13L G40 Gamerman01(allies+10) vs seththenewb(axis)


  • @Gamerman01:

    No, I haven’t even looked at it yet.
    I didn’t mean a 1-2 punch…  I just meant that I’ve played several big turns today already - US/China/UK moves… the big triple move…

    Whew . . . I got so paranoid that I Dl’d Japan’s file, pulled it up, and was looking at it . . . trying to see if I could see another majestic gaffe.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    :-) OK, refreshed and ready to move this one

  • 25 24 23 22 15 11 10 Official Q&A Mod

    ?? Why do my ANZ transports off the Carolines still float?

  • 15 14

    @Gamerman01:

    Research Technology - Americans
                Americans spend 5 on tech rolls
                Americans removing all Technology Tokens after successful research.
                Americans discover Shipyards

    Murphy’s law. Once I pointed out in your game vs Allweneed that you never hit your tech rolls you get shipyards which is (imo) one of the most powerful techs for US.^^

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Ah, but shipyards never immediately allows you to pound an enemy position that was unexpected….

    LRA all the way…  It still eludes me…


  • @Gamerman01:

    ?? Why do my ANZ transports off the Carolines still float?

    Because I forgot to dispatch something to go kill them.  :oops:

  • 25 24 23 22 15 11 10 Official Q&A Mod

    I will delete them

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Because you left a fighter in 35 that could have flown out and back.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Research Technology - Americans
                Americans spend 5 on tech rolls
                Americans removing all Technology Tokens after unsuccessful research.

    Purchase Units - Americans
                Americans repair 3 damage on 3 factory_minors; Remaining resources: 74 PUs; 0 techTokens;
                Americans buy 2 armour, 3 artilleries, 3 fighters, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from 33 Sea Zone: 2 transports
                EDIT: Turning off Edit Mode
                1 submarine moved from 93 Sea Zone to 95 Sea Zone
                1 bomber moved from Gibraltar to 95 Sea Zone
                1 fighter moved from Gibraltar to 95 Sea Zone
                1 fighter moved from Gibraltar to 95 Sea Zone
                1 submarine moved from 93 Sea Zone to 95 Sea Zone
                1 infantry moved from Spain to 91 Sea Zone
                1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium
                1 submarine moved from 54 Sea Zone to 43 Sea Zone
                1 fighter moved from Queensland to 42 Sea Zone
                1 tactical_bomber moved from Sumatra to 37 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 artillery moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
                1 infantry moved from 43 Sea Zone to Borneo
                1 artillery moved from 43 Sea Zone to Borneo

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Scramble to 95?

    I will attack Borneo with the 2 infantry still on Queensland also.  Changed my mind since posting


  • no scramble.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Eh - Triple A didn’t roll my added infantry.

    I was wise to bring them, apparently, because my 2 units whiffed in the first round and yours hit

    Attacking 2 infantry, round 1DiceRolls: 2@1; Total Hits: 02@1: (5, 5)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Round 2DiceRolls: 1@1 2@2; Total Hits: 11@1: (2)2@2: (4, 1)DiceRolls: 1@2; Total Hits: 11@2: (2)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    And then had to roll it out in Triple A - ignore those results.

    What I did was rolled the first round in Triple A
    I scored no hits, and you scored 1.
    Then I rolled the 2nd round here, and we each hit.
    So I took Borneo with 1 infantry and 1 artillery

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Research Technology - Americans
                Americans spend 5 on tech rolls
                Americans removing all Technology Tokens after unsuccessful research.

