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MrRoboto (Allies) + Rus bmb vs Gargantua (Axis) G40

  • 19 18

    meh, lets make a rematch. made too many mistakes, give me another chance please :-)
    grats

  • 19 18

    or on a second thought -> i might learn more by continuing this. lets go on

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Politics - Americans
                Americans takes Political Action: Political Action Americans To War With Germans
                    Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
                Americans takes Political Action: Political Action Americans To War With Italians
                    Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

    Purchase Units - Americans
                Americans buy 3 bombers and 2 submarines; Remaining resources: 4 PUs;

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                1 armour, 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
                1 artillery moved from Eastern United States to 101 Sea Zone
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
                1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 3 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 fighters moved from Eastern United States to 91 Sea Zone
                1 armour moved from 91 Sea Zone to Morocco
                1 artillery moved from 91 Sea Zone to Gibraltar
                1 infantry moved from 91 Sea Zone to Gibraltar
                1 infantry moved from 91 Sea Zone to Morocco
                1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 5 fighters, 3 infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 16 Sea Zone
                5 fighters and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone

    Combat - Americans
                Battle in 16 Sea Zone
                    Americans attack with 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 3 infantry, 2 submarines and 2 transports
                    Japanese defend with 1 destroyer
                    Units damaged: 1 battleship owned by the Americans
                    Americans win with 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 2 submarines and 2 transports remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 6 Sea Zone
                    Americans attack with 5 fighters and 1 tactical_bomber
                    Japanese defend with 1 destroyer and 1 transport
                    Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 15
                    Casualties for Japanese: 1 destroyer and 1 transport
                Battle in Morocco
                    Americans attack with 1 armour and 1 infantry
                    Italians defend with 1 infantry
                    Americans win, taking Morocco from Italians with 1 armour remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in Gibraltar

    Non Combat Move - Americans
                1 mech_infantry moved from 86 Sea Zone to Brazil
                      Americans take Brazil from Neutral_Allies
                5 fighters and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
                1 submarine moved from 10 Sea Zone to 26 Sea Zone

    Place Units - Americans
                3 bombers placed in Western United States
                2 submarines placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 53 PUs; end with 57 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 fighter and 3 infantry moved from Szechwan to Yunnan

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 1 artillery
                    Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - Chinese
                1 fighter moved from Yunnan to Szechwan
                1 fighter and 5 infantry moved from Szechwan to Sikang

    Place Units - Chinese
                2 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 5 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - UK_Pacific
                UK_Pacific buy 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - British
                1 bomber moved from New Brunswick Nova Scotia to 92 Sea Zone
                1 fighter moved from India to 37 Sea Zone
                1 mech_infantry moved from Egypt to Ethiopia
                      British take Ethiopia from Italians
                1 artillery moved from Italian Somaliland to 76 Sea Zone
                1 artillery and 1 transport moved from 76 Sea Zone to 81 Sea Zone
                1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 76 Sea Zone to 81 Sea Zone
                1 artillery moved from 81 Sea Zone to Trans-Jordan
                1 infantry moved from Egypt to Trans-Jordan
                1 artillery and 1 infantry moved from Egypt to Trans-Jordan
                1 infantry moved from Egypt to Trans-Jordan

    Combat - British
                Battle in 92 Sea Zone
                    British attack with 1 bomber
                    Germans defend with 1 submarine; Italians defend with 1 transport
                    1 submarine owned by the Germans Submerged
                    British win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport
                Battle in Trans-Jordan
                    British attack with 2 artilleries and 3 infantry
                    Italians defend with 1 armour
                    British win, taking Trans-Jordan from Italians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 armour
                Battle in 37 Sea Zone
                    British attack with 1 fighter
                    Japanese defend with 1 transport
                    British win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - British
                1 armour and 1 infantry moved from Quebec to 106 Sea Zone
                1 armour, 2 carriers, 1 destroyer, 4 fighters, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 armour, 4 fighters and 1 infantry moved from 91 Sea Zone to Morocco
                1 fighter moved from 37 Sea Zone to Burma
                3 aaGuns, 4 artilleries and 8 infantry moved from India to Burma
                1 infantry moved from Eastern Persia to West India
                1 fighter and 1 tactical_bomber moved from 81 Sea Zone to Egypt
                1 infantry moved from Rhodesia to Union of South Africa
                1 transport moved from 76 Sea Zone to 71 Sea Zone
                1 artillery and 1 infantry moved from Ontario to Quebec
                1 bomber moved from 92 Sea Zone to Morocco

