@fasthard said in L26 BM4 fasthard(X) vs Amon-Sul(L+24):
@Amon-Sul try to move J tomorrow
No pressure :)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Research Technology - Americans
Americans spend 5 on tech rolls
Americans removing all Technology Tokens after unsuccessful research.
Purchase Units - Americans
Americans repair 3 damage on 3 factory_minors; Remaining resources: 74 PUs; 0 techTokens;
Americans buy 2 armour, 3 artilleries, 3 fighters, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 33 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
1 submarine moved from 93 Sea Zone to 95 Sea Zone
1 bomber moved from Gibraltar to 95 Sea Zone
1 fighter moved from Gibraltar to 95 Sea Zone
1 fighter moved from Gibraltar to 95 Sea Zone
1 submarine moved from 93 Sea Zone to 95 Sea Zone
1 infantry moved from Spain to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
1 tactical_bomber moved from Sumatra to 37 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from 43 Sea Zone to Borneo
Combat - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to Borneo: 2 infantry
EDIT: Removing units owned by Americans from 54 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to 43 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Battle in Holland Belgium
Battle in 43 Sea Zone
Americans attack with 1 submarine and 1 transport
Japanese defend with 1 transport
Americans win, taking Holland Belgium from Germans, taking 43 Sea Zone from Japanese with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Borneo
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Americans: 1 artillery and 1 infantry
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Borneo: 1 infantry
EDIT: Removing units owned by Americans from Borneo: 1 infantry
EDIT: Adding units owned by Americans to Borneo: 1 artillery
EDIT: Changing ownership of Borneo from Japanese to UK_Pacific
EDIT: Turning off Edit Mode
Battle in 95 Sea Zone
Americans attack with 1 bomber, 2 fighters and 2 submarines
Italians defend with 1 destroyer
Americans win with 1 bomber, 2 fighters and 2 submarines remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 42 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 37 Sea Zone
Americans attack with 1 tactical_bomber
Japanese defend with 1 transport
Americans win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - Americans
3 fighters moved from Sumatra to India
1 tactical_bomber moved from 37 Sea Zone to Sumatra
1 fighter moved from 42 Sea Zone to Sumatra
1 fighter moved from India to Russia
1 destroyer moved from 41 Sea Zone to 55 Sea Zone
1 submarine moved from 15 Sea Zone to 26 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 3 Sea Zone to 9 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Venezuela to 89 Sea Zone
1 transport moved from 91 Sea Zone to 89 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 89 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Spain
1 mech_infantry moved from 91 Sea Zone to Spain
1 armour moved from 91 Sea Zone to Spain
1 aaGun moved from Gibraltar to Spain
2 fighters moved from 95 Sea Zone to Spain
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
1 fighter moved from Eastern United States to Gibraltar
1 bomber moved from British Guiana to Spain
1 bomber moved from 95 Sea Zone to Spain
1 aaGun moved from Southeast Mexico to 89 Sea Zone
1 aaGun and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 aaGun moved from 91 Sea Zone to Spain
1 transport moved from 89 Sea Zone to 101 Sea Zone
1 transport moved from 89 Sea Zone to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 89 Sea Zone
4 infantry moved from 89 Sea Zone to Venezuela
1 aaGun moved from Central United States to Southeast Mexico
2 mech_infantrys moved from Central United States to Central America
1 fighter moved from Western United States to Wake Island
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
Place Units - Americans
1 armour and 2 artilleries placed in Spain
2 fighters placed in Western United States
1 fighter placed in Eastern United States
1 infantry placed in Eastern United States
1 armour, 1 artillery, 3 infantry and 2 mech_infantrys placed in Central United States
Turn Complete - Americans
Americans collect 65 PUs; end with 65 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Shensi to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 fighter moved from Burma to Shensi
10 infantry moved from Shensi to Hopei
Place Units - Chinese
Turning on Edit Mode
EDIT: Adding units owned by Chinese to Hopei: 1 infantry
EDIT: Removing units owned by Chinese from Suiyuyan: 1 infantry
EDIT: Changing ownership of Suiyuyan from Chinese to Japanese
EDIT: Turning off Edit Mode
2 infantry placed in Shensi
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Research Technology - British
British spend 3 on tech rolls
UK_Pacific spend 2 on tech rolls
British removing all Technology Tokens after unsuccessful research.
Purchase Units - British
British repair 4 damage on 4 harbours; Remaining resources: 38 PUs; 0 techTokens;
British buy 3 fighters and 2 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;
Purchase Units - UK_Pacific
UK_Pacific repair 12 damage on 12 factory_majors; Remaining resources: 6 PUs;
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from Spain to France
Combat - British
Strategic bombing raid in France
Bombing raid in France rolls: 6 and causes: 6 damage to unit: airfield
Bombing raid in France causes 6 damage total.
