scram 111
13LG40 Degrasse (allies+6) vs SeththeNewb (axis) + Tech
-
Combat - Russians
Battle in Archangel
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryJust as a friendly hint for future reference. Probably not the best idea to try this battle in this situation.
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 29 PUs
Because you basically just gave Germany an extra $6 next turn by taking that terr and then evacuating Moscow.
-
I thought about that after I did the attack, but then didn’t worry about it. Russia is the one country that I don’t really care to play. China is even more one dimensional, but I like the challenge in China of annoying Japan as much as possible. Russia to me is just a speed bump that I don’t play as well as the other countries. I had Vold playing Russia for me in the XDAP tournament, he does a much better job.
-
I rolled for tech and missed. And then didn’t like my purchases while I was setting up my attacks and restarted. I didn’t roll for tech the 2nd time around, but you will see a -5 edit to Japan’s cash. Just letting you know so you wouldn’t wonder when you saw the edit.
And as far a Russia goes. They may just be a speed bump, but they’re still a very important part of the allied scheme. Is 6 bucks going to make or break this for either side in the grand scheme of things? Not really, but mistakes can pile up and start snowballing. At the very least, I get Germany’s next tech roll basically free of charge.
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
Turning on Edit Mode
EDIT: Changing PUs for Japanese from 70 to 65
EDIT: Turning off Edit Mode
Japanese buy 1 artillery, 1 carrier, 3 destroyers, 5 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens;Combat Move - Japanese
3 destroyers moved from 6 Sea Zone to 15 Sea Zone
3 destroyers moved from 15 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 25 Sea Zone
3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
2 bombers moved from Japan to 25 Sea Zone
1 fighter moved from Japan to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
3 artilleries and 1 infantry moved from Yunnan to Burma
1 armour and 2 mech_infantrys moved from French Indo China to Burma
3 armour and 7 mech_infantrys moved from Szechwan to Burma
3 mech_infantrys moved from Kweichow to Burma -
Need OOL for sz16 if I get a hit on the first round.
Also need scramble orders for Wake and OOL there? I’m assuming best D for this one.
-
Sea zone 16, lose the sub and then the destroyer
Sea zone 25 (Midway Island, are you lost in the Pacific? :) ) Scramble three fighters and max defense
1. Free hits
2. 2s, the DD and CV
3. 3s, but no CAs or tac
3. 4s, Fighters and then battleship -
Right, Midway.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
Turning on Edit Mode
EDIT: Changing PUs for Japanese from 70 to 65
EDIT: Turning off Edit Mode
Japanese buy 1 artillery, 1 carrier, 3 destroyers, 5 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens;Combat Move - Japanese
3 destroyers moved from 6 Sea Zone to 15 Sea Zone
3 destroyers moved from 15 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 25 Sea Zone
3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
2 bombers moved from Japan to 25 Sea Zone
1 fighter moved from Japan to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
3 artilleries and 1 infantry moved from Yunnan to Burma
1 armour and 2 mech_infantrys moved from French Indo China to Burma
3 armour and 7 mech_infantrys moved from Szechwan to Burma
3 mech_infantrys moved from Kweichow to BurmaCombat - Japanese
Americans scrambles 3 units out of Midway to defend against the attack in 25 Sea Zone
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 destroyer and 1 submarine
Japanese win with 1 fighter remaining. Battle score for attacker is 4
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer and 1 submarine
Battle in 25 Sea Zone
Japanese attack with 2 bombers, 3 destroyers, 4 fighters and 4 tactical_bombers
Americans defend with 1 battleship, 1 carrier, 1 destroyer, 5 fighters and 1 transport
Units damaged: 1 battleship owned by the Americans
Japanese win with 2 bombers, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 59
Casualties for Japanese: 3 destroyers and 1 fighter
Casualties for Americans: 1 battleship, 1 carrier, 1 destroyer, 5 fighters and 1 transport
Battle in Burma
Japanese attack with 4 armour, 3 artilleries, 1 infantry and 12 mech_infantrys
British defend with 1 armour and 1 infantry
Japanese win, taking Burma from UK_Pacific with 4 armour, 3 artilleries, 1 infantry and 12 mech_infantrys remaining. Battle score for attacker is 9
Casualties for British: 1 armour and 1 infantryNon Combat Move - Japanese
1 fighter moved from 16 Sea Zone to Japan
1 battleship and 2 destroyers moved from 6 Sea Zone to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from French Indo China to Philippines
1 fighter moved from Japan to 6 Sea Zone
1 transport moved from 6 Sea Zone to 17 Sea Zone
2 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 3 infantry moved from 6 Sea Zone to Korea
2 infantry moved from Korea to Manchuria
1 aaGun and 1 infantry moved from Jehol to Anhwe
1 mech_infantry moved from Shantung to Kweichow
1 artillery and 2 infantry moved from Shensi to Kweichow
1 artillery moved from Sikang to Szechwan
1 battleship and 2 cruisers moved from 6 Sea Zone to 35 Sea Zone
2 bombers moved from 25 Sea Zone to Caroline Islands
3 fighters and 4 tactical_bombers moved from 25 Sea Zone to 6 Sea ZonePlace Units - Japanese
1 carrier, 3 destroyers and 1 submarine placed in 6 Sea Zone
1 artillery and 2 infantry placed in French Indo China
3 infantry placed in Shantung
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Philippines: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Japanese to French Indo China: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs total -
Sorry about the rough dice.
