Hi,
If you dont mind I would like to call this one already, somehow I started very badly with Germany and in the pacific. Ill start a new game tomorrow. Hope you dont mind. Thanks for your patience in the matter.
lol, teching you sneaky dude :-)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Research Technology - Germans
Germans spend 5 on tech rolls
Germans removing all Technology Tokens after successful research.
Germans discover Improved_Mech_Inf
Activate Technology - Germans
Germans activating Improved_Mech_Inf
Trigger Germans Improved Mech Inf: Germans is added to UnitSupportAttachment attached to:games.strategy.engine.data.UnitType called armour with name:supportAttachmentMechanizedTechnology
Purchase Units - Germans
Germans buy 4 artilleries, 1 factory_minor, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Slovakia Hungary to Eastern Poland
Germans take Eastern Poland from Russians
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 infantry moved from 127 Sea Zone to Novgorod
1 submarine moved from 112 Sea Zone to 114 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
1 infantry moved from 111 Sea Zone to Scotland
4 artilleries moved from Western Germany to 112 Sea Zone
5 armour moved from Western Germany to 112 Sea Zone
7 infantry moved from Norway to 112 Sea Zone
2 infantry moved from Western Germany to 112 Sea Zone
5 armour, 4 artilleries, 9 infantry and 9 transports moved from 112 Sea Zone to 110 Sea Zone
9 infantry moved from 110 Sea Zone to United Kingdom
4 artilleries moved from 110 Sea Zone to United Kingdom
5 armour moved from 110 Sea Zone to United Kingdom
1 cruiser moved from 112 Sea Zone to 110 Sea Zone
2 fighters moved from 112 Sea Zone to 114 Sea Zone
1 bomber moved from Western Germany to 114 Sea Zone
1 bomber moved from Western Germany to Ukraine
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Scotland
Battle in 114 Sea Zone
Germans attack with 1 bomber, 2 fighters and 1 submarine
Russians defend with 1 cruiser
Germans win, taking Scotland from British with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Battle in Novgorod
Battle in 125 Sea Zone
Germans attack with 1 submarine
Russians defend with 1 submarine
1 submarine owned by the Germans Submerged
1 submarine owned by the Russians Submerged
Battle in United Kingdom
Germans attack with 5 armour, 4 artilleries and 9 infantry
French defend with 2 infantry; British defend with 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 6 infantry and 1 mech_infantry
Germans captures 30PUs while taking British capital
Germans converts factory_major into different units
Germans winRussians win, taking Novgorod from Russians with no units remaining, taking United Kingdom from British with 5 armour, 4 artilleries and 6 infantry remaining. Battle score for attacker is 44
Casualties for Germans: 3 infantry
Casualties for French: 2 infantry
Casualties for British: 5 aaGuns, 6 infantry and 1 mech_infantry
Strategic bombing raid in Ukraine
Bombing raid in Ukraine rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Ukraine causes 6 damage total.
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
Non Combat Move - Germans
1 carrier and 1 destroyer moved from 112 Sea Zone to 110 Sea Zone
2 fighters moved from Holland Belgium to 110 Sea Zone
1 submarine moved from 105 Sea Zone to 92 Sea Zone
2 aaGuns and 14 infantry moved from Slovakia Hungary to Romania
1 bomber moved from Ukraine to Romania
2 fighters moved from 114 Sea Zone to Western Germany
1 fighter moved from Holland Belgium to Romania
4 armour moved from Western Germany to Slovakia Hungary
1 infantry moved from Western Germany to Germany
1 infantry moved from Poland to Slovakia Hungary
4 mech_infantrys moved from Holland Belgium to Germany
1 aaGun moved from Germany to Slovakia Hungary
1 aaGun moved from Western Germany to Germany
2 aaGuns moved from Holland Belgium to Western Germany
1 bomber moved from 114 Sea Zone to Southern Italy
2 tactical_bombers moved from Holland Belgium to Western Germany
Place Units - Germans
1 factory_minor placed in Yugoslavia
1 submarine placed in 110 Sea Zone
4 artilleries and 4 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,2
Germans collect 50 PUs (3 lost to blockades); end with 80 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 90 PUs
Well I don’t know what to say right now, other than I am extremely disappointed in myself.
