no
13L G40 Gamerman01(allies+10) vs seththenewb(axis)
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Eh - Triple A didn’t roll my added infantry.
I was wise to bring them, apparently, because my 2 units whiffed in the first round and yours hit
Attacking 2 infantry, round 1
Rolls: 2@1; Total Hits: 02@1: (5, 5) -
Round 2
Rolls: 1@1 2@2; Total Hits: 11@1: (2)2@2: (4, 1)
Rolls: 1@2; Total Hits: 11@2: (2) -
And then had to roll it out in Triple A - ignore those results.
What I did was rolled the first round in Triple A
I scored no hits, and you scored 1.
Then I rolled the 2nd round here, and we each hit.
So I took Borneo with 1 infantry and 1 artillery -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Research Technology - Americans
Americans spend 5 on tech rolls
Americans removing all Technology Tokens after unsuccessful research.Purchase Units - Americans
Americans repair 3 damage on 3 factory_minors; Remaining resources: 74 PUs; 0 techTokens;
Americans buy 2 armour, 3 artilleries, 3 fighters, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 33 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
1 submarine moved from 93 Sea Zone to 95 Sea Zone
1 bomber moved from Gibraltar to 95 Sea Zone
1 fighter moved from Gibraltar to 95 Sea Zone
1 fighter moved from Gibraltar to 95 Sea Zone
1 submarine moved from 93 Sea Zone to 95 Sea Zone
1 infantry moved from Spain to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
1 tactical_bomber moved from Sumatra to 37 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from 43 Sea Zone to BorneoCombat - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to Borneo: 2 infantry
EDIT: Removing units owned by Americans from 54 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to 43 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Battle in Holland Belgium
Battle in 43 Sea Zone
Americans attack with 1 submarine and 1 transport
Japanese defend with 1 transport
Americans win, taking Holland Belgium from Germans, taking 43 Sea Zone from Japanese with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Borneo
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Americans: 1 artillery and 1 infantry
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Borneo: 1 infantry
EDIT: Removing units owned by Americans from Borneo: 1 infantry
EDIT: Adding units owned by Americans to Borneo: 1 artillery
EDIT: Changing ownership of Borneo from Japanese to UK_Pacific
EDIT: Turning off Edit Mode
Battle in 95 Sea Zone
Americans attack with 1 bomber, 2 fighters and 2 submarines
Italians defend with 1 destroyer
Americans win with 1 bomber, 2 fighters and 2 submarines remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 42 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 37 Sea Zone
Americans attack with 1 tactical_bomber
Japanese defend with 1 transport
Americans win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
3 fighters moved from Sumatra to India
1 tactical_bomber moved from 37 Sea Zone to Sumatra
1 fighter moved from 42 Sea Zone to Sumatra
1 fighter moved from India to Russia
1 destroyer moved from 41 Sea Zone to 55 Sea Zone
1 submarine moved from 15 Sea Zone to 26 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 3 Sea Zone to 9 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Venezuela to 89 Sea Zone
1 transport moved from 91 Sea Zone to 89 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 89 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Spain
1 mech_infantry moved from 91 Sea Zone to Spain
1 armour moved from 91 Sea Zone to Spain
1 aaGun moved from Gibraltar to Spain
2 fighters moved from 95 Sea Zone to Spain
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
1 fighter moved from Eastern United States to Gibraltar
1 bomber moved from British Guiana to Spain
1 bomber moved from 95 Sea Zone to Spain
1 aaGun moved from Southeast Mexico to 89 Sea Zone
1 aaGun and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 aaGun moved from 91 Sea Zone to Spain
1 transport moved from 89 Sea Zone to 101 Sea Zone
1 transport moved from 89 Sea Zone to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 89 Sea Zone
4 infantry moved from 89 Sea Zone to Venezuela
1 aaGun moved from Central United States to Southeast Mexico
2 mech_infantrys moved from Central United States to Central America
1 fighter moved from Western United States to Wake Island
1 destroyer moved from 110 Sea Zone to 91 Sea ZonePlace Units - Americans
1 armour and 2 artilleries placed in Spain
2 fighters placed in Western United States
1 fighter placed in Eastern United States
1 infantry placed in Eastern United States
1 armour, 1 artillery, 3 infantry and 2 mech_infantrys placed in Central United StatesTurn Complete - Americans
Americans collect 65 PUs; end with 65 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Shensi to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 fighter moved from Burma to Shensi
10 infantry moved from Shensi to HopeiPlace Units - Chinese
Turning on Edit Mode
EDIT: Adding units owned by Chinese to Hopei: 1 infantry
EDIT: Removing units owned by Chinese from Suiyuyan: 1 infantry
EDIT: Changing ownership of Suiyuyan from Chinese to Japanese
EDIT: Turning off Edit Mode
2 infantry placed in Shensi
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Research Technology - British
British spend 3 on tech rolls
UK_Pacific spend 2 on tech rolls
British removing all Technology Tokens after unsuccessful research.Purchase Units - British
British repair 4 damage on 4 harbours; Remaining resources: 38 PUs; 0 techTokens;
British buy 3 fighters and 2 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;Purchase Units - UK_Pacific
UK_Pacific repair 12 damage on 12 factory_majors; Remaining resources: 6 PUs;
