X-DAP FINAL - Dairy(Qyrn?) vs. TeamBoldDutch - Game 1

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 airfield, 1 artillery, 1 battleship and 2 carriers; Remaining resources: 0 PUs;

    Combat Move - Germans
                4 infantry moved from Norway to Sweden
                5 infantry moved from Finland to Sweden
                3 artilleries and 1 infantry moved from Western Germany to 113 Sea Zone
                3 artilleries, 1 cruiser, 1 destroyer, 1 infantry and 4 transports moved from 113 Sea Zone to 114 Sea Zone
                3 artilleries and 1 infantry moved from 114 Sea Zone to Sweden
                1 mech_infantry moved from Southern France to Gibraltar
                      Germans take Gibraltar from British
                6 infantry moved from Bulgaria to Greece
                1 armour moved from Yugoslavia to Albania
                1 armour moved from Albania to Greece
                2 armour moved from Yugoslavia to Greece
                1 fighter moved from Southern Italy to Greece
                1 bomber moved from Western Germany to Sweden
                1 bomber moved from Holland Belgium to Greece

    Combat - Germans
                Battle in Greece
                    Germans attack with 3 armour, 1 bomber, 1 fighter and 6 infantry
                    Neutral_Allies defend with 4 infantry
                    Germans win, taking Greece from Neutral_Allies with 3 armour, 1 bomber, 1 fighter and 4 infantry remaining. Battle score for attacker is 6
                    Casualties for Neutral_Allies: 4 infantry
                    Casualties for Germans: 2 infantry
                Battle in Sweden
                    Germans attack with 3 artilleries, 1 bomber and 10 infantry
                    Neutral_True defend with 6 infantry
                    Germans win, taking Sweden from Neutral_True with 3 artilleries, 1 bomber and 9 infantry remaining. Battle score for attacker is 15
                    Casualties for Germans: 1 infantry
                    Casualties for Neutral_True: 6 infantry

    Non Combat Move - Germans
                1 bomber moved from Greece to Southern Italy
                1 bomber moved from Sweden to Northern Italy
                1 bomber moved from Northern Italy to Southern Italy
                1 fighter moved from Greece to Alexandria
                1 fighter and 2 tactical_bombers moved from Western Germany to Northern Italy
                1 tactical_bomber moved from Northern Italy to Southern Italy
                1 fighter and 1 tactical_bomber moved from Northern Italy to 98 Sea Zone
                1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Alexandria
                2 aaGuns moved from France to Southern France
                2 infantry moved from Northern Italy to Southern France
                1 infantry moved from Normandy Bordeaux to Southern France
                2 artilleries and 4 infantry moved from Yugoslavia to Bulgaria
                3 infantry moved from Slovakia Hungary to Romania
                3 aaGuns moved from Western Germany to Northern Italy
                2 fighters and 3 tactical_bombers moved from Holland Belgium to Southern France
                1 fighter and 3 tactical_bombers moved from Southern France to 93 Sea Zone
                1 mech_infantry moved from Southern France to 93 Sea Zone
                2 artilleries moved from France to Western Germany
                1 aaGun moved from Holland Belgium to Western Germany
                1 armour moved from Normandy Bordeaux to Northern Italy
                2 infantry moved from Greater Southern Germany to Northern Italy
                2 armour moved from France to Southern Italy
                1 infantry moved from Greater Southern Germany to Northern Italy
                2 armour and 2 mech_infantrys moved from France to Yugoslavia
                4 infantry moved from Greater Southern Germany to Slovakia Hungary
                2 submarines moved from 106 Sea Zone to 103 Sea Zone
                1 infantry moved from Greater Southern Germany to Western Germany
                2 infantry moved from Greater Southern Germany to Slovakia Hungary

    Place Units - Germans
                1 battleship and 2 carriers placed in 93 Sea Zone
                1 airfield placed in Southern France
                1 artillery placed in Germany

    Turn Complete - Germans
                Germans collect 49 PUs; end with 49 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs


  • @Boldfresh:

    oh you mean you don’t want to mention how germany can take gibraltar and lock the UK fleet in the med to die?  yeah, probably a good idea not to say that.

    I think you’re forgetting something . . . like the 5 US transports ready to reopen Gibraltar.


