Test summary from TripleA, engine version: 2.6.14803, time: 4:53:29 PM
Savegame
G40.2 League - Whackamatt (+10) vs MiamiUMike (Game 2)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 5 artilleries, 1 destroyer, 5 infantry and 5 transports; Remaining resources: 1 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 submarine moved from 8 Sea Zone to 7 Sea Zone
5 fighters and 1 tactical_bomber moved from 8 Sea Zone to 7 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
1 cruiser and 3 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Philippines to Kwangtung
2 fighters moved from Central United States to AlaskaCombat - Americans
Strategic bombing raid in Kwangtung
Bombing raid in Kwangtung rolls: 8 and causes: 6 damage to unit: harbour
Bombing raid in Kwangtung causes 6 damage total.
Battle in Gibraltar
Battle in 7 Sea Zone
Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win, taking Gibraltar from Germans with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Soviet Far EastNon Combat Move - Americans
1 armour, 1 artillery, 1 battleship, 5 carriers, 2 cruisers, 3 destroyers, 5 infantry, 1 mech_infantry, 1 submarine and 4 transports moved from 8 Sea Zone to 6 Sea Zone
5 fighters and 1 tactical_bomber moved from 7 Sea Zone to 6 Sea Zone
1 bomber moved from Kwangtung to PhilippinesPlace Units - Americans
1 destroyer and 5 transports placed in 101 Sea Zone
5 artilleries and 5 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Hopei
4 infantry moved from Shensi to Hopei
1 fighter moved from Yunnan to HopeiCombat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 2 artilleries and 2 infantry
Chinese win, taking Hopei from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 2 artilleries and 2 infantry
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Hopei to YunnanPlace Units - Chinese
2 artilleries and 1 infantry placed in Hopei
Turning on Edit Mode
EDIT: Removing units owned by Americans from Philippines: 1 bomber and 1 fighter
EDIT: Adding units owned by Americans to Yunnan: 1 bomber and 1 fighter
EDIT: Turning off Edit Mode
Chinese undo move 1.
2 artilleries and 3 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - British
British buy 1 airfield, 1 armour, 1 fighter and 1 infantry; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - British
2 infantry moved from French Indo China to Yunnan
2 infantry moved from Shensi to Kweichow
1 fighter moved from Yunnan to Kweichow
1 infantry moved from Kenya to Ethiopia
British take Ethiopia from Italians
4 fighters moved from United Kingdom to Gibraltar
1 armour moved from Persia to Trans-Jordan
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
1 battleship, 1 carrier and 2 destroyers moved from 41 Sea Zone to 42 Sea Zone
1 transport moved from 80 Sea Zone to 39 Sea ZoneCombat - British
Battle in Kweichow
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 fighter moved from Kweichow to Yunnan
1 aaGun and 2 infantry moved from Burma to Yunnan
1 armour moved from India to Yunnan
2 infantry moved from India to Burma
1 bomber moved from United Kingdom to Gibraltar
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 101 Sea Zone to 106 Sea ZonePlace Units - British
1 airfield placed in Gibraltar
1 armour, 1 fighter and 1 infantry placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,6,2,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,5
British collect 30 PUs (5 lost to blockades); end with 32 PUs totalPlace Units - UK_Pacific
1 armour, 2 infantry and 1 mech_infantry placed in India
1 transport placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 22 PUs; end with 23 PUs total
Units Change Ownership
Some Units in India change ownership: 1 armour, 2 infantry and 1 mech_infantry
Some Units in 39 Sea Zone change ownership: 1 transport -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to WarPurchase Units - Italians
Italians buy 2 artilleries, 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from Tobruk to Alexandria
Italians take Alexandria from British
2 artilleries and 2 infantry moved from Malta to 96 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 96 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
2 artilleries moved from 98 Sea Zone to Egypt
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Greece to 97 Sea Zone
2 infantry and 2 transports moved from 97 Sea Zone to 96 Sea Zone
2 armour moved from Libya to 96 Sea Zone
2 armour, 2 infantry and 2 transports moved from 96 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
2 armour moved from 98 Sea Zone to Egypt
2 fighters moved from Tobruk to Egypt
