Hi,
Did some edit to the purchase, I later realised that you want a different OOL, like last time. GL HF
meh, lets make a rematch. made too many mistakes, give me another chance please :-)
grats
or on a second thought -> i might learn more by continuing this. lets go on
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Purchase Units - Americans
Americans buy 3 bombers and 2 submarines; Remaining resources: 4 PUs;
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 armour, 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 3 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
1 armour moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Morocco
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 5 fighters, 3 infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 16 Sea Zone
5 fighters and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
Combat - Americans
Battle in 16 Sea Zone
Americans attack with 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 3 infantry, 2 submarines and 2 transports
Japanese defend with 1 destroyer
Units damaged: 1 battleship owned by the Americans
Americans win with 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 2 submarines and 2 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 6 Sea Zone
Americans attack with 5 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 transport
Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in Morocco
Americans attack with 1 armour and 1 infantry
Italians defend with 1 infantry
Americans win, taking Morocco from Italians with 1 armour remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in Gibraltar
Non Combat Move - Americans
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
5 fighters and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
3 bombers placed in Western United States
2 submarines placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 3 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery
Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
1 fighter moved from Yunnan to Szechwan
1 fighter and 5 infantry moved from Szechwan to Sikang
Place Units - Chinese
2 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - UK_Pacific
UK_Pacific buy 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from New Brunswick Nova Scotia to 92 Sea Zone
1 fighter moved from India to 37 Sea Zone
1 mech_infantry moved from Egypt to Ethiopia
British take Ethiopia from Italians
1 artillery moved from Italian Somaliland to 76 Sea Zone
1 artillery and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 76 Sea Zone to 81 Sea Zone
1 artillery moved from 81 Sea Zone to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
Combat - British
Battle in 92 Sea Zone
British attack with 1 bomber
Germans defend with 1 submarine; Italians defend with 1 transport
1 submarine owned by the Germans Submerged
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Trans-Jordan
British attack with 2 artilleries and 3 infantry
Italians defend with 1 armour
British win, taking Trans-Jordan from Italians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in 37 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - British
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 2 carriers, 1 destroyer, 4 fighters, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour, 4 fighters and 1 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from 37 Sea Zone to Burma
3 aaGuns, 4 artilleries and 8 infantry moved from India to Burma
1 infantry moved from Eastern Persia to West India
1 fighter and 1 tactical_bomber moved from 81 Sea Zone to Egypt
1 infantry moved from Rhodesia to Union of South Africa
1 transport moved from 76 Sea Zone to 71 Sea Zone
1 artillery and 1 infantry moved from Ontario to Quebec
1 bomber moved from 92 Sea Zone to Morocco
Place Units - UK_Pacific
5 mech_infantrys placed in India
1 submarine placed in 39 Sea Zone
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4
UK_Pacific collect 10 PUs; end with 10 PUs total
Units Change Ownership
Some Units in India change ownership: 5 mech_infantrys
Some Units in 39 Sea Zone change ownership: 1 submarine
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Italians
Italians buy 3 fighters and 1 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 transport moved from 97 Sea Zone to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 armour moved from Algeria to 92 Sea Zone
1 armour and 1 infantry moved from 92 Sea Zone to Gibraltar
1 bomber moved from Libya to Gibraltar
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 fighter moved from Libya to Egypt
2 fighters moved from Southern Italy to Egypt
1 infantry moved from Alexandria to Egypt
Combat - Italians
Battle in Egypt
Italians attack with 1 artillery, 3 fighters and 2 infantry
ANZAC defend with 2 infantry; British defend with 1 armour, 1 fighter, 1 harbour, 1 infantry and 1 tactical_bomber
British win with no units remaining. Battle score for attacker is -4
Casualties for ANZAC: 2 infantry
Casualties for British: 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
Casualties for Italians: 1 artillery, 3 fighters and 2 infantry
Battle in Gibraltar
Italians attack with 1 armour, 1 bomber and 1 infantry
Americans defend with 1 artillery, 1 harbour and 1 infantry
Italians win, taking Gibraltar from Americans with 1 armour and 1 bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Italians
1 bomber moved from Gibraltar to Algeria
1 artillery moved from Algeria to Tunisia
1 mech_infantry moved from Algeria to Libya
1 infantry moved from Tobruk to Alexandria
1 cruiser moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from Bulgaria to Romania
3 infantry moved from Yugoslavia to Slovakia Hungary
1 aaGun moved from Yugoslavia to Romania
1 aaGun and 1 infantry moved from Northern Italy to Southern Italy
1 artillery moved from Southern France to Northern Italy
1 armour moved from Yugoslavia to Southern Italy
1 artillery and 1 infantry moved from Albania to Yugoslavia
Place Units - Italians
2 fighters and 1 infantry placed in Southern Italy
Italians undo move 1.
