X-DAP FINAL - Dairy(Qyrn?) vs. TeamBoldDutch - Game 1

  • '12

    this warm and well written piece of trash talk really made my heart swell…  thanks for the compliments and for your patience.  i will get back to our game AND FINISH DESTROYING YOU soon!  i find it hard to imagine this game going more than another couple of rounds.  :-P

    sorry technical difficulties.

    but to your other point, yeah once cow knows you have his number, he really doesn’t want to play you again.    :?  i have found that to be true as well…. unfortunately he had to play me here, which makes me a very lucky guy.  sorry seth, maybe another tourney someday.


  • I love how you changed your font to really really small to try and hide it.

    @Boldfresh:

    this warm and well written piece of trash talk really made my heart swell…  thanks for the compliments and for your patience.  i will get back to our game AND FINISH DESTROYING YOU soon!  i find it hard to imagine this game going more than another couple of rounds.  :-P

  • '12

    AND, stop baiting me into more trash talk with Cow… it’s not nice to kick a cow when he’s down.


  • @seththenewb:

    Ha, hardly. But he has been reticent about doing another league game against me, guess he knows that he was lucky to win the last one because of 3 HUGE battles that were all 67% or greater in my favor and yet he won each one of them.

    Ah well, I’ll just have to settle for beating you whenever you have time again. No rush though, you can savor beating Cow all you want . …  we both know that our game is in the back of your mind haunting your every thought.  :wink:

    Bold, this is how trash talk online ought to be done…

  • '12

    @Gamerman01:

    @seththenewb:

    Ha, hardly. But he has been reticent about doing another league game against me, guess he knows that he was lucky to win the last one because of 3 HUGE battles that were all 67% or greater in my favor and yet he won each one of them.

    Ah well, I’ll just have to settle for beating you whenever you have time again. No rush though, you can savor beating Cow all you want . …  we both know that our game is in the back of your mind haunting your every thought.  :wink:

    Bold, this is how trash talk online ought to be done…

    Thats what I said!  :-D


  • @seththenewb:

    I love how you changed your font to really really small to try and hide it.

    I was excited to be able to use my magnifier program, but even at 1000% I couldn’t read it.
    Then I remembered that a simple reply to that message would reveal the subliminal message….  :-)

    It feels like I’m sitting in the Roman coliseum watching this game…
    Lions vs. unarmed slaves…


  • Make that “slave”, singular

    Cow, this is kind of like watching one of those tag-team pro wrestling fights……  You really ought to make that tag…  or is it already too late?

  • '12

    If I ever wrote a playbook it would probably be called “how to set a cowtrap… and home he doesnt get his cowluck!”

  • '12

    Hey seth, I bet the delay is cuz cow is frantically searching the site for your game with me, hoping to find some clue of how to get out of his cowtrap.  :lol:  dont tell him we played it by email…  :wink:


  • I could email him the game (not that I would break any promises) and it still wouldn’t help him. I managed to NOT trap my navy like that. So our game wouldn’t help him out any in that regard.

    @Gamerman01:

    @seththenewb:

    I love how you changed your font to really really small to try and hide it.

    I was excited to be able to use my magnifier program, but even at 1000% I couldn’t read it.
    Then I remembered that a simple reply to that message would reveal the subliminal message….  :-)

    It looked awfully suspicious to me so I just copied that into the url bar to see if my hunch was right. Too easy.

  • '12

    @seththenewb:

    I could email him the game (not that I would break any promises) and it still wouldn’t help him. I managed to NOT trap my navy like that. So our game wouldn’t help him out any in that regard.

    @Gamerman01:

    @seththenewb:

    I love how you changed your font to really really small to try and hide it.

    I was excited to be able to use my magnifier program, but even at 1000% I couldn’t read it.
    Then I remembered that a simple reply to that message would reveal the subliminal message….  :-)

    It looked awfully suspicious to me so I just copied that into the url bar to see if my hunch was right. Too easy.

    Oops meant to pm that…  :|

  • '12

    Course u took a little smarter bid too seth… dont tell cow what it was !!

  • '12

    If u attack 93 we will go round by round.