1 battleship and 2 cruisers moved from 96 Sea Zone to 98 Sea Zone
1 bomber moved from Southern Italy to Egypt -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to WarPurchase Units - Italians
Italians buy 2 artilleries, 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from Tobruk to Alexandria
Italians take Alexandria from British
2 artilleries and 2 infantry moved from Malta to 96 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 96 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
2 artilleries moved from 98 Sea Zone to Egypt
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Greece to 97 Sea Zone
2 infantry and 2 transports moved from 97 Sea Zone to 96 Sea Zone
2 armour moved from Libya to 96 Sea Zone
2 armour, 2 infantry and 2 transports moved from 96 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
2 armour moved from 98 Sea Zone to Egypt
2 fighters moved from Tobruk to Egypt
1 battleship and 2 cruisers moved from 96 Sea Zone to 98 Sea Zone
1 bomber moved from Southern Italy to EgyptCombat - Italians
Battle in Egypt
Italians attack with 2 armour, 2 artilleries, 1 bomber, 2 fighters and 4 infantry
French defend with 1 infantry; British defend with 1 armour, 1 artillery, 1 factory_minor, 6 fighters, 1 harbour, 3 infantry and 1 tactical_bomber
British win with 3 fighters remaining. Battle score for attacker is -1
Casualties for French: 1 infantry
Casualties for British: 1 armour, 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber
Casualties for Italians: 2 armour, 2 artilleries, 1 bomber, 2 fighters and 4 infantryNon Combat Move - Italians
2 infantry moved from Bulgaria to Greece
1 destroyer moved from 96 Sea Zone to 92 Sea Zone
1 submarine moved from 94 Sea Zone to 97 Sea Zone
1 mech_infantry moved from Eastern Poland to Yugoslavia
2 aaGuns moved from France to Western GermanyPlace Units - Italians
1 destroyer, 1 submarine and 1 transport placed in 97 Sea Zone
2 artilleries and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 3 destroyers; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
2 fighters moved from Java to Yunnan
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea ZoneCombat - ANZAC
ANZAC creates battle in territory 35 Sea ZoneNon Combat Move - ANZAC
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 infantry moved from Queensland to South Australia
1 destroyer moved from 35 Sea Zone to 42 Sea ZonePlace Units - ANZAC
3 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to EgyptNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 2 fighters, 3 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 2 PUs;Combat Move - Germans
1 infantry moved from Vyborg to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Yugoslavia to 97 Sea Zone
1 artillery moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
2 mech_infantrys moved from Tobruk to Egypt
1 artillery and 3 infantry moved from Tobruk to 96 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 96 Sea Zone to 98 Sea Zone
1 artillery and 3 infantry moved from 98 Sea Zone to Egypt
1 battleship and 1 cruiser moved from 96 Sea Zone to 98 Sea Zone
3 tactical_bombers moved from Tobruk to Egypt
1 fighter moved from Southern Italy to Egypt
1 bomber moved from Tobruk to Trans-Jordan
2 infantry moved from Eastern Poland to Western Ukraine
1 bomber moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Poland to Belarus
4 armour, 2 infantry and 7 mech_infantrys moved from Baltic States to Belarus
3 armour, 1 artillery and 2 mech_infantrys moved from Eastern Poland to Belarus
3 armour moved from Bessarabia to Belarus
1 bomber moved from Romania to Egypt
1 tactical_bomber moved from 96 Sea Zone to Egypt
1 bomber moved from Romania to Trans-JordanCombat - Germans
Battle in Trans-Jordan
Germans attack with 1 artillery, 2 bombers and 1 infantry
British defend with 1 armour
Germans win, taking Trans-Jordan from British with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Western Ukraine
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 artillery
Germans win, taking Western Ukraine from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Belarus
Germans attack with 10 armour, 1 artillery, 2 infantry and 10 mech_infantrys
Russians defend with 2 aaGuns and 10 infantry
Germans win, taking Belarus from Russians with 10 armour, 1 artillery and 6 mech_infantrys remaining. Battle score for attacker is 18
Casualties for Germans: 2 infantry and 4 mech_infantrys
Casualties for Russians: 2 aaGuns and 10 infantry
Battle in Egypt
Germans attack with 1 artillery, 1 bomber, 1 fighter, 3 infantry, 2 mech_infantrys and 4 tactical_bombers
