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13L G40 Gamerman01(allies+10) vs seththenewb(axis)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Research Technology - Americans
                Americans spend 5 on tech rolls
                Americans removing all Technology Tokens after unsuccessful research.

    Purchase Units - Americans
                Americans repair 3 damage on 3 factory_minors; Remaining resources: 74 PUs; 0 techTokens;
                Americans buy 2 armour, 3 artilleries, 3 fighters, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from 33 Sea Zone: 2 transports
                EDIT: Turning off Edit Mode
                1 submarine moved from 93 Sea Zone to 95 Sea Zone
                1 bomber moved from Gibraltar to 95 Sea Zone
                1 fighter moved from Gibraltar to 95 Sea Zone
                1 fighter moved from Gibraltar to 95 Sea Zone
                1 submarine moved from 93 Sea Zone to 95 Sea Zone
                1 infantry moved from Spain to 91 Sea Zone
                1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium
                1 submarine moved from 54 Sea Zone to 43 Sea Zone
                1 fighter moved from Queensland to 42 Sea Zone
                1 tactical_bomber moved from Sumatra to 37 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 artillery moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
                1 infantry moved from 43 Sea Zone to Borneo
                1 artillery moved from 43 Sea Zone to Borneo

    Combat - Americans
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to Borneo: 2 infantry
                EDIT: Removing units owned by Americans from 54 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to 43 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode
                Battle in Holland Belgium
                Battle in 43 Sea Zone
                    Americans attack with 1 submarine and 1 transport
                    Japanese defend with 1 transport
                    Americans win, taking Holland Belgium from Germans, taking 43 Sea Zone from Japanese with 1 submarine and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Borneo
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                    Japanese win with 1 infantry remaining. Battle score for attacker is -7
                    Casualties for Americans: 1 artillery and 1 infantry
                    Turning on Edit Mode
                    EDIT: Removing units owned by Japanese from Borneo: 1 infantry
                    EDIT: Removing units owned by Americans from Borneo: 1 infantry
                    EDIT: Adding units owned by Americans to Borneo: 1 artillery
                    EDIT: Changing ownership of Borneo from Japanese to UK_Pacific
                    EDIT: Turning off Edit Mode
                Battle in 95 Sea Zone
                    Americans attack with 1 bomber, 2 fighters and 2 submarines
                    Italians defend with 1 destroyer
                    Americans win with 1 bomber, 2 fighters and 2 submarines remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer
                Battle in 42 Sea Zone
                    Americans attack with 1 fighter
                    Japanese defend with 1 transport
                    Americans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 37 Sea Zone
                    Americans attack with 1 tactical_bomber
                    Japanese defend with 1 transport
                    Americans win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - Americans
                3 fighters moved from Sumatra to India
                1 tactical_bomber moved from 37 Sea Zone to Sumatra
                1 fighter moved from 42 Sea Zone to Sumatra
                1 fighter moved from India to Russia
                1 destroyer moved from 41 Sea Zone to 55 Sea Zone
                1 submarine moved from 15 Sea Zone to 26 Sea Zone
                1 carrier moved from 10 Sea Zone to 26 Sea Zone
                1 submarine moved from 3 Sea Zone to 9 Sea Zone
                1 destroyer moved from 26 Sea Zone to 54 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from Venezuela to 89 Sea Zone
                1 transport moved from 91 Sea Zone to 89 Sea Zone
                1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 89 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Spain
                1 mech_infantry moved from 91 Sea Zone to Spain
                1 armour moved from 91 Sea Zone to Spain
                1 aaGun moved from Gibraltar to Spain
                2 fighters moved from 95 Sea Zone to Spain
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                1 fighter moved from United Kingdom to Gibraltar
                1 fighter moved from Eastern United States to Gibraltar
                1 bomber moved from British Guiana to Spain
                1 bomber moved from 95 Sea Zone to Spain
                1 aaGun moved from Southeast Mexico to 89 Sea Zone
                1 aaGun and 1 transport moved from 89 Sea Zone to 91 Sea Zone
                1 aaGun moved from 91 Sea Zone to Spain
                1 transport moved from 89 Sea Zone to 101 Sea Zone
                1 transport moved from 89 Sea Zone to 101 Sea Zone
                2 infantry moved from Eastern United States to 101 Sea Zone
                1 infantry moved from Central United States to 101 Sea Zone
                1 infantry moved from Central United States to 101 Sea Zone
                4 infantry and 2 transports moved from 101 Sea Zone to 89 Sea Zone
                4 infantry moved from 89 Sea Zone to Venezuela
                1 aaGun moved from Central United States to Southeast Mexico
                2 mech_infantrys moved from Central United States to Central America
                1 fighter moved from Western United States to Wake Island
                1 destroyer moved from 110 Sea Zone to 91 Sea Zone

