@leemorrison that is tillsjeff@outlook.com my keyboard sticks, but I did get the email to try and confirm
X-DAP FINAL - Dairy(Qyrn?) vs. TeamBoldDutch - Game 1
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Purchase Units - Americans
Americans buy 2 destroyers, 2 infantry and 4 transports; Remaining resources: 2 PUs;Combat Move - Americans
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 64 Sea Zone
1 mech_infantry moved from Western United States to Southeast Mexico
1 artillery moved from Western United States to 10 Sea Zone
1 artillery and 1 transport moved from 10 Sea Zone to 26 Sea ZoneNon Combat Move - Americans
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 64 Sea Zone to Southeast Mexico
2 infantry moved from Western United States to Central United States
2 aaGuns moved from Western United States to Central United States
2 aaGuns moved from Eastern United States to Central United States
1 fighter moved from Western United States to Eastern United States
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Hawaiian Islands to Midway
1 fighter moved from Hawaiian Islands to Wake Island
1 fighter moved from Philippines to Guam
1 bomber moved from Central United States to Eastern United StatesPlace Units - Americans
3 transports placed in 101 Sea Zone
2 destroyers and 1 transport placed in 101 Sea Zone
2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 54 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter and 4 infantry moved from Szechwan to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to Szechwan
2 infantry moved from Kweichow to Szechwan
1 infantry moved from Shensi to Szechwan
2 infantry moved from Suiyuyan to ShensiPlace Units - Chinese
4 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Purchase Units - British
British buy 1 fighter and 6 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone
1 fighter moved from Malta to 96 Sea ZoneCombat - British
Battle in 96 Sea Zone
British attack with 1 fighter and 1 tactical_bomber
Italians defend with 1 destroyer and 1 transport
British win with 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for British: 1 fighter
Casualties for Italians: 1 destroyer and 1 transportNon Combat Move - British
1 armour, 1 artillery and 2 infantry moved from Alexandria to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 81 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 92 Sea Zone
1 aaGun and 1 infantry moved from 81 Sea Zone to Egypt
2 infantry moved from Union of South Africa to Rhodesia
1 destroyer moved from 71 Sea Zone to 81 Sea Zone
1 battleship, 1 cruiser and 1 submarine moved from 110 Sea Zone to 92 Sea Zone
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Gibraltar to 92 Sea Zone
1 aaGun and 2 infantry moved from Scotland to United Kingdom
1 armour and 1 infantry moved from Quebec to Ontario
1 infantry moved from West India to Eastern Persia
British take Eastern Persia from Neutral_Allies
1 transport moved from 39 Sea Zone to 37 Sea Zone
2 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
UK_Pacific take Sumatra from Dutch
1 infantry moved from Malaya to Shan State
3 aaGuns, 1 artillery and 6 infantry moved from India to Burma
1 cruiser and 1 destroyer moved from 39 Sea Zone to 76 Sea Zone
1 battleship moved from 37 Sea Zone to 39 Sea Zone
1 battleship moved from 39 Sea Zone to 79 Sea Zone
1 fighter moved from United Kingdom to 92 Sea Zone
1 tactical_bomber moved from 96 Sea Zone to Egypt
1 fighter moved from India to Tanganyika Territory
1 tactical_bomber moved from India to Burma
1 bomber moved from United Kingdom to French West Africa
1 mech_infantry moved from Egypt to Belgian CongoPlace Units - British
1 fighter and 6 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 3,1,1,4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,4
British collect 22 PUs (6 lost to blockades); end with 22 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 27 PUsPlace Units - UK_Pacific
3 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Some Units in India change ownership: 3 infantry and 2 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Purchase Units - British
British buy 1 fighter and 6 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone
1 fighter moved from Malta to 96 Sea ZoneCombat - British
Battle in 96 Sea Zone
British attack with 1 fighter and 1 tactical_bomber
Italians defend with 1 destroyer and 1 transport
British win with 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for British: 1 fighter
Casualties for Italians: 1 destroyer and 1 transportNon Combat Move - British
1 armour, 1 artillery and 2 infantry moved from Alexandria to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 81 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 92 Sea Zone
1 aaGun and 1 infantry moved from 81 Sea Zone to Egypt
2 infantry moved from Union of South Africa to Rhodesia
1 destroyer moved from 71 Sea Zone to 81 Sea Zone
1 battleship, 1 cruiser and 1 submarine moved from 110 Sea Zone to 92 Sea Zone
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Gibraltar to 92 Sea Zone