French defend with 1 infantry; British defend with 1 factory_minor, 3 fighters and 1 harbour
Germans win, taking Egypt from British with 1 artillery, 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 23
Casualties for Germans: 2 infantry and 1 mech_infantry
Casualties for French: 1 infantry
Casualties for British: 3 fightersNon Combat Move - Germans
1 carrier moved from 96 Sea Zone to 98 Sea Zone
1 tactical_bomber moved from Romania to Southern Italy
1 fighter and 1 tactical_bomber moved from Egypt to 98 Sea Zone
3 tactical_bombers moved from Egypt to Alexandria
1 bomber moved from Egypt to Alexandria
1 bomber moved from Trans-Jordan to Alexandria
1 artillery and 2 infantry moved from Karelia to Finland
1 artillery and 3 infantry moved from Karelia to Novgorod
1 aaGun moved from Eastern Poland to Belarus
1 bomber moved from Western Ukraine to Romania
1 aaGun moved from Bessarabia to Romania
3 infantry moved from Bessarabia to Romania
2 artilleries and 5 infantry moved from Bessarabia to Eastern Poland
2 infantry moved from Bessarabia to Romania
1 bomber moved from Trans-Jordan to Alexandria
1 transport moved from 96 Sea Zone to 97 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 destroyer moved from 125 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Germany to Yugoslavia
1 artillery moved from Northern Italy to Yugoslavia
1 aaGun moved from Northern Italy to Southern Italy
2 aaGuns moved from Northern Italy to Western Germany
2 mech_infantrys moved from Germany to Eastern PolandPlace Units - Germans
Turning on Edit Mode
EDIT: Adding units owned by Germans to 123 Sea Zone: 1 submarine
EDIT: Removing units owned by Germans from 109 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 125 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 113 Sea Zone: 2 submarines
EDIT: Removing units owned by Germans from 110 Sea Zone: 3 submarines
EDIT: Adding units owned by Germans to 124 Sea Zone: 1 submarine
EDIT: Removing units owned by Germans from 109 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
3 infantry placed in Yugoslavia
2 submarines placed in 113 Sea Zone
2 fighters placed in Germany
Germans undo move 3.
3 mech_infantrys placed in Germany
2 fighters placed in Western Germany
Turning on Edit Mode
EDIT: Adding units owned by Germans to 112 Sea Zone: 1 submarine
EDIT: Removing units owned by Germans from 113 Sea Zone: 1 submarine
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 53 PUs; end with 55 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Russians
Russians buy 3 armour and 2 infantry; Remaining resources: 2 PUs;Combat Move - Russians
2 infantry moved from Ukraine to Bessarabia
1 artillery moved from Ukraine to Bessarabia
1 artillery and 2 infantry moved from Ukraine to Western Ukraine
3 infantry moved from Rostov to Caucasus
4 infantry moved from Novosibirsk to Urals
Russians take Urals from Japanese
1 fighter moved from Novosibirsk to Russia
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Smolensk
19 infantry and 1 mech_infantry moved from Ukraine to Bryansk
1 artillery and 7 infantry moved from Russia to BryanskCombat - Russians
Battle in Bessarabia
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians win, taking Bessarabia from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Western Ukraine
Russians attack with 1 artillery and 2 infantry
Germans defend with 2 infantry
Russians win, taking Western Ukraine from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 aaGuns moved from Ukraine to BryanskPlace Units - Russians
3 armour placed in Volgograd
2 infantry placed in UkraineTurn Complete - Russians
Russians collect 24 PUs; end with 26 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 fighter, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 3 Sea Zone
2 submarines moved from 6 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from Anhwe to Japan
1 mech_infantry moved from Olgiy to Kansu
Japanese take Kansu from Chinese
1 artillery and 1 infantry moved from Dzavhan to Central Mongolia
1 armour moved from Nenetsia to Smolensk
Japanese take Archangel from Russians
2 armour and 1 mech_infantry moved from Kwangsi to Kiangsu
1 artillery moved from Kiangsi to Kiangsu
1 armour moved from Hunan to Kiangsu
1 carrier moved from 36 Sea Zone to 38 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 39 Sea Zone
2 artilleries moved from Kwangsi to 36 Sea Zone
2 artilleries and 2 transports moved from 36 Sea Zone to 19 Sea ZoneCombat - Japanese
Battle in 3 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 39 Sea Zone