    Place Units - UK_Pacific
                5 mech_infantrys placed in India
                1 submarine placed in 39 Sea Zone

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4
                UK_Pacific collect 10 PUs; end with 10 PUs total
                Units Change Ownership
                    Some Units in India change ownership: 5 mech_infantrys
                    Some Units in 39 Sea Zone change ownership: 1 submarine

  • Liaison TripleA 11 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 3 fighters and 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 transport moved from 97 Sea Zone to 93 Sea Zone
                1 infantry moved from Southern France to 93 Sea Zone
                1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
                1 armour moved from Algeria to 92 Sea Zone
                1 armour and 1 infantry moved from 92 Sea Zone to Gibraltar
                1 bomber moved from Libya to Gibraltar
                1 transport moved from 98 Sea Zone to 96 Sea Zone
                1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
                1 fighter moved from Libya to Egypt
                2 fighters moved from Southern Italy to Egypt
                1 infantry moved from Alexandria to Egypt

    Combat - Italians
                Battle in Egypt
                    Italians attack with 1 artillery, 3 fighters and 2 infantry
                    ANZAC defend with 2 infantry; British defend with 1 armour, 1 fighter, 1 harbour, 1 infantry and 1 tactical_bomber
                    British win with no units remaining. Battle score for attacker is -4
                    Casualties for ANZAC: 2 infantry
                    Casualties for British: 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
                    Casualties for Italians: 1 artillery, 3 fighters and 2 infantry
                Battle in Gibraltar
                    Italians attack with 1 armour, 1 bomber and 1 infantry
                    Americans defend with 1 artillery, 1 harbour and 1 infantry
                    Italians win, taking Gibraltar from Americans with 1 armour and 1 bomber remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 artillery and 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Gibraltar to Algeria
                1 artillery moved from Algeria to Tunisia
                1 mech_infantry moved from Algeria to Libya
                1 infantry moved from Tobruk to Alexandria
                1 cruiser moved from 98 Sea Zone to 97 Sea Zone
                1 infantry moved from Bulgaria to Romania
                3 infantry moved from Yugoslavia to Slovakia Hungary
                1 aaGun moved from Yugoslavia to Romania
                1 aaGun and 1 infantry moved from Northern Italy to Southern Italy
                1 artillery moved from Southern France to Northern Italy
                1 armour moved from Yugoslavia to Southern Italy
                1 artillery and 1 infantry moved from Albania to Yugoslavia

    Place Units - Italians
                2 fighters and 1 infantry placed in Southern Italy
                Italians undo move 1.
                3 fighters placed in Southern Italy
                1 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 16 PUs; end with 17 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
                1 aaGun moved from New South Wales to Queensland
                1 aaGun moved from New South Wales to Queensland

    Place Units - ANZAC
                1 carrier and 1 destroyer placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan

    Turn Complete - French

  • Liaison TripleA 11 10

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Politics - Germans

    Research Technology - Germans
                Germans spend 5 on tech rolls
                Germans removing all Technology Tokens after successful research.
                Germans discover AA Radar