3 fighters placed in Southern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 17 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 aaGun moved from New South Wales to Queensland
1 aaGun moved from New South Wales to Queensland
Place Units - ANZAC
1 carrier and 1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Combat Move - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Germans
Research Technology - Germans
Germans spend 5 on tech rolls
Germans removing all Technology Tokens after successful research.
Germans discover AA Radar
Activate Technology - Germans
Germans activating AA Radar
Purchase Units - Germans
Germans buy 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 8 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
1 bomber moved from Southern Italy to 91 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 110 Sea Zone to 91 Sea Zone
2 fighters and 4 tactical_bombers moved from Western Germany to 91 Sea Zone
1 submarine moved from 92 Sea Zone to 91 Sea Zone
5 armour moved from United Kingdom to 110 Sea Zone
2 artilleries moved from United Kingdom to 110 Sea Zone
1 artillery and 1 transport moved from 110 Sea Zone to 109 Sea Zone
1 infantry moved from Scotland to 109 Sea Zone
6 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
5 armour, 1 artillery, 6 infantry and 6 transports moved from 110 Sea Zone to 91 Sea Zone
7 infantry moved from 91 Sea Zone to Morocco
5 armour moved from 91 Sea Zone to Morocco
2 artilleries moved from 91 Sea Zone to Morocco
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
4 artilleries, 5 infantry and 4 mech_infantrys moved from Germany to Poland
1 bomber and 1 fighter moved from Romania to Eastern Poland
2 infantry moved from Romania to Eastern Poland
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Germans
Research Technology - Germans
Germans spend 5 on tech rolls
Germans roll 6 and gets 1 hit
Germans removing all Technology Tokens after successful research.
Germans discover AA Radar
Activate Technology - Germans
Germans activating AA Radar
Purchase Units - Germans
Germans buy 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 8 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
1 bomber moved from Southern Italy to 91 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 110 Sea Zone to 91 Sea Zone
2 fighters and 4 tactical_bombers moved from Western Germany to 91 Sea Zone
1 submarine moved from 92 Sea Zone to 91 Sea Zone
5 armour moved from United Kingdom to 110 Sea Zone
2 artilleries moved from United Kingdom to 110 Sea Zone
1 artillery and 1 transport moved from 110 Sea Zone to 109 Sea Zone
1 infantry moved from Scotland to 109 Sea Zone
6 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
5 armour, 1 artillery, 6 infantry and 6 transports moved from 110 Sea Zone to 91 Sea Zone
7 infantry moved from 91 Sea Zone to Morocco
5 armour moved from 91 Sea Zone to Morocco
2 artilleries moved from 91 Sea Zone to Morocco
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
4 artilleries, 5 infantry and 4 mech_infantrys moved from Germany to Poland
1 bomber and 1 fighter moved from Romania to Eastern Poland
2 infantry moved from Romania to Eastern Poland
Combat - Germans
Battle in Eastern Poland