(Could be the 5 beer this evening / or the fact I am playing 4 games / or the fact I am also sort-of working too lol)
That is the most shamble of a failure of a turn I have posted in a long time. Forgot to blow up russian sub. Very poorly planned purchase (Should have been an ACC instead of Minor)
Dum de dum dum.
But it’s posted now… so… blow up some free transports, and revel in your glory. You are still going to get smoked bad. I have some real nice presents planned for you friend :).
Enjoying this game so far.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
Purchase Units - Russians
Russians repair 6 damage on 6 factory_minors; Remaining resources: 32 PUs;
Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Baltic States to Poland
Russians take Poland from Germans
1 artillery and 3 infantry moved from Baltic States to Novgorod
1 fighter moved from Belarus to 127 Sea Zone
2 infantry moved from Baltic States to Eastern Poland
1 fighter and 1 tactical_bomber moved from Belarus to Eastern Poland
1 bomber moved from Belarus to Novgorod
1 submarine moved from 125 Sea Zone to 111 Sea Zone
Combat - Russians
Battle in 127 Sea Zone
Russians attack with 1 fighter
Germans defend with 1 transport
Russians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 111 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 transport
Russians win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Eastern Poland
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Eastern Poland from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Novgorod
Russians attack with 1 artillery, 1 bomber and 3 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians win, taking Novgorod from Germans with 1 artillery, 1 bomber and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from 127 Sea Zone to Belarus
1 bomber moved from Novgorod to Western Ukraine
1 fighter and 1 tactical_bomber moved from Eastern Poland to Western Ukraine
3 infantry moved from Bryansk to Belarus
2 armour moved from Russia to Belarus
2 armour moved from Russia to Western Ukraine
2 infantry moved from Bryansk to Western Ukraine
2 artilleries and 9 infantry moved from Bessarabia to Western Ukraine
3 artilleries and 2 infantry moved from Ukraine to Western Ukraine
Place Units - Russians
2 artilleries and 1 infantry placed in Ukraine
7 infantry placed in Russia
Turn Complete - Russians
Russians collect 38 PUs; end with 38 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 41 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Americans
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 artillery moved from Manchuria to 19 Sea Zone
3 infantry moved from Manchuria to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 artillery and 1 infantry moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
1 artillery and 2 infantry moved from Hopei to Kweichow
2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
1 fighter and 1 tactical_bomber moved from Manchuria to Kwangtung
1 fighter and 1 tactical_bomber moved from Manchuria to Kiangsi
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from French Indo China to Malaya
1 fighter moved from French Indo China to Malaya
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
1 destroyer moved from 36 Sea Zone to 44 Sea Zone
1 fighter moved from French Indo China to Philippines
1 tactical_bomber moved from 36 Sea Zone to Philippines
1 bomber moved from Jehol to Yunnan
1 mech_infantry moved from Kiangsu to Kiangsi
1 infantry moved from Hunan to Yunnan
1 artillery and 1 infantry moved from Kwangsi to Yunnan
3 fighters and 2 tactical_bombers moved from French Indo China to Yunnan
1 bomber moved from French Indo China to Kweichow
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 destroyer moved from 36 Sea Zone to 45 Sea Zone
1 battleship moved from 36 Sea Zone to 43 Sea Zone
1 battleship moved from 36 Sea Zone to 44 Sea Zone
1 fighter moved from 36 Sea Zone to Yunnan
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Yunnan
1 fighter moved from 36 Sea Zone to Kweichow
1 tactical_bomber moved from 36 Sea Zone to Yunnan
1 cruiser moved from 36 Sea Zone to 41 Sea Zone
1 destroyer moved from 19 Sea Zone to 16 Sea Zone
1 cruiser moved from 6 Sea Zone to 35 Sea Zone
1 carrier moved from 36 Sea Zone to 44 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
Combat - Japanese
Battle in Philippines
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in 41 Sea Zone
Japanese attack with 1 cruiser
British defend with 1 transport
Japanese win, taking 41 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 destroyer and 1 transport
ANZAC defend with 1 destroyer
Units damaged: 1 battleship owned by the Japanese
Japanese win, taking 44 Sea Zone from ANZAC with 1 battleship, 1 carrier, 1 destroyer and 1 transport remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 43 Sea Zone
Japanese attack with 1 battleship, 1 destroyer and 1 transport
British defend with 1 destroyer
Units damaged: 1 battleship owned by the Japanese