Japanese attack with 1 tactical_bomber
British defend with 2 transports
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Battle in Smolensk
Japanese attack with 1 armour
Russians defend with 1 infantry
Japanese win, taking Smolensk from Russians with 1 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 tactical_bomber moved from 39 Sea Zone to 38 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 3 submarines and 1 tactical_bomber moved from 36 Sea Zone to 19 Sea Zone
2 artilleries moved from 19 Sea Zone to Manchuria
1 aaGun moved from Anhwe to Kiangsu
1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport moved from 20 Sea Zone to 19 Sea Zone
1 fighter moved from 19 Sea Zone to Japan
1 artillery moved from Hunan to Kiangsi
1 tactical_bomber moved from 19 Sea Zone to JapanPlace Units - Japanese
3 infantry placed in Kiangsu
1 infantry and 2 mech_infantrys placed in Manchuria
1 fighter and 4 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6,4,2,2,3,3,5,1,4,2,5,2,6,6,3,6,4,3,3
Japanese collect 30 PUs (11 lost to blockades); end with 30 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralPurchase Units - Americans
Americans buy 2 armour, 1 artillery, 1 carrier, 6 infantry and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber and 1 fighter moved from Yunnan to 19 Sea Zone
1 battleship, 5 carriers, 2 cruisers, 3 destroyers, 5 fighters, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
Americans take 6 Sea Zone from Japanese
1 armour and 1 infantry moved from Soviet Far East to Siberia
2 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
2 infantry moved from 17 Sea Zone to Iwo Jima
1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry and 1 mech_infantry moved from 5 Sea Zone to Amur
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 armour and 1 infantry moved from 19 Sea Zone to Shantung
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Okinawa
2 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 artillery and 2 infantry moved from Gibraltar to Spain
1 armour moved from Gibraltar to Spain
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Spain
2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco -
Need kamikaze orders in SZ19
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2 each on each of your cruisers please….save the other 2. OOL is max defense.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralPurchase Units - Americans
Americans buy 2 armour, 1 artillery, 1 carrier, 6 infantry and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber and 1 fighter moved from Yunnan to 19 Sea Zone
1 battleship, 5 carriers, 2 cruisers, 3 destroyers, 5 fighters, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
Americans take 6 Sea Zone from Japanese
1 armour and 1 infantry moved from Soviet Far East to Siberia
2 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
2 infantry moved from 17 Sea Zone to Iwo Jima
1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry and 1 mech_infantry moved from 5 Sea Zone to Amur
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 armour and 1 infantry moved from 19 Sea Zone to Shantung
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Okinawa
2 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 artillery and 2 infantry moved from Gibraltar to Spain
1 armour moved from Gibraltar to Spain
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Spain
2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to MoroccoCombat - Americans
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 5,6
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 3,5
Battle in Siberia
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 armour and 1 infantry in Siberia, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Siberia, round 2 : 1/1 hits
1 infantry owned by the Americans lost in Siberia
Americans roll dice for 1 armour in Siberia, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Siberia, round 3 : 1/1 hits
1 armour owned by the Americans lost in Siberia
Japanese win with 1 infantry remaining. Battle score for attacker is -9
Casualties for Americans: 1 armour and 1 infantry
Battle in Amur
Battle in Spain
Americans attack with 1 armour, 4 artilleries and 5 infantry
Neutral_True defend with 6 infantry
Americans roll dice for 1 cruiser in Spain, round 2 : 0/1 hits
Americans roll dice for 1 armour, 4 artilleries and 5 infantry in Spain, round 2 : 3/10 hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 3/6 hits
3 infantry owned by the Americans and 3 infantry owned by the Neutral_True lost in Spain