Germans attack with 1 bomber, 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Eastern Poland, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Poland
Germans attack with 4 artilleries, 5 infantry and 4 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 4 artilleries, 5 infantry and 4 mech_infantrys in Poland, round 2 : 6/13 hits
Russians roll dice for 1 infantry in Poland, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 4 artilleries, 5 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 91 Sea Zone
Germans attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 4 fighters, 2 submarines, 4 tactical_bombers and 7 transports
British defend with 2 carriers, 1 destroyer and 1 transport; Americans defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 3 submarines and 2 transports
Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 3 submarines in 91 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 carrier owned by the Germans
Germans roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 4 fighters, 4 tactical_bombers and 7 transports in 91 Sea Zone, round 2 : 4/11 hits
Units damaged: 2 carriers owned by the British
Americans roll dice for 3 carriers, 1 cruiser, 2 destroyers, 2 fighters and 3 transports in 91 Sea Zone, round 2 : 3/8 hits
2 submarines owned by the Americans , 1 carrier owned by the Germans and 2 submarines owned by the Germans lost in 91 Sea Zone
Americans roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 bomber, 1 cruiser, 1 destroyer, 4 fighters, 4 tactical_bombers and 7 transports in 91 Sea Zone, round 3 : 6/11 hits
Americans roll dice for 3 carriers, 1 cruiser, 2 destroyers, 2 fighters and 3 transports in 91 Sea Zone, round 3 : 3/8 hits
1 submarine owned by the Americans , 1 destroyer owned by the Americans , 1 carrier owned by the Americans , 1 tactical_bomber owned by the Germans , 2 carriers owned by the British , 2 fighters owned by the Germans and 1 destroyer owned by the British lost in 91 Sea Zone
Germans roll dice for 1 bomber, 1 cruiser, 1 destroyer, 2 fighters, 3 tactical_bombers and 7 transports in 91 Sea Zone, round 4 : 6/8 hits
Americans roll dice for 1 cruiser, 2 fighters and 3 transports in 91 Sea Zone, round 4 : 2/3 hits
2 fighters owned by the Americans , 1 transport owned by the British , 1 tactical_bomber owned by the Germans , 1 cruiser owned by the Americans , 2 transports owned by the Americans and 1 fighter owned by the Germans lost in 91 Sea Zone
Germans win with 1 bomber, 1 cruiser, 1 destroyer, 1 fighter, 2 tactical_bombers and 7 transports remaining. Battle score for attacker is 55
Casualties for Germans: 1 carrier, 3 fighters, 2 submarines and 2 tactical_bombers
Casualties for British: 2 carriers, 1 destroyer and 1 transport
Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 3 submarines and 2 transports
Battle in Morocco
Germans attack with 5 armour, 2 artilleries and 7 infantry
British defend with 1 armour, 1 bomber, 4 fighters and 1 infantry; Americans defend with 1 armour
Germans roll dice for 5 armour, 2 artilleries and 7 infantry in Morocco, round 2 : 3/14 hits
Americans roll dice for 2 armour, 1 bomber, 4 fighters and 1 infantry in Morocco, round 2 : 2/8 hits
1 bomber owned by the British , 1 infantry owned by the British , 2 infantry owned by the Germans and 1 armour owned by the Americans lost in Morocco