Japanese win, taking 43 Sea Zone from UK_Pacific with 1 battleship, 1 destroyer and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Borneo
Battle in Celebes
Battle in Malaya
Japanese attack with 1 artillery, 2 fighters and 1 tactical_bomber
ANZAC defend with 1 infantry; British defend with 1 harbour
Japanese win, taking Borneo from UK_Pacific, taking Celebes from UK_Pacific, taking Malaya from UK_Pacific with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Kwangtung
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 harbour and 1 infantry
Japanese win, taking Kwangtung from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kweichow
Japanese attack with 1 artillery, 1 bomber, 1 fighter and 2 infantry
Chinese defend with 3 infantry
Japanese win, taking Kweichow from Chinese with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantry
Battle in Kiangsi
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 1 bomber, 5 fighters, 2 infantry and 4 tactical_bombers
British defend with 1 artillery and 5 infantry
Japanese win, taking Yunnan from Chinese with 1 artillery, 1 bomber, 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Japanese: 2 infantry
Casualties for British: 1 artillery and 5 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Kiangsi to Kiangsu
1 bomber moved from Kweichow to French Indo China
1 fighter moved from Kweichow to Anhwe
1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 bomber moved from Yunnan to French Indo China
5 fighters and 4 tactical_bombers moved from Yunnan to French Indo China
1 tactical_bomber moved from Malaya to French Indo China
2 fighters moved from Malaya to French Indo China
1 fighter and 1 tactical_bomber moved from Kwangtung to Kwangsi
1 aaGun and 10 infantry moved from Manchuria to Korea
1 carrier moved from 36 Sea Zone to 43 Sea Zone
2 fighters moved from French Indo China to 43 Sea Zone
Place Units - Japanese
1 destroyer and 1 transport placed in 6 Sea Zone
Japanese undo move 1.
1 armour, 1 artillery and 1 infantry placed in French Indo China
2 mech_infantrys placed in Kiangsu
1 destroyer and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 52 PUs; end with 52 PUs total
meh, lets make a rematch. made too many mistakes, give me another chance please :-)
grats
or on a second thought -> i might learn more by continuing this. lets go on
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Purchase Units - Americans
Americans buy 3 bombers and 2 submarines; Remaining resources: 4 PUs;
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 armour, 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 3 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
1 armour moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Morocco
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 5 fighters, 3 infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 16 Sea Zone
5 fighters and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
Combat - Americans
Battle in 16 Sea Zone
Americans attack with 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 3 infantry, 2 submarines and 2 transports
Japanese defend with 1 destroyer
Units damaged: 1 battleship owned by the Americans
Americans win with 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 2 submarines and 2 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 6 Sea Zone
Americans attack with 5 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 transport
Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in Morocco
Americans attack with 1 armour and 1 infantry
Italians defend with 1 infantry
Americans win, taking Morocco from Italians with 1 armour remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in Gibraltar
Non Combat Move - Americans
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
5 fighters and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
3 bombers placed in Western United States
2 submarines placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 3 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery
Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
1 fighter moved from Yunnan to Szechwan
1 fighter and 5 infantry moved from Szechwan to Sikang
Place Units - Chinese
2 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - UK_Pacific
UK_Pacific buy 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from New Brunswick Nova Scotia to 92 Sea Zone
1 fighter moved from India to 37 Sea Zone
1 mech_infantry moved from Egypt to Ethiopia
British take Ethiopia from Italians
1 artillery moved from Italian Somaliland to 76 Sea Zone
1 artillery and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 76 Sea Zone to 81 Sea Zone
1 artillery moved from 81 Sea Zone to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
Combat - British
Battle in 92 Sea Zone
British attack with 1 bomber
Germans defend with 1 submarine; Italians defend with 1 transport
1 submarine owned by the Germans Submerged
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Trans-Jordan
British attack with 2 artilleries and 3 infantry
Italians defend with 1 armour