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from Spain to FranceCombat - British
Strategic bombing raid in France
Bombing raid in France rolls: 6 and causes: 6 damage to unit: airfield
Bombing raid in France causes 6 damage total.Non Combat Move - British
1 bomber moved from France to United Kingdom
1 fighter moved from United Kingdom to Spain
1 fighter moved from United Kingdom to Gibraltar
1 transport moved from 91 Sea Zone to 109 Sea Zone
1 armour moved from Belgian Congo to Egypt
1 infantry moved from Trans-Jordan to Iraq
3 aaGuns and 7 infantry moved from Burma to India
1 armour and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 armour, 1 infantry and 1 transport moved from 71 Sea Zone to 79 Sea Zone
1 armour and 1 infantry moved from 79 Sea Zone to West India
2 fighters moved from Shensi to IndiaPlace Units - British
2 mech_infantrys placed in Union of South Africa
3 fighters placed in United KingdomTurn Complete - British
British collect 35 PUs; end with 35 PUs total
British collect 3 PUs from War Bonds; end with 38 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Some Units in India change ownership: 2 infantry -
There is a USA destroyer hiding in 92
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I guess only when using 125% sized units
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 infantry and 2 mech_infantrys; Remaining resources: 4 PUs;Combat Move - Italians
1 bomber moved from Southern Italy to Holland Belgium
1 infantry moved from Western Germany to Holland BelgiumCombat - Italians
Battle in Holland Belgium
Italians attack with 1 bomber and 1 infantry
Americans defend with 1 infantry
retreated to Holland Belgium
Americans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 bomber moved from Holland Belgium to Southern Italy
2 infantry moved from Northern Italy to France
1 infantry moved from Southern France to France
2 infantry moved from Western Germany to France
2 mech_infantrys moved from Southern Italy to Western GermanyPlace Units - Italians
1 infantry and 2 mech_infantrys placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,6,4,5,4
Italians collect 12 PUs (2 lost to blockades); end with 16 PUs total -
Weird -
2nd consecutive turn the Italians got a great roll in 97 for convoy, but poor combat rolls.
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Change buy of 1 arty to 1 infantry
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Changed my mind back
Keep buy as is -
Overlooked deleting American infantry from Queensland when adding to Borneo
Correcting that now -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 1 PUs; 0 techTokens;Combat Move - ANZAC
1 fighter moved from Turkey to Bryansk
2 fighters moved from Russia to Bryansk
1 infantry moved from Turkey to Northwest Persia
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to MalayaCombat - ANZAC
Battle in Malaya
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 harbour
ANZAC win, taking Malaya from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for ANZAC: 1 infantry
Battle in Bryansk
ANZAC attack with 3 fighters
Germans defend with 1 infantry
ANZAC win with 3 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 fighters moved from Bryansk to Russia
1 fighter moved from New South Wales to Queensland
1 fighter moved from Queensland to Sumatra
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 aaGun moved from Queensland to New South Wales
1 infantry moved from Queensland to New South WalesPlace Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Americans from Queensland: 2 infantry
EDIT: Turning off Edit Mode
1 artillery, 1 factory_minor and 1 infantry placed in New South Wales
ANZAC undo move 1.
1 artillery and 1 infantry placed in New South Wales
1 factory_minor placed in Queensland
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Combat Move - French
1 infantry moved from Normandy Bordeaux to Spain
2 infantry moved from Trans-Jordan to Iraq
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from Normandy Bordeaux to Holland BelgiumNon Combat Move - French
Turn Complete - French
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Does an airbase need to be functional to use paratroopers? I know I don’t have paratroopers but I was checking to see about the rockets. The rules on rockets clearly state that you need an operative AB, but I didn’t read anything in the paratrooper’s paragraph about need an operative AB. Was that just an oversight or can paratroopers use a broken AB?
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Politics - Germans
Research Technology - Germans
Germans spend 5 on tech rolls
Germans removing all Technology Tokens after unsuccessful research.Purchase Units - Germans
Germans repair 4 damage on 4 airfields; Remaining resources: 69 PUs; 0 techTokens;
Germans buy 2 armour, 1 artillery, 1 fighter, 9 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
1 armour and 1 mech_infantry moved from Caucasus to Turkey
1 armour and 1 mech_infantry moved from Caucasus to Northwest Persia
1 armour and 1 mech_infantry moved from Caucasus to Turkey
1 armour and 1 mech_infantry moved from Caucasus to Northwest Persia
2 infantry moved from Western Germany to Holland Belgium
3 bombers, 1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern France to Holland Belgium
2 fighters moved from Southern France to 110 Sea Zone
1 infantry moved from Western Germany to Holland Belgium -
Scramble sz110?
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I will delete them
Thanks, I appreciate it. That’s kind of what I was going to do and I missed out on it until Japan was done.
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Scramble decision coming right up