  • USA isn’t in the war

  • '12

    that would be nice - IF the USA was at war.   :roll:

  • '12

    annnnnnnnd…. let the desperation attacks commence.

    i ALMOST feel sorry for Veq.  but not quite.

  • '12

    i was really thinking about attacking with Japan on J2 until you mentioned that seth… THANKS!!!  :wink:


  • @Boldfresh:

    that would be nice - IF the USA was at war.   :roll:

    Well this is what I get for glancing at the map for all of 20 seconds.  :wink:

  • '12

    @seththenewb:

    @Boldfresh:

    that would be nice - IF the USA was at war.   :roll:

    Well this is what I get for glancing at the map for all of 20 seconds.  :wink:

    i think cow might be doing the same thing!!  :lol:


  • Yeah well at least I’m not the one playing in this game. I think it’s safe to say that the script he was following is busted.  :wink:

    I must say, that the axis position in this game a lot better than a certain game I could mention.  8-)

    You know you’re going down in that one don’t you?

  • '12

    cow, don’t do anything you aren’t 100% sure is legal.  tripleA makes several mistakes regarding the neutrals so before you roll any dice on a turn involving the neutrals - you had better make darn sure that what you are doing is ok.

    cheers

  • '12

    @seththenewb:

    Yeah well at least I’m not the one playing in this game. I think it’s safe to say that the script he was following is busted.  :wink:

    I must say, that the axis position in this game a lot better than a certain game I could mention.  8-)

    You know you’re going down in that one don’t you?

    leonardo did a lot of sketches of the mona lisa before he painted the masterpiece.  :wink:

  • '12

    plus, you’re a better player than cow, so it’s now a fair comparison at all.

  • '12

    @Boldfresh:

    plus, you’re a better player than cow, so it’s now NOT a fair comparison at all.

  • '12

    something tells me cow might be getting a BEATDOWN from Veqryuhn very soon

  • '12

    i have to say, it’s been quite a while since i’ve seen the germans buy 2 acc, battleship, AB on turn G2.  man, oh, man.


  • @Boldfresh:

    plus, you’re a better player than cow, so it’s now a fair comparison at all.

    I would change that to read that I MIGHT be a better player than Cow when I’m not off making stupid mistakes.

    And you’ve got the benefit of seeing what didn’t work in our game. I’m curious to see how this one turns out for you.

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Politics - Russians
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
                Trigger Russians Friendly Mongolians1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - Russians
                Russians buy 3 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 mech_infantry moved from Novosibirsk to Suiyuyan
                1 infantry moved from Buryatia to Amur
                1 bomber moved from Buryatia to Caucasus
                1 armour and 1 mech_infantry moved from Sikang to Szechwan
                1 armour moved from Kazakhstan to Szechwan
                1 mech_infantry moved from Russia to Kazakhstan
                1 fighter and 1 tactical_bomber moved from Russia to Ukraine
                1 fighter moved from Novgorod to Ukraine
                2 infantry moved from Belarus to Novgorod
                1 infantry moved from Western Ukraine to Eastern Poland
                1 artillery and 4 infantry moved from Bryansk to Belarus
                3 infantry moved from Ukraine to Western Ukraine
                3 mech_infantrys moved from Volgograd to Kazakhstan
                1 cruiser moved from 114 Sea Zone to 113 Sea Zone

    Combat - Russians

    Non Combat Move - Russians
                1 aaGun moved from Bryansk to Western Ukraine
                1 aaGun moved from Bryansk to Western Ukraine

    Place Units - Russians
                3 infantry placed in Novgorod
                3 mech_infantrys placed in Ukraine
                3 mech_infantrys placed in Volgograd
                1 mech_infantry placed in Russia

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs total

  • TripleA

    Congrats on trapping my fleet that I normally lose by round 2 anyway.

  • '17 '16 '13 '12

    Uk fleet is lost, but Italy still has its fleet and the US has TRANSPORTS…

    There is a price to pay with Japan and the neutrals of course, but on balance it looks like the allies are in trouble here.

    I really don’t get the benefit of buying transports until they can be protected (I did not design the game though)

  • '12

    @Cow:

    Congrats on trapping my fleet that I normally lose by round 2 anyway.

    Thats not a fleet thats a superfleet.  And when you lose it, you normally get something in return.  Good one cow.

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