    Activate Technology - Germans
                Germans activating AA Radar

    Purchase Units - Germans
                Germans buy 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 8 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Germans
                1 bomber moved from Southern Italy to 91 Sea Zone
                1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 110 Sea Zone to 91 Sea Zone
                2 fighters and 4 tactical_bombers moved from Western Germany to 91 Sea Zone
                1 submarine moved from 92 Sea Zone to 91 Sea Zone
                5 armour moved from United Kingdom to 110 Sea Zone
                2 artilleries moved from United Kingdom to 110 Sea Zone
                1 artillery and 1 transport moved from 110 Sea Zone to 109 Sea Zone
                1 infantry moved from Scotland to 109 Sea Zone
                6 infantry moved from United Kingdom to 110 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
                5 armour, 1 artillery, 6 infantry and 6 transports moved from 110 Sea Zone to 91 Sea Zone
                7 infantry moved from 91 Sea Zone to Morocco
                5 armour moved from 91 Sea Zone to Morocco
                2 artilleries moved from 91 Sea Zone to Morocco
                1 infantry moved from Romania to Bessarabia
                      Germans take Bessarabia from Russians
                4 artilleries, 5 infantry and 4 mech_infantrys moved from Germany to Poland
                1 bomber and 1 fighter moved from Romania to Eastern Poland
                2 infantry moved from Romania to Eastern Poland

  • Liaison TripleA 11 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Politics - Germans

    Research Technology - Germans
                Germans spend 5 on tech rolls
                    Germans roll 6 and gets 1 hit
                Germans removing all Technology Tokens after successful research.
                Germans discover AA Radar

    Activate Technology - Germans
                Germans activating AA Radar

    Purchase Units - Germans
                Germans buy 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 8 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Germans
                1 bomber moved from Southern Italy to 91 Sea Zone
                1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 110 Sea Zone to 91 Sea Zone
                2 fighters and 4 tactical_bombers moved from Western Germany to 91 Sea Zone
                1 submarine moved from 92 Sea Zone to 91 Sea Zone
                5 armour moved from United Kingdom to 110 Sea Zone
                2 artilleries moved from United Kingdom to 110 Sea Zone
                1 artillery and 1 transport moved from 110 Sea Zone to 109 Sea Zone
                1 infantry moved from Scotland to 109 Sea Zone
                6 infantry moved from United Kingdom to 110 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
                5 armour, 1 artillery, 6 infantry and 6 transports moved from 110 Sea Zone to 91 Sea Zone
                7 infantry moved from 91 Sea Zone to Morocco
                5 armour moved from 91 Sea Zone to Morocco
                2 artilleries moved from 91 Sea Zone to Morocco
                1 infantry moved from Romania to Bessarabia
                      Germans take Bessarabia from Russians
                4 artilleries, 5 infantry and 4 mech_infantrys moved from Germany to Poland
                1 bomber and 1 fighter moved from Romania to Eastern Poland
                2 infantry moved from Romania to Eastern Poland