British win, taking Trans-Jordan from Italians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in 37 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - British
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 2 carriers, 1 destroyer, 4 fighters, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour, 4 fighters and 1 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from 37 Sea Zone to Burma
3 aaGuns, 4 artilleries and 8 infantry moved from India to Burma
1 infantry moved from Eastern Persia to West India
1 fighter and 1 tactical_bomber moved from 81 Sea Zone to Egypt
1 infantry moved from Rhodesia to Union of South Africa
1 transport moved from 76 Sea Zone to 71 Sea Zone
1 artillery and 1 infantry moved from Ontario to Quebec
1 bomber moved from 92 Sea Zone to Morocco
Place Units - UK_Pacific
5 mech_infantrys placed in India
1 submarine placed in 39 Sea Zone
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4
UK_Pacific collect 10 PUs; end with 10 PUs total
Units Change Ownership
Some Units in India change ownership: 5 mech_infantrys
Some Units in 39 Sea Zone change ownership: 1 submarine
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Italians
Italians buy 3 fighters and 1 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 transport moved from 97 Sea Zone to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 armour moved from Algeria to 92 Sea Zone
1 armour and 1 infantry moved from 92 Sea Zone to Gibraltar
1 bomber moved from Libya to Gibraltar
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 fighter moved from Libya to Egypt
2 fighters moved from Southern Italy to Egypt
1 infantry moved from Alexandria to Egypt
Combat - Italians
Battle in Egypt
Italians attack with 1 artillery, 3 fighters and 2 infantry
ANZAC defend with 2 infantry; British defend with 1 armour, 1 fighter, 1 harbour, 1 infantry and 1 tactical_bomber
British win with no units remaining. Battle score for attacker is -4
Casualties for ANZAC: 2 infantry
Casualties for British: 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
Casualties for Italians: 1 artillery, 3 fighters and 2 infantry
Battle in Gibraltar
Italians attack with 1 armour, 1 bomber and 1 infantry
Americans defend with 1 artillery, 1 harbour and 1 infantry
Italians win, taking Gibraltar from Americans with 1 armour and 1 bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Italians
1 bomber moved from Gibraltar to Algeria
1 artillery moved from Algeria to Tunisia
1 mech_infantry moved from Algeria to Libya
1 infantry moved from Tobruk to Alexandria
1 cruiser moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from Bulgaria to Romania
3 infantry moved from Yugoslavia to Slovakia Hungary
1 aaGun moved from Yugoslavia to Romania
1 aaGun and 1 infantry moved from Northern Italy to Southern Italy
1 artillery moved from Southern France to Northern Italy
1 armour moved from Yugoslavia to Southern Italy
1 artillery and 1 infantry moved from Albania to Yugoslavia
Place Units - Italians
2 fighters and 1 infantry placed in Southern Italy
Italians undo move 1.
3 fighters placed in Southern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 17 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 aaGun moved from New South Wales to Queensland
1 aaGun moved from New South Wales to Queensland
Place Units - ANZAC
1 carrier and 1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Combat Move - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Germans
Research Technology - Germans
Germans spend 5 on tech rolls
Germans removing all Technology Tokens after successful research.
Germans discover AA Radar
Activate Technology - Germans
Germans activating AA Radar
Purchase Units - Germans
Germans buy 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 8 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
1 bomber moved from Southern Italy to 91 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 110 Sea Zone to 91 Sea Zone
2 fighters and 4 tactical_bombers moved from Western Germany to 91 Sea Zone
1 submarine moved from 92 Sea Zone to 91 Sea Zone
5 armour moved from United Kingdom to 110 Sea Zone
2 artilleries moved from United Kingdom to 110 Sea Zone
1 artillery and 1 transport moved from 110 Sea Zone to 109 Sea Zone
1 infantry moved from Scotland to 109 Sea Zone
6 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
5 armour, 1 artillery, 6 infantry and 6 transports moved from 110 Sea Zone to 91 Sea Zone
7 infantry moved from 91 Sea Zone to Morocco
5 armour moved from 91 Sea Zone to Morocco
2 artilleries moved from 91 Sea Zone to Morocco
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
4 artilleries, 5 infantry and 4 mech_infantrys moved from Germany to Poland
1 bomber and 1 fighter moved from Romania to Eastern Poland
2 infantry moved from Romania to Eastern Poland
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Germans
Research Technology - Germans
Germans spend 5 on tech rolls
Germans roll 6 and gets 1 hit
Germans removing all Technology Tokens after successful research.
