X-DAP FINAL - Dairy(Qyrn?) vs. TeamBoldDutch - Game 1

  • '12

    @seththenewb:

    @Boldfresh:

    that would be nice - IF the USA was at war.   :roll:

    Well this is what I get for glancing at the map for all of 20 seconds.  :wink:

    i think cow might be doing the same thing!!  :lol:


  • Yeah well at least I’m not the one playing in this game. I think it’s safe to say that the script he was following is busted.  :wink:

    I must say, that the axis position in this game a lot better than a certain game I could mention.  8-)

    You know you’re going down in that one don’t you?

  • '12

    cow, don’t do anything you aren’t 100% sure is legal.  tripleA makes several mistakes regarding the neutrals so before you roll any dice on a turn involving the neutrals - you had better make darn sure that what you are doing is ok.

    cheers

  • '12

    @seththenewb:

    Yeah well at least I’m not the one playing in this game. I think it’s safe to say that the script he was following is busted.  :wink:

    I must say, that the axis position in this game a lot better than a certain game I could mention.  8-)

    You know you’re going down in that one don’t you?

    leonardo did a lot of sketches of the mona lisa before he painted the masterpiece.  :wink:

  • '12

    plus, you’re a better player than cow, so it’s now a fair comparison at all.

  • '12

    @Boldfresh:

    plus, you’re a better player than cow, so it’s now NOT a fair comparison at all.

  • '12

    something tells me cow might be getting a BEATDOWN from Veqryuhn very soon

  • '12

    i have to say, it’s been quite a while since i’ve seen the germans buy 2 acc, battleship, AB on turn G2.  man, oh, man.


  • @Boldfresh:

    plus, you’re a better player than cow, so it’s now a fair comparison at all.

    I would change that to read that I MIGHT be a better player than Cow when I’m not off making stupid mistakes.

    And you’ve got the benefit of seeing what didn’t work in our game. I’m curious to see how this one turns out for you.

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Politics - Russians
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
                Trigger Russians Friendly Mongolians1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - Russians
                Russians buy 3 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 mech_infantry moved from Novosibirsk to Suiyuyan
                1 infantry moved from Buryatia to Amur
                1 bomber moved from Buryatia to Caucasus
                1 armour and 1 mech_infantry moved from Sikang to Szechwan
                1 armour moved from Kazakhstan to Szechwan
                1 mech_infantry moved from Russia to Kazakhstan
                1 fighter and 1 tactical_bomber moved from Russia to Ukraine
                1 fighter moved from Novgorod to Ukraine
                2 infantry moved from Belarus to Novgorod
                1 infantry moved from Western Ukraine to Eastern Poland
                1 artillery and 4 infantry moved from Bryansk to Belarus
                3 infantry moved from Ukraine to Western Ukraine
                3 mech_infantrys moved from Volgograd to Kazakhstan
                1 cruiser moved from 114 Sea Zone to 113 Sea Zone

    Combat - Russians

    Non Combat Move - Russians
                1 aaGun moved from Bryansk to Western Ukraine
                1 aaGun moved from Bryansk to Western Ukraine

    Place Units - Russians
                3 infantry placed in Novgorod
                3 mech_infantrys placed in Ukraine
                3 mech_infantrys placed in Volgograd
                1 mech_infantry placed in Russia

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs total

  • TripleA

    Congrats on trapping my fleet that I normally lose by round 2 anyway.

  • '17 '16 '13 '12

    Uk fleet is lost, but Italy still has its fleet and the US has TRANSPORTS…

    There is a price to pay with Japan and the neutrals of course, but on balance it looks like the allies are in trouble here.

    I really don’t get the benefit of buying transports until they can be protected (I did not design the game though)

  • '12

    @Cow:

    Congrats on trapping my fleet that I normally lose by round 2 anyway.

    Thats not a fleet thats a superfleet.  And when you lose it, you normally get something in return.  Good one cow.

  • '12

    @Omega1759:

    Uk fleet is lost, but Italy still has its fleet and the US has TRANSPORTS…

    There is a price to pay with Japan and the neutrals of course, but on balance it looks like the allies are in trouble here.

    I really don’t get the benefit of buying transports until they can be protected (I did not design the game though)

    He is following what larry does.  :wink:

    He bought the US transports thinking he would have the cover of the UK fleet in the atlantic.  Now we will see if cow can adapt to something he is seeing for the very first time.

  • '19 '13

    @Omega1759:

    Uk fleet is lost, but Italy still has its fleet and the US has TRANSPORTS…

    There is a price to pay with Japan and the neutrals of course, but on balance it looks like the allies are in trouble here.