    Combat - Germans
                Battle in Eastern Poland
                    Germans attack with 1 bomber, 1 fighter and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Eastern Poland, round 2 :  1/4 hits
                        Russians roll dice for 1 infantry in Eastern Poland, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Eastern Poland
                    Germans win, taking Eastern Poland from Russians with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Poland
                    Germans attack with 4 artilleries, 5 infantry and 4 mech_infantrys
                    Russians defend with 1 infantry
                        Germans roll dice for 4 artilleries, 5 infantry and 4 mech_infantrys in Poland, round 2 :  6/13 hits
                        Russians roll dice for 1 infantry in Poland, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Poland
                    Germans win, taking Poland from Russians with 4 artilleries, 5 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 91 Sea Zone
                    Germans attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 4 fighters, 2 submarines, 4 tactical_bombers and 7 transports
                    British defend with 2 carriers, 1 destroyer and 1 transport; Americans defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 3 submarines and 2 transports
                        Germans roll dice for 2 submarines in 91 Sea Zone, round 2 :  1/2 hits
                    Units damaged: 1 carrier owned by the Americans
                        Americans roll dice for 3 submarines in 91 Sea Zone, round 2 :  1/3 hits
                    Units damaged: 1 carrier owned by the Germans
                        Germans roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 4 fighters, 4 tactical_bombers and 7 transports in 91 Sea Zone, round 2 :  4/11 hits
                    Units damaged: 2 carriers owned by the British
                        Americans roll dice for 3 carriers, 1 cruiser, 2 destroyers, 2 fighters and 3 transports in 91 Sea Zone, round 2 :  3/8 hits
                        2 submarines owned by the Americans , 1 carrier owned by the Germans and 2 submarines owned by the Germans lost in 91 Sea Zone
                        Americans roll dice for 1 submarine in 91 Sea Zone, round 3 :  0/1 hits
                        Germans roll dice for 1 bomber, 1 cruiser, 1 destroyer, 4 fighters, 4 tactical_bombers and 7 transports in 91 Sea Zone, round 3 :  6/11 hits
                        Americans roll dice for 3 carriers, 1 cruiser, 2 destroyers, 2 fighters and 3 transports in 91 Sea Zone, round 3 :  3/8 hits
                        1 submarine owned by the Americans , 1 destroyer owned by the Americans , 1 carrier owned by the Americans , 1 tactical_bomber owned by the Germans , 2 carriers owned by the British , 2 fighters owned by the Germans and 1 destroyer owned by the British lost in 91 Sea Zone
                        Germans roll dice for 1 bomber, 1 cruiser, 1 destroyer, 2 fighters, 3 tactical_bombers and 7 transports in 91 Sea Zone, round 4 :  6/8 hits
                        Americans roll dice for 1 cruiser, 2 fighters and 3 transports in 91 Sea Zone, round 4 :  2/3 hits
                        2 fighters owned by the Americans , 1 transport owned by the British , 1 tactical_bomber owned by the Germans , 1 cruiser owned by the Americans , 2 transports owned by the Americans and 1 fighter owned by the Germans lost in 91 Sea Zone
                    Germans win with 1 bomber, 1 cruiser, 1 destroyer, 1 fighter, 2 tactical_bombers and 7 transports remaining. Battle score for attacker is 55
                    Casualties for Germans: 1 carrier, 3 fighters, 2 submarines and 2 tactical_bombers
                    Casualties for British: 2 carriers, 1 destroyer and 1 transport
                    Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 3 submarines and 2 transports
                Battle in Morocco
                    Germans attack with 5 armour, 2 artilleries and 7 infantry
                    British defend with 1 armour, 1 bomber, 4 fighters and 1 infantry; Americans defend with 1 armour
                        Germans roll dice for 5 armour, 2 artilleries and 7 infantry in Morocco, round 2 :  3/14 hits
                        Americans roll dice for 2 armour, 1 bomber, 4 fighters and 1 infantry in Morocco, round 2 :  2/8 hits
                        1 bomber owned by the British , 1 infantry owned by the British , 2 infantry owned by the Germans and 1 armour owned by the Americans lost in Morocco
                        Germans roll dice for 5 armour, 2 artilleries and 5 infantry in Morocco, round 3 :  2/12 hits
                        Americans roll dice for 1 armour and 4 fighters in Morocco, round 3 :  3/5 hits
                        1 armour owned by the British , 3 infantry owned by the Germans and 1 fighter owned by the British lost in Morocco
                        Germans roll dice for 5 armour, 2 artilleries and 2 infantry in Morocco, round 4 :  0/9 hits
                        Americans roll dice for 3 fighters in Morocco, round 4 :  2/3 hits
                        2 infantry owned by the Germans lost in Morocco
                        Germans roll dice for 5 armour and 2 artilleries in Morocco, round 5 :  3/7 hits
                        Americans roll dice for 3 fighters in Morocco, round 5 :  3/3 hits
                        1 armour owned by the Germans , 3 fighters owned by the British and 2 artilleries owned by the Germans lost in Morocco
                    Germans win, taking Morocco from Americans with 4 armour remaining. Battle score for attacker is 32
                    Casualties for Germans: 1 armour, 2 artilleries and 7 infantry
                    Casualties for British: 1 armour, 1 bomber, 4 fighters and 1 infantry
                    Casualties for Americans: 1 armour

    Non Combat Move - Germans
                1 bomber, 1 fighter and 2 tactical_bombers moved from 91 Sea Zone to Gibraltar
                1 transport moved from 110 Sea Zone to 92 Sea Zone
                1 artillery moved from United Kingdom to 110 Sea Zone
                1 artillery and 1 transport moved from 110 Sea Zone to 113 Sea Zone
                1 submarine moved from 114 Sea Zone to 113 Sea Zone
                1 aaGun, 4 armour, 3 artilleries and 1 infantry moved from Slovakia Hungary to Poland
                1 aaGun moved from Germany to Poland
                2 aaGuns and 13 infantry moved from Romania to Slovakia Hungary
                1 infantry moved from Karelia to Finland
                1 artillery moved from 113 Sea Zone to Germany
                2 aaGuns moved from Western Germany to Germany
                1 fighter moved from Eastern Poland to Western Germany
                1 bomber moved from Eastern Poland to Western Germany