Germans discover AA Radar
Activate Technology - Germans
Germans activating AA Radar
Purchase Units - Germans
Germans buy 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 8 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
1 bomber moved from Southern Italy to 91 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 110 Sea Zone to 91 Sea Zone
2 fighters and 4 tactical_bombers moved from Western Germany to 91 Sea Zone
1 submarine moved from 92 Sea Zone to 91 Sea Zone
5 armour moved from United Kingdom to 110 Sea Zone
2 artilleries moved from United Kingdom to 110 Sea Zone
1 artillery and 1 transport moved from 110 Sea Zone to 109 Sea Zone
1 infantry moved from Scotland to 109 Sea Zone
6 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
5 armour, 1 artillery, 6 infantry and 6 transports moved from 110 Sea Zone to 91 Sea Zone
7 infantry moved from 91 Sea Zone to Morocco
5 armour moved from 91 Sea Zone to Morocco
2 artilleries moved from 91 Sea Zone to Morocco
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
4 artilleries, 5 infantry and 4 mech_infantrys moved from Germany to Poland
1 bomber and 1 fighter moved from Romania to Eastern Poland
2 infantry moved from Romania to Eastern Poland
Combat - Germans
Battle in Eastern Poland
Germans attack with 1 bomber, 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Eastern Poland, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Poland
Germans attack with 4 artilleries, 5 infantry and 4 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 4 artilleries, 5 infantry and 4 mech_infantrys in Poland, round 2 : 6/13 hits
Russians roll dice for 1 infantry in Poland, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 4 artilleries, 5 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 91 Sea Zone
Germans attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 4 fighters, 2 submarines, 4 tactical_bombers and 7 transports
British defend with 2 carriers, 1 destroyer and 1 transport; Americans defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 3 submarines and 2 transports
Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 3 submarines in 91 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 carrier owned by the Germans
Germans roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 4 fighters, 4 tactical_bombers and 7 transports in 91 Sea Zone, round 2 : 4/11 hits
Units damaged: 2 carriers owned by the British
Americans roll dice for 3 carriers, 1 cruiser, 2 destroyers, 2 fighters and 3 transports in 91 Sea Zone, round 2 : 3/8 hits
2 submarines owned by the Americans , 1 carrier owned by the Germans and 2 submarines owned by the Germans lost in 91 Sea Zone
Americans roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 bomber, 1 cruiser, 1 destroyer, 4 fighters, 4 tactical_bombers and 7 transports in 91 Sea Zone, round 3 : 6/11 hits
Americans roll dice for 3 carriers, 1 cruiser, 2 destroyers, 2 fighters and 3 transports in 91 Sea Zone, round 3 : 3/8 hits
1 submarine owned by the Americans , 1 destroyer owned by the Americans , 1 carrier owned by the Americans , 1 tactical_bomber owned by the Germans , 2 carriers owned by the British , 2 fighters owned by the Germans and 1 destroyer owned by the British lost in 91 Sea Zone
Germans roll dice for 1 bomber, 1 cruiser, 1 destroyer, 2 fighters, 3 tactical_bombers and 7 transports in 91 Sea Zone, round 4 : 6/8 hits
Americans roll dice for 1 cruiser, 2 fighters and 3 transports in 91 Sea Zone, round 4 : 2/3 hits
2 fighters owned by the Americans , 1 transport owned by the British , 1 tactical_bomber owned by the Germans , 1 cruiser owned by the Americans , 2 transports owned by the Americans and 1 fighter owned by the Germans lost in 91 Sea Zone
Germans win with 1 bomber, 1 cruiser, 1 destroyer, 1 fighter, 2 tactical_bombers and 7 transports remaining. Battle score for attacker is 55
Casualties for Germans: 1 carrier, 3 fighters, 2 submarines and 2 tactical_bombers
