, maybe it is just your time and if it is then oh well. The real clankity clank time is here.

    U r pretty tame when u r gettin normal dice.  This one could be over b4 the usa enters the war if it isnt already.

  • '12

    @Cow:

    You been lucky so far, maybe it is just your time and if it is then oh well.

    If “lucky” means not getting my brains beat in by COWARDICE then yes I agree.  When u r used to surviving on extremely good luck as you have for so long now, these average dice must seem like a disaster!

  • TripleA

    Wow you have no appreciation for good luck and fortune. No wonder you whine so much, it is just karma. I appreciate good luck and when it comes I do not deny it, I rejoice and appreciate.

    I know that I will get perfect defense rolls and watch you as cry and scream about luck and this and that.

    Haters gonna hate.
    ~

    We beat you once before and garg decides to give you a best of 3. Despite not having beat the other teams yet.

    The tournament basically gets to be rigged in your favor and you going to lose, because that is how karma works.

  • '12

    if i ever got good luck i might have an appreciation for it.  all i ever hope for is even odds.  now prepare to die.

  • '12

    i’m hitting turkey with italy.  need to know if you will lose the aa first or not so be prepared.

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Purchase Units - Italians
                Italians buy 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 unit repaired.
                2 armour moved from Bulgaria to Turkey
                1 artillery moved from Spain to 93 Sea Zone
                1 artillery, 1 mech_infantry and 2 transports moved from 93 Sea Zone to 97 Sea Zone
                2 infantry moved from Southern Italy to 97 Sea Zone
                1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone
                1 artillery and 2 infantry moved from 99 Sea Zone to Turkey
                1 bomber moved from Southern Italy to Turkey
                1 battleship and 2 cruisers moved from 93 Sea Zone to 99 Sea Zone
                2 fighters moved from Southern France to Turkey
                1 artillery and 1 infantry moved from Italian Somaliland to Kenya

    Combat - Italians
                Battle in Turkey
                    Italians attack with 2 armour, 1 artillery, 1 bomber, 2 fighters and 2 infantry
                    British defend with 1 aaGun and 9 infantry
                    Italians win, taking Turkey from British with 2 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 12
                    Casualties for British: 1 aaGun and 9 infantry
                    Casualties for Italians: 1 artillery, 1 fighter and 2 infantry
                Battle in Kenya
                    Italians attack with 1 artillery and 1 infantry
                    British defend with 1 mech_infantry
                    British win with no units remaining. Battle score for attacker is -3
                    Casualties for British: 1 mech_infantry
                    Casualties for Italians: 1 artillery and 1 infantry

    Non Combat Move - Italians
                1 bomber and 1 fighter moved from Turkey to Greece
                1 mech_infantry moved from Southern Italy to Yugoslavia
                1 destroyer and 1 submarine moved from 93 Sea Zone to 99 Sea Zone
                1 submarine moved from 97 Sea Zone to 99 Sea Zone
                2 aaGuns and 4 infantry moved from Yugoslavia to Romania
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Tobruk
                1 infantry moved from Southern Italy to Northern Italy
                1 aaGun moved from Northern Italy to Southern Italy
                1 infantry moved from Northern Italy to Yugoslavia

    Place Units - Italians
                1 tactical_bomber placed in Southern Italy
                1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 16 PUs; end with 16 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs

  • '12

    gave you best defense and your dudes all died.  perfect first round though except for the aa that hit.  so i got a little lucky, oops.

  • '12

    it must really suck to be you right now cow.  after all that talk, the moment the cowdice dry up (as i knew they eventually would) you just seem “pedestrian”.  kindof a big disappointment really - i hope you bring a little more game to the grand finale.

  • '12

    have you started writing the DEATHSTAR playbook yet?  8-)

  • '12

    @Cow:

    We beat you once before and garg decides to give you a best of 3. Despite not having beat the other teams yet.

    The tournament basically gets to be rigged in your favor and you going to lose, because that is how karma works.

    as usual, unintelligible.

    your first point, that “garg decides to give you best of 3” makes zero sense.  this is a game that ONLY COUNTS if and when we beat atlanta axis to reach the final. to say that we have not beaten the other “teams” yet is silly since we only need to beat one team once.

    and finally, the tournament being “rigged in our favor” - now i am starting to feel sorry for you.  this game can only possibly HELP you by knocking the CONSIDERABLE rust off and teaching you how to play the game better… i mean you won’t ALWAYS get COWLUCK you know.

    please make some off-color jokes so i can start to despise you again!  :-D

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