  • '12

    Problem is seth, when u get hella lucky for so long you lose your edge.  And take bids like sub to 110.  :wink:

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Politics - Americans
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - Americans
                Americans buy 3 carriers and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans

    Combat - Americans

    Non Combat Move - Americans
                1 transport moved from 64 Sea Zone to 10 Sea Zone
                1 mech_infantry moved from Southeast Mexico to Central America
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 armour and 3 mech_infantrys moved from Central United States to 101 Sea Zone
                3 infantry moved from Central United States to 101 Sea Zone
                1 armour, 1 artillery, 1 cruiser, 1 destroyer, 4 infantry, 3 mech_infantrys and 5 transports moved from 101 Sea Zone to 64 Sea Zone
                1 infantry moved from Southeast Mexico to 64 Sea Zone
                1 armour, 1 artillery, 1 cruiser, 1 destroyer, 5 infantry, 3 mech_infantrys and 5 transports moved from 64 Sea Zone to 28 Sea Zone
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 fighter moved from Guam to Wake Island
                1 fighter moved from Wake Island to Midway
                1 fighter moved from Eastern United States to Western United States
                1 bomber moved from Eastern United States to Western United States
                1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 16 Sea Zone
                1 destroyer and 1 submarine moved from 35 Sea Zone to 23 Sea Zone

    Place Units - Americans
                3 carriers placed in 10 Sea Zone
                1 submarine placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total

  • '12

    �$@& I keep thinking im sending you pms! Apologies cow…. you have worked hard to get here … rlets see what u got.

  • '12

    �$@& I keep thinking im sending you pms! Apologies cow…. you have worked hard to get here … rlets see what u got.

  • '12

    Better make sure u can walk into neutrals with usa when they are not at war.

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                9 infantry moved from Szechwan to Yunnan
                1 fighter moved from Szechwan to Suiyuyan
                2 infantry moved from Shensi to Suiyuyan

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 9 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Yunnan from Japanese with 9 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Suiyuyan
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 artillery
                    Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 artillery
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Suiyuyan to Sikang

    Place Units - Chinese
                5 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 7 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Politics - British
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
                British takes Political Action: Political Action British To War With Japanese
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly

    Purchase Units - British
                British buy 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 7 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Shan State to French Indo China
                1 fighter and 1 tactical_bomber moved from Burma to French Indo China
                1 mech_infantry moved from Belgian Congo to Kenya
                1 fighter moved from Tanganyika Territory to Kenya
                1 armour and 1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan

    Combat - British
                Battle in Kenya
                    British attack with 1 fighter and 1 mech_infantry
                    Italians defend with 1 infantry
                    British win, taking Kenya from Italians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Anglo Egyptian Sudan
                    British attack with 1 armour and 1 tactical_bomber
                    Italians defend with 1 infantry
                    British win with 1 tactical_bomber remaining. Battle score for attacker is -3
                    Casualties for British: 1 armour
                    Casualties for Italians: 1 infantry
                Battle in French Indo China
                    British attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Japanese defend with 2 infantry
                    British win, taking French Indo China from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry

    Non Combat Move - British
                1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
                3 aaGuns, 1 artillery and 8 infantry moved from Burma to Yunnan
                2 mech_infantrys moved from India to Yunnan
                2 infantry moved from Sumatra to 41 Sea Zone
                2 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
                2 infantry moved from 39 Sea Zone to India
                1 infantry moved from Eastern Persia to Persia
                      British take Persia from Neutral_Allies
                1 fighter moved from Kenya to Egypt
                1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt
                1 aaGun and 1 infantry moved from Egypt to 81 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
                1 infantry moved from 99 Sea Zone to Turkey
                      British take Turkey from Neutral_True
                1 aaGun moved from 99 Sea Zone to Turkey
                1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 2 fighters and 1 submarine moved from 92 Sea Zone to 96 Sea Zone
                1 destroyer moved from 81 Sea Zone to 96 Sea Zone
                1 cruiser and 1 destroyer moved from 76 Sea Zone to 98 Sea Zone
                1 battleship moved from 79 Sea Zone to 76 Sea Zone
                1 infantry moved from Rhodesia to Mozambique
                      British take Mozambique from Neutral_True
                1 infantry moved from Rhodesia to Angola
                      British take Angola from Neutral_True

    Place Units - British
                1 fighter and 2 mech_infantrys placed in Union of South Africa
                3 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,6
                British collect 33 PUs; end with 33 PUs total

    Place Units - UK_Pacific
                7 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,1,1,5,5,6,2,6,5,6,5
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,4,4,6
                UK_Pacific collect 17 PUs (6 lost to blockades); end with 17 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
                Some Units in India change ownership: 7 infantry

Suggested Topics

  • 33
  • 5
  • 89
  • 98
  • 126
  • 29
  • 43
  • 124
Axis & Allies Boardgaming Custom Painted Miniatures

62

Online

17.8k

Users

40.4k

Topics

1.8m

Posts