Casualties for British: 2 carriers, 1 destroyer and 1 transport
Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 3 submarines and 2 transports
Battle in Morocco
Germans attack with 5 armour, 2 artilleries and 7 infantry
British defend with 1 armour, 1 bomber, 4 fighters and 1 infantry; Americans defend with 1 armour
Germans roll dice for 5 armour, 2 artilleries and 7 infantry in Morocco, round 2 : 3/14 hits
Americans roll dice for 2 armour, 1 bomber, 4 fighters and 1 infantry in Morocco, round 2 : 2/8 hits
1 bomber owned by the British , 1 infantry owned by the British , 2 infantry owned by the Germans and 1 armour owned by the Americans lost in Morocco
Germans roll dice for 5 armour, 2 artilleries and 5 infantry in Morocco, round 3 : 2/12 hits
Americans roll dice for 1 armour and 4 fighters in Morocco, round 3 : 3/5 hits
1 armour owned by the British , 3 infantry owned by the Germans and 1 fighter owned by the British lost in Morocco
Germans roll dice for 5 armour, 2 artilleries and 2 infantry in Morocco, round 4 : 0/9 hits
Americans roll dice for 3 fighters in Morocco, round 4 : 2/3 hits
2 infantry owned by the Germans lost in Morocco
Germans roll dice for 5 armour and 2 artilleries in Morocco, round 5 : 3/7 hits
Americans roll dice for 3 fighters in Morocco, round 5 : 3/3 hits
1 armour owned by the Germans , 3 fighters owned by the British and 2 artilleries owned by the Germans lost in Morocco
Germans win, taking Morocco from Americans with 4 armour remaining. Battle score for attacker is 32
Casualties for Germans: 1 armour, 2 artilleries and 7 infantry
Casualties for British: 1 armour, 1 bomber, 4 fighters and 1 infantry
Casualties for Americans: 1 armour
Non Combat Move - Germans
1 bomber, 1 fighter and 2 tactical_bombers moved from 91 Sea Zone to Gibraltar
1 transport moved from 110 Sea Zone to 92 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
1 artillery and 1 transport moved from 110 Sea Zone to 113 Sea Zone
1 submarine moved from 114 Sea Zone to 113 Sea Zone
1 aaGun, 4 armour, 3 artilleries and 1 infantry moved from Slovakia Hungary to Poland
1 aaGun moved from Germany to Poland
2 aaGuns and 13 infantry moved from Romania to Slovakia Hungary
1 infantry moved from Karelia to Finland
1 artillery moved from 113 Sea Zone to Germany
2 aaGuns moved from Western Germany to Germany
1 fighter moved from Eastern Poland to Western Germany
1 bomber moved from Eastern Poland to Western Germany
Place Units - Germans
8 mech_infantrys placed in Germany
1 submarine placed in 97 Sea Zone
1 carrier and 1 destroyer placed in 113 Sea Zone
2 fighters placed in 113 Sea Zone
Germans undo move 1.
7 mech_infantrys placed in Germany
1 infantry and 1 mech_infantry placed in Yugoslavia
Turn Complete - Germans
Germans collect 52 PUs; end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Dice Statistics:
Total
1 was rolled 21 times
2 was rolled 15 times
3 was rolled 22 times
4 was rolled 18 times
5 was rolled 34 times
6 was rolled 27 times
Average roll : 3.803
Median : 4.000
Variance : 1.728
Standard Deviation : 1.315
Total rolls : 137
Null / Other
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Germans Combat
1 was rolled 14 times
2 was rolled 12 times
3 was rolled 14 times
4 was rolled 10 times
5 was rolled 24 times
6 was rolled 17 times
Average roll : 3.758
Median : 4.000
Variance : 1.344
Standard Deviation : 1.160
Total rolls : 91
Russians Combat
3 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Americans Combat
1 was rolled 7 times
2 was rolled 3 times
3 was rolled 7 times
4 was rolled 7 times
5 was rolled 9 times
6 was rolled 9 times
Average roll : 3.833
Median : 4.000
Variance : 0.585
Standard Deviation : 0.765
Total rolls : 42
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Germans
Research Technology - Germans
Germans spend 5 on tech rolls
Germans roll 6 and gets 1 hit
Germans removing all Technology Tokens after successful research.