Non Combat Move - British
1 bomber moved from France to United Kingdom
1 fighter moved from United Kingdom to Spain
1 fighter moved from United Kingdom to Gibraltar
1 transport moved from 91 Sea Zone to 109 Sea Zone
1 armour moved from Belgian Congo to Egypt
1 infantry moved from Trans-Jordan to Iraq
3 aaGuns and 7 infantry moved from Burma to India
1 armour and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 armour, 1 infantry and 1 transport moved from 71 Sea Zone to 79 Sea Zone
1 armour and 1 infantry moved from 79 Sea Zone to West India
2 fighters moved from Shensi to India
Place Units - British
2 mech_infantrys placed in Union of South Africa
3 fighters placed in United Kingdom
Turn Complete - British
British collect 35 PUs; end with 35 PUs total
British collect 3 PUs from War Bonds; end with 38 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Some Units in India change ownership: 2 infantry
There is a USA destroyer hiding in 92
I guess only when using 125% sized units
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 infantry and 2 mech_infantrys; Remaining resources: 4 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
Combat - Italians
Battle in Holland Belgium
Italians attack with 1 bomber and 1 infantry
Americans defend with 1 infantry
retreated to Holland Belgium
Americans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Holland Belgium to Southern Italy
2 infantry moved from Northern Italy to France
1 infantry moved from Southern France to France
2 infantry moved from Western Germany to France
2 mech_infantrys moved from Southern Italy to Western Germany
Place Units - Italians
1 infantry and 2 mech_infantrys placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,6,4,5,4
Italians collect 12 PUs (2 lost to blockades); end with 16 PUs total
Weird -
2nd consecutive turn the Italians got a great roll in 97 for convoy, but poor combat rolls.
Change buy of 1 arty to 1 infantry
Changed my mind back
Keep buy as is
Overlooked deleting American infantry from Queensland when adding to Borneo
Correcting that now
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - ANZAC
1 fighter moved from Turkey to Bryansk
2 fighters moved from Russia to Bryansk
1 infantry moved from Turkey to Northwest Persia
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
Combat - ANZAC
Battle in Malaya
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 harbour
ANZAC win, taking Malaya from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for ANZAC: 1 infantry
Battle in Bryansk
ANZAC attack with 3 fighters
Germans defend with 1 infantry
ANZAC win with 3 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 fighters moved from Bryansk to Russia
1 fighter moved from New South Wales to Queensland
1 fighter moved from Queensland to Sumatra
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 aaGun moved from Queensland to New South Wales
1 infantry moved from Queensland to New South Wales
Place Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Americans from Queensland: 2 infantry
EDIT: Turning off Edit Mode
1 artillery, 1 factory_minor and 1 infantry placed in New South Wales
ANZAC undo move 1.
1 artillery and 1 infantry placed in New South Wales
1 factory_minor placed in Queensland
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Combat Move - French
1 infantry moved from Normandy Bordeaux to Spain
2 infantry moved from Trans-Jordan to Iraq
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from Normandy Bordeaux to Holland Belgium
Non Combat Move - French
Turn Complete - French
Does an airbase need to be functional to use paratroopers? I know I don’t have paratroopers but I was checking to see about the rockets. The rules on rockets clearly state that you need an operative AB, but I didn’t read anything in the paratrooper’s paragraph about need an operative AB. Was that just an oversight or can paratroopers use a broken AB?
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Politics - Germans
Research Technology - Germans
Germans spend 5 on tech rolls
Germans removing all Technology Tokens after unsuccessful research.
Purchase Units - Germans
Germans repair 4 damage on 4 airfields; Remaining resources: 69 PUs; 0 techTokens;
Germans buy 2 armour, 1 artillery, 1 fighter, 9 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
1 armour and 1 mech_infantry moved from Caucasus to Turkey
1 armour and 1 mech_infantry moved from Caucasus to Northwest Persia
1 armour and 1 mech_infantry moved from Caucasus to Turkey
1 armour and 1 mech_infantry moved from Caucasus to Northwest Persia
2 infantry moved from Western Germany to Holland Belgium
3 bombers, 1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern France to Holland Belgium
2 fighters moved from Southern France to 110 Sea Zone
1 infantry moved from Western Germany to Holland Belgium
Scramble sz110?
I will delete them
Thanks, I appreciate it. That’s kind of what I was going to do and I missed out on it until Japan was done.
Scramble decision coming right up
@seththenewb:
Does an airbase need to be functional to use paratroopers? I know I don’t have paratroopers but I was checking to see about the rockets. The rules on rockets clearly state that you need an operative AB, but I didn’t read anything in the paratrooper’s paragraph about need an operative AB. Was that just an oversight or can paratroopers use a broken AB?
Yes it was an oversight. I clarified it with Krieghund recently on the FAQ thread.
Yes, scramble them
I have another item for your list. Triplea doesn’t let paratroopers go across seazones to attack when there’s a land route available that exceeds the movement restrictions. IE, it doesn’t let you send paratroopers from Paris and W.Germany to say Norway because it tries to send them along the land connection all the way around the Baltic instead of directly across the narrow body of water. Attacking anything that’s not connected by land and meets the other requirements is allowed though. So you’re good to use those same ABs to assist a SL.