1 aaGun and 2 infantry moved from Scotland to United Kingdom
1 armour and 1 infantry moved from Quebec to Ontario
1 infantry moved from West India to Eastern Persia
British take Eastern Persia from Neutral_Allies
1 transport moved from 39 Sea Zone to 37 Sea Zone
2 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
UK_Pacific take Sumatra from Dutch
1 infantry moved from Malaya to Shan State
3 aaGuns, 1 artillery and 6 infantry moved from India to Burma
1 cruiser and 1 destroyer moved from 39 Sea Zone to 76 Sea Zone
1 battleship moved from 37 Sea Zone to 39 Sea Zone
1 battleship moved from 39 Sea Zone to 79 Sea Zone
1 fighter moved from United Kingdom to 92 Sea Zone
1 tactical_bomber moved from 96 Sea Zone to Egypt
1 fighter moved from India to Tanganyika Territory
1 tactical_bomber moved from India to Burma
1 bomber moved from United Kingdom to French West Africa
1 mech_infantry moved from Egypt to Belgian CongoPlace Units - British
1 fighter and 6 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 3,1,1,4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,4
British collect 22 PUs (6 lost to blockades); end with 22 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 27 PUsPlace Units - UK_Pacific
3 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Some Units in India change ownership: 3 infantry and 2 mech_infantrys
Turning on Edit Mode
EDIT: Removing units owned by British from French West Africa: 1 bomber
EDIT: Adding units owned by British to Morocco: 1 bomber
EDIT: Turning off Edit Mode -
moved bomber to morocco. veqryn does not want me doin any 50/50s yet
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ok, so are noncom edits allowed?
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This is a strait rip from a Larry Harris as allies game. I forgot where the bomber is supposed to go. Go find his game and let me know.
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i will allow the noncom edit cow.
option 1 - and i would like to play it that noncom edits are always allowed no questions asked.
option 2 - however, if you want to stick to your no edit policy, then you must at least give me one edit in return to be used in your theater no questions asked.
also, i like how you did not ASK for the edit - you just asserted it.
so let me know how you want to play it, pick option 1 or 2 above.
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i’m not going to go check anything - i would have no idea. just let me know if that’s where you want it and whether we are going with option 1 or option 2.
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Larry Harris reminds me of John Hammond…
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I posted both because I have not decided where I want the bomber and I rather not recreate a whole turn later.
I am logging for the day. I have to find the saved game and I will let you know.
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i am not familiar with the term “logging for the day”… do you work in the forestry industry? or do you mean you are logging off for the rest of the day?
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and why on earth are you ripping from a larry harris game? forget it, i don’t care.
just decide where you want the bomber and let me know. if you want an edit, then you must address my question. you cannot just assert an edit which totally contradicts your previous policy without being EXACTLY clear about how edits will be treated in the future.
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so if i understand correctly- you have posted two different moves and the game is on hold until you find out exactly what larry harris did when he made this move… then you will let me know and the game can continue? if it doesn’t involve you editing, then STILL please advise me as to what your edit policy will be before we continue.
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Who copies someone else’s moves exactly in tournament play??
Was Larry Harris facing the same situation that you are?
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I remember what happened, he left his bomber on UK and I was thinking maybe those two other spots would be wiser decisions.
I am going to leave the bomber on London, because that is exactly what Larry Harris would do.
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I will not question Larry Harris and change the opener. That is like questioning Murphy for killing Germans, there will be none of that in this game.
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I wish I could DVR this and then simply fast forward through all the B.S.
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Where on the internet does Larry post games that he’s played, Cow?
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When Sgt Basilone died on the beaches of Iwo Jima, he never questioned MacArthur, because he was too much hero. For only the traitors and cowards questioned MacArthur.
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