sent a chat so we don’t clutter up this thread
X-DAP FINAL - Dairy(Qyrn?) vs. TeamBoldDutch - Game 1
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that would be nice - IF the USA was at war. :roll:
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annnnnnnnd…. let the desperation attacks commence.
i ALMOST feel sorry for Veq. but not quite.
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i was really thinking about attacking with Japan on J2 until you mentioned that seth… THANKS!!! :wink:
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that would be nice - IF the USA was at war. :roll:
Well this is what I get for glancing at the map for all of 20 seconds. :wink:
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@seththenewb:
that would be nice - IF the USA was at war. :roll:
Well this is what I get for glancing at the map for all of 20 seconds. :wink:
i think cow might be doing the same thing!! :lol:
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Yeah well at least I’m not the one playing in this game. I think it’s safe to say that the script he was following is busted. :wink:
I must say, that the axis position in this game a lot better than a certain game I could mention. 8-)
You know you’re going down in that one don’t you?
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cow, don’t do anything you aren’t 100% sure is legal. tripleA makes several mistakes regarding the neutrals so before you roll any dice on a turn involving the neutrals - you had better make darn sure that what you are doing is ok.
cheers
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@seththenewb:
Yeah well at least I’m not the one playing in this game. I think it’s safe to say that the script he was following is busted. :wink:
I must say, that the axis position in this game a lot better than a certain game I could mention. 8-)
You know you’re going down in that one don’t you?
leonardo did a lot of sketches of the mona lisa before he painted the masterpiece. :wink:
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plus, you’re a better player than cow, so it’s now a fair comparison at all.
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plus, you’re a better player than cow, so it’s
nowNOT a fair comparison at all. -
something tells me cow might be getting a BEATDOWN from Veqryuhn very soon
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i have to say, it’s been quite a while since i’ve seen the germans buy 2 acc, battleship, AB on turn G2. man, oh, man.
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plus, you’re a better player than cow, so it’s now a fair comparison at all.
I would change that to read that I MIGHT be a better player than Cow when I’m not off making stupid mistakes.
And you’ve got the benefit of seeing what didn’t work in our game. I’m curious to see how this one turns out for you.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - Russians
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Trigger Russians Friendly Mongolians1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Russians
Russians buy 3 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Novosibirsk to Suiyuyan
1 infantry moved from Buryatia to Amur
1 bomber moved from Buryatia to Caucasus
1 armour and 1 mech_infantry moved from Sikang to Szechwan
1 armour moved from Kazakhstan to Szechwan
1 mech_infantry moved from Russia to Kazakhstan
1 fighter and 1 tactical_bomber moved from Russia to Ukraine
1 fighter moved from Novgorod to Ukraine
2 infantry moved from Belarus to Novgorod
1 infantry moved from Western Ukraine to Eastern Poland
1 artillery and 4 infantry moved from Bryansk to Belarus
3 infantry moved from Ukraine to Western Ukraine
3 mech_infantrys moved from Volgograd to Kazakhstan
1 cruiser moved from 114 Sea Zone to 113 Sea ZoneCombat - Russians
Non Combat Move - Russians
1 aaGun moved from Bryansk to Western Ukraine
1 aaGun moved from Bryansk to Western UkrainePlace Units - Russians
3 infantry placed in Novgorod
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Volgograd
1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total -
Congrats on trapping my fleet that I normally lose by round 2 anyway.
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Uk fleet is lost, but Italy still has its fleet and the US has TRANSPORTS…
There is a price to pay with Japan and the neutrals of course, but on balance it looks like the allies are in trouble here.
I really don’t get the benefit of buying transports until they can be protected (I did not design the game though)
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@Cow:
Congrats on trapping my fleet that I normally lose by round 2 anyway.
Thats not a fleet thats a superfleet. And when you lose it, you normally get something in return. Good one cow.
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Uk fleet is lost, but Italy still has its fleet and the US has TRANSPORTS…
There is a price to pay with Japan and the neutrals of course, but on balance it looks like the allies are in trouble here.
I really don’t get the benefit of buying transports until they can be protected (I did not design the game though)
He is following what larry does. :wink:
He bought the US transports thinking he would have the cover of the UK fleet in the atlantic. Now we will see if cow can adapt to something he is seeing for the very first time.
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Uk fleet is lost, but Italy still has its fleet and the US has TRANSPORTS…
There is a price to pay with Japan and the neutrals of course, but on balance it looks like the allies are in trouble here.
I really don’t get the benefit of buying transports until they can be protected (I did not design the game though)
Bold beat me to it - but yeah, the plan is to use the UK fleet as cover, but when we do what we did, we’ve set the allies back several rounds. And people are too afraid of the +6 inf in Mongolia, + X around South America, Middle East and Africa - the inf are out of position, some are hard to get, and it only takes a well coordinated WHACK to take them out…
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Bold and I used this strategy against my brother and ErwinRommel in a recent game - and it was golden!
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