    Place Units - Germans
                8 mech_infantrys placed in Germany
                1 submarine placed in 97 Sea Zone
                1 carrier and 1 destroyer placed in 113 Sea Zone
                2 fighters placed in 113 Sea Zone
                Germans undo move 1.
                7 mech_infantrys placed in Germany
                1 infantry and 1 mech_infantry placed in Yugoslavia

    Turn Complete - Germans
                Germans collect 52 PUs; end with 52 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs

    Dice Statistics:

    Total
                1 was rolled 21 times
                2 was rolled 15 times
                3 was rolled 22 times
                4 was rolled 18 times
                5 was rolled 34 times
                6 was rolled 27 times
            Average roll : 3.803
            Median : 4.000
            Variance : 1.728
            Standard Deviation : 1.315
            Total rolls : 137

    Null / Other
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Germans Combat
                1 was rolled 14 times
                2 was rolled 12 times
                3 was rolled 14 times
                4 was rolled 10 times
                5 was rolled 24 times
                6 was rolled 17 times
            Average roll : 3.758
            Median : 4.000
            Variance : 1.344
            Standard Deviation : 1.160
            Total rolls : 91

    Russians Combat
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Americans Combat
                1 was rolled 7 times
                2 was rolled 3 times
                3 was rolled 7 times
                4 was rolled 7 times
                5 was rolled 9 times
                6 was rolled 9 times
            Average roll : 3.833
            Median : 4.000
            Variance : 0.585
            Standard Deviation : 0.765
            Total rolls : 42

  • Liaison TripleA 11 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Politics - Germans

    Research Technology - Germans
                Germans spend 5 on tech rolls
                    Germans roll 6 and gets 1 hit
                Germans removing all Technology Tokens after successful research.
                Germans discover AA Radar

    Activate Technology - Germans
                Germans activating AA Radar

    Purchase Units - Germans
                Germans buy 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 8 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Germans
                1 bomber moved from Southern Italy to 91 Sea Zone
                1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 110 Sea Zone to 91 Sea Zone
                2 fighters and 4 tactical_bombers moved from Western Germany to 91 Sea Zone
                1 submarine moved from 92 Sea Zone to 91 Sea Zone
                5 armour moved from United Kingdom to 110 Sea Zone
                2 artilleries moved from United Kingdom to 110 Sea Zone
                1 artillery and 1 transport moved from 110 Sea Zone to 109 Sea Zone
                1 infantry moved from Scotland to 109 Sea Zone
                6 infantry moved from United Kingdom to 110 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
                5 armour, 1 artillery, 6 infantry and 6 transports moved from 110 Sea Zone to 91 Sea Zone
                7 infantry moved from 91 Sea Zone to Morocco
                5 armour moved from 91 Sea Zone to Morocco
                2 artilleries moved from 91 Sea Zone to Morocco
                1 infantry moved from Romania to Bessarabia
                      Germans take Bessarabia from Russians
                4 artilleries, 5 infantry and 4 mech_infantrys moved from Germany to Poland
                1 bomber and 1 fighter moved from Romania to Eastern Poland
                2 infantry moved from Romania to Eastern Poland