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Research Technology - Americans
Americans spend 10 on tech rolls
Americans removing all Technology Tokens after unsuccessful research.Purchase Units - Americans
Americans buy 11 submarines and 1 transport; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
2 artilleries and 2 infantry moved from Iceland to 123 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 123 Sea Zone to 125 Sea Zone
2 artilleries and 2 infantry moved from 125 Sea Zone to Norway
1 bomber moved from United Kingdom to France
3 bombers moved from Egypt to Southern Italy
1 armour moved from Egypt to Iraq
1 infantry moved from Tobruk to Alexandria
2 mech_infantrys moved from Tunisia to Tobruk
2 infantry moved from Algeria to Tunisia -
I need intercept orders for Rome for the three fighters against the three bombers
-
And I’ve managed to hit the wrong buttons on the game in progress. If you do intercept, please go ahead and roll the dice on the forum for the results. I’ll back up and edit the game file to reflect any intercept casualties.
-
I honestly haven’t seen the results of your bombing one way or the other. But yes, I will intercept. 3 vs 3 baby!
-
Here’s hoping I’m doing the commands right.
Your three fighters, looking for ones.
Rolling 3d6:
(1, 1, 2)My three bombers, returning fire looking for ones.
Rolling 3d6:
(2, 4, 6) -
I’ll edit the file to remove two bombers and then go by the first die for the AA fire for the surviving bomber. It should be hitting the airfield.
-
Sorry, you’re just not catching many breaks here.
-
The first AA die missed but now I need to roll airfield damage. best of 2d6 for the heavy bombers
Rolling 2d6:
(4, 4) -
So I’ll edit the air field to have the six damage.
Rough turn on bombers, 3 of 4 knocked down.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Research Technology - Americans
Americans spend 10 on tech rolls
Americans roll 5,3 and gets 0 hits
Americans removing all Technology Tokens after unsuccessful research.Purchase Units - Americans
Americans buy 11 submarines and 1 transport; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
2 artilleries and 2 infantry moved from Iceland to 123 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 123 Sea Zone to 125 Sea Zone
2 artilleries and 2 infantry moved from 125 Sea Zone to Norway
1 bomber moved from United Kingdom to France
3 bombers moved from Egypt to Southern Italy
1 armour moved from Egypt to Iraq
1 infantry moved from Tobruk to Alexandria
2 mech_infantrys moved from Tunisia to Tobruk
2 infantry moved from Algeria to TunisiaCombat - Americans
Strategic bombing raid in France
AA fire in France : 1/1 hits
1 bomber killed by AA
Bombing raid in France causes 0 damage total.
Air Battle in Southern Italy
Americans attacks with 3 units heading to Southern Italy
Air Battle is over, the remaining bombers go on to their targets
Battle in Norway
Strategic bombing raid in Southern Italy
AA fire in Southern Italy : 1/3 hits
1 bomber killed by AA
Bombing raid in Southern Italy rolls: 6,4,6,6 and causes: 6 damage to unit: harbour
Bombing raid in Southern Italy causes 6 damage total.
Cleaning up after air battlesNon Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Southern Italy: 2 bombers
EDIT: Removing units owned by Italians from Southern Italy: 1 harbour
EDIT: Adding units owned by Italians to Southern Italy: 1 harbour
EDIT: Changing unit bombing damage for these Italians owned units to: airfield = 6
EDIT: Adding units owned by Americans to Tunisia: 1 bomber
EDIT: Turning off Edit Mode
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone
1 artillery and 1 infantry moved from 123 Sea Zone to Iceland
1 cruiser moved from 24 Sea Zone to 25 Sea Zone
1 fighter moved from Midway to Hawaiian Islands
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
5 bombers moved from Midway to Western United StatesPlace Units - Americans
1 transport placed in 101 Sea Zone
10 submarines placed in 10 Sea Zone
1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUsTerritory Summary for Americans :
Western Australia : 1 bomber
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 5 bombers, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 fighter, 1 harbour, 3 infantry and 1 mech_infantry
Midway : 1 airfield, 3 infantry and 1 mech_infantry
26 Sea Zone : 1 transport
25 Sea Zone : 1 cruiser
10 Sea Zone : 2 carriers and 13 submarines
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Iceland : 1 artillery and 1 infantry
Alexandria : 1 infantry
Tunisia : 1 bomber and 2 infantry
Norway : 1 flag, 2 artilleries and 2 infantry
Tobruk : 2 mech_infantrys
125 Sea Zone : 2 transports
123 Sea Zone : 1 transport
Iraq : 1 armour
101 Sea Zone : 1 submarine and 1 transport
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 54 / 67
Russians : 24 / 29
Japanese : 60 / 60
Americans : 53 / 73
Chinese : 1 / 2
British : 36 / 41
UK_Pacific : 5 / 8
Italians : 10 / 17
ANZAC : 14 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 3 times
Average roll : 3.200
Median : 4.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5Null / Other
4 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Italians Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.667
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 1 PU; end with 3 PUs totalTerritory Summary for Chinese :
Kansu : 1 infantry
Production/PUs Summary :
Germans : 54 / 67
Russians : 24 / 29
Japanese : 60 / 60
Americans : 53 / 73
Chinese : 1 / 3
British : 36 / 41
UK_Pacific : 5 / 8
Italians : 10 / 17
ANZAC : 14 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 3 times
Average roll : 3.200
Median : 4.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5Null / Other
4 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Italians Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.667
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3