    Place Units - Americans
                1 armour and 2 artilleries placed in Spain
                2 fighters placed in Western United States
                1 fighter placed in Eastern United States
                1 infantry placed in Eastern United States
                1 armour, 1 artillery, 3 infantry and 2 mech_infantrys placed in Central United States

    Turn Complete - Americans
                Americans collect 65 PUs; end with 65 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Hopei
                      Chinese take Hopei from Japanese
                1 infantry moved from Shensi to Szechwan
                      Chinese take Szechwan from Japanese
                1 infantry moved from Shensi to Kweichow
                      Chinese take Kweichow from Japanese
                1 infantry moved from Shensi to Suiyuyan
                      Chinese take Suiyuyan from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                1 fighter moved from Burma to Shensi
                10 infantry moved from Shensi to Hopei

    Place Units - Chinese
                Turning on Edit Mode
                EDIT: Adding units owned by Chinese to Hopei: 1 infantry
                EDIT: Removing units owned by Chinese from Suiyuyan: 1 infantry
                EDIT: Changing ownership of Suiyuyan from Chinese to Japanese
                EDIT: Turning off Edit Mode
                2 infantry placed in Shensi
                1 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 9 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Research Technology - British
                British spend 3 on tech rolls
                UK_Pacific spend 2 on tech rolls
                British removing all Technology Tokens after unsuccessful research.

    Purchase Units - British
                British repair 4 damage on 4 harbours; Remaining resources: 38 PUs; 0 techTokens;
                British buy 3 fighters and 2 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;

    Purchase Units - UK_Pacific
                UK_Pacific repair 12 damage on 12 factory_majors; Remaining resources: 6 PUs;
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 bomber moved from Spain to France

    Combat - British
                Strategic bombing raid in France
                    Bombing raid in France rolls: 6 and causes: 6 damage to unit: airfield
                    Bombing raid in France causes 6 damage total.

    Non Combat Move - British
                1 bomber moved from France to United Kingdom
                1 fighter moved from United Kingdom to Spain
                1 fighter moved from United Kingdom to Gibraltar
                1 transport moved from 91 Sea Zone to 109 Sea Zone
                1 armour moved from Belgian Congo to Egypt
                1 infantry moved from Trans-Jordan to Iraq
                3 aaGuns and 7 infantry moved from Burma to India
                1 armour and 1 infantry moved from Union of South Africa to 71 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 71 Sea Zone to 79 Sea Zone
                1 armour and 1 infantry moved from 79 Sea Zone to West India
                2 fighters moved from Shensi to India

    Place Units - British
                2 mech_infantrys placed in Union of South Africa
                3 fighters placed in United Kingdom

    Turn Complete - British
                British collect 35 PUs; end with 35 PUs total
                British collect 3 PUs from War Bonds; end with 38 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 10 PUs; end with 10 PUs total
                Some Units in India change ownership: 2 infantry


  • There is a USA destroyer hiding in 92


  • I guess only when using 125% sized units


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 1 infantry and 2 mech_infantrys; Remaining resources: 4 PUs;

    Combat Move - Italians
                1 bomber moved from Southern Italy to Holland Belgium
                1 infantry moved from Western Germany to Holland Belgium

    Combat - Italians
                Battle in Holland Belgium
                    Italians attack with 1 bomber and 1 infantry
                    Americans defend with 1 infantry
                    retreated to Holland Belgium
                    Americans win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Holland Belgium to Southern Italy
                2 infantry moved from Northern Italy to France
                1 infantry moved from Southern France to France
                2 infantry moved from Western Germany to France
                2 mech_infantrys moved from Southern Italy to Western Germany

    Place Units - Italians
                1 infantry and 2 mech_infantrys placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,6,4,5,4
                Italians collect 12 PUs (2 lost to blockades); end with 16 PUs total


  • Weird -

    2nd consecutive turn the Italians got a great roll in 97 for convoy, but poor combat rolls.