    Purchase Units - Americans
                Americans repair 3 damage on 3 factory_minors; Remaining resources: 74 PUs; 0 techTokens;
                Americans buy 2 armour, 3 artilleries, 3 fighters, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from 33 Sea Zone: 2 transports
                EDIT: Turning off Edit Mode
                1 submarine moved from 93 Sea Zone to 95 Sea Zone
                1 bomber moved from Gibraltar to 95 Sea Zone
                1 fighter moved from Gibraltar to 95 Sea Zone
                1 fighter moved from Gibraltar to 95 Sea Zone
                1 submarine moved from 93 Sea Zone to 95 Sea Zone
                1 infantry moved from Spain to 91 Sea Zone
                1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium
                1 submarine moved from 54 Sea Zone to 43 Sea Zone
                1 fighter moved from Queensland to 42 Sea Zone
                1 tactical_bomber moved from Sumatra to 37 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 artillery moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
                1 infantry moved from 43 Sea Zone to Borneo
                1 artillery moved from 43 Sea Zone to Borneo

    Combat - Americans
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to Borneo: 2 infantry
                EDIT: Removing units owned by Americans from 54 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to 43 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode
                Battle in Holland Belgium
                Battle in 43 Sea Zone
                    Americans attack with 1 submarine and 1 transport
                    Japanese defend with 1 transport
                    Americans win, taking Holland Belgium from Germans, taking 43 Sea Zone from Japanese with 1 submarine and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Borneo
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                    Japanese win with 1 infantry remaining. Battle score for attacker is -7
                    Casualties for Americans: 1 artillery and 1 infantry
                    Turning on Edit Mode
                    EDIT: Removing units owned by Japanese from Borneo: 1 infantry
                    EDIT: Removing units owned by Americans from Borneo: 1 infantry
                    EDIT: Adding units owned by Americans to Borneo: 1 artillery
                    EDIT: Changing ownership of Borneo from Japanese to UK_Pacific
                    EDIT: Turning off Edit Mode
                Battle in 95 Sea Zone
                    Americans attack with 1 bomber, 2 fighters and 2 submarines
                    Italians defend with 1 destroyer
                    Americans win with 1 bomber, 2 fighters and 2 submarines remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer
                Battle in 42 Sea Zone
                    Americans attack with 1 fighter
                    Japanese defend with 1 transport
                    Americans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 37 Sea Zone
                    Americans attack with 1 tactical_bomber
                    Japanese defend with 1 transport
                    Americans win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - Americans
                3 fighters moved from Sumatra to India
                1 tactical_bomber moved from 37 Sea Zone to Sumatra
                1 fighter moved from 42 Sea Zone to Sumatra
                1 fighter moved from India to Russia
                1 destroyer moved from 41 Sea Zone to 55 Sea Zone
                1 submarine moved from 15 Sea Zone to 26 Sea Zone
                1 carrier moved from 10 Sea Zone to 26 Sea Zone
                1 submarine moved from 3 Sea Zone to 9 Sea Zone
                1 destroyer moved from 26 Sea Zone to 54 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from Venezuela to 89 Sea Zone
                1 transport moved from 91 Sea Zone to 89 Sea Zone
                1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 89 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Spain
                1 mech_infantry moved from 91 Sea Zone to Spain
                1 armour moved from 91 Sea Zone to Spain
                1 aaGun moved from Gibraltar to Spain
                2 fighters moved from 95 Sea Zone to Spain
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                1 fighter moved from United Kingdom to Gibraltar
                1 fighter moved from Eastern United States to Gibraltar
                1 bomber moved from British Guiana to Spain
                1 bomber moved from 95 Sea Zone to Spain
                1 aaGun moved from Southeast Mexico to 89 Sea Zone
                1 aaGun and 1 transport moved from 89 Sea Zone to 91 Sea Zone
                1 aaGun moved from 91 Sea Zone to Spain
                1 transport moved from 89 Sea Zone to 101 Sea Zone
                1 transport moved from 89 Sea Zone to 101 Sea Zone
                2 infantry moved from Eastern United States to 101 Sea Zone
                1 infantry moved from Central United States to 101 Sea Zone
                1 infantry moved from Central United States to 101 Sea Zone
                4 infantry and 2 transports moved from 101 Sea Zone to 89 Sea Zone
                4 infantry moved from 89 Sea Zone to Venezuela
                1 aaGun moved from Central United States to Southeast Mexico
                2 mech_infantrys moved from Central United States to Central America
                1 fighter moved from Western United States to Wake Island
                1 destroyer moved from 110 Sea Zone to 91 Sea Zone