Americans roll dice for 1 armour, 4 artilleries and 2 infantry in Spain, round 3 : 2/7 hits
Neutral_True roll dice for 3 infantry in Spain, round 3 : 0/3 hits
2 infantry owned by the Neutral_True lost in Spain
Americans roll dice for 1 armour, 4 artilleries and 2 infantry in Spain, round 4 : 1/7 hits
Neutral_True roll dice for 1 infantry in Spain, round 4 : 0/1 hits
1 infantry owned by the Neutral_True lost in Spain
Americans win, taking Amur from Japanese, taking Spain from Neutral_True with 1 armour, 4 artilleries and 2 infantry remaining. Battle score for attacker is 9
Casualties for Neutral_True: 6 infantry
Casualties for Americans: 3 infantry
Battle in Iwo Jima
Battle in 19 Sea Zone
Americans attack with 1 battleship, 1 bomber, 5 carriers, 2 cruisers, 3 destroyers, 6 fighters, 1 submarine, 1 tactical_bomber and 2 transports
Japanese defend with 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 2 fighters, 6 submarines, 1 tactical_bomber and 3 transports
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 6 submarines in 19 Sea Zone, round 2 : 0/6 hits
Americans roll dice for 1 battleship, 1 bomber, 5 carriers, 2 cruisers, 3 destroyers, 6 fighters, 1 tactical_bomber and 2 transports in 19 Sea Zone, round 2 : 9/14 hits
Units damaged: 3 carriers owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 2 fighters, 1 tactical_bomber and 3 transports in 19 Sea Zone, round 2 : 5/13 hits
Units damaged: 1 battleship owned by the Americans and 4 carriers owned by the Americans
5 submarines owned by the Japanese lost in 19 Sea Zone
Americans roll dice for 1 submarine in 19 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 submarine in 19 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 battleship, 1 bomber, 5 carriers, 2 cruisers, 3 destroyers, 6 fighters, 1 tactical_bomber and 2 transports in 19 Sea Zone, round 3 : 6/14 hits
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 2 fighters, 1 tactical_bomber and 3 transports in 19 Sea Zone, round 3 : 7/13 hits
1 submarine owned by the Americans , 1 fighter owned by the Americans , 2 destroyers owned by the Americans , 2 carriers owned by the Americans , 3 carriers owned by the Japanese , 3 destroyers owned by the Japanese , 1 tactical_bomber owned by the Americans and 1 submarine owned by the Japanese lost in 19 Sea Zone
Americans roll dice for 1 battleship, 1 bomber, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters and 2 transports in 19 Sea Zone, round 4 : 6/10 hits
Japanese roll dice for 2 battleships, 2 cruisers, 2 fighters, 1 tactical_bomber and 3 transports in 19 Sea Zone, round 4 : 4/7 hits
3 fighters owned by the Americans , 2 cruisers owned by the Japanese , 1 carrier owned by the Americans , 1 tactical_bomber owned by the Japanese , 2 fighters owned by the Japanese and 1 battleship owned by the Japanese lost in 19 Sea Zone
Americans roll dice for 1 battleship, 1 bomber, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters and 2 transports in 19 Sea Zone, round 5 : 4/7 hits
Japanese roll dice for 1 battleship and 3 transports in 19 Sea Zone, round 5 : 0/1 hits
3 transports owned by the Japanese and 1 battleship owned by the Japanese lost in 19 Sea Zone
Americans win, taking Iwo Jima from Japanese, taking 19 Sea Zone from Japanese with 1 battleship, 1 bomber, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters and 2 transports remaining. Battle score for attacker is 103
Casualties for Japanese: 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 2 fighters, 6 submarines, 1 tactical_bomber and 3 transports
Casualties for Americans: 3 carriers, 2 destroyers, 4 fighters, 1 submarine and 1 tactical_bomber
Battle in Okinawa
Battle in Morocco
Battle in ShantungNon Combat Move - Americans
1 bomber moved from 19 Sea Zone to Guam
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from Alaska to 10 Sea ZonePlace Units - Americans
1 carrier and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
3 transports placed in 101 Sea Zone
2 armour and 5 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs -
Well - I said it before and maybe it wasn’t as true - but I GOT DICED there big time, and I don’t care what you say sir - that was crap.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
2 artilleries and 2 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 artilleries and 2 infantry placed in ShantungTurn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs -
You should have won that with SIX units left - assuming I didn’t hit with either kami (which I didnt) - yet, you win with 9 units left AND my kami’s missed.
