@leemorrison that is tillsjeff@outlook.com my keyboard sticks, but I did get the email to try and confirm
X-DAP FINAL - Dairy(Qyrn?) vs. TeamBoldDutch - Game 1
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i will allow the noncom edit cow.
option 1 - and i would like to play it that noncom edits are always allowed no questions asked.
option 2 - however, if you want to stick to your no edit policy, then you must at least give me one edit in return to be used in your theater no questions asked.
also, i like how you did not ASK for the edit - you just asserted it.
so let me know how you want to play it, pick option 1 or 2 above.
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i’m not going to go check anything - i would have no idea. just let me know if that’s where you want it and whether we are going with option 1 or option 2.
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Larry Harris reminds me of John Hammond…
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I posted both because I have not decided where I want the bomber and I rather not recreate a whole turn later.
I am logging for the day. I have to find the saved game and I will let you know.
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i am not familiar with the term “logging for the day”… do you work in the forestry industry? or do you mean you are logging off for the rest of the day?
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and why on earth are you ripping from a larry harris game? forget it, i don’t care.
just decide where you want the bomber and let me know. if you want an edit, then you must address my question. you cannot just assert an edit which totally contradicts your previous policy without being EXACTLY clear about how edits will be treated in the future.
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so if i understand correctly- you have posted two different moves and the game is on hold until you find out exactly what larry harris did when he made this move… then you will let me know and the game can continue? if it doesn’t involve you editing, then STILL please advise me as to what your edit policy will be before we continue.
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Who copies someone else’s moves exactly in tournament play??
Was Larry Harris facing the same situation that you are?
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I remember what happened, he left his bomber on UK and I was thinking maybe those two other spots would be wiser decisions.
I am going to leave the bomber on London, because that is exactly what Larry Harris would do.
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I will not question Larry Harris and change the opener. That is like questioning Murphy for killing Germans, there will be none of that in this game.
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I wish I could DVR this and then simply fast forward through all the B.S.
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Where on the internet does Larry post games that he’s played, Cow?
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When Sgt Basilone died on the beaches of Iwo Jima, he never questioned MacArthur, because he was too much hero. For only the traitors and cowards questioned MacArthur.
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He plays by email and I got a copy of a game.
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It is all battlemaps though.
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i will allow the edit of the bomber to london. please let me know how we will handle edits though because this violates the previous precedent of no noncombat edits after the post is made. are you giving me one for the future or are we playing unlimited noncombat edits as long as no dice are rolled on the following turn yet?
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tell you what cow - i guess we will proceed under the understanding that you are asking for a one time edit and that i am granting it with the understanding that i have a one time noncombat edit for our use (dutch or myself) whenever we wish, no questions asked.
I1 coming shortly.
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i know you are not really concentrating until game 3 because you don’t have to win this one… :wink:
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Interesting start!
Very good G1, things could have gone terrible there. :wink:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Politics - Italians
Italians takes Political Action: Political Action Axis To War With TrueNeutrals
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and British from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and UK_Pacific from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and ANZAC from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Dutch from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Chinese from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and French from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Neutral_Allies from Strict_Neutral to Friendly_NeutralPurchase Units - Italians
Italians buy 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Libya to Tunisia
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery moved from Northern Italy to 95 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery moved from Northern Italy to 97 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 97 Sea Zone to 93 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 95 Sea Zone to 93 Sea Zone
2 artilleries and 2 infantry moved from 93 Sea Zone to Spain
1 bomber moved from Northern Italy to Spain
2 fighters moved from Southern Italy to Spain
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from BritishCombat - Italians
Battle in 93 Sea Zone
Italians attack with 1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 2 transports
French defend with 1 cruiser and 1 destroyer
Units damaged: 1 battleship owned by the Italians
Italians win, taking 93 Sea Zone from Neutral with 1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 2 transports remaining. Battle score for attacker is 20
Casualties for French: 1 cruiser and 1 destroyer
Battle in Tunisia
Italians attack with 1 artillery and 1 infantry
French defend with 1 infantry
Italians win, taking Tunisia from French with 1 artillery remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantry
Battle in Spain
Italians attack with 2 artilleries, 1 bomber, 2 fighters and 2 infantry
Neutral_True defend with 6 infantry
Italians win, taking Spain from Neutral_True with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 8
Casualties for Neutral_True: 6 infantry
Casualties for Italians: 1 artillery and 2 infantryNon Combat Move - Italians
2 fighters moved from Spain to Southern France
2 infantry moved from Albania to Yugoslavia
2 infantry moved from Northern Italy to Yugoslavia
1 armour moved from Northern Italy to Bulgaria
1 armour moved from Albania to Bulgaria
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Tobruk to Alexandria
2 infantry moved from Southern Italy to Northern Italy
1 artillery and 1 infantry moved from Ethiopia to Italian Somaliland
1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
1 bomber moved from Spain to Southern Italy
1 aaGun moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
2 aaGuns moved from Northern Italy to YugoslaviaPlace Units - Italians
1 submarine placed in 97 Sea Zone
1 mech_infantry placed in Southern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 3 infantry
EDIT: Adding units owned by Italians to Southern Italy: 3 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 1 aaGun
EDIT: Adding units owned by Italians to Southern Italy: 1 aaGun
EDIT: Turning off Edit ModeTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6
Italians collect 15 PUs; end with 15 PUs total
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