    Combat - Germans
                Battle in Eastern Poland
                    Germans attack with 1 bomber, 1 fighter and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Eastern Poland, round 2 :  1/4 hits
                        Russians roll dice for 1 infantry in Eastern Poland, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Eastern Poland
                    Germans win, taking Eastern Poland from Russians with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Poland
                    Germans attack with 4 artilleries, 5 infantry and 4 mech_infantrys
                    Russians defend with 1 infantry
                        Germans roll dice for 4 artilleries, 5 infantry and 4 mech_infantrys in Poland, round 2 :  6/13 hits
                        Russians roll dice for 1 infantry in Poland, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Poland
                    Germans win, taking Poland from Russians with 4 artilleries, 5 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 91 Sea Zone
                    Germans attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 4 fighters, 2 submarines, 4 tactical_bombers and 7 transports
                    British defend with 2 carriers, 1 destroyer and 1 transport; Americans defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 3 submarines and 2 transports
                        Germans roll dice for 2 submarines in 91 Sea Zone, round 2 :  1/2 hits
                    Units damaged: 1 carrier owned by the Americans
                        Americans roll dice for 3 submarines in 91 Sea Zone, round 2 :  1/3 hits
                    Units damaged: 1 carrier owned by the Germans
                        Germans roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 4 fighters, 4 tactical_bombers and 7 transports in 91 Sea Zone, round 2 :  4/11 hits
                    Units damaged: 2 carriers owned by the British
                        Americans roll dice for 3 carriers, 1 cruiser, 2 destroyers, 2 fighters and 3 transports in 91 Sea Zone, round 2 :  3/8 hits
                        2 submarines owned by the Americans , 1 carrier owned by the Germans and 2 submarines owned by the Germans lost in 91 Sea Zone
                        Americans roll dice for 1 submarine in 91 Sea Zone, round 3 :  0/1 hits
                        Germans roll dice for 1 bomber, 1 cruiser, 1 destroyer, 4 fighters, 4 tactical_bombers and 7 transports in 91 Sea Zone, round 3 :  6/11 hits
                        Americans roll dice for 3 carriers, 1 cruiser, 2 destroyers, 2 fighters and 3 transports in 91 Sea Zone, round 3 :  3/8 hits
                        1 submarine owned by the Americans , 1 destroyer owned by the Americans , 1 carrier owned by the Americans , 1 tactical_bomber owned by the Germans , 2 carriers owned by the British , 2 fighters owned by the Germans and 1 destroyer owned by the British lost in 91 Sea Zone
                        Germans roll dice for 1 bomber, 1 cruiser, 1 destroyer, 2 fighters, 3 tactical_bombers and 7 transports in 91 Sea Zone, round 4 :  6/8 hits
                        Americans roll dice for 1 cruiser, 2 fighters and 3 transports in 91 Sea Zone, round 4 :  2/3 hits
                        2 fighters owned by the Americans , 1 transport owned by the British , 1 tactical_bomber owned by the Germans , 1 cruiser owned by the Americans , 2 transports owned by the Americans and 1 fighter owned by the Germans lost in 91 Sea Zone
                    Germans win with 1 bomber, 1 cruiser, 1 destroyer, 1 fighter, 2 tactical_bombers and 7 transports remaining. Battle score for attacker is 55
                    Casualties for Germans: 1 carrier, 3 fighters, 2 submarines and 2 tactical_bombers
                    Casualties for British: 2 carriers, 1 destroyer and 1 transport
                    Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 3 submarines and 2 transports
                Battle in Morocco
                    Germans attack with 5 armour, 2 artilleries and 7 infantry
                    British defend with 1 armour, 1 bomber, 4 fighters and 1 infantry; Americans defend with 1 armour
                        Germans roll dice for 5 armour, 2 artilleries and 7 infantry in Morocco, round 2 :  3/14 hits
                        Americans roll dice for 2 armour, 1 bomber, 4 fighters and 1 infantry in Morocco, round 2 :  2/8 hits
                        1 bomber owned by the British , 1 infantry owned by the British , 2 infantry owned by the Germans and 1 armour owned by the Americans lost in Morocco
                        Germans roll dice for 5 armour, 2 artilleries and 5 infantry in Morocco, round 3 :  2/12 hits
                        Americans roll dice for 1 armour and 4 fighters in Morocco, round 3 :  3/5 hits
                        1 armour owned by the British , 3 infantry owned by the Germans and 1 fighter owned by the British lost in Morocco
                        Germans roll dice for 5 armour, 2 artilleries and 2 infantry in Morocco, round 4 :  0/9 hits
                        Americans roll dice for 3 fighters in Morocco, round 4 :  2/3 hits
                        2 infantry owned by the Germans lost in Morocco
                        Germans roll dice for 5 armour and 2 artilleries in Morocco, round 5 :  3/7 hits
                        Americans roll dice for 3 fighters in Morocco, round 5 :  3/3 hits
                        1 armour owned by the Germans , 3 fighters owned by the British and 2 artilleries owned by the Germans lost in Morocco
                    Germans win, taking Morocco from Americans with 4 armour remaining. Battle score for attacker is 32
                    Casualties for Germans: 1 armour, 2 artilleries and 7 infantry
                    Casualties for British: 1 armour, 1 bomber, 4 fighters and 1 infantry
                    Casualties for Americans: 1 armour