Well - they say games are won or lost in one big battle - you may have just sealed my fate with a great set of dice. Have to see what I can do now…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - British
British buy 1 destroyer, 1 fighter and 4 infantry; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 4 infantry moved from Brazil to Venezuela
1 bomber moved from Gibraltar to Venezuela
1 transport moved from 106 Sea Zone to 89 Sea Zone
1 infantry moved from Ethiopia to Italian Somaliland
British take Italian Somaliland from Italians
1 battleship, 1 carrier and 3 destroyers moved from 42 Sea Zone to 38 Sea Zone
1 armour moved from Yunnan to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 infantry moved from French Indo China to Kwangsi
4 infantry moved from Yunnan to Kweichow
2 infantry moved from Kweichow to Shensi
2 infantry moved from Burma to Yunnan
1 armour and 1 mech_infantry moved from India to Eastern Persia
2 infantry moved from India to West IndiaCombat - British
Battle in Venezuela
British attack with 1 artillery, 1 bomber and 4 infantry
Neutral_True defend with 2 infantry
British roll dice for 1 artillery, 1 bomber and 4 infantry in Venezuela, round 2 : 1/6 hits
Neutral_True roll dice for 2 infantry in Venezuela, round 2 : 0/2 hits
1 infantry owned by the Neutral_True lost in Venezuela
British roll dice for 1 artillery, 1 bomber and 4 infantry in Venezuela, round 3 : 2/6 hits
Neutral_True roll dice for 1 infantry in Venezuela, round 3 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Neutral_True lost in Venezuela
British win, taking Venezuela from Neutral_True with 1 artillery, 1 bomber and 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Neutral_True: 2 infantry
Battle in 38 Sea Zone
British attack with 1 battleship, 1 carrier and 3 destroyers
Japanese defend with 1 carrier and 1 tactical_bomber
British roll dice for 1 battleship, 1 carrier and 3 destroyers in 38 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 1 carrier and 1 tactical_bomber in 38 Sea Zone, round 2 : 0/2 hits
1 carrier owned by the Japanese lost in 38 Sea Zone
British roll dice for 1 battleship, 1 carrier and 3 destroyers in 38 Sea Zone, round 3 : 3/4 hits
Japanese roll dice for 1 tactical_bomber in 38 Sea Zone, round 3 : 0/1 hits
1 tactical_bomber owned by the Japanese lost in 38 Sea Zone
British win with 1 battleship, 1 carrier and 3 destroyers remaining. Battle score for attacker is 27
Casualties for Japanese: 1 carrier and 1 tactical_bomberNon Combat Move - British
1 aaGun moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to 38 Sea Zone
1 bomber moved from Venezuela to BrazilPlace Units - British
3 infantry placed in Persia
1 fighter and 1 infantry placed in Union of South Africa
1 destroyer placed in 71 Sea ZoneTurn Complete - British
British collect 34 PUs; end with 36 PUs totalPlace Units - UK_Pacific
1 armour, 1 fighter, 1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 25 PUs; end with 25 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 30 PUs
Some Units in India change ownership: 1 armour, 1 fighter, 1 infantry and 1 mech_infantry -
See, now THIS time I agree with you. I had great luck the first round, with your slightly underperforming combo. That gave me the upperhand thereafter. You didn’t roll too bad overall, but you should have had more rolls in total if not for that bad first round.
Any other battle in the game, I do not consider either of us to have been “diced”. I gambled on a 70ish% chance of victory, and it paid off.
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I fully expected to lose - mind you - in this case I got diced because I whiffed with the kamis AND I inflicted too few casualties - I should have easily been able to wax your remaining fleet - which I was OK with that trade. But…now, Japan is screwed.