Triple allied move dome
Italy on the move…
Our cool game is Rolling :)
Oops - yeah, I didn’t look but I suppose I could have
It’s staying on the ground, thanks
Oops - yeah, I didn’t look but I suppose I could have
And I should’ve drawn attention to it. Meant to when I wrote about the tank.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese removing all Technology Tokens after unsuccessful research.
Purchase Units - Japanese
Japanese buy 2 destroyers, 5 infantry and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 0 techTokens;
Combat Move - Japanese
1 bomber moved from French Indo China to India
1 armour moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
2 infantry moved from French Indo China to Shan State
1 tactical_bomber moved from French Indo China to Shan State
1 fighter moved from 36 Sea Zone to Shan State
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 artillery and 3 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 infantry moved from 43 Sea Zone to Borneo
2 tactical_bombers moved from French Indo China to Malaya
1 fighter and 1 tactical_bomber moved from Philippines to Borneo
1 fighter moved from 36 Sea Zone to Borneo
1 tactical_bomber moved from 35 Sea Zone to Borneo
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Borneo
1 fighter and 1 infantry moved from Siberia to Soviet Far East
1 bomber moved from French Indo China to India
1 infantry moved from Kweichow to Yunnan
Japanese take Yunnan from Chinese
1 armour moved from Szechwan to Yunnan
Combat - Japanese
Air Battle in India
Japanese attacks with 2 units heading to India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
Bombing raid in India rolls: 6,6 and causes: 12 damage to unit: factory_major
Bombing raid in India causes 12 damage total.
Battle in Malaya
Japanese attack with 1 artillery, 1 infantry and 2 tactical_bombers
UK_Pacific defend with 1 harbour; Americans defend with 1 infantry
Japanese win, taking Malaya from UK_Pacific with 1 artillery and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Borneo
Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers
ANZAC defend with 1 artillery
Japanese win, taking Borneo from UK_Pacific with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery
Battle in Java
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 aaGun and 1 infantry
ANZAC win with 1 infantry remaining. Battle score for attacker is -2
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for ANZAC: 1 aaGun
Battle in Soviet Far East
Japanese attack with 1 fighter and 1 infantry
Americans defend with 1 armour
Japanese win with 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 armour
Battle in Shan State
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Cleaning up after air battles
Non Combat Move - Japanese
1 fighter moved from Soviet Far East to Japan
1 aaGun, 5 infantry and 6 mech_infantrys moved from Kweichow to Yunnan
1 armour and 2 mech_infantrys moved from Shantung to Hunan
1 artillery and 1 infantry moved from French Indo China to Yunnan
2 infantry moved from Japan to 6 Sea Zone
1 fighter moved from Borneo to 35 Sea Zone
1 fighter and 2 tactical_bombers moved from Borneo to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
2 tactical_bombers moved from Malaya to French Indo China
1 fighter moved from Japan to Philippines
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
2 bombers moved from India to French Indo China
1 carrier and 1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Borneo to 35 Sea Zone
Place Units - Japanese
2 destroyers and 1 transport placed in 6 Sea Zone
2 infantry placed in Japan
3 infantry placed in French Indo China
Turn Complete - Japanese
Japanese collect 51 PUs; end with 52 PUs total
Whew - I’ve had my limit of USA/UK combo moves for one day.
Maybe tomorrow.
Whew - I’ve had my limit of USA/UK combo moves for one day.
Maybe tomorrow.
Oh geez . . . did I do something incredibly stupid again?
No, I haven’t even looked at it yet.
I didn’t mean a 1-2 punch… I just meant that I’ve played several big turns today already - US/China/UK moves… the big triple move…
No, I haven’t even looked at it yet.
I didn’t mean a 1-2 punch… I just meant that I’ve played several big turns today already - US/China/UK moves… the big triple move…
Whew . . . I got so paranoid that I Dl’d Japan’s file, pulled it up, and was looking at it . . . trying to see if I could see another majestic gaffe.
:-) OK, refreshed and ready to move this one
?? Why do my ANZ transports off the Carolines still float?
Research Technology - Americans
Americans spend 5 on tech rolls
Americans removing all Technology Tokens after successful research.
Americans discover Shipyards
Murphy’s law. Once I pointed out in your game vs Allweneed that you never hit your tech rolls you get shipyards which is (imo) one of the most powerful techs for US.^^
Ah, but shipyards never immediately allows you to pound an enemy position that was unexpected….
LRA all the way… It still eludes me…
?? Why do my ANZ transports off the Carolines still float?
Because I forgot to dispatch something to go kill them. :oops:
I will delete them
Because you left a fighter in 35 that could have flown out and back.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Research Technology - Americans
Americans spend 5 on tech rolls
Americans removing all Technology Tokens after unsuccessful research.
Purchase Units - Americans
Americans repair 3 damage on 3 factory_minors; Remaining resources: 74 PUs; 0 techTokens;
Americans buy 2 armour, 3 artilleries, 3 fighters, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 33 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
1 submarine moved from 93 Sea Zone to 95 Sea Zone
1 bomber moved from Gibraltar to 95 Sea Zone
1 fighter moved from Gibraltar to 95 Sea Zone
1 fighter moved from Gibraltar to 95 Sea Zone
1 submarine moved from 93 Sea Zone to 95 Sea Zone
1 infantry moved from Spain to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
1 tactical_bomber moved from Sumatra to 37 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from 43 Sea Zone to Borneo
Scramble to 95?
I will attack Borneo with the 2 infantry still on Queensland also. Changed my mind since posting
no scramble.
Eh - Triple A didn’t roll my added infantry.
I was wise to bring them, apparently, because my 2 units whiffed in the first round and yours hit
Attacking 2 infantry, round 1
Rolls: 2@1; Total Hits: 02@1: (5, 5)
Round 2
Rolls: 1@1 2@2; Total Hits: 11@1: (2)2@2: (4, 1)
Rolls: 1@2; Total Hits: 11@2: (2)