  • Change buy of 1 arty to 1 infantry


  • Changed my mind back
    Keep buy as is


  • Overlooked deleting American infantry from Queensland when adding to Borneo
    Correcting that now


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 1 PUs; 0 techTokens;

    Combat Move - ANZAC
                1 fighter moved from Turkey to Bryansk
                2 fighters moved from Russia to Bryansk
                1 infantry moved from Turkey to Northwest Persia
                1 infantry moved from Queensland to 54 Sea Zone
                1 artillery moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Malaya

    Combat - ANZAC
                Battle in Malaya
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 artillery and 1 harbour
                    ANZAC win, taking Malaya from Japanese with 1 artillery remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 artillery
                    Casualties for ANZAC: 1 infantry
                Battle in Bryansk
                    ANZAC attack with 3 fighters
                    Germans defend with 1 infantry
                    ANZAC win with 3 fighters remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - ANZAC
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                3 fighters moved from Bryansk to Russia
                1 fighter moved from New South Wales to Queensland
                1 fighter moved from Queensland to Sumatra
                1 submarine moved from 62 Sea Zone to 54 Sea Zone
                1 aaGun moved from Queensland to New South Wales
                1 infantry moved from Queensland to New South Wales

    Place Units - ANZAC
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Queensland: 2 infantry
                EDIT: Turning off Edit Mode
                1 artillery, 1 factory_minor and 1 infantry placed in New South Wales
                ANZAC undo move 1.
                1 artillery and 1 infantry placed in New South Wales
                1 factory_minor placed in Queensland
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 18 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Combat Move - French
                1 infantry moved from Normandy Bordeaux to Spain
                2 infantry moved from Trans-Jordan to Iraq
                1 destroyer moved from 54 Sea Zone to 46 Sea Zone
                1 infantry moved from Normandy Bordeaux to Holland Belgium

    Non Combat Move - French

    Turn Complete - French


  • Does an airbase need to be functional to use paratroopers? I know I don’t have paratroopers but I was checking to see about the rockets. The rules on rockets clearly state that you need an operative AB, but I didn’t read anything in the paratrooper’s paragraph about need an operative AB. Was that just an oversight or can paratroopers use a broken AB?


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Politics - Germans

    Research Technology - Germans
                Germans spend 5 on tech rolls
                Germans removing all Technology Tokens after unsuccessful research.

    Purchase Units - Germans
                Germans repair 4 damage on 4 airfields; Remaining resources: 69 PUs; 0 techTokens;
                Germans buy 2 armour, 1 artillery, 1 fighter, 9 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Germans
                1 armour and 1 mech_infantry moved from Caucasus to Turkey
                1 armour and 1 mech_infantry moved from Caucasus to Northwest Persia
                1 armour and 1 mech_infantry moved from Caucasus to Turkey
                1 armour and 1 mech_infantry moved from Caucasus to Northwest Persia
                2 infantry moved from Western Germany to Holland Belgium
                3 bombers, 1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
                1 fighter and 1 tactical_bomber moved from Southern France to Holland Belgium
                2 fighters moved from Southern France to 110 Sea Zone
                1 infantry moved from Western Germany to Holland Belgium


  • Scramble sz110?


  • @Gamerman01:

    I will delete them

    Thanks, I appreciate it. That’s kind of what I was going to do and I missed out on it until Japan was done.


  • Scramble decision coming right up


  • @seththenewb:

    Does an airbase need to be functional to use paratroopers? I know I don’t have paratroopers but I was checking to see about the rockets. The rules on rockets clearly state that you need an operative AB, but I didn’t read anything in the paratrooper’s paragraph about need an operative AB. Was that just an oversight or can paratroopers use a broken AB?

    Yes it was an oversight.  I clarified it with Krieghund recently on the FAQ thread.


  • Yes, scramble them


  • I have another item for your list. Triplea doesn’t let paratroopers go across seazones to attack when there’s a land route available that exceeds the movement restrictions. IE, it doesn’t let you send paratroopers from Paris and W.Germany to say Norway because it tries to send them along the land connection all the way around the Baltic instead of directly across the narrow body of water. Attacking anything that’s not connected by land and meets the other requirements is allowed though. So you’re good to use those same ABs to assist a SL.

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