Community FYI - Tech Rolls Broken

  • 18 17 16 11 Mod

    I’m getting less and less sold on triplea the more people use it and find issues with it. lol.

    For now, I’ll post that tech is to be rolled with the in house dicey.


  • Btw, I took that file and ran with it once through so see what would happen. Every single roll was a 1 or a 2. Every 1 resulted in aa radar and every 2 resulted in LRA.

    Granted that was only one run through, but so far 1s and 2s are hitting at 22/25 from the times I’ve actually been tracking and an astounding 100% when countries already have multiple tech.

    moretechrolls.tsvg


  • I’m going to take a wild stab in the dark that you aren’t an inventor, scientist, programmer, designer, or anything like that.  :wink:

    Yeah, it’s got issues but the product is already WAY better than battlemap. If it was really arguable, you wouldn’t have seen an almost 100% switchover* from battlemap to triplea. You just have to know what the issues are and how to handle them. Having to roll tech or subs manually beats the heck out of rolling EVERYTHING manually and typing EVERYTHING out as well. There’s maybe 1-2 features from battlemap that I’d like to see out of triplea, but that’s it.

    *You’re the only one I know of who’s vocally anti-triplea in favor of battlemap, that should tell you something right there.

  • Customizer

    FYI: tech rolls are not broken

    If you have 6 techs available, it rolls a 6 sided die

    If you have 4 techs available, it rolls a 4 sided die

    If you have 22 techs available, it rolls a 22 sided die

    If you have 2 techs available, it rolls a 2 sided die

    therefore, if you have a nation with multiple techs (say, already has 4 techs), then of course you are going to get more 1s and 2s (actually you will only get 1s and 2s if you have only 2 techs left).

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Ah, so Degrasse’s conclusion was correct even though it was a small sample size…

    Thanks for the timely reply, Veqryn.

    I’ve removed it from my list

  • Customizer

    unlike the boardgame, triplea is not limited to rolling 6 sided dice

    we can roll a dice with any number of sides we want

    instead of testing the dice results, you should have been testing the tech results

    if you have 2 techs, then the chance of getting either tech is 50%

    if after 5000 tech rolls, you have gotten each tech close to 50% of the time each (within 5 standard deviations anyway), then the results are good

    rolling a 6 sided die, then re-rolling anytime it hits a tech you already have (which is what you do in real life), is the exact same thing mathematically as simply rolling a dice with a number of sides equal to the number of techs you have left (which is what triplea does)

    so, with 2 techs left, triplea rolls a 2-sided die

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Of course.

    How’s it coming on my list?  :-)
    I spent some time last night editing it and organizing it

    Triple A problems.doc


  • Right I can see how that would be the case as far as being able to roll multiple dice. But you could see that someone was bound to notice the weird dice and how they didn’t match up with the tech tree.

    I regret nothing.  8-)

    :wink:

  • 25 24 23 22 15 11 10 Official Q&A Mod

    I think the only thing is, you should have done more testing of results with 2 available techs remaining.  It would have become obvious fairly quickly that they were coming up 50/50, and you wouldn’t have sounded the false alarm

    That said, I don’t fault you for how you handled it, especially because I would expect the engine to continue to roll d6’s.
    But now that we know it’s method, we can for the first time accurately verify die rolls in our e-mail with the tech gained.
    Until now, it was like “how did that roll of a 3 give him LRA???”

  • 21 19 18 17 16

    @Gamerman01:

    Ah, so Degrasse’s conclusion was correct even though it was a small sample size…

    Thanks for the timely reply, Veqryn.

    I’ve removed it from my list

    I’m showing this to my wife that I’m right once in a while.  :)


  • @Degrasse:

    @Gamerman01:

    Ah, so Degrasse’s conclusion was correct even though it was a small sample size…

    Thanks for the timely reply, Veqryn.

    I’ve removed it from my list

    I’m showing this to my wife that I’m right once in a while.  :)

    I think she already knows about your small sample size.

    Ba dum dish . . . I’ll be here all week!

  • 18 17 16 11 Mod

    @seththenewb:

    @Degrasse:

    @Gamerman01:

    Ah, so Degrasse’s conclusion was correct even though it was a small sample size…

    Thanks for the timely reply, Veqryn.

    I’ve removed it from my list

    I’m showing this to my wife that I’m right once in a while.  :)

    I think she already knows about your small sample size.

    Ba dum dish . . . I’ll be here all week!

    Low, funny, but real low!  lol.

Suggested Topics

  • 58
  • 20
  • 36
  • 55
  • 109
  • 48
  • 72
  • 75
Axis & Allies Boardgaming Custom Painted Miniatures

45

Online

17.9k

Users

40.7k

Topics

1.8m

Posts