Germans roll dice for 5 armour, 2 artilleries and 5 infantry in Morocco, round 3 : 2/12 hits
Americans roll dice for 1 armour and 4 fighters in Morocco, round 3 : 3/5 hits
1 armour owned by the British , 3 infantry owned by the Germans and 1 fighter owned by the British lost in Morocco
Germans roll dice for 5 armour, 2 artilleries and 2 infantry in Morocco, round 4 : 0/9 hits
Americans roll dice for 3 fighters in Morocco, round 4 : 2/3 hits
2 infantry owned by the Germans lost in Morocco
Germans roll dice for 5 armour and 2 artilleries in Morocco, round 5 : 3/7 hits
Americans roll dice for 3 fighters in Morocco, round 5 : 3/3 hits
1 armour owned by the Germans , 3 fighters owned by the British and 2 artilleries owned by the Germans lost in Morocco
Germans win, taking Morocco from Americans with 4 armour remaining. Battle score for attacker is 32
Casualties for Germans: 1 armour, 2 artilleries and 7 infantry
Casualties for British: 1 armour, 1 bomber, 4 fighters and 1 infantry
Casualties for Americans: 1 armour
Non Combat Move - Germans
1 bomber, 1 fighter and 2 tactical_bombers moved from 91 Sea Zone to Gibraltar
1 transport moved from 110 Sea Zone to 92 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
1 artillery and 1 transport moved from 110 Sea Zone to 113 Sea Zone
1 submarine moved from 114 Sea Zone to 113 Sea Zone
1 aaGun, 4 armour, 3 artilleries and 1 infantry moved from Slovakia Hungary to Poland
1 aaGun moved from Germany to Poland
2 aaGuns and 13 infantry moved from Romania to Slovakia Hungary
1 infantry moved from Karelia to Finland
1 artillery moved from 113 Sea Zone to Germany
2 aaGuns moved from Western Germany to Germany
1 fighter moved from Eastern Poland to Western Germany
1 bomber moved from Eastern Poland to Western Germany
Place Units - Germans
8 mech_infantrys placed in Germany
1 submarine placed in 97 Sea Zone
1 carrier and 1 destroyer placed in 113 Sea Zone
2 fighters placed in 113 Sea Zone
Germans undo move 1.
7 mech_infantrys placed in Germany
1 infantry and 1 mech_infantry placed in Yugoslavia
Turn Complete - Germans
Germans collect 52 PUs; end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Dice Statistics:
Total
1 was rolled 21 times
2 was rolled 15 times
3 was rolled 22 times
4 was rolled 18 times
5 was rolled 34 times
6 was rolled 27 times
Average roll : 3.803
Median : 4.000
Variance : 1.728
Standard Deviation : 1.315
Total rolls : 137
Null / Other
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Germans Combat
1 was rolled 14 times
2 was rolled 12 times
3 was rolled 14 times
4 was rolled 10 times
5 was rolled 24 times
6 was rolled 17 times
Average roll : 3.758
Median : 4.000
Variance : 1.344
Standard Deviation : 1.160
Total rolls : 91
Russians Combat
3 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Americans Combat
1 was rolled 7 times
2 was rolled 3 times
3 was rolled 7 times
4 was rolled 7 times
5 was rolled 9 times
6 was rolled 9 times
Average roll : 3.833
Median : 4.000
Variance : 0.585
Standard Deviation : 0.765
Total rolls : 42
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Germans
Research Technology - Germans
Germans spend 5 on tech rolls
Germans roll 6 and gets 1 hit
Germans removing all Technology Tokens after successful research.