Germans discover AA Radar
Activate Technology - Germans
Germans activating AA Radar
Purchase Units - Germans
Germans buy 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 8 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
1 bomber moved from Southern Italy to 91 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 110 Sea Zone to 91 Sea Zone
2 fighters and 4 tactical_bombers moved from Western Germany to 91 Sea Zone
1 submarine moved from 92 Sea Zone to 91 Sea Zone
5 armour moved from United Kingdom to 110 Sea Zone
2 artilleries moved from United Kingdom to 110 Sea Zone
1 artillery and 1 transport moved from 110 Sea Zone to 109 Sea Zone
1 infantry moved from Scotland to 109 Sea Zone
6 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
5 armour, 1 artillery, 6 infantry and 6 transports moved from 110 Sea Zone to 91 Sea Zone
7 infantry moved from 91 Sea Zone to Morocco
5 armour moved from 91 Sea Zone to Morocco
2 artilleries moved from 91 Sea Zone to Morocco
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
4 artilleries, 5 infantry and 4 mech_infantrys moved from Germany to Poland
1 bomber and 1 fighter moved from Romania to Eastern Poland
2 infantry moved from Romania to Eastern Poland
Combat - Germans
Battle in Eastern Poland
Germans attack with 1 bomber, 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Eastern Poland, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Poland
Germans attack with 4 artilleries, 5 infantry and 4 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 4 artilleries, 5 infantry and 4 mech_infantrys in Poland, round 2 : 6/13 hits
Russians roll dice for 1 infantry in Poland, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 4 artilleries, 5 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 91 Sea Zone
Germans attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 4 fighters, 2 submarines, 4 tactical_bombers and 7 transports
British defend with 2 carriers, 1 destroyer and 1 transport; Americans defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 3 submarines and 2 transports
Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 3 submarines in 91 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 carrier owned by the Germans
Germans roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 4 fighters, 4 tactical_bombers and 7 transports in 91 Sea Zone, round 2 : 4/11 hits
Units damaged: 2 carriers owned by the British
Americans roll dice for 3 carriers, 1 cruiser, 2 destroyers, 2 fighters and 3 transports in 91 Sea Zone, round 2 : 3/8 hits
2 submarines owned by the Americans , 1 carrier owned by the Germans and 2 submarines owned by the Germans lost in 91 Sea Zone
Americans roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 bomber, 1 cruiser, 1 destroyer, 4 fighters, 4 tactical_bombers and 7 transports in 91 Sea Zone, round 3 : 6/11 hits
Americans roll dice for 3 carriers, 1 cruiser, 2 destroyers, 2 fighters and 3 transports in 91 Sea Zone, round 3 : 3/8 hits
1 submarine owned by the Americans , 1 destroyer owned by the Americans , 1 carrier owned by the Americans , 1 tactical_bomber owned by the Germans , 2 carriers owned by the British , 2 fighters owned by the Germans and 1 destroyer owned by the British lost in 91 Sea Zone
Germans roll dice for 1 bomber, 1 cruiser, 1 destroyer, 2 fighters, 3 tactical_bombers and 7 transports in 91 Sea Zone, round 4 : 6/8 hits
Americans roll dice for 1 cruiser, 2 fighters and 3 transports in 91 Sea Zone, round 4 : 2/3 hits
2 fighters owned by the Americans , 1 transport owned by the British , 1 tactical_bomber owned by the Germans , 1 cruiser owned by the Americans , 2 transports owned by the Americans and 1 fighter owned by the Germans lost in 91 Sea Zone
Germans win with 1 bomber, 1 cruiser, 1 destroyer, 1 fighter, 2 tactical_bombers and 7 transports remaining. Battle score for attacker is 55
Casualties for Germans: 1 carrier, 3 fighters, 2 submarines and 2 tactical_bombers
Casualties for British: 2 carriers, 1 destroyer and 1 transport
Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 3 submarines and 2 transports
Battle in Morocco
Germans attack with 5 armour, 2 artilleries and 7 infantry