    Place Units - Americans
                1 armour and 2 artilleries placed in Spain
                2 fighters placed in Western United States
                1 fighter placed in Eastern United States
                1 infantry placed in Eastern United States
                1 armour, 1 artillery, 3 infantry and 2 mech_infantrys placed in Central United States

    Turn Complete - Americans
                Americans collect 65 PUs; end with 65 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Hopei
                      Chinese take Hopei from Japanese
                1 infantry moved from Shensi to Szechwan
                      Chinese take Szechwan from Japanese
                1 infantry moved from Shensi to Kweichow
                      Chinese take Kweichow from Japanese
                1 infantry moved from Shensi to Suiyuyan
                      Chinese take Suiyuyan from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                1 fighter moved from Burma to Shensi
                10 infantry moved from Shensi to Hopei

    Place Units - Chinese
                Turning on Edit Mode
                EDIT: Adding units owned by Chinese to Hopei: 1 infantry
                EDIT: Removing units owned by Chinese from Suiyuyan: 1 infantry
                EDIT: Changing ownership of Suiyuyan from Chinese to Japanese
                EDIT: Turning off Edit Mode
                2 infantry placed in Shensi
                1 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 9 PUs total

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Research Technology - British
                British spend 3 on tech rolls
                UK_Pacific spend 2 on tech rolls
                British removing all Technology Tokens after unsuccessful research.

    Purchase Units - British
                British repair 4 damage on 4 harbours; Remaining resources: 38 PUs; 0 techTokens;
                British buy 3 fighters and 2 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;

    Purchase Units - UK_Pacific
                UK_Pacific repair 12 damage on 12 factory_majors; Remaining resources: 6 PUs;
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 bomber moved from Spain to France

    Combat - British
                Strategic bombing raid in France
                    Bombing raid in France rolls: 6 and causes: 6 damage to unit: airfield
                    Bombing raid in France causes 6 damage total.

    Non Combat Move - British
                1 bomber moved from France to United Kingdom
                1 fighter moved from United Kingdom to Spain
                1 fighter moved from United Kingdom to Gibraltar
                1 transport moved from 91 Sea Zone to 109 Sea Zone
                1 armour moved from Belgian Congo to Egypt
                1 infantry moved from Trans-Jordan to Iraq
                3 aaGuns and 7 infantry moved from Burma to India
                1 armour and 1 infantry moved from Union of South Africa to 71 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 71 Sea Zone to 79 Sea Zone
                1 armour and 1 infantry moved from 79 Sea Zone to West India
                2 fighters moved from Shensi to India

    Place Units - British
                2 mech_infantrys placed in Union of South Africa
                3 fighters placed in United Kingdom

    Turn Complete - British
                British collect 35 PUs; end with 35 PUs total
                British collect 3 PUs from War Bonds; end with 38 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 10 PUs; end with 10 PUs total
                Some Units in India change ownership: 2 infantry

  • 25 24 23 22 15 11 10 Official Q&A Mod

    There is a USA destroyer hiding in 92

  • 25 24 23 22 15 11 10 Official Q&A Mod

    I guess only when using 125% sized units


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 1 infantry and 2 mech_infantrys; Remaining resources: 4 PUs;

    Combat Move - Italians
                1 bomber moved from Southern Italy to Holland Belgium
                1 infantry moved from Western Germany to Holland Belgium

    Combat - Italians
                Battle in Holland Belgium
                    Italians attack with 1 bomber and 1 infantry
                    Americans defend with 1 infantry
                    retreated to Holland Belgium
                    Americans win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Holland Belgium to Southern Italy
                2 infantry moved from Northern Italy to France
                1 infantry moved from Southern France to France
                2 infantry moved from Western Germany to France
                2 mech_infantrys moved from Southern Italy to Western Germany

    Place Units - Italians
                1 infantry and 2 mech_infantrys placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,6,4,5,4
                Italians collect 12 PUs (2 lost to blockades); end with 16 PUs total

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