Germans discover AA Radar
Activate Technology - Germans
Germans activating AA Radar
Purchase Units - Germans
Germans buy 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 8 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
1 bomber moved from Southern Italy to 91 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 110 Sea Zone to 91 Sea Zone
2 fighters and 4 tactical_bombers moved from Western Germany to 91 Sea Zone
1 submarine moved from 92 Sea Zone to 91 Sea Zone
5 armour moved from United Kingdom to 110 Sea Zone
2 artilleries moved from United Kingdom to 110 Sea Zone
1 artillery and 1 transport moved from 110 Sea Zone to 109 Sea Zone
1 infantry moved from Scotland to 109 Sea Zone
6 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
5 armour, 1 artillery, 6 infantry and 6 transports moved from 110 Sea Zone to 91 Sea Zone
7 infantry moved from 91 Sea Zone to Morocco
5 armour moved from 91 Sea Zone to Morocco
2 artilleries moved from 91 Sea Zone to Morocco
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
4 artilleries, 5 infantry and 4 mech_infantrys moved from Germany to Poland
1 bomber and 1 fighter moved from Romania to Eastern Poland
2 infantry moved from Romania to Eastern Poland
Combat - Germans
Battle in Eastern Poland
Germans attack with 1 bomber, 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Eastern Poland, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Poland
Germans attack with 4 artilleries, 5 infantry and 4 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 4 artilleries, 5 infantry and 4 mech_infantrys in Poland, round 2 : 6/13 hits
Russians roll dice for 1 infantry in Poland, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 4 artilleries, 5 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 91 Sea Zone
Germans attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 4 fighters, 2 submarines, 4 tactical_bombers and 7 transports
British defend with 2 carriers, 1 destroyer and 1 transport; Americans defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 3 submarines and 2 transports
Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 3 submarines in 91 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 carrier owned by the Germans
Germans roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 4 fighters, 4 tactical_bombers and 7 transports in 91 Sea Zone, round 2 : 4/11 hits
Units damaged: 2 carriers owned by the British
Americans roll dice for 3 carriers, 1 cruiser, 2 destroyers, 2 fighters and 3 transports in 91 Sea Zone, round 2 : 3/8 hits
2 submarines owned by the Americans , 1 carrier owned by the Germans and 2 submarines owned by the Germans lost in 91 Sea Zone
Americans roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 bomber, 1 cruiser, 1 destroyer, 4 fighters, 4 tactical_bombers and 7 transports in 91 Sea Zone, round 3 : 6/11 hits
Americans roll dice for 3 carriers, 1 cruiser, 2 destroyers, 2 fighters and 3 transports in 91 Sea Zone, round 3 : 3/8 hits
1 submarine owned by the Americans , 1 destroyer owned by the Americans , 1 carrier owned by the Americans , 1 tactical_bomber owned by the Germans , 2 carriers owned by the British , 2 fighters owned by the Germans and 1 destroyer owned by the British lost in 91 Sea Zone
Germans roll dice for 1 bomber, 1 cruiser, 1 destroyer, 2 fighters, 3 tactical_bombers and 7 transports in 91 Sea Zone, round 4 : 6/8 hits
Americans roll dice for 1 cruiser, 2 fighters and 3 transports in 91 Sea Zone, round 4 : 2/3 hits
2 fighters owned by the Americans , 1 transport owned by the British , 1 tactical_bomber owned by the Germans , 1 cruiser owned by the Americans , 2 transports owned by the Americans and 1 fighter owned by the Germans lost in 91 Sea Zone
Germans win with 1 bomber, 1 cruiser, 1 destroyer, 1 fighter, 2 tactical_bombers and 7 transports remaining. Battle score for attacker is 55
Casualties for Germans: 1 carrier, 3 fighters, 2 submarines and 2 tactical_bombers
Casualties for British: 2 carriers, 1 destroyer and 1 transport
Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 3 submarines and 2 transports
Battle in Morocco
Germans attack with 5 armour, 2 artilleries and 7 infantry