    Non Combat Move - Germans
                1 bomber, 1 fighter and 2 tactical_bombers moved from 91 Sea Zone to Gibraltar
                1 transport moved from 110 Sea Zone to 92 Sea Zone
                1 artillery moved from United Kingdom to 110 Sea Zone
                1 artillery and 1 transport moved from 110 Sea Zone to 113 Sea Zone
                1 submarine moved from 114 Sea Zone to 113 Sea Zone
                1 aaGun, 4 armour, 3 artilleries and 1 infantry moved from Slovakia Hungary to Poland
                1 aaGun moved from Germany to Poland
                2 aaGuns and 13 infantry moved from Romania to Slovakia Hungary
                1 infantry moved from Karelia to Finland
                1 artillery moved from 113 Sea Zone to Germany
                2 aaGuns moved from Western Germany to Germany
                1 fighter moved from Eastern Poland to Western Germany
                1 bomber moved from Eastern Poland to Western Germany

    Place Units - Germans
                8 mech_infantrys placed in Germany
                1 submarine placed in 97 Sea Zone
                1 carrier and 1 destroyer placed in 113 Sea Zone
                2 fighters placed in 113 Sea Zone
                Germans undo move 1.
                7 mech_infantrys placed in Germany
                1 infantry and 1 mech_infantry placed in Yugoslavia

    Turn Complete - Germans
                Germans collect 52 PUs; end with 52 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs

    Dice Statistics:

    Total
                1 was rolled 21 times
                2 was rolled 15 times
                3 was rolled 22 times
                4 was rolled 18 times
                5 was rolled 34 times
                6 was rolled 27 times
            Average roll : 3.803
            Median : 4.000
            Variance : 1.728
            Standard Deviation : 1.315
            Total rolls : 137

    Null / Other
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Germans Combat
                1 was rolled 14 times
                2 was rolled 12 times
                3 was rolled 14 times
                4 was rolled 10 times
                5 was rolled 24 times
                6 was rolled 17 times
            Average roll : 3.758
            Median : 4.000
            Variance : 1.344
            Standard Deviation : 1.160
            Total rolls : 91

    Russians Combat
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Americans Combat
                1 was rolled 7 times
                2 was rolled 3 times
                3 was rolled 7 times
                4 was rolled 7 times
                5 was rolled 9 times
                6 was rolled 9 times
            Average roll : 3.833
            Median : 4.000
            Variance : 0.585
            Standard Deviation : 0.765
            Total rolls : 42

  • Liaison TripleA 11 10

    Apologies for double posting… had errors first attempt.

    As for this…

    Germans roll dice for 5 armour, 2 artilleries and 7 infantry in Morocco, round 2 :  3/14 hits
    Germans roll dice for 5 armour, 2 artilleries and 5 infantry in Morocco, round 3 :  2/12 hits
    Germans roll dice for 5 armour, 2 artilleries and 2 infantry in Morocco, round 4 :  0/9 hits
    Germans roll dice for 5 armour and 2 artilleries in Morocco, round 5 :  3/7 hits

    Talk about EPIC fail.  Slightly below average dice had me with 8 hits over the first two rounds, not 5! lol…  You got lucky.

  • Liaison TripleA 11 10

    Bah why am I complaining… made 80+ in trade, destroyed allied landings. and dropped armor in Africa.  Nothing to complain about!

    One extra hit would have seen Egypt captured too!

  • 19 18

    I have to cede here. Congratulation.

    Rematch please!

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