    I really don’t get the benefit of buying transports until they can be protected (I did not design the game though)

    Bold beat me to it - but yeah, the plan is to use the UK fleet as cover, but when we do what we did, we’ve set the allies back several rounds. And people are too afraid of the +6 inf in Mongolia, + X around South America, Middle East and Africa - the inf are out of position, some are hard to get, and it only takes a well coordinated WHACK to take them out…

  • '19 '13

    Bold and I used this strategy against my brother and ErwinRommel in a recent game - and it was golden!

  • '12

    japan is coming soon

  • '12

    i have another surprise for you cow.  you should feel really special that i have thought all this stuff up just for you.  :wink:

  • '12

    lunch then posting - within 1.5 hr

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With French
                    Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied

    Purchase Units - Japanese
                Japanese buy 1 airfield, 1 harbour and 2 transports; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
                2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
                2 infantry moved from 36 Sea Zone to French Indo China
                2 infantry moved from Kwangsi to Yunnan
                1 artillery and 1 infantry moved from Chahar to Suiyuyan
                1 infantry moved from Chahar to Hopei
                      Japanese take Hopei from Chinese
                2 bombers moved from Kwangsi to Suiyuyan
                1 infantry moved from Anhwe to Kweichow
                      Japanese take Kweichow from Chinese
                2 infantry moved from Manchuria to Buyant-Uhaa
                1 fighter and 1 tactical_bomber moved from Japan to Buyant-Uhaa
                1 armour moved from Japan to 6 Sea Zone
                1 armour and 1 transport moved from 6 Sea Zone to 17 Sea Zone
                1 infantry moved from Iwo Jima to 17 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 17 Sea Zone to 5 Sea Zone
                1 armour and 1 infantry moved from 5 Sea Zone to Siberia
                6 fighters and 4 tactical_bombers moved from Jehol to Yunnan
                2 fighters moved from Kwangsi to Yunnan
                3 tactical_bombers moved from Kwangsi to Yunnan

    Combat - Japanese
                Battle in Siberia
                Battle in Buyant-Uhaa
                    Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Mongolians defend with 2 infantry
                    Japanese win, taking Siberia from Russians, taking Buyant-Uhaa from Mongolians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Mongolians: 2 infantry
                Battle in Suiyuyan
                    Japanese attack with 1 artillery, 2 bombers and 1 infantry
                    Russians defend with 1 mech_infantry
                    Japanese win, taking Suiyuyan from Chinese with 1 artillery and 2 bombers remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 mech_infantry
                Battle in French Indo China
                Battle in Yunnan
                    Japanese attack with 8 fighters, 2 infantry and 7 tactical_bombers
                    Chinese defend with 3 infantry
                    Japanese win, taking French Indo China from French, taking Yunnan from Chinese with 8 fighters, 1 infantry and 7 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 3 infantry

    Non Combat Move - Japanese
                2 fighters moved from Kwangsi to 38 Sea Zone
                2 artilleries moved from Kwangsi to 36 Sea Zone
                2 artilleries and 2 transports moved from 36 Sea Zone to 37 Sea Zone
                2 infantry moved from Siam to 37 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 37 Sea Zone to 38 Sea Zone
                1 battleship, 1 carrier and 1 cruiser moved from 36 Sea Zone to 38 Sea Zone
                1 submarine moved from 36 Sea Zone to 37 Sea Zone
                1 destroyer moved from 36 Sea Zone to 38 Sea Zone
                1 carrier, 1 cruiser and 1 destroyer moved from 36 Sea Zone to 37 Sea Zone
                1 battleship, 1 destroyer and 1 submarine moved from 20 Sea Zone to 37 Sea Zone
                2 fighters moved from Yunnan to 37 Sea Zone
                1 destroyer moved from 37 Sea Zone to 38 Sea Zone
                2 infantry moved from Kiangsi to 20 Sea Zone
                2 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
                1 artillery and 3 infantry moved from Hunan to Kweichow
                6 fighters and 7 tactical_bombers moved from Yunnan to Kwangsi
                2 artilleries and 5 infantry moved from Anhwe to Kweichow
                1 mech_infantry moved from Jehol to Kweichow
                1 aaGun and 2 infantry moved from Jehol to Anhwe
                2 bombers moved from Suiyuyan to Anhwe
                1 fighter and 1 tactical_bomber moved from Buyant-Uhaa to Jehol
                2 infantry moved from Manchuria to Jehol
                1 infantry moved from Manchuria to Korea
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 carrier, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
                1 artillery, 1 carrier, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
                2 tactical_bombers moved from Kwangsi to 36 Sea Zone

    Place Units - Japanese
                2 transports placed in 6 Sea Zone
                1 airfield placed in Kwangsi
                1 harbour placed in Hainan

    Turn Complete - Japanese
                Japanese collect 36 PUs; end with 37 PUs total

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