British defend with 1 armour, 1 bomber, 4 fighters and 1 infantry; Americans defend with 1 armour
Germans roll dice for 5 armour, 2 artilleries and 7 infantry in Morocco, round 2 : 3/14 hits
Americans roll dice for 2 armour, 1 bomber, 4 fighters and 1 infantry in Morocco, round 2 : 2/8 hits
1 bomber owned by the British , 1 infantry owned by the British , 2 infantry owned by the Germans and 1 armour owned by the Americans lost in Morocco
Germans roll dice for 5 armour, 2 artilleries and 5 infantry in Morocco, round 3 : 2/12 hits
Americans roll dice for 1 armour and 4 fighters in Morocco, round 3 : 3/5 hits
1 armour owned by the British , 3 infantry owned by the Germans and 1 fighter owned by the British lost in Morocco
Germans roll dice for 5 armour, 2 artilleries and 2 infantry in Morocco, round 4 : 0/9 hits
Americans roll dice for 3 fighters in Morocco, round 4 : 2/3 hits
2 infantry owned by the Germans lost in Morocco
Germans roll dice for 5 armour and 2 artilleries in Morocco, round 5 : 3/7 hits
Americans roll dice for 3 fighters in Morocco, round 5 : 3/3 hits
1 armour owned by the Germans , 3 fighters owned by the British and 2 artilleries owned by the Germans lost in Morocco
Germans win, taking Morocco from Americans with 4 armour remaining. Battle score for attacker is 32
Casualties for Germans: 1 armour, 2 artilleries and 7 infantry
Casualties for British: 1 armour, 1 bomber, 4 fighters and 1 infantry
Casualties for Americans: 1 armour
Non Combat Move - Germans
1 bomber, 1 fighter and 2 tactical_bombers moved from 91 Sea Zone to Gibraltar
1 transport moved from 110 Sea Zone to 92 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
1 artillery and 1 transport moved from 110 Sea Zone to 113 Sea Zone
1 submarine moved from 114 Sea Zone to 113 Sea Zone
1 aaGun, 4 armour, 3 artilleries and 1 infantry moved from Slovakia Hungary to Poland
1 aaGun moved from Germany to Poland
2 aaGuns and 13 infantry moved from Romania to Slovakia Hungary
1 infantry moved from Karelia to Finland
1 artillery moved from 113 Sea Zone to Germany
2 aaGuns moved from Western Germany to Germany
1 fighter moved from Eastern Poland to Western Germany
1 bomber moved from Eastern Poland to Western Germany
Place Units - Germans
8 mech_infantrys placed in Germany
1 submarine placed in 97 Sea Zone
1 carrier and 1 destroyer placed in 113 Sea Zone
2 fighters placed in 113 Sea Zone
Germans undo move 1.
7 mech_infantrys placed in Germany
1 infantry and 1 mech_infantry placed in Yugoslavia
Turn Complete - Germans
Germans collect 52 PUs; end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Dice Statistics:
Total
1 was rolled 21 times
2 was rolled 15 times
3 was rolled 22 times
4 was rolled 18 times
5 was rolled 34 times
6 was rolled 27 times
Average roll : 3.803
Median : 4.000
Variance : 1.728
Standard Deviation : 1.315
Total rolls : 137
Null / Other
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Germans Combat
1 was rolled 14 times
2 was rolled 12 times
3 was rolled 14 times
4 was rolled 10 times
5 was rolled 24 times
6 was rolled 17 times
Average roll : 3.758
Median : 4.000
Variance : 1.344
Standard Deviation : 1.160
Total rolls : 91
Russians Combat
3 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Americans Combat
1 was rolled 7 times
2 was rolled 3 times
3 was rolled 7 times
4 was rolled 7 times
5 was rolled 9 times
6 was rolled 9 times
Average roll : 3.833
Median : 4.000
Variance : 0.585
Standard Deviation : 0.765
Total rolls : 42
Apologies for double posting… had errors first attempt.
As for this…
Germans roll dice for 5 armour, 2 artilleries and 7 infantry in Morocco, round 2 : 3/14 hits
Germans roll dice for 5 armour, 2 artilleries and 5 infantry in Morocco, round 3 : 2/12 hits
Germans roll dice for 5 armour, 2 artilleries and 2 infantry in Morocco, round 4 : 0/9 hits
Germans roll dice for 5 armour and 2 artilleries in Morocco, round 5 : 3/7 hits
Talk about EPIC fail. Slightly below average dice had me with 8 hits over the first two rounds, not 5! lol… You got lucky.
Bah why am I complaining… made 80+ in trade, destroyed allied landings. and dropped armor in Africa. Nothing to complain about!
One extra hit would have seen Egypt captured too!
I have to cede here. Congratulation.
Rematch please!