British defend with 1 armour, 1 bomber, 4 fighters and 1 infantry; Americans defend with 1 armour
Germans roll dice for 5 armour, 2 artilleries and 7 infantry in Morocco, round 2 : 3/14 hits
Americans roll dice for 2 armour, 1 bomber, 4 fighters and 1 infantry in Morocco, round 2 : 2/8 hits
1 bomber owned by the British , 1 infantry owned by the British , 2 infantry owned by the Germans and 1 armour owned by the Americans lost in Morocco
Germans roll dice for 5 armour, 2 artilleries and 5 infantry in Morocco, round 3 : 2/12 hits
Americans roll dice for 1 armour and 4 fighters in Morocco, round 3 : 3/5 hits
1 armour owned by the British , 3 infantry owned by the Germans and 1 fighter owned by the British lost in Morocco
Germans roll dice for 5 armour, 2 artilleries and 2 infantry in Morocco, round 4 : 0/9 hits
Americans roll dice for 3 fighters in Morocco, round 4 : 2/3 hits
2 infantry owned by the Germans lost in Morocco
Germans roll dice for 5 armour and 2 artilleries in Morocco, round 5 : 3/7 hits
Americans roll dice for 3 fighters in Morocco, round 5 : 3/3 hits
1 armour owned by the Germans , 3 fighters owned by the British and 2 artilleries owned by the Germans lost in Morocco
Germans win, taking Morocco from Americans with 4 armour remaining. Battle score for attacker is 32
Casualties for Germans: 1 armour, 2 artilleries and 7 infantry
Casualties for British: 1 armour, 1 bomber, 4 fighters and 1 infantry
Casualties for Americans: 1 armour
Non Combat Move - Germans
1 bomber, 1 fighter and 2 tactical_bombers moved from 91 Sea Zone to Gibraltar
1 transport moved from 110 Sea Zone to 92 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
1 artillery and 1 transport moved from 110 Sea Zone to 113 Sea Zone
1 submarine moved from 114 Sea Zone to 113 Sea Zone
1 aaGun, 4 armour, 3 artilleries and 1 infantry moved from Slovakia Hungary to Poland
1 aaGun moved from Germany to Poland
2 aaGuns and 13 infantry moved from Romania to Slovakia Hungary
1 infantry moved from Karelia to Finland
1 artillery moved from 113 Sea Zone to Germany
2 aaGuns moved from Western Germany to Germany
1 fighter moved from Eastern Poland to Western Germany
1 bomber moved from Eastern Poland to Western Germany
Place Units - Germans
8 mech_infantrys placed in Germany
1 submarine placed in 97 Sea Zone
1 carrier and 1 destroyer placed in 113 Sea Zone
2 fighters placed in 113 Sea Zone
Germans undo move 1.
7 mech_infantrys placed in Germany
1 infantry and 1 mech_infantry placed in Yugoslavia
Turn Complete - Germans
Germans collect 52 PUs; end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Dice Statistics:
Total
1 was rolled 21 times
2 was rolled 15 times
3 was rolled 22 times
4 was rolled 18 times
5 was rolled 34 times
6 was rolled 27 times
Average roll : 3.803
Median : 4.000
Variance : 1.728
Standard Deviation : 1.315
Total rolls : 137
Null / Other
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Germans Combat
1 was rolled 14 times
2 was rolled 12 times
3 was rolled 14 times
4 was rolled 10 times
5 was rolled 24 times
6 was rolled 17 times
Average roll : 3.758
Median : 4.000
Variance : 1.344
Standard Deviation : 1.160
Total rolls : 91
Russians Combat
3 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Americans Combat
1 was rolled 7 times
2 was rolled 3 times
3 was rolled 7 times
4 was rolled 7 times
5 was rolled 9 times
6 was rolled 9 times
Average roll : 3.833
Median : 4.000
Variance : 0.585
Standard Deviation : 0.765
Total rolls : 42
Apologies for double posting… had errors first attempt.
As for this…
Germans roll dice for 5 armour, 2 artilleries and 7 infantry in Morocco, round 2 : 3/14 hits
Germans roll dice for 5 armour, 2 artilleries and 5 infantry in Morocco, round 3 : 2/12 hits
Germans roll dice for 5 armour, 2 artilleries and 2 infantry in Morocco, round 4 : 0/9 hits
Germans roll dice for 5 armour and 2 artilleries in Morocco, round 5 : 3/7 hits
Talk about EPIC fail. Slightly below average dice had me with 8 hits over the first two rounds, not 5! lol… You got lucky.
Bah why am I complaining… made 80+ in trade, destroyed allied landings. and dropped armor in Africa. Nothing to complain about!
One extra hit would have seen Egypt captured too!
I have to cede here. Congratulation.
Rematch please!